Patents by Inventor Tetsuya Sasaki

Tetsuya Sasaki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240094481
    Abstract: An optical apparatus includes a light emitting apparatus and a host apparatus. The light emitting apparatus includes a housing extending in a first direction, a light emitting device mounted in the housing, an optical connector including a first optical connection part provided at one end of the housing, and an electrical connector including a first electrical connection part provided at one end of the housing and receiving a voltage to drive the light emitting device. The host apparatus includes a host optical connector including a second optical connection part which faces the first optical connection part and is optically coupled thereto, a host electrical connector including a second electrical connection part facing the first electrical connection part and being electrically connected to the first electrical connection part, and a host board mounting the host optical connector and the host electrical connector thereon.
    Type: Application
    Filed: March 5, 2021
    Publication date: March 21, 2024
    Applicants: Sumitomo Electric Industries, Ltd., Sumitomo Electric Device Innovations, Inc.
    Inventors: Kuniyuki ISHII, Hiromi KURASHIMA, Hideaki KAMISUGI, Tomomi SANO, Tetsuya NAKANISHI, Hong NGUYEN, Hajime ARAO, Dai SASAKI, Takuro WATANABE
  • Publication number: 20230279791
    Abstract: A fluid control valve includes: a sleeve in a bottomed cylindrical shape, including an inlet, communication ports, an inner peripheral surface, and an inflow annular groove recessed from the inner peripheral surface in a region facing the inlet; a spool slidably disposed on the inner peripheral surface in the sleeve to open and close the communication ports; a C-shaped leaf spring formed by bending a leaf spring into an annular shape with two ends facing each other to form a notch and disposed in the inflow annular groove capable of being contracted in diameter to open and close the inlet; and a restricting part provided on the sleeve for restricting diameter contraction of the C-shaped leaf spring beyond a predetermined inner diameter and for restricting a position of the notch in a region away from the inlet.
    Type: Application
    Filed: January 16, 2023
    Publication date: September 7, 2023
    Applicant: MIKUNI CORPORATION
    Inventors: Kouji Sugano, Tetsuya Sasaki
  • Patent number: 10471858
    Abstract: A vehicle seat that includes: a support bracket that is provided at a floor of a vehicle; a rotation bracket that is coupled to the support bracket; a lock member that is provided at the floor; a lower rail being fixed to the rotation bracket and being locked by the lock member; an upper rail that is attached to the lower rail so as to be capable of sliding in a vehicle front-rear direction; a seat body that is fixed to the upper rail; a rotation force application member that applies rotation force to the rotation bracket such that the lower rail rotates in a direction in which the seat body springs up; and a speed reduction member that reduces a rotation speed of the rotation bracket in a case in which the seat body springs up.
    Type: Grant
    Filed: February 20, 2018
    Date of Patent: November 12, 2019
    Assignee: NHK Spring Co., Ltd.
    Inventors: Tetsuya Sasaki, Yukihiro Hakuta, Shigeo Fujii, Tomoyuki Sato, Daichi Takigawa
  • Patent number: 10391407
    Abstract: A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.
    Type: Grant
    Filed: March 11, 2015
    Date of Patent: August 27, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Kazuki Hirose, Tetsuya Sasaki, Tsutomu Araki, Hiroaki Adachi, Shinichiro Tamaki
  • Patent number: 10293264
    Abstract: A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.
    Type: Grant
    Filed: October 3, 2011
    Date of Patent: May 21, 2019
    Assignee: Nintendo Co. Ltd.
    Inventors: Kazuki Hirose, Shinichiro Tamaki, Tetsuya Sasaki, Tsutomu Araki, Hiroaki Adachi
  • Publication number: 20180256983
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: January 4, 2018
    Publication date: September 13, 2018
    Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
  • Publication number: 20180244179
    Abstract: A vehicle seat that includes: a support bracket that is provided at a floor of a vehicle; a rotation bracket that is coupled to the support bracket; a lock member that is provided at the floor; a lower rail being fixed to the rotation bracket and being locked by the lock member; an upper rail that is attached to the lower rail so as to be capable of sliding in a vehicle front-rear direction; a seat body that is fixed to the upper rail; a rotation force application member that applies rotation force to the rotation bracket such that the lower rail rotates in a direction in which the seat body springs up; and a speed reduction member that reduces a rotation speed of the rotation bracket in a case in which the seat body springs up.
    Type: Application
    Filed: February 20, 2018
    Publication date: August 30, 2018
    Inventors: Tetsuya SASAKI, Yukihiro HAKUTA, Shigeo FUJII, Tomoyuki SATO, Daichi TAKIGAWA
  • Patent number: 9928304
    Abstract: An example information-processing device that includes: a first registering unit that registers, in accordance with an operation performed by a user, a link data set indicating a specific data set, a specifying unit that specifies a status of use of a link data set registered by the first registering unit or a status of use of a specific data set indicated by a link data set registered by the first registering unit, and a second registering unit that registers at least one of a plurality of link data sets registered by the first registering unit based on a status of use specified by the specifying unit.
    Type: Grant
    Filed: March 4, 2013
    Date of Patent: March 27, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Munetaka Tsuda, Yasuto Kakimoto, Ryoma Aoki
  • Patent number: 9895614
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: April 22, 2015
    Date of Patent: February 20, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Patent number: 9884256
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: February 6, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Patent number: 9839850
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: February 3, 2015
    Date of Patent: December 12, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Patent number: 9731205
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: April 22, 2015
    Date of Patent: August 15, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Publication number: 20170115157
    Abstract: A measuring apparatus includes a memory configured to store a program, and a processor configured to execute the program and perform a process including acquiring a first measured value from a first sensor that measures a weight of a subject, judging whether the first measured value satisfies a condition in which a change in the first measured value within a predetermined time is a threshold value or less, acquiring a second measured value from a second sensor that is other than the first sensor and detects biometric information of the subject other than the weight, in a case in which the judging judges that the first measured value satisfies the condition, and recording the first measured value satisfying the condition and the second measured value in correspondence with each other.
    Type: Application
    Filed: September 12, 2016
    Publication date: April 27, 2017
    Applicant: FUJITSU LIMITED
    Inventors: Yosuke YOKOTA, Musashi TSUDA, KAZUO IKEMOTO, Hiroshi Hidaka, Akira Itasaki, Shinobu KOTANI, Daisuke Endo, Asako Okazaki, Kazushi OKADA, TETSUYA SASAKI, Hirofumi TSUJIMURA, Wataru HOSHII
  • Publication number: 20160016079
    Abstract: An input terminal device of one example includes a CPU, and the CPU transmits operation data to a game apparatus executing game processing in response to an operation by a user. Furthermore, when a TV remote control button provided to the input terminal device is operated, the CPU sets a TV control mode capable of operating a television, to thereby display a TV remote controller image on an LCD of the input terminal device. By using this image, the user inputs operation data of the television.
    Type: Application
    Filed: June 19, 2015
    Publication date: January 21, 2016
    Inventors: Tomoaki KUROUME, Tetsuya SASAKI
  • Patent number: 9168846
    Abstract: A vehicle seat is equipped with a base frame, a seatback and a seat cushion. A lower end side of a seatback frame is joined to the base frame via a recliner shaft. A cushion joining portion is provided at a front end side of the lower end side of the seatback frame relative to the recliner shaft. The cushion joining portion turns to a seat lower side and seat rearward side about the recliner shaft when the seatback is tilted forward. A rear end side of a seat cushion frame is joined to the cushion joining portion to be turnable about a joining shaft. A front portion side of the seat cushion frame is supported at the base frame to be movable to follow the turning of the cushion joining portion when the seatback is tilted forward.
    Type: Grant
    Filed: June 29, 2012
    Date of Patent: October 27, 2015
    Assignee: NHK SPRING CO., LTD.
    Inventors: Tetsuya Sasaki, Hideo Mori
  • Patent number: 9126114
    Abstract: An input terminal device of one example includes a CPU, and the CPU transmits operation data to a game apparatus executing game processing in response to an operation by a user. Furthermore, when a TV remote control button provided to the input terminal device is operated, the CPU sets a TV control mode capable of operating a television, to thereby display a TV remote controller image on an LCD of the input terminal device. By using this image, the user inputs operation data of the television.
    Type: Grant
    Filed: March 14, 2012
    Date of Patent: September 8, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Tomoaki Kuroume, Tetsuya Sasaki
  • Publication number: 20150246282
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: May 14, 2015
    Publication date: September 3, 2015
    Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
  • Publication number: 20150224404
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: April 22, 2015
    Publication date: August 13, 2015
    Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
  • Publication number: 20150224405
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: April 22, 2015
    Publication date: August 13, 2015
    Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
  • Publication number: 20150182859
    Abstract: A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.
    Type: Application
    Filed: March 11, 2015
    Publication date: July 2, 2015
    Inventors: Kazuki Hirose, Tetsuya Sasaki, Tsutomu Araki, Hiroaki Adachi, Shinichiro Tamaki