Patents by Inventor Shobha Devi Kuruba Buchannagari

Shobha Devi Kuruba Buchannagari has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10232256
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. One or more components may be identified or detected in input audio signals, which may meet particular positioning criteria based on a user receives output audio signals corresponding to the input audio signals. The input audio signals may then be processed, with the processing comprising adjusting the one or more components and/or one or more other components in the output audio signals, with the adjusting based on characteristics of the one or more components as perceived by the user when receiving the output audio signals. The positioning criteria may comprise a position of a source of at least one of the one or more components relating to the user.
    Type: Grant
    Filed: October 9, 2017
    Date of Patent: March 19, 2019
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 10226695
    Abstract: Methods and systems are provided for independent audio volume control. For example, an audio component (e.g., implemented in an element of an audio setup) may control generation and/or outputting of a combined-game-and-chat audio signals. The audio component may receive user input comprising one or both of: a setting for a desired volume of a chat audio component of the combined-game-and-chat audio signal, and a setting for a desired volume of a game audio component of the combined-game-and-chat audio signal. The audio component may determine, based on the user input, a corresponding mix setting for mixing together of the chat audio component and the game audio component in an audio source to generate the combined-game-and-chat audio signal and a corresponding volume setting applicable at an audio output element; provide the mix setting to the audio source; and provide the volume setting to the audio output element.
    Type: Grant
    Filed: April 15, 2015
    Date of Patent: March 12, 2019
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren
  • Patent number: 10165368
    Abstract: Methods and systems for headset with automatic source detection and volume control may include in an audio headset: receiving one or more audio signals carrying audio channels; and processing the audio channels to generate stereo signals for output to a left and a right speaker of the audio headset. The processing may include: determining a quantity of the audio channels carried in the received audio signals by comparing a level of a channel of the received audio signals to a threshold during a determined time period; adjusting a level of one or more of the audio channels based on the quantity of the audio channels carried in the received audio signals; and combining the audio channels to generate the stereo signals. The processing may include adjusting gain and/or phase of the audio channels carried in the received audio signals such that a perceived location of a listener is changed.
    Type: Grant
    Filed: September 16, 2015
    Date of Patent: December 25, 2018
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Publication number: 20180056197
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Application
    Filed: October 26, 2017
    Publication date: March 1, 2018
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Robertson
  • Publication number: 20180028908
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. One or more components may be identified or detected in input audio signals, which may meet particular positioning criteria based on a user receives output audio signals corresponding to the input audio signals. The input audio signals may then be processed, with the processing comprising adjusting the one or more components and/or one or more other components in the output audio signals, with the adjusting based on characteristics of the one or more components as perceived by the user when receiving the output audio signals. The positioning criteria may comprise a position of a source of at least one of the one or more components relating to the user.
    Type: Application
    Filed: October 9, 2017
    Publication date: February 1, 2018
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 9808725
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Grant
    Filed: December 1, 2016
    Date of Patent: November 7, 2017
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Patent number: 9782672
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. One or more components may be identified or detected in input audio signals, which may meet particular positioning criteria, relating to a user of the system when the user is receiving output audio signals corresponding to the input audio signals. The input audio signals may then be processed to adjust characteristics corresponding to the one or more components and/or one or more other components in the output audio signals, as perceived by the user when receiving the output audio signals. The positioning criteria may include field-of-view of the user, with the one or more components corresponding to sounds in (or having source(s) within) the field-of-view of the user. The processing may be configured to enhance the one or more other components and/or to subtract or suppress the one or more components.
    Type: Grant
    Filed: September 14, 2015
    Date of Patent: October 10, 2017
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Publication number: 20170288624
    Abstract: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat audio signals and strength of a game component of the combined-game-and-chat audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
    Type: Application
    Filed: June 20, 2017
    Publication date: October 5, 2017
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Carmine Bonanno
  • Patent number: 9685922
    Abstract: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals generated from a mixing together of a chat audio signal and game audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat audio signals and strength of a game component of the combined-game-and-chat audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
    Type: Grant
    Filed: July 24, 2014
    Date of Patent: June 20, 2017
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Carmine Bonanno
  • Publication number: 20170151495
    Abstract: Methods and systems are provided for independent audio volume control. For example, an audio component (e.g., implemented in an element of an audio setup) may control generation and/or outputting of a combined-game-and-chat audio signals. The audio component may receive user input comprising one or both of: a setting for a desired volume of a chat audio component of the combined-game-and-chat audio signal, and a setting for a desired volume of a game audio component of the combined-game-and-chat audio signal. The audio component may determine, based on the user input, a corresponding mix setting for mixing together of the chat audio component and the game audio component in an audio source to generate the combined-game-and-chat audio signal and a corresponding volume setting applicable at an audio output element; provide the mix setting to the audio source; and provide the volume setting to the audio output element.
    Type: Application
    Filed: February 10, 2017
    Publication date: June 1, 2017
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren, Carmine Bonanno, Richard Kulavik
  • Publication number: 20170080347
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Application
    Filed: December 1, 2016
    Publication date: March 23, 2017
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Patent number: 9511294
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game, wherein the video game runs on a game console separate from the electronic device. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to the game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Grant
    Filed: August 21, 2014
    Date of Patent: December 6, 2016
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Publication number: 20160336913
    Abstract: A method and system for a headset with programmable modes, where the headset comprises a speaker and a beamforming microphone: sensing an ambient sound level near the headset, and configuring the headset in one of a plurality of modes by configuring a beam pattern of the beamforming microphone based on at least the sensed ambient noise level. A user of the headset may configure the headset in the one of the plurality of modes or it may be automatically configured. The beamforming microphone may comprise an array of sound sensing elements. The headset may be configured in a quiet mode when the sensed ambient sound level is below that of a desired sound source and may be configured with a wide beam pattern. The headset may be configured in a loud mode when the sensed ambient sound level is above that of a desired sound source.
