EXERCISE CLASS APPARATUS AND METHOD
Exercise class systems and methods may include a plurality of pieces of exercise equipment and/or a plurality of sensing systems adapted to be worn on people in the class, each piece of equipment or sensing system outputting plural exercise signals relating to exercise performance on the piece of equipment or of the person with the sensing system. A computer system may also be provided. The computer system may include at least one electronic storage device which stores the plural signals from the pieces of equipment or sensing system and at least one processor which generates an output signal containing an animation corresponding to at least two of the exercise signals from each of the pieces of equipment or sensing systems. At least one display device, visible from each of the pieces of equipment or people in the class, may receive the output signal and display the animation.
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This application is a continuation application to US application Ser. No. 14/868,268, filed Sep. 28, 2015, which claims the benefit of and priority to U.S. Provisional Patent Application Nos. 62/057,101, filed Sep. 29, 2014, 62/066,150, filed Oct. 20, 2014 and 62/132,363, filed Mar. 12, 2015. The contents of all of these applications are incorporated herein by reference in their entirety.
BRIEF DESCRIPTION OF THE DRAWINGSAn exercise system is disclosed appropriate for an exercise class. The exercise class may employ any type of exercise equipment or no equipment at all. Although embodiments described herein employ stationary bicycles, alternatively, treadmills, elliptical trainers, stair climbers or any other type of exercise equipment may be employed. Such exercise equipment may produce exercise signals which indicate a level of performance on the equipment. For example, conventional stationary bicycles may produce data relating to the rotational rate at which a user is pedaling, the power being exerted by the user, distance and energy. The rotational rate may indicate the number of revolutions in a fixed period of time of the pedal or wheel of a stationary bicycle. If the exercise equipment is a treadmill, then a corresponding measurement may relate to the speed at which the belt is moving. In this application, rotational rate, revolutions per minute (RPM), speed, miles per hour (MPH), etc. are considered to be the same thing. In this application, power, intensity, effort, wattage, etc. are all considered to be the same thing. When the equipment is a stationary bicycle, distance may represent a combination of rotational rate and power in a way that resembles gearing on an outdoor bicycle. On a treadmill, a corresponding measure may be a combination of belt speed and inclination. The energy measure may reflect the power expended over a period of time. In this application, calories, energy, joules and kilojoules are considered to be the same. When a person is exercising in a class without exercise equipment, or when the person is exercising on a piece of equipment, sensors may be provided to monitor the person's physiology. Such sensors may include speed of motion, distance traveled, energy expended, heart rate, blood pressure, blood-oxygen content, blood-sugar content, etc.
In embodiments described herein, exercise signals corresponding to any exercise performance measurements, such as those described above or other measurements, may be provided to a computer system which may include at least one electronic storage device for storing such exercise signals and at least one processor. The processor may generate an output signal which contains an animation corresponding to one or more of the exercise signals from the pieces of equipment or sensors on the class members. The animation may illustrate one or more games being played by participants in an exercise class. The output signal may be provided to at least display device, visible from the pieces of equipment or visible to people in the class to display the animation.
The system of
The system of
Data provided on the leaderboard may be categorized by characteristics of the participants, such as gender and age. Information concerning characteristics of the participants may be obtained from data 216 and provided to processor 206 for formatting. Processor 206 may provide this data to cache 208 to augment the leaderboard data.
As noted above, exercise signals from bicycles 102 may be provided to web application module 212. Web application module 212 may generate class activities and corresponding displays that motivate participants. Different classes may be tailored to different training protocols. For example, a first training protocol may focus on building endurance and strength. A second training protocol may focus on optimizing caloric expenditure and performance. Whether a class of the first or second training protocol, web application module 112 may generate an output signal for display 116 which represents a series of games corresponding to the selected training protocol.
In a manner similar to that illustrated in
Data for each member is streamed via the web application API 112. Each local web application API 112 supports an authentication token to identify the member that is verified by the backend API 278. A secondary authorization is done to ensure that the member requesting personal information is registered for a particular class. Any member that is not registered for a class will not be able to view any data on second screen 124.
The web application API obtains information from two sources: live bicycle data collected by the cycling application running on computer system 106 and long term store 120. The cycling application on computer system 106 monitors for milestones, achievements, winners, etc. and pushes appropriate messaging to the second screen 124 as events occur.
