Patents by Inventor Tetsuya Sasaki
Tetsuya Sasaki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240094481Abstract: An optical apparatus includes a light emitting apparatus and a host apparatus. The light emitting apparatus includes a housing extending in a first direction, a light emitting device mounted in the housing, an optical connector including a first optical connection part provided at one end of the housing, and an electrical connector including a first electrical connection part provided at one end of the housing and receiving a voltage to drive the light emitting device. The host apparatus includes a host optical connector including a second optical connection part which faces the first optical connection part and is optically coupled thereto, a host electrical connector including a second electrical connection part facing the first electrical connection part and being electrically connected to the first electrical connection part, and a host board mounting the host optical connector and the host electrical connector thereon.Type: ApplicationFiled: March 5, 2021Publication date: March 21, 2024Applicants: Sumitomo Electric Industries, Ltd., Sumitomo Electric Device Innovations, Inc.Inventors: Kuniyuki ISHII, Hiromi KURASHIMA, Hideaki KAMISUGI, Tomomi SANO, Tetsuya NAKANISHI, Hong NGUYEN, Hajime ARAO, Dai SASAKI, Takuro WATANABE
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Publication number: 20230279791Abstract: A fluid control valve includes: a sleeve in a bottomed cylindrical shape, including an inlet, communication ports, an inner peripheral surface, and an inflow annular groove recessed from the inner peripheral surface in a region facing the inlet; a spool slidably disposed on the inner peripheral surface in the sleeve to open and close the communication ports; a C-shaped leaf spring formed by bending a leaf spring into an annular shape with two ends facing each other to form a notch and disposed in the inflow annular groove capable of being contracted in diameter to open and close the inlet; and a restricting part provided on the sleeve for restricting diameter contraction of the C-shaped leaf spring beyond a predetermined inner diameter and for restricting a position of the notch in a region away from the inlet.Type: ApplicationFiled: January 16, 2023Publication date: September 7, 2023Applicant: MIKUNI CORPORATIONInventors: Kouji Sugano, Tetsuya Sasaki
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Patent number: 10471858Abstract: A vehicle seat that includes: a support bracket that is provided at a floor of a vehicle; a rotation bracket that is coupled to the support bracket; a lock member that is provided at the floor; a lower rail being fixed to the rotation bracket and being locked by the lock member; an upper rail that is attached to the lower rail so as to be capable of sliding in a vehicle front-rear direction; a seat body that is fixed to the upper rail; a rotation force application member that applies rotation force to the rotation bracket such that the lower rail rotates in a direction in which the seat body springs up; and a speed reduction member that reduces a rotation speed of the rotation bracket in a case in which the seat body springs up.Type: GrantFiled: February 20, 2018Date of Patent: November 12, 2019Assignee: NHK Spring Co., Ltd.Inventors: Tetsuya Sasaki, Yukihiro Hakuta, Shigeo Fujii, Tomoyuki Sato, Daichi Takigawa
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Patent number: 10391407Abstract: A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.Type: GrantFiled: March 11, 2015Date of Patent: August 27, 2019Assignee: Nintendo Co., Ltd.Inventors: Kazuki Hirose, Tetsuya Sasaki, Tsutomu Araki, Hiroaki Adachi, Shinichiro Tamaki
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Patent number: 10293264Abstract: A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.Type: GrantFiled: October 3, 2011Date of Patent: May 21, 2019Assignee: Nintendo Co. Ltd.Inventors: Kazuki Hirose, Shinichiro Tamaki, Tetsuya Sasaki, Tsutomu Araki, Hiroaki Adachi
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Publication number: 20180256983Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: January 4, 2018Publication date: September 13, 2018Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
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Publication number: 20180244179Abstract: A vehicle seat that includes: a support bracket that is provided at a floor of a vehicle; a rotation bracket that is coupled to the support bracket; a lock member that is provided at the floor; a lower rail being fixed to the rotation bracket and being locked by the lock member; an upper rail that is attached to the lower rail so as to be capable of sliding in a vehicle front-rear direction; a seat body that is fixed to the upper rail; a rotation force application member that applies rotation force to the rotation bracket such that the lower rail rotates in a direction in which the seat body springs up; and a speed reduction member that reduces a rotation speed of the rotation bracket in a case in which the seat body springs up.Type: ApplicationFiled: February 20, 2018Publication date: August 30, 2018Inventors: Tetsuya SASAKI, Yukihiro HAKUTA, Shigeo FUJII, Tomoyuki SATO, Daichi TAKIGAWA
