Operand Multiplexor Control Modifier Instruction in a Fine Grain Multithreaded Vector Microprocessor
The present invention is generally related to integrated circuit devices, and more particularly, to methods, systems and design structures for the field of image processing, and more specifically to an instruction set for processing images. Vector processing may involve rearranging vector operands in one or more source registers prior to performing vector operations. Typically, rearranging of operands in source registers is done by issuing a plurality of permute instructions that require excessive usage of temporary registers. Furthermore, the permute instructions may cause dependencies between instructions executing in a pipeline, thereby adversely affecting performance. Embodiments of the invention provide a level of muxing between a register file and a vector unit that allow for rearrangement of vector operands in source registers prior to providing the operands to the vector unit, thereby obviating the need for permute instructions.
Latest IBM Patents:
- INTERACTIVE DATASET EXPLORATION AND PREPROCESSING
- NETWORK SECURITY ASSESSMENT BASED UPON IDENTIFICATION OF AN ADVERSARY
- NON-LINEAR APPROXIMATION ROBUST TO INPUT RANGE OF HOMOMORPHIC ENCRYPTION ANALYTICS
- Back-side memory element with local memory select transistor
- Injection molded solder head with improved sealing performance
This application is a continuation-in-part of co-pending U.S. patent application Ser. No. 11/564,072, filed Nov. 28, 2006, which is herein incorporated by reference.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention is generally related to integrated circuit devices, and more particularly, to methods, systems and design structures for the field of image processing, and more specifically to an instruction set for processing images.
2. Description of the Related Art
The process of rendering two-dimensional images from three-dimensional scenes is commonly referred to as image processing. A particular goal of image rendering is to make two-dimensional simulations or renditions of three-dimensional scenes as realistic as possible. This quest for rendering more realistic scenes has resulted in an increasing complexity of images and innovative methods for processing the complex images.
Two-dimensional images representing a three-dimensional scene are typically displayed on a monitor or some type of display screen. Modern monitors display images through the use of pixels. A pixel is the smallest area of space which can be illuminated on a monitor. Most modern computer monitors use a combination of hundreds of thousands or millions of pixels to compose the entire display or rendered scene. The individual pixels are arranged in a grid pattern and collectively cover the entire viewing area of the monitor. Each individual pixel may be illuminated to render a final picture for viewing.
One method for rendering a real world three-dimensional scene onto a two-dimensional monitor using pixels is called rasterization. Rasterization is the process of taking a two-dimensional image represented in vector format (mathematical representations of geometric objects within a scene) and converting the image into individual pixels for display on the monitor. Rasterization is effective at rendering graphics quickly and using relatively low amounts of computational power; however, rasterization suffers from some drawbacks. For example, rasterization often suffers from a lack of realism because it is not based on the physical properties of light, rather rasterization is based on the shape of three-dimensional geometric objects in a scene projected onto a two-dimensional plane. Furthermore, the computational power required to render a scene with rasterization scales directly with an increase in the complexity of objects in the scene to be rendered. As image processing becomes more realistic, rendered scenes become more complex. Therefore, rasterization suffers as image processing evolves, because rasterization scales directly with complexity.
Another method for rendering a real world three-dimensional scene onto a two-dimensional monitor using pixels is called ray tracing. The ray tracing technique traces the propagation of imaginary rays, which behave similar to rays of light, into a three-dimensional scene which is to be rendered onto a computer screen. The rays originate from the eye(s) of a viewer sitting behind the computer screen and traverse through pixels, which make up the computer screen, towards the three-dimensional scene. Each traced ray proceeds into the scene and may intersect with objects within the scene. If a ray intersects an object within the scene, properties of the object and several other contributing factors, for example, the effect of light sources, are used to calculate the amount of color and light, or lack thereof, the ray is exposed to. These calculations are then used to determine the final color of the pixel through which the traced ray passed.
The process of tracing rays is carried out many times for a single scene. For example, a single ray may be traced for each pixel in the display. Once a sufficient number of rays have been traced to determine the color of all of the pixels which make up the two-dimensional display of the computer screen, the two-dimensional synthesis of the three-dimensional scene can be displayed on the computer screen to the viewer.
Ray tracing typically renders real world three-dimensional scenes with more realism than rasterization. This is partially due to the fact that ray tracing simulates how light travels and behaves in a real world environment, rather than simply projecting a three-dimensional shape onto a two-dimensional plane as is done with rasterization. Therefore, graphics rendered using ray tracing more accurately depict on a monitor what our eyes are accustomed to seeing in the real world.
