Memory Or Matching Games (e.g., Concentration) Patents (Class 273/273)
  • Patent number: 10729970
    Abstract: A gaming device includes a base member and a plurality of components. The base member has an upper surface and a bottom surface. A first pair of components is disposed within a first gaming area of the base member and a second pair of components is disposed within a second gaming area of the base member. Each of the components is in one of two selectable states that are toggled by pressing down on the components. Each component has a gaming type characteristic and either surrounds or is surrounded by another component. The gaming device is highly portable as no additional components are needed for game play. The gaming device does not include any electrical components and component states are toggled through entirely mechanical means. In one example, the gaming device provides a tic-tac-toe gaming area where the gaming type characteristics are either an “O” shape or an “X” shape.
    Type: Grant
    Filed: March 13, 2019
    Date of Patent: August 4, 2020
    Assignee: Liman LLC
    Inventor: Deniz Yenidogan
  • Patent number: 10265615
    Abstract: A game for multiple players in which a player wins a round of play by predicting another player's perception of the reaction of a person, fictional character, or personified thing to performing a described activity, being in a described situation, or being characterized as described.
    Type: Grant
    Filed: May 18, 2016
    Date of Patent: April 23, 2019
    Inventor: David Lynn Ostler
  • Patent number: 9921052
    Abstract: An information processing device includes an image acquirer that acquires a shot image of an object having a marker, a marker detector that detects an image of the marker from the shot image, and an information processing section that executes information processing based on a detection result by the marker detector. The marker detector identifies the image of the marker among color regions that are extracted from the shot image and have predetermined colors based on the positional relationship between a region that is assumed when one color region of the color regions extracted is a marker and is covered by an image of an object having the marker and another color region extracted.
    Type: Grant
    Filed: September 19, 2014
    Date of Patent: March 20, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Shoichi Ikenoue
  • Patent number: 9836921
    Abstract: A gaming machine achieves a new entertainment characteristic by adding a new characteristic to selection of a bonus type. A gaming machine comprises: a lower image display panel configured to display selectable images in a bonus game which is triggered in a normal game, wherein the selectable images are changed to any one of bonus rank images corresponding to bonus types every time selection is made; a control panel enabling selection of one of the selectable images; and a controller configured to control the display panel so that only the number of the bonus rank images corresponding to the bonus determined in advance in the bonus game reaches a predetermined number, wherein the controller displays a bonus rank image corresponding to a high rank bonus type out of bonus types, before the number of the bonus rank images corresponding to the bonus determined in advance reaches the predetermined number.
    Type: Grant
    Filed: August 6, 2015
    Date of Patent: December 5, 2017
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Yukinori Inamura, Hiroshi Takahashi, Tetsuya Yokota, Nakayasu Tsukahara, Takeshi Narita
  • Patent number: 9710948
    Abstract: An image generation device includes an acquisition unit that acquires an image to be processed, a region information acquisition unit that acquires a region to be processed in the image to be processed, an image-to-be-superimposed acquisition unit that acquires a parameter indicating a feature of the region to be processed and affecting a motion of a liquid and acquires an image to be superimposed based on image-to-be-superimposed information stored in association with the parameter indicating the feature of the region to be processed by referring to a storage means storing a feature parameter affecting a motion of a liquid and image-to-be-superimposed information for acquiring an image to be superimposed where a liquid in motion is shown in association with each other, and a superimposition unit that superimposes the image to be superimposed on the region to be processed.
    Type: Grant
    Filed: October 20, 2014
    Date of Patent: July 18, 2017
    Assignee: Rakuten, Inc.
    Inventors: Shohei Sakiyama, Makoto Okabe, Rikio Onai, Hiromi Hirano
  • Patent number: 9396407
    Abstract: An image recognition device for recognizing respective types of display objects appearing in an image is provided, the image recognition device comprising: a change object selecting unit configured to select a change object, a target whose recognition result is to be modified, from the display objects and to determine that a type of each determined object is a type of one of recognition candidates which has the highest degree of reliability, the determined objects being not the change object; a pair object selecting unit configured to select a pair object from the determined objects, the pair object making a pair with the change object; and a recognition processing unit configured to modify the recognition result of the change object and to identify the change object, on the basis of a pair information list that indicates an object type associated with a type of the pair object.
