Patents by Inventor Shobha Devi Kuruba Buchannagari

Shobha Devi Kuruba Buchannagari has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210134313
    Abstract: A system configured to perform cascade echo cancellation processing to improve a performance when reference signals are asymmetric (e.g., dominant reference signal(s) overshadow weak reference signal(s)). The system may perform cascade echo cancellation processing to separately adapt filter coefficients between the dominant reference signal(s) and the weak reference signal(s). For example, the system may use a dominant reference signal to process a microphone audio signal and generate a residual audio signal, using the residual audio signal to adapt first filter coefficient values corresponding to the dominant reference signal. Separately, the system may use a weak reference signal to process the residual audio signal and generate an output audio signal, using the output audio signal to adapt second filter coefficient values corresponding to the weak reference signal.
    Type: Application
    Filed: July 21, 2020
    Publication date: May 6, 2021
    Inventors: Mohamed Mansour, Shobha Devi Kuruba Buchannagari
  • Publication number: 20210023460
    Abstract: A headset including speakers, a transmitter, and audio processing circuitry, where the audio processing circuitry is operable to: process a received audio signal for output via said one or more speakers; detect, in said audio signal, an occurrence of a particular video game audio clip; and in response to said detection, trigger a transmission, via said transmitter, of a command associated with said particular video game audio clip. Parameter settings for the headset are associated, in memory, with the particular video game audio clip. The parameter settings may be automatically sent to the headset in response to detection, by the audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by a game console. The parameter settings may determine a manner in which the headset processes game audio received by the headset and/or a manner in which the headset processes chat audio.
    Type: Application
    Filed: October 12, 2020
    Publication date: January 28, 2021
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Publication number: 20200391106
    Abstract: Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-game-and-chat audio, with the user input including one or both of a selection of a desired volume of a chat audio component of the combined-game-and-chat audio signal, and a selection of a desired volume of a game audio component of the combined-game-and-chat audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the chat audio component and the game audio component to generate the combined-game-and-chat audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.
    Type: Application
    Filed: May 18, 2020
    Publication date: December 17, 2020
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren, Carmine Bonanno, Richard Kulavik
  • Publication number: 20200376371
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in audio signals, based on parameters or criteria associated with a user of the system, one or more components in the audio signals; determining characteristics of the one or more components based on perception of the audio signals by the user; and adjusting based on the characteristics of the one or more components, the one or more components and/or one or more other components in the audio signals. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, one or more adjustment circuits for applying the adjustments, and a controller circuit for controlling applying the adjustments.
    Type: Application
    Filed: July 14, 2020
    Publication date: December 3, 2020
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Publication number: 20200373896
    Abstract: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
    Type: Application
    Filed: August 11, 2020
    Publication date: November 26, 2020
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Carmine Bonanno
  • Patent number: 10811029
    Abstract: A system configured to perform cascade echo cancellation processing to improve a performance when reference signals are asymmetric (e.g., dominant reference signal(s) overshadow weak reference signal(s)). The system may perform cascade echo cancellation processing to separately adapt filter coefficients between the dominant reference signal(s) and the weak reference signal(s). For example, the system may use a dominant reference signal to process a microphone audio signal and generate a residual audio signal, using the residual audio signal to adapt first filter coefficient values corresponding to the dominant reference signal. Separately, the system may use a weak reference signal to process the residual audio signal and generate an output audio signal, using the output audio signal to adapt second filter coefficient values corresponding to the weak reference signal.
    Type: Grant
    Filed: October 31, 2019
    Date of Patent: October 20, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Mohamed Mansour, Shobha Devi Kuruba Buchannagari
  • Publication number: 20200275234
    Abstract: A game headset receives a plurality of channels of game and/or chat audio during game play, monitors the plurality of channels, and detect one or more sounds on the channels during the monitoring. The game headset determines characteristics of the detected one or more sound and outputs one or more signals for generating a visual representation of the detected one or more sounds based on the determined characteristics. The game headset output the signals to a game console that provides the game play. The game console displays the visual representation during the game play based on the communicated visualization information. The one or more signals is a video stream of an in-game visualization. The game headset outputs the one or more signals to a second screen communication device that generates the visual representation during the game play based on the signals.
    Type: Application
    Filed: May 14, 2020
    Publication date: August 27, 2020
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 10756691
    Abstract: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
    Type: Grant
    Filed: March 14, 2019
    Date of Patent: August 25, 2020
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Carmine Bonanno
  • Patent number: 10709974
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in input audio signals, based on parameters or criteria associated with a user of the system, one or more components; and processing the input audio signals based on such identifying, with the processing including adjusting the one or more components and/or one or more other components in the output audio signals; and with the adjusting being based on characteristics of the one or more components as perceived by the user. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, and an adjustment circuit for applying the adjustments.
    Type: Grant
    Filed: March 18, 2019
    Date of Patent: July 14, 2020
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 10667075
    Abstract: A game headset receives a plurality of channels of game and/or chat audio during game play, monitors the plurality of channels, and detect one or more sounds on the channels during the monitoring. The game headset determines characteristics of the detected one or more sound and outputs one or more signals for generating a visual representation of the detected one or more sounds based on the determined characteristics. The game headset output the signals to a game console that provides the game play. The game console displays the visual representation during the game play based on the communicated visualization information. The one or more signals is a video stream of an in-game visualization. The game headset outputs the one or more signals to a second screen communication device that generates the visual representation during the game play based on the signals.
    Type: Grant
    Filed: May 10, 2016
    Date of Patent: May 26, 2020
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 10653950
    Abstract: Methods and systems are provided for independent audio volume control. For example, an audio component (e.g., implemented in an element of an audio setup) may control generation and/or outputting of a combined-game-and-chat audio signals. The audio component may receive user input comprising one or both of: a setting for a desired volume of a chat audio component of the combined-game-and-chat audio signal, and a setting for a desired volume of a game audio component of the combined-game-and-chat audio signal. The audio component may determine, based on the user input, a corresponding mix setting for mixing together of the chat audio component and the game audio component in an audio source to generate the combined-game-and-chat audio signal and a corresponding volume setting applicable at an audio output element; provide the mix setting to the audio source; and provide the volume setting to the audio output element.
    Type: Grant
    Filed: February 10, 2017
    Date of Patent: May 19, 2020
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren, Carmine Bonanno, Richard Kulavik
  • Publication number: 20200101389
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Application
    Filed: December 3, 2019
    Publication date: April 2, 2020
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Publication number: 20190379341
    Abstract: A method and system for a headset with programmable modes, where the headset comprises a beamforming microphone: sensing an ambient sound level near the headset, and configuring the headset in one of a plurality of modes by configuring a beam pattern of the beamforming microphone based on at least the sensed ambient noise level. A user of the headset may configure the headset in the one of the plurality of modes or it may be automatically configured. The beamforming microphone may comprise an array of sound sensing elements. The headset may be configured in a quiet mode when the sensed ambient sound level is below that of a desired sound source and may be configured with a wide beam pattern. The headset may be configured in a loud mode when the sensed ambient sound level is above that of a desired sound source.
    Type: Application
    Filed: August 23, 2019
    Publication date: December 12, 2019
    Inventors: Shobha Devi Kuruba Buchannagari, Richard Kulavik
  • Patent number: 10493366
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Grant
    Filed: October 26, 2017
    Date of Patent: December 3, 2019
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Robertson
  • Publication number: 20190308096
    Abstract: Methods and systems are provided for independent audio volume control. An audio system that includes at least one audio output element may be configured for handling and outputting, via the at least one audio output element, combined-game-and-chat audio. The handling may include determining, based on user input, a mix setting for mixing together of a chat audio component and a game audio component to generate combined-game-and-chat audio signals; determining a corresponding volume setting applicable at an audio output element of the audio system; and determining based on a mixing related parameter, a delay for applying the volume setting in the audio output element. The mix setting may be determined based on a data set characterizing the audio system. Application of one or both of the mix setting and the volume setting may be controlled, such as based a plurality of ramp up or down steps, for gradual or stepped changes.
    Type: Application
    Filed: March 11, 2019
    Publication date: October 10, 2019
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren
  • Patent number: 10396741
    Abstract: A method and system for a headset with programmable modes, where the headset comprises a speaker and a beamforming microphone: sensing an ambient sound level near the headset, and configuring the headset in one of a plurality of modes by configuring a beam pattern of the beamforming microphone based on at least the sensed ambient noise level. A user of the headset may configure the headset in the one of the plurality of modes or it may be automatically configured. The beamforming microphone may comprise an array of sound sensing elements. The headset may be configured in a quiet mode when the sensed ambient sound level is below that of a desired sound source and may be configured with a wide beam pattern. The headset may be configured in a loud mode when the sensed ambient sound level is above that of a desired sound source.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: August 27, 2019
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Shobha Devi Kuruba Buchannagari, Richard Kulavik
  • Publication number: 20190209920
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in input audio signals, based on parameters or criteria associated with a user of the system, one or more components; and processing the input audio signals based on such identifying, with the processing including adjusting the one or more components and/or one or more other components in the output audio signals; and with the adjusting being based on characteristics of the one or more components as perceived by the user. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, and an adjustment circuit for applying the adjustments.
    Type: Application
    Filed: March 18, 2019
    Publication date: July 11, 2019
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Publication number: 20190214958
    Abstract: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
    Type: Application
    Filed: March 14, 2019
    Publication date: July 11, 2019
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Carmine Bonanno
  • Publication number: 20190124448
    Abstract: An audio headset receives one or more audio signals carrying one or more audio channels and processes the audio channels to generate stereo signals for output to a left and a right speaker of the audio headset. The processing determines a number of the audio channels carried in the received audio signal(s), adjusts level(s) of the audio channels based on the determined number of audio channels and/or adjusts gain and/or phase of the audio channels to control a perceived location of a listener wearing the headset relative to a source of sounds carried in the stereo signals.
    Type: Application
    Filed: December 18, 2018
    Publication date: April 25, 2019
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 10236849
    Abstract: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat audio signals and strength of a game component of the combined-game-and-chat audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
    Type: Grant
    Filed: June 20, 2017
    Date of Patent: March 19, 2019
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Carmine Bonanno