Patents by Inventor Sebastian Knutsson

Sebastian Knutsson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210308575
    Abstract: A computer system a plurality of user devices, each in communication with the server via a communication network. Each user device user plays a game and uploads game data. The user devices receive event data from the server and display an indicator of an event based on the event data at a navigable image rendered on the display. The event is associated with a location icon rendered on the display at the user device. The event data defines a game mode object accessible by a user at the location icon, the game mode object, when accessed providing a game mode which provides an interaction with other users at the user devices.
    Type: Application
    Filed: June 17, 2021
    Publication date: October 7, 2021
    Inventors: Dennis GUSTAFSSON, Sebastian KNUTSSON, Bjorn RITZL
  • Patent number: 11040282
    Abstract: A computer system a plurality of user devices, each in communication with the server via a communication network. Each user device user plays a game and uploads game data. The user devices receive event data from the server and display an indicator of an event based on the event data at a navigable image rendered on the display. The event is associated with a location icon rendered on the display at the user device. The event data defines a game mode object accessible by a user at the location icon, the game mode object, when accessed providing a game mode which provides an interaction with other users at the user devices.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: June 22, 2021
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Bjorn Ritzl
  • Publication number: 20210101078
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Application
    Filed: December 1, 2020
    Publication date: April 8, 2021
    Inventors: Sebastian KNUTSSON, Lars JORNOW
  • Patent number: 10946290
    Abstract: In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
    Type: Grant
    Filed: April 13, 2018
    Date of Patent: March 16, 2021
    Assignee: KING.COM LTD.
    Inventors: Julian Perez, Sebastian Knutsson
  • Patent number: 10621822
    Abstract: A computer implemented game has a game code module. The game code module generates a group game mode for user engagement at a user interface, the group game mode providing user selectable game objects on an initial game board on the display. The game code module is configured to receive from a server remote user game data generated by other user devices of users engaged in the group game mode. The display displays a progress indicator which indicates cumulative progress of the user and other users, using the game data generated by the user device and the remote user game data.
    Type: Grant
    Filed: December 19, 2017
    Date of Patent: April 14, 2020
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 10376779
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Grant
    Filed: April 5, 2018
    Date of Patent: August 13, 2019
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
  • Patent number: 10272328
    Abstract: A method of designing multiple computer games, using a software module running on a processor, in which the module enables pre-defined kinds of game design functions to be implemented across multiple different computer games; and in which the module implements multiple pre-defined kinds of common game design functions; and is extensible in that new components can be added to the module to create new functionality.
    Type: Grant
    Filed: June 6, 2016
    Date of Patent: April 30, 2019
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Patrik Stymne, Marcus Lagerstrom, Evgenios Rodopoulos
  • Publication number: 20180236360
    Abstract: In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
    Type: Application
    Filed: April 13, 2018
    Publication date: August 23, 2018
    Inventors: Julian PEREZ, Sebastian KNUTSSON
  • Publication number: 20180221761
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Application
    Filed: April 5, 2018
    Publication date: August 9, 2018
    Inventors: Sebastian KNUTSSON, Niklas MALMQVIST, Jonas MAGNUSSON, Tobias NYBLOM
  • Patent number: 10035070
    Abstract: In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
    Type: Grant
    Filed: February 6, 2014
    Date of Patent: July 31, 2018
    Assignee: KING.COM LTD.
    Inventors: Julian Perez, Sebastian Knutsson
  • Patent number: 9950255
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Grant
    Filed: June 9, 2016
    Date of Patent: April 24, 2018
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
  • Publication number: 20180104592
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Application
    Filed: December 18, 2017
    Publication date: April 19, 2018
    Inventors: Sebastian KNUTSSON, Lars JORNOW
  • Publication number: 20180108212
    Abstract: A computer implemented game has a game code module. The game code module generates a group game mode for user engagement at a user interface, the group game mode providing user selectable game objects on an initial game board on the display. The game code module is configured to receive from a server remote user game data generated by other user devices of users engaged in the group game mode. The display displays a progress indicator which indicates cumulative progress of the user and other users, using the game data generated by the user device and the remote user game data.
    Type: Application
    Filed: December 19, 2017
    Publication date: April 19, 2018
    Inventor: Sebastian KNUTSSON
  • Patent number: 9937418
    Abstract: A computer device is described, comprising a computer storage holding a plurality of identifiers, each associated with an address; an interface connected to receive from a first computer device, game data including a completed first board of a game; and a processor configured to receive the game data to access an address associated with a player identifier and to formulate a message for transmission to a second computer device identified by the address, the message including some or all of the game data, whereby a player at the second computer device receives the message prior to accepting an invitation to play the game. Methods for providing feedback and tile selection are also disclosed in the context of a word matching game.
    Type: Grant
    Filed: February 21, 2014
    Date of Patent: April 10, 2018
    Assignee: KING.COM LTD.
    Inventors: Christian Murray, Ragnar Svensson, Sebastian Knutsson
  • Patent number: 9911272
    Abstract: A computer implemented game has a game code module. The game code module generates a group game mode for user engagement at a user interface, the group game mode providing user selectable game objects on an initial game board on the display. The game code module is configured to receive from a server remote user game data generated by other user devices of users engaged in the group game mode. The display displays a progress indicator which indicates cumulative progress of the user and other users, using the game data generated by the user device and the remote user game data.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: March 6, 2018
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9873050
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Grant
    Filed: March 1, 2017
    Date of Patent: January 23, 2018
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Lars Jornow
  • Patent number: 9849374
    Abstract: A method comprises the steps of: selecting in a server, a subset of a plurality users of an online environment for a first user, wherein when in said online environment, said first user interacts with one or more users of said subset of the plurality users.
    Type: Grant
    Filed: November 25, 2013
    Date of Patent: December 26, 2017
    Assignee: KING.COM LTD.
    Inventors: Jonas Olofsson, Jan Zetterman, Patrik Stymne, Sebastian Knutsson
  • Patent number: 9764239
    Abstract: A computer implemented game is provided where each of first and second game computer code provide user selectable game objects on a display. The configuration of game objects presented to a user by the first and second game computer code is different. A first marker is generated when a game objective is attained in the first game computer code, and a second marker is generated when a second game objective is attained in the second game computer code.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: September 19, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9731197
    Abstract: A computer game mode module provides a navigable image on a display, the navigable image comprising a set of location icons each representing a location associated with a game mode object of multiple game mode objects of different types selectable at the location icon. A first game mode generates a first marker when a first game objective is attained. A second game mode generates a successful task signal which causes an electronic assistance message to be provide. A third game mode receives remote user input game data generated at other user devices.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: August 15, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9724602
    Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which the processor draws the elements as irregularly arranged columns of colored blocks; and the processor draws small animals are placed on or amongst the blocks; and the processor is programmed such that the object of the game is to enable a target number of the animals to descend to the ground and be rescued, by the player removing blocks from the gameboard.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: August 8, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson