Game, Board Or Table Type Patents (Class 434/128)
  • Patent number: 7402105
    Abstract: A massively multiplayer educational online game presents a computer generated gameplay world where acquiring and demonstrating mastery of educational skills is a requirement for survival and advancement of a learner's game character. The game provides a method for effectively teaching a set of target educational skills by motivating the learner to improved understanding of the skills by having to demonstrate the skills as part of the game. The skills become immediately meaningful and relevant to the learner within the game itself, as feedback on skill understanding is provided directly, indirectly, or both directly and indirectly through game performance, motivating the learner to improve understanding of the skills.
    Type: Grant
    Filed: July 6, 2007
    Date of Patent: July 22, 2008
    Inventors: Robert J Hutter, Thomas Devaney
  • Publication number: 20080131850
    Abstract: The invention relates to blocks with special dimensions to be used for both educational and recreational purposes, teaching about proportions, ratios, and geometric figures through building games. The primary game involves strategically placing blocks down on a game board to create sets of blocks in specific figures. Players continue building sets; the first player to run out of blocks wins the game. A secondary game involves using the building blocks to reproduce models provided with the game.
    Type: Application
    Filed: December 17, 2004
    Publication date: June 5, 2008
    Inventor: Willy Danenberg
  • Publication number: 20080118897
    Abstract: A system and method for teaching a game of chance, the system comprising a network, a game teaching processor, a teacher interface, and a student interface. The game teaching processor is structured to facilitate interactive educational instruction relating to a game of chance. Additionally, the student interface and the teacher interface are structured to display interactive multimedia content, and also structured to permit real-time communication between teachers and students.
    Type: Application
    Filed: March 30, 2007
    Publication date: May 22, 2008
    Inventor: Reynaldo J. Perales
  • Publication number: 20080113319
    Abstract: An apparatus for testing aspects of how a child learns includes a toy-like base having upstanding pegs. The child is encouraged to place donut shaped hand pieces onto the pegs. The hand pieces test the ability of the child to discriminate between different colors, and separately between different textures and different shapes and also tests the child's abilities in perception and creativity. The base also is able to test the child's ability to discern and copy tones and rhythms. Information of the child's performance is automatically collected within the apparatus and then compared with a normative baseline. Remediation focuses on activities related to the learning channels where the child is least astute and periodic retesting measures the ability of the child to improve in those channels to enable improvement of remediation approaches.
    Type: Application
    Filed: November 13, 2006
    Publication date: May 15, 2008
    Inventors: Tina Marie Davis, Robert Duncan McDonald
  • Patent number: 7364431
    Abstract: A multiplication game consisting of a perforated game board in which the assemblage of perforations forms a rectangular matrix. In a horizontal row of numerals printed on the rim of the board the numerals increase evenly in value from one end to the other end, and below each numeral is disposed a column of perforations. A column of numerals is printed on the edge of the board such that the numerals increase evenly in value from one end to the other end. A set of chips is provided, the total number of which equals to the product of the largest value in the column multiplied by the largest value in the horizontal row, and each chip is insertable in a cut-out window of the board. Each chip has one numeric value inscribed on its upper face, such that for each multiplication of any number in the row with any number of the column there is found a matching numeral on a chip.
    Type: Grant
    Filed: January 22, 2007
    Date of Patent: April 29, 2008
    Inventor: Menashe Schwartz
  • Patent number: 7303398
    Abstract: An instructional board of computer game defines a path of movement for a number of game “pieces” that are moved along the path a number of “stops” as determined by a die or other random device. Associated with the stops and color or otherwise visually coded therewith are sets of cards bearing the questions all relating to a subject of instruction. Game rules call for a player or team whose piece lands on a stop “owned” by another player or team to answer a question printed on the face of the card of the other player. A correct answer earns points for the answering player or team as well as for the team or player that poses the question. “Free” stops imprinted on the board or programmed into the computer display are locations where the game rules call for a player whose piece lands there to obtain points without answering a question because the “free” stop is associated with worthwhile activity the player is deemed to have participated in.
