Patents by Inventor Steven Trombetta
Steven Trombetta has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240091652Abstract: Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game. A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.Type: ApplicationFiled: November 28, 2023Publication date: March 21, 2024Inventors: Warren Benedetto, Matthew Tomczek, Steven Trombetta
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Patent number: 11904247Abstract: A content image display section displays a content image. A system image display section superimposes a system image on the content image and displays the images in response to a user operation. The system image display section is provided with a chat information display section for displaying information related to a voice chat. A member display section displays members of one voice chat room in which the user stays. A chat list display section displays a list of a plurality of voice chat rooms in which the user stays.Type: GrantFiled: May 29, 2020Date of Patent: February 20, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Shogo Suzuki, Takuma Oiwa, Masashi Takeuchi, Hiroki Hirakawa, Steven Trombetta
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Patent number: 11865457Abstract: Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game. A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.Type: GrantFiled: December 13, 2021Date of Patent: January 9, 2024Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Matthew Tomczek, Steven Trombetta
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Publication number: 20230249062Abstract: The present disclosure describes methods and systems directed towards providing scaled engagement and views of an e-sports event. Instead of providing the same distribution of live e-sport event data to all remote viewers of a live e-sports event, features associated with e-sports gaming network could be used to customize the distribution of live e-sport event data to promote immersive viewer experience. The enhanced immersion can also be carried out in a virtual reality or augmented reality setting. The features would be capable of providing additional information, different views, and a variety of different commentators for the e-sports event so that the viewer can be more engaged when viewing the particular e-sports event. With the increased engagement from remote viewers, the distribution of live e-sports event data can also be further modified for monetization by incorporating advertisements as well.Type: ApplicationFiled: April 14, 2023Publication date: August 10, 2023Inventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
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Patent number: 11712630Abstract: A method for launching interactive content including associating one or more templates with a corresponding one or more activities of an interactive content title and transmitting the one or more templates to a platform server. The method includes selecting and displaying a set of templates generated from the one or more templates received on a user device. The method includes launching the activity in the interactive title based on a template selected by a user.Type: GrantFiled: April 27, 2021Date of Patent: August 1, 2023Assignees: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Steven Trombetta, Charles Wayne Denison, II, Benedikt Neuenfeldt, Akihiko Kusumoto, Nobukazu Koyama, Atsushi Fuse
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Publication number: 20230182025Abstract: Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game. A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.Type: ApplicationFiled: December 13, 2021Publication date: June 15, 2023Inventors: Warren Benedetto, Matthew Tomczek, Steven Trombetta
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Publication number: 20230168736Abstract: Methods and systems are provided for fetching graphics data for rendering a scene presented on a display device. The method includes receiving gaze information for eyes of a user while the user is interacting with the scene. The method includes tracking gestures of the user while the user is interacting with the scene. The method includes identifying a content item in the scene as being a potential focus of interactivity by the user. The method includes processing the gaze information and the gestures of the user to generate a prediction of interaction with the content item by the user. The method includes processing a pre-fetching operation to access and load the graphics data into system memory in anticipation of the user interacting with the content item. In this way, when a prediction of interaction with a content item in the scene is determined based on the game actions (e.g., eye gaze, gestures, etc.Type: ApplicationFiled: November 29, 2021Publication date: June 1, 2023Inventors: Ben Honda Rottler, Steven Trombetta
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Patent number: 11660544Abstract: The subject disclosure relates to systems and methods for ranking video game players based on performance statistics recorded during game-play. In some aspects, a process of the subject technology can include operations for receiving a first set of game-play attributes including two or more game-play statistics for measuring a first player's performance relative to a first game and a second game, receiving a second set of game-play attributes including two or more game-play statistics for measuring a second player's performance relative to the first game and the second game, and automatically ranking the first player and the second player based on the first set of game-play attributes and the second set of game-play attributes. Systems and computer-readable media are also provided.Type: GrantFiled: July 20, 2021Date of Patent: May 30, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Steven Trombetta, Christopher Thielbar
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Patent number: 11660531Abstract: The present disclosure describes methods and systems directed towards providing scaled engagement and views of an e-sports event. Instead of providing the same distribution of live e-sport event data to all remote viewers of a live e-sports event, features associated with e-sports gaming network could be used to customize the distribution of live e-sport event data to promote immersive viewer experience. The enhanced immersion can also be carried out in a virtual reality or augmented reality setting. The features would be capable of providing additional information, different views, and a variety of different commentators for the e-sports event so that the viewer can be more engaged when viewing the particular e-sports event. With the increased engagement from remote viewers, the distribution of live e-sports event data can also be further modified for monetization by incorporating advertisements as well.Type: GrantFiled: March 1, 2021Date of Patent: May 30, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
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Patent number: 11612816Abstract: The subject disclosure relates to the creation of channels providing customizable video feeds in an online gaming platform. In some aspects, a process of the disclosed technology can include steps for receiving a first set of event attributes from a first user, the first set of event attributes comprising information identifying a first game title and a first game-play event associated with the first game title, monitoring play of the first game title by a second user to detect occurrence of the game-play event, and in response to a detected occurrence of the first game-play event, automatically providing a video stream of the first game title to the first user. Systems and machine-readable media are also provided.Type: GrantFiled: October 26, 2020Date of Patent: March 28, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Steven Trombetta, James Fairbairn, Christopher Thielbar
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Patent number: 11600144Abstract: Methods and systems directed towards creation of winner tournaments that select and facilitate eligible remote users to compete with the professionals even if the remote user is not at the live e-sport event venue. Remote users are introduced into the live e-sport event for the purpose of also competing against competitive players as well as being introduced as an exhibition match with the professionals, such as fans of the professionals selected based on social media or gameplay statistics.Type: GrantFiled: October 26, 2020Date of Patent: March 7, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Steven Trombetta, Christopher Thielbar
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Publication number: 20230041807Abstract: A non-fungible token (NFT) representing a computer game asset can be purchased for a limited time by a gamer or a spectator and in some cases extended up to a maximum period, after which time the NFT is placed back on the market.Type: ApplicationFiled: August 3, 2021Publication date: February 9, 2023Inventors: Warren Benedetto, Steven Trombetta
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Patent number: 11539988Abstract: Systems and methods for real-time incorporation of user-produced content into a broadcast media stream are provided. A media title may be streamed to a producer computing device over a communication network. The producer computing device is associated with a channel for distributing the user-produced content in conjunction with the media title. Produced content may be captured from the producer computing device as the streamed media title is played on the producer computing device. Such captured produced content may be designated for the channel. The media title and the produced content may then be broadcast in real-time over the communication network to one or more subscriber devices subscribed to the channel. The media title and the produced content may be synchronized within the broadcast to reflect when the produced content was captured in relation to the media title as the media title was played on the producer computing device.Type: GrantFiled: May 11, 2021Date of Patent: December 27, 2022Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventor: Steven Trombetta
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Publication number: 20220326815Abstract: A content image display section displays a content image. A system image display section superimposes a system image on the content image and displays the images in response to a user operation. The system image display section is provided with a chat information display section for displaying information related to a voice chat. A member display section displays members of one voice chat room in which the user stays. A chat list display section displays a list of a plurality of voice chat rooms in which the user stays.Type: ApplicationFiled: May 29, 2020Publication date: October 13, 2022Applicant: Sony Interactive Entertainment Inc.Inventors: Shogo Suzuki, Takuma Oiwa, Masashi Takeuchi, Hiroki Hirakawa, Steven Trombetta
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Publication number: 20220305383Abstract: A game image display unit displays a game image. A system image display unit superimposes, onto the game image, and displays a system image according to an operation by a user. A selection area display unit displays an area for selection of participating, as a spectator, in a session for a multiplayer game.Type: ApplicationFiled: August 13, 2020Publication date: September 29, 2022Applicant: Sony Interactive Entertainment Inc.Inventors: Atsushi FUSE, Steven Trombetta
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Patent number: 11452943Abstract: A plurality of game titles may be hosted on a gaming network platform, and gameplay data in sessions involving the game titles may be tracked in real-time. Each session may be associated with a stream. One or more event criteria may be stored for each of a plurality of predefined events of interest. An event of interest may be identified when the tracked gameplay data for a session meets the stored criteria. A list of available streams identified as including the identified event may be sorted, and a subset of the available streams may be identified as being at a top of the list. A notification may be provided to a spectator device that includes a link to one of the streams in the subset. The criteria for the event of interest may also be updated based on subsequent game data and feedback (e.g., use of the link).Type: GrantFiled: October 1, 2020Date of Patent: September 27, 2022Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
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Patent number: 11457277Abstract: A system and method for making context-based action suggestions is provided. Data regarding one or more activities may be stored in memory. Such activities may be associated with an interactive content title and one or more actions. Information regarding a current user status for each activity may be received by a server. A set of one or more activities available to a user based on the current user status may be identified. One or more actions may be filtered based on availability to the user and the current user status for each identified activity. A subset of the filtered actions may be displayed.Type: GrantFiled: August 28, 2019Date of Patent: September 27, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Junya Noda, Atsushi Fuse, Nobukazu Koyama, Adil Sherwani, Derek Parker, Parsa Shirazi, Charles Wayne Denison, II
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Publication number: 20220300393Abstract: A data acquisition unit acquires data regarding an activity from a plurality of activity servers. A request receiving unit receives an acquisition request for activity information from a client device of a user. A data element acquisition unit acquires a plurality of data elements according to the acquisition request from among pieces of data regarding an activity. An activity information creating unit creates activity information in which identification information is added to a set of the plurality of data elements acquired. A providing unit provides the activity information to a client device of the user.Type: ApplicationFiled: August 13, 2020Publication date: September 22, 2022Applicant: Sony Interactive Entertainment Inc.Inventors: Daiki TERAUCHI, Atsushi FUSE, Steven TROMBETTA
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Patent number: 11439918Abstract: A video game has at least one player client with control over an aspect of a shared virtual environment. The video game also has at least one spectator client with limited to no control over the shared virtual environment. For example, the spectator client's control may be limited to the game server generating audience cheers or boos in response to spectator input during gameplay. In response to detection of a trigger event by a game server, the player and spectator may switch roles. The client switching from spectator to player experiences an increase in network transfer quality from the game server to help provide smooth gameplay. The client switching from player to spectator faces a decrease in network transfer properties to compensate.Type: GrantFiled: September 9, 2020Date of Patent: September 13, 2022Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
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Patent number: 11439919Abstract: A multi-user platform provides an immersive digital (including virtual reality (VR)) environment to solicit and broadcast commentary related to gameplay. The multi-user platform receives gameplay content, which includes a plurality of media streams that show one or more views. The multi-user platform generates a graphical representation for each media stream in the VR environment, receives commentary content corresponding to one or more media streams in the VR environment, and determines one graphical representation for one media stream is an active representation in the VR environment for a time period. The multi-user platform further synchronizes a portion of the commentary content received in the time period with the one media stream associated with the active representation to create synchronized content and broadcast gameplay channel(s) that includes the synchronized content to one or more subscribers connected to the multi-user platform.Type: GrantFiled: September 8, 2020Date of Patent: September 13, 2022Inventors: Steven Trombetta, Christopher Thielbar, James Fairbairn