Patents by Inventor Magnus Andersson

Magnus Andersson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230078932
    Abstract: A Displaced Micro-mesh (DMM) primitive enables high complexity geometry for ray and path tracing while minimizing the associated builder costs and preserving high efficiency. A structured, hierarchical representation implicitly encodes vertex positions of a triangle micro-mesh based on a barycentric grid, and enables microvertex displacements to be encoded efficiently (e.g., as scalars linearly interpolated between minimum and maximum triangle surfaces). The resulting displaced micro-mesh primitive provides a highly compressed representation of a potentially vast number of displaced microtriangles that can be stored in a small amount of space. Improvements in ray tracing hardware permit automatic processing of such primitive for ray-geometry intersection testing by ray tracing circuits without requiring intermediate reporting to a shader.
    Type: Application
    Filed: September 16, 2022
    Publication date: March 16, 2023
    Inventors: John BURGESS, Gregory MUTHLER, Nikhil DIXIT, Henry MORETON, Yury URALSKY, Magnus ANDERSSON, Marco SALVI, Christoph KUBISCH
  • Publication number: 20230081791
    Abstract: A Displaced Micro-mesh (DMM) primitive enables high complexity geometry for ray and path tracing while minimizing the associated builder costs and preserving high efficiency. A structured, hierarchical representation implicitly encodes vertex positions of a triangle micro-mesh based on a barycentric grid, and enables microvertex displacements to be encoded efficiently (e.g., as scalars linearly interpolated between minimum and maximum triangle surfaces). The resulting displaced micro-mesh primitive provides a highly compressed representation of a potentially vast number of displaced microtriangles that can be stored in a small amount of space. Improvements in ray tracing hardware permit automatic processing of such primitive for ray-geometry intersection testing by ray tracing circuits without requiring intermediate reporting to a shader.
    Type: Application
    Filed: September 16, 2022
    Publication date: March 16, 2023
    Inventors: John BURGESS, Gregory MUTHLER, Nikhil DIXIT, Henry MORETON, Yury URALSKY, Magnus ANDERSSON, Marco SALVI, Christoph KUBISCH
  • Publication number: 20220241265
    Abstract: Behavioral pharmacological data with the compound of formula (1), a novel and selective 5HT2A/2C receptor inverse agonist, demonstrate in vivo efficacy in models of psychosis and dyskinesias. This includes activity in reversing MK-801 induced locomotor behaviors, suggesting that this compound may be an efficacious anti-psychotic, and activity in an MPTP primate model of dyskinesias, suggesting efficacy as an anti-dyskinesia agent. These data support the hypothesis that SHT2A/2C receptor inverse agonism may confer antipsychotic and anti-dyskinetic efficacy in humans, and indicate a use of the compound of formula (I) and related agents as novel therapeutics for Parkinson's Disease, related human neurodegenerative diseases, and psychosis.
    Type: Application
    Filed: September 14, 2021
    Publication date: August 4, 2022
    Inventors: David M. Weiner, Robert E. Davis, Mark R. Brann, Carl-Magnus A. Andersson, Allan K. Uldam
  • Patent number: 11317547
    Abstract: A shielding housing includes a receptacle configured to receive an electrical connector assembly including an electrical connector and a mating connector connected to the electrical connector. The receptacle is formed as a straight passage with an opening at each end of the straight passage. Either end of the straight passage receives one of the electrical connector and the mating connector along a mating axis coaxial with the straight passage.
    Type: Grant
    Filed: August 13, 2020
    Date of Patent: April 26, 2022
    Assignees: TE Connectivity Services GmbH, TE Connectivity Belgium BVBA, TE Electronics Svenska AB
    Inventors: Lieven Decrock, Rickard Valentin Barrefelt, Dustin Rowe, Yublia May, Kylie Elizabeth Hostrander, Richard James Long, Julia Anne Lachman, Jacob Rita, Charles Jameson Valentine, Magnus Andersson
  • Patent number: 11282261
    Abstract: Enhanced techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure are disclosed. The traversal efficiency of such hardware accelerators are improved, for example, by transforming a ray, in hardware, from the ray's coordinate space to two or more coordinate spaces at respective points in traversing the hierarchical acceleration structure. In one example, the hardware accelerator is configured to transform a ray, received from a processor, from the world space to at least one alternate world space and then to an object space in hardware before a corresponding ray-primitive intersection results are returned to the processor. The techniques disclosed herein facilitate the use of additional coordinate spaces to orient acceleration structures in a manner that more efficiently approximate the space occupied by the underlying primitives being ray-traced.
    Type: Grant
    Filed: June 10, 2020
    Date of Patent: March 22, 2022
    Assignee: NVIDIA CORPORATION
    Inventors: Gregory Muthler, John Burgess, James Robertson, Magnus Andersson
  • Publication number: 20210390755
    Abstract: Enhanced techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure are disclosed. The traversal efficiency of such hardware accelerators are improved, for example, by transforming a ray, in hardware, from the ray's coordinate space to two or more coordinate spaces at respective points in traversing the hierarchical acceleration structure. In one example, the hardware accelerator is configured to transform a ray, received from a processor, from the world space to at least one alternate world space and then to an object space in hardware before a corresponding ray-primitive intersection results are returned to the processor. The techniques disclosed herein facilitate the use of additional coordinate spaces to orient acceleration structures in a manner that more efficiently approximate the space occupied by the underlying primitives being ray-traced.
    Type: Application
    Filed: June 10, 2020
    Publication date: December 16, 2021
    Inventors: Gregory MUTHLER, John BURGESS, James ROBERTSON, Magnus ANDERSSON
  • Publication number: 20210051824
    Abstract: A shielding housing includes a receptacle configured to receive an electrical connector assembly including an electrical connector and a mating connector connected to the electrical connector. The receptacle is formed as a straight passage with an opening at each end of the straight passage. Either end of the straight passage receives one of the electrical connector and the mating connector along a mating axis coaxial with the straight passage.
    Type: Application
    Filed: August 13, 2020
    Publication date: February 18, 2021
    Applicants: TE Connectivity Belgium BVBA, Tyco Electronics Svenska AB, TE Connectivity Corporation
    Inventors: Lieven DECROCK, Rickard Valentin BARREFELT, Dustin ROWE, Yublia MAY, Kylie Elizabeth HOSTRANDER, Richard James LONG, Julia Anne LACHMAN, Jacob RITA, Charles Jameson VALENTINE, Magnus ANDERSSON
  • Publication number: 20200323836
    Abstract: Behavioral pharmacological data with the compound of formula (I), a novel and selective 5HT2A/2C receptor inverse agonist, demonstrate in vivo efficacy in models of psychosis and dyskinesias. This includes activity in reversing MK-801 induced locomotor behaviors, suggesting that this compound may be an efficacious anti-psychotic, and activity in an MPTP primate model of dyskinesias, suggesting efficacy as an anti-dyskinesia agent. These data support the hypothesis that 5HT2A/2C receptor inverse agonist may confer antipsychotic and ant dyskinetic efficacy in humans, and indicate a use of the compound of formula (I) and related agents as novel therapeutics for Parkinson's Disease, related human neurodegenerative diseases, and psychosis.
    Type: Application
    Filed: November 18, 2019
    Publication date: October 15, 2020
    Applicant: ACADIA Pharmaceuticals Inc.
    Inventors: David M. Weiner, Robert E. Davis, Mark R. Brann, Carl-Magnus A. Andersson, Allan K. Uldam
  • Patent number: 10733695
    Abstract: Embodiments described herein enable a hierarchical-Z unit of a graphics processor to be primed using Hi-Z data generated by occlusion culling operations performed on a general purpose processor. One embodiment provides for instructions to cause operations including performing occlusion culling for a scene via the general purpose processor and storing generated hierarchical-Z data. The Hierarchical-Z data generated during the occlusion culling operations can be shared with the graphics processor and used to prime a hierarchical-Z unit of the graphics processor. The at least a portion of the scene can then be rendered using the hierarchical-Z data after priming the hierarchical-Z unit, improving the effectiveness of hierarchical-Z operations of the graphics processor for the scene.
    Type: Grant
    Filed: September 16, 2016
    Date of Patent: August 4, 2020
    Assignee: INTEL CORPORATION
    Inventors: Magnus Andersson, Jon N. Hasselgren, Tomas G. Akenine-Moller
  • Patent number: 10702430
    Abstract: The present disclosure relates to a wheelchair (1) with tilt capabilities. The electric wheelchair comprises a chassis (3), a lift device having a base member which is fixedly arranged to the chassis, and a lifting member arranged to move rectilinearly relative to the base member along an axis defined by a longitudinal extension of the lifting member, a tilt frame, a first arm pivotally coupled to the lifting member and the tilt frame, and a second arm coupled to the base member, and which second arm is pivotally coupled to the first arm forming a pivot connection, wherein movement of the lifting member towards the extended position moves the pivot connection towards the base member and movement of the lifting member towards the retracted position moves the pivot connection away from the base member.
    Type: Grant
    Filed: June 2, 2016
    Date of Patent: July 7, 2020
    Assignee: PERMOBIL AB
    Inventors: Jonas Jahkel, Goran Mansson, Stefan Nilzen, Johnny Nordin, Rune Stenstrom, Hakan Bergman, Magnus Andersson, Richard Ronngardh, Ake Melander, Bo Engman, Adam Karpinski, Corey Blauch, Lori Weaver, Mehdi Mirzaie
  • Patent number: 10600232
    Abstract: A texture level of detail (LOD) approximation may be performed utilizing ray differentials and a G-buffer. For example, a scene to be rendered is identified, and a G-buffer of the scene is rendered. Additionally, ray tracing is started for the scene, and during the ray tracing, a ray differential is created by accessing the G-buffer. Further, the created ray differential is appended to a current ray, and the created ray differential is traced.
    Type: Grant
    Filed: June 28, 2018
    Date of Patent: March 24, 2020
    Assignee: NVIDIA CORPORATION
    Inventors: Tomas Akenine-Moller, Robert Toth, Magnus Andersson, Jim Kjell David Nilsson
  • Patent number: 10540808
    Abstract: Methods and apparatus relating to techniques for provision of hierarchical Z-Culling (HiZ) optimization for texture-dependent discard operations are described. In an embodiment, a processor performs one or more operations (such as HiZ or Hierarchical Stencil test) on depth data of an image tile in response to a determination that texture space bounds of the image tile is fully opaque. The processor performs the one or more operations regardless of whether a discard operation is enabled. Other embodiments are also disclosed and claimed.
    Type: Grant
    Filed: September 16, 2016
    Date of Patent: January 21, 2020
    Assignee: Intel Corporation
    Inventors: Magnus Andersson, Robert M. Toth, Jon N Hasselgren, Tomas G. Akenine-Moller
  • Patent number: 10525046
    Abstract: Behavioral pharmacological data with the compound of formula (I), a novel and selective 5HT2A/2C receptor inverse agonist, demonstrate in vivo efficacy in models of psychosis and dyskinesias. This includes activity in reversing MK-801 induced locomotor behaviors, suggesting that this compound may be an efficacious anti-psychotic, and activity in an MPTP primate model of dyskinesias, suggesting efficacy as an anti-dyskinesia agent. These data support the hypothesis that 5HT2A/2C receptor inverse agonism may confer antipsychotic and anti-dyskinetic efficacy in humans, and indicate a use of the compound of formula (I) and related agents as novel therapeutics for Parkinson's Disease, related human neurodegenerative diseases, and psychosis.
    Type: Grant
    Filed: June 26, 2018
    Date of Patent: January 7, 2020
    Assignee: ACADIA Pharmaceuticals Inc.
    Inventors: David M. Weiner, Robert E. Davis, Mark R. Brann, Carl-Magnus A. Andersson, Allan K. Uldam
  • Patent number: 10466769
    Abstract: In accordance with some embodiments, the knowledge that a capped frame time is used can be exploited to reduce power consumption. Generally a capped frame time is a pre-allocated amount of time to apply power for rendering in graphics processing. Generally the frame time involves the application of power and some down time in which only idle power is applied pending the next frame time. By making better use of that down time, power consumption reductions can be achieved in some embodiments.
    Type: Grant
    Filed: November 2, 2015
    Date of Patent: November 5, 2019
    Assignee: Intel Corporation
    Inventors: Tomas G. Akenine-Moller, Bjorn Johnsson, Magnus Andersson, Jim K. Nilsson, Robert M. Toth, Carl J. Munkberg, Jon N. Hasselgren
  • Patent number: 10460504
    Abstract: A method, computer readable medium, and system are disclosed for performing a texture level-of-detail approximation. The method includes the steps of identifying a scene to be rendered, projecting a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene, determining a footprint angle of the pixel, determining a curvature measure for the geometry element at the first hit point within the scene, computing a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element, and performing, utilizing a hardware processor, one or more rendering operations for the scene, utilizing the texture LOD approximation.
    Type: Grant
    Filed: June 15, 2018
    Date of Patent: October 29, 2019
    Assignee: NVIDIA CORPORATION
    Inventors: Tomas Akenine-Moller, Robert Toth, Magnus Andersson
  • Patent number: 10380789
    Abstract: An apparatus and method are described for performing an efficient depth prepass. For example, one embodiment of a method comprising: a method comprising: performing a first pass through a specified portion of a graphics pipeline with only depth rendering active; initializing a coarse depth buffer within the specified portion of the graphics pipeline during the first pass, the coarse depth buffer storing depth data at a level of granularity less than that stored in a per-pixel depth buffer, which is not initialized during the first pass; and performing a second pass through the graphics pipeline following the first pass, the second pass utilizing the full graphics pipeline and using values in the coarse depth buffer initialized by the first pass.
    Type: Grant
    Filed: September 16, 2016
    Date of Patent: August 13, 2019
    Assignee: Intel Corporation
    Inventors: Magnus Andersson, Tomas G. Akenine-Moller, Jon N. Hasselgren
  • Publication number: 20190236830
    Abstract: A method, computer readable medium, and system are disclosed for performing a texture level-of-detail approximation. The method includes the steps of identifying a scene to be rendered, projecting a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene, determining a footprint angle of the pixel, determining a curvature measure for the geometry element at the first hit point within the scene, computing a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element, and performing, utilizing a hardware processor, one or more rendering operations for the scene, utilizing the texture LOD approximation.
    Type: Application
    Filed: June 15, 2018
    Publication date: August 1, 2019
    Inventors: Tomas Akenine-Moller, Robert Toth, Magnus Andersson
  • Publication number: 20190236831
    Abstract: A texture level of detail (LOD) approximation may be performed utilizing ray differentials and a G-buffer. For example, a scene to be rendered is identified, and a G-buffer of the scene is rendered. Additionally, ray tracing is started for the scene, and during the ray tracing, a ray differential is created by accessing the G-buffer. Further, the created ray differential is appended to a current ray, and the created ray differential is traced.
    Type: Application
    Filed: June 28, 2018
    Publication date: August 1, 2019
    Inventors: Tomas Akenine-Moller, Robert Toth, Magnus Andersson, Jim Kjell David Nilsson
  • Patent number: D947897
    Type: Grant
    Filed: September 8, 2020
    Date of Patent: April 5, 2022
    Assignee: Volvo Construction Equipment AB
    Inventors: Mikael Lundaby, Azad Saleh, Magnus Andersson
  • Patent number: D947898
    Type: Grant
    Filed: September 8, 2020
    Date of Patent: April 5, 2022
    Assignee: Volvo Construction Equipment AB
    Inventors: Mikael Lundaby, Azad Saleh, Magnus Andersson