    Type: Grant
    Filed: March 24, 2014
    Date of Patent: July 19, 2016
    Assignee: OMRON CORPORATION
    Inventor: Kiyoaki Tanaka
  • Patent number: 9390578
    Abstract: An amusement device includes a display screen having a touchscreen. The touchscreen is configured to receive a plurality of touch inputs simultaneously. A memory stores a plurality of electronic games for selection and play. A controller is configured to generally simultaneously execute a first game and a second game from the plurality of electronic games. The first game is configured to display at least one first image on a first portion of the display screen, and the second game is configured to display at least one second image on a second portion of the display screen. The first and second games are simultaneously playable in an interactive manner, such that an action undertaken in playing of the first game modifies the second game.
    Type: Grant
    Filed: May 4, 2012
    Date of Patent: July 12, 2016
    Assignee: AMI Entertainment Network, LLC
    Inventors: William L. Layne, IV, Colin Higbie
  • Patent number: 9114313
    Abstract: A puzzle game system, similar to a jigsaw puzzle, can be played by a single player or by multiple players. The game system has a game board having a multiplicity of game board locations. One, of multiple puzzle pieces, is placed into each game board location. In one embodiment, the game board locations combine to form the shape of a human body and the puzzle pieces represent diet choices. At the end of the game, each player is scored based on the health and wellness achieved by the selected puzzle piece. A scoring system conceals the results until the game ends. For example, scoring features may be present on the backs of the puzzle pieces, and at the end of the game, each player can turn over their game board and obtain a score based on the scoring features seen through openings in the back of the game board.
    Type: Grant
    Filed: July 27, 2013
    Date of Patent: August 25, 2015
    Inventors: Terry Alan Weed, Amy Marie Hathaway
  • Publication number: 20150031433
    Abstract: A game board apparatus for a numbering matching game is played between two players. The apparatus includes a gridded board, a first set of sequentially numbered tiles, a second set of sequentially numbered tiles, a first numbered die, and a second numbered die. The dice are rolled by one player. The separate values of the dice or the combined values of the dice are marked on the gridded board by the player with their set of tiles. The aforementioned process is repeated by another player. Whichever player marks all of their corresponding blocks on the gridded board wins the game.
    Type: Application
    Filed: July 25, 2014
    Publication date: January 29, 2015
    Inventor: Sammy D. Porter
  • Publication number: 20140077455
    Abstract: A board game is provided that relates to identifying music and associating the music with the geographic region. The board game comprises one or more map game pieces that show geographic regions of the world. The board game also has an audio storage medium that is configured to store a plurality of music tracks from various geographic regions depicted on the map game pieces, wherein the geographic regions comprise continents, subregions of continents and countries around the world. The board game further comprises a legend game piece that provides a list of the names of the continents, subregions of continents and countries shown on the map game pieces. An instructions manual is also provided for the board game. The instructions manual comprises an answer key that lists the association of the plurality of music tracks on the audio storage medium with the various continents, subregions of continents and countries.
    Type: Application
    Filed: September 18, 2013
    Publication date: March 20, 2014
    Inventor: Jason Armstrong Baker
  • Publication number: 20120295681
    Abstract: A game that enables the players to identify archetypes that represent their personalities or at least represents how other people perceive the players' personalities. The game is based on using sets of predetermined questions to solicit perceptions of the personality traits of the individual players by the remaining players with the degree of advancement towards the endpoint of the game depending on the degree of consensus among the players and the correct assessment of the players' archetypes.
    Type: Application
    Filed: February 8, 2011
    Publication date: November 22, 2012
    Applicant: IPG HOLDING SA
    Inventor: Olivier Davin
  • Patent number: 8070164
    Abstract: A child's memory game utilizes a plurality of miniature chairs and smaller play pieces. The play pieces all depict characters related to a particular subject, e.g. breakfast food. The chairs are lined up with their backs facing the players. One character play piece is placed on each chair, out of sight of the players. The players alternate guessing the location of play pieces and are awarded the chairs and play pieces when they guess correctly. The player with the most chairs and play pieces is the winner.
