Community Picking Game With Individual And Community Awards
A method is directed to conducting a community event in which a plurality of players at respective gaming terminals are participating. The method includes displaying the community event on one or more displays, and displaying a plurality of player-selectable elements for ach participating player on at least one of the one or more displays. The player-selectable elements include elements of a first type and a second type. In response to any participating player selecting an element of the first type, a controller is used to award an individual award associated with the selected element only to the selecting player. In response to any participating player selecting an element of the second type, a controller is used to award a community award associated with the selected element to all participating players.
Latest WMS Gaming Inc. Patents:
- Removable module and adapter for electronic gaming machine and associated methods
- Controlling mechanical outcome indicators of gaming machines
- Gaming Machine Having A Community Game With Side Wagering
- Integrating other players wins into a wagering game
- CONTROLLING MECHANICAL OUTCOME INDICATORS OF GAMING MACHINES
This application is related to and claims priority to U.S. Provisional Patent Application Ser. No. 61/256,262, filed Oct. 29, 2009, and titled “Community Picking Game With Individual And Community Awards,” which is incorporated herein in its entirety.
COPYRIGHTA portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
FIELD OF THE INVENTIONThe present invention relates generally to a gaming apparatus, and methods for playing wagering games, and more particularly, to a community game in which player selections result in individual awards and community awards.
BACKGROUND OF THE INVENTIONGaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
When conducting a wagering game, a player receives an individual award if a winning outcome is achieved. For example, a winning outcome is achieved if a player selects a winning symbol from an array of mystery symbols. The individual award is an award that is dedicated (or provided) solely to the player.
SUMMARY OF THE INVENTIONAccording to one aspect of the present invention, a method is directed to conducting a community event in which a plurality of players at respective gaming terminals are participating. The method includes displaying the community event on one or more displays, and displaying a plurality of player-selectable elements for ach participating player on at least one of the one or more displays. The player-selectable elements include elements of a first type and a second type. In response to any participating player selecting an element of the first type, a controller is used to award an individual award associated with the selected element only to the selecting player. In response to any participating player selecting an element of the second type, a controller is used to award a community award associated with the selected element to all participating players.
According to yet another aspect of the invention, computer readable storage media is encoded with instructions for directing a gaming system to perform the above method.
According to another aspect of the invention, a gaming system for playing a community wagering game is directed to a community event in which a plurality of players at respective gaming terminals are participating. The gaming system includes one or more displays for displaying the community event thereon. The community event includes a plurality of player-selectable elements having elements of a first type and a second type. The gaming system further includes at least one controller in communication with the one or more displays. The controller is operative to, in response to any participating player selecting an element of the first type, award an individual award associated with the selected element of the first type only to the selecting player. The controller is further operative to, in response to any participating player selecting an element of the second type, award a community award associated with the selected element of the second type to all participating players.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
DETAILED DESCRIPTIONWhile this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming terminal 10 illustrated in
The primary display area 14 include, in various aspects of the present concepts, a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display is disposed in front of the mechanical-reel display to portray a video image in superposition over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display is, in various embodiments, a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10, or other form factor, such as is shown by way of example in
Video images in the primary display area 14 and/or the secondary display area 16 are rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). In various aspects, the video images are played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable) and such images can take different forms, such as animated images, computer-generated images, or “real-life” images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage. The format of the video images can include any format including, but not limited to, an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input or user-input device(s) 26 include, by way of example, a plurality of buttons 36 on a button panel, as shown in
The information reader 24 (or information reader/writer) is preferably located on the front of the housing 12 and comprises, in at least some forms, a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. As noted, the information reader may comprise a physical and/or electronic writing element to permit writing to a ticket, a card, or computer-readable-storage-medium. The information reader 24 permits information to be transmitted from a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) to the information reader 24 to enable the gaming terminal 10 or associated external system to access an account associated with cashless gaming, to facilitate player tracking or game customization, to retrieve a saved-game state, to store a current-game state, to cause data transfer, and/or to facilitate access to casino services, such as is more fully disclosed, by way of example, in U.S. Patent Publication No. 2003/0045354 entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The noted account associated with cashless gaming is, in some aspects of the present concepts, stored at an external system 46 (see
Turning now to
To provide gaming functions, the controller 42 executes one or more game programs comprising machine-executable instructions stored in local and/or remote computer-readable data storage media (e.g., memory 44 or other suitable storage device). The term computer-readable data storage media, or “computer-readable medium,” as used herein refers to any media/medium that participates in providing instructions to controller 42 for execution. The computer-readable medium comprises, in at least some exemplary forms, non-volatile media (e.g., optical disks, magnetic disks, etc.), volatile media (e.g., dynamic memory, RAM), and transmission media (e.g., coaxial cables, copper wire, fiber optics, radio frequency (RF) data communication, infrared (IR) data communication, etc). Common forms of computer-readable media include, for example, a hard disk, magnetic tape (or other magnetic medium), a 2-D or 3-D optical disc (e.g., a CD-ROM, DVD, etc.), RAM, PROM, EPROM, FLASH-EPROM, any other memory chip or solid state digital data storage device, a carrier wave, or any other medium from which a computer can read. By way of example, a plurality of storage media or devices are provided, a first storage device being disposed proximate the user interface device and a second storage device being disposed remotely from the first storage device, wherein a network is connected intermediate the first one and second one of the storage devices.
