GAMING SYSTEM AND A METHOD OF GAMING
A gaming system comprising a clue entitlement mechanism arranged to determine based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a clue intended to assist the player in playing of a game, and a clue issuer arranged to issue a clue to a player entitled to a clue.
The present application relates to, and claims priority from, Australian Patent Application No. 2006906331, filed on Nov. 13, 2006, entitled “Gaming System and a Method of Gaming,”, which is herein incorporated by reference in its entirety.
FIELDThe present invention relates to a gaming system and to a method of gaming.
BACKGROUND TO THE INVENTIONIt is known that a player who plays a game may qualify for play of another game. In one known arrangement, one or more winning outcomes obtained by a player playing an electronic gaming machine entitles the player to enter a bonus or feature game played on the same gaming machine. It is also known from AU 2002318160 that a player playing a game on an electronic gaming machine can win the opportunity to wager on another game.
While these existing games provide some enjoyment, there is a need for an alternative gaming system.
SUMMARY OF THE INVENTIONIn a first aspect, the invention provides a gaming system comprising:
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- a clue entitlement mechanism arranged to determine based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a clue intended to assist the player in playing of a game; and
- a clue issuer arranged to issue a clue to a player entitled to a clue.
In an embodiment, the clue is intended to assist the player in further play of the primary game.
In an embodiment, the clue is intended to assist the player in playing the secondary game.
In an embodiment, a gaming machine operable by the player to play the at least one primary game constitutes the clue issuer.
In an embodiment, a gaming machine operable by the player to play the at least one primary game is arranged to issue a clue entitlement to the player to enable a player to obtain a clue from the clue issuer.
In an embodiment, the gaming system is arranged to issue the clue and/or the clue entitlement in the form of data provided to the player as a message.
In an embodiment, the gaming system is arranged to issue the clue and/or the clue entitlement in the form of data provided to the player in material form.
In an embodiment, the gaming system is arranged to issue the clue and/or the clue entitlement in the form of data provided to the player by associating data with a player record on a player tracking device or in a database.
In an embodiment, the clue issuer is arranged to issue a clue in response to receipt of a clue entitlement.
In an embodiment, the clue issuer is arranged to issue the clue during play of the secondary game.
In an embodiment, a gaming machine operable by the player to play the at least one secondary game constitutes the clue issuer and is arranged to issue a clue in response to a clue entitlement being provided by the player.
In an embodiment the gaming system comprises a network and a plurality of gaming machines configured for play of the at least one primary game.
In an embodiment, each gaming machine provides a clue entitlement mechanism.
In an embodiment, the clue entitlement mechanism is a component in the network configured to process data obtained by a player tracking component of the network.
In an embodiment the gaming system is arranged to issue different clues based on one or more of: the primary game the player plays, the gaming machine the player plays, or the player's game play activity.
In an embodiment, the game play activity used as the basis for issuing a clue is one or more of: a game outcome, turnover, an amount bet, an amount of games played, time, or a gaming machine related event.
In an embodiment, clues are divided into categories based on the extent to which they are intended to assist a player.
In an embodiment, the clue issuer is one or more of a gaming machine in the gaming network, another component in the network or independent of the network.
In a second aspect, the invention provides a method of gaming comprising:
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- determining based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a clue intended to assist the player in playing of a game; and
- issuing a clue to a player entitled to a clue.
In an embodiment, the clue is intended to assist the player in further play of the primary game.
In an embodiment, the clue is intended to assist the player in playing the secondary game.
In an embodiment, the method comprises issuing the clue and/or the clue entitlement in the form of data provided to the player as a message.
In an embodiment, the method comprises issuing the clue and/or the clue entitlement in the form of data provided to the player in material form.
In an embodiment, the method comprises issuing the clue and/or the clue entitlement by associating data with a player record on a player tracking device or in a database.
In an embodiment, the method comprises issuing the clue during play of the secondary game.
In an embodiment, the method comprises processing data obtained by a player tracking component of the network to determine a clue entitlement.
In an embodiment, the method comprises issuing different clues based on one or more of: the primary game the player plays, the gaming machine the player plays, or the player's game play activity.
In an embodiment, the game play activity used as the basis for issuing a clue is one or more of: a game outcome, turnover, an amount bet, an amount of games played, time, or a gaming machine related event.
In an embodiment, clues are divided into categories based on the extent to which they are intended to assist a player, and clues are provided from a category based on the player's game play activity.
In a third aspect, the invention provides computer program code which when executed causes a computer to implement the above method.
In a fourth aspect, the invention provides a computer readable medium comprising the above program code.
In a fifth aspect, the invention provides a data signal comprising the above program code.
In a sixth aspect, the invention provides a gaming system comprising:
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- a piece entitlement mechanism arranged to determine based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a piece of a set of pieces intended to be redeemed for a prize; and
- a prize issuer arranged to issue the prize when a player establishes their entitlement to the complete set of pieces.
In an embodiment, the gaming system comprises a piece issuer arranged to issue a piece to a player entitled to a piece, wherein the prize issuer is arranged to issue the prize in response to receipt of the pieces.
In an embodiment, the gaming system is arranged to issue the piece entitlement in the form of data provided to the player in material form.
In an embodiment, the gaming system is arranged to issue the piece entitlement in the form of data provided to the player by associating data with a player record on a player tracking device or in a database.
In a seventh aspect, the invention provides a method of gaming comprising:
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- determining based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a piece of a set of pieces intended to be redeemed for a prize; and
- issuing the prize when a player establishes their entitlement to the complete set of pieces.
In an embodiment, the method comprises issuing a piece to a player entitled to a piece and issuing the prize in response to receipt of the pieces.
In an eighth aspect, the invention provides computer program code which when executed causes a computer to implement the above method.
In a ninth aspect, the invention provides a computer readable medium comprising the above computer program code.
In a tenth aspect, the invention provides a data signal comprising the above computer program code.
The foregoing summary, as well as the following detailed description of certain embodiments of the present invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, certain embodiments are shown in the drawings. It should be understood, however, that the present invention is not limited to the arrangements and instrumentality shown in the attached drawings.
DETAILED DESCRIPTIONReferring to the drawings, there is shown a gaming system where clues are issued to a player based on a player's game play activity in at least one primary game. The clues are intended to assist the player in playing of a secondary game. In an alternative embodiment, pieces of a set of pieces intended to be redeemed for a prize are issued to a player instead of clues. The gaming system can take a number of different forms.
In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
Irrespective of the form, the gaming system comprises several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in
Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 and a game play mechanism 56 that enables a player to input game play instructions.
The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server.
The gaming system of the embodiment includes a clue entitlement mechanism for determining whether a player is entitled to be issued a clue based on the player's game play activity in relation to at least one primary game and a clue issuer for issuing the clue to the player. Persons skilled in the art will appreciate that in some embodiments there may be a plurality of different primary games from which a player may obtain clues. Indeed, in some embodiments different clues for the same secondary game may be available from different games. Persons skilled in the art will also appreciate that the clue entitlement mechanism and clue issuer can take a number of different forms; the two main forms are illustrated in
In
The other main form of a gaming system including a clue issuer 70 is illustrated in
The game play activity used as the basis of determining the entitlement can be, for example, turnover on the gaming machine, the outcome of a game or a feature game, time, a machine related event, or an event related to a system to which the machine is connected. Persons skilled in the art will appreciate that the clue entitlement mechanism will be configured to respond to the relevant game play activity. For example, in the case of turnover, the clue entitlement mechanism 67 may incorporate a meter for monitoring turnover and issuing of a clue entitlement based on a threshold being passed. Similarly, if time is measured, the clue entitlement mechanism 67 may incorporate a timer for monitoring expired time.
As described above, a clue can be delivered to a player by one of many methods, including but not limited to a ticket printed by the gaming machine, a message on the machine, a message on a piece of auxiliary equipment, a ticket issued by an attendant or issued onto a player card and redeemed at a player information terminal, or issued on a player tracking device, or redeemed during playing of another game.
