Patents by Inventor Peter Nelson

Peter Nelson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260119281
    Abstract: A new transaction barrier synchronization primitive enables executing threads and asynchronous transactions to synchronize across parallel processors. The asynchronous transactions may include transactions resulting from, for example, hardware data movement units such as direct memory units, etc. A hardware synchronization circuit may provide for the synchronization primitive to be stored in a cache memory so that barrier operations may be accelerated by the circuit. A new wait mechanism reduces software overhead associated with waiting on a barrier.
    Type: Application
    Filed: December 23, 2025
    Publication date: April 30, 2026
    Inventors: Timothy GUO, Jack CHOQUETTE, Shirish GADRE, Olivier GIROUX, Harold Carter EDWARDS, John EDMONDSON, Manan PATEL, Raghaven MADHAVAN, Jessie HUANG, Peter NELSON, Ronny M. KRASHINSKY
  • Patent number: 12536056
    Abstract: A new transaction barrier synchronization primitive enables executing threads and asynchronous transactions to synchronize across parallel processors. The asynchronous transactions may include transactions resulting from, for example, hardware data movement units such as direct memory units, etc. A hardware synchronization circuit may provide for the synchronization primitive to be stored in a cache memory so that barrier operations may be accelerated by the circuit. A new wait mechanism reduces software overhead associated with waiting on a barrier.
    Type: Grant
    Filed: March 10, 2022
    Date of Patent: January 27, 2026
    Assignee: NVIDIA Corporation
    Inventors: Timothy Guo, Jack Choquette, Shirish Gadre, Olivier Giroux, Harold Carter Edwards, John Edmondson, Manan Patel, Raghavan Madhavan, Jessie Huang, Peter Nelson, Ronny Krashinsky
  • Publication number: 20250292488
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Application
    Filed: May 30, 2025
    Publication date: September 18, 2025
    Inventors: Greg MUTHLER, Ronald Charles BABICH, JR., William Parsons NEWHALL, JR., Peter NELSON, James ROBERTSON, John BURGESS
  • Patent number: 12354212
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Grant
    Filed: January 23, 2024
    Date of Patent: July 8, 2025
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Ronald Charles Babich, Jr., William Parsons Newhall, Jr., Peter Nelson, James Robertson, John Burgess
  • Publication number: 20250200859
    Abstract: A system that includes at least one multi-threaded processor forms a multitude of converged thread sub-groups from a main thread group, wherein each thread sub-group includes a common code block. A loop is configured to jump to a different target address of a branch instruction in an order determined by a priority configured for each different target address.
    Type: Application
    Filed: December 13, 2023
    Publication date: June 19, 2025
    Applicant: NVIDIA Corp.
    Inventors: Sana Damani, Peter Nelson
  • Publication number: 20250123905
    Abstract: A process to ameliorate scoreboard aliasing in multi-threaded data processors whereby, in response to executing at least one long-latency instruction in a first thread, a shared hardware scoreboard is incremented. A shared software register is incremented and the shared software register is spilled to a first per-thread register, and execution is switched to a second thread. After execution switches back to the first thread, execution of the first thread is suspended until the shared hardware scoreboard reaches a value at or below a difference between a value in the shared software register and the value spilled into the first per-thread register.
    Type: Application
    Filed: October 17, 2023
    Publication date: April 17, 2025
    Applicant: NVIDIA Corp.
    Inventors: Sana Damani, Peter Nelson
  • Patent number: 12271765
    Abstract: Various embodiments include a parallel processing computer system that enables parallel instances of a program to synchronize at disparate addresses in memory. When the parallel program instances need to exchange data, the program instances synchronize based on a mask that identifies the program instances that are synchronizing. As each program instance reaches the point of synchronization, the program instance blocks and waits for all other program instances to reach the point of synchronization. When all program instances have reached the point of synchronization, at least one program instance executes a synchronous operation to exchange data. The program instances then continue execution at respective and disparate return addresses.
