METHODS AND DEVICES FOR PLAYING MULTI-LINE CARD GAMES
Methods and devices for playing a multi-line card game, e.g. a poker game, are described. An array of cards arranged in columns and rows is provided, together with one or more paylines. Each time a winning combination occurs, the cards involved in the combination are removed and the voids thus formed are filled by new cards, thus creating the possibility of automatic generation of winning combinations. If no winning combination is shown on the array, the player can swap two cards in order to form a desired winning combination.
The present disclosure relates to card games. In particular, it relates to methods and devices for playing multi-line card games.
SUMMARYAccording to a first aspect, a method for playing a multi-line card game is provided, comprising: providing an array of cards arranged in columns and rows; providing a plurality of paylines; each time one or more winning combinations are obtained, removing cards involved in the one or more winning combinations, thus forming voids in the array; and filling the voids in the array by automatic dealing of new cards.
According to a second aspect, a processor-operated device is provided, comprising: a screen, the screen displaying a multi-line card game with a plurality of paylines; a first software arrangement for removing, each time one or more winning combinations are obtained, cards involved in the one or more winning combinations are removed, thus forming voids in the array; a second software arrangement for filling the voids in the array by automatic dealing of new cards in further presence of absence of automatic shifting of one or more cards already present in the array; and a third software arrangement for allowing selection, by a player, of two cards of the array of cards, wherein the two selected cards are swapped if one or more winning combinations occur upon swapping and the two selected cards are not swapped if no winning combinations occur upon swapping.
According to a third aspect, a method for playing a multi-line card game is provided, comprising: providing an array of cards arranged in columns and rows; providing one or more paylines; allowing a player to select adjacent cards and attempt exchanging the adjacent cards to obtain one or more winning combinations; and either allowing exchange of the adjacent cards if the one or more winning combinations can be obtained or preventing the exchange of the adjacent cards if the one or more winning combinations cannot be obtained.
According to a fourth aspect, a method for playing a multi-line card game is provided, comprising: providing an array of cards arranged in columns and rows; each time one or more winning combinations are obtained, removing cards involved in the one or more winning combinations, thus forming voids in the array; and filling the voids in the array by automatic dealing of new cards, wherein the one or more winning combinations are established by a pattern not necessarily limited to a column or a row.
According to a fifth aspect, a method for playing a multi-line card game is provided, comprising: providing an array of cards arranged in columns and rows; if one or more winning combinations are obtained, removing cards involved in the one or more winning combinations; and replacing the removed cards by dealing of new cards.
A first advantage of the present disclosure is that of providing a player with the opportunity to make multiple, winning hands per wager. Moreover, the player is provided with the opportunity to create a winning hand through the strategic use of other cards or hands. Another advantage is that of allowing a player to play a plurality of hands simultaneously, e.g., 10 or 12 hands.
The number of cards and the number of paylines are for exemplary purposes only. For example, an array of N×N cards could be provided for an N-card game. Moreover, independently of the number of paylines (which, by way of further example, could include horizontal paylines and vertical paylines only), one of the embodiments of the present disclosure provides that a player is able to select a subset of all paylines available to him or her.
The arrangement of
As shown in
The rationale behind the card swapping is that of forming one or more winning combinations along at least one of the horizontal, vertical or diagonal paylines. In the example of
Turning back to
At the same time or immediately thereafter, the cards involved in the combination (in this case cards (80) and (90)) will be discarded (thus creating two voids in the array) and an equal amount of cards will be automatically dealt, to fill the two voids. Throughout the present disclosure, the term “automatically” or “automatic” will be used to indicate absence of player intervention. Filling of the voids is shown by arrow (130) in
As better shown in
As soon as this is done, the cards involved in the combination (in this case cards (140), (150), (170) and (180)) will be discarded and an equal amount of cards will be dealt, to fill the four voids in the array. This is shown by arrows (190, 200) in
As better shown in
As soon as this is done, the cards involved in the combination (in this case cards (230), (260) and (270)) will be discarded and an equal amount of cards will be dealt, to fill any voids in the array. In the example shown in
The reader will appreciate that while some winning combinations occur upon a card swapping performed by the player (see
In the examples shown in
As initially discussed with reference to
Turning back to the representation shown in
A SWAP indicator (410) can also be shown. This indicator allows the player to see how much he or she is paying to swap the position of two cards. The amount of the swap cost is usually selected by the gaming company and may be linked to the amounts shown in the PAYS window (110).
A BET indicator (420) can also be present, showing the amount to be paid by a player each time the DEAL command (400) is activated. In the example shown in
Also shown in
According to an embodiment of the present disclosure, the method is software-based and such software can be provided on a host computer and players can play the game on client devices. Therefore, Internet online gaming, networked gaming within a casino, networked gaming between casinos, large novelty devices, non-gaming variations both online and offline, and game consoles can be contemplated.
Now that the operation of the method according to the present disclosure has been explained in detail, the technical underpinnings of some of the moves discussed so far will be addressed.
