Gaming machine
According to the manual adjustment mechanism 311, when the player grips the grip rail 302 provided on the lower LCD display 301 and pushes the grip rail 302 away from, or pulls the grip rail 302 towards, the player, the crests of the wave-shaped parts 322 formed on the bottom face of the frame 321 can simultaneously ride over the pair of primary rollers 331 and pair of secondary rollers 332, the lower LCD display 301 can be held while variously raised or lowered in a stepped manner, and the installation angle of the lower LCD display 301 in relation to the cabinet can be changed, each time a crest rides over the pair of primary rollers 331 and pair of secondary rollers 332.
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This application is based upon and claims the benefit of priority from the Japanese Patent Applications Nos. 2005-011250, 2005-011251 and 2005-011252, filed on Jan. 19, 2005 in the Japanese Patent Office; the entire contents of which are incorporated herein by reference.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a games machine having a structure for ready viewing of displayed content.
2. Description of the Related Art
Previous games machines having a structure for ready viewing of displayed content are, for example, the games display device disclosed in Japanese Unexamined Patent Publication No. 2002-346032 (hereafter referred to as ‘patent document 1’). The games display device disclosed in patent document 1 is provided with a transparent front cover, a display unit visible from the front through a front cover mounted rotatably in the frame of the games machine, and a part for manipulating the angle of rotation of the display unit provided in the front face of the games machine.
However, in the games display device disclosed in patent document 1, since the display unit is rotated via a drive source such as a motor and the like, even if the displayed content is readily seen, the condition was often subtly different from that desired by the player.
Therefore, an object of the present invention is to provide a games machine wherein the condition in which the displayed content is readily seen, and the condition desired by the player, can be made the same.
Furthermore, since the part for manipulating the angle of rotation of the display unit can be operated at any time, the unit was often subject to pranks by players and passersby and the like simply by rotating the display unit.
Therefore, a further object of the present invention is to provide a games machine wherein pranks by players and passersby and the like to readily view displayed content are prevented.
SUMMARY OF THE INVENTIONThe primary features provided in the present invention are a cabinet (for example, the cabinet 2), a display device (for example, the lower LCD display 301) installed in the cabinet (for example, the cabinet 2), a grip rail (for example, the grip rail 302) provided on the display unit (for example, the lower LCD display 301), and a manual adjustment mechanism (for example, the manual adjustment mechanism 311) for adjusting the angle of installation of the display unit (for example, the lower LCD display 301) in relation to the cabinet (for example, the cabinet 2) by moving manually the display unit (for example, the lower LCD display 301) via the grip rail (for example, the grip rail 302).
The secondary features provided in the present invention are a cabinet (for example, the cabinet 2), a display device (for example, the lower LCD display 301) installed in the cabinet (for example, the cabinet 2), an adjustment mechanism (for example, the adjustment mechanism 511) for adjusting the angle of installation of the display unit (for example, the lower LCD display 301) in relation to the cabinet (for example, the cabinet 2) using the drive source (for example, the drive source 525), manipulation means (for example, the control stick 503) for manipulating the adjustment mechanism (for example, the adjustment mechanism 511), and permitting means (for example, CPU 50, S76) for permitting manipulation of the adjustment mechanism (for example, the adjustment mechanism 511) with the manipulation means (for example, the control stick 503) from the time the predetermined conditions are established until completion of play.
The tertiary features provided in the present invention are a cabinet (for example, the cabinet 2), a display device (for example, the lower LCD display 301) installed in the cabinet (for example, the cabinet 2), an automatic adjustment mechanism (for example, the automatic adjustment mechanism 711) for automatically adjusting the angle of installation of the display unit (for example, the lower LCD display 301) in relation to the cabinet (for example, the cabinet 2), head position detection means (for example, the primary head position sensor group 703 and the like) detecting the position of the head of the player playing at the games machine (for example, the slot machine 601), storage media (for example, the ROM 51) storing a table to determine the angle of installation of the display device (for example, the lower LCD display 301) in relation to the cabinet (for example, the cabinet 2) according to the position of the head of the player playing at the games machine (for example, the slot machine 601), and permitting means (for example, CPU 50, S86) permitting automatic adjustment of the angle of installation of the display device (for example, the lower LCD display 301). in relation to the cabinet (for example, the cabinet 2) with the automatic adjustment mechanism (for example, the automatic adjustment mechanism 711) when the predetermined conditions are established, based on the detection results from head position detection means (for example, the primary head position sensor group 703 and the like) and the table in the storage media (for example, the ROM 51).
BRIEF DESCRIPTION OF THE DRAWINGS
The first through third embodiments of the present invention as applied to a slot machine are described later in detail in reference to the drawings.
First Embodiment Firstly, the configuration in outline of the slot machine according to the first embodiment is described based on
In
Therefore, in the slot machine 1 of the first embodiment, slot games (base games and bonus games) are played with video reels realized by display via the variable display units 21 through 25 of the lower LCD display 301. In this slot game (base game or bonus game), three symbols are stopped and displayed on each of the variable display units 21 through 25. That is to say, as shown in
Furthermore, this slot game (base game and bonus game) has twenty-five pay-lines formed in five stop and display regions 211 through 213, 221 through 223, 231 through 233, 241 through 243, and 251 through 253. When activated, payout is occurs if a specific symbol is queued in a specific mode when the symbols are stopped and displayed in each pay-line. A description of the twenty-five pay-lines is omitted.
Furthermore, the term ‘game’ refers to a sequence of operations including betting operation conducted based on currently held credit for base games, symbols variably displayed and stopped and displayed, and each processing (bonus game and payout processing) conducted in accordance with the combination of stopped and displayed symbols, and is distinct from bonus games.
Here, those of the twenty-five pay-lines activated are referred to as ‘activated pay-lines’.
As shown in
The COLLECT button 31 is pressed when the base game is completed. When the COLLECT button 31 is pressed, the equivalent value of the number of credits acquired in the game is refunded from the coin payout slot 15 to the coin receiver 16. A COLLECT switch 45 is fitted to the COLLECT button 31, and when the COLLECT button 31 is pressed, a switch signal is output from the COLLECT switch 45 to the CPU 50 (see
The GAME RULES button 32 is pressed if the game rules are unclear. When the GAME RULES button 32 is pressed, various help information is displayed on the upper LCD display 3 and the lower LCD display 301. A GAME RULES switch 46 is fitted to the GAME RULES button 32, and when the GAME RULES button 32 is pressed, a switch signal is output from the GAME RULES switch 46 to the CPU 50 (see
A coin sensor 49 is provided in a coin insertion slot 9, and when a coin is inserted in the coin insertion slot 9, a coin detect signal is output from the coin sensor 49 to the CPU 50 (see
Each time the BET1 PER LINE button 33 is pressed, each active pay-line is activated once. A 1-BET switch 57 is fitted to the BET1 PER LINE button 33, and when the BET1 PER LINE button 33 is pressed, a switch signal is output from the 1-BET switch 57 to the CPU 50 (see
Each time the BET3 PER LINE button 35 is pressed, each active pay-line is activated three times. A 3-BET switch 59 is fitted to the BET3 PER LINE button 35, and when the BET3 PER LINE button 35 is pressed, a switch signal is output from the 3-BET switch 59 to the CPU 50 (see
Each time the BET8 PER LINE button 37 is pressed, each active pay-line is activated eight times. A 8-BET switch 61 is fitted to the BET8 PER LINE button 37, and when the BET8 PER LINE button 37 is pressed, a switch signal is output from the 8-BET switch 61 to the CPU 50 (see
The WIN START FEATURE button 38 is for commencing a bonus game, and adding a payout acquired in a bonus game to the credit. A WIN START switch 47 is fitted to the WIN START FEATURE button 38, and when the WIN START FEATURE button 38 is pressed, a switch signal is output from the WIN START switch 47 to the CPU 50 (see
When the RED PLAY1 LINE button 39 is pressed, a game is commenced with the number of active pay-lines as ‘1’. A 1-LINE switch 62 is fitted to the RED PLAY1 LINE button 39, and when the RED PLAY1 LINE button 39 is pressed, a switch signal is output from the 1-LINE switch 62 to the CPU 50 (see
When the PLAY5 LINES button 41 is pressed, a game is commenced with the number of active pay-lines as ‘5’. A 5-LINES switch 64 is fitted to the PLAY5 LINES button 41, and when the PLAY5 LINES button 41 is pressed, a switch signal is output from the 5-LINES switch 64 to the CPU 50 (see
When the BLACK PLAY25 LINES button 43 is pressed, a game is commenced with the number of active pay-lines as ‘25’. A25-LINES switch 66 is fitted to the BLACK PLAY25 LINES button 43, and when the BLACK PLAY25 LINES button 43 is pressed, a switch signal is output from the 25-LINES switch 66 to the CPU 50 (see
The number of active pay-lines can therefore be set as ‘1’, ‘2’, ‘5’, ‘20’, or ‘25’ by pressing the RED PLAY1 LINE button 39, PLAY2 LINES button 40, PLAY5 LINES button 41, PLAY20 LINES button 42, or BLACK PLAY25 LINES button 43.
Furthermore, when the RED PLAY1 LINE button 39, PLAY2 LINES button 40, PLAY5 LINES button 41, PLAY20 LINES button 42, or BLACK PLAY25 LINES button 43 is pressed, a game is commenced with the current number of bets and the number of relevant active pay-lines, and variable display of the symbols is commenced on the variable display units 21 through 25 on the lower LCD display 301.
The RED PLAY1 LINE button 39 and the BLACK PLAY25 LINES button 43 are also used to select red or black in double-down games conducted using credit acquired in bonus games.
The GAMBLE RESERVE button 44 is for pressing when leaving the seat, or when moving to a double-down game after completing a bonus game. A GAMBLE RESERVE switch 48 is fitted to the GAMBLE RESERVE button 44, and when the GAMBLE RESERVE button 44 is pressed, a switch signal is output from the GAMBLE RESERVE switch 48 to the CPU 50 (see
Furthermore, as shown in
Examples of symbols variably displayed while scrolling on the variable display units 21 through 25 of the lower LCD display 301 when playing base games are described based on
Here, the columns of symbols shown in the reel strips 101 through 105 have arrays of mutually different symbols. These columns of symbols are comprised of the twelve symbols ‘WILD’, ‘SHARK’, ‘FISH’, ‘PUNK’, ‘OCTOPUS’, ‘CRAB’, ‘WORM’, ‘A’, ‘K’, ‘Q’, ‘J’, and ‘SARDINE’ in combinations.
The words ‘SHARK’, ‘FISH’, ‘PUNK’, ‘OCTOPUS’, ‘CRAB’, ‘WORM’, and ‘SARDINE’ correspond to symbols of a shark, a fish, a person holding a guitar, an octopus, a crab, a worm, and a sardine, which are displayed on the lower LCD display 301. ‘WILD’, ‘A’, ‘K’, ‘Q’, and ‘J’ are letter symbols.
As described later, ‘SARDINE’ is a scatter symbol for moving to bonus games. Movement to a bonus game is possible when three or more of the ‘SARDINE’ symbols are stopped and displayed on the variable display units 21 through 25, irrespective of activated pay-lines.
‘WILD’ is a wild card symbol and can substitute for any of ‘SHARK’, ‘FISH’, ‘PUNK’, ‘OCTOPUS’, ‘CRAB’, ‘WORM’, ‘A’, ‘K’, ‘Q’, or ‘J’. ‘WILD’ cannot substitute for the scatter symbol ‘SARDINE’.
When the columns of symbols shown in the reel strips 101 through 105 are stopped and displayed following scroll display on the variable display units. 21 through 25, each of three symbols is stopped and displayed on the variable display units as described above.
Furthermore, each winning combination comprised of the aforementioned combination of symbols is preset, and when the combination of symbols corresponding to the winning combination is stopped on an active pay-line, operation is the same as for the conventional slot machine as far as payout for the winning combination being added to the credit, and a description is therefore omitted here.
Next, the configuration of the control system of the slot machine 1 is described based on
In
Furthermore, a clock pulse generator circuit 53 generating a reference clock pulse, a frequency divider circuit 54, a random number generator 55 generating random numbers, and a random number sampling circuit 56, are connected to the CPU 50. Random numbers sampled with the random number sampling circuit 56 are used in various lottery of winning combinations and the like. Furthermore, the COLLECT switch 45 fitted to the COLLECT button 31, the GAME RULES switch 46 fitted to the GAME RULES button 32, the 1-BET switch 57 fitted to the BET1 PER LINE button 33, the 2-BET switch 58 fitted to the BET2 PER LINE button 34, 3-BET switch 59 fitted to the BET3 PER LINE button 35, the 5-BET switch 60 fitted to the BET5 PER LINE button 36, the 8-BET switch 61 fitted to the BET8 PER LINE button 37, the WIN START switch 47 fitted to the WIN START FEATURE button 38, the 1-LINE switch 62 fitted to the RED PLAY1 LINE button 39, the 2-LINES switch 63 fitted to the PLAY2 LINES button 40, the 5-LINES switch 64 fitted to the PLAY5 LINES button 41, the 20-LINES switch 65 fitted to the PLAY20 LINES button 42, the 25-LINES switch 66 fitted to the BLACK PLAY25 LINES button 43, and the GAMBLE RESERVE switch 48 fitted to the GAMBLE RESERVE button 44, are connected to the CPU 50. The CPU 50 conducts control to execute operations corresponding to buttons based on switch signal output from each switch when each button is pressed.