The delivery method may be adapted to suit the needs of the player, the regulators and the market in which the gaming system is deployed.
As in the example given in
In any embodiment where there is an interim step between determining that the player is entitled to a clue and redeeming of a clue, this is referred to as a clue entitlement. A clue entitlement can be issued by a machine that is then subsequently redeemed by a clue issuer. The clues obtained from the clue issuer will typically be downloaded to the clue issuing machine over a network. For example a PIN number can be correlated to a specific clue held in the database.
Alternatively, the clues are programmed into the game code software run on the gaming machine and released at times to suit play of the secondary game. For example, a primary game can be designed to generate a set of different clue entitlements corresponding to different clues that may be released by a secondary game. A plurality of clue entitlements can be stored on a player tracking device. The player supplies the player tracking device to a gaming machine when playing the secondary game and clues are supplied to the player at appropriate times during play of secondary game on the electronic gaming machine based on the entitlements stored in the player tracking device. Persons skilled in the art will appreciate that the primary and secondary games could be played on the same gaming machine. That is, in some gaming systems, gaming machines are configured to allow a player to select which game they play on a particular gaming machine. Alternatively, the secondary game could be a bonus or feature game.
The clue will be of the nature to enable the player to use the clue in the play of the secondary game. Preferably the chance of winning the secondary game is enhanced by having large numbers of different clues. Once the secondary game is concluded, the previously issued clues will be redundant and a new set of clues that are required will become available.
In some embodiments, the clues can be categorised into different classes of clues. Different classes of clues can be found, for example in different types of machines or can be available from different games. For example, clues can be in the categories of time, place or person and the time clues are found on $1 machines, place clues are found on 10 c machines and person clues are found on 1 c machines.
In the embodiment, clues can only be used to play the secondary game. Ideally the secondary game is a game which requires the player to use the clues acquired from the play of the primary game. Preferably, the clues are designed such that the player with the most clues will have a better chance of solving the special game and winning. Alternatively, some clues will have more “value” than others and the player with the more favourable clues will have more chance of solving the second game.
In another embodiment, the clues can provide a key or information to a player which enables the player to enter a special feature or play a special game which has an enhanced player return.
In another embodiment, the player receives clues from a gaming machine or preferably many gaming machines which, with all clues in hand, can lead the player to some destination. At this destination, a “hidden treasure” can be retrieved which can subsequently be redeemed. By way of example, clues may direct the player to a location, provide an instruction or a limit.
A gaming system in the form of a stand alone gaming machine 10 is illustrated in
A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10.
The display 14 shown in
The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. A subset of the instructions and data will relate to implementation of the game. The clue entitlement mechanism and clue issuer may be implemented as another subset of the instructions implemented by the processor. Alternatively, separate hardware may be provided for issue clues and/or clue entitlements. For example, a circuit that monitors meters 104. Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103.
The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in
In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database.
It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101.
In the alternative arrangement of
In this embodiment, clues are issued to a player during play of a secondary game on a second electronic gaming machine 940 arranged for play of the secondary game. Prior to playing the game, the player enters their ID using ID input 942, and clue issuer 944 determines based on the ID whether their associated player record 922 contains any clue entitlements required for the secondary game. The clue issuer 914 issues clues on the basis of the player's clue entitlement during appropriate parts of play of the secondary game.
It will be appreciated that in such networked embodiments, the player database may be implemented as part of an existing loyalty program. At least in this embodiment, the clue entitlement may be combined with the player reward program. For example, if a player obtains a series of rewards based on turnover, these rewards may be redeemable for clues for use in the secondary game. In this embodiment, the clue issuer is typically configured to allow the player to selectively redeem rewards for clues. In at least this embodiment, things other than game play that contribute to reward entitlements may thus contribute to clue entitlements, for example other purchases made at a gaming venue.
One or more displays 204 may also be connected to the network 201. The displays 204 may, for example, be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming machine implement part of the game, they collectively provide a game controller. Thus, depending on the embodiment, the clue issuer or clue entitlement mechanism could be provided on the gaming machine or the game server or a combination thereof. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system 200 enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to monitor and carry out accounting functions for the Jackpot game.
