INTERACTIVE TOY VEHICLE SYSTEM
An interactive toy vehicle system is provided, comprising a plurality of toy vehicles, each including a unique human readable identifier on a decal on a license plate or license plate recess, and an application program, which receives a user input of the unique human readable identifier, generates and retrieves a registration record for the toy vehicle, and, in response to the user input, displays information of the toy vehicle that the user has registered. The application also provides a GUI in which the user interacts with the toy design and modifies components within the constraints of structural parameters, structural rules, and templates that are associated with the toy vehicle.
This application claims the benefit of U.S. Provisional Patent Application No. 61/884,829, filed Sep. 30, 2013, and entitled “Toy Car Apparatus”, and also claims the benefit of U.S. Provisional Patent Application No. 61/901,946, filed Nov. 8, 2013, and entitled “Toy Car Apparatus”, the complete contents of which are hereby incorporated herein by reference for all purposes.
BACKGROUNDIn today's marketplace, young consumers have come to expect a level of online interactivity with their entertainment goods. Video games routinely allow players to customize their characters online according to their preferences, social media sites allow users to customize features of their personal pages, and online communities often feature avatars whose features can be customized in countless different ways and made unique to each user. Thus, young consumers have come to desire the same degree of interactivity with their physical toys as well, including toy vehicles. For example, young consumers would enjoy sharing their toy vehicles over social media, and many would relish the opportunity to be creatively involved in the actual creation of the toy vehicle and take ownership of the design of the toy vehicle, as well as share their creations with the online community.
SUMMARYAn interactive toy vehicle system is provided, comprising a plurality of toy vehicles and an application program. The toy vehicles are provided in a plurality of configurations, each having a body, and each body including a unique human readable identifier on a license plate that is positioned on a front end or rear end of the body. The human readable identifier may be printed on a decal that forms a portion of the license plate. The application program is executed by a processor of a computing device, which receives a user input of the unique human readable identifier, generates and retrieves a registration record for the toy vehicle, and, in response to the user input, displays information of the toy vehicle that the user has registered.
The graphical user interface (GUI) of the application program includes a “virtual garage” page, which provides a user with one or a plurality of virtual garages to house one or a plurality of virtual representations of the toy vehicles that were purchased and registered by the user. The GUI also includes a “features” page that displays a graphical representation of the toy vehicle of the same vehicle model and paint style as the toy vehicle of the user, along with a description. Furthermore, a “design” page is provided to select and assemble spare components or accessories to build a toy vehicle of the user of a specific vehicle model and paint style, including a wish list selector that gives users the option to purchase their selections in an online marketplace.
The GUI also includes a “design-customize” page, which includes simplified, age-appropriate CAD tools in a CAD tool bar to interact with the toy design and modify component parts, which includes the spare components and accessories of the toy vehicle. User design choices in the “design-customize” page are constrained by a three-dimensional template, which defines the geometry within which each component may be modified and altered according to the user's preferences.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to implementations that solve any or all disadvantages noted in any part of this disclosure.
The present disclosure is illustrated by way of example and not by way of limitation in the figures of the accompanying drawings, in which the like reference numerals indicate like elements and in which:
A selected embodiment of the present invention will now be described with reference to the accompanying drawings. It will be apparent to those skilled in the art from this disclosure that the following description of an embodiment of the invention is provided for illustration only and not for the purpose of limiting the invention as defined by the appended claims and their equivalents.
An interactive toy vehicle system 10 is provided, as illustrated in
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With the component selectors 65, the user may select one component for each category of selectable components, and the user may also interchange customizable components between different toy vehicle models (street car, track car, and dirt car, for example) to create custom toy vehicles having unique appearance and functionality, as desired. If a user chooses to interchange a customizable component, the user merely selects a customizable component of the same category associated with another toy vehicle model, and the previously selected customizable component is simultaneously deselected. Specifically, when a user selects a component using a component selector 65, the selected component is displayed on a final selection menu 66, showing each customizable component that the user has accepted or selected. When a user selects a component on the final selection menu 66, the user may select component-specific options for each component. For example, a user may select the material and color for the frame component, and choose between stiff, soft, and medium settings for the suspension components. In alternative embodiments, options for accessories may be selected in like manner. For example, a user may also select the color, shape, and cut shapes (kiss-cut shapes, for example) of the decal. Thus, the plurality of selected components are attachable to each other to assemble the user-customized toy vehicle using components from a plurality of toy vehicle models. For example, if the user has initially chosen a street car on the toy vehicle model menu 64, it is possible for the user to interchange, for example, the frame component of a track car with a frame component of a street car, resulting in the assembly of a hybrid toy vehicle containing components from both a street car and a track car.
Like the “design page” of
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The template also helps preserve the interconnectability of the components within the toy system. Interconnectable, differently shaped components have internally threaded regions positioned at standardized locations, the differently shaped components being connectable by externally threaded headed fasteners secured in the internally threaded regions. The externally threaded headed fasteners typically have the same thread pitch, shaft diameter and head configuration. These standardized locations ensure that the wheels of any of the toy vehicles are attachable to the suspension of the other toy vehicles, and the suspensions of any of the toy vehicles are attachable to the chassis of any of the other toy vehicles, and the body components of any of the toy vehicles are attachable to the chassis of any of the other toy vehicles, via the externally threaded headed fasteners. By interchanging these components, a myriad of possible configurations may be assembled by the user.
It will be appreciated that the embodiments of the present invention consist of hardware, software, or a combination of hardware and software. Software may be stored in volatile or non-volatile storage. The non-volatile memory 46 may include one or more memory modules and comprise read only memory (ROM), programmable read only memory (PROM), and/or solid state memory. The volatile memory 50 may include one or more memory modules and comprise random access memory (RAM), programmable read-write memory, and/or solid state memory.
Finally, it will be appreciated that according to the aspect of the invention illustrated in
The term “comprising” and its derivatives, as used herein, are intended to be open ended terms that specify the presence of the stated features, elements, components, groups, integers, and/or steps. This concept also applies to words of similar meaning, for example, the terms “have”, “include” and their derivatives.
The terms of degree such as “approximately” as used herein mean a reasonable amount of deviation of the modified term such that the end result is not significantly changed (e.g., manufacturing tolerances).
While specific embodiments of the toy, website, and mobile application have been described in detail, the particular arrangements disclosed are meant to be illustrative only and not limiting. The features of the various embodiments described above, as well as modifications thereof, may be variously combined without departing from the scope of this disclosure.
Claims
1. An interactive toy vehicle system, comprising:
- a plurality of toy vehicles in a plurality of configurations, each having a body, and each body including a unique human readable identifier on a license plate that is positioned on a front end or rear end of the body;
- an application program, executed by a processor of a computing device, that receives a user input of the unique human readable identifier for one of the toy vehicles, generates and retrieves a registration record for the toy vehicle, and, in response to the user input, displays information of the toy vehicle that the user has registered.
2. The interactive toy system of claim 1, wherein the unique human readable identifier is displayed on a decal that forms a portion of the license plate.
3. The unique identifier of claim 2, wherein a paint style and/or a vehicle model of the toy vehicle are encoded in the unique human readable identifier.
4. The application program of claim 1, wherein the user is provided one or a plurality of virtual garages to house one or a plurality of virtual representations of the toy vehicles that the user has registered.
5. The application program of claim 4, comprising a selector in an online marketplace to select and purchase spare components and/or accessories for the specific toy vehicle of the user.
6. The application program of claim 1, comprising an item list that a user operates to add items to the list based upon the user's desire for the items.
7. The application program of claim 1, providing a selector consisting of a predetermined menu to select and assemble spare components and/or accessories to build the specific toy vehicle of the user.
8. The application program of claim 1, having associated structural parameters, structural rules, and templates, the templates defining, for each of a plurality of components of a toy, a geometry of the component, wherein the geometry includes user modifiable regions and fixed design regions, each of the user modifiable regions having one or more points selectable by the user and modifiable along a two dimensional surface or within a three dimensional volume that is defined in the template, the modifiable regions of the component maintaining integrity with the fixed regions following modification by the user;
- a combination of the user modifiable regions and the fixed design regions defining a space which a material of the component occupies;
- the structural parameters defining structural properties of the assembled toy vehicle and further limiting and specifying the geometry of each component, the parameters including but not limited to: wall thickness, component size, and weight distribution;
- the structural rules defining the structural properties of the assembled toy vehicle and further limiting and specifying the geometry of each component, the rules including but not limited to: adding reinforcement structures to components that lack structural integrity, minimizing sharp angles and edges that could pose a safety hazard, and restricting unusual component designs that are beyond the technical capabilities of a 3D printer;
- the fixed regions including fixed, standardized points and regions of connection between interconnectable components of the toy vehicle;
- wherein the fixed points and regions are not modifiable by the user;
- a user-friendly graphical interface system within the application program, including simplified, age-appropriate CAD tools for adults and children, to interact with the component and define the user modifiable regions of each component;
- a library of predefined components and accessories, accessible in the program, that can be custom modified by the user within the user-friendly graphical interface system; and
- a server to store a user-modified design of the toy vehicle so that it can be retrieved in other digital applications such as online marketplaces, social media, and crowd sourcing applications.
9. The toy vehicle of claim 1, wherein the unique human readable identifier is displayed on a decal that was printed by a label printer and scored by a cutting machine.
10. A method comprising:
- configuring a plurality of toy vehicles in a plurality of configurations, each having a body, and each body including a unique human readable identifier on a license plate that is positioned on a front end or rear end of the body; and
- configuring an application program, executed by a processor of a computing device, to receive a user input of the unique human readable identifier for one of the toy vehicles, generate and retrieve a registration record for the toy vehicle, and, in response to the user input, display information of the toy vehicle that the user has registered.
11. The method of claim 10, wherein the unique human readable identifier is displayed on a decal that forms a portion of the license plate.
12. The method of claim 11, wherein a paint style and/or a vehicle model of the toy vehicle are encoded in the unique human readable identifier.
13. The method of claim 10, wherein the application program provides the user with one or a plurality of virtual garages to house one or a plurality of virtual representations of the toy vehicles that the user has registered.
14. The method of claim 13, wherein the application program provides a selector in an online marketplace to select and purchase spare components and/or accessories for the specific toy vehicle of the user.
15. The method of claim 10, wherein the application program provides an item list that a user operates to add items to the list based upon the user's desire for the items.
16. The method of claim 10, wherein the application program provides a selector consisting of a predetermined menu to select and assemble spare components and/or accessories to build the specific toy vehicle of the user.
17. The method of claim 10, wherein the application program has associated structural parameters, structural rules, and templates, the templates defining, for each of a plurality of components of a toy, the geometry of the component, wherein a geometry includes user modifiable regions and fixed design regions, each of the user modifiable regions having one or more points selectable by the user and modifiable along a two dimensional surface or within a three dimensional volume that is defined in the template, the modifiable regions of the component maintaining integrity with the fixed regions following modification by the user;
- defining, with a combination of the user modifiable regions and the fixed design regions, a space which a material of the component occupies;
- defining structural properties of the assembled toy vehicle through structural parameters and further limiting and specifying the geometry of each component, the parameters including but not limited to: wall thickness, component size, and weight distribution;
- defining with structural rules the structural properties of the assembled toy and further limiting and specifying the geometry of each component, the rules including but not limited to: adding reinforcement structures to components that lack structural integrity, minimizing sharp angles and edges that could pose a safety hazard, and restricting unusual component designs that are beyond the technical capabilities of a 3D printer;
- the fixed regions including fixed, standardized points and regions of connection between interconnectable components of the toy vehicle;
- wherein the fixed points and regions are not modifiable by the user;
- providing simplified, age-appropriate CAD tools for adults and children in a user-friendly graphical interface system within the application program to interact with the component and define the user modifiable regions of each component;
- providing a library of predefined components and accessories, accessible in the program, that can be custom modified by the user within the user-friendly graphical interface system; and
- providing a server to store a user-modified design of the toy vehicle so that it can be retrieved in other digital applications such as online marketplaces, social media, and crowd sourcing applications.
18. A method of claim 10, comprising:
- printing a decal with a label printer, and scoring the decal with a cutting machine.
19. A computerized system for building a toy vehicle, comprising:
- a toy vehicle application server configured to host an executable application program that is accessed via a wide area network by a user device, wherein a GUI, displayed on the user device, of the executable application program is configured to:
- display, for each of a plurality of toy vehicle models, a respective set of component selectors for each of a plurality of selectable components associated with the respective toy vehicle model, wherein each selectable component in each toy vehicle model is physically interchangeable with another selectable component of a same category associated with another toy vehicle model so that a plurality of selected components are attachable to each other to assemble the user-customized toy vehicle using components from the plurality of toy vehicle models;
- receive a user selection of a selectable component in each category of selectable components;
- receive a user command to order the toy vehicle containing user-selected components for assembly and shipment;
- forward an order for the toy vehicle based upon the user selections and user command to a manufacturing facility; and
- generate a unique human readable identifier for each toy vehicle after assembly.
20. The computerized system of claim 19, wherein a subset of the categories of selectable components includes optional components whose omission is allowed for assembly of the toy vehicle, and a remainder of the categories of selectable components further includes non-optional components whose omission is not allowed for assembly of the toy vehicle.
Type: Application
Filed: Sep 30, 2014
Publication Date: Apr 2, 2015
Inventors: David E. Silverglate (Santa Cruz, CA), Brian Gulassa (Berkeley, CA)
Application Number: 14/503,290
International Classification: A63H 17/26 (20060101);