    Type: Application
    Filed: May 14, 2015
    Publication date: November 17, 2016
    Inventors: Shobha Devi Kuruba Buchannagari, Richard Kulavik
  • Publication number: 20160303474
    Abstract: Methods and systems are provided for independent audio volume control. For example, an audio component (e.g., implemented in an element of an audio setup) may control generation and/or outputting of a combined-game-and-chat audio signals. The audio component may receive user input comprising one or both of: a setting for a desired volume of a chat audio component of the combined-game-and-chat audio signal, and a setting for a desired volume of a game audio component of the combined-game-and-chat audio signal. The audio component may determine, based on the user input, a corresponding mix setting for mixing together of the chat audio component and the game audio component in an audio source to generate the combined-game-and-chat audio signal and a corresponding volume setting applicable at an audio output element; provide the mix setting to the audio source; and provide the volume setting to the audio output element.
    Type: Application
    Filed: April 15, 2015
    Publication date: October 20, 2016
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren
  • Publication number: 20160255455
    Abstract: A game headset receives a plurality of channels of game and/or chat audio during game play, monitors the plurality of channels, and detect one or more sounds on the channels during the monitoring. The game headset determines characteristics of the detected one or more sound and outputs one or more signals for generating a visual representation of the detected one or more sounds based on the determined characteristics. The game headset output the signals to a game console that provides the game play. The game console displays the visual representation during the game play based on the communicated visualization information. The one or more signals is a video stream of an in-game visualization. The game headset outputs the one or more signals to a second screen communication device that generates the visual representation during the game play based on the signals.
    Type: Application
    Filed: May 10, 2016
    Publication date: September 1, 2016
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 9383964
    Abstract: Methods and systems are provided for independent audio volume control. For example, an audio component (e.g., implemented in an element of an audio setup) may control generation and/or outputting of a combined-game-and-chat audio signals. The audio component may receive user input comprising one or both of: a setting for a desired volume of a chat audio component of the combined-game-and-chat audio signal, and a setting for a desired volume of a game audio component of the combined-game-and-chat audio signal. The audio component may determine, based on the user input, a corresponding mix setting for mixing together of the chat audio component and the game audio component in an audio source to generate the combined-game-and-chat audio signal and a corresponding volume setting applicable at an audio output element; provide the mix setting to the audio source; and provide the volume setting to the audio output element.
    Type: Grant
    Filed: April 22, 2015
    Date of Patent: July 5, 2016
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventors: Shobha Devi Kuruba Buchannagari, Kevin Robertson, Scott Warren
  • Publication number: 20160192074
    Abstract: An audio headset receives one or more audio signals carrying one or more audio channels and processes the audio channels to generate stereo signals for output to a left and a right speaker of the audio headset. The processing determines a number of the audio channels carried in the received audio signal(s), adjusts level(s) of the audio channels based on the determined number of audio channels and/or adjusts gain and/or phase of the audio channels to control a perceived location of a listener wearing the headset relative to a source of sounds carried in the stereo signals.
    Type: Application
    Filed: September 16, 2015
    Publication date: June 30, 2016
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 9338541
    Abstract: A game headset receives a plurality of channels of game and/or chat audio during game play, monitors the plurality of channels, and detect one or more sounds on the channels during the monitoring. The game headset determines characteristics of the detected one or more sound and outputs one or more signals for generating a visual representation of the detected one or more sounds based on the determined characteristics. The game headset output the signals to a game console that provides the game play. The game console displays the visual representation during the game play based on the communicated visualization information. The one or more signals is a video stream of an in-game visualization. The game headset outputs the one or more signals to a second screen communication device that generates the visual representation during the game play based on the signals.
    Type: Grant
    Filed: July 31, 2014
    Date of Patent: May 10, 2016
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Publication number: 20160074752
    Abstract: Methods and systems are provided for gaming headset with enhanced off-screen awareness. One or more components may be identified or detected in input audio signals, which may meet particular positioning criteria, relating to a user of the system when the user is receiving output audio signals corresponding to the input audio signals. The input audio signals may then be processed to adjust characteristics corresponding to the one or more components and/or one or more other components in the output audio signals, as perceived by the user when receiving the output audio signals. The positioning criteria may include field-of-view of the user, with the one or more components corresponding to sounds in (or having source(s) within) the field-of-view of the user. The processing may be configured to enhance the one or more other components and/or to subtract or suppress the one or more components.
    Type: Application
    Filed: September 14, 2015
    Publication date: March 17, 2016
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari
  • Patent number: 9143878
    Abstract: An audio headset receives one or more audio signals carrying one or more audio channels and processes the audio channels to generate stereo signals for output to a left and a right speaker of the audio headset. The processing determines a number of the audio channels carried in the received audio signal(s), adjusts level(s) of the audio channels based on the determined number of audio channels and/or adjusts gain and/or phase of the audio channels to control a perceived location of a listener wearing the headset relative to a source of sounds carried in the stereo signals.
    Type: Grant
    Filed: October 7, 2014
    Date of Patent: September 22, 2015
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari