Patents by Inventor William Parsons
William Parsons has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240143048Abstract: A multi-component storage system is provided. The storage system includes a primary storage component and a secondary storage component. The primary storage component includes a body surrounding a storage area, the body having a plurality of support ribs extending therefrom, the plurality of support ribs including at least one pair of support ribs on opposing sides of the body. The primary storage component includes at least one open side. The secondary storage component is configured to be inserted within the storage area of the primary storage component through the at least one open side and aligned with the at least one pair of support ribs.Type: ApplicationFiled: October 26, 2023Publication date: May 2, 2024Inventors: Jeffrey Groves, Connor Irwin, William Michael Felton, Charles M. Wacker, II, Sage Van Wyk, JohnDerek Parsons
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Publication number: 20240133403Abstract: A rail attachment for supporting a support rail includes two rail brackets engaging with and securing the support rail therebetween, a connector securing the two rail brackets to one another and including an attachment unit suspending the rail brackets and support rail, each the rail bracket including a support section engaging and secured to the support rail and each bracket further including a first connection section extending over the support rail, an intermediate region and a distal region whereby the distal region is spaced from the support section by the intermediate section and wherein the distal region is of a greater length than the intermediate region as considered in a direction perpendicular to the direction in which the intermediate region spaces the distal region from the support section, and the connector including a second connection section securing the distal regions of the rail engagement brackets relative to one another.Type: ApplicationFiled: February 9, 2022Publication date: April 25, 2024Inventors: Stuart OWEN, William PARSONS
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Patent number: 11966737Abstract: Systems and methods for an efficient and robust multiprocessor-coprocessor interface that may be used between a streaming multiprocessor and an acceleration coprocessor in a GPU are provided. According to an example implementation, in order to perform an acceleration of a particular operation using the coprocessor, the multiprocessor: issues a series of write instructions to write input data for the operation into coprocessor-accessible storage locations, issues an operation instruction to cause the coprocessor to execute the particular operation; and then issues a series of read instructions to read result data of the operation from coprocessor-accessible storage locations to multiprocessor-accessible storage locations.Type: GrantFiled: September 2, 2021Date of Patent: April 23, 2024Assignee: NVIDIA CORPORATIONInventors: Ronald Charles Babich, Jr., John Burgess, Jack Choquette, Tero Karras, Samuli Laine, Ignacio Llamas, Gregory Muthler, William Parsons Newhall, Jr.
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Publication number: 20240104826Abstract: Techniques are disclosed for improving the throughput of ray intersection or visibility queries performed by a ray tracing hardware accelerator. Throughput is improved, for example, by releasing allocated resources before ray visibility query results are reported by the hardware accelerator. The allocated resources are released when the ray visibility query results can be stored in a compressed format outside of the allocated resources. When reporting the ray visibility query results, the results are reconstructed based on the results stored in the compressed format. The compressed format storage can be used for ray visibility queries that return no intersections or terminate on any hit ray visibility query. One or more individual components of allocated resources can also be independently deallocated based on the type of data to be returned and/or results of the ray visibility query.Type: ApplicationFiled: November 14, 2023Publication date: March 28, 2024Inventors: Gregory MUTHLER, John BURGESS, Ronald Charles BABICH, JR., William Parsons Newhall, JR.
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Patent number: 11928772Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.Type: GrantFiled: August 17, 2022Date of Patent: March 12, 2024Assignee: NVIDIA CorporationInventors: Greg Muthler, Ronald Charles Babich, Jr., William Parsons Newhall, Jr., Peter Nelson, James Robertson, John Burgess
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Patent number: 11923068Abstract: Various systems and methods are provided for surgical and interventional planning, support, post-operative follow-up, and functional recovery tracking. In general, a patient can be tracked throughout medical treatment including through initial onset of symptoms, diagnosis, non-surgical treatment, surgical treatment, and recovery from the surgical treatment. In one embodiment, a patient and one or more medical professionals involved with treating the patient can electronically access a comprehensive treatment planning, support, and review system. The system can provide recommendations regarding diagnosis, non-surgical treatment, surgical treatment, and recovery from the surgical treatment based on data gathered from the patient and the medical professional(s).Type: GrantFiled: December 10, 2018Date of Patent: March 5, 2024Assignee: DePuy Synthes Products, Inc.Inventors: Namal Nawana, Michael Gorhan, William J. Frasier, William C. Horton, Mark T. Hall, Matthew Parsons, Jennifer DiPietro, Christopher Nordstrom
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Patent number: 11854141Abstract: Techniques are disclosed for improving the throughput of ray intersection or visibility queries performed by a ray tracing hardware accelerator. Throughput is improved, for example, by releasing allocated resources before ray visibility query results are reported by the hardware accelerator. The allocated resources are released when the ray visibility query results can be stored in a compressed format outside of the allocated resources. When reporting the ray visibility query results, the results are reconstructed based on the results stored in the compressed format. The compressed format storage can be used for ray visibility queries that return no intersections or terminate on any hit ray visibility query. One or more individual components of allocated resources can also be independently deallocated based on the type of data to be returned and/or results of the ray visibility query.Type: GrantFiled: October 18, 2022Date of Patent: December 26, 2023Assignee: NVIDIA CorporationInventors: Gregory Muthler, John Burgess, Ronald Charles Babich, Jr., William Parsons Newhall, Jr.
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Publication number: 20230410410Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.Type: ApplicationFiled: August 30, 2023Publication date: December 21, 2023Inventors: Samuli LAINE, Tero KARRAS, Greg MUTHLER, William Parsons Newhall, JR., Ronald Charles BABACH, JR., Ignacio LLAMAS, John BURGESS
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Publication number: 20230360319Abstract: Devices, systems, and techniques to incorporate lighting effects into computer-generated graphics. In at least one embodiment, a virtual scene comprising a plurality of lights is rendered by randomly sampling a set of lights from among the plurality of lights prior to rendering a frame of graphics. A subset of the set of lights is selected and used to render pixels within one or more portions of the frame.Type: ApplicationFiled: May 3, 2023Publication date: November 9, 2023Inventors: Christopher Ryan Wyman, Robert Anthony Alfieri, William Parsons Newhall, Jr., Peter Schuyler Shirley
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Patent number: 11790595Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.Type: GrantFiled: September 30, 2021Date of Patent: October 17, 2023Assignee: NVIDIA CorporationInventors: Samuli Laine, Tero Karras, Greg Muthler, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., Ignacio Llamas, John Burgess
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Publication number: 20230298258Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: ApplicationFiled: May 18, 2023Publication date: September 21, 2023Inventors: Samuli LAINE, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Publication number: 20230237729Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.Type: ApplicationFiled: March 31, 2023Publication date: July 27, 2023Inventors: Greg MUTHLER, Tero KARRAS, Samuli LAINE, William Parsons NEWHALL, JR., Ronald Charles BABICH, JR., John BURGESS, Ignacio LLAMAS
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Patent number: 11704863Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: GrantFiled: April 8, 2022Date of Patent: July 18, 2023Assignee: NVIDIA CorporationInventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Patent number: 11675704Abstract: In a ray tracer, a cache for streaming workloads groups ray requests for coherent successive bounding volume hierarchy traversal operations by sending common data down an attached data path to all ray requests in the group at the same time or about the same time. Grouping the requests provides good performance with a smaller number of cache lines.Type: GrantFiled: September 23, 2021Date of Patent: June 13, 2023Assignee: NVIDIA CorporationInventors: Greg Muthler, Timo Aila, Tero Karras, Samuli Laine, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., John Burgess, Ignacio Llamas
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Patent number: 11663773Abstract: Devices, systems, and techniques to incorporate lighting effects into computer-generated graphics. In at least one embodiment, a virtual scene comprising a plurality of lights is rendered by randomly sampling a set of lights from among the plurality of lights prior to rendering a frame of graphics. A subset of the set of lights is selected and used to render pixels within one or more portions of the frame.Type: GrantFiled: February 24, 2021Date of Patent: May 30, 2023Assignee: NVIDIA CORPORATIONInventors: Christopher Ryan Wyman, Robert Anthony Alfieri, William Parsons Newhall, Jr., Peter Schuyler Shirley
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Method for continued bounding volume hierarchy traversal on intersection without shader intervention
Patent number: 11645810Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.Type: GrantFiled: November 5, 2021Date of Patent: May 9, 2023Assignee: NVIDIA CorporationInventors: Greg Muthler, Tero Karras, Samuli Laine, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., John Burgess, Ignacio Llamas -
Publication number: 20230041724Abstract: Techniques are disclosed for improving the throughput of ray intersection or visibility queries performed by a ray tracing hardware accelerator. Throughput is improved, for example, by releasing allocated resources before ray visibility query results are reported by the hardware accelerator. The allocated resources are released when the ray visibility query results can be stored in a compressed format outside of the allocated resources. When reporting the ray visibility query results, the results are reconstructed based on the results stored in the compressed format. The compressed format storage can be used for ray visibility queries that return no intersections or terminate on any hit ray visibility query. One or more individual components of allocated resources can also be independently deallocated based on the type of data to be returned and/or results of the ray visibility query.Type: ApplicationFiled: October 18, 2022Publication date: February 9, 2023Inventors: Gregory MUTHLER, John BURGESS, Ronald Charles BABICH, JR., William Parsons Newhall, JR.
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Patent number: 11524216Abstract: A goal frame for a goal apparatus, the goal frame including a crossbar member, a first and a second goalpost member, a support member, and a rotatable attachment member. Respective ends of the crossbar member are attached to, or are operable to attach to, a respective end of the first and second goal post members to form a goal face. The attachment of the respective end of the crossbar member to the end of the first goal post member forms a crossbar-goalpost corner portion of the goal face. The rotatable attachment member is attached to, or is operable to attach to, the goal face adjacent to the crossbar-goalpost corner portion. The rotatable attachment member is attached to, or is operable to attach to, an end of the support member.Type: GrantFiled: May 3, 2019Date of Patent: December 13, 2022Assignee: QUICK PLAY SPORT LTDInventor: William Parsons
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Publication number: 20220392148Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.Type: ApplicationFiled: August 17, 2022Publication date: December 8, 2022Inventors: Greg Muthler, Ronald Charles Babich, JR., William Parsons Newhall, JR., Peter Nelson, James Robertson, John Burgess
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Patent number: 11508112Abstract: Techniques are disclosed for improving the throughput of ray intersection or visibility queries performed by a ray tracing hardware accelerator. Throughput is improved, for example, by releasing allocated resources before ray visibility query results are reported by the hardware accelerator. The allocated resources are released when the ray visibility query results can be stored in a compressed format outside of the allocated resources. When reporting the ray visibility query results, the results are reconstructed based on the results stored in the compressed format. The compressed format storage can be used for ray visibility queries that return no intersections or terminate on any hit ray visibility query. One or more individual components of allocated resources can also be independently deallocated based on the type of data to be returned and/or results of the ray visibility query.Type: GrantFiled: June 18, 2020Date of Patent: November 22, 2022Assignee: NVIDIA CorporationInventors: Gregory Muthler, John Burgess, Ronald Charles Babich, Jr., William Parsons Newhall, Jr.