    Type: Grant
    Filed: November 23, 2010
    Date of Patent: December 6, 2011
    Inventor: Alice Gaehring
  • Patent number: 8061714
    Abstract: Disclosed is a gaming machine that displays a plurality of indicia-bearing game pieces 12 on a gaming grid 14. A player then selects game pieces 12 that are adjacent and that have matching indicia 16. Preferably, the matching adjacent game pieces 34 that are selected are then removed from the gaming grid 14. One or more prizes are awarded in association with the selection and removal of the matching adjacent game pieces 34. Preferably, the player is also provided with the ability to shuffle any remaining non-selected game pieces 32, after all matching adjacent game pieces that are perceived by the player are selected and removed. In this regard, it is possible that the player may overlook some matching adjacent game pieces 34. Additionally, some preferred embodiment gaming machines incorporate the use of multiple indicia 16 on each game piece 12 for potentially matching with adjacent game pieces.
    Type: Grant
    Filed: March 23, 2011
    Date of Patent: November 22, 2011
    Assignee: Bally Gaming, Inc.
    Inventors: Mickey Roemer, David B. Schultz
  • Patent number: 7972205
    Abstract: A grid game, such as crossword, operable on a networked computer or internet enabled device, which employs pre-designed clues and searching and search engine retrieval functions to aid the user in ascertaining the answers. The results generated by the search engine are displayed in predetermined locations on the results page returned by the search engine.
    Type: Grant
    Filed: March 30, 2007
    Date of Patent: July 5, 2011
    Inventor: Vijay Krishna
  • Patent number: 7938401
    Abstract: Disclosed is a gaming machine that displays a plurality of indicia-bearing game pieces 12 on a gaming grid 14. A player then selects game pieces 12 that are adjacent and that have matching indicia 16. Preferably, the matching adjacent game pieces 34 that are selected are then removed from the gaming grid 14. One or more prizes are awarded in association with the selection and removal of the matching adjacent game pieces 34. Preferably, the player is also provided with the ability to shuffle any remaining non-selected game pieces 32, after all matching adjacent game pieces that are perceived by the player are selected and removed. In this regard, it is possible that the player may overlook some matching adjacent game pieces 34. Additionally, some preferred embodiment gaming machines incorporate the use of multiple indicia 16 on each game piece 12 for potentially matching with adjacent game pieces.
    Type: Grant
    Filed: July 28, 2010
    Date of Patent: May 10, 2011
    Assignee: Bally Gaming, Inc.
    Inventors: Mickey Roemer, David B. Schultz
  • Patent number: 7901282
    Abstract: A gaming device including a display device, a plurality of different symbols displayable by the display device, a processor, an input device operable with the processor to enable a player to pick a number of the different symbols for the play of the game, the processor configured for said play of the game to cause a number of different symbols to be picked by the game, cause at least one symbol from the plurality of different symbols to be drawn for matching, count a first amount of like player-picked symbols and processor drawn symbols, count a second amount of like game-picked symbols and processor drawn symbols, and provide an award if any to the player based on a difference between the first amount and the second amount.
    Type: Grant
    Filed: July 14, 2006
    Date of Patent: March 8, 2011
    Assignee: IGT
    Inventor: Lee E. Cannon
  • Patent number: 7887058
    Abstract: Methods of playing drawings games incorporating novel steps and electronic game systems configured for use with a video display and adapted to interactively provide novel methods of playing drawing games.
    Type: Grant
    Filed: June 29, 2006
    Date of Patent: February 15, 2011
    Assignee: Mattel, Inc.
    Inventors: Janice Ritter, Peter Maciver, Gary Collins, Brian Yu
  • Publication number: 20110031693
    Abstract: A matching-based competitive game is used to reinforce the association, correlation, translation, or equation of values. The values are indicia on the face of the tiles, where each tile has at least two different indicia. These values may be cross-language vocabulary words, geographic entities, arithmetic valuations, or chemical symbols, as examples. The classic game of dominoes provides a single tile for every combination of two values in the value set, including the identity element. Because the mathematical increase in combinations, and thus the size of the tile set, becomes prohibitively large for a reasonably-sized value set, the tile set is reduced, resulting in a group of smaller tile sets, having essentially the same statistical matching capability of a normal domino set. The winner(s) of the game are defined as the first player(s) who complete a predetermined number of matches of the indicia values on their tiles.