    Type: Grant
    Filed: October 14, 2004
    Date of Patent: December 4, 2007
    Inventor: Susan Lynn Soto
  • Patent number: 7264474
    Abstract: In accordance with an embodiment of the present invention, there is provided a plurality of color-coded cards and representing four personality styles and a set of two cards representing the Extraversion-Introversion scale of Carl Jung. On each set of two (2) cards, there is one that lists twenty (20) characteristics of the particular style associated with that card on a plurality of removable strips. The other card in the set of two (2) has a blank side to place the removable strips that characterize each participant. On the reverse side of this card is printed the workplace environment that most appeals to a person of this particular style. Each card has a place for a simple score, (i.e. a simple sum of the characteristics chosen). The color-coded cards are ordered numerically. The Extravert-Introvert (E-I) card is also scored. Participants are asked to place color-coded dots representing each participant's particular order of styles on their nametags.
    Type: Grant
    Filed: September 18, 2002
    Date of Patent: September 4, 2007
    Assignee: Personality Resources International
    Inventors: Joseph R. Sullivan, Frederick A. Leafgren, Lee B. Wagman, Lorne H. Karasik
  • Publication number: 20070172798
    Abstract: The present invention is directed to a learning kit for tutoring learners comprising at least one copy of a book, at least one activity wherein the activity is in game format and is self-contained, a container for securing the contents of the learning kit, a learning kit instruction sheet; and a progress chart.
    Type: Application
    Filed: January 22, 2007
    Publication date: July 26, 2007
    Inventor: Catherine H. Thomas
  • Patent number: 7204693
    Abstract: The game includes a playing board having a predetermined continuous path with spaces for movement of pieces therealong in accordance with rules. The playing board includes: (i) marked historical location spaces designating a specified historical location based on a predetermined theme, especially Egyptian pyramids, the spaces identifying its specified historical location by name, pictorial representation or combinations thereof, and having a specified cost to operate value and a landing fee value. (ii) marked action spaces, each designated so as to require a specified action of a player when a piece lands thereon; (iii) marked event spaces, which may initiate a payment or other event of a player when a piece lands thereon. Random movement is established with at least one die, which has six major facets, forming a cube, and eight minor facets. There is a set of operation papers, a set of event cards, a plurality of different icon pieces for use by a plurality of players, and a set of rules.
    Type: Grant
    Filed: March 24, 2004
    Date of Patent: April 17, 2007
    Inventor: George L. Nagle
  • Patent number: 7195489
    Abstract: An education set used for education of a work including a series of work steps. The education set includes segment diagrams (105a, 105b, 105c) where work directions for executing the series of work steps, work directions including work guide information from which part of information is excluded, or work guide information are shown and subsegment diagrams (106a, 106b, 106c) where the information excluded from the segment diagrams are shown.
    Type: Grant
    Filed: October 6, 2004
    Date of Patent: March 27, 2007
    Inventor: Hideo Fujita
  • Patent number: 7182342
    Abstract: A game for teaching arithmetic skills involves having a player spin a wheel twice, the first time determines the arithmetic operation to be performed and the first number and the second spin determines the second number. The player then moves his or her game piece according to the results of the arithmetic operation, if the player correctly performs the operation and obtains the correct result. The player will forfeit his turn if he incorrectly performs the operation. Rules of the game control the direction of movement of the game pieces and the number of spaces the game piece can be moved on any one turn. A winner is determined by the first player to reach a finish position.
    Type: Grant
    Filed: March 22, 2006
    Date of Patent: February 27, 2007
    Inventor: Verdell Fulton, Jr.
  • Patent number: 7163402
    Abstract: A game for stimulating interest in reading has a game board with coded spaces arranged in a circular path and a written story with consecutive portions. Players are given a fixed number of points and read a first portion of the story. They roll dice to determine the number of spaces they advance from a starting point on the circular path. Each player makes a prediction as to what occurs next in the story if the player lands on a space that instructs the player to make a prediction. One or more players making a wrong prediction lose a point (game card). The process is repeated for each portion of the story until the story is completely read, wherein the winner of the game is the player having the most points (game cards).
    Type: Grant
    Filed: October 14, 2004
    Date of Patent: January 16, 2007
    Inventor: Elizabeth Hendrix
  • Patent number: 7136617
    Abstract: A multiple player game has objects corresponding to projects to which resources are allocated by the players of the game. The players include a plurality of groups. A resource bank mechanism determines a bank of resources to be made available to each group of players for allocation to the projects controlled by the players the group. A first game mechanism allows each player to make independent resource allocations to a project controlled by that player. A second game mechanism requires each group of players to make joint resource allocation decisions. A third game mechanism requires a plurality of the groups to make team level decisions affecting resource allocations to projects controlled by the groups of players. A scoring mechanism assigns a respective project score to each project of each group, a group score to each group of projects, and a team score to the plurality of projects.
