Patents Issued in March 6, 2014
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Publication number: 20140066180Abstract: The present invention is directed to a system, method and apparatus for providing a unique pool betting product where players make selections in a number of different events which occur in sequential legs or time periods. After some and preferably most of the legs have been completed, players who have correct “win” predictions for each of the events or legs that are completed and thus remain in contention for the Jackpot Pool, and potentially those still eligible for consolations prizes, will be offered an opportunity to sell their tickets, in whole or in part, to the game operator or through the game operator.Type: ApplicationFiled: August 2, 2013Publication date: March 6, 2014Applicant: Diogenes LimitedInventor: Bernard J. Marantelli
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Publication number: 20140066181Abstract: A gaming system comprising: a display comprising a plurality of display portions associated with respective ones of a plurality of gaming devices; and a group game controller arranged to: control the display to display an object as moving between the display portions by displaying the object in individual ones of the display portions; determine display portions at which to display the object in each of a plurality of stopped display states, at least some of which correspond to respective ones a plurality of prizes; control the display to display the object in each stopped display state in the respective determined display portion; and award any prize associated with each stopped display state to a player of the respective gaming device upon at least one eligibility criteria being met in respect of the gaming device.Type: ApplicationFiled: August 28, 2013Publication date: March 6, 2014Applicant: Aristocrat Technologies Australia Pty LimitedInventor: Colin Fong
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Publication number: 20140066182Abstract: In some embodiments, the instant invention provides for a computer-implemented method, performed by a specifically programed computer system, that that includes: displaying choices to be selected to define a personalized betting game; receiving selected choices, identifying: i) an event, ii) a plurality of markets, and iii) a plurality of potential outcomes; establishing a personalized data structure representative of data relationships among the selected choices, hereby resulting in a personalized betting game of a user; automatically updating the at least one first personalized data structure based, at least in part, on real-time changes; receiving an entry payment from the user to play the at least one first personalized betting game; determining an actual outcome of the personalized betting game; and determining a reward to be distributed to the user.Type: ApplicationFiled: September 6, 2013Publication date: March 6, 2014Inventors: Ioannis Zacharakis, Spiros Pachnis, Nikolaos Mastrogiannis, Dimitrios Gemitzis, Alexandros Charos
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Publication number: 20140066183Abstract: A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method.Type: ApplicationFiled: November 8, 2013Publication date: March 6, 2014Applicant: IGTInventors: Michael T. Tessmer, Lee E. Cannon
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Publication number: 20140066184Abstract: Although wagering games and wagering game machines provide significant entertainment and excitement, outcomes of wagering games can be used to provide entertainment and excitement external to the wagering game machines and even distinct and/or separate from the wagering games that generate the outcomes. A wagering game machine can communicate wagering game outcome data to a machine that is external to the wagering game machine for evaluation of the wagering game outcome data (“external evaluator”). The external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. Evaluating wagering game outcome data separate from the hosting wagering game machine allows a variety of events to be associated with game outcomes and allows for events to adapt to a dynamic environment and/or to player preferences.Type: ApplicationFiled: November 8, 2013Publication date: March 6, 2014Applicant: WMS Gaming, Inc.Inventors: Mark B. Gagner, Jacek A. Grabiec, Timothy T. Gronkowski, Damon E. Gura, Budyanto Himawan
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Publication number: 20140066185Abstract: A system, method and apparatus provides a unique pool betting product where players make selections in a number of different events which occur in sequential legs or time periods. After some and preferably most of the legs have been completed, players who have correct “win” predictions for each of the events or legs that are completed and thus remain in contention for the Jackpot Pool, and potentially those still eligible for consolations prizes, will be offered an opportunity to sell their tickets, in whole or in part, to the game operator or through the game operator.Type: ApplicationFiled: August 2, 2013Publication date: March 6, 2014Applicant: Diogenes LimitedInventor: Bernard J. Marantelli
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Publication number: 20140066186Abstract: A gaming method and device includes a game, at least one non-qualifying outcome in the game, and at least one qualifying outcome in the game, wherein a player qualifies for a multi-player tournament to be held in the future when the player achieves the at least one qualifying outcome.Type: ApplicationFiled: November 13, 2013Publication date: March 6, 2014Applicant: IGTInventors: Lee E. Cannon, Mick D. Roemer, Robert Guinn, Michael J. Mitchell