    Type: Application
    Filed: April 19, 2009
    Publication date: February 10, 2011
    Inventors: Robert V. Dvorak, Bernadette D. Dvorak
  • Publication number: 20100264587
    Abstract: A memory game kit including groups of playing tiles and chip boards marked with a color for each player. The tiles of each colored group are numbered from 1 to 7. The object is to pick up all seven game tiles sequentially from 1 to 7 and place them in order on his chip board. Players uncover one game tile. If the tile sought is not uncovered, play passes to the next player. If the game tile turned is the tile bearing the 1 of that player's color, the tile is placed into the chip board in the 1 position. If the tile is not correct, it is turned back over, and the next player plays. Once a player has placed the number 1 tile in his chip board, the player attempts to locate the 2 tile. Play ends when one player finds tiles bearing the numbers 1 through 7.
    Type: Application
    Filed: April 17, 2009
    Publication date: October 21, 2010
    Inventor: Mark Rivera
  • Patent number: 7789750
    Abstract: The present invention includes a variety of methods for wagering upon one or more positions of a symbol matrix and issuing awards based upon the number of symbols in the symbol matrix matching each of the symbols displayed in the wagered upon symbol positions. In a preferred embodiment, players may wager upon any number of the available symbol positions and collect awards for matching each symbol appearing in a wagered upon symbol position with 2 or more other symbols in the symbol matrix.
    Type: Grant
    Filed: October 3, 2006
    Date of Patent: September 7, 2010
    Assignee: PTT, LLC
    Inventors: Daniel Mordecai Marks, Anthony Mark Singer, Howard Mitchell Marks
  • Patent number: 7749060
    Abstract: A game system for playing a game between a plurality of players, the system comprising: a plurality of matching tile groupings, each one of the matching tile groupings defined by a plurality of tiles having a machine-readable identifier configured to identify its corresponding tile, wherein each one of the matching tile groupings is distinguishable from one another based on a distinct human-readable identifier disposed and viewable only on its bottom surface; a board comprising a plurality of distinct positions for placing each tile; and a scoring brick configured to: maintain each player's score, determine a penalty matching tile grouping and a bonus matching tile grouping, read the machine-readable identifier, and adjust the player's score, wherein the player's score is penalized for a penalty tile, and the player's score is rewarded for a bonus tile or for a predetermined number of consecutively read tiles.
    Type: Grant
    Filed: June 12, 2007
    Date of Patent: July 6, 2010
    Inventors: Frank S. Olmes, III, Michael Anthony Short
  • Patent number: 7722468
    Abstract: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.
    Type: Grant
    Filed: March 9, 2005
    Date of Patent: May 25, 2010
    Assignee: IGT
    Inventors: Warner R. Cockerille, Xuedong Chen, Nadeem A. Quraishi, Gregory A. Schlottmann
  • Patent number: 7677573
    Abstract: A method of playing a house-banked casino card game includes dealing player cards to a player, dealer cards to a dealer, and community cards to form a player hand and a dealer hand. The players are provided with options to place wagers, wherein a number of placed wagers in play is determined according to a rank of the dealer hand. Moreover, not all wagers are required for the player to stay in the game.
    Type: Grant
    Filed: March 16, 2006
    Date of Patent: March 16, 2010
    Assignee: Prime Table Games LLC
    Inventor: Derek J. Webb
  • Patent number: 7666089
    Abstract: A gaming device having an accumulation game with changing selections. The gaming device generates or picks, one at a time, a plurality of selections. Each generated selection is accumulated or marked and then changed to another selection. The gaming device continues generating selections, accumulating the generated selections and changing the generated selections until at least one selection is generated and accumulated a designated number of times. When at least one selection is generated and accumulated the designated number of times, an award is provided to the player wherein the award is based on the selection which was generated and accumulated the designated number of times.
    Type: Grant
    Filed: September 30, 2004
    Date of Patent: February 23, 2010
    Assignee: IGT
    Inventors: Paulina Rodgers, Anthony J. Baerlocher
  • Patent number: 7631873
    Abstract: A method of playing a card match game including providing a set of boards including a plurality of boards that each include a front face that includes a plurality of objects from a predetermined object group, each object corresponding to a single one of a plurality of predetermined object classes of the object group, each object class including a plurality of categorized objects, each object class defining a common feature between all categorized objects corresponding to the respective object class, and each board excluding at least one of the categorized objects from at least one object class, the excluded categorized object being an excluded object on the front face; providing a set of cards including a front face that includes at least one of the categorized objects; and determining that at least one object of the distributed cards match the at least one excluded categorized objects of the in-play board.
