GAMING BONUS HAVING ODD-INCREASING WINS
Embodiments of the present invention are directed to gaming devices having bonuses with odd-increasing wins and methods of operating gaming systems and gaming devices to provide bonuses that have better odds of providing awards as the bonus progresses. During game play, bonus selections are awarded and selections are made among covered elements of a linked bonus display. As bonus elements become selected and revealed during a bonus cycle, the odds of a jackpot value being selected increase. In some variations, players direct which element is selected and revealed.
This application claims the benefit of priority to U.S. Provisional Patent Application No. 61/187,975, filed Jun. 17, 2009, entitled “LINKED JACKPOTS AND METHODS FOR AWARDING THEM,” the contents of which are hereby incorporated by reference.
FIELD OF THE INVENTIONThis disclosure relates generally to gaming devices, and more particularly to gaming devices having bonuses with odd-increasing wins and methods of operating gaming systems and gaming devices to provide bonuses that have better odds of providing awards as the bonus progresses.
BACKGROUNDGame outcomes on gaming devices are typically determined at random where winning outcomes award a player money, credits, promotions, prizes, or other incentives, and losing outcomes typically result only in a lost wager. Player excitement is typically generated by providing the possibility of winning large awards for a relatively meager wager. Business principles require that most outcomes not be large winning outcomes for the player. However, this often times must be balanced with giving the player some incentive to keep playing. Therefore smaller valued winning outcomes are typically included in the game to drive up the hit frequency of winning outcomes while not awarding extremely large prizes too often.
Most multi-game jackpots utilize coin-in data to simultaneously drive up the amount of the jackpot award and to determine if the particular wager generating the coin-in data has met the triggering condition for the jackpot. That is, wagers made from gaming devices connected to the multi-game jackpot are typically used to fund the jackpot as well as determining if the jackpot is to be awarded to the wagering gaming device. A small percentage of the wager is generally added to the jackpot amount to continually drive up the jackpot amount. A multi-game jackpot may be connected to a bank or group of games, all games in a casino, or games in multiple casino properties. Naturally, the more games that are connected to the multi-game jackpot, the more quickly the jackpot amount will grow. Various methods may be used to determine when the jackpot is awarded. One common method is to randomly choose a triggering value from a large range of values and then determine when that value has been reached. For example, a coin-in value may be randomly selected as the triggering value in the range of 1 to 1 million. If the triggering value was randomly selected as 658,150, the 658,150th coin wagered on one of the connected gaming devices from the start of the bonus cycle would trigger the bonus to be awarded to the wagering game device. While players do not know what value was selected, nor usually the range of values from which the trigger value was selected, most players know that the longer the bonus goes on, the higher the probability of the bonus being awarded. However, other than the increasing numbers on the bonus meter, the players have little interaction with the progression of the bonus, and as such may become disinterested with the game or bonus.
Referring to
The gaming device 10 includes a cabinet 15 housing components to operate the gaming device 10. The cabinet 15 may include a gaming display 20, a base portion 13, a top box 18, and a player interface panel 30. The gaming display 20 may include mechanical spinning reels (
The base portion 13 may include a lighted panel 14, a coin return (not shown), and a gaming handle 12 operable on a partially rotating pivot joint 11. The game handle 12 is traditionally included on mechanical spinning-reel games, where the handle may be pulled toward a player to initiate the spinning of reels 22 after placement of a wager. The top box 18 may include a lighted panel 17, a video display (such as an LCD monitor), a mechanical bonus device (not shown), and a candle light indicator 19. The player interface panel 30 may include various devices so that a player can interact with the gaming device 10.