Furthermore, the coin sensor 49 provided in the coin insertion slot 9, and the bill sensor 67 provided in the bill insertion slot 10, are connected to the CPU 50. The coin sensor 49 detects coins inserted from the coin insertion slot 9, and the CPU 50 computes the number of coins inserted based on the coin detect signal output from the coin sensor 49. The bill sensor 67 detects the type and value of bills inserted from the bill insertion slot 10, and the CPU 50 computes the value of the bills, and the equivalent credit, based on the bill detect signal output from the bill sensor 67.
A hopper 71 is connected to the CPU 50 via a hopper drive circuit 70. When the drive signal is output to the hopper drive circuit 70 from the CPU 50, the hopper 71 pays out the predetermined number of coins to the coin payout slot 15.
Furthermore, the coin detector 73 is connected to the CPU 50 via a payout complete signal circuit 72. The coin detector 73 is provided in the coin payout slot 15, and when the predetermined number of coins is detected to have been paid out from the coin payout slot 15, the coin payout detect signal is output from the coin detector 73 to the payout complete signal circuit 72, and on this basis the payout complete signal circuit 72 outputs the payout complete signal to the CPU 50. Furthermore, the upper LCD display 3 and the lower LCD display 301 are connected to the CPU 50 via an LCD drive circuit 74, and the upper LCD display 3 and the lower LCD display 301 are controlled by the CPU 50.
As shown in
Furthermore, the audio output circuit 79 is connected to the CPU 50, and the speaker 80 is connected to the audio output circuit 79. The speaker 80 generates various sound effects when creating various effects based on the output signal from the audio output circuit 79.
Furthermore, the primary limit switch 341 and the secondary limit switch 342 are connected to the CPU 50. Furthermore, the locking actuator 351 and the default actuator 361 are connected to the CPU 50 via the actuator output circuit 381, and the locking actuator 351 and the default actuator 361 can be operated based on the signal output from the actuator output circuit 381 (described later).
The primary lottery table used when determining the symbols stopped and displayed on the activated pay-lines comprised of the secondary stop and display regions 212, 222, 232, 242, and 252 of the variable display units 21 through 25 when playing a base game using the five variable display units 21 through 25 in the slot machine 1, is described below.
The symbols stopped and displayed on the activated pay-lines comprised of the secondary stop and display regions 212, 222, 232, 242, and 252 of the variable display units 21 through 25 are determined for each of the variable display units 21 through 25. Thus, the symbols are scroll displayed on the variable display units 21 through 25, and while code numbers ‘0’ through ‘29’ are allocated sequentially one at a time from the top for each column of symbols displayed on the reel strips 101 through 105 in
Next, the winning combination and payout for same when playing a base game using the five variable display units 21 through 25 in the slot machine 1 are described below based on
The winning combination and payout for same when a base game is played is described below in practical detail. As shown in
Furthermore, when this symbol is stopped and displayed consecutively in the activated pay-lines in variable display units 21 through 25 (‘5K’ means that ‘WILD’ symbol appears five times consecutively from the left edge), a payout of ‘6000’ is obtained.
Furthermore, when the ‘SHARK’ symbol is stopped and displayed consecutively in the activated pay-lines in variable display units 21 and 22 (‘2K’ means that ‘WILD’ symbol appears twice consecutively from the left edge), a payout of ‘3’ is obtained. Furthermore, when this symbol is stopped and displayed consecutively in the activated pay-lines in variable display units 21 through 23 (‘3K’ means that ‘WILD’ symbol appears three times consecutively from the left edge), a payout of ‘25’ is obtained.
Furthermore, when this symbol is stopped and displayed consecutively in the activated pay-lines in variable display units 21 through 24 (‘4K’ means that ‘WILD’ symbol appears four times consecutively from the left edge), a payout of ‘150’ is obtained. Furthermore, when this symbol is stopped and displayed consecutively in the activated pay-lines in variable display units 21 through 25 (‘5K’ means that ‘WILD’ symbol appears five times consecutively from the left edge), a payout of ‘1000’ is obtained.
As described above, the ‘WILD’ symbol can also substitute for the ‘SHARK’ symbol.
Similarly, payouts for the ‘FISH’ symbol, the ‘PUNK’ symbol (person holding a guitar), the ‘OCTOPUS’ symbol, the ‘CRAB’ symbol, the ‘WORM’ symbol, the ‘A’ symbol (a letter), the ‘K’ symbol (a letter), the ‘Q’ symbol (a letter), and the ‘J’ symbol (a letter) are set as shown in
When these symbols are arrayed in a plurality of activated pay-lines, and a plurality of payouts may be obtained, the total value of all payouts is added to the credit.
On the other hand, with the ‘SARDINE’ symbol, a payout of ‘2’ is obtained when ‘SARDINE’ symbol appears twice (stopped and displayed) consecutively from the left edge, a payout of ‘5’ is obtained when ‘SARDINE’ symbol appears three times (stopped and displayed) consecutively from the left edge, a payout of ‘10’ is obtained when ‘SARDINE’ symbol appears four times (stopped and displayed) consecutively from the left edge, and a payout of ‘125’ is obtained when ‘SARDINE’ symbol appears five times (stopped and displayed) consecutively from the left edge, irrespective of the activated pay-lines on the variable display units 21 through 25.
The payout value shown in
Furthermore, with the ‘SARDINE’ symbol, the aforementioned payout is obtained, and the player can move to a bonus game when the ‘SARDINE’ symbol appears three or more times (stopped and displayed), irrespective of the activated pay-lines on the variable display units 21 through 25.
A bonus game is a game played after a base game, and is frequently advantageous to the player. Here, when the player moves to a bonus game, between 15 and 25 consecutive games are played automatically, without betting the credit, according to the results of the lottery at the time of moving to the bonus game.
In the slot machine 1 of the first embodiment, the columns of symbols variably displayed on the variable display unit 21 of the lower LCD display 301 while scrolling when playing a bonus game are the columns of symbols shown on the reel strips 101 through 105 in
The number of bets and number of activated pay-lines when moving to a bonus game are each used during the bonus game. Furthermore, the winning combination and payout for same in a bonus game are the same as for base games, however the ‘SHARK’ symbol is handled as the ‘WILD’ symbol (a letter), and when the ‘SARDINE’ symbol appears three or more times (stopped and displayed), the player can move to a bonus game again. The player can therefore often acquire considerable credit.
However, as shown in
The manual adjustment mechanism installed in the slot machine 1 of the first embodiment for realizing this adjustment is described based on
As shown in
Furthermore, as shown in
A guide groove 303 is provided on both side faces of the lower LCD display 301, and the pair of projections 333 provided on the cabinet 2 side are inserted in the guide grooves 303. Thus, movement of the lower LCD display 301 is restricted.