    Type: Grant
    Filed: February 9, 2007
    Date of Patent: December 15, 2009
    Inventor: Dale Reinhart Scriven
  • Patent number: 7631872
    Abstract: A preferred method includes displaying a plurality of indicia-bearing game pieces 12 on a gaming grid 14. A player then selects game pieces 12 that are adjacent and that have matching indicia 16. Preferably, the matching adjacent game pieces 34 that are selected are then removed from the gaming grid 14. One or more prizes are awarded in association with the selection and removal of the matching adjacent game pieces 34. Preferably, the player is also provided with the ability to shuffle any remaining non-selected game pieces 32, after all matching adjacent game pieces that are perceived by the player are selected and removed. In this regard, it is possible that the player may overlook some matching adjacent game pieces 34. Additionally, some preferred embodiment gaming methods incorporate the use of multiple indicia 16 on each game piece 12 for potentially matching with adjacent game pieces.
    Type: Grant
    Filed: September 15, 2003
    Date of Patent: December 15, 2009
    Assignee: Bally Gaming, Inc.
    Inventors: Mickey Roemer, David B. Schultz
  • Patent number: 7604236
    Abstract: An educational board game that may be played in several ways by either a single player or two or more players in competition with each other is disclosed. Each player plays the game with a game board in conjunction with one or more sets of game cards. The game boards have on one or both surfaces vocabulary elements that may be one or more words or phrases in a first language or that may be an image representing one or more words or phrases. The game boards also may have on one of its surfaces a reference number. A set of game cards may be one-sided, in which case each card may have on a surface one or more words or phrases in a first language. A set of game cards also may be double-sided, in which case the cards may have on a first surface one or more words or phrases in a first language and on a second surface a translation of the words or phrases on the first surface. The double-sided game card also may have on a surface a pronunciation key, a reference number, or both.
    Type: Grant
    Filed: December 21, 2006
    Date of Patent: October 20, 2009
    Inventor: Sholeen Lou-Hsiao
  • Publication number: 20090236803
    Abstract: Device for a guess-and-mind game, comprising a holder (10) and a carrier (1) to be placed on or in the holder which carrier has been provided with a series of different images. The holder extends over the carrier and at that side has been provided with a series of windows (16), wherein at each window means (17) have been provided for selecting the image or images visible through the window. The means for selecting are movable with respect to the images. The means for selecting have been made like a shutter arranged on the holder wherein the shutter is a hinging flap.
    Type: Application
    Filed: April 19, 2007
    Publication date: September 24, 2009
    Inventor: Adar Golad
  • Patent number: 7530573
    Abstract: A game is provided including cards and puzzle components. The cards may include collection cards, assembly cards, and action-altering cards that may affect assembly or manipulation of the puzzle components. The players work together to complete assembly of the puzzle or another joint task, such as matching of the cards. Consequently, the players are encouraged to cooperate as a team towards a common goal. The game also provides participants with an opportunity to practice their memorization, matching, and assembly skills.
    Type: Grant
    Filed: May 15, 2006
    Date of Patent: May 12, 2009
    Assignee: Mattel, Inc.
    Inventors: Kimberly V. Matilla, Benjamin Blagg
  • Patent number: 7490834
    Abstract: A game that teaches the structures of atoms on the periodic table, molecules and ions. Teaches the concepts of ions, acids and bases, oxidation and reduction and the fundamentals of organic chemistry. The game includes a board having atoms, molecules and ions on the perimeter. In the center of the board are the periodic table, electronegativity table, a buzzer experiment representing an electrochemical cell, and table of organic nomenclature. Players are required to identify the entity on the perimeter randomly by the roll of dice and to answer questions from two levels of playing cards representing fundamental and advance.
    Type: Grant
    Filed: January 5, 2006
    Date of Patent: February 17, 2009
    Inventor: Gerald Bauldock, Sr.
  • Patent number: 7461845
    Abstract: A memory game is shown similar to the game of concentration. However, each tile has a coding region associated therewith for players to aid their memories with mnemonic codes. Additional variations are disclosed, including limiting which indicia may be matched and removed on a given turn and the use of a rummy-style removal of tiles using logically ordered indicia.
