Data Storage Or Retrieval (e.g., Memory, Video Tape, Etc.) Patents (Class 463/43)
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Patent number: 11648466Abstract: Provided are a data transmission method and related apparatuses. The method is applicable to an electronic device established with a plurality of wireless communication links and includes the following. A game running scene is detected. in response to a game application running in a foreground. A scene data packet of the game running scene is acquired. At least two target wireless communication links are selected from the plurality of wireless communication links based on the game running scene and performing shunt transmission on the scene data packet.Type: GrantFiled: July 8, 2021Date of Patent: May 16, 2023Assignee: GUANGDONG OPPO MOBILE TELECOMMUNICATIONS CORP., LTD.Inventor: Yuan Huang
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Patent number: 11648475Abstract: Embodiments of this application disclose an object control method performed by an electronic device. The method includes: detecting a first operation triggered in a client, the client displaying a virtual scene, and the first operation being used for instructing a target object in the virtual scene to move from one side of a target obstacle to the other side of the target obstacle; determining a target action to be performed by the target object, the target action being determined according to attributes of the target obstacle, and the target action being a crossing type or climbing type action performed by the target object to move from one side of the target obstacle to the other side of the target obstacle; and controlling, in the virtual scene, the target object to perform the target action.Type: GrantFiled: June 10, 2020Date of Patent: May 16, 2023Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Chuang Han, Jie Tang
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Patent number: 11650935Abstract: Technologies for secure key provisioning include a computing device having a processor with secure enclave support and a manageability controller. The manageability controller receives a secret key from a network source via a network interface that is isolated from untrusted software of the computing device. The manageability controller authenticates a secure enclave of the computing device and, if successful, securely provisions a session key derived from the secret key to the secure enclave. The manageability controller may provision additional session keys after expiration of the session key. The manageability controller may monitor for revocation of the secret key by the network source. If revoked, the manageability controller does not provision additional session keys to the secure enclave. The manageability controller may also provision the session key to a sensor device protected by the secret key, which is pre-provisioned to the sensor device. Other embodiments are described and claimed.Type: GrantFiled: December 28, 2018Date of Patent: May 16, 2023Assignee: INTEL CORPORATIONInventors: Richard Edgecombe, Reshma Lal
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Patent number: 11645947Abstract: This disclosure describes a tabletop game assistant system configured to ingest and guide tangible games (such as board games, card games, etc.) using natural language interaction and image capture/visual display components. The system can include features enabling a game developer to “teach” the system the rules of a game using natural language, such as written instructions, to reduce or eliminate the need for writing dedicated code. The system may process images of a game board and/or tokens such as game pieces and/or cards to further generate game data in the form of a logical game model. The system can use the game data to guide human players of the game and, in some cases, participate as a player itself. The system may further be configured to observe a game and detect invalid actions, answer questions regarding the rules, and suggest moves. The system may provide additional utilities such as generating a random output (e.g., rolling virtual dice) and learning to recognize new game pieces.Type: GrantFiled: June 29, 2020Date of Patent: May 9, 2023Assignee: Amazon Technologies, Inc.Inventors: James Robert Blair, Mark Chien, Farah Lynn Houston, Steven T Rabuchin
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Patent number: 11645288Abstract: The present invention provides a method, computer program product, and system of performing personality profile automated measurements. In an embodiment, the method, computer program product, and system includes receiving, by a computer system, gaming history data associated with a gamer profile, assigning, by the computer system, the gamer profile to a first cluster of gamers, recording, by the computer system, game play data associated with the gamer profile, and based on the game play data associated with the gamer profile and the gaming history data associated with the gamer profile, reassigning the gamer profile into a second cluster of gamers.Type: GrantFiled: November 3, 2017Date of Patent: May 9, 2023Assignee: International Business Machines CorporationInventors: Neil Sahota, Joseph Kozhaya, Phaedra Boinodiris
