METHOD AND SYSTEM FOR PLAYING AN ONLINE FANTASY GAME
Disclosed is a method of playing a fantasy game. The fantasy game persists for a predetermined duration, within a fantasy league having a number of fantasy teams, each fantasy team being managed by a manager and having number of roster positions. The method provides for selecting a first fantasy player corresponding to a first real-world performer, assigning the first fantasy player to a first position of a first fantasy team, selecting a second fantasy player corresponding to a second real-world performer, and substituting the second fantasy player for the first fantasy player before the expiration of the predetermined duration and after the performance by the first real-world player has begun.
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This invention claims the benefit of U.S. Provisional Patent Application No. 61-146,201 filed on Jan. 21, 2009, which is hereby incorporated by reference in its entirety.
BACKGROUND OF THE INVENTION1. Field of the Invention
The embodiments of the invention relate to an online fantasy game and, more particularly, to a method and system for playing an online fantasy game. Although embodiments of the invention are suitable for a wide scope of applications, it is particularly suitable for an online fantasy game in which participants can make roster substitutions during the event or events upon which the fantasy game is based.
2. Discussion of the Related Art
In general, fantasy games are games that are based upon actions of people in the real world in an event such as a professional sports game. Participants in a fantasy game select a person or persons from the real world and accumulate points when the persons they have selected perform certain acts in the event. A participant wins a fantasy game by accumulating more points than other opponents in the fantasy game.
The participants in a fantasy game are called managers and compete with other managers in a group called a fantasy league. Each manager has a team with a number of roster positions. Roster positions are filled, at the discretion of the manager, from a pool of fantasy players. Within a traditional fantasy league, fantasy players are owned exclusively by a single manager and correlate to real-world performers. Fantasy players earn points for their fantasy team based upon a real-world performance of the real-world performer in a real-world event. Managers can trade or substitute fantasy players with a history of poor performances for other fantasy players. Roster changes may be made before the underlying real-world performance of a fantasy player has begun. Managers defeat other managers by obtaining a higher score based upon the manager's prior selection of fantasy players who scored more points.
Typically, fantasy games are based on athletic competitions in the real world. Athletic competitions include American football, baseball, basketball, and hockey. For example, a manager might score points when a particular baseball player hits a home run or when a basketball player scores a free throw. However, fantasy games are not necessarily limited to athletic competitions and can be based upon any happening in the real world.
In traditional fantasy games, a group of managers will join together to form a league. Managers then take turns selecting fantasy players to fill their rosters in a fantasy draft. Once a fantasy player has been selected by one manager, that same fantasy player cannot be selected by another manager. Fantasy players not initially selected in the fantasy draft are called free agents and can be selected by managers to fill roster positions later in the fantasy game. Managers directly compete against other managers in periodic one-on-one competitions called matchups. League rules dictate the duration of fantasy game, matchup schedules, and scoring methodology. The fantasy game typically persists for the entire set of underlying real-world performances. Matchups between managers occur for a subset of the performances. For example, a fantasy game will typically cover an entire sporting season and matchups will occur for all games in a given week.
In a variant of the traditional fantasy game, each fantasy player is assigned a fantasy salary based on the market demand for that fantasy player. Each manager is given a “salary cap” and must staff the fantasy team while the sum of all fantasy player's salaries under the salary cap. In this variant, the same fantasy player may be possessed by multiple managers within the same fantasy league.
In traditional fantasy games, once a real-world event in which the real-world performer is performing has begun, the roster is locked and no roster changes may be made. For example, once a real-world hockey game has started, the roster position of any fantasy player in the hockey game is locked. If the athlete has the misfortune of suffering a game ending injury, and thereby obviates the athlete's ability to score points for the fantasy team, there is no recourse. Similarly, if an athlete who is not on a fantasy team is having an outstanding performance, a manager cannot add that performer to the team's roster. Thus, managers exercising poor discretion in selecting performers prior to the performance are forced to suffer the consequences of their initial judgment. Once the real-world event has begun, the manager's interaction with the fantasy game is limited to being a spectator.
Traditional fantasy games only allow a fantasy player to be possessed by a single manager within the fantasy league. When playing salary cap variants of fantasy games where concurrent ownership is permitted by the rules, managers are constrained by salary cap limitations. This limits the ability of managers for poorly performing teams to rectify their misfortune.
Further, traditional fantasy games take place over long periods of time. Because fantasy games often persist for the duration of an entire athletic season, managers may become disinterested in the game if their fantasy team is performing poorly. Additionally, managers with poorly performing fantasy teams may become disenfranchised in the later part of the season and limit their participation or withdraw from the game. Disinterested or withdrawing managers diminishes the fantasy game experience for the remaining managers.
SUMMARY OF THE INVENTIONAccordingly, embodiments of the invention are directed to a method and system for playing a fantasy game that substantially obviates one or more of the problems due to limitations and disadvantages of the related art.
An object of embodiments of the invention is to allow managers to substitute fantasy players after the events upon which the fantasy game is based have begun.
Another object of embodiments of the invention is to provide, an online fantasy game format suitable for active participation during a short period of time.
Another object of embodiments of the invention is to enable the same fantasy player to be possessed by multiple managers simultaneously.
Another object of embodiments of the invention is to provide an interactive software tool to manage an online fantasy game.
Another object of embodiments of the invention is to provide integration with external social networks enabling managers to invite and locate friends from the network and upload fantasy status updates to the network.
Additional features and advantages of embodiments of the invention will be set forth in the description which follows, and in part will be apparent from the description, or may be learned by practice of embodiments of the invention. The objectives and other advantages of the embodiments of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
To achieve these and other advantages and in accordance with the purpose of embodiments of the invention, as embodied and broadly described, the method and system for playing an online fantasy game includes a method of playing an online fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the method comprising: selecting a first fantasy player corresponding to a first real-world performer in a first real-world event; assigning the first fantasy player to a first position of a first fantasy team; selecting a second fantasy player corresponding to a second real-world performer in a second real-world event; and substituting the second fantasy player for the first fantasy player before expiration of the predetermined duration and after the first real-world event has begun.
In another aspect, the method and system for playing an online fantasy game includes a method of administering an online fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the method comprising: verifying the identity of a manager; enabling the manager to select a first fantasy player; correlating the first fantasy player to a first real-world performer; facilitating the manager to assign the first fantasy player to a first roster position of a first fantasy team; determining a first score for the first fantasy player based on a first contemporaneous performance of the first real-world performer in a first real-world event; enabling the manager to select a second fantasy player; correlating the second fantasy player to a second real-world performer in a second real-world event; facilitating the manager to substitute the second fantasy player for the first fantasy player before expiration of the predetermined duration and after the first contemporaneous performance by the first real-world performer has begun in the first real-world event; determining a second score for the second fantasy player based on a second contemporaneous performance of the second real-world performer in the second real-world event; and summing the first score and the second score during the predetermined duration.
In another aspect, the method and system for playing an online fantasy game includes a system for playing a fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the system comprising: an authentication module which identifies a manager; and a roster management module which facilitates: selecting a first fantasy player corresponding to a first real-world performer in a first real-world event; assigning the first fantasy player to a first position of a first fantasy team; selecting a second fantasy player corresponding to a second real-world performer in a second real-world event; and substituting the second fantasy player for the first fantasy player before expiration of the predetermined duration and after the first real-world event has begun.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory and are intended to provide further explanation of embodiments of the invention as claimed.
The accompanying drawings, which are included to provide a further understanding of embodiments of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the principles of embodiments of the invention.
Reference will now be made in detail to the preferred embodiments of the invention, examples of which are illustrated in the accompanying drawings. The invention may, however, be embodied in many different forms and should not be construed as being limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the invention to those skilled in the art. In the drawings, the thicknesses of layers and regions are exaggerated for clarity. Like reference numerals in the drawings denote like elements.
