Data Storage Or Retrieval (e.g., Memory, Video Tape, Etc.) Patents (Class 463/43)
  • Patent number: 10839645
    Abstract: A record display system includes an interactive controller configured to: communicate, to an application controller, application telemetry; display initial outcomes; receive a record indicating an official result of a series of wagers associated with the user interaction; and display the record; a wager controller constructed to: receive a wager request; determine a wager outcome; communicate the wager outcome; and communicate the record; and the application controller operatively connecting the interactive controller and the wager controller, and constructed to: receive the application telemetry; communicate the wager request; receive the wager outcome; receive the record; communicate the record, wherein the record comprises the official wager outcome.
    Type: Grant
    Filed: May 7, 2019
    Date of Patent: November 17, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer, David Chang, Caitlyn Ross
  • Patent number: 10833109
    Abstract: A skill-based progressive interleaved wagering system is disclosed, including an interactive controller connected to an application controller, and configured to: communicate application telemetry; provide a skill proposition; communicate secondary telemetry; receive and display award information; a wager controller connected to the application controller, and constructed to: receive wager request instructions; determine and communicate the wager outcome; and the application controller connecting the interactive controller and the wager controller, connected to a session controller, and constructed to: receive application telemetry and the wager outcome; receive indication to provide a skill proposition; receive the secondary telemetry; determine whether an award should be awarded.
    Type: Grant
    Filed: November 27, 2018
    Date of Patent: November 10, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Frank Cire
  • Patent number: 10834587
    Abstract: Systems, methods, and apparatuses disclose an electronic greeting card application for creating, editing, distributing, and viewing electronic greeting cards on a portable computing device, wherein the electronic greeting card displays animations and permits users to customize the card by way of adding a message, signature, photo, and sound recording.
    Type: Grant
    Filed: September 22, 2015
    Date of Patent: November 10, 2020
    Assignee: American Greetings Corporation
    Inventors: Brian Stanek, Zachary Paladino, Phil Peron, David Noyes, Kathy D'Amato, David Chiang, Robert A. Matousek
  • Patent number: 10832514
    Abstract: System and method for capturing data from third-party systems in a non-intrusive way and using such data for starting a process and/or analytic purposes. The system and method work with external add-on or aftermarket products working in conjunction with electronic gaming machines in particular and third-party devices in general. For example, an add-on external jackpot system may be triggered each time an underlying electronic gaming machine is played. Accordingly, the system and method employ microdots, receivers, and computing devices configured and positioned to alert the add-on external jackpot system of each play of the underlying gaming machine. The system and method are non-intrusive.
    Type: Grant
    Filed: September 16, 2019
    Date of Patent: November 10, 2020
    Inventors: Dennis Korthouwer, Anton Gerard Hofland
  • Patent number: 10818133
    Abstract: An apparatus, method, and system to acquire and display casino data on a portable electronic device may include a portable electronic device having a processor operative with a real-time location based data application to transmit the location of the portable electronic device and acquire, prioritize, store and display real-time casino data. The real-time casino data may be periodically updated based on the location of the portable electronic device and visually presented to a user on a display of the portable electronic device.
    Type: Grant
    Filed: April 5, 2017
    Date of Patent: October 27, 2020
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10806999
    Abstract: The present invention is able to improve the user interface in a game. The server (10) stores identification information for respectively identifying a plurality of kinds of screens which can be transitioned by the information processor 1, stores the identification information of the transition destination screen in the memory (3) when a screen transition is performed in the information processor (1), and displays a screen identified by the identification information stored in the memory (3) as an initial screen of the game of the information processor (1) when starting a game according to a request from the information processor 1.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: October 20, 2020
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventors: Masaki Oyama, Atsushi Kumita, Toshikazu Jinnouchi
  • Patent number: 10792562
    Abstract: An information processing method, comprising: displaying, in a game user interface, a first game scene; displaying a skill selection object in the game user interface, the skill selection object includes a plurality of skill slots, and each slot includes a respective skill of a plurality of skills, wherein a total number of skill slots in the skill selection object is smaller than a total number of skills in the plurality of skills; while displaying the skill selection object, detecting a swipe gesture across a predefined region; in response: ceasing to display at least one of skills currently displayed in the skill selection object, and replacing the at least one skill with at least another skill among the plurality of skills that was not displayed in the skill selection object when the swipe gesture was detected.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: October 6, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Yu Chen, Jianmiao Weng, Wei Gong
  • Patent number: 10786737
    Abstract: Systems and methods are provided for video game development. The system may include a level editor that configures a level of a video game in response to user input, where the level represents a physical space comprising game objects, a character is moveable within the physical space in response to input received from the game controller when the video game is played, and the level has an objective for the character to complete. The system may include a word-free code editor with which any item of the level is programmable with software code. When the video game is played, a game engine may control the programmed items according to the software code and move the character within the level in response to the user input received from the game controller.
    Type: Grant
    Filed: November 8, 2016
    Date of Patent: September 29, 2020
    Assignee: CODESPARK, INC.
    Inventors: Joseph Adrian Shochet, Grant Alexander Hosford, IV, Joseph Warren France, Chris Damian Avellis, Win Kang
  • Patent number: 10780356
    Abstract: The present invention relates to a music game apparatus and a recording medium therefor and, more specifically, provides an operation guide note consisting of a start note, a cadence note, and a path indicated line connecting the same, and determines the success of the operation of a corresponding note only by the time interval and direction of moving the operation along the path indicated line, thereby enabling the playing of a game in accordance with a tempo of a music, and improving the interest for the game.
    Type: Grant
    Filed: February 16, 2017
    Date of Patent: September 22, 2020
    Assignees: NEOWIZ CORPORATION, 12MOMENTS CO., LTD
    Inventor: Young Wook Jeon
  • Patent number: 10773167
    Abstract: Provided is a method and an apparatus for replaying a video of playing a game. A video of playing a game already played in a terminal executing an online game is stored and replayed by executing the online game; storing the gaming video according to progress of the online game; detecting occurrence of a pre-configured event during progress of the online game; acquiring information about other character associated with a game character of the user after occurrence of the event; generating a replay video by combining the gaming video and the additional content; and outputting the replay video, wherein the additional content includes first additional content including information related to a game character of a user, second additional content including information about other character associated with a game character of the user, and third additional content including information related to an event.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: September 15, 2020
    Assignee: NHN ENTERTAINMENT CORP.
    Inventor: Dongjin Lee
  • Patent number: 10765957
    Abstract: A multi-user platform provides an immersive digital (including virtual reality (VR)) environment to solicit and broadcast commentary related to gameplay. The multi-user platform receives gameplay content, which includes a plurality of media streams that show one or more views. The multi-user platform generates a graphical representation for each media stream in the VR environment, receives commentary content corresponding to one or more media streams in the VR environment, and determines one graphical representation for one media stream is an active representation in the VR environment for a time period. The multi-user platform further synchronizes a portion of the commentary content received in the time period with the one media stream associated with the active representation to create synchronized content and broadcast gameplay channel(s) that includes the synchronized content to one or more subscribers connected to the multi-user platform.
    Type: Grant
    Filed: February 28, 2018
    Date of Patent: September 8, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
  • Patent number: 10758816
    Abstract: A device that displays, on a touch panel display configured to receive a touch input, an interface for an electronic game, the interface including a plurality of characters each corresponding to one of a plurality of attributes; continuously modifies a display position of each of the plurality of characters on the interface; determines whether positions of a path of a touch input continuously received at the touch panel display are within a predetermined range of positions of each of a first plurality of characters displayed on the interface; associates the first plurality of characters in response to detecting that the positions of the continuously received touch input are within the predetermined ranges; and generates a predetermined effect within the electronic game based on the associated first plurality of characters upon determining that the touch input is released.
    Type: Grant
    Filed: March 15, 2018
    Date of Patent: September 1, 2020
    Assignee: GREE, INC.
    Inventors: Takahisa Wada, Suguru Suematsu
  • Patent number: 10754434
    Abstract: System and techniques for gesture capture are described herein. A first representation of a sensor array may be collected into a first sensor composition. The first sensor composition may be filtered to output a pose status. Here, the pose status corresponds to a pose in a library of poses. A second representation of the sensor array may be collected into a second sensor composition. A fit of the second sensor composition to a model may be measured. The fit may be provided to a gesture consumer based on the fit and the pose.
    Type: Grant
    Filed: April 1, 2016
    Date of Patent: August 25, 2020
    Assignee: Intel Corporation
    Inventors: James Brian Hall, Tyler Fetters, Stephanie Moyerman
  • Patent number: 10741010
    Abstract: A gaming system including an electronic gaming machine and an associated player chair configured to operate with the electronic gaming machine to provide player tactile feedback based on player eye gaze data, and thus provide enhanced physical player interaction.
    Type: Grant
    Filed: December 6, 2018
    Date of Patent: August 11, 2020
    Assignee: IGT
    Inventors: Kurt Larsen, Marcus Schwendener
  • Patent number: 10734993
    Abstract: The optimal operating voltage of a complex SoC may be influenced by process variations. The operating voltages may be dynamically adjusted for optimal performance. These adjustments require a dynamic reconfiguration of the voltage monitoring thresholds in the power on reset circuitry of the SoC.
    Type: Grant
    Filed: December 29, 2016
    Date of Patent: August 4, 2020
    Assignee: TEXAS INSTRUMENTS INCORPORATED
    Inventors: Venkateswar Reddy Kowkutla, Chunhua Hu, Erkan Bilhan, Sumant Dinkar Kale
  • Patent number: 10720012
    Abstract: Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.
    Type: Grant
    Filed: December 17, 2018
    Date of Patent: July 21, 2020
    Assignee: CG TECHNOLOGY DEVELOPMENT, LLC
    Inventors: Lee Amaitis, Andrew Garrood, Mike Colbert, Heather Parks, Anthony Storm, Foster Barton, Thomas D. Bradshaw
  • Patent number: 10717006
    Abstract: A video game processing program product for causing a server to realize functions to control progress of a video game is provided. The functions include: a function to generate content in which at least one of the user or a character operated by the user is allowed to participate, in a case where a predetermined condition is satisfied; a function to store the number of participants who participate in first content and a clear time indicating a time required to clear the first content in a predetermined storage medium; a function to set up the degree of difficulty for second content indicating content to be generated newly; and a function to detect whether a generation condition contained in the predetermined condition to generate the second content is satisfied or not. The generating function includes a function to generate the second content with the degree of difficulty thus set up.
    Type: Grant
    Filed: January 2, 2019
    Date of Patent: July 21, 2020
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Mitsutoshi Gondai, Masatoshi Ishikawa, Tsuyoshi Yokozawa, Takashi Sugi
  • Patent number: 10709991
    Abstract: A system for cooperative application control. In one embodiment, the system includes: (1) a cloud application engine for executing application code configured to allow interaction with an application, generate a video stream corresponding to a particular user and accept a response stream from the particular user to allow the particular user to interact with the application and (2) a cooperative interaction engine associated with the cloud application engine for communication therewith and configured to multicast the video stream from the cloud application engine to the particular user and at least one other user, combine separate response streams from the particular user and the at least one other user into a joint response stream and provide the joint response stream to the cloud application engine.
    Type: Grant
    Filed: February 15, 2016
    Date of Patent: July 14, 2020
    Assignee: Nvidia Corporation
    Inventors: Jen-Hsun Huang, Spencer Huang, Madison Huang
  • Patent number: 10685529
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Grant
    Filed: December 3, 2018
    Date of Patent: June 16, 2020
    Assignee: Supercell Oy
    Inventors: John Nicholas Derome, Lassi Leppinen
  • Patent number: 10672289
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Grant
    Filed: August 22, 2018
    Date of Patent: June 2, 2020
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Patent number: 10661169
    Abstract: A gaming server can host a gaming session involving multiple players utilizing separate gaming devices. To ensure consistency across devices, the gaming server receives player-specific game data from each device then sends updated game state data to the gaming devices. Each gaming device includes a circular buffer that can contain up to a determined amount of recent game state data. If a device is to provide an instant replay, the devices can pull the state data from the circular buffer and cause the game replay to be rendered according to the timeline of the buffered game state data. Once the replay is finished, the game session resumes and new game state data is stored to the circular buffer. The gaming server can also store the game state data such that after the session the state data can be downloaded and a full replay rendered.
    Type: Grant
    Filed: March 6, 2017
    Date of Patent: May 26, 2020
    Assignee: Amazon Technologies, Inc.
    Inventor: Michael Saucedo
  • Patent number: 10637647
    Abstract: According to various embodiments, a control device is described including an application core including a processor, a memory and a direct memory access controller and a security module coupled to the application core via a computer bus. The direct memory access controller is configured to read data from the memory, generate a hash value for the data and provide the hash value to the security module via the computer bus. The security module is configured to process the hash value.