    Type: Grant
    Filed: July 20, 2005
    Date of Patent: December 9, 2008
    Assignee: DoubleStar, LLC
    Inventors: Stuart Montaldo, Jennie Kretchmar, Brett Kretchmar
  • Publication number: 20080203662
    Abstract: The present disclosure relates generally to a game, and a method of play thereof, for ascertaining personal information from a plurality of players. The game includes cards which prompt the players to divulge personal information pertaining to a number of categories, and tally sheets. The tally sheets include status markers for indicating how many responses each player has tendered in each category. Play of the game ends when a player tenders a predetermined number of responses in each category.
    Type: Application
    Filed: February 27, 2008
    Publication date: August 28, 2008
    Inventors: Carol R. Kaufman, Stephanie J. Gottesman
  • Patent number: 7410170
    Abstract: A multiplayer game in which players are dealt cards from a deck of game cards having indicia thereon corresponding to combinations typically used in the traditional Yahtzee game that are to be matched by the dice rolls of the players. During the course of a player's turn, the player actuates an instruction unit to start a timer setting a time limit within which the player rolls the dice multiple times in an effort to match one of the combinations on the cards in the player's hand. If the player matches a combination on one of the cards, the player actuates the instruction unit a second time to stop the timer and to receive a win instruction from the instruction unit. If the player does not match any of the combinations on the cards within the time limit, the instruction unit outputs a loss instruction to be followed by the player. The sequence may continue until one player has discarded all of the game cards in the player's hand onto the discard pile.
    Type: Grant
    Filed: June 26, 2006
    Date of Patent: August 12, 2008
    Assignees: Hasbro, Inc., Big Monster Toys, LLC.
    Inventors: Alan Roach, Peter Kullgren, Samuel C. Unsicker
  • Patent number: 7350781
    Abstract: An interactive game for teaching children the concept of matching and the skills of writing and drawing. The game includes a plurality of game pieces having game piece indicia thereon, and at least one game board having game board indicia thereon. A player may select a game board and a game piece from the plurality of game pieces, match the game piece indicia of a selected game piece with a corresponding game board indicia. The player may then trace a symbol associated with the matched indicia within a tracing area or write or draw something associated with the matched indicia within a drawing area.
    Type: Grant
    Filed: December 19, 2002
    Date of Patent: April 1, 2008
    Inventor: Robyn Shalit
  • Patent number: 7334793
    Abstract: A method of playing a game having multiple rounds between a plurality of players. The method includes initiating a first phase of the game, the first phase including selecting a plurality of words, scrambling the letters from each word of the plurality of words on a game board, passing the game board to a second player, and unscrambling the letters provided by the first player into words. The method also includes awarding a score for the second player for the first phase based upon the success of the second player in unscrambling the letters into words. A second phase of the game is initiated, the second phase including utilizing the letters from the first phase to create new words of varying length. The method further includes awarding a score for the second player for the second phase based upon the success of the player in creating new words.
    Type: Grant
    Filed: February 28, 2006
    Date of Patent: February 26, 2008
    Assignee: Playful Planet Games, LLC
    Inventor: Marc Hurwitz
  • Patent number: 7320467
    Abstract: The present disclosure is directed to narrating games and methods of playing narrating games. In some embodiments, the game includes a plurality of playing cards and a plurality of game boards. In some embodiments, the method includes selecting a first playing piece; telling a first part of a story; selecting a second playing piece; telling a second part of the story; hiding at least one indicium of the first and second playing pieces; and recalling the at least one hidden indicium of at least one of the first and second playing pieces. In some embodiments, the method includes a first player selecting a first playing piece; the first playing telling a first part of a story; a second player selecting a second playing piece; the second player retelling the first part of the story; and the second player telling a second part of the story.
    Type: Grant
    Filed: April 18, 2006
    Date of Patent: January 22, 2008
    Assignee: Mattel, Inc.
    Inventors: Kimberly V. Matilla, Benjamin Blagg
  • Patent number: 7278637
    Abstract: A matching game for use in a swimming pool. Game pieces are provided which have various icons and point values on their faces and which are adapted to sink to the pool bottom and rest automatically in a face-down position on the pool floor. In alternating turns, players gather pairs of game pieces attempting to find matching pairs and accumulate scores according to the point values of matching pairs.