Furthermore, ray tracing also handles increasing scene complexity better than rasterization. Ray tracing scales logarithmically with scene complexity. This is due to the fact that the same number of rays may be cast into a scene, even if the scene becomes more complex. Therefore, ray tracing does not suffer in terms of computational power requirements as scenes become more complex unlike rasterization.
However, one major drawback of ray tracing is the large number of floating point calculations, and thus increased processing power, required to render scenes. This leads to problems when fast rendering is needed, for example, when an image processing system is to render graphics for animation purposes such as in a game console. Due to the increased computational requirements for ray tracing it is difficult to render animation quickly enough to seem realistic (realistic animation is approximately twenty to twenty-four frames per second).
Image processing using, for example, ray tracing, may involve performing both vector and scalar math. Accordingly, hardware support for image processing may include vector and scalar units configured to perform a wide variety of calculations. The vector and scalar operations, for example, may trace the path of light through a scene, or move objects within a three-dimensional scene. A vector unit may perform operations, for example, dot products and cross products, on vectors related to the objects in the scene. A scalar unit may perform arithmetic operations on scalar values, for example, addition, subtraction, multiplication, division, and the like.
The vector and scalar units may be pipelined to improve performance. However, performing vector operations may involve performing multiple iterations of multiple instructions which may be dependent on each other. Such dependencies between instructions may reduce the efficiency of the pipelined units. For example, several pipeline stages may be left unused in order for a first instruction to complete prior to execution of a second instruction.
Furthermore, each vector unit may be coupled with a register file comprising the vector data processed by the vector unit. The vector data may be contained in one or more locations in one or more registers. Therefore, one or more instructions may be issued to rearrange the vector data in desired locations within a target register. The multiple instructions rearranging vector data may limit the efficiency of vector processing by consuming a significant portion of the issue bandwidth. Additionally, the one or more instructions rearranging vector data may be dependent on one another, thereby introducing further pipeline stalls and unused pipeline stages that further limit efficiency.
Moreover, rearranging vector data may require the use of multiple temporary registers. The use of large numbers of temporary registers introduces yet another inefficiency because it requires the construction of large register files that consume valuable space and limit processing of vector data based on the availability of registers.
Therefore, what is needed are more efficient methods, systems, and articles of manufacture for processing vector data.
SUMMARY OF THE INVENTIONThe present invention is generally related to the field of image processing, and more specifically to an instruction set for processing images.
One embodiment of the invention provides a method of executing instructions. The method generally comprises setting controls of one or more multiplexors coupled with a register file and a vector unit, wherein the setting of the multiplexor controls is configured to determine an arrangement of content in one or more registers providing input to the vector unit. The method further comprises issuing an arithmetic instruction, wherein contents of registers associated with the arithmetic instruction are rearranged by the one or more multiplexors during transfer from the register file to the vector unit based on the setting of the multiplexor controls.
Another embodiment of the invention provides a controller generally configured to receive instructions generally comprising swizzle instructions and arithmetic instructions. Each swizzle instruction may be associated with an arithmetic instruction, wherein if the instruction is a swizzle instruction the controller is configured to set controls of one or more multiplexors coupled with a register file and a vector unit, wherein the setting of the multiplexor controls is configured to determine an arrangement of content in one or more registers providing input to the vector unit. If the instruction is an arithmetic instruction the controller is configured to allow transfer of contents of registers associated with the arithmetic instruction to the vector unit, wherein the contents are rearranged by the one or more multiplexors during transfer of the contents from the register file to the vector unit based on the setting of the multiplexor controls.
Yet another embodiment of the invention provides a system generally comprising a plurality of processors communicably coupled with one another, wherein each processor generally comprises a register file comprising a plurality of registers, at least one vector unit for executing arithmetic instructions, one or more multiplexors coupled with the register file and the at least one vector unit, wherein the multiplexors are configured to transfer contents of one or more registers in the register file to the at least one vector unit, and a controller configured to receive swizzle instructions and arithmetic instructions. Each swizzle instruction may be associated with an arithmetic instruction, wherein if the instruction is a swizzle instruction the controller is configured to set controls of the one or more multiplexors, wherein the setting of the multiplexor controls is configured to determine an arrangement of content in one or more registers providing input to the vector unit. If the instruction is an arithmetic instruction the controller is configured to allow transfer of contents of registers associated with the arithmetic instruction to the vector unit, wherein the contents are rearranged by the one or more multiplexors during transfer of the contents from the register file to the vector unit based on the setting of the multiplexor controls.
