Patents by Inventor Steven Trombetta

Steven Trombetta has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11426654
    Abstract: The subject disclosure relates to the de-interleaving of captured game data for the creation of separate video data and statistical metadata repositories. In some aspects, a process of the disclosed technology includes steps for capturing gameplay data based on live gameplay in a game environment, the gameplay data comprising video data and statistical metadata based on player interactions with the game environment, de-interleaving the video data and the statistical metadata, storing the video data to a first database, and storing the statistical metadata to a second database, the first database being different from the second database. Systems and machine-readable media are also provided.
    Type: Grant
    Filed: September 8, 2020
    Date of Patent: August 30, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Steven Trombetta, Christopher Thielbar, James Fairbairn, Adil Sherwani
  • Patent number: 11364437
    Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: June 21, 2022
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Steven Trombetta, Shogo Suzuki, Masanao Nishikido, Benedikt Neuenfeldt
  • Publication number: 20220176253
    Abstract: In the case where an event occurs in game software being executed, an event information acquiring section acquires, from the game software, event information including an event code that identifies the event that has occurred. An update processing section updates a record associated with the acquired event information in a first memory. A transmission processing section sends the acquired event information from a communication unit to outside.
    Type: Application
    Filed: March 11, 2020
    Publication date: June 9, 2022
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Yohei Nishikawa, Benedikt Neuenfeldt, Takahisa Ishikawa, Steven Trombetta, Adil Sherwani, Nobukazu Koyama, Akihiko Kusumoto
  • Publication number: 20220176256
    Abstract: A first ring buffer records a game moving image by game software currently being executed, together with time information. In a case where an event is generated in a game, an event information acquiring part acquires event information including an event code that identifies the generated event, from the game software. A second ring buffer records therein the acquired event information together with the time information synchronized with the first ring buffer.
    Type: Application
    Filed: March 18, 2020
    Publication date: June 9, 2022
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Benedikt Neuenfeldt, Yohei Nishikawa, Takahisa Ishikawa, Akihiko Kusumoto, Nobukazu Koyama, Masahiro Fujihara, Steven Trombetta, Adil Sherwani
  • Patent number: 11249623
    Abstract: A system and method for generating an integrated interface is provided. A user dataset of a user, a peer dataset of a peer user, and interactive titles available to the user are stored in memory. A network interface establishes a session with a user device associated with the first user. A processor executes instructions stored in memory, wherein execution of the instructions by the processor constructs a group of interactive activities based on the sets of one or more activities of each interactive title, a user presence based on the first user dataset, and a peer presence based on the peer dataset and displays the set of interactive activities, the user presence, and the peer presence on an integrated interface displayed on the first user device.
    Type: Grant
    Filed: September 21, 2018
    Date of Patent: February 15, 2022
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Steven Trombetta, Charles Wayne Denison, II, Benedikt Neuenfeldt, Akihiko Kusumoto, Nobukazu Koyama, Atsushi Fuse
  • Patent number: 11241630
    Abstract: A multi-user system hosts a game session over a communication network. The game session includes a plurality of media streams that show one or more views of live game play for the game session. The multi-user system further assigns a spectator value to each media stream, updates one or more spectator values based on user inputs received during the game session, selects, for one or more time periods of the game session, one media stream to broadcast based on the spectator value assigned to the one media stream for the one or more time periods, and broadcasts the one media stream over the communication network.
    Type: Grant
    Filed: November 12, 2019
    Date of Patent: February 8, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Steven Trombetta, James Fairbairn
  • Publication number: 20210409459
    Abstract: A system and method for initiating a multiuser session is provided. A plurality of multiuser activities and a plurality of activities templates may be stored in memory. A user profile for a user and a peer profile for each of one or more peers may be received. The user and the one or more peers may be members of an initial session. A user selection specifying one of the filtered multiuser activities may be received. An activity template associated with the selected activity may be retrieved. Such retrieved activity template may provide activity requirements required to launch the selected activity. A multiuser session may be established that includes session requirements based on at least the activity requirements. The user and at least one peer from the initial session may be added to the multiuser session. The selected activity may be launched in the multiuser session.
    Type: Application
    Filed: September 7, 2021
    Publication date: December 30, 2021
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Atsushi Fuse, Nobukazu Koyama, Shogo Suzuki
  • Publication number: 20210346809
    Abstract: The subject disclosure relates to systems and methods for ranking video game players based on performance statistics recorded during game-play. In some aspects, a process of the subject technology can include operations for receiving a first set of game-play attributes including two or more game-play statistics for measuring a first player's performance relative to a first game and a second game, receiving a second set of game-play attributes including two or more game-play statistics for measuring a second player's performance relative to the first game and the second game, and automatically ranking the first player and the second player based on the first set of game-play attributes and the second set of game-play attributes. Systems and computer-readable media are also provided.
    Type: Application
    Filed: July 20, 2021
    Publication date: November 11, 2021
    Inventors: Steven Trombetta, Christopher Thielbar
  • Publication number: 20210344979
    Abstract: Systems and methods for real-time incorporation of user-produced content into a broadcast media stream are provided. A media title may be streamed to a producer computing device over a communication network. The producer computing device is associated with a channel for distributing the user-produced content in conjunction with the media title. Produced content may be captured from the producer computing device as the streamed media title is played on the producer computing device. Such captured produced content may be designated for the channel. The media title and the produced content may then be broadcast in real-time over the communication network to one or more subscriber devices subscribed to the channel. The media title and the produced content may be synchronized within the broadcast to reflect when the produced content was captured in relation to the media title as the media title was played on the producer computing device.
    Type: Application
    Filed: May 11, 2021
    Publication date: November 4, 2021
    Inventor: Steven Trombetta
  • Patent number: 11115442
    Abstract: A system and method for initiating a multiuser session is provided. A plurality of multiuser activities and a plurality of activities templates may be stored in memory. A user profile for a user and a peer profile for each of one or more peers may be received. The user and the one or more peers may be members of an initial session. A user selection specifying one of the filtered multiuser activities may be received. An activity template associated with the selected activity may be retrieved. Such retrieved activity template may provide activity requirements required to launch the selected activity. A multiuser session may be established that includes session requirements based on at least the activity requirements. The user and at least one peer from the initial session may be added to the multiuser session. The selected activity may be launched in the multiuser session.
    Type: Grant
    Filed: August 28, 2019
    Date of Patent: September 7, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Atsushi Fuse, Nobukazu Koyama, Shogo Suzuki
  • Publication number: 20210245059
    Abstract: A method for launching interactive content including associating one or more templates with a corresponding one or more activities of an interactive content title and transmitting the one or more templates to a platform server. The method includes selecting and displaying a set of templates generated from the one or more templates received on a user device. The method includes launching the activity in the interactive title based on a template selected by a user.
    Type: Application
    Filed: April 27, 2021
    Publication date: August 12, 2021
    Inventors: STEVEN TROMBETTA, CHARLES WAYNE DENISON, II, BENEDIKT NEUENFELDT, AKIHIKO KUSUMOTO, NOBUKAZU KOYAMA, ATSUSHI FUSE
  • Patent number: 11065548
    Abstract: The subject disclosure relates to systems and methods for ranking video game players based on performance statistics recorded during game-play. In some aspects, a process of the subject technology can include operations for receiving a first set of game-play attributes including two or more game-play statistics for measuring a first player's performance relative to a first game and a second game, receiving a second set of game-play attributes including two or more game-play statistics for measuring a second player's performance relative to the first game and the second game, and automatically ranking the first player and the second player based on the first set of game-play attributes and the second set of game-play attributes. Systems and computer-readable media are also provided.
    Type: Grant
    Filed: February 28, 2018
    Date of Patent: July 20, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Steven Trombetta, Christopher Thielbar
  • Publication number: 20210178257
    Abstract: The present disclosure describes methods and systems directed towards providing scaled engagement and views of an e-sports event. Instead of providing the same distribution of live e-sport event data to all remote viewers of a live e-sports event, features associated with e-sports gaming network could be used to customize the distribution of live e-sport event data to promote immersive viewer experience. The enhanced immersion can also be carried out in a virtual reality or augmented reality setting. The features would be capable of providing additional information, different views, and a variety of different commentators for the e-sports event so that the viewer can be more engaged when viewing the particular e-sports event. With the increased engagement from remote viewers, the distribution of live e-sports event data can also be further modified for monetization by incorporating advertisements as well.
    Type: Application
    Filed: March 1, 2021
    Publication date: June 17, 2021
    Inventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
  • Patent number: 11006155
    Abstract: Systems and methods for real-time incorporation of user-produced content into a broadcast media stream are provided. A media title may be streamed to a producer computing device over a communication network. The producer computing device is associated with a channel for distributing the user-produced content in conjunction with the media title. Produced content may be captured from the producer computing device as the streamed media title is played on the producer computing device. Such captured produced content may be designated for the channel. The media title and the produced content may then be broadcast in real-time over the communication network to one or more subscriber devices subscribed to the channel. The media title and the produced content may be synchronized within the broadcast to reflect when the produced content was captured in relation to the media title as the media title was played on the producer computing device.
    Type: Grant
    Filed: March 17, 2020
    Date of Patent: May 11, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Steven Trombetta
  • Patent number: 10987593
    Abstract: A method for launching interactive content including associating one or more templates with a corresponding one or more activities of an interactive content title and transmitting the one or more templates to a platform server. The method includes selecting and displaying a set of templates generated from the one or more templates received on a user device. The method includes launching the activity in the interactive title based on a template selected by a user.
    Type: Grant
    Filed: September 19, 2018
    Date of Patent: April 27, 2021
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Steven Trombetta, Charles Wayne Denison, II, Benedikt Neuenfeldt, Akihiko Kusumoto, Nobukazu Koyama, Atsushi Fuse
  • Patent number: 10953322
    Abstract: The present disclosure describes methods and systems directed towards providing scaled engagement and views of an e-sports event. Instead of providing the same distribution of live e-sport event data to all remote viewers of a live e-sports event, features associated with e-sports gaming network could be used to customize the distribution of live e-sport event data to promote immersive viewer experience. The enhanced immersion can also be carried out in a virtual reality or augmented reality setting. The features would be capable of providing additional information, different views, and a variety of different commentators for the e-sports event so that the viewer can be more engaged when viewing the particular e-sports event. With the increased engagement from remote viewers, the distribution of live e-sports event data can also be further modified for monetization by incorporating advertisements as well.
    Type: Grant
    Filed: February 28, 2018
    Date of Patent: March 23, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
  • Publication number: 20210067566
    Abstract: A system and method for initiating a multiuser session is provided. A plurality of multiuser activities and a plurality of activities templates may be stored in memory. A user profile for a user and a peer profile for each of one or more peers may be received. The user and the one or more peers may be members of an initial session. A user selection specifying one of the filtered multiuser activities may be received. An activity template associated with the selected activity may be retrieved. Such retrieved activity template may provide activity requirements required to launch the selected activity. A multiuser session may be established that includes session requirements based on at least the activity requirements. The user and at least one peer from the initial session may be added to the multiuser session. The selected activity may be launched in the multiuser session.
    Type: Application
    Filed: August 28, 2019
    Publication date: March 4, 2021
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Atsushi Fuse, Nobukazu Koyama, Shogo Suzuki
  • Publication number: 20210067833
    Abstract: A system and method for making context-based action suggestions is provided. Data regarding one or more activities may be stored in memory. Such activities may be associated with an interactive content title and one or more actions. Information regarding a current user status for each activity may be received by a server. A set of one or more activities available to a user based on the current user status may be identified. One or more actions may be filtered based on availability to the user and the current user status for each identified activity. A subset of the filtered actions may be displayed.
    Type: Application
    Filed: August 28, 2019
    Publication date: March 4, 2021
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Junya Noda, Atsushi Fuse, Nobukazu Koyama, Adil Sherwani, Derek Parker, Parsa Shirazi, Charles Wayne Denison, II
  • Publication number: 20210052982
    Abstract: The subject disclosure relates to the creation of channels providing customizable video feeds in an online gaming platform. In some aspects, a process of the disclosed technology can include steps for receiving a first set of event attributes from a first user, the first set of event attributes comprising information identifying a first game title and a first game-play event associated with the first game title, monitoring play of the first game title by a second user to detect occurrence of the game-play event, and in response to a detected occurrence of the first game-play event, automatically providing a video stream of the first game title to the first user. Systems and machine-readable media are also provided.
    Type: Application
    Filed: October 26, 2020
    Publication date: February 25, 2021
    Inventors: Steven Trombetta, James Fairbairn, Christopher Thielbar
  • Publication number: 20210043044
    Abstract: The present disclosure describes methods and systems directed towards creation of winner tournaments. Instead of using traditional tournament bracket structures which establish pre-set match-ups between participating players in a tournament at an e-sport event, the present disclosure broadens the scope of participants who may be eligible to also participate within the same tournament but who may not initially be attending the e-sport event. With the e-sport competitive scene, not only do professionals compete against each other during a live e-sport event but remote users remotely viewing the e-sport event can also be introduced into the tournament structure as well. These remote users can be introduced into the live e-sport event for the purpose of also competing against competitive players as well as being introduced as an exhibition match with the professionals (e.g. fans of the professionals selected based on social media).
    Type: Application
    Filed: October 26, 2020
    Publication date: February 11, 2021
    Inventors: Steven Trombetta, Christopher Thielbar