Patents by Inventor Jonathan A. Barney

Jonathan A. Barney has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9162149
    Abstract: Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the venues, and may include, for example, a toy wand or like toy device, apparel, and/or jewelry. In certain examples, the retail methods include tracking the consumer's use of the retail product in the venue(s). Such tracking information may be used to customize the experience of the user during a subsequent visit to the same venue or another venue.
    Type: Grant
    Filed: September 5, 2014
    Date of Patent: October 20, 2015
    Assignee: MQ Gaming, LLC
    Inventors: Denise Chapman Weston, Jonathan A. Barney
  • Publication number: 20150290545
    Abstract: An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
    Type: Application
    Filed: June 25, 2015
    Publication date: October 15, 2015
    Inventors: Jonathan A. Barney, Denise C. Weston
  • Patent number: 9149717
    Abstract: A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: October 6, 2015
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 9138650
    Abstract: Embodiments of the invention provide a portable wireless tracking device for tracking a participant as part of an interactive entertainment experience carried out within a wireless-compatible entertainment facility. The tracking device includes multiple wireless transceivers for providing both short-range and medium-range wireless communications with one or more wireless-compatible devices. Multiple fixed transceivers and associated effects are distributed throughout the entertainment facility and are able to communicate with the tracking device and exchange tracking information pertinent to the entertainment experience. The tracking information is reported to a central server which creates a stored database record of the participant's movements and activities within the entertainment facility.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: September 22, 2015
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise C. Weston
  • Publication number: 20150251100
    Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests.
    Type: Application
    Filed: May 22, 2015
    Publication date: September 10, 2015
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20150201918
    Abstract: Embodiments of the present invention provide a unique surgical handpiece having improved operation, durability and reliability. In one embodiment, the present invention provides a motorized handheld surgical instrument having one or more sensors for sensing motion, position, pressure, humidity, and various other environmental conditions relevant to the operation and maintenance of the surgical instrument.
    Type: Application
    Filed: December 13, 2014
    Publication date: July 23, 2015
    Applicant: OSSEODYNE SURGICAL SOLUTIONS, LLC
    Inventors: Ajay Kumar, Jonathan A. Barney
  • Patent number: 9075849
    Abstract: In one embodiment a method for probabilistically quantifying a degree of relevance between two or more citationally or contextually related data objects, such as patent documents, non-patent documents, web pages, personal and corporate contacts information, product information, consumer to behavior, technical or scientific information, address information, and the like is provided. In another embodiment a method for visualizing and displaying relevance between two or more citationally or contextually related data objects is provided. In another embodiment a search input/output interface that utilizes an iterative self-organizing mapping technique to automatically generate a visual map of relevant patents and/or other related documents desired to be explored, searched or analyzed is provided.
    Type: Grant
    Filed: July 22, 2014
    Date of Patent: July 7, 2015
    Assignee: PATENTRATINGS, LLC
    Inventor: Jonathan A. Barney
  • Publication number: 20150165316
    Abstract: A wireless gaming toy is provided for playing an interactive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects. The gaming toy can include optional motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the toy to selectively generate visual, aural or tactile effects. The gaming toy can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components may modularly attach to the gaming toy to selectively create a modified gaming toy having different desired functions or aesthetics. One or more adjunct gaming devices, such as RFID-enabled collectible/tradable tokens, coins, trinkets, simulated crystals or the like, may also be provided and used in association with the gaming toy to play a game.
    Type: Application
    Filed: February 23, 2015
    Publication date: June 18, 2015
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 9039533
    Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail store that is usable in an interactive game that provides virtual play via computer animation. The toy may include an RFID transponder or tag which is used to store certain information identifying each play participant and/or character. Players advance in the game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, and the like.
    Type: Grant
    Filed: August 20, 2014
    Date of Patent: May 26, 2015
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A Barney, Denise Chapman Weston
  • Publication number: 20150099585
    Abstract: Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
    Type: Application
    Filed: December 12, 2014
    Publication date: April 9, 2015
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20150094140
    Abstract: A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console.
    Type: Application
    Filed: December 12, 2014
    Publication date: April 2, 2015
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 8961312
    Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components modularly attach to the input device to selectively create a modified input device having different desired functions or aesthetics.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: February 24, 2015
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20150046420
    Abstract: In one embodiment a method for probabilistically quantifying a degree of relevance between two or more citationally or contextually related data objects, such as patent documents, non-patent documents, web pages, personal and corporate contacts information, product information, consumer to behavior, technical or scientific information, address information, and the like is provided. In another embodiment a method for visualizing and displaying relevance between two or more citationally or contextually related data objects is provided. In another embodiment a search input/output interface that utilizes an iterative self-organizing mapping technique to automatically generate a visual map of relevant patents and/or other related documents desired to be explored, searched or analyzed is provided.
    Type: Application
    Filed: July 22, 2014
    Publication date: February 12, 2015
    Inventor: Jonathan A. Barney
  • Publication number: 20140378233
    Abstract: Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the venues, and may include, for example, a toy wand or like toy device, apparel, and/or jewelry. In certain examples, the retail methods include tracking the consumer's use of the retail product in the venue(s). Such tracking information may be used to customize the experience of the user during a subsequent visit to the same venue or another venue.
    Type: Application
    Filed: September 5, 2014
    Publication date: December 25, 2014
    Inventors: Denise Chapman Weston, Jonathan A. Barney
  • Patent number: 8915785
    Abstract: Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
    Type: Grant
    Filed: July 18, 2014
    Date of Patent: December 23, 2014
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A Barney, Denise Chapman Weston
  • Patent number: 8913011
    Abstract: Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: December 16, 2014
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20140357373
    Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests.
    Type: Application
    Filed: August 20, 2014
    Publication date: December 4, 2014
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20140351170
    Abstract: The present invention is a system and methods by which an investment vehicle can be established that is directed to one or a very limited specific form of content. More specifically, the system and methods of the present invention creates a financial instrument directed to specific content—such as a specific technology or specific artistic or literary work—that may be issued, thereby providing investors with the opportunity to invest in the specific content or aspect of that specific content.
    Type: Application
    Filed: August 6, 2014
    Publication date: November 27, 2014
    Inventors: James E. Malackowski, Cameron Gray, Keith M. Cardoza, Jonathan A. Barney, Jason L. Gardner, Stephen C. Yelderman
  • Publication number: 20140342831
    Abstract: A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
    Type: Application
    Filed: March 11, 2014
    Publication date: November 20, 2014
    Applicant: MQ GAMING, LLC
    Inventors: Denise Chapman Weston, Jonathan A. Barney
  • Publication number: 20140329601
    Abstract: Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
    Type: Application
    Filed: July 18, 2014
    Publication date: November 6, 2014
    Inventors: Jonathan A Barney, Denise Chapman Weston