Yet another embodiment of the invention provides a design structure embodied in a machine readable medium for at least one of designing, manufacturing, and testing a design. The design structure generally includes a controller generally configured to receive instructions generally including swizzle instructions and arithmetic instructions. Each swizzle instruction may be associated with an arithmetic instruction, wherein if the instruction is a swizzle instruction the controller is configured to set controls of one or more multiplexors coupled with a register file and a vector unit, wherein the setting of the multiplexor controls is configured to determine an arrangement of content in one or more registers providing input to the vector unit. If the instruction is an arithmetic instruction the controller is configured to allow transfer of contents of registers associated with the arithmetic instruction to the vector unit, wherein the contents are rearranged by the one or more multiplexors during transfer of the contents from the register file to the vector unit based on the setting of the multiplexor controls.
Yet another embodiment of the invention provides a design structure embodied in a machine readable medium for at least one of designing, manufacturing, and testing a design, the design structure generally comprising a system generally comprising a plurality of processors communicably coupled with one another, wherein each processor generally comprises a register file comprising a plurality of registers, at least one vector unit for executing arithmetic instructions, one or more multiplexors coupled with the register file and the at least one vector unit, wherein the multiplexors are configured to transfer contents of one or more registers in the register file to the at least one vector unit, and a controller configured to receive swizzle instructions and arithmetic instructions. Each swizzle instruction may be associated with an arithmetic instruction, wherein if the instruction is a swizzle instruction the controller is configured to set controls of the one or more multiplexors, wherein the setting of the multiplexor controls is configured to determine an arrangement of content in one or more registers providing input to the vector unit. If the instruction is an arithmetic instruction the controller is configured to allow transfer of contents of registers associated with the arithmetic instruction to the vector unit, wherein the contents are rearranged by the one or more multiplexors during transfer of the contents from the register file to the vector unit based on the setting of the multiplexor controls.
So that the manner in which the above recited features, advantages and objects of the present invention are attained and can be understood in detail, a more particular description of the invention, briefly summarized above, may be had by reference to the embodiments thereof which are illustrated in the appended drawings.
It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.
The present invention is generally related to the field of image processing, and more specifically to an instruction set for processing images. Vector processing may involve rearranging vector operands in one or more source registers prior to performing vector operations. Typically rearranging of operands in source registers is done by issuing a plurality of permute instructions that require excessive usage of temporary registers. Furthermore, the permute instructions may cause dependencies between instructions executing in a pipeline, thereby adversely affecting performance. Embodiments of the invention provide a level of muxing between a register file and a vector unit that allow for rearrangement of vector operands in source registers prior to providing the operands to the vector unit, thereby obviating the need for permute instructions.
In the following, reference is made to embodiments of the invention. However, it should be understood that the invention is not limited to specific described embodiments. Instead, any combination of the following features and elements, whether related to different embodiments or not, is contemplated to implement and practice the invention. Furthermore, in various embodiments the invention provides numerous advantages over the prior art. However, although embodiments of the invention may achieve advantages over other possible solutions and/or over the prior art, whether or not a particular advantage is achieved by a given embodiment is not limiting of the invention. Thus, the following aspects, features, embodiments and advantages are merely illustrative and are not considered elements or limitations of the appended claims except where explicitly recited in a claim(s). Likewise, reference to “the invention” shall not be construed as a generalization of any inventive subject matter disclosed herein and shall not be considered to be an element or limitation of the appended claims except where explicitly recited in a claim(s).
An Exemplary Processor Layout and Communications NetworkThe BTEs 105 may also have access to a plurality of inboxes 115. The inboxes 115 may be a memory mapped address space. The inboxes 115 may be mapped to the processing threads located within each of the BTEs 105. Each thread located within the BTEs may have a memory mapped inbox and access to all of the other memory mapped inboxes 115. The inboxes 115 make up a low latency and high bandwidth communications network used by the BTEs 105.
The BTEs may use the inboxes 115 as a network to communicate with each other and redistribute data processing work amongst the BTEs. For some embodiments, separate outboxes may be used in the communications network, for example, to receive the results of processing by BTEs 105. For other embodiments, inboxes 115 may also serve as outboxes, for example, with one BTE 105 writing the results of a processing function directly to the inbox of another BTE 105 that will use the results.
The aggregate performance of an image processing system may be tied to how well the BTEs can partition and redistribute work. The network of inboxes 115 may be used to collect and distribute work to other BTEs without corrupting the shared multiple core processing element cache 110 with BTE communication data packets that have no frame to frame coherency. An image processing system which can render many millions of triangles per frame may include many BTEs 105 connected in this manner.