    Type: Grant
    Filed: February 7, 2003
    Date of Patent: November 14, 2006
    Assignee: Agilemath, Inc.
    Inventor: Vibeke Libby
  • Patent number: 7079985
    Abstract: A method and system for approximating a value functions for cooperative games. The method and system include approximating value functions for large cooperative games. The method and the system may be applicable to other types of value function problems such as those found in engineering, finance and other disciplines.
    Type: Grant
    Filed: October 28, 2005
    Date of Patent: July 18, 2006
    Inventor: Barry E. Feldman
  • Patent number: 7033180
    Abstract: An education set used for education of a work including a series of work steps. The education set includes segment diagrams (105a, 105b, 105c) where work directions for executing the series of work steps, work directions including work guide information from which part of information is excluded, or work guide information are shown and subsegment diagrams (106a, 106b, 106c) where the information excluded from the segment diagrams are shown. FIG. 6.
    Type: Grant
    Filed: December 30, 2002
    Date of Patent: April 25, 2006
    Inventor: Hideo Fujita
  • Patent number: 6893264
    Abstract: A professional educational game provides continuing education for the staff and others in a professional environment. Players play independently of one another as their schedules permit. A round of the game may extend for a few days, up to a few weeks. A relatively large game board includes a series of cover flaps attached thereto. Each flap conceals a statement relating to the profession of the players; statements are preferably in the form of a response to a question. The statements are preferably arranged in a matrix according to subject area and degree of difficulty. Players take one or more response sheets from a receptacle, lift the cover flap(s) to the statement(s) or question(s) selected, and note their response(s) to the statement(s) or question(s) on their response sheet(s). The game organizer may provide one or more prizes for the top placing player or players, at the end of each round.
    Type: Grant
    Filed: February 19, 2003
    Date of Patent: May 17, 2005
    Inventor: Martha E. Reed
  • Patent number: 6857876
    Abstract: A math game and method includes a game board having a plurality of elongated slots therein. Each of the slots defines a row arranged in a plurality of columns. The columns each have a number of rows therein equal to a number of columns provided. A plurality of different multiplier indicia is positioned on the game board and positioned adjacent to one of the columns. A plurality of multiplicand indicia is positioned on the game board and positioned adjacent to one of the left ends of the rows. The columns each include multiplicand indicia beginning with a numeral 1 and progressing by one for each subsequent row. Each of a plurality of game pieces is mounted in one of the slots and is selectively positioned along a length thereof. A random number indicator indicates a number between 1 and a number equal to the number of the columns.
    Type: Grant
    Filed: January 12, 2004
    Date of Patent: February 22, 2005
    Inventor: Wayne J. O'Garro
  • Publication number: 20040237118
    Abstract: An interactive game having a pre-determined outcome (e.g., a game of finite poker) that displays an initial hand of cards, receives a player-specified designation as to which cards are to held and which are to be discarded, and then displays an intermediate hand generated in accordance with the player-specified designation. Then a final hand is shown, and in those cases where the player-specified designation (Hold/Discard) is inconsistent with a transition from the intermediate hand to the final hand, an entertaining display is shown, such as a sequence of alternative playing cards. In some cases, the initial hand is a winning hand according to a predetermined payout schedule, and the final hand is a winning hand with a higher payout than the initial hand according to the same payout schedule. The disclosed methods can be used with other games, including reel-type games.
    Type: Application
    Filed: June 8, 2004
    Publication date: November 25, 2004
    Inventor: Norman H. Millerschone
  • Patent number: 6817613
    Abstract: A project management game is provided that includes a game board having indicia thereon representing a plurality of tasks that collectively form a plurality of deliverables to be completed and to be managed by a plurality of participants in the game. The participants form one or more teams that play the game. A plurality of game pieces are positioned on the game board. Each game piece represents a selected one of the teams. The game further includes a first die having a plurality of sides with numbers thereon. The first die may be rolled in order to indicate a number of spaces to be moved by a selected one of the game pieces. A second die is also included having a plurality of sides with numbers thereon. The second die may be rolled in order to indicate a cost value associated with one or more of the tasks.
    Type: Grant
    Filed: March 20, 2002
    Date of Patent: November 16, 2004
    Assignee: Electronic Data Systems Corporation
    Inventor: Peter A. Hasek
  • Patent number: 6811402
    Abstract: A method of playing a mathematical game to calculate a target value includes generating the target value randomly, generating a plurality of calculating numbers to be used to calculate the target value, and calculating, by a first player, an initial solution that is equal to the target value, by combining the calculating numbers with any combination of a plurality of mathematical operations in any order. The calculating numbers can also be generated randomly and the plurality of mathematical operations includes addition, subtraction, multiplication, division, powers and roots. If the first player fails to attain the initial solution equal to the target value, then an alternate solution is attained by the first player that approximates the target value.