Various forms of computer-readable media may be involved in carrying one or more sequences of one or more instructions to controller 42 for execution. By way of example, the instructions may initially be borne on a data storage device of a remote device (e.g., a remote computer, server, or system). The remote device can load the instructions into its dynamic memory and send the instructions over a telephone line or other communication path using a modem or other communication device appropriate to the communication path. A modem or other communication device local to the gaming machine 10 or to an external system 46 associated with the gaming machine can receive the data on the telephone line or conveyed through the communication path (e.g., via external systems interface 58) and output the data to a bus, which transmits the data to the system memory 44 associated with the processor 42, from which system memory the processor retrieves and executes the instructions.
Thus, the controller 42 is able to send and receive data, via carrier signals, through the network(s), network link, and communication interface. The data includes, in various examples, instructions, commands, program code, player data, and game data. As to the game data, in at least some aspects of the present concepts, the controller 42 uses a local random number generator (RNG) to randomly generate a wagering game outcome from a plurality of possible outcomes. Alternatively, the outcome is centrally determined using either an RNG or pooling scheme at a remote controller included, for example, within the external system 46.
As shown in the example of
As shown in the example of
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 alternatively includes a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface or communication device 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10bT, near field, etc.). The external system 46 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 46 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 58 is configured to facilitate wireless communication and data transfer between the portable electronic device and the controller 42, such as by a near field communication path operating via magnetic field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., an “intermediate client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
Referring now to
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager, such as through the money/credit detector 48, touch screen 38 soft key, button panel, or the like, and a wagering game outcome is associated with the wager. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the controller 42 is configured to processes the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the controller 42 causes the recording of a digital representation of the wager in one or more storage devices (e.g., system memory 44 or a memory associated with an external system 46), the controller, in accord with associated computer instructions, causing the changing of a state of the data storage device from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage device or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage device, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc.). The noted second state of the data storage device comprises storage in the storage device of data representing the electronic data signal from the controller (e.g., the wager in the present example). As another example, the controller 42 further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 14 or other display device and/or other output device (e.g., speakers, lights, communication device, etc.), to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by the RNG) that is used by the controller 42 to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the controller 42 is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
The basic-game screen 60 is displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment of
As shown in the example of
Symbol combinations are evaluated in accord with various schemes such as, but not limited to, “line pays” or “scatter pays.” Line pays are evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the present invention. Additionally, though an embodiment with five reels is shown in
Referring to
The community game is displayed on the display screens 404, 406 and on the display areas 410a-410d. According to the illustrated embodiment, the community game has a Monopoly Big Money Spin game theme. Based on various triggering events, one or more community games, including bonus games, can be conducted on the gaming system 400 by eligible players.
One exemplary type of triggering event can be a mystery trigger. For example, a server randomly picks a random number every few milliseconds and triggers the community game if the random number equals a predetermined number or if the random number is within a predetermined number range. Another type of triggering event can occur at regular intervals. For example, the server triggers the community game at fixed time intervals, such as once every 20 minutes. Yet another type of a triggering event can be a symbol trigger. For example, the occurrence of a particular symbol or symbol combination in any of the wagering games linked to the community game triggers the community game.
Player eligibility for participating in the community came can be determined in various ways. For example, different criteria can be used, generally, for any player who has been actively playing one of the linked wagering games at the time of the trigger. The criteria can be measured, for example, based on game play. According to one embodiment, a player earns an incrementing multiplier or time eligibility through game play. Based on the earned multiplier or time eligibility, the player can be deemed eligible for participating in the community game. For example, if the earned multiplier is at least a 3× multiplier or if the time eligibility is at least 30 seconds, the player is eligible for participating in the community game.