In one embodiment of the invention, the threads of one BTE 105 may be assigned to a workload manager. An image processing system may use various software and hardware components to render a two-dimensional image from a three-dimensional scene. According to one embodiment of the invention, an image processing system may use a workload manager to traverse a spatial index with a ray issued by the image processing system. A spatial index may be implemented as a tree type data structure used to partition a relatively large three-dimensional scene into smaller bounding volumes. An image processing system using a ray tracing methodology for image processing may use a spatial index to quickly determine ray-bounding volume intersections. In one embodiment of the invention, the workload manager may perform ray-bounding volume intersection tests by using the spatial index.
In one embodiment of the invention, other threads of the multiple core processing element BTEs 105 on the multiple core processing element 100 may be vector throughput engines. After a workload manager determines a ray-bounding volume intersection, the workload manager may issue (send), via the inboxes 115, the ray to one of a plurality of vector throughput engines. The vector throughput engines may then determine if the ray intersects a primitive contained within the bounding volume. The vector throughput engines may also perform operations relating to determining the color of the pixel through which the ray passed.
The workload managers 2201-N may use a high speed bus 225 to communicate with other workload managers 2201-N and/or vector throughput engines 210 of other multiple core processing elements 220, according to one embodiment of the invention. Each of the vector throughput engines 210 may use the high speed bus 225 to communicate with other vector throughput engines 210 or the workload managers 205. The workload manager processors 205 may use the high speed bus 225 to collect and distribute image processing related tasks to other workload manager processors 205, and/or distribute tasks to other vector throughput engines 210. The use of a high speed bus 225 may allow the workload managers 2051-N to communicate without affecting the caches 230 with data packets related to workload manager 205 communications.
An Exemplary Three-Dimensional SceneAs can be seen in
Also illustrated in the scene 305 are light sources 325A-B. The light sources may illuminate the objects 320 located within the scene 305. Furthermore, depending on the location of the light sources 325 and the objects 320 within the scene 305, the light sources may cause shadows to be cast onto objects within the scene 305.
The three-dimensional scene 305 may be rendered into a two-dimensional picture by an image processing system. The image processing system may also cause the two-dimensional picture to be displayed on a monitor 310. The monitor 310 may use many pixels 330 of different colors to render the final two-dimensional picture.
One method used by image processing systems to render a three-dimensional scene 320 into a two-dimensional picture is called ray tracing. Ray tracing is accomplished by the image processing system “issuing” or “shooting” rays from the perspective of a viewer 315 into the three-dimensional scene 320. The rays have properties and behavior similar to light rays.
One ray 340, that originates at the position of the viewer 315 and traverses through the three-dimensional scene 305, can be seen in
As briefly discussed earlier, most image processing systems use a grid 330 of thousands (if not millions) of pixels to render the final scene on the monitor 310. Each individual pixel may display a different color to render the final composite two-dimensional picture on the monitor 310. An image processing system using a ray tracing image processing methodology to render a two-dimensional picture from a three-dimensional scene will calculate the colors that the issued ray or rays encounters in the three-dimensional scene. The image processing scene will then assign the colors encountered by the ray to the pixel through which the ray passed on its way from the viewer to the three-dimensional scene.
The number of rays issued per pixel may vary. Some pixels may have many rays issued for a particular scene to be rendered. In which case the final color of the pixel is determined by the each color contribution from all of the rays that were issued for the pixel. Other pixels may only have a single ray issued to determine the resulting color of the pixel in the two-dimensional picture. Some pixels may not have any rays issued by the image processing system, in which case their color may be determined, approximated or assigned by algorithms within the image processing system.
To determine the final color of the pixel 335 in the two-dimensional picture, the image processing system must determine if the ray 340 intersects an object within the scene. If the ray does not intersect an object within the scene it may be assigned a default background color (e.g., blue or black, representing the day or night sky). Conversely, as the ray 340 traverses through the three-dimensional scene the ray 340 may strike objects. As the rays strike objects within the scene the color of the object may be assigned the pixel through which the ray passes. However, the color of the object must be determined before it is assigned to the pixel.
Many factors may contribute to the color of the object struck by the original ray 340. For example, light sources within the three-dimensional scene may illuminate the object. Furthermore, physical properties of the object may contribute to the color of the object. For example, if the object is reflective or transparent, other non-light source objects may then contribute to the color of the object.
In order to determine the effects from other objects within the three-dimensional scene, secondary rays may be issued from the point where the original ray 340 intersected the object. For example, one type of secondary ray may be a shadow ray. A shadow ray may be used to determine the contribution of light to the point where the original ray 340 intersected the object. Another type of secondary ray may be a transmitted ray. A transmitted ray may be used to determine what color or light may be transmitted through the body of the object. Furthermore, a third type of secondary ray may be a reflected ray. A reflected ray may be used to determine what color or light is reflected onto the object.