Fantasy players can correspond to real-world performers who are performing in the same event. For example, a fantasy team can have fantasy players from each of two real-world teams that are competing in head-to-head competition. A fantasy team can also have fantasy players who are performing in different yet concurrent events.
The accumulated points of all fantasy players on the fantasy team are tabulated by point category. In football, these point categories include passing, rushing, receiving and kicking. In baseball, these point categories include home runs, runs batted in (RBI's), stolen bases, runs scored, batting average, wins, saves, strikeouts, earned run average (ERA) and whip (Walks+Hits per Innings Pitched). In basketball, these point categories include points scored, steals, rebounds, assists, blocked shots, field goal percentage and free throw percentage. In hockey, these point categories include goals, assists, plus/minus ratio, penalty minutes, goals allowed, shut outs, wins, save percentage and shut outs. While specific sports and point categories have been described, other sports and non-sports as well as other point categories are contemplated.
The number of points awarded for specific attributes of the performance is determined at the outset of the fantasy game. The determination of points can be done by the fantasy game provider or the organizer of the fantasy league. In an embodiment of the invention based on football, a touchdown scored by rushing is worth 60 points and each yard gained is worth 1 point. A two-point conversion is worth 20 points, a field goal 30 points, and an extra point worth 10 points. Interceptions and lost fumbles are worth −20 points.
In fantasy games based on baseball, basketball, and hockey, each fantasy team is scored based on their standing for each individual point category. The fantasy team with the highest score in any given point category is awarded an amount of points equal to the number of teams in the fantasy league (i.e. in an 8-man league, first place in Home Runs receives 8 points). Each other fantasy team in that point category is awarded one less point than the fantasy team above it (i.e. 2nd place in home runs for an 8-man league receives 7 points, 3rd receives 6 points, etc). Once each point category has been scored, the fantasy team's total score is the sum of all point categories. The fantasy team with the highest score wins.
In an embodiment of the invention, each fantasy game may have as few as 2 managers competing head-to-head or as many as 100 managers competing in a fantasy league. Multiple fantasy leagues may persist concurrently and a manager may enter into multiple leagues at the same time with the same or a different fantasy team. Managers are ranked against other managers in their league to determine the winner of league play. Managers are also ranked against managers from other concurrent fantasy leagues to determine an overall winner. This system of multiple ranking adds to the user experience by improving a manager's opportunities to win and increasing the manager's interest in the game.
In an exemplary embodiment, an authentication module 510 controls access to the fantasy game system. Managers may sign up for an account with the fantasy game provider. Accounts are associated with both a unique username and password. Managers can use the management tool in combination with their username and password to log into their accounts, gain access to fantasy games, and perform management functions on their fantasy team or teams.
In an exemplary embodiment, the fantasy game system provides for a fantasy lobby module 520 where managers may choose a fantasy game that matches their desired level of participation. From the fantasy lobby, the manager will be able to select a fantasy league 525 from among the following exemplary league attributes: their friends (listed first), league size, entry fee, and prize amount. Fantasy leagues disappear when they fill up. In an embodiment, the fantasy lobby will also have a messaging component 535 where users can exchange ideas, look for people to challenge, or otherwise engage in friendly banter about the fantasy game. In another embodiment, the fantasy lobby will also support the ability for managers to invite friends 545 and issue challenges to other managers.
Managers build their fantasy team according to the specific league's roster requirements. Roster requirements dictate how many and what type of fantasy players are allowed on a fantasy team. Roster requirements can limit the universe of real-world performers to a particular sport. In an exemplary embodiment, the fantasy game system provides for a roster management module 530 which enforces league roster requirements. Unlike traditional fantasy games, managers do not have to go through a league draft to assemble their initial roster. Mangers select fantasy players using the management tool to add fantasy players according to the league rules enforced by the roster management module. Multiple managers within a fantasy league may have the same fantasy players on their roster.
