Patents by Inventor Steven J. Clohset

Steven J. Clohset has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240070963
    Abstract: Ray tracing systems and computer-implemented methods for generating a hierarchical acceleration structure for intersection testing in a ray tracing system. Nodes of the hierarchical acceleration structure are determined, wherein each of the nodes represents a region in a scene, and wherein the nodes are linked to form the hierarchical acceleration structure. Data is stored representing the hierarchical acceleration structure including data defining the regions represented by a plurality of the nodes of the hierarchical acceleration structure. At least one node is an implicitly represented node, wherein data defining a region represented by an implicitly represented node is not explicitly included as part of the stored data but can be inferred from the stored data.
    Type: Application
    Filed: November 6, 2023
    Publication date: February 29, 2024
    Inventors: Gregory Clark, Steven J. Clohset
  • Publication number: 20240062452
    Abstract: Aspects comprise systems implementing 3-D graphics processing functionality in a multiprocessing system. Control flow structures are used in scheduling instances of computation in the multiprocessing system, where different points in the control flow structure serve as points where deferral of some instances of computation can be performed in favor of scheduling other instances of computation. In some examples, the control flow structure identifies particular tasks, such as intersection testing of a particular portion of an acceleration structure, and a particular element of shading code. In some examples, the aspects are used in 3-D graphics processing systems that can perform ray tracing based rendering.
    Type: Application
    Filed: October 30, 2023
    Publication date: February 22, 2024
    Inventors: Luke T. Peterson, James Alexander McCombe, Ryan R. Salsbury, Steven J. Clohset
  • Publication number: 20240062451
    Abstract: Ray tracing systems have computation units (“RACs”) adapted to perform ray tracing operations (e.g. intersection testing). There are multiple RACs. A centralized packet unit controls the allocation and testing of rays by the RACs. This allows RACs to be implemented without Content Addressable Memories (CAMs) which are expensive to implement, but the functionality of CAMs can still be achieved by implemented them in the centralized controller.
    Type: Application
    Filed: July 31, 2023
    Publication date: February 22, 2024
    Inventors: Joseph M. Richards, Luke T. Peterson, Steven J. Clohset
  • Patent number: 11880925
    Abstract: In an aspect, an update unit can evaluate condition(s) in an update request and update one or more memory locations based on the condition evaluation. The update unit can operate atomically to determine whether to effect the update and to make the update. Updates can include one or more of incrementing and swapping values. An update request may specify one of a pre-determined set of update types. Some update types may be conditional and others unconditional. The update unit can be coupled to receive update requests from a plurality of computation units. The computation units may not have privileges to directly generate write requests to be effected on at least some of the locations in memory. The computation units can be fixed function circuitry operating on inputs received from programmable computation elements. The update unit may include a buffer to hold received update requests.
    Type: Grant
    Filed: January 7, 2022
    Date of Patent: January 23, 2024
    Assignee: Imagination Technologies Limited
    Inventors: Steven J. Clohset, Jason R. Redgrave, Luke T. Peterson
  • Publication number: 20230419588
    Abstract: A ray tracing unit implemented in a graphics rendering system includes processing logic configured to perform ray tracing operations on rays, a dedicated ray memory coupled to the processing logic and configured to store ray data for rays to be processed by the processing logic, an interface to a memory system, and control logic configured to manage allocation of ray data to either the dedicated ray memory or the memory system. Core ray data for rays to be processed by the processing logic is stored in the dedicated ray memory, and at least some non-core ray data for the rays is stored in the memory system. This allows core ray data for many rays to be stored in the dedicated ray memory without the size of the dedicated ray memory becoming too wasteful when the ray tracing unit is not in use.