As noted above, one type of secondary ray may be a shadow ray. Each shadow ray may be traced from the point of intersection of the original ray and the object, to a light source within the three-dimensional scene 305. If the ray reaches the light source without encountering another object before the ray reaches the light source, then the light source will illuminate the object struck by the original ray at the point where the original ray struck the object.
For example, shadow ray 341 A may be issued from the point where original ray 340 intersected the object 320A, and may traverse in a direction towards the light source 325A. The shadow ray 341A reaches the light source 325A without encountering any other objects 320 within the scene 305. Therefore, the light source 325A will illuminate the object 320A at the point where the original ray 340 intersected the object 320A.
Other shadow rays may have their path between the point where the original ray struck the object and the light source blocked by another object within the three-dimensional scene. If the object obstructing the path between the point on the object the original ray struck and the light source is opaque, then the light source will not illuminate the object at the point where the original ray struck the object. Thus, the light source may not contribute to the color of the original ray and consequently neither to the color of the pixel to be rendered in the two-dimensional picture. However, if the object is translucent or transparent, then the light source may illuminate the object at the point where the original ray struck the object.
For example, shadow ray 341B may be issued from the point where the original ray 340 intersected with the object 320A, and may traverse in a direction towards the light source 325B. In this example, the path of the shadow ray 341B is blocked by an object 320D. If the object 320D is opaque, then the light source 325B will not illuminate the object 320A at the point where the original ray 340 intersected the object 320A. However, if the object 320D which the shadow ray is translucent or transparent the light source 325B may illuminate the object 320A at the point where the original ray 340 intersected the object 320A.
Another type of secondary ray is a transmitted ray. A transmitted ray may be issued by the image processing system if the object with which the original ray intersected has transparent or translucent properties (e.g., glass). A transmitted ray traverses through the object at an angle relative to the angle at which the original ray struck the object. For example, transmitted ray 344 is seen traversing through the object 320A which the original ray 340 intersected.
Another type of secondary ray is a reflected ray. If the object with which the original ray intersected has reflective properties (e.g. a metal finish), then a reflected ray will be issued by the image processing system to determine what color or light may be reflected by the object. Reflected rays traverse away from the object at an angle relative to the angle at which the original ray intersected the object. For example, reflected ray 343 may be issued by the image processing system to determine what color or light may be reflected by the object 320A which the original ray 340 intersected.
The total contribution of color and light of all secondary rays (e.g., shadow rays, transmitted rays, reflected rays, etc.) will result in the final color of the pixel through which the original ray passed.
Vector OperationsProcessing images may involve performing one or more vector operations to determine, for example, intersection of rays and objects, generation of shadow rays, reflected rays, and the like. One common operation performed during image processing is the cross product operation between two vectors. A cross product may be performed to determine a normal vector from a surface, for example, the surface of a primitive of an object in a three-dimensional scene. The normal vector may indicate whether the surface of the object is visible to a viewer.
As previously described, each object in a scene may be represented as a plurality of primitives connected to one another to form the shape of the object. For example, in one embodiment, each object may be composed of a plurality of interconnected triangles.
In one embodiment of the invention, the surface normal for each triangle 410 may be calculated to determine whether the surface of the triangle is visible to a viewer 450. To determine the surface normal for each triangle, a cross product operation may be performed between two vectors representing two sides of the triangle. For example, the surface normal 413 for triangle 410a may be computed by performing a cross product between vectors 411a and 411b.
The normal vector may determine whether a surface, for example, the surface of a primitive, faces a viewer. Referring to
Another common vector operation performed during image processing is the dot product operation. A dot product operation may be performed to determine rotation, movement, positioning of objects in the scene, and the like. A dot product operation produces a scalar value that is independent of the coordinate system and represents an inner product of the Euclidean space. The equation below describes a dot product operation performed between the previously described vectors A and B:
A•B=xa.xb+ya.yb+za.zb
As described earlier, a vector throughput engine (VTE), for example VTE 210 in
Vector processing may involve issuing one or more vector instructions. The vector instructions may be configured to perform operations involving one or more operands in one or more registers. The one or more registers may be a part of a register file associated with a vector unit.
In the embodiment illustrated in
Each section in register 600 may include an operand for a vector operation. For example, register 600 may include the coordinates and data for a vector, for example vector A of
A plurality of vectors operated on by the vector unit may be stored in register file 710. For example, in
A plurality of lanes 720 may connect register file 710 to vector unit 700. Each lane may be configured to provide input from a register file to the vector unit. For example, in
The results of an operation performed by the vector unit may be written back to register file 710. For example, a 128 bit lane 721 provides a write back path to write results computed by vector unit 700 back to any one of the registers 711 of register file 710.