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Publication number: 20140066187Abstract: Methods and gaming units for conducting a wagering game and an associated progressive jackpot in a gaming network having a plurality of operatively coupled gaming units are described. A progressive jackpot award amount may be determined in part based on the amount of the player's wager for the occurrence of the wagering game in relation to a maximum wager amount that may be made on one of the gaming units in the gaming network. The progressive jackpot pool may include a main pool and a reserve pool. Portions of players' wagers being added to the progressive jackpot pool may be apportioned between the main pool and the reserve pool based on calculation performed at the gaming network, with the apportionment being at least partially determined by the amount in the main pool.Type: ApplicationFiled: November 6, 2013Publication date: March 6, 2014Applicant: IGTInventors: Ali M. Saffari, Bryan D. Wolf, Diane Wanex, Richard E. Michaelson
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Publication number: 20140066188Abstract: A system for parimutuel wagering on actual past events includes, in one embodiment, a video server including a database having video images of gaming events stored therein, a game server including a computer system configured to facilitate pari-mutuel wagering on actual past events and to permit a player to select a percentage weight for each of a plurality of handicapping factors, and a plurality of terminals. The video server and plurality of terminals are communicatably coupled to the game server.Type: ApplicationFiled: August 31, 2012Publication date: March 6, 2014Inventors: Lawrence Robert Brooks, Robert Eric Jackson
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Publication number: 20140066189Abstract: A system for parimutuel wagering on actual past events includes, in one embodiment, a video server including a database having video images of gaming events stored therein, a game server including a computer system configured to facilitate pari-mutuel wagering on actual past events and to permit a player to select a percentage weight for each of a plurality of handicapping factors, and a plurality of terminals. The video server and plurality of terminals are communicatably coupled to the game server.Type: ApplicationFiled: August 31, 2012Publication date: March 6, 2014Inventors: Lawrence R. Brooks, Robert Eric Jackson
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Publication number: 20140066190Abstract: A gambling game that contains different rooms, with different amount of players. and with different amount of money, according to the room, that each player can gamble on, will provide a platform for withdraw that if dividing the money of all player to 100 winners, each player will have very high chance to win, with regards to money that he will invest, and the relative number of winner in each withdraw.Type: ApplicationFiled: January 22, 2013Publication date: March 6, 2014Inventor: Eli Shnoer Golan
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Publication number: 20140066191Abstract: A method and system for external users to activate non-core features in a game. Users activating features in an opponent's turn in an asynchronous, turn-based, player vs. player game are activating non-core features. Users may also activate non-core features in matches of a game that they are not a part of through a leaderboard. Leaderboards may be presented in various ways, including by score, rating, round, etc. and players may be directly challenged on the leaderboards.Type: ApplicationFiled: August 29, 2012Publication date: March 6, 2014Inventor: Grant Chieh-Hsiang Yang
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Publication number: 20140066192Abstract: Systems and methods for authenticating an inventory list of the components installed on electronic gaming devices, including receiving, from an input device, an input signal indicating the identity and location of a gambling device, and an electronic signature of each installed component, receiving the electronic signature and software components which should be installed on the gambling device, comparing electronic signature of the components. If the electronic signature of the components do not match the received electronic signature of the what should be installed on the gambling device, and sending a confirmation to the inventory database component indicating the correct software is not installed.Type: ApplicationFiled: September 4, 2012Publication date: March 6, 2014Applicant: GAMING LABORATORIES INTERNATIONAL, LLCInventors: Zachary Hollis, Chris Van Emmerik
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Publication number: 20140066193Abstract: Systems and methods for authenticating an inventory list of the components installed on electronic gaming machines, including receiving, from an input device, an input signal indicating the identity and location of a gaming machine, an electronic signature of each installed component, receiving the electronic signature and software components which should be installed on the gaming machine, and comparing electronic signature of the components. If the electronic signature of the components does not match the received electronic signature of what should be installed on the gaming machine, and sending a confirmation to the inventory database component indicating the correct software is not installed.Type: ApplicationFiled: August 30, 2013Publication date: March 6, 2014Applicant: GAMING LABORATORIES INTERNATIONAL, LLCInventors: Zachary Hollis, Christopher Van Emmerik