The card swapping mechanism shown, for example, in
With reference to the mechanism for automatically dealing cards to fill any voids in the array,
As shown in
As usual with games of this kind, celebratory animations and audio play can be provided in conjunction with particular moments of the game, such as winning hands, newly dealt cards, their sliding in position from off screen, and so on.
According to another embodiment, one or more cards may be designated as wild cards or one or more Jokers may be added to the playfield and designated as wild cards. This allows the methods of the present disclosure to be also applied to video poker games such as Deuces Wild or Joker's Wild.
According to a further embodiment, selection of the new cards to be dealt can be done in a non-random manner.
According to yet another embodiment, a progressive or variable payout can be established for a winning hand.
Another embodiment can tie a payout to patterns overlaid in the playfield rather than one of the paylines. For example, in a variation of play that favors Flush pays, arranging the cards so that the same suit in each corner and the center place of the array would result in 5 cards of equal suit, paying either the equivalent Flush pay or some other predetermined amount. To vary the difficulty of completing the pattern, the number of cards needed to fulfill the pattern can be variable from one card to the entire N×N array.
According to an additional embodiment, also non-adjacent cards (i.e. cards from any two locations in the array) can be swapped.
Accordingly, what has been shown are methods and devices for playing multi-line card games. While these methods and devices have been described by means of specific embodiments and applications thereof, it is understood that numerous modifications and variations could be made thereto by those skilled in the art without departing from the spirit and scope of the disclosure. It is therefore to be understood that within the scope of the claims, the disclosure may be practiced otherwise than as specifically described herein.
Claims
1-3. (canceled)
4. The method of claim 8, wherein the automatic dealing of the new cards occurs in a direction selected from a group consisting of: top-to-bottom direction, bottom-to-top direction, left-to right direction, and right-to-left direction.
5. The method of claim 8, wherein the filling the voids in the array also includes automatic shifting of one or more cards already present in the array.
6. (canceled)
7. The method of claim 8, wherein the two cards are adjacent cards.
8. A method for playing a multi-line card game comprising:
- providing an array of cards arranged in columns and rows;
- providing a plurality of paylines;
- selecting two cards of the array of cards, wherein the two selected cards are swapped if one or more winning combinations are to occur upon swapping, and are kept in place if no winning combination can occur upon swapping;
- setting, prior to swapping, a cost associated with the swapping to allow wagering on the swapping;
- each time one or more winning combinations are obtained, removing cards involved in the one or more winning combinations, thus forming voids in the array, the cards involved in the one or more winning combinations being the only cards removed; and
- filling the voids in the array by automatic dealing of new cards.
9. The method of claim 8, wherein the selecting is allowed each time no winning combinations are present in the array of cards.
10. The method of claim 8, wherein the plurality of paylines include at least one of: horizontal paylines, vertical paylines and diagonal paylines.
11. The method of claim 10, wherein a subset of the plurality of paylines is selectable by a player.
12. The method of claim 8, wherein the method is for playing multi-line poker games.
13. The method of claim 8, wherein the method is electronically implemented.
14. A processor-operated device comprising:
- a screen, the screen displaying a multi-line card game with a plurality of paylines;
- a first software arrangement for removing, each time one or more winning combinations are obtained, cards involved in the one or more winning combinations are removed, thus forming voids, the cards involved in the one or more winning combinations being the only cards removed;
- a second software arrangement for filling the voids by automatic dealing of new cards in further presence of absence of automatic shifting of one or more cards already present;
- a third software arrangement for allowing selection, by a player, of two cards, wherein the two selected cards are swapped if one or more winning combinations occur upon swapping and the two selected cards are not swapped if no winning combinations occur upon swapping; and
- a fourth software arrangement for setting, prior to swapping, a cost associated with the swapping to allow the player to wager on the swapping.
15-16. (canceled)
17. The device of claim 14, wherein the two selected cards are horizontally, vertically or diagonally adjacent cards.
18. The device of claim 14, wherein the processor is a RISC processor.
19. The device of claim 14, wherein the device is selected between a mobile or cellular phone, a personal digital assistant, a computer, a slot machine, and a TV site.
20. The device of claim 14, wherein the device is a digital media device.
21. The device of claim 14, wherein the first, second and third software arrangement are software code residing remotely of the device.
22. The device of claim 14, further comprising commands comprising one or more of the following: setting an amount of each bet, and requesting a new array of cards to be dealt.
23. The device of claim 14, wherein the setting the swapping-cost command is not a player-generated command.
24. The device of claim 14, wherein the screen further displays one or more of the following sections: a balance section, a win section, a total win section, and a winning hands section.
25. The device of claim 14, wherein each time the one or more winning combinations are obtained, the cards involved in the one or more winning combinations are highlighted before being removed.
26. The device of claim 25, wherein each time the one or more winning combinations are obtained, the paylines involved in the one or more winning combinations are shown.
27.-34. (canceled)
Type: Application
Filed: Mar 28, 2008
Publication Date: Oct 1, 2009
Inventor: Nathan Leland (Los Angeles, CA)
Application Number: 12/058,578
International Classification: A63F 9/24 (20060101);