In one embodiment of the invention, one or more processing lanes of vector unit 800 may be configured to perform scalar operations. Therefore, vector unit 800 may be configured to perform both scalar and vector operations. For example, in one embodiment, vector unit 800 may include four processing lanes, wherein three processing lanes are configured to perform vector operations and one processing lane is configured to perform scalar operations.
Each processing lane may be pipelined to further improve performance. Accordingly, each processing lane may include a plurality of pipeline stages, with each stage performing one or more operations on the operands. For example, each vector lane may include a multiplier 851 for multiplying a pair of operands A and C. Operands A and C may be derived from one of the lanes coupling the register file with the vector unit, for example, lanes 720 in
Each processing lane may also include an aligner for aligning the product computed by multiplier 851. For example, an aligner 852 may be provided in each processing lane. Aligner 852 may be configured to adjust a decimal point of the product computed by a multiplier 851 to a desirable location in the result. For example, aligner 852 may be configured to shift the bits of the product computed multiplier 851 by one or more locations, thereby putting the product in desired format. While alignment is shown as a separate pipeline stage in
Each processing lane may also include an adder 853 for adding two or more operands. In one embodiment (illustrated in
Each vector processing lane may also include a normalizing stage and a rounding stage, as illustrated in
One skilled in the art will recognize that embodiments of the invention are not limited to the particular pipeline stages, components, and arrangement of components described above and in
In one embodiment of the invention, one or more vector units may be coupled with a register file. For example, in one embodiment, two vector units may be coupled with the register file. Each vector unit may be configured to independently and simultaneously process vector and scalar instructions. In one embodiment, one or more resources in a first vector unit may be shared with a second vector unit to process an instruction, for example, a cross product instruction.
Performing a Cross Product with a Single Vector UnitPerforming a cross product operation using a vector unit, for example, vector unit 800 may involve multiple instructions. For example, referring back to
Once the operands are in the desired locations in the desired registers, a first instruction 902 may be issued to perform a first set of multiply operations. The first set of multiply operations may perform one or more of the 6 multiply operations required to perform a cross product operation. For example, in one embodiment, the first set of multiply operations may perform three out of the six multiply operations. The multiple operations may be performed in each of the three processing lanes of the vector unit. The results of the first set of multiply operation may be stored back in one or more registers of the register file.
Subsequently, a second instruction 903 may be issued to perform a second set of multiply operations. The second set of multiply operations may perform the remaining (three) multiply operations of the cross product not performed in the first set of multiply operations. In one embodiment, the second instruction may involve performing both the second set of multiple operations and the subtraction operations for completing the cross product operation.
For example, referring back to
As previously discussed, the instructions executed by the vector unit may be pipelined. Because dependencies may exist between the permute instructions 901, first multiply instruction 902, and second multiply instruction 903, one or more pipeline stages may be stalled. For example, the first multiply instruction may not be performed until the operands are moved into the proper locations in proper registers. Therefore, the first multiply instruction may not be performed until the completion of the permute instructions, thereby requiring pipeline stalls. Similarly, because the second multiply instruction may utilize the results from the first multiply instruction, the second multiply instruction may not be executed until the completion of the first multiply instruction, thereby requiring pipeline stalls between the first multiply instruction and the second multiply instruction.
As illustrated in
Execution of instruction 902 may begin in CC6 instead of CC5 because instruction 902 may depend on instruction 901b. For example, permute instruction 901b accesses register v3, which is also accessed by instruction 902. Therefore, execution of instruction 902 may be stalled in CC5 to allow execution of instruction 901b to be completed. One skilled in the art will recognize that instruction 902 may depend on any one of permute instructions 901a-901d. The number of stalls required before execution of instruction 902 begins may depend on the particular instruction on which instruction 902 depends. For example, if instruction 902 depends on instruction 901d, execution of instruction 902 may be stalled from CC5-CC7.
Therefore, as illustrated in
In some embodiments of the invention, a level of multiplexing may be provided between the register file and the vector unit to rearrange contents of a source register. Operand multiplexors (muxes) may rearrange the order in which operands of a register are provided to a particular lane of the vector unit, thereby avoiding the need for permute instructions. A swizzle instruction may be provided to set the mux controls prior to transferring register contents from the register file to the vector unit.