The player interface panel 30 may include one or more game buttons 32 that can be actuated by the player to cause the gaming device 10 to perform a specific action. For example, some of the game buttons 32 may cause the gaming device 10 to bet a credit to be wagered during the next game, change the number of lines being played on a multi-line game, cash out the credits remaining on the gaming device (as indicated on the credit meter 27), or request assistance from casino personnel, such as by lighting the candle 19. In addition, the player interface panel 30 may include one or more game actuating buttons 33. The game actuating buttons 33 may initiate a game with a pre-specified amount of credits. On some gaming devices 10 a “Max Bet” game actuating button 33 may be included that places the maximum credit wager on a game and initiates the game. The player interface panel 30 may further include a bill acceptor 37 and a ticket printer 38. The bill acceptor 37 may accept and validate paper money or previously printed tickets with a credit balance. The ticket printer 38 may print out tickets reflecting the balance of the credits that remain on the gaming device 10 when a player cashes out by pressing one of the game buttons 32 programmed to cause a ‘cashout.’ These tickets may be inserted into other gaming machines or redeemed at a cashier station or kiosk for cash.
The gaming device 10 may also include one or more speakers 26 to transmit auditory information or sounds to the player. The auditory information may include specific sounds associated with particular events that occur during game play on the gaming device 10. For example, a particularly festive sound may be played during a large win or when a bonus is triggered. The speakers 26 may also transmit “attract” sounds to entice nearby players when the game is not currently being played.
The gaming device 10 may further include a secondary display 25. This secondary display 25 may be a vacuum fluorescent display (VFD), a liquid crystal display (LCD), a cathode ray tube (CRT), a plasma screen, or the like. The secondary display 25 may show any combination of primary game information and ancillary information to the player. For example, the secondary display 25 may show player tracking information, secondary bonus information, advertisements, or player selectable game options.
The gaming device 10 may include a separate information window (not shown) dedicated to supplying any combination of information related to primary game play, secondary bonus information, player tracking information, secondary bonus information, advertisements or player selectable game options. This window may be fixed in size and location or may have its size and location vary temporally as communication needs change. One example of such a resizable window is International Game Technology's “service window.” Another example is Las Vegas Gaming Incorporated's retrofit technology which allows information to be placed over areas of the game or the secondary display screen at various times and in various situations.
The gaming device 10 includes a microprocessor 40 that controls operation of the gaming device 10. If the gaming device 10 is a standalone gaming device, the microprocessor 40 may control virtually all of the operations of the gaming devices and attached equipment, such as operating game logic stored in memory (not shown) as firmware, controlling the display 20 to represent the outcome of a game, communicating with the other peripheral devices (such as the bill acceptor 37), and orchestrating the lighting and sound emanating from the gaming device 10. In other embodiments where the gaming device 10 is coupled to a network 50, as described below, the microprocessor 40 may have different tasks depending on the setup and function of the gaming device. For example, the microprocessor 40 may be responsible for running the base game of the gaming device and executing instructions received over the network 50 from a bonus server or player tracking server. In a server-based gaming setup, the microprocessor 40 may act as a terminal to execute instructions from a remote server that is running game play on the gaming device.
The microprocessor 40 may be coupled to a machine communication interface (MCI) 42 that connects the gaming device 10 to a gaming network 50. The MCI 42 may be coupled to the microprocessor 40 through a serial connection, a parallel connection, an optical connection, or in some cases a wireless connection. The gaming device 10 may include memory 41 (MEM), such as a random access memory (RAM), coupled to the microprocessor 40 and which can be used to store gaming information, such as storing total coin-in statistics about a present or past gaming session, which can be communicated to a remote server or database through the MCI 42. The MCI 42 may also facilitate communication between the network 50 and the secondary display 25 or a player tracking unit 45 housed in the gaming cabinet 15.
The player tracking unit 45 may include an identification device 46 and one or more buttons 47 associated with the player tracking unit 45. The identification device 46 serves to identify a player, by, for example, reading a player-tracking device, such as a player tracking card that is issued by the casino to individual players who choose to have such a card. The identification device 46 may instead, or additionally, identify players through other methods. Player tracking systems using player tracking cards and card readers 46 are known in the art. Briefly summarizing such a system, a player registers with the casino prior to commencing gaming. The casino issues a unique player-tracking card to the player and opens a corresponding player account that is stored on a server or host computer, described below with reference to
To induce the player to use the card and be an identified player, the casino may award each player points proportional to the money or credits wagered by the player. Players typically accrue points at a rate related to the amount wagered, although other factors may cause the casino to award the player various amounts. The points may be displayed on the secondary display 25 or using other methods. In conventional player tracking systems, the player may take his or her card to a special desk in the casino where a casino employee scans the card to determine how many accrued points are in the player's account. The player may redeem points for selected merchandise, meals in casino restaurants, or the like, which each have assigned point values. In some player tracking systems, the player may use the secondary display 25 to access their player tracking account, such as to check a total number of points, redeem points for various services, make changes to their account, or download promotional credits to the gaming device 10. In other embodiments, the identification device 46 may read other identifying cards (such as driver licenses, credit cards, etc.) to identify a player and match them to a corresponding player tracking account. Although
A player typically plays the gaming device 10 by placing a wager and activating an input mechanism to initiate a game associated with the placed wager. As used herein, a gaming event refers to any activity that affects the calculation or display of a game outcome. Game events include interactions occurring between the gaming device 10, the player, and/or a connected game system. Example gaming events include a player inserting a player account card in a gaming device, a double-pay bonus time period activation, a first spinning reel coming to a stop, a player's input to hold a card in a poker hand, etc. A game refers to the calculation and completion of one game outcome. That is, a game includes a single game cycle that begins with the initiation of the wagered upon game and ends with the completion of all activities relating to the wager placed including any intervening bonuses. In other words, a game encompasses all gaming events dependent on a placed wager during an initiated game including all amounts due the player that are paid directly by the gaming machine, or as a manual payment by casino personnel to the player playing that gaming machine. For example, if an item was awarded as a result of a wager that could be saved and used later, the game would encompass the awarding of the item, which is part of the game outcome, but not the later use of that item since the later use would affect a different game outcome. A game session refers to one or more played games. For example, a game session for a particular player may include each game played on a specific gaming device, each game played between insertions of money or credits, each game played between an initial money or credit insertion and a cash-out or zeroing out of credits, each game played during a casino stay, or each game played over a predetermined time period. Alternatively, game sessions may refer to games played by multiple players over a specified time period or event period with respect to a particular gaming device or group of gaming devices.
The player may initially insert monetary bills or previously printed tickets with a credit value into the bill acceptor 37. The player may also put coins into a coin acceptor (not shown) or a credit, debit or casino account card into a card reader/authorizer (not shown). In other embodiments, stored player points or special ‘bonus points’ awarded to the player or accumulated and/or stored in a player account may be able to be substituted at or transferred to the gaming device 10 for credits or other value. For example, a player may convert stored loyalty points to credits or transfer funds from his bank account, credit card, casino account or other source of funding. The selected source of funding may be selected by the player at time of transfer, determined by the casino at the time of transfer or occur automatically according to a predefined selection process. One of skill in the art will readily see that this invention is useful with all gambling devices, regardless of the manner in which wager value-input is accomplished.
The credit meter 27 displays the numeric credit value of the money or other value inserted, transferred, or stored dependent on the denomination of the gaming device 10. That is, if the gaming device 10 is a nickel slot machine and a $20 bill inserted into the bill acceptor 37, the credit meter will reflect 400 credits or one credit for each nickel of the inserted twenty dollars. For gaming devices 10 that support multiple denominations, the credit meter 27 will reflect the amount of credits relative to the denomination selected. Thus, in the above example, if a penny denomination is selected after the $20 is inserted the credit meter will change from 400 credits to 2000 credits.
A wager may be placed by pushing one or more of the game buttons 32, which may be reflected on the bet meter 28. That is, the player can generally depress a “bet one” button (one of the buttons on the player interface panel 30, such as 32), which transfers one credit from the credit meter 27 to the bet meter 28. Each time the button 32 is depressed an additional single credit transfers to the bet meter 28 up to a maximum bet that can be placed on a single play of the electronic gaming device 10. The game may be initiated by pulling the gaming handle 12 or depressing the spin button 33. On some gaming devices 10, a “max bet” button (another one of the buttons 32 on the player interface panel 30) may be depressed to wager the maximum number of credits supported by the gaming device 10 and initiate a game.
If the game does not result in any winning combination, the process of placing a wager may be repeated by the player. Alternatively, the player may cash out any remaining credits on the credit meter 27 by depressing the “cash-out” button (another button 32 on the player interface panel 30), which causes the credits on the credit meter 27 to be paid out in the form of a ticket through the ticket printer 38, or may be paid out in the form of returning coins from a coin hopper (not shown) to a coin return tray.
If instead a winning combination (win) appears on the display 20, the award corresponding to the winning combination is immediately applied to the credit meter 27. For example, if the gaming device 10 is a slot machine, a winning combination of symbols 23 may land on a played payline on reels 22. If any bonus games are initiated, the gaming device 10 may enter into a bonus mode or simply award the player with a bonus amount of credits that are applied to the credit meter 27.
Referring to
During game play, the spinning reels 22A may be controlled by stepper motors (not shown) under the direction of the microprocessor 40 (
A game on a spinning reel slot machine 10A typically includes the player pressing the “bet-one” button (one of the game buttons 32A) to wager a desired number of credits followed by pulling the gaming handle 12 (
Referring to
Because the virtual spinning reels 22B, by virtue of being computer implemented, can have almost any number of stops on a reel strip, it is much easier to have a greater variety of displayed outcomes as compared to spinning-reel slot machines 10A (
With the possible increases in reel 22B numbers and configurations over the mechanical gaming device 10A, video gaming devices 10B often have multiple paylines 24 that may be played. By having more paylines 24 available to play, the player may be more likely to have a winning combination when the reels 22B stop and the game ends. However, since the player typically must wager at least a minimum number of credits to enable each payline 24 to be eligible for winning, the overall odds of winning are not much different, if at all, than if the player is wagering only on a single payline. For example, in a five line game, the player may bet one credit per payline 24 and be eligible for winning symbol combinations that appear on any of the five played paylines 24. This gives a total of five credits wagered and five possible winning paylines 24. If, on the other hand, the player only wagers one credit on one payline 24, but plays five games, the odds of winning would be identical as above: five credits wagered and five possible winning paylines 24.
Because the video display 20B can easily modify the image output by the video display 20B, bonuses, such as second screen bonuses are relatively easy to award on the video slot game 10B. That is, if a bonus is triggered during game play, the video display 20B may simply store the resulting screen shot in memory and display a bonus sequence on the video display 20B. After the bonus sequence is completed, the video display 20B may then retrieve the previous screen shot and information from memory, and re-display that image.
Also, as mentioned above, the video display 20B may allow various other game information 21B to be displayed. For example, as shown in
Even with the improved flexibility afforded by the video display 20B, several physical buttons 32B and 33B are usually provided on video slot machines 10B. These buttons may include game buttons 32B that allow a player to choose the number of paylines 24 he or she would like to play and the number of credits wagered on each payline 24. In addition, a max bet button (one of the game buttons 32B) allows a player to place a maximum credit wager on the maximum number of available paylines 24 and initiate a game. A repeat bet or spin button 33B may also be used to initiate each game when the max bet button is not used.
Referring to
The player selectable soft buttons 29C appearing on the screen respectively correspond to each card on the video display 20C. These soft buttons 29C allow players to select specific cards on the video display 20C such that the card corresponding to the selected soft button is “held” before the draw. Typically, video poker machines 10C also include physical game buttons 32C that correspond to the cards in the hand and may be selected to hold a corresponding card. A deal/draw button 33C may also be included to initiate a game after credits have been wagered (with a bet button 32C, for example) and to draw any cards not held after the first hand is displayed.
Although examples of a spinning reel slot machine 10A, a video slot machine 10B, and a video poker machine 10C have been illustrated in
Gaming devices 71 coupled over an optical line 64 may be remote gaming devices in a different location or casino. The optical line 64 may be coupled to the gaming network 50 through an electronic to optical signal converter 63 and may be coupled to the gaming devices 71 through an optical to electronic signal converter 65. The banks of gaming devices 70 coupled to the network 50 may be coupled through a bank controller 60 for compatibility purposes, for local organization and control, or for signal buffering purposes. The network 50 may include serial or parallel signal transmission lines and carry data in accordance with data transfer protocols such as Ethernet transmission lines, Rs-232 lines, firewire lines, USB lines, or other communication protocols. Although not shown in
As mentioned above, each gaming device 70-75 may have an individual processor 40 (
Thus, in some embodiments, the network 50, server 80, and database 90 may be dedicated to communications regarding specific game or tournament play. In other embodiments, however, the network 50, server 80, and database 90 may be part of a player tracking network. For player tracking capabilities, when a player inserts a player tracking card in the card reader 46 (
The various systems described with reference to
In the embodiment shown in
Depending upon the setup of a gaming system and connected gaming devices 110, various bonus selection triggers may be used to determine when one of the bonus elements on the bonus display is selected. Bonus selection triggers may include game event outcome triggers, mystery-jackpot style bonus triggers, game session triggers, timer-based triggers, etc. Some examples of possible bonus selection triggers include a player receiving ten consecutive losing outcomes, a player identifying herself to a connected gaming device 110, a player receiving a combination of bonus symbols in a game outcome, and a player reaching 150 credits wagered in a continuous gaming session.
When a bonus display 150 is reset or initialized, all of the bonus elements return to a covered state and new awards are selected for some or all of the bonus elements. In some embodiments, a bonus display 150 is reset when all of the elements have been revealed. In other embodiments, the bonus display 150 is reset when all of the bonus elements associated with awards that are eligible to be won are revealed. This prevents an anti-climatic finish to a bonus where the last few selections do not result in any awards. In yet other embodiments, a bonus display 150 is reset when a linked jackpot is revealed and won. Again, this prevents the remainder of the bonus element selections from being boring and possibly causing players to stop playing the connected gaming devices 110. In still other embodiments, the bonus display 150 may be reset after a bonus-ending trigger is activated, such as after a predefined time has elapsed since the beginning of the bonus, after no play has occurred on any connected machine for ten minutes, after a certain number of bonus elements are selected, etc.
In many ways, the illustrated bonus display grid 150 resembles punch board games where prizes are hidden underneath a covering. As with those games, the more selections that are made, the greater the odds increases that the next selection will be a large prize selection. For example, when a linked jackpot is included in bonus display of bonus elements, the selection of each element that is not revealed to be the linked jackpot increases the odds that the next selected bonus element will be the linked jackpot. That is, as the bonus progresses, the odds of winning the linked jackpot increase. This increase in odds is readily apparent to players as the possible bonus elements hiding the linked jackpot become fewer and fewer. In addition, embodiments that allow for player selection of which bonus element to reveal provides player interaction with the bonus that may increase a player's sense of control.
In some embodiments, each bonus element may include one or more layers. Each of the layers may be associated with a separate award. These layers may have eligibility restrictions to encourage players to pursue a certain casino desired action. Layers are discussed more fully below with reference to
In some embodiments, the selection of a specific bonus element is carried out automatically by the bonus controller 120. That is, when a bonus selection trigger is received, the bonus controller 120 randomly selects one of unrevealed bonus elements on the bonus display 150. In other embodiments, a player can choose a group or portion of the bonus elements from which the bonus controller 120 will make a selection. For example, a player may choose which column or row a selection must be made from. This gives the player some control over which elements are selected and is especially useful if combined with communicated hints sent to the player as discussed below. In other embodiments, the players themselves can choose which unrevealed bonus element to select. These embodiments give the player the most control. However, giving a player the ability to select a bonus element sometimes slows down game play because of the time used by the player in considering which element to select. In some embodiments, the selection-ability by players may be reserved for identified players. This is a small reward for a player joining a player club and does not affect the odds of the bonus. In other embodiments, a player may be given three personal selections during any 24 hour period. This may provide for more rapid game play while still allowing a player to make a bonus element selection if they have a strong feeling about one of the bonus elements. This limit of three player selections may be coupled with the communication hints discussed below to provide an interesting risk/reward scenario. Suppose, for example, that additional hints were sent during a bonus cycle, with each successive hint being a littler more detailed. A player would have to choose when to use their three personal selections. Should they use them a little earlier to try an secure the bonus or save them until they have a better idea where to use them, but at the risk that someone else will win the linked jackpot.
As mentioned above, hints could be given to a player about which bonus elements have higher awards, or hints on where not to make a selection. These hints could be actively communicated to players via email, text message, instant message, tweets, etc, or the hints could be passively posted on a casino's website or in a player account message post. Players wanting an edge in choosing which bonus elements to select may be keen to check messages from the casino often or log onto a casino's web site or their player account to receive these hints. The increased interest and traffic likewise benefits that casino as the player is more involved and familiar with the casino, and hence more likely to return.
Although this concept is discussed as part of a gaming system with multiple connected gaming devices, it is possible to use these notions on a stand-alone game device. The bonus display may be implemented in the top box of the gaming device or as a second screen bonus. The principles of operation would be similar for a stand-along gaming device, although they would be limited to selections made from only the single game device. In other embodiments, this concept may be used a stand-alone or linked base game. For example, a large grid could be used with numerous elements having no wins and used as a base game for a gaming device. The payback percentage of the device could be controlled by varying how many elements were associated with awards, and controlling the size of the awards.
The bonus display 150 shown in
Although the bonus game on the bonus display 120 in the embodiment illustrated in
In another example, the bonus display 120 may show a map of an island or other piece of land with a jackpot prize hidden or buried somewhere on the map. In some embodiments, a common character may “dig” in portions of the map to find the treasure (jackpot). In other embodiments, each eligible gaming device may have a representative character shown on the map. When one player is awarded with a bonus turn, the representative character of that player may travel to a new part of the map and dig for the jackpot award treasure. Players may be able to select a character from a list of possible characters to represent them on the map, or players may be able to upload a custom character from a casino player account, from a personal memory device, or from a wireless device such as cell phone. In embodiments where hints are used and player's are allowed to have a least some say where their representative character digs, email, instant messages, tweets, player account messages, or other electronic communication hints may be provided to the player to give them information on where the jackpot treasure may be buried. For example, on a map of an island, an emailed hint may inform the player that the jackpot treasure is located within a certain distance of the shoreline of the island.
Referring to
Referring to
Referring to
Referring to
As discussed above, a bonus element may have multiple layers to provide additional incentives for a player to complete an action desired by a casino. That is, players may only be eligible to receive prizes associated with certain layers if they meet the eligibility requirements for those layers. For example, one layer may be limited to identified players to encourage players to register for a player account at the casino. In another example, another layer may be limited to game play taking place on weekday afternoons between 1:00 PM and 5:00 PM to encourage play during these non-peak gambling times. Eligibility requirements for other layers may include wager size, length of game session, player rating, day of the week, or other gaming/player criteria.
In the example illustrated in
If it is determined that all of the winning bonus positions have not been revealed in process 415, flow 400 proceeds to process 420 where the bonus controller waits until a signal is received indicating that one of the connected gaming devices is requesting that one of the covered bonus elements be revealed. As discussed above, this request may be the result of an outcome of a game event played on the gaming device, the result of mystery bonus, or based on other bonus game triggers. After a signal is received in process 420, flow 400 moves to process 425 where it is determined if a selection is made. This determination process 420 includes determining whether any instructions are received from the gaming device as to a selection of a game element or selection of a portion of games elements from which a final reveled element will be chosen. As discussed above, in some embodiments a player may have the ability to select a bonus element to reveal or at least restrict an automatic element selection to a chosen group of bonus elements. If selection data is received, flow 400 proceeds to process 430 where the selection information is analyzed to determine the identification of the element or group of elements indicated in the selection information. If the selection information indicates a group of elements by which an automatic selection is bounded, flow 400 follows the dashed arrow in
If it is determined in process 425 that a selection has not been made by the triggering game device, flow 400 moves to process 435 where an automatic selection of one of the bonus elements is carried out. After the automatic selection has been made in process 435, flow 400 moves on to process 440 where, as mentioned above, any element layers of the selected bonus element along with the contents of the selected element are revealed. After the contents and layers of the selected element are revealed in process 440, flow 400 proceeds to process 445 where it is determined if any awards are associated with the selected element. The award determination process also includes determining if a triggering player is eligible for any awards that appear on a revealed layer in the selected element.
If it is determined that no awards are associated with the selected bonus element, or that the triggering player is not eligible for any revealed awards, flow 400 returns to process 415 to determine if all of the winning bonus elements are revealed. If it is determined that there are awards associated with the selected bonus element that the triggering player is eligible for, flow 400 moves to process 450 where the determined awards associated with the selected bonus element are provided to the triggering player. After these awards have been provided to the winning player, flow 400 returns to process 415 to again determine if all of the winning bonus positions have been revealed.
Referring to
Some embodiments of the invention have been described above, and in addition, some specific details are shown for purposes of illustrating the inventive principles. However, numerous other arrangements may be devised in accordance with the inventive principles of this patent disclosure. Further, well known processes have not been described in detail in order not to obscure the invention. Thus, while the invention is described in conjunction with the specific embodiments illustrated in the drawings, it is not limited to these embodiments or drawings. Rather, the invention is intended to cover alternatives, modifications, and equivalents that come within the scope and spirit of the inventive principles set out in the appended claims.
Claims
1. A gaming system comprising:
- a plurality of gaming devices;
- a bonus controller connected to the plurality of gaming devices; and
- a bonus display connected to the bonus controller, the bonus display including a plurality of covered bonus elements, wherein the bonus display is configured to reveal at least one selected element in response to a bonus trigger event.
2. The gaming system of claim 1, wherein the plurality of bonus elements on the bonus display are arranged in a grid.
3. The gaming system of claim 1, wherein each of the plurality of bonus elements include at least two layers of possible awards.
4. The gaming system of claim 3, wherein each of the layers are associated with a different eligibility criterion.
5. The gaming system of claim 4, wherein the bonus controller is configured to only provide those awards associated with layers with eligibility criteria satisfied by the player.
6. The gaming system of claim 1, wherein the bonus controller is configured to receive a selection signal from a triggering game device.
7. The gaming system of claim 6, wherein the selection signal identifies a unique bonus element to be selected.
8. The gaming system of claim 6, wherein the selection signal identifies a group of bonus elements, the bonus controller further configured to make a random selection among the selected group of bonus elements.
9. The gaming system of claim 6, wherein a player is given a set number of selections to use during a bonus cycle, the bonus controller configured to update the number of available selections for the player when the selection is received.
10. The gaming system of claim 1, wherein the bonus display includes a plurality of face-down cards.
11. The gaming system of claim 10, wherein each face-down card includes a bonus award amount or a card value on the face of the card.
12. The gaming system of claim 11, wherein a selected card with a card value can be used with a video poker hand to generate a final poker hand.
13. A method of operating a gaming system having a plurality of gaming devices connected to a bonus display showing a plurality of bonus elements, the method comprising:
- receiving a signal from a gaming device that a bonus element on the bonus display is to be selected;
- selecting at least one of the bonus elements on the bonus display to reveal any awards associated with the selected bonus element;
- providing an award to the gaming device from which the signal was received when an eligible award is associated with the selected bonus element; and
- determining if the bonus elements on the bonus display are to be reset.
14. The method of claim 13, wherein receiving a signal from a gaming device that a bonus element on the bonus display is to be selected includes receiving a selection indication of a unique one of the bonus elements.
15. The method of claim 13, wherein selecting at least one of the bonus elements on the bonus display to reveal any awards associated with the selected bonus element includes randomly selecting the at least one bonus element.
16. The method of claim 14, wherein determining if the bonus elements on the bonus display are to be reset, includes determining if all bonus elements associated with eligible awards are revealed.
17. The method of claim 14, wherein determining if the bonus elements on the bonus display are to be reset, includes determining if all bonus elements have been revealed.
18. The method of claim 14, wherein determining if the bonus elements on the bonus display are to be reset includes determining if a bonus element associated with a jackpot award has been selected.
19. The method of claim 14, further comprising generating a bonus selection hint and communicating the bonus selection hint to qualifying players.
20. The method of claim 19, wherein the bonus selection hint generated and communicated includes a group of the bonus elements to select from.
Type: Application
Filed: Jun 15, 2010
Publication Date: Dec 23, 2010
Inventor: John F. Acres (Las Vegas, NV)
Application Number: 12/816,317
International Classification: A63F 9/24 (20060101);