Patents by Inventor Stephen G. Perlman

Stephen G. Perlman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11260296
    Abstract: Systems and methods for creating and delivering an interactive display of thumbnail windows of visual content of different video game sessions are presented. In one embodiment, a method provides for sending, by a server of a service, an interactive interface for display on display of a client device. The interactive interface has a set of thumbnail windows and each thumbnail window depicts visual content of different video game sessions being played. Responsive to a selection of a thumbnail window by a user of the client device, the method provides for sending a video stream associated with the selected thumbnail window from the set of thumbnail windows. The video stream enables the user of the client device to view interactive game play of a video game associated with the video stream.
    Type: Grant
    Filed: March 5, 2020
    Date of Patent: March 1, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11247135
    Abstract: A system and method are described for storing program code and data within an application hosting center. For example, one embodiment of a computer-implemented method comprises: subdividing program code and/or data used to execute an online application into a first type and a second type; storing program code and data of the first type in a first type of memory, the first type of memory providing relatively low latency memory access; storing program code and data of the second type in a second type of memory, the second type of memory providing relatively higher latency memory access compared to the first type of memory; retrieving program code and data from the first memory and the second memory in response to a client request to execute an online application; and transmitting a streaming interactive video stream representing images generated by the application to the client.
    Type: Grant
    Filed: August 21, 2020
    Date of Patent: February 15, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Roger van der Laan, Stephen G. Perlman
  • Publication number: 20220029672
    Abstract: Systems and methods are described for radio frequency (RF) calibration in a multiple antenna system (MAS) with multi-user (MU) transmissions (“MU-MAS”) exploiting uplink/downlink channel reciprocity. The RF calibration is used to compute open-loop downlink precoder based on uplink channel estimates, thereby avoiding feedback overhead for channel state information as in closed-loop schemes. For example, a MU-MAS of one embodiment comprises a wireless cellular network with one or multiple beacon stations, multiple client devices and multiple distributed antennas operating cooperatively via precoding methods to eliminate inter-client interference and increase network capacity.
    Type: Application
    Filed: October 11, 2021
    Publication date: January 27, 2022
    Inventors: Antonio Forenza, Fadi Saibi, Timothy A. Pitman, Stephen G. Perlman
  • Publication number: 20220016522
    Abstract: Methods for hosting low-latency streaming interactive audio/video (A/V) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games. The packet streams include user control input that are used to compute A/V data in response. The A/V data are received from the video games or applications. Portions of the A/V data are compressed in parallel using processing units resulting in low-latency streaming compressed A/V data. The low-latency streaming compressed A/V data are routed to each of the users over a corresponding data network communication channel. The executing of video games, receiving of packet streams and A/V data, compressing portions of the A/V data and routing the compressed A/V data are performed with a latency such that at least one user has the perception that the controlled video game is responding instantly.
    Type: Application
    Filed: July 27, 2021
    Publication date: January 20, 2022
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11196467
    Abstract: A system and method are described for distributed antenna wireless communications.
    Type: Grant
    Filed: April 19, 2021
    Date of Patent: December 7, 2021
    Assignee: REARDEN, LLC
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Patent number: 11190247
    Abstract: A system and method are described for distributed antenna wireless communications.
    Type: Grant
    Filed: May 11, 2021
    Date of Patent: November 30, 2021
    Assignee: REARDEN, LLC
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Patent number: 11189917
    Abstract: Systems and methods are described to create radio daisy chains for convenient and aesthetically pleasing high-density radio deployments.
    Type: Grant
    Filed: October 24, 2017
    Date of Patent: November 30, 2021
    Assignee: REARDEN, LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Fadi Saibi, Mario Di Dio, Allan Ievers, Benyavut Jirasutayasuntorn, Lynne Freeman, Antonio Forenza
  • Patent number: 11190947
    Abstract: Systems and methods are described to concurrently utilize actively used spectrum for new TDD or FDD networks, and also for enabling Distributed-Input Distributed Output (DIDO) techniques to be used with both the new networks and the existing networks in the same spectrum.
    Type: Grant
    Filed: March 27, 2015
    Date of Patent: November 30, 2021
    Assignee: REARDEN, LLC
    Inventors: Stephen G. Perlman, Antonio Forenza, Mario Di Dio, Fadi Saibi
  • Patent number: 11190246
    Abstract: A system and method are described for distributed antenna wireless communications.
    Type: Grant
    Filed: May 4, 2021
    Date of Patent: November 30, 2021
    Assignee: REARDEN, LLC
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Publication number: 20210362055
    Abstract: A computer-implemented method is provided. The method includes executing a game application on one or more servers of a data center. The game application is for a game and the game is played by a first user of a first client device remote to the data center. The one or more servers interfaced with one or more encoders for compressing interactive video from the game application responsive to input from the first client device and streaming of the interactive video in a compressed format to the first client device for decompression and rendering to a display of the first client device. The method includes storing, at the data center, a recording of at least part of the game played by the first user using the first client device. The method includes storing, at the data center, state data for at least part of the game played by the first user using the first client device. The method includes generating a replay of the recording responsive to input from a second user device.
    Type: Application
    Filed: August 3, 2021
    Publication date: November 25, 2021
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Publication number: 20210351819
    Abstract: A system and method are described which enable planned evolution and obsolescence of multiuser wireless spectrum. One embodiment of such a system includes one or multiple centralized processors and one or multiple distributed nodes that communicate via wireline or wireless connections. The distributed nodes may share their identification number and other reconfigurable system parameters with the centralized processor. The information about all distributed nodes may be stored in a database that is shared by all centralized processors. The reconfigurable system parameters may comprise power emission, frequency band, modulation/coding scheme. The distributed nodes may be software defined radios such as FPGA, DSP, GPU and/or GPCPU that run algorithms for baseband signal processing and may be reconfigured remotely by the centralized processor. A cloud wireless system may be used wherein the distributed nodes are reconfigured periodically or instantly to adjust to the evolving wireless architecture.
    Type: Application
    Filed: July 19, 2021
    Publication date: November 11, 2021
    Inventors: Stephen G. Perlman, Antonio Forenza
  • Publication number: 20210336663
    Abstract: A system and method are described for distributed antenna wireless communications.
    Type: Application
    Filed: May 11, 2021
    Publication date: October 28, 2021
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Publication number: 20210328633
    Abstract: Systems and methods are described to mitigate interference to out of band receivers using out of band training signals.
    Type: Application
    Filed: June 28, 2021
    Publication date: October 21, 2021
    Inventors: Stephen G. Perlman, Antonio Forenza, Mario Di Dio, Fadi Saibi
  • Patent number: 11150363
    Abstract: An apparatus and method are described for capturing images in visible light as well as other radiation wavelengths. In one embodiment, the apparatus comprises: a diffraction coded imaging system including a plurality of apertures arranged in a diffraction coded array pattern with opaque material blocking array elements not containing apertures; and a light- or radiation-sensitive sensor coupled to the diffraction coded imaging system array and positioned at a specified distance behind the diffraction coded imaging system array, the radiation-sensitive sensor configured to sense light or radiation transmitted and diffracted through the apertures in the diffraction coded imaging system array.
    Type: Grant
    Filed: October 22, 2019
    Date of Patent: October 19, 2021
    Assignee: REARDEN, LLC
    Inventor: Stephen G. Perlman
  • Patent number: 11146313
    Abstract: Systems and methods are described for radio frequency (RF) calibration in a multiple antenna system (MAS) with multi-user (MU) transmissions (“MU-MAS”) exploiting uplink/downlink channel reciprocity. The RF calibration is used to compute open-loop downlink precoder based on uplink channel estimates, thereby avoiding feedback overhead for channel state information as in closed-loop schemes. For example, a MU-MAS of one embodiment comprises a wireless cellular network with one or multiple beacon stations, multiple client devices and multiple distributed antennas operating cooperatively via precoding methods to eliminate inter-client interference and increase network capacity.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: October 12, 2021
    Assignee: REARDEN, LLC
    Inventors: Antonio Forenza, Fadi Saibi, Timothy A. Pitman, Stephen G. Perlman
  • Publication number: 20210304479
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: June 14, 2021
    Publication date: September 30, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210281299
    Abstract: A system and method are described for distributed antenna wireless communications.
    Type: Application
    Filed: May 4, 2021
    Publication date: September 9, 2021
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Publication number: 20210281298
    Abstract: A system and method are described for distributed antenna wireless communications.
    Type: Application
    Filed: April 19, 2021
    Publication date: September 9, 2021
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Patent number: 11077370
    Abstract: A computer-implemented method is provided. The method includes executing a game application on one or more servers of a data center. The game application is for a game and the game is played by a first user of a first client device remote to the data center. The one or more servers interfaced with one or more encoders for compressing interactive video from the game application responsive to input from the first client device and streaming of the interactive video in a compressed format to the first client device for decompression and rendering to a display of the first client device. The method includes storing, at the data center, a recording of at least part of the game played by the first user using the first client device. The method includes storing, at the data center, state data for at least part of the game played by the first user using the first client device. The method includes generating a replay of the recording responsive to input from a second user device.
    Type: Grant
    Filed: August 25, 2020
    Date of Patent: August 3, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11071908
    Abstract: Methods for hosting low-latency streaming interactive audio/video (A/V) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games. The packet streams include user control input that are used to compute A/V data in response. The A/V data are received from the video games or applications. Portions of the A/V data are compressed in parallel using processing units resulting in low-latency streaming compressed A/V data. The low-latency streaming compressed A/V data are routed to each of the users over a corresponding data network communication channel. The executing of video games, receiving of packet streams and A/V data, compressing portions of the A/V data and routing the compressed A/V data are performed with a latency such that at least one user has the perception that the controlled video game is responding instantly.
    Type: Grant
    Filed: October 28, 2019
    Date of Patent: July 27, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan