Patents by Inventor Sebastian Knutsson

Sebastian Knutsson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180108212
    Abstract: A computer implemented game has a game code module. The game code module generates a group game mode for user engagement at a user interface, the group game mode providing user selectable game objects on an initial game board on the display. The game code module is configured to receive from a server remote user game data generated by other user devices of users engaged in the group game mode. The display displays a progress indicator which indicates cumulative progress of the user and other users, using the game data generated by the user device and the remote user game data.
    Type: Application
    Filed: December 19, 2017
    Publication date: April 19, 2018
    Inventor: Sebastian KNUTSSON
  • Publication number: 20180104592
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Application
    Filed: December 18, 2017
    Publication date: April 19, 2018
    Inventors: Sebastian KNUTSSON, Lars JORNOW
  • Patent number: 9937418
    Abstract: A computer device is described, comprising a computer storage holding a plurality of identifiers, each associated with an address; an interface connected to receive from a first computer device, game data including a completed first board of a game; and a processor configured to receive the game data to access an address associated with a player identifier and to formulate a message for transmission to a second computer device identified by the address, the message including some or all of the game data, whereby a player at the second computer device receives the message prior to accepting an invitation to play the game. Methods for providing feedback and tile selection are also disclosed in the context of a word matching game.
    Type: Grant
    Filed: February 21, 2014
    Date of Patent: April 10, 2018
    Assignee: KING.COM LTD.
    Inventors: Christian Murray, Ragnar Svensson, Sebastian Knutsson
  • Patent number: 9911272
    Abstract: A computer implemented game has a game code module. The game code module generates a group game mode for user engagement at a user interface, the group game mode providing user selectable game objects on an initial game board on the display. The game code module is configured to receive from a server remote user game data generated by other user devices of users engaged in the group game mode. The display displays a progress indicator which indicates cumulative progress of the user and other users, using the game data generated by the user device and the remote user game data.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: March 6, 2018
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9873050
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Grant
    Filed: March 1, 2017
    Date of Patent: January 23, 2018
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Lars Jornow
  • Patent number: 9849374
    Abstract: A method comprises the steps of: selecting in a server, a subset of a plurality users of an online environment for a first user, wherein when in said online environment, said first user interacts with one or more users of said subset of the plurality users.
    Type: Grant
    Filed: November 25, 2013
    Date of Patent: December 26, 2017
    Assignee: KING.COM LTD.
    Inventors: Jonas Olofsson, Jan Zetterman, Patrik Stymne, Sebastian Knutsson
  • Patent number: 9764239
    Abstract: A computer implemented game is provided where each of first and second game computer code provide user selectable game objects on a display. The configuration of game objects presented to a user by the first and second game computer code is different. A first marker is generated when a game objective is attained in the first game computer code, and a second marker is generated when a second game objective is attained in the second game computer code.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: September 19, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9731197
    Abstract: A computer game mode module provides a navigable image on a display, the navigable image comprising a set of location icons each representing a location associated with a game mode object of multiple game mode objects of different types selectable at the location icon. A first game mode generates a first marker when a first game objective is attained. A second game mode generates a successful task signal which causes an electronic assistance message to be provide. A third game mode receives remote user input game data generated at other user devices.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: August 15, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9724602
    Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which the processor draws the elements as irregularly arranged columns of colored blocks; and the processor draws small animals are placed on or amongst the blocks; and the processor is programmed such that the object of the game is to enable a target number of the animals to descend to the ground and be rescued, by the player removing blocks from the gameboard.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: August 8, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9692803
    Abstract: A computer device includes at least one processor in communication with a database storing at least one first object having one or more characteristics and at least one second object having at least one different characteristic to the characteristics of the first object, the at least one processor being configured to control an exchange of the at least one first object or the second object between a first device and a second device, the control comprising the steps of retrieving an identifier associated with the second device, selecting the first object having one or more characteristics or the second object having at least one different characteristic in dependence on the identifier associated with the second device and at least one predetermined rule, and transmit the selected first object or the selected second object to said first device.
