Patents by Inventor Stephen G. Perlman

Stephen G. Perlman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11070258
    Abstract: A system and method are described which enable planned evolution and obsolescence of multiuser wireless spectrum. One embodiment of such a system includes one or multiple centralized processors and one or multiple distributed nodes that communicate via wireline or wireless connections. The distributed nodes may share their identification number and other reconfigurable system parameters with the centralized processor. The information about all distributed nodes may be stored in a database that is shared by all centralized processors. The reconfigurable system parameters may comprise power emission, frequency band, modulation/coding scheme. The distributed nodes may be software defined radios such as FPGA, DSP, GPU and/or GPCPU that run algorithms for baseband signal processing and may be reconfigured remotely by the centralized processor. A cloud wireless system may be used wherein the distributed nodes are reconfigured periodically or instantly to adjust to the evolving wireless architecture.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: July 20, 2021
    Assignee: REARDEN, LLC
    Inventors: Stephen G. Perlman, Antonio Forenza
  • Patent number: 11065552
    Abstract: An apparatus includes one or more servers of a hosting service center operable to execute video game for one or more users remotely located from the hosting service center. The execution of the video game on the one or more servers produces uncompressed video of 3D animation. The one or more servers are operable to integrate live video with the video game such that the live video appears within the uncompressed video of 3D animation. The live video is received at a hosting service center from one or more client devices correspondingly associated with the one or more users. The uncompressed video 3D animation is generated, at least partially, using data streamed from a high-speed storage unit of the hosting service center coupled to the one or more servers. The high-speed storage unit is configured to load geometry for efficient loading and rendering of objects of the 3D animations.
    Type: Grant
    Filed: October 8, 2019
    Date of Patent: July 20, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11050468
    Abstract: Systems and methods are described to mitigate interference to out of band receivers using out of band training signals.
    Type: Grant
    Filed: August 21, 2017
    Date of Patent: June 29, 2021
    Assignee: REARDEN, LLC
    Inventors: Stephen G. Perlman, Antonio Forenza, Mario Di Dio, Fadi Saibi
  • Patent number: 11033814
    Abstract: A computer-implemented system and method for streaming video from a server to a client are described. For example, a method according to one embodiment comprises: receiving at the server a request for video content from the client; in response to the request, determining the hardware/software configuration of the client; generating and/or selecting a temporary decoder based on the hardware/software configuration of the client; transmitting the temporary decoder to the client, the client installing the temporary decoder; encoding and streaming the requested video content from the server to the client, the video content being encoded based on the capabilities of the temporary decoder, the video content being decoded by the temporary decoder and rendered on the client; detecting that the client has ended the session with the server; and in response to detecting that the client has ended the session, temporarily disabling and/or removing the temporary decoder from the client.
    Type: Grant
    Filed: May 8, 2018
    Date of Patent: June 15, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 11037355
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: January 4, 2021
    Date of Patent: June 15, 2021
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 11030790
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: January 4, 2021
    Date of Patent: June 8, 2021
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210162302
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Application
    Filed: February 16, 2021
    Publication date: June 3, 2021
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 11024072
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: January 4, 2021
    Date of Patent: June 1, 2021
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 11000764
    Abstract: A server center for hosting low-latency streaming interactive audio/video (A/V) includes a plurality of servers that run one or more applications and an inbound routing network that receives packet streams from users via a first network interface and routes the packets to one or more of the servers. The packet streams include user control input. One or more of the servers are operable to compute A/V data responsive to the user control input. A compression unit is coupled to receive the A/V data from the one or more of the servers and output compressed A/V data therefrom. An output routing network that routes the compressed A/V data to each of the users over a corresponding communication channel via a second interface, the compression unit is operable to modify a compression rate responsive to current characteristics of the corresponding communication channel for each user so as to optimize performance of the one or more applications.
    Type: Grant
    Filed: July 10, 2017
    Date of Patent: May 11, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11004248
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: November 2, 2020
    Date of Patent: May 11, 2021
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210125391
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: January 4, 2021
    Publication date: April 29, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210125390
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: January 4, 2021
    Publication date: April 29, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210125392
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: January 4, 2021
    Publication date: April 29, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 10987597
    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.
    Type: Grant
    Filed: June 27, 2019
    Date of Patent: April 27, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David R. Sullivan, Robert McCool, Stephen G. Perlman
  • Patent number: 10985811
    Abstract: A system and method are described for distributed antenna wireless communications.
    Type: Grant
    Filed: November 1, 2016
    Date of Patent: April 20, 2021
    Assignee: REARDEN, LLC
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Publication number: 20210105056
    Abstract: A multiple antenna system (MAS) with multiuser (MU) transmissions (“MU-MAS”) exploiting inter-cell multiplexing gain via spatial processing to increase capacity in wireless communications networks.
    Type: Application
    Filed: November 21, 2020
    Publication date: April 8, 2021
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Publication number: 20210049803
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: November 2, 2020
    Publication date: February 18, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 10918939
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: August 6, 2019
    Date of Patent: February 16, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 10886979
    Abstract: A system and machine-implemented method are described for communicating with a plurality of distributed-input-distributed-output (DIDO) clients.
    Type: Grant
    Filed: June 16, 2010
    Date of Patent: January 5, 2021
    Assignee: REARDEN, LLC
    Inventors: Antonio Forenza, Stephen G. Perlman
  • Publication number: 20200391108
    Abstract: A computer-implemented method is provided. The method includes executing a game application on one or more servers of a data center. The game application is for a game and the game is played by a first user of a first client device remote to the data center. The one or more servers interfaced with one or more encoders for compressing interactive video from the game application responsive to input from the first client device and streaming of the interactive video in a compressed format to the first client device for decompression and rendering to a display of the first client device. The method includes storing, at the data center, a recording of at least part of the game played by the first user using the first client device. The method includes storing, at the data center, state data for at least part of the game played by the first user using the first client device. The method includes generating a replay of the recording responsive to input from a second user device.
    Type: Application
    Filed: August 25, 2020
    Publication date: December 17, 2020
    Inventors: Stephen G. Perlman, Roger van der Laan