The organization of the application running on second screen 124 is illustrated in
Portion 6718 of the application running on second screen 124 drives displays on second screen 124 during class. Also, during class, module 6720 may be employed to download a soundtrack.
Once a member has registered for a class, second screen 124 may provide a reminder that the class is about to start as illustrated in
As illustrated in
As illustrated in
As illustrated in
As the second round proceeds,
At the beginning on the third round, illustrated in
At the end of the third round,
Second screen 124 may display individually oriented images as in the previous stage for this and subsequent stages as well as the second training protocol.
As illustrated in
At the end of the game, as illustrated in
As illustrated in
As illustrated in
As with the previous games, after the third game is completed, top performers for the third game may be displayed and the overall leader board for the entire class may be displayed. An animation may also be presented which illustrates whether or not the class collectively made its class goal announced at the beginning of the class. Text may also be included that is driven by the relationship of class performance to class goal. Afterwards, an animation may display, similar to
As an alternative for the third stage, a game called “tour de force” may be played as illustrated in
This process may continue each time the teams cover all of the track on a screen for the 10 minutes that the game is in progress. The distance that the tracks cover is based on how far the slowest team will cover in the 10 minutes.
For the last fixed period of time, such as, for example, 30 seconds, the screen changes to the home stretch as illustrated in
As noted above, the class of the second training protocol may focus on optimizing caloric expenditure and performance. This class may include 5 stages of 4-6 minutes in length. Each stage may have a different high intensity interval training protocol with 2 minutes of recovery between each stage. The first stage may provide an animation representing individual performance. The third stage may provide an animation of performance based on partners. The fifth stage may provide an animation of performance based only on a team. The second and fourth stages may not have games, providing an instructor more flexibility in coaching these segments. During these segments, an abstract animation may be provided which is responsive to the exercise signals from the participants of the class.
As illustrated in
The first stage is named “fire up.” This game may include several rounds. The object may be to motivate participants to push for a high level of power. Circles corresponding to participants may become brighter and fill-in as the power increases. The circles may also rise based on power.
After the first stage has finished, an image may be displayed on display device 116 that may indicate the overall leaderboard for the class, based on the energy expended. The leaderboard may be divided based on gender.
After the first stage, a recovery period may be provided during which an abstract dynamic animation may be displayed, where the animation may be dynamic based on the power generated by participants in the class.
Between stages, an image may also be displayed on display device 116 that indicates progress of the class toward the class goal mentioned above.
As noted above, no game may be provided during the second stage of this class. Instead, throughout this stage, an abstract animation may be provided on display device 116. The animation may be responsive to the collective power generated by class participant.
At the end of the second stage, an overall leaderboard may be displayed showing the leaders in terms of energy expended among participants over the class to this point. Also, an image may be displayed on display device 116 which indicates the progress of the class toward the class goal.
After the second stage, a recovery period may be provided with an abstract animation, which again may be driven by the exercise signals related to power generated by the participants of the class.
The third stage of this class may represent a pairs game. Each participant may be paired dynamically with another participant, for example a participant located near them. The game may run like a relay race. The goal may be to maximize the distance measurement during the game period. Partners may alternate back and forth between racing and resting. As illustrated in
At the end of this stage, the top performing pairs may be displayed indicating the cumulative distance measure of the team. Again, the overall leaderboard for the class up to this point may be displayed based on cumulative energy expended. An image indicating progress toward the class goal may also be created on display device 116.
After the third stage, a recovery period may be provided with a dynamic animation which again may be driven by the collective power of the participants in the class.
The fourth stage may be similar to the second stage. No game may be provided but an abstract animation may be displayed on display device 116 which is driven by the collective power generated by participants in the class. After the fourth stage, a class leaderboard may be displayed as well as an image illustrating progress of the class toward the class goal. After the fourth stage, a recovery period may be provided during which time an abstract animation may be displayed on display device 116 that varies based upon the collective intensity riders in the room.
Stage 5 of this class is named “heat wave.” For this game, the class may be dynamically divided into two teams. In a first portion of this stage, an abstract animation may be displayed on display device 116, driven by the collective power exerted by the participants in the stage. The game may begin during the second half of the stage. As illustrated in
After each round of this game, the winning team may be acknowledged. Display device 116 may also display the top male and female performers in terms of average power for each of the two teams. If a team includes members of a single gender, the top two performers may be displayed. At the end of the stage, the overall leaderboard may be displayed showing top performance in total energy throughout the class. The leaders may be divided by gender. Also at the end of the game, display device 116 may also display whether or not at the end of the class the class goal has been achieved. After stage 5, a recovery animation may be displayed to end the class. As with previous recovery animation, the abstract animation may be altered based on power generated by participants.
