NUMBER GAMES AND WORD GAMES
A number game in which the object is to match a player's score to a target number, including a playing surface with a plurality of numbers therein and operators on the outside of the playing surface which includes at least one moveable playing piece. Whenever a playing piece is moved to one of the numbers on the playing surface, the player's score is changed based on that number and according to the mathematical function of the operator towards which the playing piece was moved. One embodiment of the invention is a word game in which each of the numbers on the playing surface has an associated letter. Movement of the playing piece from number to number in this version of the game necessarily also means movement of the playing piece to the number's associated letter. Each single play consists of a single continuous movement of the playing piece from letter to letter in an attempt to form a word. A temporary score is tabulated for each single play. When the single play results in a valid word being formed, the temporary score is added to the player's score.
This invention relates to number games and word games. More specifically, this invention relates to number and word games whose object is to reach a target score.
BACKGROUND OF THE INVENTIONThe object of most number games and word games is for a player to accumulate the most points or the most words.
There are very few number games for those with mathematical skills.
BOGGLE™, and RUZZLE™ are well known examples of word games. These games are fun for all, unless two competitors are not evenly matched. If one player has a superior knowledge of words or superior abilities of spatial recognition, he is more inclined to accumulate the most words or points and win most matches. Often times, a player with a talent for word play does not also have mathematical skills. Similarly, a player with less talent for word play often has superior mathematical skills.
Advertisements are not currently part of number games and word games. When advertisements are used in conjunction with such games, they are spatially separated from the game and hardly ever viewed by the player.
There is a need for a number game for players with a talent for math.
There is a need for a word game for players with less talent for word play, but superior math skills, to be able to compete with players having superior word play skills.
There is a need for a game in which advertisements can become an integral part of the game, in which the ads can change during the game, and prizes and coupons can be won during the game.
SUMMARY OF THE INVENTIONThis is a number game in which the object is to match a player's score to a target number. It consists of a playing surface with a plurality of numbers therein and operators on the outside of the playing surface. It includes at least one moveable playing piece. Whenever a playing piece is moved to one of the numbers on the playing surface, the player's score is changed based on the that number and according to the mathematical function of the operator towards which the playing piece was moved.
In some preferred embodiments, the operators are placed at the edges of the playing surface, thus allowing for horizontal and vertical play of the playing piece(s). In other preferred embodiments operators are also placed at the corners of the playing surface, thus allowing for diagonal play of the playing piece(s). It should be readily apparent that either or both placement of operators could be available in all embodiments.
In the preferred embodiments, the mathematical functions of the operators include addition and subtraction. However, it should be readily apparent that any mathematical function including, but not limited to, multiplication and division could also be used as operators.
The playing surface can also include roadblocks onto which playing piece(s) may not be moved, advertisements, prizes, and instructions for changing any or all elements of the playing surface.
One embodiment of the invention is a word game in which each of the numbers on the playing surface has an associated letter. Movement of the playing piece from number to number, in this version of the game, necessarily also means movement of the playing piece to the number's associated letter. Each single play consists of a single continuous movement of the playing piece from letter to letter in an attempt to form a word. temporary score is tabulated for each single play. When the single play results in a valid word being formed, the temporary score is added to the player's score.
Means for moving the playing piece(s), changing the numbers, changing the elements of the playing surface, changing the score, tracking the letters of the attempted word, determining whether a valid word is formed, and tracking temporary scores, are all accomplished in the computer versions of this invention by well known programming techniques. In a live version of the game, these means may be provided by a combination of well known mechanical, computer, human, and material elements as more fully set forth below.
While the specification concludes with claims particularly pointing out and distinctly claiming the subject matter which is regarded as the invention, it is believed that the invention, the objects and features of the invention, and further objects, features, and advantages thereof will be better understood from the following description taken in connection with the accompanying drawings in which:
In the following detailed description of the invention, various preferred embodiments are described in order to provide a full and complete understanding of the invention and its preferred embodiments. It will be recognized that although specific terms arc employed, these are employed in the descriptive and not in the generic sense, and it will be understood that the invention is susceptible to numerous and various alternatives, modifications, and equivalents as will be apparent to those skilled in the relevant art.
The preferred embodiment shown in the
As shown in
In the example shown in
The player score is displayed in two places in this embodiment. It is shown on playing piece 71 and on player score display 72. As the game progresses, as discussed below, the score changes from fifty-eight in
The target score is displayed on target score display 75. The target score is eighty-nine.
Four mathematical functions, or operators, are displayed near the edges of the playing surface. A minus sign 61 is displayed to the left of the playing surface and plus signs 62, 63, and 64 are displayed near the top, right and bottom edges of the playing surface.
Numbers 11, 12, 13, 14, 15, 21, 22, 23, 24, 25, 31, 32, 33, 34, 35, 41, 42, 43, 44, 45, 51, 52, 53, 54, and 55, target number 75, player score 72, and operators 61, 62, 63 and 64 may each be randomly selected or pre-selected at the start of the game.
The object of the game is to match the player score to the target number. At the stage of the game shown in
In this embodiment, the player may move his piece to an adjacent square above, below, to the left or to the right of the square in which he sits. Thus he may move up to square 22, to the right to square 33, down to square 42, or to the left to square 31. If he moves up to square 22, he will be moving onto a one and toward the plus sign of operator 62. The result would be to add one to his score. If he moves right to square 33, he will be moving onto a four and toward the plus sign of operator 63. The result would he to add four to his score. If he moves left to square 31, he will be moving onto a five and toward the minus sign of operator 64. The result would be to subtract five from his score. The means for moving the playing piece in this computer version of the game is through well known programming.
As shown in
The next move, as shown in
Finally, as shown in
It should be noticed that the number displayed in square 42 changed from a seven in
Along with numbers, squares can also be occupied with instructions, advertisements and roadblocks as shown in
Prize square 93 displays a prize, in this case a 2-for-1 coupon, that will be allocated to the player upon moving to the square. In addition to being a prize, square 93 is also an advertisement from the company providing the coupon. Another advertisement is seen on roadblock square 91. In this case, playing piece may not be moved onto roadblock 91. If the player wants to reach square 87 from its current position, he needs to make four moves instead of just two moves that would have been necessary if he could have moved onto square 87. In both these situations, the dynamics of the game has changed in a way that forces the player to engage more directly and actively with the advertising material displayed on the advertising squares, prize squares and roadblocks.
In the
In
A solitaire version of the game is shown in
In a paper version of the embodiment shown in
It should be noted that all of the embodiments discussed as computer versions of the game can also be accomplished by live action players on a flat playing surface. A person can be substituted for a playing piece. Individual monitors or simple cardboard squares (or similar material) can he substituted for the computerized squares that contain the numbers, instructions, advertising, prizes and roadblocks. The operators, target score, and player score are easily displayed by mechanical or other visual means. The person can simply step on the monitors or cardboard squares as he walks around the playing surface. New cardboard squares can easily replace old cardboard squares as the player steps off the old cardboard squares. If monitors are used instead of cardboard squares, the monitors can be easily display new squares as the player steps off the monitor. In this way, a large crowd can watch the game being played or video cameras can follow the progress of the game, as in a game show type format.
This embodiment of
Another example of a word that could be formed in
It should be readily seen that diagonal play could easily be allowed in the word play embodiment, if desired, by simply adding operators at the outside corners of the playing surface. If such were the case, it should be noted that the word E-X-H-O-R-T-I-N-G could be played by simply extending the single play for E-XH-O-R-T to squares 125, 135 and 144.
The invention is not limited to the embodiments described above. All changes and modifications thereof, not constituting departures from the spirit and scope of the invention, are intended to be included.
Claims
1. A game, the object of which is to match a player's score to a target number, comprising:
- a target displaying a target number,
- scoring means for displaying at least one player's score,
- a playing surface consisting of a plurality of numbers,
- a first operator displayed to the right of said playing surface,
- a second operator displayed to the left of said playing surface,
- a third operator displayed at the top of said playing surface,
- a fourth operator displayed at the bottom of said playing surface,
- at least one moveable playing piece, and
- scoring means for changing said player's score as said playing piece is moved dependent on the number to which it is moved and the mathematical function of the operator towards which it is moved.
2. The game of claim 1 further comprising:
- said plurality of numbers being arranged in columns and rows
3. The game of claim 1 further comprising:
- said playing surface having at least one instruction square onto which said playing piece may be moved.
4. The game of claim 3 further comprising:
- said instruction square having an instruction that one of said playing pieces be moved to another location on said playing surface,
- means for moving one of said playing pieces according to said instruction when said instruction square is occupied.
5. The game of claim 3 further comprising:
- said instruction square having an instruction that one or more of said operators be changed, means for changing one or more of said operators according to said instruction when said instruction square is occupied.
6. The game of claim 3 further comprising:
- said instruction square having an instruction that one or more of said scores be changed, means for changing one or more of said scores according to said instruction when said instruction square is occupied.
7. The game of claim 3 further comprising:
- said instruction square having an instruction that said target number be changed, means for changing said target number according to said instruction when said instruction square is occupied.
8. The game of claim 3 further comprising:
- said instruction square having an instruction that said numbers on said playing surface be changed, means for changing said numbers according to said instruction when said instruction square is occupied.
9. The game of claim 3 further comprising:
- said instruction square having an instruction that all instruction squares on said playing surface be changed,
- means for changing said instruction squares according to said instruction when said instruction square is occupied.
10. The game of claim 1 further comprising:
- said playing surface having at least one prize square onto which said playing piece may be moved,
- said prize square identifying a prize,
- wherein a player is allocated said prize when his playing piece occupies said prize square.
11. The game of claim 1 further comprising:
- said playing surface having advertising squares onto which said playing piece may be moved,
- said advertising squares displaying an advertisement for a product or service.
12. The game of claim 11 further comprising:
- said advertising square also containing an instruction.
13. The game of claim 11 further comprising:
- said advertising square also containing a prize.
14. the game of claim 11 further comprising:
- said advertising square also displaying a number.
15. The game of claim 1 further comprising:
- said playing surface having roadblocks onto which said playing piece may not be moved, wherein a player is required to make additional moves to go around said roadblock to reach a desired spot on said playing surface.
16. The game of claim 15 further comprising said roadblock displaying an advertisement for a product or service.
17. The game of claim 1 further comprising:
- a timer to time the amount of time it takes for a player's score to match the target number.
18. The game of claim 1 further comprising:
- a move counter to count the number of moves it takes for a player's score to match the target number.
19. The game of claim 1 further comprising:
- a fifth operator displayed near the top right corner of said playing surface;
- a sixth operator displayed near the bottom right corner of said playing surface;
- a seventh operator displayed near the top left corner of said playing surface;
- an eighth operator displayed near the bottom left corner of said playing surface;
20. game, the object of which is to match a player's score to a target number, comprising:
- a target displaying a target number,
- scoring means for displaying at least one player's score,
- a playing surface consisting of a plurality of letters,
- each of said letters having an associated number in very close visual proximity thereto,
- a first operator displayed to the right of said playing surface,
- a second operator displayed to the left of said playing surface,
- a third operator displayed at the top of said playing surface,
- a fourth operator displayed at the bottom of said playing surface,
- at least one moveable playing piece,
- word tracking means for keeping track of the letters to which said playing piece is moved and the order in which said associated letters arc accumulated during a single play,
- word totaling means for changing said player's temporary score during a single play as said playing piece is moved dependent on the number to which it is moved and the mathematical function of the operator towards which it is moved,
- word detection means for determining whether the accumulated letters during said single play represent a valid word,
- scoring means for changing said player's score by the amount of said temporary score whenever said single play is completed and a valid word is detected by said word detection means.
Type: Application
Filed: Apr 3, 2013
Publication Date: Oct 9, 2014
Inventor: Robert JACOBS (Crystal Beach, FL)
Application Number: 13/855,940
International Classification: A63F 3/00 (20060101);