    Type: Application
    Filed: September 11, 2023
    Publication date: December 28, 2023
    Inventors: John W. Howson, Steven J. Clohset, Ali Rabbani
  • Publication number: 20230419589
    Abstract: Ray tracing systems and methods for generating a hierarchical acceleration structure for intersection testing. Nodes of the hierarchical acceleration structure are determined, each of the nodes representing a region in a scene, the nodes being linked to form the hierarchical acceleration structure. Data is stored representing the hierarchical acceleration structure. The stored data comprises data defining the regions represented by a plurality of the nodes. At least one node is an implicitly represented node, wherein data defining a region represented by an implicitly represented node is not explicitly included as part of the stored data but can be inferred from the stored data. Also described are ray tracing systems and computer-implemented methods for performing intersection testing in which, based on conditions in the ray tracing system, a determination is made as to whether testing of one or more rays for intersection with a region represented by a particular node of a sub-tree is to be skipped.
    Type: Application
    Filed: September 11, 2023
    Publication date: December 28, 2023
    Inventors: Gregory Clark, Steven J. Clohset
  • Patent number: 11810238
    Abstract: Ray tracing systems and computer-implemented methods for generating a hierarchical acceleration structure for intersection testing in a ray tracing system. Nodes of the hierarchical acceleration structure are determined, wherein each of the nodes represents a region in a scene, and wherein the nodes are linked to form the hierarchical acceleration structure. Data is stored representing the hierarchical acceleration structure including data defining the regions represented by a plurality of the nodes of the hierarchical acceleration structure. At least one node is an implicitly represented node, wherein data defining a region represented by an implicitly represented node is not explicitly included as part of the stored data but can be inferred from the stored data.
    Type: Grant
    Filed: June 23, 2022
    Date of Patent: November 7, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Gregory Clark, Steven J. Clohset
  • Patent number: 11804001
    Abstract: Aspects comprise systems implementing 3-D graphics processing functionality in a multiprocessing system. Control flow structures are used in scheduling instances of computation in the multiporcessing system, where different points in the control flow structure serve as points where deferral of some instances of computation can be performed in favor of scheduling other instances of computation. In some examples, the control flow structure identifies particular tasks, such as intersection testing of a particular portion of an acceleration structure, and a particular element of shading code. In some examples, the aspects are used in 3-D graphics processing systems that can perform ray tracing based rendering.
    Type: Grant
    Filed: December 1, 2021
    Date of Patent: October 31, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Luke T. Peterson, James Alexander McCombe, Ryan R. Salsbury, Steven J. Clohset
  • Publication number: 20230334759
    Abstract: Ray tracing systems and computer-implemented methods are described for performing intersection testing on a bundle of rays with respect to a box. Silhouette edges of the box are identified from the perspective of the bundle of rays. For each of the identified silhouette edges, components of a vector providing a bound to the bundle of rays are obtained and it is determined whether the vector passes inside or outside of the silhouette edge. Results of determining, for each of the identified silhouette edges, whether the vector passes inside or outside of the silhouette edge, are used to determine an intersection testing result for the bundle of rays with respect to the box.
    Type: Application
    Filed: June 19, 2023
    Publication date: October 19, 2023
    Inventors: Gregory Clark, Steven J. Clohset, Luke T. Peterson
  • Publication number: 20230334761
    Abstract: Foveated rendering for rendering an image uses a ray tracing technique to process graphics data for a region of interest of the image, and a rasterisation technique is used to process graphics data for other regions of the image. A rendered image can be formed using the processed graphics data for the region of interest of the image and the processed graphics data for the other regions of the image. The region of interest may correspond to a foveal region of the image. Ray tracing naturally provides high detail and photo-realistic rendering, which human vision is particularly sensitive to in the foveal region; whereas rasterisation techniques are suited for providing temporal smoothing and anti-aliasing in a simple manner, and is therefore suited for use in the regions of the image that a user will see in the periphery of their vision.
    Type: Application
    Filed: June 20, 2023
    Publication date: October 19, 2023
    Inventors: Steven Blackmon, Luke T. Peterson, Cuneyt Ozdas, Steven J. Clohset
  • Patent number: 11756257
    Abstract: Ray tracing systems and computer-implemented methods for generating a hierarchical acceleration structure for intersection testing. Nodes of the hierarchical acceleration structure are determined, wherein each of the nodes represents a region in a scene, and wherein the nodes are linked to form the hierarchical acceleration structure. Data is stored representing the hierarchical acceleration structure. The stored data comprises data defining the regions represented by a plurality of the nodes. At least one node is an implicitly represented node, wherein data defining a region represented by an implicitly represented node is not explicitly included as part of the stored data but can be inferred from the stored data.
    Type: Grant
    Filed: April 13, 2022
    Date of Patent: September 12, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Gregory Clark, Steven J. Clohset
  • Patent number: 11756256
    Abstract: A ray tracing unit implemented in a graphics rendering system includes processing logic configured to perform ray tracing operations on rays, a dedicated ray memory coupled to the processing logic and configured to store ray data for rays to be processed by the processing logic, an interface to a memory system, and control logic configured to manage allocation of ray data to either the dedicated ray memory or the memory system. Core ray data for rays to be processed by the processing logic is stored in the dedicated ray memory, and at least some non-core ray data for the rays is stored in the memory system. This allows core ray data for many rays to be stored in the dedicated ray memory without the size of the dedicated ray memory becoming too wasteful when the ray tracing unit is not in use.
    Type: Grant
    Filed: March 17, 2022
    Date of Patent: September 12, 2023
    Assignee: Imagination Technologies Limited
    Inventors: John W. Howson, Steven J. Clohset, Ali Rabbani
  • Publication number: 20230245374
    Abstract: In some aspects, systems and methods provide for forming groupings of a plurality of independently-specified computation workloads, such as graphics processing workloads, and in a specific example, ray tracing workloads. The workloads include a scheduling key, which is one basis on which the groupings can be formed. Workloads grouped together can all execute from the same source of instructions, on one or more different private data elements. Such workloads can recursively instantiate other workloads that reference the same private data elements. In some examples, the scheduling key can be used to identify a data element to be used by all the workloads of a grouping. Memory conflicts to private data elements are handled through scheduling of non-conflicted workloads or specific instructions and/or deferring conflicted workloads instead of locking memory locations.
    Type: Application
    Filed: April 11, 2023
    Publication date: August 3, 2023
    Inventors: Luke T. Peterson, James A. McCombe, Steven J. Clohset, Jason R. Redgrave
  • Patent number: 11715255
    Abstract: Ray tracing systems and computer-implemented methods are described for performing intersection testing on a bundle of rays with respect to a box. Silhouette edges of the box are identified from the perspective of the bundle of rays. For each of the identified silhouette edges, components of a vector providing a bound to the bundle of rays are obtained and it is determined whether the vector passes inside or outside of the silhouette edge. Results of determining, for each of the identified silhouette edges, whether the vector passes inside or outside of the silhouette edge, are used to determine an intersection testing result for the bundle of rays with respect to the box.
    Type: Grant
    Filed: March 16, 2022
    Date of Patent: August 1, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Gregory Clark, Steven J. Clohset, Luke T. Peterson
  • Patent number: 11715254
    Abstract: Ray tracing systems have computation units (“RACs”) adapted to perform ray tracing operations (e.g. intersection testing). There are multiple RACs. A centralized packet unit controls the allocation and testing of rays by the RACs. This allows RACs to be implemented without Content Addressable Memories (CAMs) which are expensive to implement, but the functionality of CAMs can still be achieved by implemented them in the centralized controller.
    Type: Grant
    Filed: February 11, 2022
    Date of Patent: August 1, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Joseph M. Richards, Luke T. Peterson, Steven J. Clohset
  • Patent number: 11682158
    Abstract: Foveated rendering for rendering an image uses a ray tracing technique to process graphics data for a region of interest of the image, and a rasterisation technique is used to process graphics data for other regions of the image. A rendered image can be formed using the processed graphics data for the region of interest of the image and the processed graphics data for the other regions of the image. The region of interest may correspond to a foveal region of the image. Ray tracing naturally provides high detail and photo-realistic rendering, which human vision is particularly sensitive to in the foveal region; whereas rasterisation techniques are suited for providing temporal smoothing and anti-aliasing in a simple manner, and is therefore suited for use in the regions of the image that a user will see in the periphery of their vision.
    Type: Grant
    Filed: April 9, 2019
    Date of Patent: June 20, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Steven Blackmon, Luke T. Peterson, Cuneyt Ozdas, Steven J. Clohset
  • Patent number: 11682160
    Abstract: Ray tracing systems and computer-implemented methods are described for performing intersection testing on a bundle of rays with respect to a box. Silhouette edges of the box are identified from the perspective of the bundle of rays. For each of the identified silhouette edges, components of a vector providing a bound to the bundle of rays are obtained and it is determined whether the vector passes inside or outside of the silhouette edge. Results of determining, for each of the identified silhouette edges, whether the vector passes inside or outside of the silhouette edge, are used to determine an intersection testing result for the bundle of rays with respect to the box.
    Type: Grant
    Filed: March 1, 2022
    Date of Patent: June 20, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Gregory Clark, Steven J. Clohset, Luke T. Peterson
  • Publication number: 20230169717
    Abstract: A graphics processor architecture provides for scan conversion and ray tracing approaches to visible surface determination as concurrent and separate processes. Surfaces can be identified for shading by scan conversion and ray tracing. Data produced by each can be normalized, so that instances of shaders, being executed on a unified shading computation resource, can shade surfaces originating from both ray tracing and rasterization. Such resource also may execute geometry shaders. The shaders can emit rays to be tested for intersection by the ray tracing process. Such shaders can complete, without waiting for those emitted rays to complete. Where scan conversion operates on tiles of 2-D screen pixels, the ray tracing can be tile aware, and controlled to prioritize testing of rays based on scan conversion status. Ray population can be controlled by feedback to any of scan conversion, and shading.
    Type: Application
    Filed: January 24, 2023
    Publication date: June 1, 2023
    Inventors: John W. Howson, Luke Tilman Peterson, Steven J. Clohset
  • Patent number: 11625885
    Abstract: In some aspects, systems and methods provide for forming groupings of a plurality of independently-specified computation workloads, such as graphics processing workloads, and in a specific example, ray tracing workloads. The workloads include a scheduling key, which is one basis on which the groupings can be formed. Workloads grouped together can all execute from the same source of instructions, on one or more different private data elements. Such workloads can recursively instantiate other workloads that reference the same private data elements. In some examples, the scheduling key can be used to identify a data element to be used by all the workloads of a grouping. Memory conflicts to private data elements are handled through scheduling of non-conflicted workloads or specific instructions and/or deferring conflicted workloads instead of locking memory locations.
    Type: Grant
    Filed: November 13, 2020
    Date of Patent: April 11, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Luke T. Peterson, James A. McCombe, Steven J. Clohset, Jason R. Redgrave
  • Patent number: 11587281
    Abstract: A graphics processor architecture provides for scan conversion and ray tracing approaches to visible surface determination as concurrent and separate processes. Surfaces can be identified for shading by scan conversion and ray tracing. Data produced by each can be normalized, so that instances of shaders, being executed on a unified shading computation resource, can shade surfaces originating from both ray tracing and rasterization. Such resource also may execute geometry shaders. The shaders can emit rays to be tested for intersection by the ray tracing process. Such shaders can complete, without waiting for those emitted rays to complete. Where scan conversion operates on tiles of 2-D screen pixels, the ray tracing can be tile aware, and controlled to prioritize testing of rays based on scan conversion status. Ray population can be controlled by feedback to any of scan conversion, and shading.
    Type: Grant
    Filed: January 11, 2021
    Date of Patent: February 21, 2023
    Assignee: Imagination Technologies Limited
    Inventors: John W. Howson, Luke Tilman Peterson, Steven J. Clohset