For example, as illustrated in
A swizzle instruction may be provided to set latches controlling the muxes (in swizzle controller 1130) prior to transferring contents of a register to the vector unit.
Swizzle instruction 1200 may also include one or more operand selection fields. For example, three operand selection fields 1231-1233 are illustrated. Each operand selection field may be associated with a mux 1110 of
The enablement of one of the four bits in an operand selection field may set latches controlling mux 1110 to allow selection of an operand associated with the bit. A bit may be selected, for example, by setting the bit to logic “1.” One skilled in the art will recognize, however, that bit enablement may also be achieved by setting the bit to logic “0.” For example, in one embodiment, the second bit may be enabled in operand selection field 1231, thereby selecting the operand in the word 1 location of register 1120. Therefore, the mux may transfer the operand in the word 1 location of an input register 1120 to the vector unit. The operand selection fields 1231-1233 of a swizzle instruction may set the controls for each mux 1110 such that a desired rearrangement of the operands in a register, for example, from X,Y,Z,W to X′,Y′,Z′,W′ may be achieved.
In another embodiment of the invention, each operand selection field may include two bits. The two bits may determine which a word location in register 1120 is selected. For example, ‘00’ may select the word 0 location, ‘01’ may select the word 1 location, ‘10’ may select the word 2 location, and ‘11’ may select the word 3 location in register 1120. In one embodiment, each of operand selection fields 1231-1233 may be 8 bits wide. Each operand selection field 1231-1233 may determine rearrangement of vector operands for a particular lane 720 connecting a register file 710 to a vector unit 800. Each operand selection field 1231-1233 may include four 2 bit fields for selecting one of four operands in a register. For example, referring to
One skilled in the art will recognize that embodiments of the invention are not limited to the word selection schemes described herein. More generally, any reasonable means for selecting a location in register 1120 may be used. Furthermore, selected locations are not limited to word locations. For example, selection of half word and byte locations is also contemplated.
In one embodiment of the invention, the swizzle instruction may occupy the same amount of instruction memory as other instructions, for example, vector instructions and scalar instructions. Accordingly, the swizzle instruction may be treated as a normal instruction during instruction caching, buffering, dependency stalling, issue, and the like.
In one embodiment, the swizzle instruction may set the latches controlling muxes 1110, but may not continue down the vector pipeline or occupy a pipeline stage, thereby avoiding any potential dependencies between the swizzle instruction and a following vector or scalar instruction. Therefore, vector and scalar instructions may always be issued in the clock cycle immediately following the clock cycle in which an associated swizzle instruction is issued.
Referring back to
Issue logic 1140 may issue a vector or scalar instruction after issuing an associated swizzle instruction. For example, in one embodiment, issue logic 1140 may issue the vector or scalar instruction in a clock cycle following the swizzle instruction. In one embodiment, issue logic 1140 may issue the vector or scalar instruction in the clock cycle immediately following the clock cycle in which an associated swizzle instruction is issued.
A swizzle instruction need not be issued before every vector and scalar instruction. For example, it may be desirable to transfer register contents in the natural order, for example X, Y, Z, W, to the vector unit. If a swizzle instruction is not issued prior to the issue of a vector or scalar instruction, the muxes 1110 may be configured to transfer register contents in the natural order. In one embodiment, swizzle controller 1130 may be configured to clear the latches controlling the muxes after the vector or scalar instruction is issued. Clearing the latches may set each mux to select a default operand from the register. For example, in one embodiment, the default selection may select the natural order of operands (X, Y, Z, W) in a register.
In one embodiment of the invention, swizzle controller 1130 may be configured to clear the latches controlling mux selections when a flush of the pipeline occurs. A flush of the pipeline may occur due to asynchronous interrupts, or any other reason, for example, encountering branch and jump instructions. In one embodiment, an interrupt handler may handle an interrupt and return processing to the code executing prior to encountering the interrupt. In such instances, issue logic 1140 may begin execution at or before a swizzle instruction executing at the time the interrupt occurs. This ensures that the swizzle instruction is always executed before an associated vector or scalar instruction executes, thereby avoiding erroneous execution of arithmetic instructions.
Subsequently, in CC2, instruction 902 may be issued and may execute for four clock cycles (CC2-CC5). At the time of issue of instruction 902, swizzle controller 1130 may allow transfer of register contents to the vector pipeline according to the mux controls set by swizzle instruction 1302. After the register contents are transferred, mux controller 1130 may clear the latches controlling the mux selections.