    Type: Grant
    Filed: June 3, 2021
    Date of Patent: April 8, 2025
    Assignee: NVIDIA CORPORATION
    Inventors: Ajay Sudarshan Tirumala, Olivier Giroux, Peter Nelson, Gary M. Tarolli, Ankita Upreti, Konstantinos Kyriakopoulos, Divya Shanmughan, Rishkul Kulkarni
  • Publication number: 20240355039
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Application
    Filed: July 2, 2024
    Publication date: October 24, 2024
    Inventors: Samuli LAINE, Tero KARRAS, Timo AILA, Robert OHANNESSIAN, William Parsons NEWHALL, Jr., Greg MUTHLER, Ian KWONG, Peter NELSON, John BURGESS
  • Patent number: 12067669
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Grant
    Filed: May 18, 2023
    Date of Patent: August 20, 2024
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Publication number: 20240169655
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Application
    Filed: January 23, 2024
    Publication date: May 23, 2024
    Inventors: Greg MUTHLER, Ronald Charles BABICH, JR., William Parsons NEWHALL, Jr., Peter NELSON, James ROBERTSON, John BURGESS
  • Patent number: 11928772
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Grant
    Filed: August 17, 2022
    Date of Patent: March 12, 2024
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Ronald Charles Babich, Jr., William Parsons Newhall, Jr., Peter Nelson, James Robertson, John Burgess
  • Publication number: 20230298258
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Application
    Filed: May 18, 2023
    Publication date: September 21, 2023
    Inventors: Samuli LAINE, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Publication number: 20230289242
    Abstract: A new transaction barrier synchronization primitive enables executing threads and asynchronous transactions to synchronize across parallel processors. The asynchronous transactions may include transactions resulting from, for example, hardware data movement units such as direct memory units, etc. A hardware synchronization circuit may provide for the synchronization primitive to be stored in a cache memory so that barrier operations may be accelerated by the circuit. A new wait mechanism reduces software overhead associated with waiting on a barrier.
    Type: Application
    Filed: March 10, 2022
    Publication date: September 14, 2023
    Inventors: Timothy GUO, Jack CHOQUETTE, Shirish GADRE, Olivier GIROUX, Carter EDWARDS, John EDMONDSON, Manan PATEL, Raghavan MADHAVAN, JR., Jessie HUANG, Peter NELSON, Ronny KRASHINSKY
  • Patent number: 11704863
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Grant
    Filed: April 8, 2022
    Date of Patent: July 18, 2023
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Publication number: 20220392148
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Application
    Filed: August 17, 2022
    Publication date: December 8, 2022
    Inventors: Greg Muthler, Ronald Charles Babich, JR., William Parsons Newhall, JR., Peter Nelson, James Robertson, John Burgess
  • Publication number: 20220391264
    Abstract: Various embodiments include a parallel processing computer system that enables parallel instances of a program to synchronize at disparate addresses in memory. When the parallel program instances need to exchange data, the program instances synchronize based on a mask that identifies the program instances that are synchronizing. As each program instance reaches the point of synchronization, the program instance blocks and waits for all other program instances to reach the point of synchronization. When all program instances have reached the point of synchronization, at least one program instance executes a synchronous operation to exchange data. The program instances then continue execution at respective and disparate return addresses.
    Type: Application
    Filed: June 3, 2021
    Publication date: December 8, 2022
    Inventors: Ajay Sudarshan TIRUMALA, Olivier GIROUX, Peter NELSON, Gary M. TAROLLI, Ankita UPRETI
  • Patent number: 11455768
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Grant
    Filed: December 4, 2020
    Date of Patent: September 27, 2022
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Ronald Charles Babich, Jr., William Parsons Newhall, Jr., Peter Nelson, James Robertson, John Burgess
  • Publication number: 20220230380
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Application
    Filed: April 8, 2022
    Publication date: July 21, 2022
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Patent number: 11328472
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Grant
    Filed: September 25, 2020
    Date of Patent: May 10, 2022
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Patent number: D1012066
    Type: Grant
    Filed: February 26, 2020
    Date of Patent: January 23, 2024
    Assignee: B&W Group Ltd.
    Inventors: Edward Thomas Rose, Liberty Scarlett Fearns, Morten Villiers Warren, Peter Nelson, Bjorn H. Hovland, Jason Nims