Referring to
The bonus game is triggered by an event in which a predetermined symbol occurs in a particular manner. For example, according to an Electric Company bonus game, the triggering event is an Electric Company reel symbol or a combination of Electric Company reel symbols that appears in an introductory segment of a community event such as Mr. Monopoly Big Money Spin. According to another example, the triggering event is the Electric Company symbol landing on an Electric Company property of a Monopoly® board while conducting a Monopoly® theme game. For additional information regarding Monopoly® theme games, the reader is referred to commonly-assigned U.S. Pat. No. 6,315,660 B1, titled “Gaming Machines With Board Game Theme” and issued Nov. 13, 2001, which is incorporated herein by reference in its entirety.
Each of the display screens 404, 406 displays two bonus screens or images corresponding to two of the display areas 410a-410d. Specifically, a left display screen 404 displays a first bonus screen 500a corresponding to a first display area 410a, on which a first player is conducting the bonus game. The left display screen 404 also displays a second bonus screen 500b corresponding to a second display area 410b, on which a second player is conducting the bonus game. A right display screen 406 displays a third bonus screen 500c corresponding to a third display area 410c, on which a third player is conducting the bonus game. The right display screen 406 also displays a fourth bonus screen 500d corresponding to a fourth display area 410c, on which a fourth player is conducting the bonus game.
Each of the bonus screens 500a-500d includes an award region 502 and a selection region 504. The award region 502 includes a plurality of award indicia 506 showing value amounts that are indicative of different awards. For example, the awards include a 5000 credit award, a 1000 credit award, a 100 credit award, etc.
The selection region 504 shows a plurality of selections (or picks) 508, which are generally symbols that are selectable by a player to reveal a hidden (or mystery) outcome. For example, the hidden outcome can be an award such as a credit award.
A Player Wins region 510 is displayed below each selection region 504 and an Everyone Wins region 512a-512b is displayed in each of the display screens 404, 406. Specifically, a left Everyone Wins region 512a is displayed above the first bonus screen 500a and the second bonus screen 500b, and a right Everyone Wins region 512b is displayed above the third bonus screen 500c and the fourth bonus screen 500d.
For each of the bonus screens 500a-500d, a first connector tube 514 connects the Player Wins region 510 with the selection region 504. Similarly, a second connector tube 516 connects the selection region 504 with the award region 502, and a third connector tube 518 connects the award region 502 with a respective one of the Everyone Wins regions 512a, 521b.
The display areas 410a-410d (which correspond to gaming terminals 408a-408d) generally replicate the selection region 504 in a corresponding player region 520. The player region 520 has an array of selectable elements 522 corresponding to the selections 508. A pair of display connector tubes 524 connects the player region 520 to a Player Wins area 526.
Each of the display areas 410a-410d includes a pick indicator 528, which identifies the number of picks that are available to the player, and a multiplier indicator 530, which identifies the current Big Event Multiplier that will be applied to a player's wins. The number of picks and multipliers may vary from player to player. For example, according to an illustrative embodiment, although each player has 5 available picks, the first player has a 3× multiplier, the second player has a 1× multiplier, the third player has a 9× multiplier, and the fourth player has a 2× multiplier. For additional information regarding Big Event Multipliers, the reader is referred to commonly-assigned U.S. patent application Publication No. 2006/0135243, titled “Gaming Machine Having A Community Game With Side Wagering,” published Jun. 22, 2006, and U.S. patent application Publication No. 2009/0042641, titled “Wagering Game With Time-Based Bonus,” published Feb. 12, 2009, each of which is incorporated herein by reference in its entirety.
The display areas 410a-410d further include an auto-pick notification. According to one example, if the player fails to make a selection within 7 seconds, a selectable element 522 will be automatically selected for the player. For example, the automatic selection can be a random selection made by a controller.
Referring to
Referring to
Other players can make picks from their respective display areas 410c-410d to win respective individual player awards. For example, as shown in
Referring to
Referring to
All eligible players on the bank 400 are awarded the remaining values after the sequence of “blowing out” of the award indicia 506. In the first bonus screen 500a, the only remaining award indicia 506a identifies a 250 credit award. In the second bonus screen 500b, the only remaining award indicia 506b identifies a 25 credit award. In the third bonus screen 500c, the only remaining award indicia 506c identifies a 500 credit award. No award indicia 506 remain in the fourth bonus screen 500d. Thus, the total community award is 775 credits, as displayed in the Everyone Wins regions 512a-512b.
The bonus sequence of the Mr. Monopoly
Multiple players can contribute to the community award multiple times. For example, if the first player's last pick is a second Everyone Wins symbol, the first player can further contribute to the community award. Another set of Mr. Monopoly bonus sequences, triggered by the revealing of the second Everyone Wins symbol, can further add to the current community award of 775 credits. Similarly, any of the other players can further contribute to the community award by revealing further Everyone Wins symbols.
Referring to
When triggered, the display screens 404, 406 transition to a top view of a train yard, featuring properties 1000 that are separated by railroad tracks 1002. The properties 1000 are of different types and have associated credit values. The players are awarded one or more picks from an array of Monopoly Cards (not shown), which is generally similar to the array of selectable element 522 of
The Special Bonus Multiplier is applicable only to the respective player and multiplies an individual award that is awarded to the respective player. The Big Event Multiplier, which is shown in the multiplier indicator 530, is also applicable only to the respective player, but multiplies a community award that is awarded to each of the players. An example of the two multipliers and their effect on the respective awards is provided below.
According to the illustrated example, the current pick of the first player has resulted in a First Property type and a 5× Special Bonus Multiplier, and the current pick of the second player has resulted in a Second Property type and a 3× Special Bonus Multiplier. Similarly, the current pick of the third player has resulted in a Third Property type and a 2× Special Bonus Multiplier, and the current pick of the fourth player has resulted in a Fourth Property type and a 3× Special Bonus Multiplier.
Referring to
All eligible players are awarded the sum of all the values encircled by the train. If a player's Property type was encircled, the player is awarded the value of the encircled property multiplied by the Special Bonus Multiplier.
Referring to the illustrated example, the train has encircled four properties 1000a-1000d, which have a total value of 165 credits. Specifically, a first property 1000a has an award value of 25 credits, a second property 1000b has an award value of 5 credits, a third property 1000c has an award value of 10 credits, and a fourth property 1000d has an award value of 50 credits. From the encircled properties 1000a-1000d, only one property matches a Property type of the four players. The first property 1000a matches the Third Property type of the third player. None of the Property types of the other three players are matched.
The players receive awards in accordance with the encircled properties. All the players receive a community award, which is the total value of the encircled properties. The community award is multiplied by the Big Event multiplier of the respective players. For example, the first player receives the total value of 165 credits, which is multiplied by the player's 3× Big Event Multiplier, the second player receives the total value of 165 credits, which is multiplied by the player's 1× Big Event Multiplier, and so on.
In addition to the community award, the third player also receives an individual award because a match has resulted between the Third Property type and the third property 1000c encircled by the train. The individual award is the value of 25 credits of the third property 1000c multiplied by the 5× Special Bonus Multiplier of the third player.
Thus, in general, the Railroad Bonus game provides one or more randomly selected community awards (e.g., credit awards of all Properties encircled by the train) to all eligible players of the community bonus game. In addition, in response to any of the randomly selected community awards being associated with a player's pick (e.g., an encircled Property having a Property type that matches a Property type selected by the player), a corresponding individual award is provided to the respective player. Optionally, the total value of the community awards is multiplied by a player-specific community award multiplier (e.g., the Big Event Multiplier) and/or the total value of the individual awards is multiplied by a player-specific special multiplier (e.g., the Special Bonus Multiplier).
According to another embodiment, a player may be paid a secondary bonus amount based on a unit of time, such as, for example, 100 credits for every second that a bonus round lasts. For example, a community game includes a feature in which a player may be eliminated while other players continue to play the community game. After being eliminated from the community game, the eliminated player returns to playing the base game on his or her gaming machine.
However, as long as the community game continues (without the eliminated player), a timer informs the eliminated player how much of a secondary bonus he or she is earning as a “consolation prize.” Thus, although the eliminated player is no longer participating in the community game, the eliminated player continues to earn or accumulate a secondary bonus award until the community event ends. The longer the community game, the greater the secondary bonus award. The award can be any type of award, including credits, multipliers, game plays, etc.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Claims
1. A method for conducting a community event in which a plurality of players at respective gaming terminals are participating, the method comprising:
- displaying the community event on one or more displays;
- displaying a plurality of player-selectable elements for each participating player on at least one of the one or more displays, the player-selectable elements including elements of a first type and a second type;
- in response to any participating player selecting an element of the first type, using a controller to award an individual award associated with the selected element of the first type only to the selecting player; and
- in response to any participating player selecting an element of the second type, using a controller to award a community award associated with the selected element of the second type to all participating players.