    Type: Grant
    Filed: April 13, 2017
    Date of Patent: April 28, 2020
    Assignee: INFINEON TECHNOLOGIES AG
    Inventors: Christopher Temple, Simon Cottam, Frank Hellwig, Antonio Vilela
  • Patent number: 10625155
    Abstract: Methods and apparatus provide for: receiving a selected video, over a network from at least one network server, of previously executed content of an application program previously executed by the at least one network server; executing the selected video for display to a user of the information processing terminal, and receiving an execution request initiated by the user while the selected video is being executed and during a period of time when the application program is not being executed by the at least one network server; and sending the execution request for executing the application program to the at least one network server over the network, where the execution request is associated with a specified point in the selected video that shows the previously executed content of the application program.
    Type: Grant
    Filed: April 27, 2016
    Date of Patent: April 21, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Toshiya Ikenaga
  • Patent number: 10610790
    Abstract: A method of performing data analytics for daily fantasy sports games comprises collecting sets of predictions from a multitude of online players prior to the start of a game period. Each set includes numerical predictions of performances of different athletes at different positions in different performance categories in at least one sporting event. The predictions are locked at a predetermined time prior to the start of the game period. The method further comprises visually displaying statistics of the predictions to all of the online players after the predictions have been locked, but prior to the start of the game period.
    Type: Grant
    Filed: June 10, 2016
    Date of Patent: April 7, 2020
    Inventor: David C. Murcin
  • Patent number: 10603569
    Abstract: A system for assisting in player development is disclosed. The system includes a server maintaining a database including a plurality of player development records, each player development record including at least training data, competition data, and biographic data. The system also includes an application hosted by the server, the application including a user interface and an automated player performance application, the automated player performance application being configured to generate a player development profile for display in the user interface, the player development profile being based at least in part on performance trends in the player development record and also including one or more recommendations or comparisons.
    Type: Grant
    Filed: August 7, 2017
    Date of Patent: March 31, 2020
    Assignee: Team Sport IP, LLC
    Inventors: Jose CampaƱa Aguilera, Alejandro Garcia del Castillo, Joseph Keppeln
  • Patent number: 10561945
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: February 18, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 10559057
    Abstract: Embodiments are disclosed for emulation of graphics processing unit instructions. An example apparatus includes a kernel accessor to access an instruction of an original GPU kernel, the original GPU kernel intended to be executed at a first GPU. An instruction support determiner is to determine whether execution of the instruction is supported by a second GPU different from the first GPU. An instruction modifier is to, in response to determining that the execution of the instruction is not supported by the second GPU, create an instrumented GPU kernel based on the original GPU kernel. The instrumented GPU kernel includes an emulation sequence. The emulation sequence is to, when executed by the second GPU, cause the second GPU to emulate execution of the instruction by the first GPU.
    Type: Grant
    Filed: September 27, 2018
    Date of Patent: February 11, 2020
    Assignee: INTEL CORPORATION
    Inventors: Konstantin Levit-Gurevich, Michael Berezalsky, Noam Itzhaki, Arik Narkis, Orr Goldman
  • Patent number: 10559281
    Abstract: Methods and systems are provided for enabling the creation, game play, and third party view of a head-to-head challenge game played synchronously or asynchronously by a first and second player. In one embodiment, a method includes operations for receiving a request to view the challenge game for obtaining a first and second video associated with a predefined segment of a single player game as played by the first and second player. The method further includes operations for executing the challenge game that plays the first video alongside the second video in a spectator interface, for accessing and processing telemetry data of the game play of the predefined segment to generate modified game play metrics, and for replacing game states that were produced when the predefined segment of the game was played with the modified game play metrics. The modified game play metrics are rendered to the spectator interface.
    Type: Grant
    Filed: May 31, 2018
    Date of Patent: February 11, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Landon Noss, Andrew Herman
  • Patent number: 10537791
    Abstract: A game machine includes an input device that is capable of detecting a position at which a user performs an operation, and a control device that commands the user respective positions and timings at which a plurality of operations is to be performed by the user upon the input device, and that evaluates the operations by the user: wherein the control device includes an operation determination device that determines presence or absence of an operation corresponding to a command for any one operation, on the basis of whether or not the operation has been detected within a range of determination; and the operation determination device includes a determination range adjustment device that adjusts a range of determination corresponding to a subsequent operation following the one operation so as not to include the position at which the one operation has been detected.
    Type: Grant
    Filed: August 16, 2018
    Date of Patent: January 21, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Hiroaki Takahashi
  • Patent number: 10537789
    Abstract: A game server includes: a main processing unit, connected to a user terminal via a data network, configured to perform user login; and a game processing unit configured to control the user terminal to execute a puzzle game in response to a game execution request signal from the user terminal. The game processing unit is configured to: control the user terminal to display colored blocks arranged in a matrix form of N rows and M columns in a puzzle game area, and to display one game character in an action display area; exchange a selected block with another neighboring block based on user input; determine if a matching block group of at least three consecutive blocks having the same color results from the block exchanging step; remove the matching block group; and control the game character to perform an action according to a result of the block removing step.
    Type: Grant
    Filed: January 26, 2017
    Date of Patent: January 21, 2020
    Assignee: NHN Entertainment Corporation
    Inventor: Jung Jun Park
  • Patent number: 10525359
    Abstract: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: July 14, 2017
    Date of Patent: January 7, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Brian Michael Christopher Watson, Victor Octav Suba Miura, Jacob P. Stine, Nicholas J. Cardell
  • Patent number: 10518182
    Abstract: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: July 14, 2017
    Date of Patent: December 31, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Brian Michael Christopher Watson, Victor Octav Suba Miura, Jacob P. Stine, Nicholas J. Cardell
  • Patent number: 10500502
    Abstract: An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end. The event management information contains executing event related information on an executing event and a maximal allowed time that is allowed as the maximum of a total time of a remaining time of each executing event. The executing event related information is updated in accordance with an elapse of time. A display device is caused to display an event progress status graph on a display screen of the display device on the basis of the event management information. The event progress status graph indicates a status of the remaining time of each executing event in the maximal allowed time.
    Type: Grant
    Filed: May 22, 2017
    Date of Patent: December 10, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Shingo Suzuki
  • Patent number: 10482707
    Abstract: Provided is a game information analysis system which is operable to analyze player attributes and gaming machine attributes based on operation data of gaming machines and to conduct a matching analysis on the player attributes and the machine attributes. An analysis server 2012 of the game information analysis system 2001 receives game information from each slot machine 2014; obtains the player attributes and the machine attributes based on the game information; and conducts matching between a player and a gaming machine in response to an instruction issued by a user, thereby displaying correspondence relationship between the player attributes and the gaming machine attributes.
    Type: Grant
    Filed: June 13, 2018
    Date of Patent: November 19, 2019
    Assignee: Universal Entertainment Corporation
    Inventor: Kengo Takeda
  • Patent number: 10463959
    Abstract: Disclosed are a timing determination-type game apparatus and method. The present invention may provide a new type of timing determination-type game in which a user operates at least one timing pointer or at least one input pointer to match each other at the same position at a designated timing while moving at least one timing pointer or at least one input pointer in the unit of a group regardless of a path. Further, according to the present invention, it is possible to simultaneously move a plurality of timing pointers or a plurality of input pointers in the unit of the group without damaging timing information provided by the timing pointer and the input pointer, thereby providing various user interfaces for operating the game.
    Type: Grant
    Filed: December 7, 2016
    Date of Patent: November 5, 2019
    Inventor: Jin Young Kim
  • Patent number: 10452569
    Abstract: Systems and methods for designing a virtual platform based on user inputs. The system includes a memory that stores instructions for executing processes for designing a virtual platform based on user inputs. The system also includes a processor configured to execute the instructions. The instructions cause the processor to: receive, via an input device, a plurality of user inputs; generate the virtual platform, wherein successful inputs of the virtual platform are based on the plurality of user inputs; and store the virtual platform on a storage device such that a user may utilize the virtual platform on a computing device.
    Type: Grant
    Filed: November 1, 2017
    Date of Patent: October 22, 2019
    Assignee: HONDA MOTOR CO., LTD.
    Inventor: Robert Wesley Murrish
  • Patent number: 10444899
    Abstract: A touch screen controller includes input circuitry receiving touch data from a touch screen, and processing circuitry. The processing circuitry determines first coordinates of a touch at a first time, based upon the received touch data. A first threshold window is set about the first coordinates, with the first threshold window having a central point at the first coordinates, and a second threshold window is set about the first coordinates, with the second threshold window having a central point at the first coordinates and being larger than the first threshold window. Second coordinates of the touch are determined at a second time, based upon the received touch data, and where the second coordinates are not within the first threshold window but are within the second threshold window, the second coordinates are corrected based upon a distance between the second coordinates and the central point of the second threshold window.
    Type: Grant
    Filed: January 23, 2017
    Date of Patent: October 15, 2019
    Assignee: STMicroelectronics Asia Pacific Pte Ltd
    Inventor: Manivannan Ponnarasu
  • Patent number: 10438451
    Abstract: Methods and systems are provided herewith for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event are determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. Bets may be made on the possible future states via a touch-sensitive display. A payout may be made to a winner who selects a possible future state that actually occurs.
    Type: Grant
    Filed: October 9, 2014
    Date of Patent: October 8, 2019
    Assignee: CG TECHNOLOGY DEVELOPMENT, LLC
    Inventors: Lee Amaitis, Andrew Garrood, Mike Colbert, Heather Parks, Anthony Storm, Foster Barton, Thomas D. Bradshaw
  • Patent number: 10438413
    Abstract: A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a physical object of a real-world, real-world environment in three dimensions (3D), the method comprising: using LiDAR to produce a 3D point cloud of the real-world environment; scaling and aligning the 2D technical drawing to match the size and orientation of the physical object as depicted in the 3D point cloud; overlaying the 2D technical drawing (including all labels and dimensions) over the physical object as depicted in the 3D point cloud; and visually comparing the 3D point cloud representation of the physical object to the 2D technical drawing by simultaneously displaying the 3D point cloud of the real-world environment and the overlaid 2D technical drawing to a user with the VR headset.
    Type: Grant
    Filed: November 7, 2017
    Date of Patent: October 8, 2019
    Assignee: United States of America as represented by the Secretary of the Navy
    Inventors: Mark Bilinski, Larry Clay Greunke
  • Patent number: 10434413
    Abstract: The game system provides a music game which guides respective operation timings. Concretely, the game system presents on a game screen, a game area which includes: five lane images extending in parallel to each other such that a height difference is formed between an upper lane image group and a lower lane image group; and evaluation sign images and object images which are disposed along the respective lane images. The game system controls the display of the evaluation sign images and the object images such that the evaluation sign images are moved through the object images on the respective lane images at the respective operation timings to guide the respective operation timings through the coincidence of the evaluation sign images and the object images.
    Type: Grant
    Filed: December 13, 2017
    Date of Patent: October 8, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masahiro Kiyomoto, Koichi Tomita, Toyokazu Sakai, Shohei Sakuraba, Erina Takeda, Toru Miki, Atsushi Usami, Kanae Kokutani, Naotaka Okamoto
  • Patent number: 10434417
    Abstract: Functionality is disclosed herein for changing a user experience using application events. Events that occur while an application is executing are provided to an application service. The events may be stored on the computing device executing the application before the events are provided to the application service. The application service uses the events to generate a plan that includes data identifying one or more actions for the application to perform. The events used to generate the plan may include events received from other users who also interact with the application. The plan is used by an application to select one or more actions to perform to move the user interacting with the application closer to a goal state. The plan may be periodically updated.
    Type: Grant
    Filed: November 13, 2017
    Date of Patent: October 8, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Ryan Newcomb Durkin, Timothy Jason Berger, Jean-Yves Pip Courbois, Ian Christopher Suttle
  • Patent number: 10431040
    Abstract: An events agent core library of software functions, when executed by at least one processor of a client device, receives notifications of in-game events from game content software downloaded to the client device from a game supplier server and executing on the client device providing wagering game play to a user of the client device. Based on the notifications, the events agent core may report at least some of the in-game events to a front-end set of processor-executable instructions downloaded to the client device from a gaming operator server different from the game supplier server, the front-end set of processor-executable instructions being configured to cause the at least one processor of the client device to implement an out-of-game response based on at least one of the reported in-game events.
    Type: Grant
    Filed: October 15, 2015
    Date of Patent: October 1, 2019
    Assignee: IGT UK Interactive Limited
    Inventors: Athanasios-Dimitrios Sotiriou, Lorenzo Repichini, Bryan Upton, Damiano Turchi
  • Patent number: 10421009
    Abstract: This disclosure relates to adjusting virtual item bundles made available to users of on online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type. Responsive to the determined user type of a user, customizations of item bundles in the online game made available to individual users for purchase within the online game may be determined.
    Type: Grant
    Filed: October 13, 2017
    Date of Patent: September 24, 2019
    Assignee: Kabam, Inc.