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Publication number: 20140066194Abstract: A user device in a system for selling gaming products receives a game play request from a user. Barcode information associated with a barcode at a location is obtained. The user device sends a gaming request associated with the game play request over a wireless network. The barcode information provides for verification that the gaming transaction occurs in a geographical location that is within the jurisdiction of the appropriate gaming authority.Type: ApplicationFiled: September 4, 2013Publication date: March 6, 2014Applicant: LINQ3 TECHNOLOGIES LLCInventors: Daniel CAGE, David Tashjian, Roy LEACH
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Publication number: 20140066195Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example.Type: ApplicationFiled: August 28, 2013Publication date: March 6, 2014Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Ryoma MATSUI, Toshio AKIYAMA
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Publication number: 20140066196Abstract: Real-time modification of pixel colors for displays, such as video game displays, may be performed to account for color vision deficiency. The modifications can be performed using operations utilizing constant matrices, with operations performed in the LMS color space. For example, a pixel may be transformed from an RGB color space to the LMS color space, a difference between a simulated color-vision deficient response and the pixel may be determined, and the difference may be distributed in the pixel such that the response is effectively taken from defective cones and distributed to functioning cones, with the resulting pixel transformed back to the RGB color space for display.Type: ApplicationFiled: August 30, 2012Publication date: March 6, 2014Inventor: Colin William Crenshaw
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Publication number: 20140066197Abstract: This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user.Type: ApplicationFiled: August 31, 2012Publication date: March 6, 2014Applicant: DeNA Co., Ltd.Inventor: Benjamin James Cousins
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Publication number: 20140066198Abstract: Systems and methods receive digital images from online sources. The digital images are analyzed and various objects are recognized within the digital images. The recognized objects may be faces of persons appearing in the digital images. A subset of the digital images is selected according to selection rules applied to the recognized objects. The selected recognized objects are incorporated into a wagering game. For example, the recognized objects may be incorporated onto symbols of wagering game.Type: ApplicationFiled: March 13, 2013Publication date: March 6, 2014Applicant: WMS GAMING, INC.Inventors: Richard B. Robbins, Andrew C. Guinn
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Publication number: 20140066199Abstract: A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different.Type: ApplicationFiled: August 5, 2013Publication date: March 6, 2014Applicant: DeNA Co., Ltd.Inventors: Yuzo TAKAGI, Taro KANNO, Takahiko WADA, Jumpei UENO, Ryosuke ONUMA
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Publication number: 20140066200Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device. Object information on an object that appears in the video game indicates an action possible range, in which the object can carry out a predetermined action against the player character, and the content of the predetermined action. In a case where a movement starting operation for the player character is received, the player character is caused to move in accordance with the received movement starting operation. It is determined whether the movement of the player character is terminated within the action possible range. The predetermined action by the object corresponding to the action possible range is carried out in a case where it is determined that the movement of the player character is terminated within the action possible range.Type: ApplicationFiled: August 28, 2013Publication date: March 6, 2014Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Ryoma MATSUI, Toshio AKIYAMA
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Publication number: 20140066201Abstract: A mobile and adaptable fitness system allows a fitness device to be used to control an application running on a host device. The system includes one or more controllers, a motion sensing device, and a host device. The hand controllers may be mounted on the handlebars of the fitness device or held in a user's hands and include buttons that the user can press. The motion sensing device may be mounted on the user or on a moving part of the fitness device and contains sensors that capture motion performed by the user. The host device receives input data from the hand controllers and the motion sensing device and generates an activity vector representing the intensity at which the user performs a fitness activity. Based on the activity vector, the host device controls an object in an application, such as a character, based on the input data.Type: ApplicationFiled: August 28, 2013Publication date: March 6, 2014Applicant: Blue Goji Corp.Inventors: Charles Huang, Christopher A. Larkin, Steven S. L. Toh, Koley C. Porter, Glenn F. Maynard, Coleman F. Fung
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Publication number: 20140066202Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: ApplicationFiled: August 28, 2013Publication date: March 6, 2014Applicant: DeNA Co., Ltd.Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA
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Publication number: 20140066203Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.Type: ApplicationFiled: August 28, 2013Publication date: March 6, 2014Applicant: DeNA Co., Ltd.Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA
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Publication number: 20140066204Abstract: A game device executes a game in which a manipulated character is brought up. When a first manipulation input is accepted, the game device controls events that are generated for a manipulated character in the game and require manipulation inputs by the user of the game device so that a non-generation state, in which their generation is not allowed, is entered. Accordingly, restrictions involved in the behavior of the user are reduced.Type: ApplicationFiled: August 30, 2013Publication date: March 6, 2014Applicants: WIZ CO., LTD., BANDAI CO., LTD.Inventors: Kaori KITSUGI, Maki TAKEUCHI, Sachiko YAMAGISHI
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Publication number: 20140066205Abstract: A method and interface for advertising in a software application accessible over a computer network by a plurality of users is disclosed. A software application is executed on a display interface for interaction by a user and an advertisement is provided for display to the user on the display interface during the interaction of the user with the software application, wherein a content of the advertisement corresponds to the interaction of the user with the display interface.Type: ApplicationFiled: November 8, 2013Publication date: March 6, 2014Applicant: Agincourt Gaming, LLCInventors: Matthew F. Kelly, Bryan M. Kelly, Norman B. Petermeier, John G. Kroeckel, John E. Link
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Publication number: 20140066206Abstract: A control system for an interactive gaming system has a pair of controller assemblies for being supported in respective hands of the game participant. Each controller assembly includes a first housing locating motion tracking circuitry therein, a second housing locating navigation circuitry therein having a finger actuated navigation input, and a coupling housing arranged to selectively couple the first and second housings together so as to remain readily separable from one another.Type: ApplicationFiled: September 5, 2013Publication date: March 6, 2014Inventor: Brett Gale
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Publication number: 20140066207Abstract: Methods of pairing a controllers for game play is presented. In one example, a method of pairing controllers to a base computing device for playing a game executed on the base computing device is provided. The method includes receiving a pairing request from one of a first or a second controller. The pair request is generated in response physical contact between the first and second controllers. The method assigns the first and second controllers as a first pairing for a first player and assigns the first pairing to a first color. The method includes transmitting the first color to the first or second controllers, such that at least one of the first and second controllers for the first pairing is configured to illuminate in the first color. Additional pairs of controllers will be assigned a different color, so that each player has a color differentiated color on their respective controller.Type: ApplicationFiled: November 4, 2013Publication date: March 6, 2014Applicant: Sony Computer Entertainment America LLCInventors: Dominic S. Mallinson, Anton Mikhailov
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Publication number: 20140066208Abstract: The embodiments of the present invention provide a random selection method, server, client and distributed system. The random selection method includes: generating, by a server, a plurality of objects for an online game, and ordering randomly the plurality of objects; transmitting display information to a plurality of clients, so as to make the ordered plurality of objects displayed on a display screen of each client in a manner of content being unknown, so that each user randomly select from the ordered plurality of objects; and designating, by the server, a user-selected object for the user according to feedback from the client. In this invention, the user may participate in the process of random selection, and random ordering by the system and the random selection by the user are combined, thereby the fairness of the random dealing is ensured.Type: ApplicationFiled: September 4, 2012Publication date: March 6, 2014Inventor: Junyan GUO
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Publication number: 20140066209Abstract: Exemplary embodiments are directed towards a system and method for dynamically altering behaviors and attributes of game elements in electronic games. The method includes associating one or more products data with one or more relevant category of activities chosen from a list of categories corresponding to the electronic game and one or more relevant preferences chosen from a list of preferences related to the categories of activities corresponding to the electronic game. The method further includes processing the associated data with relevant category of activities and relevant preferences through a processing unit and to be stored in a centralized database.Type: ApplicationFiled: November 15, 2012Publication date: March 6, 2014Applicant: INVNTN WIRELESS SOLUTIONS (P) LTDInventor: SRINIVAS ANNAMBHOTLA
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Publication number: 20140066210Abstract: A server device includes a storage unit; an acceptance processing unit that accepts requests from a player through a player terminal to use a predetermined item and to capture an enemy character; a parameter change processing unit that changes the parameter of the enemy character stored in the storage unit, when the request to use the predetermined item is accepted; a capture determining unit that determines, when the request to capture the enemy character is accepted, whether capture of the enemy character has succeeded, according to the parameter of the enemy character changed by the parameter change processing unit; and a capture processing unit that allows the storage unit to store information when it is determined that the capture of the enemy character has succeeded, the information indicating that the enemy character has been captured by the player.Type: ApplicationFiled: August 20, 2013Publication date: March 6, 2014Applicant: DeNA Co., Ltd.Inventor: Yoshiki WATABE
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Publication number: 20140066211Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.Type: ApplicationFiled: November 7, 2013Publication date: March 6, 2014Applicant: Nintendo Co., Ltd.Inventors: Shoya TANAKA, Masato KUWAHARA, Toru OE, Teruyuki YOSHIOKA
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Publication number: 20140066212Abstract: A read and write playing card system and method are described. The playing card includes a unique card identification that uniquely identifies the playing card from other cards in the deck of playing cards. Additionally, the read and write playing card includes at least one playing card electronic component that receives data regarding game play. Furthermore, the read and write playing card includes at least one of the playing card electronic components that stores data regarding game play. Further still, the read and write playing card includes at least one of the playing card electronic components that transmits the unique card identification data, when activated by the electronic system.Type: ApplicationFiled: August 9, 2013Publication date: March 6, 2014Inventor: John B. French
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Publication number: 20140066213Abstract: Digital interactive toy comprises a structure (1) from any shape and theme, providing seats (2) and stands (3) for placing one or more tablets (4) in front of such seats, where users can have fun with different gaming applications, being the interactions effected by touches of the screens of tablets (4).Type: ApplicationFiled: June 10, 2013Publication date: March 6, 2014Inventor: Junior Cesar de Azevedo Martins
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Publication number: 20140066214Abstract: A magnetic drive coupling apparatus is provided and includes a drive unit having a first rotatable shaft and an open drive assembly, a driven unit having an end face and a second rotatable shaft extending through the end face axially overlap, a magnetic drive coupling having first and second magnetically attractive parts associated with the first and second rotatable shafts, respectively, which transmits rotation between the first and second rotatable shafts and a sealing unit coupled to the end face to encompass the second magnetically attractive part and to hermetically seal oil and refrigerant in an interior of the driven unit.Type: ApplicationFiled: May 9, 2012Publication date: March 6, 2014Applicant: CARRIER CORPORATIONInventor: Paul J. Flanigan
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Publication number: 20140066215Abstract: A torsional vibration damper or rotationally elastic coupling comprises: an outer housing including a flange; an inner part arranged within and rotatable relative to the outer housing; a plurality of intermediate pieces arranged around the inner part and spaced apart from each other in circumferential direction so as to form a plurality of chambers filled with a damping medium; a plurality of leaf spring assemblies having one or more leaf springs, said leaf spring assemblies being arranged in said chambers and having outer end portions engaging with receptacles formed between neighbouring intermediate pieces and inner end portions engaging with the inner part; and a clamping ring extending around the intermediate pieces and the leaf spring assemblies for securing the leaf spring assemblies between the intermediate pieces.Type: ApplicationFiled: July 2, 2013Publication date: March 6, 2014Inventors: Matthias Geislinger, Cornelius Geislinger
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Publication number: 20140066216Abstract: A torque fluctuation absorbing apparatus absorbing a torsional vibration includes a plate member configured to be provided at a power transmission system and including a rolling guide surface, and a mass member rolling on the rolling guide surface of the plate member. The rolling guide surface includes plural first rolling guide surfaces each formed in an arc shape and provided radially inward relative to an outer circumferential portion of the plate member to be arranged in a circumferential direction and a second rolling guide surface allowing the mass member to roll on a locus which is different from a locus on the first rolling guide surface formed in the arc shape. Loci of the mass member are seamlessly switched from the locus in which the mass member rolls on the first rolling guide surface to the locus in which the mass member rolls on the second rolling guide surface.Type: ApplicationFiled: August 8, 2013Publication date: March 6, 2014Applicant: AISIN SEIKI KABUSHIKI KAISHAInventors: Makoto TONE, Suguru Jimbo
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Publication number: 20140066217Abstract: Cue sports tables are provided with associated automated sensor and positioning assemblies. This permits competitors to play each other on separate tables. The tables automatically sense ball positions on one table and communicate that to a positioner associated with another table. That positioner then automatically drives balls on that other table to a mimicking position. These systems also permit a shot to be replayed if desired.Type: ApplicationFiled: May 24, 2013Publication date: March 6, 2014Inventor: Todd R. Stimac
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Publication number: 20140066218Abstract: A wrist guard for bowling is provided. The wrist guard is capable of easily swing-adjusting (laterally adjusting) or tilt-adjusting (longitudinally adjusting) while a user is putting on the wrist guard, thereby proving a stable posture and convenience of use, also providing a beautiful exterior' obtained by covering an angle adjusting unit swing-adjusting or tilt-adjusting using a cover, and preventing holding a cloth in such a way that the user is able to concentrate on a bowling game while throwing a bowling ball.Type: ApplicationFiled: November 8, 2013Publication date: March 6, 2014Inventor: Sang-Hak Jun
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Publication number: 20140066219Abstract: A cocking loosening feedback method includes sensing sequential three-dimensional direction information of a golf club and three-dimensional direction information of the arm a user, analyzing the change of an angle between both three-dimensional information with respect to time, generating a cocking loosening evaluation variable based on the difference between the cocking loosening point and the impact point and the difference between the backswing top point and the impact point in the analyzed three-dimensional information, analyzing the evaluation variable based on a predetermined criterion to evaluate the cocking loosening, and providing its feedback information to the user.Type: ApplicationFiled: September 6, 2012Publication date: March 6, 2014Inventors: Jin Wook Kim, An Jin Park, Hyeong Rae Choi, Sung Kuk Chun, Dong Hoon Kang
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Publication number: 20140066220Abstract: A golf swing training aid intended for practice use by a golfer as a removable attachment to a standard golf club. The training aid comprises a specially adapted clamp assembly for releasable attachment to the grip of the golf club, a handle member projecting rearward from the clamp assembly, and a bowed guide arm member extending forwardly from the clamp assembly and further engaging the grip so that the guide arm projects between the forearms of the golfer when his hands are positioned normally upon the grip. The clamp assembly comprises a deployable crown assembly of flexible finger members mounted in a radial configuration and fitted to move into and from within a collar housing in such a fashion as to selectively engage and release the grip end of the golf club.Type: ApplicationFiled: August 28, 2012Publication date: March 6, 2014Inventor: John Dandrea
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Publication number: 20140066221Abstract: A hand grip sleeve for wrapping about a grip of a golf putter includes a flexible sleeve defining a sleeve hole extending from the front end to the rear end and a longitudinal opening cut through the peripheral wall, and a fastener provided at the flexible sleeve at two opposite sides of the longitudinal opening and operable to open or close the longitudinal opening. The fastener may be a hook and loop fastener, a zipper or snaps. Thus, the hand grip sleeve can be directly and conveniently attached to the grip of a golf putter to increase the diameter of the grip area of the golf putter for gripping tightly and comfortably. By means of the design of the longitudinal opening and the fastener, a user can easily install the hand grip sleeve on the grip of a golf putter.Type: ApplicationFiled: September 2, 2012Publication date: March 6, 2014Inventor: Yung-Shen Chen
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Publication number: 20140066222Abstract: The present disclosure relates to an improved hand grip 20,30, 30, 40, 50 for a shock imparting implement, like a golf club grip, that provides a selected portion A of the cap 22, 32, 42, 52 on the grip with a greater hardness than the portion B of the body 24, 34, 44, 54 of the grip. The selected portion A of the cap 22, 32, 42, 52 improves the torsional stiffness to resist twisting during the swing of the implement.Type: ApplicationFiled: August 29, 2012Publication date: March 6, 2014Inventors: Pyng-Jyh Huang, King-Neng Kuo, Michael Luo, Mei-Ling Su, Ellin Wei