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Patent number: 11628372Abstract: Techniques for providing information and functionalities based on a video game lifecycle are described. In an example, a computer system presents a page as a single user interface to information and functionalities associated with a video game. The page is generated based on a layout that is specific to a phase of the lifecycle of the video game. The page is accessible to the user across the different phases of the video game's lifecycle. The computer system updates the phase through the different phases, such that the page presents the most relevant and needed information and functionalities at any point in time.Type: GrantFiled: May 3, 2021Date of Patent: April 18, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Sylvain Langrand, Christopher DePizzol, Yiwei Yang, Anand Mehta, Anastasiya Drake, Anthony Graziano
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Patent number: 11623154Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.Type: GrantFiled: March 31, 2020Date of Patent: April 11, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Jeffrey Stafford, Justice Adams, Mario Sarria, Jr., Jorge Arroyo Palacios, Nirmal Rajkumar, Michael Chow
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Patent number: 11620875Abstract: Technologies are provided for the supply of video segments and other types of media assets during a gameplay of a videogame. In some embodiments, a gaming device can receive first data identifying a sports player within a listing of sports players. The gaming device also can receive second data identifying a performance benchmark within a listing or performance benchmarks. The gaming device can select a performance period corresponding to the sports player. The gaming device can then determine if a performance of the sports player during the performance period meets or exceeds the performance benchmark. In response to a positive determination, the gamins device can cause a display device to present a sequence of video segments corresponding to the performance of the sports player during the performance period.Type: GrantFiled: September 11, 2020Date of Patent: April 4, 2023Assignee: DK CROWN HOLDINGS INC.Inventor: John Lukasik
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Patent number: 11620877Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.Type: GrantFiled: June 22, 2021Date of Patent: April 4, 2023Assignee: Super Money Games, Inc.Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
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Patent number: 11620536Abstract: This application discloses methods and apparatuses for configuring a character in a game. In some examples, an apparatus includes processing circuitry that detects a target event associated with a first character in the game. The first character is a non-player character that has been generated in the game. The target event is used for modifying a target attribute value of the first character. The processing circuitry obtains configuration information according to the target event. The configuration information is used for configuring a second character so that a degree of modifying a target attribute value of the second character by the target event is less than a degree of modifying the target attribute value of the first character by the target event. The second character is a non-player character to be generated in the game. The processing circuitry generates the second character based on the configuration information.Type: GrantFiled: June 19, 2019Date of Patent: April 4, 2023Assignee: Tencent Technology (Shenzhen) Company LimitedInventor: Wei Xie
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Patent number: 11617949Abstract: A method predefines a virtual staircase connecting real platforms in an XR space by: accessing a previously generated spatial mapping mesh (SMM); compiling a record from the SMM of available surfaces; identifying available platforms provided by the physical elements and available open spaces therebetween; selecting a first platform at a first level and a second platform at a significantly lower level; selecting a staircase start location at a first edge of the first platform, partly based on predetermined criteria; stacking virtual blocks linearly to form a virtual staircase, with a first virtual block contacting and extending outwards from the first platform, and a last virtual block contacting the second platform at a staircase end location; and performing a collision analysis. If the staircase end location satisfies the predetermined criteria, and if no collisions are detected, the current virtual staircase is displayed in subsequent user interactions with the XR space.Type: GrantFiled: September 28, 2021Date of Patent: April 4, 2023Assignees: Sony Group Corporation, Sony Corporation of AmericaInventors: Robert M. McCain, Tsubasa Tsukahara
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Patent number: 11612817Abstract: A method predefines activity zones in an extended reality (XR) space by: accessing a previously generated spatial mapping mesh (SMM); compiling a record of all exposed surfaces of the physical elements in the XR space, with positions, dimensions, and categories; for each recorded surface, performing a collision analysis at representative positions around its perimeter to determine an available adjacent open space; filter determined open spaces according to one or more predetermined criteria to determine one or more activity zones at corresponding locations; and assigning each activity zone to an activity category based in part on the categorization of the available adjacent surface or surfaces. The method is carried out in advance of user interaction with any virtual element in the XR space.Type: GrantFiled: September 28, 2021Date of Patent: March 28, 2023Assignees: Sony Group Corporation, Sony Corporation of AmericaInventors: Robert M. McCain, Tsubasa Tsukahara