    Type: Grant
    Filed: May 15, 2003
    Date of Patent: November 2, 2004
    Inventor: Samuel English Ritchie
  • Patent number: 6802716
    Abstract: An educational game apparatus and method for playing a game is disclosed. Each game disclosed herein comprises a plurality of teaching concepts that compete against each other, such that no individual game participant wins or loses. There are two categories of games disclosed herein: (i) board games; and (ii) concept searching games. The board games category comprises two sub-categories: (a) forward-backward-forward games, and (b) continuous play games. The concept searching games category comprises three sub-categories: (a) word searching games, (b) number searching games, and (c) answer searching games. A method for playing each category of games is also disclosed.
    Type: Grant
    Filed: January 2, 2004
    Date of Patent: October 12, 2004
    Assignee: Funtime Learning, Inc.
    Inventor: Kathleen R. Wiley
  • Publication number: 20040161729
    Abstract: A professional educational game provides continuing education for the staff and others in a professional environment. Players play independently of one another as their schedules permit. A round of the game may extend for a few days, up to a few weeks. A relatively large game board includes a series of cover flaps attached thereto. Each flap conceals a statement relating to the profession of the players; statements are preferably in the form of a response to a question. The statements are preferably arranged in a matrix according to subject area and degree of difficulty. Players take one or more response sheets from a receptacle, lift the cover flap(s) to the statement(s) or question(s) selected, and note their response(s) to the statement(s) or question(s) on their response sheet(s). The game organizer may provide one or more prizes for the top placing player or players, at the end of each round.
    Type: Application
    Filed: February 19, 2003
    Publication date: August 19, 2004
    Inventor: Martha E. Reed
  • Publication number: 20040157194
    Abstract: A multiple player game has objects corresponding to projects to which resources are allocated by the players of the game. The players include a plurality of groups. A resource bank mechanism determines a bank of resources to be made available to each group of players for allocation to the projects controlled by the players the group. A first game mechanism allows each player to make independent resource allocations to a project controlled by that player. A second game mechanism requires each group of players to make joint resource allocation decisions. A third game mechanism requires a plurality of the groups to make team level decisions affecting resource allocations to projects controlled by the groups of players. A scoring mechanism assigns a respective project score to each project of each group, a group score to each group of projects, and a team score to the plurality of projects.
    Type: Application
    Filed: February 7, 2003
    Publication date: August 12, 2004
    Inventor: Vibeke Libby
  • Patent number: 6739874
    Abstract: An electronic educational toy designed to teach letters, words and numbers and stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, a data storage medium and a speaker and having a substantially flat surface, at least a portion of which comprises a work platform on which a child manipulates and places an object.
    Type: Grant
    Filed: June 4, 2003
    Date of Patent: May 25, 2004
    Assignee: Tinkers & Chance
    Inventors: Brian I. Marcus, Warren S. Heit
  • Publication number: 20040063081
    Abstract: An interactive game designed to effectively and positively modify and improve a variety of behaviors of a player by increasing behaviors which supervisors approve of and decreasing behaviors which are inappropriate via integration of both positive and negative reinforcement. Simultaneously, a game according to the present invention modifies the behavior of the supervisor as well as the player by giving him/her an effective and emotionally neutral way to modify behavior which is orderly and clearly communicates to the player. Furthermore, the game can be played with multiple players simultaneously as opposed to requiring a separate chart/game board for monitoring behavior of each player, can be customized to provide appropriate rewards/punishment according to the specific desires of each player/supervisor, accordingly, and is continually adaptive in accordance with the changing individual needs of each player and supervisor.
    Type: Application
    Filed: September 26, 2002
    Publication date: April 1, 2004
    Inventor: Susan Lipkins
  • Patent number: 6659836
    Abstract: An figure data input device is provided, by which prompt and accurate simulation learning is realized by automatically reading out type identifying data and location data of a figure piece when the piece figure is placed on a mounting board. The educational figure data input device includes a figure piece composed of a figure portion replicating the outward appearance of an object and a storage unit for storing the type of the figure portion, which are combined into one body; a mounting board provided with a plurality of sectional mounting planes in such a manner that one figure piece is placed on only one of the plurality of sectional mounting planes; and a reading device, incorporated in the mounting board, for reading out type identifying data stored in the storage unit of the figure piece placed on the mounting board.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: December 9, 2003
    Assignee: Omron Corporation
    Inventors: Kazushi Yamasaki, Motonobu Jinushi, Fusako Kusunoki, Hiromichi Hashizume, Masanori Sugimoto
  • Patent number: 6659774
    Abstract: A plurality of large, tactically soft, cubes, and a plurality, of learning game boards. Each side of a learning cube has imprinted thereon a teaching concept. Each learning game board has a teaching concept imprinted thereon corresponding to a learning cube.
    Type: Grant
    Filed: May 21, 2002
    Date of Patent: December 9, 2003
    Assignee: Tri-Sil LLC
    Inventors: James G. Ramos, Shirley A. Ramos
  • Patent number: 6648648
    Abstract: An educational game for teaching mathematics has a game board with a continuous play path along its edge. Spaces are labeled with a mathematical category and a monetary amount. Each mathematical category has its own deck of cards with questions, answers and explanations. At least one of the spaces of the game board is labeled with the help category. When a player lands on this space they receive a help card, which permits that player to ask another player for help in solving a question. The game is played by moving a marker along the play path. If the marker stops on a space that has a mathematical category the player selects corresponding card. If the player's solution to the question and answer on the card match the player collects play money in the amount printed on the space. If not, play proceeds to the next player and the first player continues to work on the question, giving that player the ability to self-correct.
    Type: Grant
    Filed: May 23, 2002
    Date of Patent: November 18, 2003
    Inventor: Elena O'Connell
  • Patent number: 6641400
    Abstract: A multi-disciplinary educational tool having a plurality of commodity representations, a plurality of instruction cards, and at least one cargo transfer means that is moved among a plurality of geographical regions is disclosed. The multi-disciplinary educational tool can also comprise a playing surface to represent a plurality of geographical regions. The commodity representations comprise physical samples, pictorial representations or a combination of physical samples and pictorial representations of the represented commodities. The multi-disciplinary educational tool can also comprise a quantity of money for use during trading and exchange rates, wherein the exchange rates can set prices and exchange rates for the plurality of commodity representations. The multi-disciplinary educational tool can also comprise a plurality of impact cards that affect trading.
    Type: Grant
    Filed: August 12, 2002
    Date of Patent: November 4, 2003
    Inventor: Lorraine M. Kennedy
  • Patent number: 6616455
    Abstract: An instructional method is provided which includes presenting instructional material, allowing students to discuss the material, and allowing the students to participate in a game related to the material. The instructional material is preferably self-contained. The method may be used by teachers and students without prior preparation. The game preferably includes a rule that each student remains in the game until completion. The instructional method allows children, youth, and adults to learn the instructional material quickly and easily. The instructional material may be on any subject. Preferably, the instructional material relates to the Bible.
    Type: Grant
    Filed: September 20, 2000
    Date of Patent: September 9, 2003
    Assignee: Miracle Publications International, Inc.
    Inventor: Earl E. Allen, Sr.
  • Patent number: 6599128
    Abstract: A game for training of managers includes a playing area having an annular path with color-coded spaces, a material storage area, a set of home bases, and a plurality of small islands. The players are told that the object of the game is to accumulate bridge-building elements from the storage area, and to build bridges to the small islands so as to retrieve and solve a puzzle found on each island. The game is designed to teach the players, in a humorous and non-threatening way, the importance of strategic planning and cooperation among departments of an organization. A portable version of the game is played on a game board which has most of the elements as the large game, in miniature. The portable version does not include the puzzle, but does allow its players to develop strategy and to learn the value of teamwork.
    Type: Grant
    Filed: August 21, 2001
    Date of Patent: July 29, 2003
    Inventor: Ronald J. Roberts
  • Patent number: 6547626
    Abstract: A magnetically interactive substrate is provided for a book. The book includes a plurality of interactive substrates in the form of a sheet or a panel of material. Each of the interactive substrates includes magnetizable areas or portions printed thereon. The magnetizable areas are printed using a magnetic ink formulated by magnetizable particles added to an ink formulated for a preselected printing process. The magnetizable particles are shaped and sized to be compatible with the preselected printing process. A plurality of removable play pieces are adapted to be attracted to the magnetizable areas on the substrate. Each of the removable play pieces includes a substrate or support member on which magnetic material is applied. The magnetic material allows the play piece to be selectively positioned on the magnetizable areas.