Managers may make substitutions at any time during the fantasy game. Managers may make an unlimited number of substitutions. To make a substitution, a manager selects a first fantasy player to remove from the roster. Next, the manager selects a second fantasy player to replace the first. This process is repeated for as many substitutions as the manager wishes to make during the fantasy game. In an embodiment, the management tool provides a fantasy player list that shows the available fantasy players eligible for substitution onto the fantasy team. In another embodiment, the management tool provides a list of recently substituted fantasy players so that managers can quickly find recently used fantasy players.
In an exemplary embodiment, the fantasy game system provides a leaderboard module 540 which maintains standings in leaderboards. Managers may use the management tool to monitor the leaderboards. Leaderboards are updated continuously for the duration of the fantasy game. One leaderboard may display standings within the manager's fantasy league. Another leaderboard may display standings for all managers in all leagues.
In an exemplary embodiment, the fantasy game system provides for a scoring module 550 which maintains data about the fantasy game the underlying real-world performances. Managers may use the management tool to monitor the scoring module data. In head-to-head matchups, the management tool shows the scores of both managers. If the manager is participating in a fantasy league, the management tool shows the manager with the highest score. If the manager is the current leader in the fantasy league, the management tool shows the second place manager's score along with manager's own score. The manager may use the management tool to target another manager in the manager's leaderboard by highlighting and selecting the other manager's fantasy team. The manager may change the view an unlimited number of times.
In an exemplary embodiment, news feed module 560 will receive live updates alerts regarding the underlying real-world performances. Updates will be available to managers through the management tool. Example live updates alerts include: real-world team news, real-world player news/injuries, automated real-world game alerts including red zone or scoring notification, automated fantasy alerts, scoring summaries, current drive. A “shout box” 570 is provided where managers can type messages to interact in real-time. Additionally the live scoring module provides game-wide alerts to notify managers of major injuries, milestones, or events. Game-wide alerts are supplemental to the automated live update alerts.
In an exemplary embodiment, the scoring module provides for a graphical display element 580 which measures the amount of activity being generated for a particular matchup. Increased activity could be indicative of changed circumstances necessitating a substitution. The graphical display element gives the manager visual feedback so that they can effectively manage their roster. The graphical display element may be embodied as a thermometer that moves up and down throughout the duration of the underlying real-world performance.
In an exemplary embodiment, the fantasy game system provides a social networking module 590 which integrates with social networking sites, such as Facebook®, MySpace®, or Twitter®. The social networking module allows managers to identify friends from other social networks that have existing accounts with the fantasy game provider and to invite new friends to the fantasy game using the management tool. The social networking module allows mangers to see friends who are currently playing fantasy games and to maintain a list of friends for easy reference. Additionally, the social networking module may have status updates from the fantasy game manually or automatically posted to an external social networking site.
Fantasy players earn points for the fantasy team based upon the performances of the corresponding real-world performers. In an exemplary embodiment of the invention, the performance is measured by the combination of both statistical data and timing data. Statistical data and timing data may be recorded by a person or persons watching the real-world performances. The persons may operate separately for error checking and redundancy. The persons may also operate together, dividing the data collecting tasks.
Data from both the statistical database 740 and the timing database 710 are synthesized in the performance engine 700 where statistical events are correlated with a timing information. Synthesized data is stored in a performance database 720. Data from the performance database can then be matched to a period that a fantasy player was on the roster of a fantasy team. Matching allows the fantasy player to accrue points for the fantasy team based on the performance of the real-world player.
It will be apparent to those skilled in the art that various modifications and variations can be made in the method and system for playing a fantasy game of embodiments of the invention without departing from the spirit or scope of the invention. Thus, it is intended that embodiments of the invention cover the modifications and variations of this invention provided they come within the scope of the appended claims and their equivalents.
Claims
1. A method of playing an online fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the method comprising:
- selecting a first fantasy player corresponding to a first real-world performer in a first real-world event;
- assigning the first fantasy player to a first position of a first fantasy team;
- storing a record of the assignment in an online game data server;
- selecting a second fantasy player corresponding to a second real-world performer in a second real-world event;
- substituting the second fantasy player for the first fantasy player before expiration of a predetermined duration and after the first real-world event has begun; and
- storing a record of the substitution in an online game data server.