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Patent number: 11596866Abstract: A method to generate an appropriate reaction, by an NPC in an XR game, to a significant event in the game includes: compiling a record from a previously generated SMM of surfaces in the XR space, categorizing the surfaces; after the game begins, tracking in real time physical surroundings of the NPC, allowing 3D positions of the NPC relative to nearby physical surfaces to be continuously determined; and events occurring in the game, allowing detection of any event deemed to be significant. For each detected event deemed significant, occurring at a corresponding event time, an appropriate action is determined for the NPC to carry out in response, partly based on whether the NPC is positioned close to a physical surface at the event time, and the NPC is directed to carry out the appropriate action.Type: GrantFiled: September 28, 2021Date of Patent: March 7, 2023Assignees: Sony Group Corporation, Sony Corporation of AmericaInventors: Robert M. McCain, Tsubasa Tsukahara
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Patent number: 11600198Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: GrantFiled: June 24, 2021Date of Patent: March 7, 2023Assignee: Circadence CorporationInventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Patent number: 11600143Abstract: A primary game having a plurality of outcomes is provided to a first player of a first gaming device. In response to one of the plurality of outcomes, a first game asset for a secondary game is provided to the first player. The secondary game includes a contest between the first player having the first game asset and a second player having a second game asset, and an outcome of the contest of the secondary game is based at least in part on comparing a first asset value of the first game asset and a second asset value of the second game asset. In some examples, the secondary game may be a fantasy sports game, a deck building card game, or a scavenger hunt game, in which some or all of the assets are obtained via the primary game(s).Type: GrantFiled: September 24, 2020Date of Patent: March 7, 2023Assignee: IGTInventors: Dwayne Nelson, Christina Spaulding, Alison Kenney
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Patent number: 11600033Abstract: A user may create an avatar and/or animated sequence illustrating a particular object or living being performing a certain activity, using images of portions of the object or living being extracted from a still image or set of still images of the object or living being.Type: GrantFiled: May 7, 2021Date of Patent: March 7, 2023Assignee: IMPLEMENTATION APPS LLCInventors: Ayla Mandel, David Mandel, Stephen D. Williams
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Patent number: 11594108Abstract: An electronic gaming machine includes a processor configured to control a display device to display a plurality of columns of symbol positions, where each column of symbol positions includes a plurality of symbols selected from an associated reel strip of a plurality of reel strips. The processor is also configured to select the symbols for each column, and control the display device to simulate stopping the first reel strip prior to controlling the display device to simulate stopping the second reel strip, whereby a sub-category of prize associated with a prize sub-category symbol is indicated to a player of the electronic gaming machine prior to indicating a category of prize associated with a prize category symbol. The processor is also configured to determine whether a first column includes the prize sub-category symbol as well as whether a second column includes the prize category symbol.Type: GrantFiled: July 9, 2021Date of Patent: February 28, 2023Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Billy Tam, Lipi Gupta, Matthew Chan, Hiram Yu
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Patent number: 11590428Abstract: A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.Type: GrantFiled: December 29, 2020Date of Patent: February 28, 2023Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss, Andrew Herman, Tom Srisook, Chad Rolinski, Parsa Shirazi
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Patent number: 11587396Abstract: A head-to-head (H2H) jai alai wager system may include a scoring module, an odds generator, an interface module, a wager module, and a transaction module. The scoring module may be configured to collect scoring related data from a H2H jai alai competition. The odds generator may be configured to receive scoring data from the scoring module and generate odds based at least in part on the scoring data. The interface module may be configured to receive odds data from the odds generator, the odds data comprising odds with respect to a plurality of wagers options corresponding to the H2H jai alai competition. The interface module may generate display data that integrates the odds data with corresponding wager options of the plurality of wagers for graphical display on a user interface. The wager module may receive wager requests from users via user interaction with the user interface. The transaction module may process transactions with respect to the wager requests from users.Type: GrantFiled: September 22, 2021Date of Patent: February 21, 2023Assignee: WEST FLAGLER ASSOCIATES, LTD.Inventor: Scott Savin