The games in either class may be played in any order. Furthermore, other games may be substituted for those described above. An example of a substitute game for this class is illustrated in
The coding for the games generated by the web application 112 may be organized in an architecture that may be modular and expandable. The code may include a core module to perform functions common to all of the games. The code unique to each game may be plugged into the application and call the common functions as needed.
The games described above may be implemented with one or more rounds of each game. Also, the games can be implemented for any number of teams.
Once setup is completed, and the class is about to start, web application module 112 may provide instructor console 122 with a display of the room indicating all of the occupied bicycles and the names of the participants riding the bicycles as illustrated in
When the instructor presses the start class button, web application module 112 may provide to instructor console 122 a screen as illustrated in
When that button is pressed, web application module 112 may cause instructor module 122 to display information about the first game, as illustrated in
As illustrated in
As indicated in the upper left corner of a screen during a class, the instructor may change a class view to a rider view or a timeline view.
When the timeline view is selected as illustrated in
While various embodiments have been described above, it should be understood that they have been presented by way of example and not limitation. It will be apparent to persons skilled in the relevant art(s) that various changes in form and detail can be made therein without departing from the spirit and scope. In fact, after reading the above description, it will be apparent to one skilled in the relevant art(s) how to implement alternative embodiments.
In addition, it should be understood that any figures which highlight the functionality and advantages are presented for example purposes only. The disclosed methodology and system are each sufficiently flexible and configurable such that they may be utilized in ways other than that shown.
Although the term “at least one” may often be used in the specification, claims and drawings, the terms “a”, “an”, “the”, “said”, etc. also signify “at least one” or “the at least one” in the specification, claims and drawings.
Finally, it is the applicant's intent that only claims that include the express language “means for” or “step for” be interpreted under 35 U.S.C. 112(f). Claims that do not expressly include the phrase “means for” or “step for” are not to be interpreted under 35 U.S.C. 112(f).
Claims
1. (canceled)
2. An exercise apparatus comprising:
- a computer system including: at least one electronic storage device configured to store a plurality of exercise signals relating to exercise performance; and at least one processor configured to generate an output signal containing an animation, the animation including at least one graphic shape, each graphic shape of the at least one graphic shape corresponding to at least two different exercise signals of the plurality of exercise signals, a first exercise signal of the at least two different exercise signals including data relating to a first aspect of exercise performance, and a second exercise signal of the at least two different exercise signals including data relating to a second aspect of exercise performance, each graphic shape animated with a first animated feature corresponding to the first exercise signal and a second animated feature corresponding to the second exercise signal; and
- at least one display device configured to receive the output signal and display the animation.
3. The apparatus of claim 2 wherein the at least one processor is configured to, for each graphic shape:
- generate the output signal to define the graphic shape; and
- cause the graphic shape to spin at a rate related to the first exercise signal and move along a path based on the second exercise signal, wherein the first animated feature includes the spin and the second animated feature includes the move along the path.
4. The apparatus of claim 3 wherein a thickness of a line forming the graphic shape corresponds to a third exercise signal of the plurality of exercise signals.
5. The apparatus of claim 3 wherein, for each graphic shape, the at least one processor is configured to cause the graphic shape to change color when a user is on track to at least match a distance from a previous session.
6. The apparatus of claim 3 wherein the at least one processor is configured to cause the output signal to produce a display indicating top users from a plurality of users associated with the plurality of exercise signals after a predetermined time.
7. The apparatus of claim 2 further comprising a user display device associated with a user and coupled to the at least one processor,
- the user display device being constructed and arranged to display individual information concerning the user.
8. The apparatus of claim 7 wherein the individual information includes cumulative data for the user over time.
9. The apparatus of claim 7 wherein the individual information includes data comparing the user to at least one other user.
10. The apparatus of claim 7 wherein the user display device is configured to receive the individual information from the at least one processor.
11. The apparatus of claim 2 wherein, for each graphic shape, the at least one processor is configured to generate the output signal so that the graphic shape drops into a second graphic shape when at least one exercise signal of the at least two different exercise signals corresponding to the graphic shape achieves a predetermined value, wherein the second graphic shape is different from the graphic shape.
12. The apparatus of claim 2 wherein the graphic shape rotates in response to the second exercise signal and a thickness of a line forming the graphic shape corresponds to a third exercise signal of the plurality of exercise signals, wherein the second animated feature includes rotating of the graphic shape in response to the second exercise signal.
13. The apparatus of claim 2 wherein the at least one processor is configured to generate the output signal, when the second graphic shape is completed, to cause another second graphic shape to be built from a dropping of graphic shapes
14. The apparatus of claim 2 wherein the at least one processor is configured to generate each graphic shape moving along a path in response to the first exercise signal, the at least one processor being configured to generate the output signal to cause the animation to include upper and lower boundaries along the path for a user to keep a graphic shape of the at least one graphic shape between the upper and lower boundaries, wherein the first animated feature includes the moving along the path.
15. The apparatus of claim 14 wherein, for each graphic shape, the at least one processor is configured to generate the output signal to cause an appearance of the graphic shape to change based on the second exercise signal, wherein the second animated feature includes the change in appearance.
16. The apparatus of claim 14 wherein the at least one processor is configured to generate the output signal to cause the animation to move the upper and lower boundaries after a predetermined time.
17. The apparatus of claim 2 wherein the at least one processor is configured to cause the output signal to display on the at least one display device an abstract animation included in the animation that varies in response to the at least two different exercise signals.
18. The apparatus of claim 2 wherein the at least one processor is configured to generate the output signal to cause the animation to provide at least three games wherein in a first game, the animation illustrates an individual effort of each user of a plurality of users, in a second game, the animation illustrates both the individual effort of each user and an effort of a plurality of users, and in a third game, the animation illustrates the effort of a plurality of users without illustrating individual effort.
19. The apparatus of claim 2 wherein the plurality of exercise signals relating to exercise performance comprise at least one of speed of motion, distance traveled, energy expended, heart rate, blood pressure, blood-oxygen content, and blood-sugar content.
20. The apparatus of claim 2 wherein at least one of the plurality of exercise signals is received from at least one of a plurality of pieces of exercise equipment, each piece of the plurality of pieces of exercise equipment configured to output at least one of the plurality of exercise signals.
21. The apparatus of claim 2 wherein the plurality of exercise signals include signals representing two or more of speed, distance, power and energy.
22. The apparatus of claim 21 wherein one of the plurality of exercise signals representing distance represents a combination of rotation rate and power.
23. The apparatus of claim 2 wherein at least one of the plurality of exercise signals is received from at least one of a plurality of sensors, each sensor of the plurality of sensors configured to output at least one of the plurality of exercise signals.
24. The apparatus of claim 2 wherein each respective exercise signal of the plurality of exercise signals relates to a respective user of a plurality of users grouped into two or more teams.
25. A method of communicating exercise results in a graphic form comprising: receiving, by a computer system, a plurality of exercise signals and storing the plurality of exercise signals relating to exercise performance in at least one electronic storage device included in the computer system;
- generating, by at least one processor included in the computer system, an output signal containing an animation, the animation including at least one graphic shape, each graphic shape of the at least one graphic shape corresponding to at least two different exercise signals of the plurality of exercise signals, a first exercise signal of the at least two different exercise signals including data relating to a first aspect of exercise performance, and a second exercise signal of the at least two different exercise signals including data relating to a second aspect of exercise performance, each graphic shape animated with a first animated feature corresponding to the first exercise signal and a second animated feature corresponding to the second exercise signal; and
- generating a display on at least one display device from the output signal including the animation.
26. The method of claim 25 further comprising, for each graphic shape:
- generating, by the at least one processor, the output signal to define the graphic shape; and
- causing, by the at least one processor via the display, the graphic shape to spin at a rate related to the first exercise signal and move along a path based on the second exercise signal, wherein the first animated feature includes the spin and the second animated feature includes the move along the path.
27. The method of claim 26 wherein a thickness of a line forming the graphic shape corresponds to a third exercise signal of the plurality of exercise signals.
28. The method of claim 26 further comprising, for each graphic shape, causing, by the at least one processor, the graphic shape to change color when a user is on track to at least match a distance from a previous session.