    Type: Grant
    Filed: November 16, 2000
    Date of Patent: April 15, 2003
    Assignee: Sandvik Innovations LLC
    Inventor: Roger I. Burrows
  • Publication number: 20030039946
    Abstract: A game for training of managers includes a playing area having an annular path with color-coded spaces, a material storage area, a set of home bases, and a plurality of small islands. The players are told that the object of the game is to accumulate bridge-building elements from the storage area, and to build bridges to the small islands so as to retrieve and solve a puzzle found on each island. The game is designed to teach the players, in a humorous and non-threatening way, the importance of strategic planning and cooperation among departments of an organization. A portable version of the game is played on a game board which has most of the elements as the large game, in miniature. The portable version does not include the puzzle, but does allow its players to develop strategy and to learn the value of teamwork.
    Type: Application
    Filed: August 21, 2001
    Publication date: February 27, 2003
    Inventor: Ronald J. Roberts
  • Patent number: 6464508
    Abstract: A method of teaching music theory employs a plurality of game pieces. The game pieces correspond to notes on a music scale. The game pieces are arrangeable in a manner in which each game piece is adjacent to at least one of the other game pieces. The method comprises assigning a first orientation to correspond to a whole step and assigning a second orientation to correspond to a half step. The first orientation constitutes a first spatial relationship between adjacent game pieces. The second orientation constitutes a second spatial relationship between adjacent game pieces. The second spatial relationship differs from the first spatial relationship. The method further comprises arranging the game pieces in a manner so that each game piece is adjacent to at least one of the other game pieces in either the first orientation or the second orientation.
    Type: Grant
    Filed: November 13, 2000
    Date of Patent: October 15, 2002
    Inventor: Kathy Ryan
  • Patent number: 6375466
    Abstract: A method for teaching economics and related practices provides a “virtual enterprise” in which various economic transactions are made. Participants or “stakeholders” in the teaching session take roles of various corporate, government, and other officials, managers, and employees. Various transactions are defined, along with corresponding transaction cards according to the transaction table of a transaction sheet. The positions of the participants may also be shown on a portion of the transaction sheet, with a cash flow statement and balance sheet shown in another area of the transaction sheet. Transaction cards are drawn singly and corresponding transactions are entered in appropriate lines of the transaction table, monitoring system, balance sheet and corresponding profit and loss statement, and cash flow statement of the transaction sheet.
    Type: Grant
    Filed: April 21, 2000
    Date of Patent: April 23, 2002
    Inventor: Milan Juranovic
  • Patent number: 6224107
    Abstract: The invention includes a pocketbook adapted to be customized by a consumer. The pocketbook has a plurality of pages and a pocket adapted to hold the pages. The pages are removably held in the pocket. The pages typically have a subject so that the consumer may select pages according to the subject. The pages and the pocket may include a common theme. One embodiment of the invention includes a pocketbook assembly adapted to allow a consumer to assemble a customized pocketbook. The assembly typically includes a page display; a plurality of pages removably supported by the page display; and a plurality of pockets. Generally, each pocket is adapted to hold at least one of the pages. And the pockets are generally available near, or on, the page display. In another embodiment the invention includes a pocketbook kit adapted to allow a consumer to assemble a pocketbook. The kit generally includes a plurality of pages, the pages having a subject; and a pocket for removably holding the pages.
    Type: Grant
    Filed: May 4, 1998
    Date of Patent: May 1, 2001
    Inventor: Reba Hall Smith
  • Patent number: 6217405
    Abstract: A magnetically interactive substrate is provided for a book. The book includes a plurality of interactive substrates in the form of a sheet or a panel of material. Each of the interactive substrates includes magnetizable areas or portions printed thereon. The magnetizable areas are printed using a magnetic ink formulated by magnetizable particles added to an ink formulated for a preselected printing process. The magnetizable particles are shaped and sized to be compatible with the preselected printing process. A plurality of removable play pieces are adapted to be attracted to the magnetizable areas on the substrate. Each of the removable play pieces includes a substrate or support member on which magnetic material is applied. The magnetic material allows the play piece to be selectively positioned on the magnetizable areas.
    Type: Grant
    Filed: March 3, 1999
    Date of Patent: April 17, 2001
    Assignee: Sandvik Publishing Ltd.