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Patent number: 11587401Abstract: A plurality of placement objects including first objects representing game events of a first type and a second object representing a game event of a second type are placed in a placement order in a game space, in the game event of the second type permitted to be executed, if a first giving condition is satisfied, a first reward is given to a user, and if a second giving condition is satisfied, a second reward is given to the user, and if the first reward is given to the user, a placement order of the first objects only is not changed, and placement of the second object representing the game event of the second type in which the first reward is given to the user is changed to a position before the first one of the first objects or after the last one of the first objects.Type: GrantFiled: August 25, 2020Date of Patent: February 21, 2023Assignee: NINTENDO CO., LTD.Inventors: Yugo Hayashi, Kosuke Yabuki, Masayuki Okada
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Patent number: 11580746Abstract: Some embodiments relate to a system for automated gaming recognition, the system comprising: at least one image sensor configured to capture image frames of a field of view including a table game; at least one depth sensor configured to capture depth of field images of the field of view; and a computing device configured to receive the image frames and the depth of field images, and configured to process the received image frames and depth of field images in order to produce an automated recognition of at least one gaming state appearing in the field of view. Embodiments also relate to methods and computer-readable media for automated gaming recognition. Further embodiments relate to methods and systems for monitoring game play and/or gaming events on a gaming table.Type: GrantFiled: February 15, 2021Date of Patent: February 14, 2023Assignee: SenSen Networks Group Pty LtdInventors: Nhat Dinh Minh Vo, Subhash Challa, Zhi Li
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Patent number: 11577156Abstract: A dance blanket relates to the technical field of dance blankets, comprising: a blanket body and a main control box detachably assembled on the blanket body; wherein the main control box comprises: a housing, a processor built into the housing, a music playback module built into the housing and electrically connected to the processor, a power supply module built into the housing and electrically connected to the processor, and a sound outlet hole provided on the housing and corresponding to an outside of the music playback module; and wherein the blanket body has a secondary control box built into the blanket body, and the secondary control box is provided with a data line for connecting with a data line interface on the main control box; or the main control box is provided with a data line used for connecting to the data line interface on the secondary control box.Type: GrantFiled: July 28, 2022Date of Patent: February 14, 2023Assignee: SHENZHENSHI LUTEJIACHENG NETWORK TECHNOLOGY CO., LTD.Inventor: Yiting Chen
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Patent number: 11577168Abstract: A method of video playback includes obtaining a 3D reconstruction of at least part of an environment, obtaining video footage of an activity within that at least part of the environment, obtaining data indicating a position and orientation of a first camera within the at least part of the environment that recorded the obtained video footage, and rendering a view of the video footage in alignment with a corresponding view of at least part of the 3D reconstruction, responsive to the position and orientation of the first camera within the at least part of the environment.Type: GrantFiled: October 8, 2019Date of Patent: February 14, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Andrew Swann, Hugh Alexander Dinsdale Spencer
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Patent number: 11577145Abstract: A method of generating an outcome for a sporting event is disclosed herein. A computing system retrieves tracking data from a data store. The computing system generates a predictive model using a deep neural network. The one or more neural networks of the deep neural network generates one or more embeddings comprising team-specific information and agent-specific information based on the tracking data. The computing system selects, from the tracking data, one or more features related to a current context of the sporting event. The computing system learns, by the deep neural network, one or more likely outcomes of one or more sporting events. The computing system receives a pre-match lineup for the sporting event. The computing system generates, via the predictive model, a likely outcome of the sporting event based on historical information of each agent for the home team, each agent for the away team, and team-specific features.Type: GrantFiled: January 22, 2019Date of Patent: February 14, 2023Assignee: STATS LLCInventors: Hector Ruiz, Sujoy Ganguly, Nathan Frank, Patrick Lucey
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Patent number: 11580823Abstract: An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a first or second communication interface.Type: GrantFiled: March 9, 2021Date of Patent: February 14, 2023Assignee: E2INTERACTIVE, INC.Inventors: Daniel Cage, John Minutaglio, Roy Leach, David Trashjian, Travis L Smith, John Frederick Houseal, Jr.