On the other hand, wave-shaped parts 322 are formed on the bottom face of the frame 321, and the frame 321 is mounted on the pair of primary rollers 331 and the pair of secondary rollers 332 provided on the cabinet 2 side via the wave-shaped parts 322. Furthermore, the locking plate 323 is fixed in the center of the frame 321, and the other end of the energizing spring 372 provided in the cabinet 2 is fixed to this locking plate 323.
Since the frame 321 mounted on the pair of primary rollers 331 and the pair of secondary rollers 332 is pressed against the pair of primary rollers 331 and the pair of secondary rollers 332 by the energizing spring 372, the tops of the pair of primary rollers 331 and the pair of secondary rollers 332 are retained in the troughs of the wave-shaped parts 322 formed in the bottom face of the frame 321, and thus the position of the lower LCD display 301 rotatably supported on the axis by the tip of the frame 321 is maintained.
Here, since the pair of primary rollers 331 and the pair of secondary rollers 332 are provided on and fixed to the cabinet 2 side, for convenience in the description, the angle of intersection of the straight line L1 passing through the axis of rotation of the pair of primary rollers 331 and the axis of rotation of the pair of secondary rollers 332, and the straight line L2 through the center of the lower LCD display 301, is defined as the angle of installation of the lower LCD display 301 in relation to the cabinet 2. Furthermore, the installation angle α0 shown in
In the manual adjustment mechanism 311, when the player grips the grip rail 302 provided on the lower LCD display 301 and pushes the grip rail 302 away from, or pulls the grip rail 302 towards, the player, since the crests of the wave-shaped parts 322 formed on the bottom face of the frame 321 can simultaneously ride over the pair of primary rollers 331 and pair of secondary rollers 332, the installation angle of the lower LCD display 301 in relation to the cabinet 2 can be changed each time a crest rides over the pair of primary rollers 331 and pair of secondary rollers 332.
When the player grips the grip rail 302 provided on the lower LCD display 301 and continues pushing it away from the player, the manual adjustment mechanism 311 moves to the condition shown in
Therefore, when the installation angle α1 shown in
On the other hand, when the player continues pulling the grip rail 302 provided on the lower LCD display 301 towards the player, the manual adjustment mechanism 311 moves to the condition shown in
Therefore, when the installation angle α2 shown in
As described above, since the fact that the installation angle of the lower LCD display 301 in relation to the cabinet 2 is the primary limit angle α1 shown in
Furthermore, as shown in
The main processing program run on the slot machine 1 is described based on
In S12, the lottery processing shown in
Here, when winning a bonus game, the number of bonus game repetitions is determined, for example, selected by sampling from any of between 10 and 25 games.
Next, in S13, the base game processing shown in
The start receive processing program run on the slot machine 1 is described based on
In S24, an evaluation is made to determine whether or not the coin sensor 49 has detected a coin. This evaluation is conducted by evaluating whether or not the coin detect signal has been received from the coin sensor 49. When the coin sensor 49 has detected a coin (YES in S24), no action is taken and processing proceeds to S26. When the coin sensor 49 has not detected a coin (NO in S24), processing proceeds to S25.
In S25, an evaluation is made to determine whether or not the BET1 PER LINE button 33, the BET2 PER LINE button 34, the BET3 PER LINE button 35, the BET5 PER LINE button 36, or the BET8 PER LINE button 37 has been operated. Here, when the BET1 PER LINE button 33 and the like have not been operated (NO in S25), processing returns to S21, and the aforementioned processing is repeated. On the other hand, if the BET1 PER LINE button 33 and the like have been operated (YES in S25), processing proceeds to S26.
The lock is cleared in S26. That is to say, the locking actuator 351 is actuated, moving the rod 352 of the locking actuator locking actuator 351 off the locking plate 323 of the frame 321. Thus, when the player grips the grip rail 302 provided on the lower LCD display 301 and pushes the grip rail 302 away from, or pulls the grip rail 302 towards the player, since the crests of the wave-shaped parts 322 formed on the bottom face of the frame 321 can simultaneously ride over the pair of primary rollers 331 and pair of secondary rollers 332, the installation angle of the lower LCD display 301 in relation to the cabinet 2 can be changed each time a crest rides over the pair of primary rollers 331 and pair of secondary rollers 332.
In S27, an evaluation is made to determine whether or not the RED PLAY1 LINE button 39, the PLAY2 LINES button 40, the PLAY5 LINES button 41, the PLAY20 LINES button 42, or the BLACK PLAY25 LINES button 43 has been operated. Here, when the RED PLAY1 LINE button 39 and the like have not been operated (NO in S27), processing returns to S21, and the aforementioned processing is repeated. On the other hand, when the RED PLAY1 LINE button 39 and the like have been operated (YES in S27), processing proceeds to S28.
The lock is actuated in S28. That is to say, the locking actuator 351 is actuated, pressing the locking plate 323 of the frame 321 with the rod 352 of the locking actuator 351. Thus, the installation angle of the lower LCD display 301 in relation to the cabinet 2 is fixed at the angle at that time.
Processing then returns to the main processing program shown in
In the evaluation processing in S27, evaluation can be not only with the operation signal, but also with other signals (for example, the signal instructing start of reel rotation).
Thus, when the CPU 50 executes S23, the CPU 50 functions as ‘image control means’. When the CPU 50 executes S26, the CPU 50 functions as ‘clearing means’.
The safety processing shown in
On the other hand, when a limit switch has detected the locking plate 323 of the frame 321 (YES in S61), processing proceeds to S62, and the lock is actuated. That is to say, as shown in
External notification is conducted in S63. For example, the fact that the installation angle of the lower LCD display 301 in relation to the cabinet 2 has reached the primary limit angle α1 or secondary limit angle α2 is displayed on the lower LCD display 301, and a sound is emitted from the speaker 80.
Completion of locking is checked in S64. When locking is complete, processing returns to the processing shown in
Next, the lottery processing program run on the slot machine 1 is described based on
The primary activated pay-line is the activated pay-line comprising the secondary stop and display regions 212, 222, 232, 242, and 252.
Next, the base game processing program run on the slot machine 1 is described based on
Scrolling of the symbols scrolled on the variable display units 21 through 25 is stopped in S42.
In S43, credit equivalent to the payout determined based on the table in
The bonus game processing program run on the slot machine 1 is described based on
In the rotation processing in S52, scrolling of the symbols on the variable display units 21 through 25 is automatic.
In the stop control processing in S53, scrolling of the symbols on the variable display units 21 through 25 is stopped automatically.
In the payout processing in S54, credit equivalent to the payout determined based on the table in
In S55, an evaluation is made to determine whether or not the number of times a bonus game is executed has reached the number determined in S12 in
Even in S51, with a winning a bonus game, the number of repeats of the bonus game is newly determined, and this determined number of repeats is added to the ‘number of times determined in S12 in
Furthermore, when the final credit is acquired in a bonus game, a double-down game in which the relevant credit is bet is played following completion of the relevant bonus game, however a description of this point is omitted.
As described in detail above, the slot machine 1 of the first embodiment is provided with a cabinet 2, a lower LCD display 301 fitted to the cabinet 2, and a grip rail 302 provided on the lower LCD display 301, as shown in
Furthermore, in the slot machine 1 of the first embodiment, when the player grips the grip rail 302 provided on the lower LCD display 301 and pushes the grip rail 302 away from, or pulls the grip rail 302 towards the player, when the installation angle of the lower LCD display 301 in relation to the cabinet 2 reaches the primary limit angle α1 shown in
In consideration of the fact that players operating the slot machine 1 of the first embodiment will be an indeterminate number of persons, and young persons, it is assumed that the slot machine 1 of the first embodiment will be used in a rough manner. Based on this assumption, it is also assumed that operation of the player gripping the grip rail 302 provided on the lower LCD display 301 and pushing the grip rail 302 away from, or pulling the grip rail 302 towards, the player, will be in a rough manner. When operated in this rough manner, the permitted range of operation is ignored, and operation is excessive, so that an excessive load is applied to the manual adjustment mechanism 311, and may result in damage to, or a malfunction in, the manual adjustment mechanism 311. However, in the slot machine 1, as described above, the range of movement of the installation angle of the lower LCD display 301 in relation to the cabinet 2 is physically restricted by the locking actuator 351, so that the range between the primary limit angle α1 shown in
Furthermore, in the slot machine 1 of the first embodiment, when the player continuously grips the grip rail 302 provided on the lower LCD display 301 and pushes the grip rail 302 away from, or pulls the grip rail 302 towards the player, when the installation angle of the lower LCD display 301 in relation to the cabinet 2 reaches the primary limit angle α1 shown in
Thus, the player can be persuaded not to grip the grip rail 302 provided on the lower LCD display 301 and push the grip rail 302 away from, or pull the grip rail 302 towards, the player.
Furthermore, in the slot machine 1 of the first embodiment, when the coin sensor 49 has detected a coin (YES in S24), and when the BET1 PER LINE button 33 and the like have been operated (YES in S25), the lock is cleared (S26). Only in this case the installation angle of the lower LCD display 301 in relation to the cabinet 2 can be changed by the player gripping the grip rail 302 provided on the lower LCD display 301 and pushing the grip rail 302 away from, or pulling the grip rail 302 towards, the player. Thus, a non-playing passerby is prevented from changing the installation angle of the lower LCD display 301 in relation to the cabinet 2 as a prank.
Furthermore, in the slot machine 1 of the first embodiment, when the predetermined time has elapsed after completion of the immediately previous slot game (base game or bonus game) (YES in S21), as shown in
Furthermore, in the slot machine 1 of the first embodiment, when the predetermined time has elapsed after completion of the immediately previous slot game (base game or bonus game) (YES in S21), as shown in
In the games machine of the second embodiment of the present invention, the player can appropriately manipulate the installation angle of the display device in relation to the cabinet as desired. Furthermore, this manipulation is possible from the time the predetermined conditions are established until completion of play, and thus players and passersby can be prevented from adjusting and moving the display device simply as a prank unique to games machines.
The games machine according to the second embodiment of the present invention is described below based on drawings for an embodiment of the present invention applied to a slot machine. Firstly, the configuration of the outline of the slot machine according to the second embodiment is described based on
In
The upper LCD display 3 and the five variable display units 21, 22, 23, 24, and 25 shown on the lower LCD display 301 are similar to the first embodiment, and a description is therefore omitted.
The operation table 5, the various buttons provided on the operation table 5, and the coin insertion slot 9 and bill insertion slot 10 provided at the right side of the operation table 5 are similar to the first embodiment, and a description is therefore omitted.
As shown in
The coin payout slot 15 and the coin receiver 16 are also similar to the first embodiment, and a description is therefore omitted.
The columns of symbols variably displayed while scrolling on the variable display units 21 through 25 are also similar to the first embodiment, and a description is therefore omitted.
Next, the configuration of the control system of the slot machine 401 is described based on
As shown in
In the slot machine 401 of the second embodiment, the lower LCD display 301 is installed in the cabinet 2 as shown in
The installation angle adjustment mechanism is described based on
As shown in
Here, for convenience in the description, as shown in
As referred to in the description of
In practice, when the control stick 503 is continuously pushed towards the protective panel 502 (away from the player), the motor 525 rotates in one direction (clockwise in
On the other hand, when the control stick 503 is continuously pushed away from the protective panel 502 (towards the player), the motor 525 rotates in the reverse direction, and thus the lower LCD display 301 is gradually raised. At this time, operation returning the control stick 503 to the raised position (home position) results in halting of rotation of the motor 525, and the installation angle β of the lower LCD display 301 in relation to the cabinet 2 is fixed.
Since the position to which the motor 525 is rotated (angle of rotation) is controlled with the motor drive circuit 532, the CPU 500 can return the installation angle β of the lower LCD display 301 in relation to the cabinet 2 to the default angle by controlling the position to which the motor 525 is rotated. Furthermore, the range of rotation of the motor 525 is also controlled with the motor drive circuit 532, so that even when the control stick 503 is pushed down continuously, rotation of the motor 525 is halted immediately. Since an excessive load cannot be applied to the lower LCD display 301, the pinion 524, and the rack 522, the adjustment mechanism 511 is not damaged. That is to say, a range of adjustment exists when adjusting the installation angle β of the lower LCD display 301 in relation to the cabinet 2 by operation of the control stick 503, and this range of adjustment is controlled with the motor drive circuit 532.
The adjustment mechanism 511 is therefore provided with the lower LCD display 301 (monitor) freely rotating on the cabinet 2 (base) via the rotation axis 521 (hinge), and the rotatable motor 525 (drive source), within the cabinet 2 (game cabinet). The electrically operated control stick 503 (switch) able to freely rotate the lower LCD display 301 using the motor 525 (drive source), and electrically connected to the motor 525 (drive source), is provided on the front face of the cabinet 2 (game cabinet).
The main processing, the lottery processing, the base game processing, and the bonus game processing run on the slot machine 401 is similar to the first embodiment, and a description is therefore omitted.
The start receive processing run on the slot machine 401 is described based on
In S71, an evaluation is made to determine whether or not the predetermined time (for example, 15 seconds) has elapsed after completion of the slot game (base game or bonus game). Here, if the predetermined time has not elapsed (NO in S71), processing proceeds immediately to S74 without further action, however if the predetermined time has elapsed (YES in S71), the default angle is restored in S72. That is to say, the CPU 500 computes the amount and direction of rotation of the motor 525, and outputs a drive signal to the motor drive circuit 532 to move the motor 525 by the computed amount and in the computed direction so that the installation angle β of the lower LCD display 301 in relation to the cabinet 2 becomes the default angle. The demo effects are then displayed on the upper LCD display 3 and lower LCD display 301 in S73, and the demonstration image is displayed.
In S74, an evaluation is made to determine whether or not the coin sensor 49 has detected a coin. This evaluation is conducted by evaluating whether or not the coin detect signal has been received from the coin sensor 49. If the coin sensor 49 has detected a coin (YES in S74), no action is taken and processing proceeds to S76. When the coin sensor 49 has not detected a coin (NO in S74), processing proceeds to S75.
In S75, an evaluation is made to determine whether or not the BET1 PER LINE button 33, the BET2 PER LINE button 34, the BET3 PER LINE button 35, the BET5 PER LINE button 36, or the BET8 PER LINE button 37 has been operated. Here, when the BET1 PER LINE button 33 and the like has not been operated (NO in S75), processing returns to S71 and the aforementioned processing is repeated, however on the other hand, if the BET1 PER LINE button 33 and the like have been operated (YES in S75), processing proceeds to S76.
Installation angle adjustment permit processing is run in S76. In this processing, the CPU 500 receives the operation signal from the operation switch 504 via the operation circuit 505, and furthermore, computes the amount and direction of rotation of the motor 525 for the motor drive circuit 532 based on the operation signal from the operation switch 504, and outputs a drive signal to the motor drive circuit 532 to move the motor 525 by the computed amount and in the computed direction. When the control stick 503 is operated in this condition, since the motor 525 rotates, the lower LCD display 301 can be moved, and the installation angle β of the lower LCD display 301 in relation to the cabinet 2 can be adjusted.
In S77, an evaluation is made to determine whether or not the RED PLAY1 LINE button 39, the PLAY2 LINES button 40, the PLAY5 LINES button 41, the PLAY20 LINES button 42, or the BLACK PLAY25 LINES button 43 has been operated. When the RED PLAY1 LINE button 39 and the like have not been operated (NO in S77), processing returns to S71, and the aforementioned processing is repeated. On the other hand, when the RED PLAY1 LINE button 39 and the like have been operated (YES in S77), processing returns to the main processing program in
In the evaluation processing in S77, evaluation can be not only with these operation signals, but also with other input.
The CPU 500 therefore acts as ‘permitting means’ when executing S76.
Furthermore, the ‘predetermined conditions’ are established when the CPU 500 determines YES in S74 and S75.
Furthermore, the CPU 500 acts as ‘automatic restoration means’ when executing S72.
As described in detail above, the slot machine 401 of the second embodiment is provided with a cabinet 2, a lower LCD display 301 installed in the cabinet 2, an adjustment mechanism 511 in which the installation angle β (see
Operation of the adjustment mechanism 511 with such a control stick 503 is permitted by the CPU 500 (S76) only when the coin sensor 49 has detected a coin (YES in S74), or when the BET1 PER LINE button 33 and the like have been operated (YES in S75). Operation is not permitted by CPU 500 in other cases (S70).
That is to say, in the slot machine 401 of the second embodiment, the player can manipulate the installation angle β (see
Furthermore, in the slot machine 401 of the second embodiment, when the predetermined time has elapsed (YES in S71) after completion of the slot game (base game or bonus game), the installation angle β of the lower LCD display 301 in relation to the cabinet 2 is automatically restored to the default angle (S72). Thus, in the slot machine 401 of the second embodiment, the installation angle β of the lower LCD display 301 in relation to the cabinet 2 becomes the default angle when a game is not played on the slot machine. Thus, when a plurality of the slot machines 401 of the second embodiment are arrayed contiguously, the installation angle of the lower LCD display 301 in relation to the cabinet 2 is uniform for slot machines on which games are not currently played, and this is useful in improving appearance.
Furthermore, in the slot machine 401 of the second embodiment, as described above, when the predetermined time has elapsed (YES in S71) after completion of the slot game (base game or bonus game), the installation angle β of the lower LCD display 301 in relation to the cabinet 2 is automatically restored to the default angle (S72). The demo effects are then displayed on the upper LCD display 3 and lower LCD display 301, and the demonstration image is displayed (S73). At this time, the installation angle β of the lower LCD display 301 on which the demonstration image is displayed in relation to the cabinet 2 becomes the default angle, and the angle of view of the lower LCD display 301 is such that the demonstration image on the lower LCD display 301 can be viewed by passersby without restriction. As described above, the default angle is adjusted based on the horizontal distance between the lower LCD display 301 and an assumed passerby, and the difference between the height of the center of the lower LCD display 301 and the eye height of the assumed passerby.
Third EmbodimentIn the games machine of the third embodiment of the present invention, the installation angle of the display device in relation to the cabinet is adjusted automatically according to the position of the head of the player, and since adjustment by operation by players and passersby is not possible, players and passersby can be prevented from adjusting and moving the display device simply as a prank unique to the games machine. Furthermore, by permitting automatic adjustment only from the time the predetermined conditions are established until completion of play, a malfunction such as automatic adjustment according to the position of the head of a passerby is prevented.
The games machine according to the third embodiment of the present invention is described below in reference to drawings based on an embodiment of the present invention applied to a slot machine. Firstly, the configuration of the outline of the slot machine according to the third embodiment is described based on
In
The operation table 5, the various buttons provided on the operation table 5, and the coin insertion slot 9 and bill insertion slot 10 provided at the right side of the operation table 5 are similar to the first embodiment, and a description is therefore omitted.
As shown in
When the position of the head of the player who is seated in front of a slanted cabinet 2 is detected by the six sensors 703a through 703f comprising the primary head position sensor group 703, and the six sensors 704a through 704f comprising the secondary head position sensor group 704, a detect signal is processed by the head position detect circuit 731 and output to the CPU 700 (see
The columns of symbols variably displayed while scrolling on the variable display units 21 through 25 are similar to the first embodiment, and a description is therefore omitted. Furthermore, the coin payout slot 15 and the coin receiver 16 are similar to the first embodiment, and a description is therefore omitted.
