Patents by Inventor Sebastian Knutsson
Sebastian Knutsson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20140135120Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a score for a computer game, and in which, one or more of the processors are programmed to: (a) receive the score a player achieves while playing a game; and (b) visually indicate how this score relates to one or multiple pre-defined goals; (c) receive information about the high scores of different players of the game (d) compare the current score of the player, the previous high score of the player and the high scores of the different players; and (e) during the play of the game, visually represent the difference between the current score, the high scores of the different players and the pre-defined goal(s).Type: ApplicationFiled: September 17, 2013Publication date: May 15, 2014Applicant: King.com LimitedInventors: Sebastian Knutsson, Tobias Nyblom
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Publication number: 20140128159Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which, one or more of the processors are programmed such that: (a) to pass a level, the player has to remove a defined number of game elements of several specific collectable types which are present on the gameboard in a limited number of moves, and (b) the gameboard also displays removable elements of one or more other types that the player does not have to remove, and receives no score or points if he does remove.Type: ApplicationFiled: September 17, 2013Publication date: May 8, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Publication number: 20140113704Abstract: A method, implemented as computer code being executed by one or more processors in which a computing device displays computer game graphics for a casual game showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which a processor enables the game to be accessed through a social network through which friends can request help in completing game levels and send game-related gifts to one another; and in which a processor draws the game elements as brightly coloured candies.Type: ApplicationFiled: September 17, 2013Publication date: April 24, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Publication number: 20140106876Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.Type: ApplicationFiled: September 17, 2013Publication date: April 17, 2014Applicant: King.com LimitedInventors: Sebastian Knutsson, Lars Jornow, Jonas Olofsson, Andrea Backstrom
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Publication number: 20140106878Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.Type: ApplicationFiled: September 17, 2013Publication date: April 17, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Publication number: 20140106877Abstract: A method, implemented as computer code being executed by one or more processors, in which the processor(s) are programmed so that: a player can see its game level position on a virtual path, or other virtual world, shown on the player's computing device display, the virtual path including a node for each level of the game; and when the player moves a cursor, pointer or other selection tool over a node, then a thumbnail image of the gameboard for that level is automatically displayed.Type: ApplicationFiled: September 17, 2013Publication date: April 17, 2014Applicant: King.com LimitedInventors: Sebastian Knutsson, Lars Jornow, Jonas Olofsson, Andrea Backstrom
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Publication number: 20140080559Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched by a player, such as in a match-3, clicker or switcher game; and in which the processor(s) enables the game elements to evolve into visually altered versions when they form part of a match or switch and it is the altered versions that can be removed by subsequent matching or switching by the player.Type: ApplicationFiled: September 17, 2013Publication date: March 20, 2014Applicant: King.com LimitedInventors: Sebastian Knutsson, Klas Norden
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Publication number: 20140080558Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that disappear when matched or switched, such as in a match-3, clicker or switcher game; and in which one or more of the processors are programmed such that: the gameboard includes an entry point and one or more exit points and the player completes a level of the game if he or she clears elements to make a path from the entry point to an exit point; and the game includes a virtual path though which the player progresses if he or she completes a level of the game; and that virtual path can, at some nodes, fork in several different directions and the position of the exit successfully reached in the gameboard determines which fork the player will take through the virtual path if the player completes a level.Type: ApplicationFiled: September 17, 2013Publication date: March 20, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Publication number: 20140081438Abstract: A method of displaying scores of players in a game tournament played on connected computing devices, each with an integral display, in which one or more processors cause the scores for each player for a specific round of the game to be recorded and then causes the scores for that specific round to be displayed in a scoreboard that includes at least one linear bar divided into two sections, the length of each section being determined by the processor to indicate the relative scores of each player.Type: ApplicationFiled: September 17, 2013Publication date: March 20, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Publication number: 20140080560Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed: to show a virtual path or other virtual world that indicates the level reached by the player and that player's social network friends; to show on the computing device a gameboard with multiple game elements that are removed when matched or switched by a player, such as in a match-3, clicker or switcher game; and in which a processor generates, if no move has been made for a defined time, help or hints by brightening and enlarging game elements used in a possible move on the gameboard with an animation.Type: ApplicationFiled: September 17, 2013Publication date: March 20, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Publication number: 20140080561Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which the processor draws the elements as irregularly arranged columns of coloured blocks; and the processor draws small animals are placed on or amongst the blocks; and the processor is programmed such that the object of the game is to enable a target number of the animals to descend to the ground and be rescued, by the player removing blocks from the gameboard.Type: ApplicationFiled: September 17, 2013Publication date: March 20, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Publication number: 20140080600Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics for a computer game, and in which one or more of the processors are programmed to implement the game with: (a) a first game mode where the player is prompted to find items on a list within a picture; and (b) a second game mode where the player is prompted to compare two nearly identical images and find the differences; (c) a third game mode where the player is promoted to find items on a list within a certain picture, wherein the picture is darkened and only a select section is lit up, the lit section being dependent on input given by a pointing device.Type: ApplicationFiled: September 17, 2013Publication date: March 20, 2014Applicant: King.com LimitedInventors: Sebastian Knutsson, Daniel Frostberg, Klas Norden
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Publication number: 20140080601Abstract: A method of designing multiple computer games, using a software module running on a processor, in which the module enables pre-defined kinds of game design functions to be implemented across multiple different computer games; and in which the module implements multiple pre-defined kinds of common game design functions; and is extensible in that new components can be added to the module to create new functionality.Type: ApplicationFiled: September 17, 2013Publication date: March 20, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Publication number: 20140080556Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a shooter which a player can control to shoot out elements, such as balls, and which bounce against objects, such as pins, following a trajectory determined by the processor and then fall into scoring containers, with the processor causing a record of the score achieved to be stored; and in which the processor draws the scoring containers with dynamic faces that are animated in a specific way when an element falls into them.Type: ApplicationFiled: September 17, 2013Publication date: March 20, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson