Interactive Game
An interactive game presents an apparatus generated game play where an array elements which are predetermined or randomly determined are aligned along the perimeter of two or more similar shapes. The elements are composed of but not limited to two or more different symbols, patterns, images, or colors. The shapes are similar but vary in size and are located with the smaller shape placed inside of the larger shape. The elements along the perimeter of one of more of the shapes are rotated in a direction. The rotation is started and stopped by a user input. The apparatus counts the number of matches of elements which are located on the perimeter of the shapes and awards points based on the number of matches of the elements from adjacent shapes located in the same positions along the perimeters.
This invention generally relates to graphical puzzles and, more particularly described, relates to creating a unique combination of elements placed along the perimeters of shapes and then allowing users to select positions of moving elements located along the perimeters of shapes which conform to the greatest number of matches of elements.
BACKGROUND OF THE INVENTIONThere is a need for simple single toggle control input based games also known as one button games. The need is especially great for newer apparatus's such as mobile phones, PDA's, and mobile game devices where user inputs are small and limited. There is also a need for games which are easy to understand, easy to learn and easy to play on small apparatus's such as mobile phones, PDA's, and mobile game devices. There is a need for games which are easy to view on very small screens now commonly found on these same apparatus's. There is also a need for casual games which combine both skill and luck for the best overall gaming experience. Therefore, it would be beneficial to provide a simple single toggle control game that is easy to learn and understand. It would also be beneficial to provide a game that is easily adapted to modern mobile devices.
SUMMARY OF THE INVENTION
The present invention satisfies the above described needs by providing the user with a single key user input for starting and stopping the moving elements during game play. The present invention is based on the concept of the rotation of elements around the perimeter of a shape or shapes and allowing the user to stop the rotation using an input device which is a method that is easy to learn and easy to play. The present invention through the use of simple geometry and easy to read elements is very easy to read on small apparatus displays. The present invention combines a requirement of both skill and luck. Skill is required by the player of the game in determining which positions to stop rotation to yield the greatest number matches for which points are awarded. The present invention creates each game screen by placing elements in a random or predetermined fashion along the perimeter of shapes and when employed in some embodiments this random factor establishes the requirement for a certain amount of luck for the player to be able to achieve the best possible scores.
Other and further objects of the invention, together with the features of novelty appurtenant thereto, will appear in the course of the following description.
In the accompanying drawings, which form a part of the specification and are to be read in conjunction therewith in which like reference numerals are used to indicate like or similar parts in the various views:
Turning now descriptively to the drawings, in which similar reference characters denote similar elements throughout the several views, the figures illustrate elements in the form of symbols which in other embodiments could be but are not limited to patterns, circles, images, or colors which have been located in positions along the perimeter of shapes in predetermined or randomly determined positions.
Illustrated in
New elements are placed on each position around the perimeter of each circle. In this example, there are 8 positions and therefore 8 elements per circle. These 8 positions are filled by making a random selection of elements from the group of elements. Also, in this example, there are two circles selected as the shapes. The 2 circles are comprised of an inner circle and an outer circle. Other embodiments could vary the number of positions for elements to be placed along the perimeter of circles to vary the level of difficulty. A minimum of 2 circles of elements are required, but more difficult embodiments could have more than 2 circles, some of which are stationary and some of which rotate.
In this embodiment, levels of difficulty selected by the player will determine if additional rotations are to be granted per screen after a rotation has been stopped by the user input. Easy level of play is granted 3 rotations per screen, medium level of play is granted 2 rotations per screen, and hard level of play is granted 1 rotation per screen. Additional rotations per screen are not needed if a maximum number of matches is achieved by the user after rotation is stopped. A maximum number of matches would be achieved if a player matched the maximum possible matches available when rotation was stopped. In other embodiments, the number of additional rotations granted per screen may be varied to vary the level of difficulty. In other embodiments, the rate of rotation of the elements could be varied to vary the level of difficulty. In other embodiments, rotation of elements or number of screens could be limited by a timer to vary the difficulty.
The user input control starts and stops the elements from rotating. The control works in a toggling fashion. Push the control once to stop the rotation. Push control again to start the rotation. Push the control again to stop the rotation, etc. The control may be but is not limited to any single user input device. In this embodiment, many keys including the 0-9, *, # and fire key on a mobile phone are mapped redundantly as the control button which gives the user the flexibility of finding the most advantageous input to suit their particular mobile phone.
In this embodiment, the player is presented with 10 unique screens. In the hard level of play, matches from 10 rotations are added together to compute a final game score because only one rotation of the elements is allowed per screen in the hard level of play. In the easy or medium level of play, the best number of matches is added together after rotations for 10 screens. The number of rotations in the easy of medium level of play is a variable because additional rotations are granted at these levels of play to allow the player to achieve the maximum possible number of matches. High scores are saved to permanent storage and may be available for viewing or may be available to be posted to network high score lists. Other embodiments could vary the number of rotations available to achieve the maximum number of matches for each screen to vary the difficulty. Additional embodiments could vary the number screens per game to vary the level of difficulty.
What has been described and illustrated herein are preferred embodiments of the invention along with some of its variations. The terms, descriptions and figures used herein are set forth by way of illustration only and are not meant as limitations. Those skilled in the art will recognize that many variations are possible within the spirit and scope of the invention in which all terms are meant in their broadest, reasonable sense unless otherwise indicated. Any headings utilized within the description are for convenience only and have no legal or limiting effect.
It should be understood that manipulations within the apparatus are often referred to in terms such as creating, comparing, moving, displaying, determining, selecting, playing, and the like, which may be associated with manual operations performed by a human operator. The operations described herein are machine operations performed in conjunction with various inputs provided by a human operator or user that interacts with the apparatus.
In addition, it should be understood that the programs, processes, methods, etc. described herein are not related or limited to any particular apparatus or apparatus, nor are they related or limited to any particular communication architecture. Rather, various types of general purpose machines may be used with program modules constructed in accordance with the teachings described herein. Similarly, it may prove advantageous to construct a specialized apparatus to perform the method steps described herein by way of dedicated apparatus systems in a specific network architecture with hard-wired logic or programs stored in nonvolatile memory, such as read only memory.
From the foregoing description, it will be appreciated that the present invention provides a system and method for creating a game based on elements which rotate along the perimeter of circles where the rotation is stopped by a player using an input device and where matches of elements from adjacent circles where the elements are located in the same positions along the perimeters are counted are used to determine player's score.
The foregoing system may be conveniently implemented in one or more program modules that are based upon the flow charts in
The present invention has been described in relation to particular embodiments which are intended in all respects to be illustrative rather than restrictive. The particular embodiments described are of a mobile phone game where the concepts are demonstrated. However, those skilled in the art will understand that the principles of the present invention apply to any apparatus environment.
Alternative embodiments will become apparent to those skilled in the art to which the present invention pertains without departing from its spirit and scope. Accordingly, the scope of the present invention is defined by the appended claims rather than the foregoing description.
Claims
1. A computer readable medium having stored thereon a method for an interactive game comprising the steps of:
- providing first and second members in a substantially planar configuration wherein each of said members includes at least two elements wherein each of said elements is distinguishable from each other, wherein at least one of said members is configured to rotate, and wherein at least one of said elements of said first member is substantially similar to at least one of said element of said second member;
- receiving an user input;
- stopping said rotation of one of said members in response to said user input, wherein one or more of said elements of said first member are substantially aligned with one or more of said elements of said second member;
- assigning a score for each match between said elements of said first member and said elements of said second member; and
- displaying said score.
2. The method of claim 1 wherein said user input is any input key on an apparatus such as a cell phone or mobile apparatus.
3. The method of claim 1 wherein said elements are composed of images with background colors located along the perimeters of shapes in the form of circles.
4. The method of claim 1 wherein said elements are drawn from a group of images by selecting randomly from said group of images for each screen upon screen creation, where a limited number of images are selected for each screen, and where additional images can be selected for a larger group size upon screen creation as a means for varying the level of difficulty of said game.
5. The method of claim 1 wherein said elements are rotated along the perimeter of a circle at a rate which is easily discernible to the human eye, where said rate of rotation can be increased or decreased as a means of increasing or decreasing the level of difficulty of said game.
6. The method of claim 1 wherein scores are calculated based on the number of matches of said elements located in the same positions along said perimeters from adjacent circles, where players can be given additional attempts to rotate said circles to improve said matches before computing a final score as a means for varying the levels of difficulty of said game.
7. The method of claim 1 wherein the number of positions where said elements are placed can be increased or decreased to vary the level of difficulty of said game.
8. The method of claim 1 wherein a limited number of screens of elements are created, where the scores are calculated based on the number matches for each of these screens, where the number of screens could vary to vary the level of difficulty of said game.
9. The method of claim 1 wherein a means for establishing a time limit comprises setting an initial time limit according to the level of difficulty of said game.
Type: Application
Filed: Oct 11, 2009
Publication Date: Apr 14, 2011
Inventor: Chester Godsy (Shawnee, KS)
Application Number: 12/577,197
International Classification: A63F 9/24 (20060101);