Next, the configuration of the control system of the slot machine 601 is described based on
As shown in
The automatic adjustment mechanism provided in the slot machine 601 of the third embodiment is described based on
As shown in
Similarly to the second embodiment, as shown in
The position of the head of the player 701 is detected with the six sensors 703a through 703f comprising the primary head position sensor group 703, or the six sensors 704a through 704f comprising the secondary head position sensor group 704. As shown in the control table 751 in
For convenience in the description, only the primary head position sensor group 703 is described. In the control table 751 in
Since none of the six sensors 703a through 703f detect the player 701 in detection pattern 1, the position of the head of the player 701 is assumed to be below the position of the sixth sensor 703f (see
Since the sensor 703f detects the player 701, and the five sensors 703a through 703e do not detect the player 701, in detection pattern 2, the position of the head of the player 701 is assumed to be between the positions of the fifth sensor 703e and the sixth sensor 703f (see
Since the two sensors 703e and 703f detect the player 701, and the four sensors 703a through 703d do not detect the player 701, in detection pattern 3, the position of the head of the player 701 is assumed to be between the positions of the fourth sensor 703d and the fifth sensor 703e (see
Since the three sensors 703d through 703f detect the player 701, and the three sensors 703a through 703c do not detect the player 701, in detection pattern 4, the position of the head of the player 701 is assumed to be between the positions of the third sensor 703c and the fourth sensor 703d (see
Since the four sensors 703c through 703f detect the player 701, and the two sensors 703a and 703b do not detect the player 701, in detection pattern 5, the position of the head of the player 701 is assumed to be between the positions of the second sensor 703b and the third sensor 703c (see
Since the five sensors 703b through 703f detect the player 701, and the sensor 703a does not detect the player 701, in detection pattern 6, the position of the head of the player 701 is assumed to be between the positions of the first sensor 703a and second sensor 703b (see
Since the six sensors 703a through 703f all detect the player 701, in detection pattern 6, the position of the head of the player 701 is assumed to be above the position of the first sensor 703a (see
The relationship between the control table 751 in
Furthermore, when the detection result from the primary head position sensor group 703 and the detection result from the secondary head position sensor group 704 are none of the seven detection patterns, the installation angle is automatically adjusted to the preset default angle, or the position of the sensor detecting at the lowest point is assumed as the position of the head of the player 701, and the adjustment angle may be stored beforehand in the table according to the assumed position and automatically adjusted based on this table.
When making these adjustments, the detection signals from the six sensors 703a through 703f comprising the primary head position sensor group 703, and the six sensors 704a through 704f comprising the secondary head position sensor group 704, are analyzed and output to the CPU 700 as the detection results from the primary head position sensor group 703 and the secondary head position sensor group 704. When the CPU 700 receives the detection results, the installation angle β of the lower LCD display 301 in relation to the cabinet 2 is specified based on the control table 751 and the like in
Since the motor drive circuit 532 controls the angle of rotation of the motor 525, the CPU 700 can also restore the installation angle β of the lower LCD display 301 in relation to the cabinet 2 by controlling the rotation position of the motor 525. Furthermore, the motor drive circuit 532 also controls the range of rotation of the motor 525, and since excessive load does not act on the lower LCD display 301, the pinion 524, and the rack 522, the automatic adjustment mechanism 711 is not damaged. That is to say, the installation angle β of the lower LCD display 301 in relation to the cabinet 2 has a range of possible change, and the motor drive circuit 532 controls this range of possible change.
The adjustment mechanism 711 is therefore provided with the lower LCD display 301 (monitor) freely rotating on the cabinet 2 (base) via the rotation axis 521 (hinge), and the rotatable motor 525 (drive source), within the cabinet 2 (game cabinet). The primary head position sensor group 703 and the secondary head position sensor group 704 (sensors) recognizing the position of the head of the player are provided on the front face of the cabinet 2 (game cabinet) and the angle of the lower LCD display 301 (monitor) is changed automatically based on the recognition result of the primary head position sensor group 703 and the secondary head position sensor group 704 (sensors) while referencing the control table 751 (head position/angle setting table).
The main processing, lottery processing, base game processing, and bonus game processing run on the slot machine 601 is similar to the first embodiment, and a description is therefore omitted.
The start receive processing program run on the slot machine 601 is described based on
In S84, an evaluation is made to determine whether or not the coin sensor 49 has detected a coin. This evaluation is conducted by evaluating whether or not the coin detect signal has been received from the coin sensor 49. When the coin sensor 49 has detected a coin (YES in S84), no action is taken and processing proceeds to S86. When the coin sensor 49 has not detected a coin (NO in S84), processing proceeds to S85.
In S85, an evaluation is made to determine whether or not the BET1 PER LINE button 33, the BET2 PER LINE button 34, the BET3 PER LINE button 35, the BET5 PER LINE button 36, or the BET8 PER LINE button 37 has been operated. When the BET1 PER LINE button 33 and the like have not been operated (NO in S85), processing returns to S81, and the aforementioned processing is repeated. On the other hand, if the BET1 PER LINE button 33 and the like have been operated (YES in S85), processing proceeds to S86.
Installation angle adjustment processing is run in S86. In this processing, the installation angle β of the lower LCD display 301 in relation to the cabinet 2 is specified based on the control table 751 in
In S87, an evaluation is made to determine whether or not the RED PLAY1 LINE button 39, the PLAY2 LINES button 40, the PLAY5 LINES button 41, the PLAY20 LINES button 42, or the BLACK PLAY25 LINES button 43 has been operated. Here, when the RED PLAY1 LINE button 39 and the like have not been operated (NO in S87), processing returns to S81, and the aforementioned processing is repeated. On the other hand, when the RED PLAY1 LINE button 39 and the like have been operated (YES in S87), processing returns to the main processing program in
In the evaluation processing in S87, evaluation can be not only with the operation signals, but also with other signals.
The CPU 700 therefore acts as ‘permitting means’ when executing S86.
Furthermore, the ‘predetermined conditions’ are established when the CPU 700 determines YES in S84 and S85.
Furthermore, the CPU 700 acts as ‘automatic restoration means’ when executing S82.
As described in detail above, and as shown in
Automatic adjustment with such an automatic adjustment mechanism 711 is permitted by the CPU 700 (S86) only when the coin sensor 49 has detected a coin (YES in S84), or when the BET1 PER LINE button 33 and the like have been operated (YES in S85). CPU 700 does not permit operation in other cases (S80).
That is to say, in the slot machine 601 of the third embodiment, the installation angle β of the lower LCD display 301 in relation to the cabinet 2 is automatically adjusted in accordance with the position of the head of the player 701 (S86), and cannot be adjusted by manipulation by the player 701 and passersby. Thus, there is the advantage that player 701 and passersby can be prevented from adjusting and moving the lower LCD display 301 simply as a prank unique to the slot machine 601. Furthermore, there is the advantage that the CPU 700 permits automatic adjustment (S86), and prevents a malfunction such as automatic adjustment in accordance with the position of the head of a passerby, only when the coin sensor 49 has detected a coin (YES in S84), and when the BET1 PER LINE button 33 and the like have been operated (YES in S85).
