Patents by Inventor Shobha Devi Kuruba Buchannagari

Shobha Devi Kuruba Buchannagari has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11944898
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in audio signals, based on parameters or criteria associated with a user of the system, one or more components in the audio signals; determining characteristics of the one or more components based on perception of the audio signals by the user; and adjusting based on the characteristics of the one or more components, the one or more components and/or one or more other components in the audio signals. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, one or more adjustment circuits for applying the adjustments, and a controller circuit for controlling applying the adjustments.
    Type: Grant
    Filed: February 3, 2022
    Date of Patent: April 2, 2024
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 11944899
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in audio signals, based on parameters or criteria associated with a user of the system, one or more components in the audio signals; determining characteristics of the one or more components based on perception of the audio signals by the user; and adjusting based on the characteristics of the one or more components, the one or more components and/or one or more other components in the audio signals. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, one or more adjustment circuits for applying the adjustments, and a controller circuit for controlling applying the adjustments.
    Type: Grant
    Filed: February 3, 2022
    Date of Patent: April 2, 2024
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 11938397
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in audio signals, based on parameters or criteria associated with a user of the system, one or more components in the audio signals; determining characteristics of the one or more components based on perception of the audio signals by the user; and adjusting based on the characteristics of the one or more components, the one or more components and/or one or more other components in the audio signals. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, one or more adjustment circuits for applying the adjustments, and a controller circuit for controlling applying the adjustments.
    Type: Grant
    Filed: February 3, 2022
    Date of Patent: March 26, 2024
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Publication number: 20240080640
    Abstract: A game headset receives a plurality of channels of game and/or chat audio during game play, monitors the plurality of channels, and detect one or more sounds on the channels during the monitoring. The game headset determines characteristics of the detected one or more sound and outputs one or more signals for generating a visual representation of the detected one or more sounds based on the determined characteristics. The game headset output the signals to a game console that provides the game play. The game console displays the visual representation during the game play based on the communicated visualization information. The one or more signals is a video stream of an in-game visualization. The game headset outputs the one or more signals to a second screen communication device that generates the visual representation during the game play based on the signals.
    Type: Application
    Filed: November 3, 2023
    Publication date: March 7, 2024
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 11917385
    Abstract: An audio headset receives one or more audio signals carrying one or more audio channels and processes the audio channels to generate stereo signals for output to a left and a right speaker of the audio headset. The processing determines a number of the audio channels carried in the received audio signal(s), adjusts level(s) of the audio channels based on the determined number of audio channels and/or adjusts gain and/or phase of the audio channels to control a perceived location of a listener wearing the headset relative to a source of sounds carried in the stereo signals.
    Type: Grant
    Filed: May 12, 2021
    Date of Patent: February 27, 2024
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 11896896
    Abstract: Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-audio, with the user input including one or both of a selection of a desired volume of a first type audio component of the combined-audio signal, and a selection of a desired volume of a second type audio component of the combined-audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the first type audio component and the second type audio component to generate the combined-audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.
    Type: Grant
    Filed: July 18, 2022
    Date of Patent: February 13, 2024
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren, Carmine Bonanno, Richard Kulavik
  • Publication number: 20240007071
    Abstract: A method and system for a headset with programmable modes, where the headset comprises a beamforming microphone: sensing an ambient sound level near the headset, and configuring the headset in one of a plurality of modes by configuring a beam pattern of the beamforming microphone based on at least the sensed ambient noise level. A user of the headset may configure the headset in the one of the plurality of modes or it may be automatically configured. The beamforming microphone may comprise an array of sound sensing elements. The headset may be configured in a quiet mode when the sensed ambient sound level is below that of a desired sound source and may be configured with a wide beam pattern. The headset may be configured in a loud mode when the sensed ambient sound level is above that of a desired sound source.
    Type: Application
    Filed: September 18, 2023
    Publication date: January 4, 2024
    Inventors: Shobha Devi Kuruba Buchannagari, Richard Kulavik
  • Patent number: 11856390
    Abstract: A game headset receives a plurality of channels of game and/or chat audio during game play, monitors the plurality of channels, and detect one or more sounds on the channels during the monitoring. The game headset determines characteristics of the detected one or more sound and outputs one or more signals for generating a visual representation of the detected one or more sounds based on the determined characteristics. The game headset output the signals to a game console that provides the game play. The game console displays the visual representation during the game play based on the communicated visualization information. The one or more signals is a video stream of an in-game visualization. The game headset outputs the one or more signals to a second screen communication device that generates the visual representation during the game play based on the signals.
    Type: Grant
    Filed: July 27, 2021
    Date of Patent: December 26, 2023
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 11777464
    Abstract: A method and system for a headset with programmable modes, where the headset comprises a beamforming microphone: sensing an ambient sound level near the headset, and configuring the headset in one of a plurality of modes by configuring a beam pattern of the beamforming microphone based on at least the sensed ambient noise level. A user of the headset may configure the headset in the one of the plurality of modes or it may be automatically configured. The beamforming microphone may comprise an array of sound sensing elements. The headset may be configured in a quiet mode when the sensed ambient sound level is below that of a desired sound source and may be configured with a wide beam pattern. The headset may be configured in a loud mode when the sensed ambient sound level is above that of a desired sound source.
