Patents by Inventor Victor Octav Suba Miura

Victor Octav Suba Miura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9717989
    Abstract: Embodiments of the present invention describe the addition of a haptic response to legacy games that were not originally programed to support haptics. The haptic capabilities may be added to the legacy game while it is being emulated by an emulator. The emulator is designed to generate a haptic stimulus that may be sent to the client device platform when a haptic trigger is present in the legacy game. The client device platform may then use the haptic stimulus to generate a haptic response. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: August 1, 2017
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victor Octav Suba Miura, Brian Michael Christopher Watson, Jacob P. Stine, Nicholas J. Cardell
  • Patent number: 9707476
    Abstract: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: July 18, 2017
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Brian Michael Christopher Watson, Victor Octav Suba Miura, Jacob P. Stine, Nicholas J. Cardell
  • Patent number: 9694276
    Abstract: A method and apparatus for pre-loading a translated cloud based application is described in the present disclosure. An application may be chosen for pre-loading by an emulator before a client device platform has requested the application. Once the application is selected, the emulator may begin to translate the application data into a format that is compatible with the client device platform. After translation, the data is stored in a memory so that it may be accessed upon the request of the client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: July 4, 2017
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Jacob P. Stine, Victor Octav Suba Miura, Brian Michael Christopher Watson, Nicholas J. Cardell
  • Patent number: 9656163
    Abstract: Embodiments of the present invention describe the addition of a haptic response to legacy games that were not originally programmed to support haptics. The haptic capabilities may be added to the legacy game while it is being emulated by an emulator. The emulator is designed to generate a haptic stimulus that may be sent to the client device platform when a haptic trigger is present in the legacy game. The client device platform may then use the haptic stimulus to generate a haptic response. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: May 23, 2017
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victor Octav Suba Miura, Brian Michael Christopher Watson
  • Patent number: 9658776
    Abstract: Aspects of the present disclosure describe systems and methods for compressing a set of RAM data that may have some portions duplicated in a set of ROM data. The ROM data may be divided into a plurality of data chunks and hashed to obtained unique key values. Then a second hash may be performed on the RAM to see if there are any RAM data chunks that match the ROM data chunks. RAM data chunks with matching key values are replaced with pointers to the location of the data in the ROM. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: February 9, 2016
    Date of Patent: May 23, 2017
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Victor Octav Suba Miura
  • Patent number: 9623327
    Abstract: Game inputs are delivered to an emulator computing device. Data generated by the emulator computing device during emulation of a legacy game is received. The emulated data comprising at least a set of data from a first state and a set of emulated data from a second state. A change in the emulated that corresponds to the occurrence of a trigger event is identified. The trigger event signals generation of an additional output that is not generated by execution of original code of a legacy game upon occurrence of the trigger event. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: April 18, 2017
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victor Octav Suba Miura, Brian Michael Christopher Watson, Jacob P. Stine, Nicholas J. Cardell
  • Publication number: 20170095741
    Abstract: Methods for sharing mini-games over a game cloud system include receiving a request from a first user to access a user account managed by the game cloud system. Access to the user account is provided, in response to the request. Providing access includes presenting a user interface with a plurality of mini-games available to the user account for user interaction, on a client device of the first user. The plurality of mini-games includes mini-games that have been shared and mini-games that have not been shared with other users. The method further includes detecting selection of a particular mini-game at the user interface. In response to detecting selection, an option to share the particular mini-game with other users, is provided. The option allows the first user to post the particular mini-game to a social stream of the other users.
    Type: Application
    Filed: December 19, 2016
    Publication date: April 6, 2017
    Inventors: David Perry, Warren Benedetto, Ryan Breed, Sean Allen, Victor Octav Suba Miura
  • Publication number: 20170001119
    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.
    Type: Application
    Filed: September 16, 2016
    Publication date: January 5, 2017
    Inventors: David Perry, Victor Octav Suba Miura, Warren Benedetto
  • Publication number: 20160364906
    Abstract: Aspects of the present disclosure describe a software based emulator of a graphics processing unit (GPU) that is configured to operate over a cloud-based network. A virtual image containing graphics primitives is divided into a plurality of tiles. A load balancer assigns tiles to rasterization threads in order to evenly distribute the processing load. The rasterization threads then rasterize their assigned tiles and deliver rendered pixels to a frame buffer. The frame buffer builds a frame from the rendered pixels and then delivers the frame over the network to a client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Application
    Filed: August 1, 2016
    Publication date: December 15, 2016
    Inventors: Takayukia Kazama, Victor Octav Suba Miura
  • Patent number: 9474973
    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.
    Type: Grant
    Filed: October 28, 2014
    Date of Patent: October 25, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Perry, Victor Octav Suba Miura, Warren Benedetto
  • Publication number: 20160279515
    Abstract: Methods for managing mini-games created and executed in a game cloud system are provided. One method includes providing a plurality of mini-games stored in the game cloud system. Each mini-game is created based on a video recording of a game play for a game title, and is shared in a social network. The method further includes identifying user interactions for each mini-game and ranking the mini-games based on the identified user interactions associated with each mini-game. Then, some or all of the mini-games are displayed on a game site and/or a social network site in an order that is based on the ranking.
    Type: Application
    Filed: June 6, 2016
    Publication date: September 29, 2016
    Inventors: David Perry, Victor Octav Suba Miura, Michael Taylor
  • Publication number: 20160243440
    Abstract: A method for generating a gameplay video of a video game is provided. The method initiates with recording a user's gameplay of the video game. The user's recorded gameplay is analyzed to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold. Boundaries are defined within a gameplay context of the video game based on the determined region of interest that define options for selection of a beginning and an end for the gameplay video. The gameplay video of the video game is generated based on the selection defined from the boundaries. The gameplay video of the video game is shared over the social network to one or more additional client devices for viewing by one or more additional users.
    Type: Application
    Filed: May 4, 2016
    Publication date: August 25, 2016
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong
  • Publication number: 20160228776
    Abstract: A method for sharing recorded gameplay of a video game to a social graph, including the following: recording, by a game console, video of a user's gameplay during a gameplay session that is defined by execution of the video game by the game console; receiving, by the game console, a command to initiate a sharing operation during the gameplay session, wherein receiving the command to initiate the sharing operation is in response to button input triggered from a controller device; in response to receiving the command, presenting, by the game console, a user interface configured to enable identification and sharing of at least a portion of the recorded video; processing, by the game console, input received via the user interface to determine a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user.
    Type: Application
    Filed: April 19, 2016
    Publication date: August 11, 2016
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong, Nathan Gary
  • Publication number: 20160170658
    Abstract: Aspects of the present disclosure describe systems and methods for compressing a set of RAM data that may have some portions duplicated in a set of ROM data. The ROM data may be divided into a plurality of data chunks and hashed to obtained unique key values. Then a second hash may be performed on the RAM to see if there are any RAM data chunks that match the ROM data chunks. RAM data chunks with matching key values are replaced with pointers to the location of the data in the ROM. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Application
    Filed: February 9, 2016
    Publication date: June 16, 2016
    Inventor: Victor Octav Suba Miura
  • Patent number: 9364743
    Abstract: A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. A plurality of user-defined portions of the user's recorded gameplay is determined. For each user-defined portion, boundaries within a gameplay context of the video game based on the user-defined portion, and a playable portion of the video game is generated based on the defined boundaries. Each of the playable portions of the video game is arranged in a series to define the limited version of the video game; wherein the method is executed by a processor.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: June 14, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong
  • Patent number: 9358461
    Abstract: Methods for managing mini-games created and executed in a game cloud system are provided. One method includes providing a plurality of mini-games stored in the game cloud system. Each mini-game is created based on a video recording of a game play for a game title, and is shared in a social network. The method further includes identifying user interactions for each mini-game and ranking the mini-games based on the identified user interactions associated with each mini-game. Then, some or all of the mini-games are displayed on a game site and/or a social network site in an order that is based on the ranking.
    Type: Grant
    Filed: February 27, 2013
    Date of Patent: June 7, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Perry, Victor Octav Suba Miura, Michael Taylor
  • Patent number: 9352226
    Abstract: A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. The user's recorded gameplay is analyzed to determine a region of interest. Boundaries are defined within a gameplay context of the video game based on the determined region of interest. The limited version of the video game is generated based on the defined boundaries.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: May 31, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong
  • Patent number: 9345966
    Abstract: A method for sharing recorded gameplay to a social graph is provided. Video of a user's gameplay is recorded during an active state of a gameplay session. A command is received to initiate a sharing operation during the active state of the gameplay session. In response to receiving the command, a paused state of the gameplay session is entered and a sharing interface is presented. Input received via the sharing interface is processed to determine a user-defined selection of the recorded video. The user-defined selection of the recorded video is shared to a social graph of the user, and the active state of the gameplay session is resumed.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: May 24, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong, Nathan Gary
  • Publication number: 20160107087
    Abstract: A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.
    Type: Application
    Filed: December 30, 2015
    Publication date: April 21, 2016
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong
  • Patent number: 9258012
    Abstract: Aspects of the present disclosure describe systems and methods for compressing a set of RAM data that may have some portions duplicated in a set of ROM data. The ROM data may be divided into a plurality of data chunks and hashed to obtained unique key values. Then a second hash may be performed on the RAM to see if there are any RAM data chunks that match the ROM data chunks. RAM data chunks with matching key values are replaced with pointers to the location of the data in the ROM. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: February 18, 2014
    Date of Patent: February 9, 2016
    Assignee: Sony Computer Entertainment Inc.
    Inventor: Victor Octav Suba Miura