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Patent number: 11575922Abstract: There may be provided a method of decoding a received set of encoded data representing information that has been compressed, the method comprising: obtaining, a set of attribute indicators from the data set, each indicator of the set of indicators is associated with a subset of the data set; and, decoding a plurality of subsets of the data set, comprising: retrieving decoding parameters for each subset according to the attribute indicator associated with each subset; and, decoding each subset according to the retrieved decoding parameters for each subset.Type: GrantFiled: December 6, 2018Date of Patent: February 7, 2023Inventors: Ivan Makeev, Balázs Keszthelyi, Stergios Poularakis, Michele Sanna, Robert Ettinger
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Patent number: 11569984Abstract: A key management method serves as an electronic control unit (ECU) in an onboard network system having a plurality of ECUs that perform communication by frames via a network. The method includes storing a shared key and executing encryption processing based on the shared key. The method further includes executing inspection of a security state of the shared key stored in a case where a vehicle is in at least one of the following particular states: the vehicle is not driving and is an accessory-on state; a fuel cap of the vehicle is open, and the vehicle is not driving and is fueling; the vehicle is parked, which is indicated by the gearshift; the vehicle is in a stopped state before driving, which is indicated by the gearshift; and a charging plug is connected to the vehicle, and the vehicle is electrically charging.Type: GrantFiled: September 29, 2020Date of Patent: January 31, 2023Assignee: PANASONIC INTELLECTUAL PROPERTY CORPORATION OF AMERICAInventors: Yoshihiro Ujiie, Jun Anzai, Yoshihiko Kitamura, Masato Tanabe, Takeshi Kishikawa
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Patent number: 11544993Abstract: An electronic table game (“ETG”) system in which a sequence of cards dealt by a common dealer is used to generate a real-time data stream of card identities communicated to a plurality of different player terminals, thereby allowing the different player terminals to provide different games utilizing the same card identities.Type: GrantFiled: February 8, 2021Date of Patent: January 3, 2023Assignee: ARUZE GAMING AMERICA, INC.Inventor: Kelvin Morin
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Patent number: 11527129Abstract: In accordance with the teachings of the present embodiment, a system and method for wireless gaming with location-dependent gaming functions are provided. In a particular embodiment, the apparatus includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property is used to alter a game play function, such as a bet option, wager, graphic overlay, permission, or to provide location-dependent advertising or embedded advertising. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled and/or controlled.Type: GrantFiled: May 24, 2021Date of Patent: December 13, 2022Assignee: INTERACTIVE GAMES LLCInventors: Kevin Burman, Dean P. Alderucci
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Patent number: 11521457Abstract: A networked computer system for use in a casino property is described herein. The networked computer system includes a near field communication (NFC) reader coupled to a gaming device and a player tracking server. The player tracking server is programmed to receive an NFC signal including a user ID, access a plurality of user account records and select a matching user account record having a corresponding user ID matching the received user ID, retrieve account information included in the matching user account record, and display the account information on the gaming device.Type: GrantFiled: February 12, 2020Date of Patent: December 6, 2022Assignee: Konami Gaming, Inc.Inventors: Edward Sepich, Thomas E. Soukup, Jeffrey George
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Patent number: 11517809Abstract: A game device includes a board surface configured to allow articles of a first type and a second type to be placed, and for the articles of the first type and the second type placed on the board surface, acquires first game information associated with the article of the first type or second game information associated with the article of the second type. The device executes a game based on the acquired first game information, and changes a state of acquisition of information from an article on the board surface to one of a first state and a second state according to the progress of the game, the first state in which the first game information is acquired from the article of the first type, the second state in which the second game information is acquired from the article of the second type.Type: GrantFiled: December 9, 2019Date of Patent: December 6, 2022Assignee: BANDAI CO., LTD.Inventors: Wataru Higuchi, Reina Fukuoka, Satoshi Takeda, Yuki Kadota, Kenichiro Kobayashi