29. The method of claim 26 further comprising causing, by the at least one processor, the output signal to produce a display indicating top users from a plurality of users associated with the plurality of exercise signals after a predetermined time.
30. The method of claim 25 further comprising displaying, by a user display device associated with a user and coupled to the at least one processor, individual information concerning the user.
31. The method of claim 30 wherein the individual information includes cumulative data for the user over time.
32. The method of claim 30 wherein the individual information includes data comparing the user to at least one other user.
33. The method of claim 30 wherein the user display device receives the individual information from the at least one processor.
34. The method of claim 25 further comprising, for each graphic shape, generating, by the at least one processor, the output signal so that the graphic shape drops into a second graphic shape when at least one exercise signal of the at least two different exercise signals corresponding to the graphic shape achieves a predetermined value, wherein the second graphic shape is different from the graphic shape.
35. The method of claim 25 wherein the graphic shape rotates in response to the second exercise signal and a thickness of a line forming the graphic shape corresponds to a third exercise signal of the plurality of exercise signals, wherein the second animated feature includes rotating of the graphic shape in response to the second exercise signal.
36. The method of claim 25 further comprising generating, by the at least one processor, the output signal, when the second graphic shape is completed, to cause another second graphic shape to be built from a dropping of graphic shapes.
37. The method of claim 25 further comprising generating, by the at least one processor via the display, each graphic shape moving along a path in response to the first exercise signal, including generating the output signal to cause the animation to include upper and lower boundaries along the path for a user to keep a graphic shape of the at least one graphic shape between the upper and lower boundaries, wherein the first animated feature includes the moving along the path.
38. The method of claim 37 further comprising generating, by the at least one processor for each graphic shape, the output signal to cause an appearance of the graphic shape to change based on the second exercise signal, wherein the second animated feature includes the change in appearance.
39. The method of claim 37 further comprising generating, by the at least one processor, the output signal to cause the animation to move the upper and lower boundaries after a predetermined time.
40. The method of claim 25 further comprising causing, by the at least one processor, the output signal to display on the at least one display device an abstract animation included in the animation that varies in response to the at least two different exercise signals.
41. The method of claim 25 further comprising generating, by the at least one processor, the output signal to cause the animation to provide at least three games wherein in a first game, the animation illustrates an individual effort of each user of a plurality of users, in a second game, the animation illustrates both the individual effort of each user and an effort of a plurality of users, and in a third game, the animation illustrates the effort of a plurality of users without illustrating individual effort.
42. The method of claim 25 wherein the plurality of exercise signals relating to exercise performance comprise at least one of speed of motion, distance traveled, energy expended, heart rate, blood pressure, blood-oxygen content, and blood-sugar content.
43. The method of claim 25 wherein at least one of the plurality of exercise signals is received from at least one of a plurality of pieces of exercise equipment, each piece of the plurality of pieces of exercise equipment configured to output at least one of the plurality of exercise signals.
44. The method of claim 25 wherein the plurality of exercise signals include signals representing two or more of speed, distance, power and energy.
45. The method of claim 44 wherein one of the plurality of exercise signals representing distance represents a combination of rotation rate and power.
46. The method of claim 25 wherein at least one of the plurality of exercise signals is received from at least one of a plurality of sensors, each sensor of the plurality of sensors configured to output at least one of the plurality of exercise signals.
47. The method of claim 25 wherein each respective exercise signal of the plurality of exercise signals relates to a respective user of a plurality of users grouped into two or more teams.
Type: Application
Filed: Sep 10, 2021
Publication Date: Mar 3, 2022
Applicant: Equinox Holdings, Inc. (New York, NY)
Inventors: Elizabeth Kelly HENNING (New York, NY), Jeffrey Scott BRUENING (Los Angeles, CA), Gordon THOMPSON, III (New York, NY), Chirag PATEL (Brooklyn, NY), Neel Magan BAKARANIA (Forest Hills, NY), Phuc Van Nguyen (Brooklyn, NY), Catherine Crowe MARK (New York, NY), John WHITE (Brooklyn, NY), Jin Sung YOO (Brooklyn, NY), Karen RAINERT (Mamaroneck, NY), John Paul BENVENUTO (New York, NY), Nicole DEL SENNO (Flushing, NY), Matthew JACOBS (New York, NY), David HITCHINGS (Kinnelon, NJ)
Application Number: 17/472,099