    Inventor: Roger I. Burrows
  • Patent number: 6213873
    Abstract: A computer-based strategic game system for, e.g., playing chess includes a kingbrain that is characterized by a rating and a queen brain. The rating of the kingbrain is automatically adjusted to the skill of the player, as determined by the queen brain, such that the kingbrain generates opponent moves to counter the player's moves with an effectiveness that is marginally above the player's ability. When the player is losing, the kingbrain can assume an aggressive heroic style of play. On the other hand, when the player is winning, the kingbrain can assume a defensive craven style of play. As the game unfolds, the queen brain evaluates each of the player's moves, and audio-visual annotations and game commentary based on the queen brain's evaluations are spooled to disk. At the end of the game, the annotations and commentary are immediately available to the player for instruction.
    Type: Grant
    Filed: May 5, 1998
    Date of Patent: April 10, 2001
    Assignee: Sierra-On-Line, Inc.
    Inventors: Elon J. Gasper, Thomas M. Abbott, John G. Gilmore
  • Patent number: 6190174
    Abstract: An interactive toy employs a plurality of figures which are employed by the user to tell a story. The figures are selected and placed at selected locations on a story board or a book. The selection and placement results in the device telling the story by synthesized speech and other visual communications. The device is also configured in a compact case for carrying and storage.
    Type: Grant
    Filed: June 3, 1999
    Date of Patent: February 20, 2001
    Assignee: Kader Industrial Company Limited
    Inventor: Chi-Ming Lam
  • Patent number: 6120296
    Abstract: An educational board game includes a game board divided into a plurality of play locations sized to accept player position markers. The play locations are divided into five categories of spaces. Landing of each type of location produces distinct results. Motion of the position markers along the play path is governed by a random number generator, such as a pair of dice. Some of the play locations have associated decks of cards, with each of the cards testing a player's knowledge of behavior appropriate for dangerous situations or safety rules. Players are given reward tokens for providing correct responses to the questions posed by the cards. Other play locations require players to recite an accepted rule for safe street crossing; players receive tokens for correctly reciting one of the rules. Players also receive tokens for landing upon "safe haven" locations. The tokens are traded for six types of collectible items, with possession of each type of item being required to win the game.
    Type: Grant
    Filed: August 5, 1999
    Date of Patent: September 19, 2000
    Inventor: Sutinah Lim
  • Patent number: 6086378
    Abstract: An educational game for teaching children how to read music by teaching them the locations of musical notes on a musical staff. The game which may be played by two or more players includes a game mat having a flat playing surface with musical clef and staff indicia depicted thereon, and a means for selecting musical notes such as playing cards or a spinner type indicator having the musical notes printed thereon. The game is played by one player selecting a musical note by choosing a card from the deck of playing cards or spinning the spinner. Once a musical note has been selected, the player selecting the musical note communicates the musical note to the other players who are standing along one side of the game mat. The players standing along side the game mat quickly locate and stand on all of the musical note positions within the lines and spaces of the musical staff depicted on the game mat. The player who correctly locates and stands on the most musical note positions generally wins the game.
    Type: Grant
    Filed: November 18, 1998
    Date of Patent: July 11, 2000
    Inventor: Gregory W. Johnson
  • Patent number: 6077079
    Abstract: An educational board game which is used with a conventional deck of playing cards. The game includes a board which has a matrix of spaces in vertical and horizontal rows. Some of the rows are guide rows containing suit and numerical value indicia relating to the playing cards. The remaining spaces contain numerical values having a mathematical relationship to corresponding spaces in the guide rows. Each of the remaining spaces is covered by a removable tile that bears the numerical value of the space and one of the suits of the playing cards.
    Type: Grant
    Filed: May 22, 1998
    Date of Patent: June 20, 2000
    Inventor: Latrell Barnes
  • Patent number: 6070876
    Abstract: An improved game of Pai Gow is set forth which includes offering the player an optional bonus wager. Should the tiles of the Player's hand match any predetermined bonus outcome tile combination, the Player receives a reward for their bonus wager regardless of whether or not the Player has won their hand according to the rules of Pai Gow.
    Type: Grant
    Filed: February 20, 1998
    Date of Patent: June 6, 2000
    Inventor: Shenli Ko
  • Patent number: 6065970
    Abstract: A method of playing a game which includes (i) a game board which is divided into a plurality of sections such that each of the sections defines a playing location, (ii) a number disposed on each of the playing locations, (iii) a plurality of cards, and (iv) a number disposed on each of the cards is disclosed. The game includes the steps of (a) providing a game player with a multiplicity of the cards, (b) the game player determining if the number indicated on any one of the cards is a first mathematical multiple of the number indicated on any one of the playing locations, (d) removing from the multiplicity of the cards a first card that has the number indicated thereon which is the first mathematical multiple of the number indicated on one of the playing locations, and (e) positioning the first card on one of the playing locations such that the number indicated on the first card is the first mathematical multiple of the number indicated on the playing location on which the first card is positioned.