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Patent number: 11516284Abstract: An interactive system includes a terminal apparatus that is connected to a server apparatus via a network. The terminal apparatus requests the server apparatus to code a game image related to a game program. The server apparatus codes the game image related to the game program in response to an input operation signal from the terminal apparatus, and transmits coded moving image data of the game image to the terminal apparatus. The server apparatus includes an execution memory storing the coded moving image data requested by the terminal apparatus. In a case where communication with the terminal apparatus is stopped, the server apparatus suspends coding of the game image and holds the coded moving image data in the execution memory as suspended data.Type: GrantFiled: June 25, 2020Date of Patent: November 29, 2022Assignee: SQUARE ENIX CO., LTD.Inventor: Hidetoshi Aoyagi
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Patent number: 11507282Abstract: In the disclosure, a data processing system includes a microprocessor and a memory. The integrity of data read from a memory by a microprocessor may be checked. When an instruction address is transmitted from the microprocessor to the memory for reading the instruction data corresponding to the instruction address, predetermined dummy data is also read from the memory while the instruction data is read. The integrity of the instruction data may be check by comparing the predetermined dummy data to a hardwire data that is not stored in the memory. If the dummy data matches the hardwire data, the instruction data read from the memory is determined to be correct.Type: GrantFiled: December 4, 2020Date of Patent: November 22, 2022Assignee: Winbond Electronics Corp.Inventors: Oron Michael, Katsutoshi Suito
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Patent number: 11501609Abstract: In various embodiments, players around the casino may predict cards to be dealt in a game of blackjack.Type: GrantFiled: September 14, 2020Date of Patent: November 15, 2022Assignee: CFPH, LLCInventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman, Kevin Burman
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Patent number: 11496551Abstract: A method for using a distributed game engine includes receiving a request from a user account via a computer network to play a game, identifying processing power assignment for the user account, and determining node assembly for the user account to utilize two or more processing nodes for the play of the game based on the processing power assignment. The method further includes initializing the two or more processing nodes for execution of the game for the user account. The operation of initializing is performed to set up a transfer of processing code for the game from one processing nods to another processing node. The method includes defining an internal communication channel between the two or more processing nodes for exchange of state information of the game. The exchange of state information is performed to enable shared processing of the game by the two or more nodes.Type: GrantFiled: May 21, 2021Date of Patent: November 8, 2022Assignee: Sony Interactive Entertainment LLCInventor: Roelof Roderick Colenbrander
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Patent number: 11484789Abstract: Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.Type: GrantFiled: September 27, 2019Date of Patent: November 1, 2022Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Thane Kurt Woidan, Thomas J. Panfil, Tino Soelberg
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Patent number: 11478716Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for determining player skill for video games. The method includes aggregating a plurality of player statistics for match outcomes from a plurality of video games. The method also includes calculating, for each player in a pool of players, a matchmaking rating for each player based on the plurality of player statistics, the matchmaking rating for each player comprising a predicted number of points each player will contribute to a match. The method also includes selecting, based on the matchmaking rating for each player, players from the pool of players. The method also includes matching the players based on the matchmaking rating for each player, a sum of the matchmaking ratings comprising a total predicted team score for the match.Type: GrantFiled: November 5, 2020Date of Patent: October 25, 2022Assignee: Electronic Arts Inc.Inventor: Chong Zhao
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Patent number: 11478709Abstract: Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person.Type: GrantFiled: June 2, 2020Date of Patent: October 25, 2022Assignee: Sony Interactive Entertainment LLCInventors: Mohammed Khan, Matt DeVico, Shawn He
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Patent number: 11471770Abstract: A game server 30 includes: a processing unit 38 that deletes an item obtained by a user and increases the value of a parameter on the basis of an experience value of the deleted item when a condition preset by the user is satisfied; an item box 35 that stores the item obtained by the user when the condition is not satisfied; and a present box 36 that stores the item obtained by the user when the condition is not satisfied and the number of items stored in the item box 35 has reached an upper-limit value.Type: GrantFiled: January 22, 2021Date of Patent: October 18, 2022Assignee: CYGAMES, INC.Inventors: Kodai Wada, Kunihiko Matsuda, Satoshi Hiroshima