2. The method of claim 1, wherein the individual award and the community award are in form of one or more of a credit award, a multiplier, and game play.
3. The method of claim 1, further comprising providing each participating player with a predetermined number of selections.
4. The method of claim 3, wherein each participating player receives a plurality of individual awards in accordance with selections made by the respective participating player.
5. The method of claim 3, wherein each participating player receives a plurality of community awards in accordance with selections made by all participating players.
6. The method of claim 1, wherein each participating player receives a total award that is the sum of the individual award and the community award.
7. The method of claim 1, further comprising awarding another community award in response to another participating player selecting another element of the second type.
8. The method of claim 1, further comprising awarding another community award in response to the participating player selecting another element of the second type.
9. The method of claim 1, wherein the community award is randomly selected from a group of community awards displayed on the one or more displays.
10. The method of claim 1, further comprising:
- randomly selecting a first community award from a first group of community awards associated with a first participating player; and
- randomly selecting a second community award from a second group of community awards associated with a second participating player;
- wherein both the first community award and the second community award are randomly selected in response to the participating player selecting the element of the second type, the community award being the sum of the first community award and the second community award.
11. The method of claim 1, further comprising revealing the individual award upon the player selecting the element of the first type.
12. The method of claim 1, wherein the plurality of selectable elements are displayed in the form of an array.
13. The method of claim 1, further including triggering the community event while the plurality of participating players are playing wagering games at the respective gaming terminals.
14. A gaming system for playing a community event in which a plurality of players at respective gaming terminals are participating, comprising:
- one or more displays for displaying the community event thereon, the community event including a plurality of player-selectable elements having elements of a first type and a second type; and
- at least one controller in communication with the one or more displays, the controller being operative to in response to any participating player selecting an element of the first type, award an individual award associated with the selected element of the first type only to the selecting player, and in response to any participating player selecting an element of the second type, awarding a community award associated with the selected element of the second type to all participating players.
15. The gaming system of claim 14, wherein the individual award and the community award are selected from a group consisting of a credit award, a multiplier award, and a game play award.
16. The gaming system of claim 14, wherein a predetermined number of selections is displayed on each of the one or more displays, the predetermined number being specific to each participating player.
17. The gaming system of claim 14, wherein the plurality of player-selectable elements are displayed in the form of an array, the array being displayed on the community event and on each of the one or more displays.
18. The gaming system of claim 14, wherein at least one of the individual award and the community award is a mystery award.
19. The gaming system of claim 14, wherein the controller is further operative to, in response to the selecting of the element of the second type, randomly select the community award from a group of awards displayed on the community display.
20. The gaming system of claim 19, wherein the group of awards includes a set of awards displayed for each of the participating players, the community award having a total value including at least one award randomly selected from each of two or more sets of awards.
21. A computer program product comprising a computer readable medium having an instruction set borne thereby, the instruction set being configured to cause, upon execution by a controller, the acts of:
- displaying on one or more displays a community event in which plurality of players at respective gaming terminals are participating;
- displaying on at least one of the one or more displays a plurality of player-selectable elements for each participating player, the player-selectable elements including elements of a first type and a second type;
- in response to any participating player selecting an element of the first type, awarding an individual award associated with the selected element of the first type only to the selecting player; and
- in response to any participating player selecting an element of the second type, awarding a community award associated with the selected element of the second type to all participating players.
22. The computer program product of claim 21, wherein the individual award and the community award are in form of one or more of a credit award, a multiplier, and game play.
23. The computer program product of claim 21, further comprising awarding to each participating player a total award that is the sum of the individual award and the community award.
24. The computer program product of claim 21, further comprising awarding another community award in response to another participating player selecting another element of the second type.
25. The computer program product of claim 21, further comprising awarding another community award in response to the participating player selecting another element of the second type.
26. The computer program product of claim 21, further comprising randomly selecting the community award from a group of community awards displayed on the one or more displays.
Type: Application
Filed: Oct 27, 2010
Publication Date: May 5, 2011
Applicant: WMS Gaming Inc. (Waukegan, IL)
Inventor: Dion K. Aoki (Henderson, NV)
Application Number: 12/913,118
International Classification: A63F 9/24 (20060101);