    Type: Grant
    Filed: April 13, 1999
    Date of Patent: May 23, 2000
    Inventor: Karen Crawford Elliott
  • Patent number: 6045128
    Abstract: The invention is an educational board game and learning tool for children. The children learn selected attributes about a selected state in the United States. The educational board game has a color coordinated playing surface that is divided into five distinct major categories representing, at a macro level, the state's archives, famous people, natural history, cities and counties, and tourist attractions. The presentation of these categories at a macro level enables a child to quickly focus on one of five major categories. The invention has a state quester that when spun circumnavigates the playing surface of the invention. The state quester, after coming to rest, selects one of the five major categories that are juxtaposition the state quester. The state quester may also select one of the five award or penalty areas disposed about the playing surface. The questions asked the children or players are derived from the major categories.
    Type: Grant
    Filed: February 26, 1999
    Date of Patent: April 4, 2000
    Inventor: Sharon Kaye Hunt
  • Patent number: 5893718
    Abstract: A mathematical game that can be played by two, three, or four players uses a fold-open playing board with a square marked playing surface. A number of spaced bonus squares radiate outwardly form a centrally positioned star. Player positions are marked along four edges of the playing board. Each player has a limited number of playing tiles drawn from a tile pool of 100. The tiles are approximately 3/4 inch by 3/4 inch square and 1/8 inch thick and are numbered one to zero on one side. A player draws eight tiles from the mixed tile pool number side down. Each tile is sized to fit over and cover one square on the game board playing surface. Tile positioning is started on the center star. Each player in his/her turn attempts to complete a mathematical equation using three or more of his/her tiles with tiles already on the board. Scoring is based on adding the tile numbers showing plus any double numbers on bonus squares. The equation is disregarded.
    Type: Grant
    Filed: May 19, 1997
    Date of Patent: April 13, 1999
    Inventor: Gary O'Donnell
  • Patent number: 5876211
    Abstract: An Educational Board Game for simulating the school system and educating players on a variety of subjects through interactive play. The inventive device includes a game board including a perimetrical movement track and a diagonal movement track interconnecting a central starting and finishing area of the game board with the perimetrical movement track wherein the perimetrical movement track and the diagonal movement track are each divided into a plurality of individual spaces. A plurality of playing pieces are provided for movement among the plurality of individual spaces of the game board and a plurality of query cards each having printed thereon a plurality of questions and a plurality of answers for each of a number of subject matter categories are provided for determining acquisition of a quantity of game money.
    Type: Grant
    Filed: May 29, 1997
    Date of Patent: March 2, 1999
    Inventors: Linda Rodebaugh Schmoyer, Janet V. Balukas, Jacqueline Moss Fetzer
  • Patent number: 5873727
    Abstract: An apparatus for moving game pieces during a game playing period includes a movement device having a support which supports a number of game pieces, wherein the movement device moves the number of game pieces relative to the support during the game playing period. The apparatus also includes a towing apparatus for transporting the movement device from a first location to a second location during the game playing period. The towing apparatus is movable in a predetermined path of movement. A method of playing a game with a number of players is also disclosed.
    Type: Grant
    Filed: September 9, 1997
    Date of Patent: February 23, 1999
    Assignee: Fundex Games, Ltd.
    Inventor: Gordon Barlow
  • Patent number: 5820383
    Abstract: A book having at least one fold out page with a metal insert which assists the placement or arrangement of magnetic manipulatives onto a page of the book.
    Type: Grant
    Filed: April 30, 1997
    Date of Patent: October 13, 1998
    Assignee: Innovative USA, Inc.
    Inventor: Michael Levins
  • Patent number: 5803742
    Abstract: A language game is provided including a game board having a front face, a rear face and a square configuration. The front face has a matrix of a first number of squares each having a first surface area. A set of blocks each have a thin square configuration with a pair of faces each having the first surface area. The set of blocks includes a first subset of blocks each having a written word of a foreign language representative of a unique object thereon. A second subset of blocks each have a pictorial representation of one of the objects thereon.
    Type: Grant
    Filed: December 15, 1997
    Date of Patent: September 8, 1998
    Inventor: Amekossou J. Buti