In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. Hence, the clue entitlement mechanism and/or clue issuer would typically be provided by the server with the gaming machine merely acting to output the clue or clue entitlements. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components.
Servers are also typically provided to assist in the administration of the gaming system 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network. Server 212 may implement a player rewards program where reward data is collected against a record identifying the player. As described above, clue entitlements may be stored in, and retrieved from, the player's player record.
The gaming network 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
The method of the first embodiment is summarised in
The method of the alternative embodiment is summarised in
Persons skilled in the art will appreciate that the above functions, such as the clue issue entitlement mechanism and the clue issuer can be embodied, for example, in part, by program code executed by processor 60. Persons skilled in the art will appreciate that such program code can be supplied in a number of forms, for example, on a computer readable medium such as a disk or a memory or as a data signal which can be downloaded.
In an alternative embodiment, the clues or clue entitlement are issued in response to play in the primary game for subsequent use during later play of the primary game.
EXAMPLE 1 Great American Treasure Hunt (GATH)This is a version of the game, where the clues are used to solve a puzzle in a special secondary game.
The special games are played at regular intervals—in this example one per week.
A special game features a treasure hunt, where the players with a predetermined number of clues are required to find the treasure using the information provided in the clues.
Players acquire the clues by playing clearly identified GATH machines in the week preceding the special game. The clues are downloaded each week to equipment attached to the GATH machines.
In the course of playing the GATH machines, tickets are issued to players which include a printed image or message of a clue and a date on which the ticket was issued.
A Master of Ceremonies will conduct the special game. Players prove their entitlement to play the special game by showing sufficient of their tickets to the master of ceremonies to prove their entitlement. When the master of ceremonies announces the commencement of the game, the entitled players play the treasure hunt game and use their clues to try to find the treasure.
After a period of time, the master of ceremonies declares the treasure hunt completed and players are awarded prizes according to the treasure which they have found.
There can be a number of variations, for example:
Small time event—players play machines, get clues, use the clues to solve a problem (e.g. a treasure hunt) win a prize. All this can happen in one night. This can happen at a different machine or at a Board and this can be run by a Master of Ceremonies.
Bigger event—players play machines, get clues, at a special time—e.g. once per week, they use their clues to solve a problem. A Master of Ceremonies can oversight this. The problem can be solved at a machine or independent of a machine.
Bigger event—same as above, but players who reach a certain standard in round one, once per week are invited to participate in a bigger event once per month. Once again, a Master of Ceremonies can oversight.
Biggest event—same as above, but played say once per year. Entry to the event comes from success in the prior rounds (so you are earning your way up the success ladder or we can market it as a platinum level player). All players gather at a location and use their clues to hunt the grounds with their spades etc. to find the treasure. This event is run by a Master of Ceremonies
EXAMPLE 2 MatildaIn this implementation of the game, players aim to solve a puzzle on an electronic gaming machine.
Players play machines and are awarded tickets. The tickets can only be used in a Matilda machine. When players play the Matilda machine, the machine will reveal clues as to the location of treasure. The Matilda machine will have a series of feature games where the player is required to make selections. The correct selections can be made by using the clues. The ultimate prize is awarded by making all the correct selections. Prizes can be awarded for making some correct selections.
EXAMPLE 3 Aristocrat Web GameIn this implementation, the players aim to solve a puzzle over the internet.
Players play machines and are awarded clues. These clues can be used in a game accessible via the internet. In the internet game, the player is asked to solve a number of puzzles which are correctly solved using the clues.
EXAMPLE 4 Happy FamiliesIn this implementation of the game, players aim to collect a complete set of information.
Players play machines which are clearly identified as Happy Family machines and in the course of play, they are issued with tickets which indicate a member of a family such as Mr Baker or Miss Nurse. When a player has collected a complete set of a family such as Mr Baker, Mrs Baker, Master Baker and Miss Baker, the player can redeem the set for a prize. The prize can be the right to enter a special game or a non-cash prize or a cash prize.
The chance of issuing a ticket with a particular character on it is determined by a probability table to ensure that a range of prizes is available with different probabilities.