Furthermore, in the slot machine 601 of the third embodiment, when the predetermined time has elapsed (YES in S81) after completion of the slot game (base game or bonus game), the installation angle β of the lower LCD display 301 in relation to the cabinet 2 is automatically restored to the default angle (S82). Thus, in the slot machine 601 of the third embodiment, the installation angle β of the lower LCD display 301 in relation to the cabinet 2 becomes the default angle when a game is not played on the slot machine. Thus, when a plurality of the slot machines 601 of the third embodiment are arrayed contiguously, the installation angle of the lower LCD display 301 in relation to the cabinet 2 is uniform for slot machines on which games are not currently played, and this is useful in improving appearance.
Furthermore, in the slot machine 601 of the third embodiment, as described above, when the predetermined time has elapsed (YES in S81) after completion of the slot game (base game or bonus game), the installation angle β of the lower LCD display 301 in relation to the cabinet 2 is automatically restored to the default angle (S82), the demo effects are then displayed on the upper LCD display 3 and lower LCD display 301, and the demonstration image is displayed (S83). At this time, the installation angle β of the lower LCD display 301 on which the demonstration image is displayed in relation to the cabinet 2 becomes the default angle, and the angle of view of the lower LCD display 301 is such that passersby can view the demonstration image on the lower LCD display 301 without restriction. As described above, the default angle is adjusted based on the horizontal distance between the lower LCD display 301 and an assumed passerby, and the difference between the height of the center of the lower LCD display 301 and the eye height of the assumed passerby.
Monitors are an essential component of modern video game machines, and moving the monitor during the game results in a problem in that viewing the demonstration image displayed on the monitor while a game is not currently played becomes difficult, a problem in that the angles of the monitors of a plurality of arrayed video game machines differ, thus negatively affecting appearance, and furthermore, when an LCD display is adopted as the monitor, there may be a difference in visibility with angle of view, resulting in a problem in that appearance deteriorates. In the slot machine 601 of the third embodiment, all of these problems are resolved.
The present invention is not limited to the aforementioned embodiments, and may be variously modified within the spirit thereof.
For example, the slot machine of the first through third embodiments is the slanted type at which a player can play while seated, however an upright type at which a player can play while standing is also possible.
Furthermore, games having five-reel video slots are played on the slot machine of the first through third embodiments, however games having, for example, three-reel and nine-reel video slots can also be played. Furthermore, slot machines can also use, for example, three-reel, five-reel, or nine-reel mechanical reels. Furthermore, a hybrid slot machine can also use video reels and mechanical reels in combination.
Furthermore, the present invention is implemented in the slot machine of the first through third embodiments on which slot games are played, however the present invention may also be implemented in game machines on which other types of games, for example, card games and shooting games, are played. Furthermore, for example, this present invention may be implemented for changing the installation angle of TVs provided in aircraft and the like.
Also, while the present invention has been described above in detail, it is apparent to those skilled in the art that the present invention is not limited to the embodiment described in the present invention. The device of the present invention can be embodied in modified or alternative forms without departing from the spirits and scopes of the present invention as set out in the appended claims. Accordingly, the description of the present invention is meant to be illustrative only and not limiting to the scope of the present invention.
Claims
1. A games machine comprising:
- a cabinet;
- a display device installed in the cabinet;
- a grip rail provided on the display device; and
- a manual adjustment mechanism for adjusting an angle of installation of the display device in relation to the cabinet by moving manually the display device via the grip rail.
2. The games machine according to claim I further comprising:
- a restriction device restricting the range of movement of the display device.
3. The games machine according to claim 2 further comprising:
- a position detection device detecting a position of the display device; and
- a notification device externally notifying that the position detection device has detected the display device reaching a limit of movement.
4. The games machine according to claim 2 further comprising:
- a position detection device detecting a position of the display device; and
- a play control device establishing a condition wherein play is impossible when the position detection device has detected the display device reaching a limit of movement.
5. The games machine according to claim I further comprising:
- a game medium detection device detecting game medium supplied as remuneration for play;
- an interruption device interrupting movement of the display device; and
- a clearing device clearing interruption of movement of the display device with the interruption device when the game medium detection device detects the game medium.
6. The games machine according to claim 1 further comprising:
- a bet setting device setting the number of game medium as remuneration for play;
- an interruption device interrupting movement of the display device; and
- a clearing device clearing interruption of movement in relation to the display device with the interruption device on condition of manipulation of the bet setting device.
7. The games machine according to claim 1 further comprising:
- an image control device displaying demonstration images on the display device from a time of completion of play until a time of commencement of play.
8. The games machine according to claim 1 further comprising:
- an automatic restoration device automatically restoring the installation angle of the display device to a default angle at the time of completion of play.
9. A games machine comprising:
- a cabinet;
- a display device installed in the cabinet;
- an adjustment mechanism for adjusting an angle of installation of the display device in relation to the cabinet using a drive source;
- a manipulation device for manipulating the adjustment mechanism; and
- a permitting device for permitting manipulation of the adjustment mechanism with the manipulation device from a time when a predetermined condition is fulfilled until completion of play.
10. The games machine according to claim 9 further comprising:
- a game medium detection device detecting game medium supplied as remuneration for play; and wherein
- a detection by the game medium detection device is the predetermined condition.
11. The games machine according to claim 9 further comprising:
- a bet setting device set as remuneration for play with the predetermined number of game medium; and wherein
- a manipulation of the bet setting device is the predetermined condition.
12. The games machine according to claim 9 further comprising:
- an image control device displaying demonstration images on the display device from a time of completion of play until a time of commencement of play; and
- an automatic restoration device automatically restoring the installation angle of the display device to a default angle with the adjustment mechanism at the time of completion of play.
13. A games machine comprising:
- a cabinet;
- a display device installed in the cabinet;
- an automatic adjustment mechanism for automatically adjusting an angle of installation of the display device in relation to the cabinet;
- a head position detection device detecting a position of a head of a player playing at the games machine;
- a storage media storing a table to determine the angle of installation of the display device in relation to the cabinet according to the position of the head of the player playing at the games machine; and
- a permitting device permitting automatic adjustment of the angle of installation of the display device in relation to the cabinet with the automatic adjustment mechanism when a predetermined condition is fulfilled, based on a detection results from the head position detection device and the table on the storage media.
14. The games machine according to claim 13 further comprising:
- a game medium detection device detecting game medium supplied as remuneration for play; and wherein
- a detection by the game medium detection device is the predetermined condition.
15. The games machine according to claim 13 further comprising:
- a bet setting device setting the number of game medium as remuneration for play; and wherein
- a manipulation of the bet setting device is the predetermined condition.
16. The games machine according to claim 13 further comprising:
- an automatic restoration device automatically restoring the installation angle of the display device to a default angle with the adjustment mechanism at a time of completion of play.
Type: Application
Filed: Jan 10, 2006
Publication Date: Aug 3, 2006
Applicant: Aruze Corp. (Koto-ku)
Inventor: Kazuo Okada (Tokyo)
Application Number: 11/328,281
International Classification: A63F 9/24 (20060101);