Swizzle instruction 1303 may be associated with instruction 903, and as illustrated in
Comparing
Furthermore, using permute instructions may involve the use of temporary registers, as indicated by permute instructions 901 in
If, however, it is determined that the instruction is not a swizzle instruction, the swizzle controller may allow the transfer of data from register file 710 to the vector unit 800. The swizzle controller may allow the transfer of data through the muxes based on mux controls set by a previously issued swizzle instruction. After the instruction is issued, in step 1405, swizzle controller 1405 may clear the latches controlling the muxes, thereby setting the latches to transfer data from registers in the natural order.
Design process 1510 may include using a variety of inputs; for example, inputs from library elements 1530 which may house a set of commonly used elements, circuits, and devices, including models, layouts, and symbolic representations, for a given manufacturing technology (e.g., different technology nodes, 32 nm, 45 nm, 90 nm, etc.), design specifications 1540, characterization data 1550, verification data 1560, design rules 1570, and test data files 1585 (which may include test patterns and other testing information). Design process 1510 may further include, for example, standard circuit design processes such as timing analysis, verification, design rule checking, place and route operations, etc. One of ordinary skill in the art of integrated circuit design can appreciate the extent of possible electronic design automation tools and applications used in design process 1510 without deviating from the scope and spirit of the invention. The design structure of the invention is not limited to any specific design flow.
Design process 1510 preferably translates an embodiment of the invention as described above and shown in
By allowing issue of swizzle instructions to set mux controls that rearrange the order of operands in a register, embodiments of the invention obviate the need for permute instructions. Furthermore, because permute instructions are no longer needed, excessive use of registers in the register file and the dependencies between instructions are also significantly reduced. Therefore, performance is enhanced.
While the foregoing is directed to embodiments of the present invention, other and further embodiments of the invention may be devised without departing from the basic scope thereof, and the scope thereof is determined by the claims that follow.
Claims
1. A design structure embodied in a machine readable storage medium for at least one of designing, manufacturing, and testing a design, the design structure comprising:
- a controller configured to receive instructions comprising swizzle instructions and arithmetic instructions, each swizzle instruction being associated with an arithmetic instruction, wherein: if the instruction is a swizzle instruction the controller is configured to set controls of one or more multiplexors coupled with a register file and a vector unit, wherein the setting of the multiplexor controls is configured to determine an arrangement of content in one or more registers providing input to the vector unit; and if the instruction is an arithmetic instruction the controller is configured to allow transfer of contents of registers associated with the arithmetic instruction to the vector unit, wherein the contents are rearranged by the one or more multiplexors during transfer of the contents from the register file to the vector unit based on the setting of the multiplexor controls.
2. The design structure of claim 1, wherein the design structure comprises a netlist, which describes the controller.
3. The design structure of claim 1, wherein the design structure resides on the storage medium as a data format used for the exchange of layout data of integrated circuits.
4. The design structure of claim 1, wherein the design structure includes at least one of test data files, characterization data, verification data, or design specifications.
5. A design structure embodied in a machine readable storage medium for at least one of designing, manufacturing, and testing a design, the design structure comprising:
- a system comprising a plurality of processors communicably coupled with one another, wherein each processor comprises: a register file comprising a plurality of registers; at least one vector unit for executing arithmetic instructions; one or more multiplexors coupled with the register file and the at least one vector unit, wherein the multiplexors are configured to transfer contents of one or more registers in the register file to the at least one vector unit; and a controller configured to receive swizzle instructions and arithmetic instructions, each swizzle instruction being associated with an arithmetic instruction, wherein: if the instruction is a swizzle instruction the controller is configured to set controls of the one or more multiplexors, wherein the setting of the multiplexor controls is configured to determine an arrangement of content in one or more registers providing input to the vector unit; and if the instruction is an arithmetic instruction the controller is configured to allow transfer of contents of registers associated with the arithmetic instruction to the vector unit, wherein the contents are rearranged by the one or more multiplexors during transfer of the contents from the register file to the vector unit based on the setting of the multiplexor controls.
6. The design structure of claim 5, wherein the design structure comprises a netlist, which describes the system.
7. The design structure of claim 5, wherein the design structure resides on the storage medium as a data format used for the exchange of layout data of integrated circuits.
8. The design structure of claim 5, wherein the design structure includes at least one of test data files, characterization data, verification data, or design specifications.
Type: Application
Filed: Oct 26, 2007
Publication Date: May 29, 2008
Applicant: INTERNATIONAL BUSINESS MACHINES CORPORATION (Armonk, NY)
Inventors: Eric Oliver Mejdrich (Rochester, MN), Adam James Muff (Rochester, MN), Matthew Ray Tubbs (Rochester, MN)
Application Number: 11/925,278
International Classification: G06F 15/76 (20060101);