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Patent number: 11474653Abstract: A device (1) includes a body (2) and a touch panel (3) supported by, integrated with, or underlying the body (2). The touch panel (3) includes a layer of piezoelectric material (5) disposed between a plurality of first electrodes (6) and at least one second electrode (7). The device (1) also includes at least one second piezoelectric input region (8) supported by, integrated with, or underlying a portion of the body (2) which does not correspond to the touch panel (3). The device (1) is configured to receive user input using the touch panel (3) and/or at least one piezoelectric input region (8).Type: GrantFiled: October 22, 2020Date of Patent: October 18, 2022Assignee: Cambridge Touch Technologies Ltd.Inventors: Antonio Afonso Bras Ferreira Marques, Arokia Nathan, Michael Astley, Jiahao Li, Xiang Cheng, Paridhi Sharma, Constantinos Tsangarides
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Patent number: 11465048Abstract: This application discloses a method of performing an attack operation in a game by a computing device. The computing device determines a target range corresponding to a first attack operation performed by a first controlled object; determines a target attack object from to-be-attacked objects according to attribute values of the to-be-attacked objects in a case that there are the to-be-attacked objects in the target range, the to-be-attacked objects belonging to a second group, and the attribute value of the to-be-attacked object including: a reduced health value of the to-be-attacked object after the first attack operation is performed on the to-be-attacked object, and/or, a reduced health value of an object in the first group after a second attack operation of the to-be-attacked object is performed on the object; and then controls the first controlled object to perform the first attack operation on the target attack object in the virtual scene.Type: GrantFiled: May 20, 2020Date of Patent: October 11, 2022Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Fan Hu, Jie Ou, Jiacheng Wei, Ruihan Yang
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Patent number: 11455231Abstract: Technology is described for Testing as a Service (TaaS) for a video game. In one embodiment, a method includes an operation for receiving a game application for testing for one or more bugs. The method further provides for executing, by an automated game testing module, a plurality of automated sessions of the game session while implementing testing inputs for the plurality of automated sessions, the testing inputs include control inputs, game states, system parameters and network parameters. The method further includes operations for detecting an occurrence of a bug during the said executing the plurality of sessions for generating a snapshot file including a portion of the control inputs, the game state data, and a video component associated with the occurrence of the bug.Type: GrantFiled: September 22, 2020Date of Patent: September 27, 2022Assignee: Sony Interactive Entertainment LLCInventors: Justin Beltran, Kyle Cannon, Nathan Gross, Dylan Butler
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Patent number: 11439914Abstract: To provide a game program of sufficient interest having high strategic quality. The program, given that a predetermined host object among host objects is defined as a first object and furthermore, a host object different from the first object is defined as a second object, in a case where the one or more host objects having the predetermined first relationship with the one enemy object is/are not present, and a case where none of the host objects having the predetermined first relationship with the one enemy object is the first object or the second object having the predetermined second relationship with the first object, controls the predetermined action to be non-executable on the one enemy object.Type: GrantFiled: July 13, 2020Date of Patent: September 13, 2022Assignee: SQUARE ENIX CO., LTD.Inventor: Jun Katou
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Patent number: 11433314Abstract: A controller selectively couples and de-couples at a rear surface of a portable information handling system and presents gaming content at both an integrated display and a peripheral display. The portable information handling system rests proximate the peripheral display when gaming content is presented at the peripheral display to present a communications interface of the gaming application. An end user manages gaming application communication between individuals and teams with gaze and voice inputs detected at the portable information handling system.Type: GrantFiled: May 1, 2020Date of Patent: September 6, 2022Assignee: Dell Products L.P.Inventor: Michiel Sebastiaan Emanuel Petrus Knoppert