    Type: Grant
    Filed: September 15, 2021
    Date of Patent: October 3, 2023
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Shobha Devi Kuruba Buchannagari, Richard Kulavik
  • Publication number: 20230285850
    Abstract: Methods and systems are provided for independent audio volume control. An audio system may include a circuit for controlling one or both of generation and output of combined audio, with the circuit being configured to determine, based on user input, a mix setting applicable in the audio system to mixing of a first audio and a second audio when generating the combined audio, wherein the combined audio comprises at least a portion of each of the first audio and the second audio; determine a corresponding volume setting applicable at an audio output element of the audio system during outputting of the combined audio; determine a corresponding delay applicable to one or both of the mix setting and the volume setting; and apply one or both of the mix setting and the volume setting based on at least the delay.
    Type: Application
    Filed: May 19, 2023
    Publication date: September 14, 2023
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren
  • Publication number: 20230268900
    Abstract: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
    Type: Application
    Filed: May 3, 2023
    Publication date: August 24, 2023
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Carmine Bonanno
  • Patent number: 11714157
    Abstract: A device has a microphone array that acquires sound data and a camera that acquires image data. A portion of the device may be moveable by one or more actuators. Responsive to the user, the portion of the device is moved toward an estimated direction of the user. The estimated direction is based on sensor data including the sound data and the image data. First variance values for individual sound direction values are calculated. Data derived from the image data or data from other sensors may be used to modify the first variance values and determine second data comprising second variances. The second data may be processed to determine the estimated direction of the user. For example, the second data may be processed by both a forward and a backward Kalman filter, and the output combined to determine an estimated direction toward the user.
    Type: Grant
    Filed: February 12, 2021
    Date of Patent: August 1, 2023
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventors: Carlos Renato Nakagawa, Mohamed Mansour, Borham Lee, Shobha Devi Kuruba Buchannagari
  • Patent number: 11707688
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Grant
    Filed: June 8, 2021
    Date of Patent: July 25, 2023
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Patent number: 11695381
    Abstract: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
    Type: Grant
    Filed: June 9, 2021
    Date of Patent: July 4, 2023
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Carmine Bonanno
  • Patent number: 11660530
    Abstract: Methods and systems are provided for independent audio volume control. An example audio system may include a circuit for controlling one or both of generation and output of combined audio, with the circuit being configured to determine, based on user input, a mix setting applicable in the audio system to mixing of a first audio and a second audio when generating the combined audio, with the combined audio including at least a portion of each of the first audio and the second audio; determine a corresponding volume setting applicable at an audio output element of the audio system during outputting of the combined audio; and determine a corresponding delay applicable to one or both of the mix setting and the volume setting.
    Type: Grant
    Filed: May 19, 2021
    Date of Patent: May 30, 2023
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren
  • Publication number: 20230158413
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Application
    Filed: January 9, 2023
    Publication date: May 25, 2023
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Patent number: 11565188
    Abstract: A headset including speakers, a transmitter, and audio processing circuitry, where the audio processing circuitry is operable to: process a received audio signal for output via said one or more speakers; detect, in said audio signal, an occurrence of a particular video game audio clip; and in response to said detection, trigger a transmission, via said transmitter, of a command associated with said particular video game audio clip. Parameter settings for the headset are associated, in memory, with the particular video game audio clip. The parameter settings may be automatically sent to the headset in response to detection, by the audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by a game console. The parameter settings may determine a manner in which the headset processes game audio received by the headset and/or a manner in which the headset processes chat audio.
    Type: Grant
    Filed: October 12, 2020
    Date of Patent: January 31, 2023
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Publication number: 20220355193
    Abstract: Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-audio, with the user input including one or both of a selection of a desired volume of a first type audio component of the combined-audio signal, and a selection of a desired volume of a second type audio component of the combined-audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the first type audio component and the second type audio component to generate the combined-audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.
    Type: Application
    Filed: July 18, 2022
    Publication date: November 10, 2022
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren, Carmine Bonanno, Richard Kulavik
  • Patent number: 11484786
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in audio signals, based on parameters or criteria associated with a user of the system, one or more components in the audio signals; determining characteristics of the one or more components based on perception of the audio signals by the user; and adjusting based on the characteristics of the one or more components, the one or more components and/or one or more other components in the audio signals. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, one or more adjustment circuits for applying the adjustments, and a controller circuit for controlling applying the adjustments.
    Type: Grant
    Filed: July 14, 2020
    Date of Patent: November 1, 2022
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 11398241
    Abstract: Techniques for improving microphone noise suppression are provided. A system for noise-suppression may include a beam selector component that applies logic to select a beam most likely corresponding to a direction of a noise source and keeps the beam selection steady rather than switching the beam too often to avoid processing complications. The selected beam may be used as a reference in an adaptive filter which outputs a noise estimate. The noise estimate and raw microphone data may be used to adapt the adaptive filter. A parallel filter which adapts after a time delay may be applied to the reference in order to prevent interference. An attenuation factor may be used to scale the noise estimate based on noise diffuseness, signal quality, and/or a gain limit. The scaled noise estimate may be subtracted from microphone input data to produce output audio data with improved signal quality and maintained signal coherence.
    Type: Grant
    Filed: March 31, 2021
    Date of Patent: July 26, 2022
    Assignee: Amazon Technologies, Inc.
    Inventors: Mohamed Mansour, Shobha Devi Kuruba Buchannagari