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Patent number: 9928304Abstract: An example information-processing device that includes: a first registering unit that registers, in accordance with an operation performed by a user, a link data set indicating a specific data set, a specifying unit that specifies a status of use of a link data set registered by the first registering unit or a status of use of a specific data set indicated by a link data set registered by the first registering unit, and a second registering unit that registers at least one of a plurality of link data sets registered by the first registering unit based on a status of use specified by the specifying unit.Type: GrantFiled: March 4, 2013Date of Patent: March 27, 2018Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Munetaka Tsuda, Yasuto Kakimoto, Ryoma Aoki
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Patent number: 9895614Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: April 22, 2015Date of Patent: February 20, 2018Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Patent number: 9884256Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: May 14, 2015Date of Patent: February 6, 2018Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Patent number: 9839850Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: February 3, 2015Date of Patent: December 12, 2017Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Patent number: 9731205Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: April 22, 2015Date of Patent: August 15, 2017Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Publication number: 20170115157Abstract: A measuring apparatus includes a memory configured to store a program, and a processor configured to execute the program and perform a process including acquiring a first measured value from a first sensor that measures a weight of a subject, judging whether the first measured value satisfies a condition in which a change in the first measured value within a predetermined time is a threshold value or less, acquiring a second measured value from a second sensor that is other than the first sensor and detects biometric information of the subject other than the weight, in a case in which the judging judges that the first measured value satisfies the condition, and recording the first measured value satisfying the condition and the second measured value in correspondence with each other.Type: ApplicationFiled: September 12, 2016Publication date: April 27, 2017Applicant: FUJITSU LIMITEDInventors: Yosuke YOKOTA, Musashi TSUDA, KAZUO IKEMOTO, Hiroshi Hidaka, Akira Itasaki, Shinobu KOTANI, Daisuke Endo, Asako Okazaki, Kazushi OKADA, TETSUYA SASAKI, Hirofumi TSUJIMURA, Wataru HOSHII
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Publication number: 20160016079Abstract: An input terminal device of one example includes a CPU, and the CPU transmits operation data to a game apparatus executing game processing in response to an operation by a user. Furthermore, when a TV remote control button provided to the input terminal device is operated, the CPU sets a TV control mode capable of operating a television, to thereby display a TV remote controller image on an LCD of the input terminal device. By using this image, the user inputs operation data of the television.Type: ApplicationFiled: June 19, 2015Publication date: January 21, 2016Inventors: Tomoaki KUROUME, Tetsuya SASAKI
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Patent number: 9168846Abstract: A vehicle seat is equipped with a base frame, a seatback and a seat cushion. A lower end side of a seatback frame is joined to the base frame via a recliner shaft. A cushion joining portion is provided at a front end side of the lower end side of the seatback frame relative to the recliner shaft. The cushion joining portion turns to a seat lower side and seat rearward side about the recliner shaft when the seatback is tilted forward. A rear end side of a seat cushion frame is joined to the cushion joining portion to be turnable about a joining shaft. A front portion side of the seat cushion frame is supported at the base frame to be movable to follow the turning of the cushion joining portion when the seatback is tilted forward.Type: GrantFiled: June 29, 2012Date of Patent: October 27, 2015Assignee: NHK SPRING CO., LTD.Inventors: Tetsuya Sasaki, Hideo Mori
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Patent number: 9126114Abstract: An input terminal device of one example includes a CPU, and the CPU transmits operation data to a game apparatus executing game processing in response to an operation by a user. Furthermore, when a TV remote control button provided to the input terminal device is operated, the CPU sets a TV control mode capable of operating a television, to thereby display a TV remote controller image on an LCD of the input terminal device. By using this image, the user inputs operation data of the television.Type: GrantFiled: March 14, 2012Date of Patent: September 8, 2015Assignee: NINTENDO CO., LTD.Inventors: Tomoaki Kuroume, Tetsuya Sasaki
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Publication number: 20150246282Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: May 14, 2015Publication date: September 3, 2015Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
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Publication number: 20150224404Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: April 22, 2015Publication date: August 13, 2015Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
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Publication number: 20150224405Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: April 22, 2015Publication date: August 13, 2015Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
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Publication number: 20150182859Abstract: A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.Type: ApplicationFiled: March 11, 2015Publication date: July 2, 2015Inventors: Kazuki Hirose, Tetsuya Sasaki, Tsutomu Araki, Hiroaki Adachi, Shinichiro Tamaki