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Publication number: 20140066223Abstract: A golf club comprises a shaft, a club head, and a connection assembly that allows the shaft to be easily disconnected from the club head. In particular embodiments, a sleeve including a top portion, a middle portion connected to the top portion is described. The middle portion includes a thin wall thickness. A bottom portion is connected to the middle portion including a plurality of engaging surfaces. A central longitudinal axis and an offset angle offset from the central longitudinal axis is described. The offset angle allows a maximum loft change of about 0.5 degrees to about 4.0 degrees. The total weight of the sleeve is less than 9 g.Type: ApplicationFiled: November 7, 2013Publication date: March 6, 2014Applicant: TAYLOR MADE GOLF COMPANY, INC.Inventors: Todd P. Beach, Nathan T. Sargent, Kraig Alan Willett, Joseph Henry Hoffman
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Publication number: 20140066224Abstract: A high volume aerodynamic golf club head having a post apex attachment promoting region with a club head volume of at least 400 cc producing reduced aerodynamic drag forces. The post apex attachment promoting region is on the surface of the crown section at an elevation above a maximum face height and begins at the crown apex and extends toward the back of the club head. The post apex attachment promoting region is a relatively flat portion of the crown section that is behind the crown apex, yet above the maximum top edge plane, and aides in keeping airflow attached to the club head once it flows past the crown apex.Type: ApplicationFiled: November 1, 2013Publication date: March 6, 2014Applicant: TAYLOR MADE GOLF COMPANY, INC.Inventors: Jeffrey J. Albertsen, Michael Scott Burnett
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Publication number: 20140066225Abstract: A golf putter head is made entirely of pottery clay and can have a glazed body and an unglazed striking face. This putter head is preferably fabricated by forming a basic disc shape on a potter's wheel and then removing a portion of the disc shape away to form a striking face. A putter with a mallet shaped head can be formed. After drying, the clay can be glazed and then fired. The putter head can alternatively be fabricated using a ram press molding technique.Type: ApplicationFiled: September 6, 2012Publication date: March 6, 2014Inventor: David Robert Fernandez
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Publication number: 20140066226Abstract: Embodiments of a putter-type golf club head with an increased moment of inertia about the X axis (MOIxx) and an increased moment of inertia about the Z axis (MOIzz) are disclosed. Generally, the MOIzz is increased by designing the putter such that the center of gravity (CG) of the putter head is located at or behind the geometric center of the putter head. Additionally, the mass of the putter head is concentrated at the outer edges of the putter head. To accomplish this, the ratio of the width of the front of the putter head to the width of the rear of the putter head is no greater than 0.55:1. The MOIxx is further increased by locating the CG relatively close to the bottom of the putter head.Type: ApplicationFiled: November 11, 2013Publication date: March 6, 2014Applicant: Taylor Made Golf Company, INC.Inventors: Marni D. Ines, Bret H. Wahl
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Publication number: 20140066227Abstract: A wedge type golf club head is disclosed herein where the wedge type golf club head has enhanced performance characteristics such as improved backspin, ball speed, and launch angle. More specifically, the present invention relates to a wedge type golf club head having an adjustable center of gravity, where the center of gravity may be adjusted based on different backing profiles that comprises at least one hollow chamber. The wedge type golf club head disclosed above may also have a thickened topline, wherein the thickness of the topline progressively changes as a function of the loft angle of the wedge type golf club head.Type: ApplicationFiled: November 4, 2013Publication date: March 6, 2014Applicant: Acushnet CompanyInventors: Richard M. Nelson, Gregory D. Johnson, Kevin Tassistro, Douglas C. Jorgensen, Robert W. Vokey, Eddie G. Perez
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Publication number: 20140066228Abstract: Disclosed herein are heterogeneous golf ball compositions comprising a thermoplastic polymer matrix and discrete particles of thermoplastic polymer dispersed within the matrix.Type: ApplicationFiled: August 28, 2012Publication date: March 6, 2014Inventors: David A. Bulpett, Michael J. Sullivan, Mark L. Binette, Brian Comeau, Robert Blink
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Publication number: 20140066229Abstract: A golf ball painting system and method comprising: providing at least one golf ball, the cover having an outer surface comprising a surface area Sa; masking a portion P1 of surface area Sa with at least one masking part MA1, portion P1 having a surface area Sb that is less than surface area Sa; applying paint having a color C1 onto an unmasked portion P2 of surface area Sa, portion P2 having a surface area Sc that is less than surface area Sa and such that Sc+Sb+Sn=Sa wherein n is the number of masking parts; masking surface area Sc with a masking part MA2; removing MA1 from Sb; painting Sb a color C2 wherein C2 is different than C1; forming a painted golf ball having an overall color appearance of at least two different colors.Type: ApplicationFiled: August 29, 2012Publication date: March 6, 2014Inventor: Manjari Kuntimaddi