    Inventors: Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 10409457
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for updating user interfaces. The System Tuner receives a selection of at least one target tile for removal from display of a plurality tile according to a first physical orientation. The System Tuner detects a change to a second physical orientation. While in the second physical orientation, the System Tuner identifies a proximate tile(s) placed above a tile position of the at least one removed target tile due to the change to the second physical orientation. The System Tuner shifts the proximate tile(s) downward towards the tile position of the at least one removed target tile. The System Tuner inserts a replacement tile in an open tile position resulting from shifting the at least one proximate tile.
    Type: Grant
    Filed: October 6, 2015
    Date of Patent: September 10, 2019
    Assignee: Zynga Inc.
    Inventors: David Baack, Sora Bai, Peter Pao Lai, Katherine Lee, Daniel Ian Sternfeld
  • Patent number: 10409831
    Abstract: A method for technology-driven athletic intelligence includes providing a database stored on a non-transitory computer readable medium wherein the database is structured to store data about a plurality of athletic entities, providing a plurality of applications configured to communicate with the database and collect contextual or situation data, providing an analytics engine in operative communication with the database and each of the plurality of applications, receiving a first data input from a user through one of the plurality of applications wherein the first data input provides contextual or situation data, storing the first data input in the database, applying at least a first tag using the first data input to one of the entities wherein the first tag describes the one of the athletic entities, and analyzing data using the analytics engine to generate insight and delivering the insight to a user through one of the plurality of applications.
    Type: Grant
    Filed: April 28, 2016
    Date of Patent: September 10, 2019
    Assignee: Impakt Athletics, Inc.
    Inventors: Zac McQuistan, Jason Brescia
  • Patent number: 10384134
    Abstract: A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.
    Type: Grant
    Filed: February 7, 2017
    Date of Patent: August 20, 2019
    Assignee: Kabam, Inc.
    Inventors: Michael C. Caldarone, Stephanie Schultz
  • Patent number: 10360762
    Abstract: An electronic gaming system including an interactive controller constructed to communicate application telemetry associated with an interactive application provided by the interactive controller. The system also includes a wager controller constructed to communicate a wager result associated with a received wager request. The system also includes the application controller operatively connected to the interactive controller and the wager controller, and constructed to: determine whether to trigger a supplementary mode; when triggering the supplementary mode is determined, communicate a notification to provide a supplementary mode session. The interactive controller is further constructed to: provide the supplementary mode session upon receiving the supplementary mode notification; communicate results of the supplementary mode session.
    Type: Grant
    Filed: August 27, 2018
    Date of Patent: July 23, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer, Caitlyn Ross
  • Patent number: 10350492
    Abstract: An exemplary server communicates with a first information processing device and communicates with a second information processing device. The server stores at least shared game data representing game content that can be used in a first game application that is compatible with the first information processing device and that can be used in a second game application that is compatible with the second information processing device. The server obtains game data generated by executing the first game application on the first information processing device and updates the shared game data based on the obtained game data. The server transmits at least a part of the shared game data updated based on the game data generated by executing the first game application to the second information processing device for being used by the second game application.
    Type: Grant
    Filed: January 25, 2018
    Date of Patent: July 16, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Beppu, Yutaka Takehisa, Shinobu Fukumoto, Kiyoshi Mizuki
  • Patent number: 10346046
    Abstract: An exemplary embodiment provides a non-transitory computer-readable storage medium with an executable information processing program stored thereon. The executable information processing program causes a computer of an information processing apparatus having a storage that stores a plurality of contents to perform designating an amount of data, selecting at least one content from among the plurality of contents based on the designated amount of data, and erasing the selected content from the storage in response to an operation by a user.
    Type: Grant
    Filed: June 19, 2017
    Date of Patent: July 9, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Kouichi Kawamoto, Eiji Tokunaga, Masaaki Sugino
  • Patent number: 10343072
    Abstract: Provided is a method of producing a rhythm game according to an embodiment of the inventive concepts that includes extracting a main sound source of a music signal by based on a plurality of channel signals included in the music signal; extracting a peak period from the main sound source; and designating a rhythm note that requires a tap input from a user to correspond to a timing of the peak period.
    Type: Grant
    Filed: August 12, 2015
    Date of Patent: July 9, 2019
    Assignees: Line Up Corporation, Line Studio Corporation
    Inventor: Myoung Geun Yoo