In this case, it is not necessary to hold a special event to play for a prize. Neither is it necessary to change the tickets being issued to coincide with the special event.
Claims
1. A gaming system comprising:
- a clue entitlement mechanism arranged to determine based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a clue intended to assist the player in playing of a game; and
- a clue issuer arranged to issue a clue to a player entitled to a clue.
2. A gaming system as claimed in claim 1, wherein the clue is intended to assist the player in further play of the primary game.
3. A gaming system as claimed in claim 1, the clue is intended to assist the player in playing the secondary game.
4. A gaming system as claimed in claim 1, wherein a gaming machine operable by the player to play the at least one primary game constitutes the clue issuer.
5. A gaming system as claimed in claim 1, wherein a gaming machine operable by the player to play the at least one primary game is arranged to issue a clue entitlement to the player to enable a player to obtain a clue from the clue issuer.
6. A gaming system as claimed in claim 3, wherein the clue issuer is arranged to issue the clue during play of the secondary game.
7. A gaming system as claimed in claim 6, wherein a gaming machine operable by the player to play the at least one secondary game constitutes the clue issuer and is arranged to issue a clue in response to a clue entitlement being provided by the player.
8. A gaming system as claimed in claim 1, a network and a plurality of gaming machines configured for play of the at least one primary game and each gaming machine provides a clue entitlement mechanism.
9. A gaming system as claimed in claim 8, wherein the clue entitlement mechanism is a component in the network configured to process data obtained by a player tracking component of the network.
10. joh A gaming system as claimed in claim 8, wherein the clue issuer is one or more of a gaming machine in the gaming network, another component in the network or independent of the network.
11. A method of gaming comprising:
- determining based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a clue intended to assist the player in playing of a game; and
- issuing a clue to a player entitled to a clue.
12. A method of gaming as claimed in claim 11, wherein the clue is intended to assist the player in further play of the primary game.
13. A method of gaming as claimed in claim 11, wherein the clue is intended to assist the player in playing the secondary game.
14. A method as claimed in claim 13 comprising issuing the clue during play of the secondary game.
15. A method as claimed in claim 11 comprising issuing different clues based on one or more of: the primary game the player plays, the gaming machine the player plays, or the player's game play activity.
16. A method as claimed in claim 11, wherein the game play activity used as the basis for issuing a clue is one or more of: a game outcome, turnover, an amount bet, an amount of games played, time, or a gaming machine related event.
17. A method as claimed in claim 16, wherein clues are divided into categories based on the extent to which they are intended to assist a player, and clues are provided from a category based on the player's game play activity.
18. Computer program code which when executed causes a computer to implement the method of claim 11.
19. A gaming system comprising:
- a piece entitlement mechanism arranged to determine based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a piece of a set of pieces intended to be redeemed for a prize; and
- a prize issuer arranged to issue the prize when a player establishes their entitlement to the complete set of pieces.
20. A gaming system as claimed in claim 19 comprising a piece issuer arranged to issue a piece to a player entitled to a piece, wherein the prize issuer is arranged to issue the prize in response to receipt of the pieces.
21. A gaming system as claimed in claim 19, arranged to issue the piece entitlement in the form of data provided to the player in material form.
22. A gaming system as in claim 33, arranged to issue the piece entitlement in the form of data provided to the player by associating data with a player record on a player tracking device or in a database.
23. A method of gaming comprising:
- determining based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a piece of a set of pieces intended to be redeemed for a prize; and
- issuing the prize when a player establishes their entitlement to the complete set of pieces.
24. A method as claimed in claim 23 comprising issuing a piece to a player entitled to a piece and issuing the prize in response to receipt of the pieces.
25. Computer program code which when executed causes a computer to implement the method of claim 23.
Type: Application
Filed: Nov 7, 2007
Publication Date: May 15, 2008
Inventors: Christopher Michael Stevens (Lane Cove NSW), Martin Kenneth Leach (Vaucluse NSW)
Application Number: 11/936,626
International Classification: A63F 9/24 (20060101);