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Patent number: 11437016Abstract: An information processing method is realized by a computer, and includes setting a pronunciation style with regard to a specific range on a time axis, arranging one or more notes in accordance with an instruction from a user within the specific range for which the pronunciation style has been set, and generating a characteristic transition, which is a transition of acoustic characteristics of voice that pronounces the one or more notes within the specific range in the pronunciation style set for the specific range.Type: GrantFiled: December 11, 2020Date of Patent: September 6, 2022Assignee: YAMAHA CORPORATIONInventors: Makoto Tachibana, Motoki Ogasawara
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Patent number: 11436892Abstract: A method and apparatus include a processor that determines a location of a mobile game device and a count of other mobile gaming devices disposed at the location. The processor determines a game configuration associated with the location's proximity to merchant locations. The processor generates a game outcome using the game configuration and displays the outcome on the mobile game device.Type: GrantFiled: February 24, 2020Date of Patent: September 6, 2022Assignee: INTERACTIVE GAMES LLCInventors: Dean P. Alderucci, Lee Amaitis, Geoffrey M. Gelman
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Patent number: 11432100Abstract: A computer-assisted method for spatialized sound reproduction based on an array of loudspeakers, for the purpose of producing a selected sound field at a position of a listener. The method includes iteratively and continuously: obtaining a current position of a listener; determining respective acoustic transfer functions of the loudspeakers at a virtual microphone of which the position is defined dynamically as a function of the current position of the listener, estimating a sound pressure at the virtual microphone; calculating an error between the estimated sound pressure and a target sound pressure; calculating and applying respective weights to the control signals of the loudspeakers as a function of the error and of a weight forgetting factor, the forgetting factor being calculated as a function of a movement of the listener, and calculating the sound pressure at the current position of the listener.Type: GrantFiled: August 22, 2019Date of Patent: August 30, 2022Assignee: ORANGEInventors: Georges Roussel, Rozenn Nicol
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Patent number: 11416434Abstract: An information handling system includes a host bus adaptor (HBA) that receives a secured media device, and a processor that executes an operating system. In response to the operating system being booted, the baseboard management controller detects a hot plug insertion of the secure media device into the information handling system. The baseboard management controller retrieves a key for the secured media device. In response to the retrieving of the key, the baseboard management controller unlocks the secured media device. The baseboard management controller triggers an enumeration of the secured media device. In response to the trigger, a host bus adaptor driver of the processor enumerates the secured media device.Type: GrantFiled: November 30, 2020Date of Patent: August 16, 2022Assignee: Dell Products L.P.Inventors: Gobind Vijayakumar, Krishnaprasad Koladi, Chandrashekar Nelogal, Syama Poluri
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Patent number: 11400369Abstract: A non-transitory computer readable recording medium having stored thereon instructions to be executed on by a game server, the game server and corresponding method which cause the game server to perform the steps of: provide a networked multiplayer battle game over a network, storing a battle history including an identifier of an opponent with whom a user has battled in the multiplayer battle game; determining, based on the battle history and an identifier of an opponent with whom a battle begins, a procedure for conducting the battle in the battle game to be one of a first mode for conducting the battle based on user operations and a second mode for conducting the battle with fewer user operations than in the first mode, and conducting the battle with the determined procedure.Type: GrantFiled: January 14, 2021Date of Patent: August 2, 2022Assignee: GREE, INC.Inventors: Masahito Maeda, Yasushi Mikawa
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Patent number: 11400371Abstract: An interactive video game system includes an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each of a plurality of players. The system includes a controller communicatively coupled to the array of volumetric sensors. The controller is configured to: receive, from the array of volumetric sensors, respective volumetric data of each of the plurality of players; to combine the respective volumetric data of each of the plurality of players to generate at least one respective model for each of the plurality of players; to generate a respective virtual representation for each player of the plurality of players based, at least in part, on the generated at least one respective model of each player of the plurality of players; and to present the generated respective virtual representation of each player of the plurality of players in a virtual environment.Type: GrantFiled: May 18, 2020Date of Patent: August 2, 2022Assignee: Universal City Studios LLCInventors: Travis Jon Cossairt, Wei Cheng Yeh