    Type: Grant
    Filed: April 11, 2014
    Date of Patent: June 27, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Publication number: 20170173471
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Application
    Filed: March 1, 2017
    Publication date: June 22, 2017
    Inventors: Sebastian KNUTSSON, Lars JORNOW
  • Patent number: 9636590
    Abstract: In an embodiment there is provided a device having a user interface configured to display a game board having a plurality of first objects, each first object having one or more characteristics stored in at least one memory, said user interface being configured to receive user input, and at least one processor in connection or communication with at least one memory configured to display a game board having a plurality of first game objects, each object having one or more characteristics, detect a selection sequence of at least one first game object with respect to said displayed game board in response to user input, generate a second object having default second object characteristics, alter the second object characteristics in dependence on at least one predetermined rule, and display said second object. The rule may comprise determining a game state comprising game data that is monitored to alter the second object characteristics.
    Type: Grant
    Filed: May 6, 2014
    Date of Patent: May 2, 2017
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Mihai Alin Dindareanu, Hinrik Asgeirsson
  • Publication number: 20170087466
    Abstract: A computer game mode module provides a navigable image on a display, the navigable image comprising a set of location icons each representing a location associated with a game mode object of multiple game mode objects of different types selectable at the location icon. A first game mode generates a first marker when a first game objective is attained. A second game mode generates a successful task signal which causes an electronic assistance message to be provide. A third game mode receives remote user input game data generated at other user devices.
    Type: Application
    Filed: September 24, 2015
    Publication date: March 30, 2017
    Inventor: Sebastian Knutsson
  • Publication number: 20170087467
    Abstract: A computer system a plurality of user devices, each in communication with the server via a communication network. Each user device user plays a game and uploads game data. The user devices receive event data from the server and display an indicator of an event based on the event data at a navigable image rendered on the display. The event is associated with a location icon rendered on the display at the user device. The event data defines a game mode object accessible by a user at the location icon, the game mode object, when accessed providing a game mode which provides an interaction with other users at the user devices.
    Type: Application
    Filed: September 24, 2015
    Publication date: March 30, 2017
    Inventors: Sebastian Knutsson, Bjorn Ritzl
  • Publication number: 20170087471
    Abstract: A computer implemented game is provided where each of first and second game computer code provide user selectable game objects on a display. The configuration of game objects presented to a user by the first and second game computer code is different. A first marker is generated when a game objective is attained in the first game computer code, and a second marker is generated when a second game objective is attained in the second game computer code.
    Type: Application
    Filed: September 24, 2015
    Publication date: March 30, 2017
    Inventor: Sebastian Knutsson
  • Publication number: 20170092057
    Abstract: A computer implemented game has a game code module. The game code module generates a group game mode for user engagement at a user interface, the group game mode providing user selectable game objects on an initial game board on the display. The game code module is configured to receive from a server remote user game data generated by other user devices of users engaged in the group game mode. The display displays a progress indicator which indicates cumulative progress of the user and other users, using the game data generated by the user device and the remote user game data.
    Type: Application
    Filed: September 24, 2015
    Publication date: March 30, 2017
    Inventor: Sebastian Knutsson
  • Patent number: 9592444
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: March 14, 2017
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Lars Jornow
  • Patent number: 9579569
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed such that: in the game, a player is automatically allocated lives, is only permitted to play a game if it has one or more lives left, and loses one or more lives if it fails a level; and in which a player can see which of their friends on the social network are playing, or have played, the game and the level they have reached; and in which the processor enables players who are friends on the social network to collaborate, including by sending a message to their friends, or a subset of their friends, transferring in-game assistance.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: February 28, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9561437
    Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which, one or more of the processors are programmed such that: (a) to pass a level, the player has to remove a defined number of game elements of several specific collectable types which are present on the gameboard in a limited number of moves, and (b) the gameboard also displays removable elements of one or more other types that the player does not have to remove, and receives no score or points if he does remove.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: February 7, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Publication number: 20170007920
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Application
    Filed: September 20, 2016
    Publication date: January 12, 2017
    Inventor: Sebastian KNUTSSON