Patents by Inventor Steven Trombetta

Steven Trombetta has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180250598
    Abstract: The subject disclosure relates to systems and methods for managing an online gaming digital gaming league. In some aspects, a process of the subject technology can include operations for receiving a plurality of game-performance attributes from a league organizer, the game-performance attributes providing two or more criteria for measuring performance relative to a game title, receiving a game performance dataset, the game performance dataset comprising game-play statistics for each of a plurality of players, and determining a skill level for each of the players based on the game-performance attributes and the game-play statistics for each respective player. In some aspects, the method may further include operations for automatically ranking the players based on the respectively determined skill levels.
    Type: Application
    Filed: March 2, 2017
    Publication date: September 6, 2018
    Inventors: Steven Trombetta, Christopher Thielbar
  • Publication number: 20180250600
    Abstract: A multi-user system hosts a game session over a communication network. The game session includes a plurality of media streams that show one or more views of live game play for the game session. The multi-user system further assigns a spectator value to each media stream, updates one or more spectator values based on user inputs received during the game session, selects, for one or more time periods of the game session, one media stream to broadcast based on the spectator value assigned to the one media stream for the one or more time periods, and broadcasts the one media stream over the communication network.
    Type: Application
    Filed: March 6, 2017
    Publication date: September 6, 2018
    Inventors: Steven Trombetta, James Fairbairn
  • Publication number: 20180154259
    Abstract: Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. While displaying gameplay of the currently-executing video game, an interface for the platform-level in-game recording companion is displayed. The segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
    Type: Application
    Filed: February 1, 2018
    Publication date: June 7, 2018
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion, James Andrew Goossen
  • Patent number: 9950257
    Abstract: Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. Without interrupting the active gameplay, the segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
    Type: Grant
    Filed: January 27, 2015
    Date of Patent: April 24, 2018
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion, James Andrew Goossen
  • Publication number: 20170244774
    Abstract: Implementations generally relate to the sharing of media content. In some implementations, a method includes providing a grid view in a user interface, where the grid view displays media content items that have been shared in a network. The method also includes providing a gallery view in response to a user selecting a media content item among the media content items in the grid view, where the gallery view displays the selected media content item. The method also includes providing a share menu view in response to the user selecting a re-share button, where the share menu view displays options for sharing the selected media content item. The method also includes providing a comment view, where the comment view enables the user to comment on the selected media content item. The method also includes re-sharing the selected media content item to other users.
    Type: Application
    Filed: March 14, 2016
    Publication date: August 24, 2017
    Applicants: Sony Corporation, Sony Network Entertainment International LLC
    Inventors: Steven Trombetta, Shunsuke Kunieda
  • Patent number: 9498717
    Abstract: Various embodiments relating to providing video game instant replays are disclosed. In one embodiment, a currently playing video game is overseen by a platform-level instant replay companion that executes separately from any of a plurality of different video games. A most recently played portion of rendered gameplay from the currently playing video game is automatically and continuously recorded with the platform-level instant replay companion. A recorded gameplay segment from the most recently played portion of rendered gameplay is displayed with the platform-level instant replay companion.
    Type: Grant
    Filed: February 10, 2014
    Date of Patent: November 22, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion
  • Publication number: 20160092088
    Abstract: Techniques and constructs can provide user communication with reduced bandwidth load. An indication of an item of user-linked content can be received. A confirmation view can be displayed and a confirmation received. An available one of a predetermined number of content slots can be determined. An association between the item of user-linked content and the available content slot can then be recorded in a computer storage medium. An example apparatus can include an insertion module responsive to a user-operable input device to insert a user-linked content item corresponding to a visual representation into one of the content slots. An example apparatus can include a summary module configured to present a summary visual representation of a plurality of items of user-linked content via the display. At least one of the items can include a gameplay video or an in-game collateral item.
    Type: Application
    Filed: September 30, 2014
    Publication date: March 31, 2016
    Inventors: John Doyle, Jay Kapur, Hansen Liou, Jorge Lopez De Luna, Randy Santossio, Steven Trombetta
  • Publication number: 20150304697
    Abstract: While broadcasting active gameplay of the video game application with a first broadcast configuration, a computer gaming device receives a command to change the broadcast configuration to a second broadcast configuration. Responsive to the command, the computer gaming device begins broadcasting the active gameplay with the second broadcast configuration without interrupting active gameplay or broadcasting of active gameplay.
    Type: Application
    Filed: September 12, 2014
    Publication date: October 22, 2015
    Inventors: Steven Trombetta, Travis John Muhlestein, Joanna Mason, Saswata Mandal, Corey E. Rogers, Ryan Y. Kim, Sudhakar V. Prabhu
  • Publication number: 20150298010
    Abstract: A video game application is executed on a computer gaming device. While the video game application is providing active gameplay, the computer gaming device receives a command to broadcast the active gameplay. Responsive to the command, the computer gaming device broadcasts the active gameplay without interrupting the active gameplay.
    Type: Application
    Filed: September 11, 2014
    Publication date: October 22, 2015
    Inventors: Steven Trombetta, Travis John Muhlestein, Joanna Mason, Christian Klein, Corey E. Rogers, Ryan Y. Kim, Sudhakar V. Prabhu
  • Publication number: 20150302514
    Abstract: An electronic marketplace includes a plurality of video game applications available for purchase. For each of the plurality of video game applications, the electronic marketplace may display a tile identifying the video game application, a payment object for initiating a purchase of the video game application, and a preview object to initiate viewing of a live broadcast of active gameplay of the video game application.
    Type: Application
    Filed: September 25, 2014
    Publication date: October 22, 2015
    Inventors: Steven Trombetta, Travis John Muhlestein, Joanna Mason, Zachary Gutt, Corey E. Rogers, Ryan Y. Kim, Sudhakar V. Prabhu, Gregory M. Smith, Ying Hao, Steven P. Higgins, Pamela Martinez, Shailesh Shah, Emil Gustafsson, Craig J. Wheeler, Hok Peng Leung, Daniel Av, Ryan Crandall
  • Publication number: 20150251093
    Abstract: Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. Without interrupting the active gameplay, the segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
    Type: Application
    Filed: January 27, 2015
    Publication date: September 10, 2015
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion, James Andrew Goossen
  • Publication number: 20150224395
    Abstract: Various embodiments relating to providing video game instant replays are disclosed. In one embodiment, a currently playing video game is overseen by a platform-level instant replay companion that executes separately from any of a plurality of different video games. A most recently played portion of rendered gameplay from the currently playing video game is automatically and continuously recorded with the platform-level instant replay companion. A recorded gameplay segment from the most recently played portion of rendered gameplay is displayed with the platform-level instant replay companion.
    Type: Application
    Filed: February 10, 2014
    Publication date: August 13, 2015
    Applicant: Microsoft Corporation
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion
  • Publication number: 20150141139
    Abstract: A user interface for visually presenting media content items available for time-shifted playback. The user interface includes a first plurality of preview images having an aspect ratio and a first size. The user interface also includes a second plurality of preview images having the same aspect ratio and a second size, smaller than the first size. Each preview image visually represents a different media content item available for time-shifted playback. Each preview image is spatially-sorted in an array according to a temporal order with which that media content item is added to the array. Preview images having the first size alternate between being aligned above and being aligned below two side-by-side preview images having the second size.
    Type: Application
    Filed: November 19, 2013
    Publication date: May 21, 2015
    Applicant: Microsoft Corporation
    Inventors: Steven Trombetta, Janice M. Von Itter, Emily Denise Comfort