    Type: Grant
    Filed: August 26, 2005
    Date of Patent: October 9, 2007
    Inventors: Steven Jerome Huebl, Darrin Mark Swagel
  • Patent number: 7040622
    Abstract: A game apparatus and a method of playing a game are described. According to the method, a plurality of images on a game board is viewed. Each image has a board identifier and shows a subject at a first date. A plurality of cards is viewed. Each of the cards has a card image and a card identifier, and shows one of the subjects at a second date. The method includes matching the cards with the images in response to perceived similarities. Multiple players or teams can perform the method and a winner is determined according to the player or team achieving the greatest number of correct answers.
    Type: Grant
    Filed: May 15, 2003
    Date of Patent: May 9, 2006
    Assignee: Sebesta Enterprises, Inc.
    Inventors: Erik Sebesta, Helen Marie Sebesta
  • Patent number: 7014191
    Abstract: A portable multi-player card game having a unique set of playing cards and a unique system for scoring and keeping track of score, wherein the method of playing is distinct from cribbage based card games. A game board is provided, having a card holder portion and a score board portion; wherein, the score board portion includes a games won section and a points scored section. Both of these sections include three scoring rows. Within each scoring row are one or more rows of peg holes within which the scorekeeper keeps track of the number of points accumulated by each player, or team of players. Scoring occurs as players' cards are matched to cards of identical color, or to cards depicting other images or numbers, in a central pile. The object is to score eleven points and win an individual game. Whoever wins three games first wins the entire game.
    Type: Grant
    Filed: August 3, 2004
    Date of Patent: March 21, 2006
    Inventor: Ronald Nasco
  • Patent number: 7000920
    Abstract: A memory engagement game is based on Montessori educational principles and employs elements of a trivia game and a bingo game. The game includes a game board having a plurality of openings, a movable cover associated with each opening, a plurality of game cards that can be inserted into the game board, and a plurality of calling cards. Each calling card displays a question, and each game card displays answers to each question. When a game card is inserted into the game board, the answers are in register with the openings. The player can move any given cover to mask the answer displayed in the associated opening. During play, the questions are read aloud and players cover the openings that display the correct answers. Play continues until one or more players covers all of the openings on his game board. The game improves the players' memories while permitting the players to socialize in a non-competitive environment.
    Type: Grant
    Filed: October 15, 2003
    Date of Patent: February 21, 2006
    Inventors: Cameron J. Camp, John Cichello, Ronni S. Sterns, Anthony Sterns
  • Patent number: 6976847
    Abstract: A method for increasing the speed at which data items are processed. The method receives electronic representation of data items and organizes the data items into separate groupings. The method next displays a particular grouping of data items to a resolver so that the resolver can evaluate the data items. In displaying the data items, the method uses a matrix of cells and displays one data item in each of the cells. The resolver can thus simultaneously view multiple data items, which facilitates efficient evaluations of the data items.
    Type: Grant
    Filed: October 20, 2003
    Date of Patent: December 20, 2005
    Assignee: NCS Pearsons, Inc.
    Inventors: Jay V. Clark, William L. Bramlett, Jr., Judith Moyer
  • Patent number: 6964416
    Abstract: The method includes a bonus game associated with a base game that allows players to use skill and memory to determine the outcome of the bonus game. Players are prompted at the beginning of the bonus game to select at least a first and then a second game space from an array of game spaces, revealing previously hidden indicia. The player continues the selections for a predetermined period of time or until some event occurs, terminating the selections. Bonus payouts are awarded in the event the revealed indicia match. Alternative embodiments include allowing players to qualify for a “sneak peek”, wherein all or some hidden indicia on the game space array are revealed for a short period of time, and random shuffling of the indicia to different game spaces.
    Type: Grant
    Filed: December 21, 2001
    Date of Patent: November 15, 2005
    Assignee: IGT
    Inventors: Monica A. McClintic, Michael T. Tessmer, Julie A. Mottes, William E. Vorias
  • Publication number: 20040227290
    Abstract: A game system including a large container, and a plurality of small containers. The game system further including figurines reflecting different types of animals, said game system including a player attempting to match up the various animals after drawing them from the large container.