2. The method of claim 1, wherein the first real-world player is a member of a professional athletic team.
3. The method of claim 1, wherein the first real-world player is a member of a collegiate athletic team.
4. The method of claim 1, further comprising:
- separating performance aspects of the first real-world performer in the first real-world event into a plurality of categories; and
- awarding a point value to each of the plurality of categories.
5. The method of claim 4, wherein the awarding is based on point value assigned to a category.
6. The method of claim 1, wherein the first fantasy player is simultaneously assigned to a first fantasy team and a second fantasy team of the plurality of fantasy teams in the fantasy league.
7. The method of claim 1, wherein the plurality of fantasy teams in the fantasy league is exactly 2.
8. The method of claim 1, wherein the first and second real-world events are the same real-world event.
9. The method of claim 5, wherein the awarding is recalculated continuously before expiration of the predetermined duration.
10. A method of administering an online fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the method comprising:
- verifying the identity of a manager;
- enabling the manager to select a first fantasy player;
- correlating the first fantasy player to a first real-world performer;
- facilitating the manager to assign the first fantasy player to a first roster position of a first fantasy team;
- determining a first score for the first fantasy player based on a first contemporaneous performance of the first real-world performer in a first real-world event;
- enabling the manager to select a second fantasy player;
- correlating the second fantasy player to a second real-world performer in a second real-world event;
- facilitating the manager to substitute the second fantasy player for the first fantasy player before expiration of the predetermined duration and after the first contemporaneous performance by the first real-world performer has begun in the first real-world event;
- determining a second score for the second fantasy player based on a second contemporaneous performance of the second real-world performer in the second real-world event; and
- summing the first score and the second score during the predetermined duration.
11. The method of claim 10, wherein the first score is updated continuously throughout the first contemporaneous performance of the first real-world player.
12. The method of claim 10, wherein the second score is updated continuously throughout the second contemporaneous performance of the second real-world player.
13. The method of claim 10, wherein the determining of the first score is based on a statistical attribute for each of a plurality of performance categories.
14. The method of claim 10, wherein the first fantasy player may simultaneously be assigned to the first fantasy team and a second fantasy team in the fantasy league.
15. The method of claim 10, wherein the plurality of fantasy teams in the fantasy league is exactly 2.
16. A system for playing a fantasy game, which persists for a predetermined duration, within a fantasy league having a plurality of fantasy teams, each fantasy team being managed by a manager and having plurality of roster positions, the system comprising:
- an authentication module which identifies a manager; and
- a roster management module which facilitates: selecting a first fantasy player corresponding to a first real-world performer in a first real-world event; assigning the first fantasy player to a first position of a first fantasy team; selecting a second fantasy player corresponding to a second real-world performer in a second real-world event; and substituting the second fantasy player for the first fantasy player before expiration of the predetermined duration and after the first real-world event has begun.
17. The system of claim 16, further comprising:
- a social networking module which facilitates: inviting a friend from a social network to join the fantasy game, locating the friend from a social network already playing the fantasy game, and publishing status data from the fantasy game to the social network.
18. The system of claim 16, wherein the roster management module facilitates the simultaneous assignment of the first fantasy player to both the first fantasy team and a second fantasy team in the fantasy league.
Type: Application
Filed: Oct 12, 2009
Publication Date: Jul 22, 2010
Applicant: OPEN SPORTS NETWORK, INC. (Deerfield Beach, FL)
Inventors: Micheal LEVY (Boca Raton, FL), Robert C. PHYTHIAN (St. Paul, MN), Barry A. CARPE (Boca Raton, FL), David A. MARCHETTI (Boca Raton, FL), Mark C. Hennessy (Miramar, FL)
Application Number: 12/577,599
International Classification: A63F 9/24 (20060101);