    Type: Application
    Filed: February 24, 2004
    Publication date: November 18, 2004
    Inventor: Angela Francise
  • Patent number: 6755419
    Abstract: An intellectual game for rehearsing cognitive skills for complex critical thinking involving the analysis of multiple variables. The intellectual game includes a set of playing cards, or alternatively, computer software for playing the intellectual game. Each of the playing cards includes an image representing a value for each of a plurality of criterions. Each of the plurality of criterions are associated with a different edge of the playing card. The playing cards are matched to each other along their edges based on the corresponding values of the criterions associated with the matching edges. The computer software embodiment of the intellectual game includes a pattern of icons representing values for each of a plurality of criterion. The icons are matched to each other based upon the values of the criterions via selection markers.
    Type: Grant
    Filed: October 10, 2002
    Date of Patent: June 29, 2004
    Inventor: Donalee Markus
  • Patent number: 6746017
    Abstract: The present invention provides a board game wherein players compete to uncover tiles and board sections in an order that matches a drawn card. The game includes a game board, player pieces, tiles, and sequence cards. The object of the game is to advance through several levels of play by matching uncovered indicia to that of the sequence cards while avoiding penalty indicia.
    Type: Grant
    Filed: October 31, 2002
    Date of Patent: June 8, 2004
    Assignee: Mattel, Inc.
    Inventors: Brian Yu, Jonathan Bedford
  • Patent number: 6698760
    Abstract: A game system including a large container, and a plurality of small containers. The game system further including figurines reflecting different types of animals, said game system including a player attempting to match up the various animals after drawing them from the large container.
    Type: Grant
    Filed: January 10, 2002
    Date of Patent: March 2, 2004
    Inventor: Angie Francise
  • Patent number: 6695311
    Abstract: A game including game pieces and rules for playing a game for a plurality of players, the goal of which is to score the most points by correctly guessing the location of hidden items. The invention provides multiple coverable items, multiple sets of markers, and multiple shells. Multiple coverable items may be hidden under multiple shells in a manner such that multiple sets of markers may be used to guess the location of the corresponding coverable items by stacking a marker onto the corresponding shell.
    Type: Grant
    Filed: October 31, 2002
    Date of Patent: February 24, 2004
    Assignee: Mattel, Inc.
    Inventors: Brian Yu, Jonathan Bedford
  • Publication number: 20040017042
    Abstract: Apparatus and system for playing the childs game ANIMOES™, wherein after an initial drawing procedure to determine the first-player position, a matching-play procedure commences by the players in turn, to if possible matchingly arrange their tile/card-pieces in variously abutted relationship relative to a previously emplaced pictographic animal-caricature of tile/card-piece exhibiting a like symbol; -thus, the first player to expend their alloted tile/card-pieces wins the desired position of “Spinmaster”. The Spinmaster is thereby freed to merely activate a random-selection spinner-device (whereupon is exhibited each of the preferred eight animal-caricatures), to see by chance which one of the other player's aminal-pictographs is selected, that player being required to emulate the sound or action known to characterize that of the particular selected animal, -making for amusing interaction of the players.
    Type: Application
    Filed: July 29, 2002
    Publication date: January 29, 2004
    Inventor: Ondre L. Piernas
  • Patent number: 6656049
    Abstract: An electronic game apparatus constituting a body 101, comprising legs 103, and being capable of placement on an arbitrary surface. Further, a portion of the switches 102 of an operating portion are arranged in a location that differs from the surface on which a display panel 100 is provided, making operation easy.
    Type: Grant
    Filed: February 25, 1999
    Date of Patent: December 2, 2003
    Assignee: Kabushiki Kaisah Sega Enterprises
    Inventors: Namiko Masaki, Fujio Nobata, Madoka Nakayama, Yoshiyuki Endo
  • Patent number: 6641402
    Abstract: A contest method and process are devised in which the memory faculties of the contestants are exercised by viewing a set of randomly selected symbol groupings for a first interval of time and thereafter the specific symbols and their groupings are recollected in a second interval of time. The symbol groupings may be inscribed on one of the faces of a set of flash cards which are then shuffled, dealt to each of the contestants and concealed. Then the dealt cards are revealed for the first time interval and following a delay or immediately thereafter the contestants are directed to list correctly the symbols and their groupings during the second time interval. The number of symbols groupings correctly recalled comprises the score.
    Type: Grant
    Filed: March 5, 2002
    Date of Patent: November 4, 2003
    Inventor: David Boggs