Game, Board Or Table Type Patents (Class 434/128)
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Patent number: 5873727Abstract: An apparatus for moving game pieces during a game playing period includes a movement device having a support which supports a number of game pieces, wherein the movement device moves the number of game pieces relative to the support during the game playing period. The apparatus also includes a towing apparatus for transporting the movement device from a first location to a second location during the game playing period. The towing apparatus is movable in a predetermined path of movement. A method of playing a game with a number of players is also disclosed.Type: GrantFiled: September 9, 1997Date of Patent: February 23, 1999Assignee: Fundex Games, Ltd.Inventor: Gordon Barlow
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Patent number: 5820383Abstract: A book having at least one fold out page with a metal insert which assists the placement or arrangement of magnetic manipulatives onto a page of the book.Type: GrantFiled: April 30, 1997Date of Patent: October 13, 1998Assignee: Innovative USA, Inc.Inventor: Michael Levins
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Patent number: 5803742Abstract: A language game is provided including a game board having a front face, a rear face and a square configuration. The front face has a matrix of a first number of squares each having a first surface area. A set of blocks each have a thin square configuration with a pair of faces each having the first surface area. The set of blocks includes a first subset of blocks each having a written word of a foreign language representative of a unique object thereon. A second subset of blocks each have a pictorial representation of one of the objects thereon.Type: GrantFiled: December 15, 1997Date of Patent: September 8, 1998Inventor: Amekossou J. Buti
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Patent number: 5743740Abstract: A multi-level educational game apparatus and method for teaching children and adults language, mathematical, and other skills. The educational game includes a board and a plurality of cards. The board comprises a plurality of rows and columns, each having a letter, word, or picture imprinted thereon. The cards have letters, words, numbers, symbols, or pictures imprinted thereon that correspond to the participant's boards. The board game includes multi-levels of difficulty corresponding to varying individual language and other ability levels. An instructor will read aloud the card and give a brief explanation of the card's contents. When a participant recognizes the cards contents on his board, he will cover the respective box with a marker. The object of the game is to complete a row or other predetermined sequence of boxes prior to another participant.Type: GrantFiled: December 20, 1995Date of Patent: April 28, 1998Inventors: Richard Visser, Janice Visser
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Patent number: 5722834Abstract: A learning tree board game is provided which includes a game board having a picture of a tree, a sand box area on a lower left hand corner, a green area on a lower right hand corner and a plurality of identifiable indicia upon the picture of a tree. A plurality of playing tokens are provided, in which one for each of the game players is placed on the sand box area at the beginning of the game and then on one of the identifiable indicia during the play of the game. A deck of cards are used, in which each card has indicia thereon which matches up with one of the identifiable indicia upon the picture of a tree of the game board. The deck of cards is placed on the green area face down at the beginning of the game and then one card is picked by each player taking a turn during the play of the game.Type: GrantFiled: July 10, 1995Date of Patent: March 3, 1998Inventors: Juan Jose Rivera, Carmen Rivera
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Patent number: 5707239Abstract: A multipurpose math function learning game comprised of a plurality of games utilizing math functions such as addition, subtraction, and multiplication to achieve a desired objective of winning one of the plurality of games.Type: GrantFiled: December 14, 1995Date of Patent: January 13, 1998Inventor: Sally L. Butler
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Patent number: 5698297Abstract: Improved method of applying guide markings to a writing surface such as posterboard. The guide markings are visually perceptible at a writing distance away from the posterboard, and substantially imperceptible at a viewing distance away from the--writing surface.Type: GrantFiled: September 17, 1996Date of Patent: December 16, 1997Assignee: Second Sight Enterprises, Inc.Inventors: Barbara R. Pitts, Mary R. Sarao
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Patent number: 5688126Abstract: An arithmetic game for teaching students basic mathematical skills includes a playing board, four dice, and a complement of playing pieces, or markers. Indicia disposed on the boards and dice determine whether and where a player may place a marker on the board. Board indicia includes numerals two-dimensionally arranged to form a mathematical table. Indicia disposed on the dice includes numerals and mathematical functions. Results are mathematically calculated by a player from the various two numeral combinations presented by the dice. The player evaluates the results to assess the strategic significance of each, and a marker is placed at a position on the mathematical table corresponding to the chosen result. The first player to connect his or her markers from one side of the mathematical table to the other side wins.Type: GrantFiled: January 3, 1996Date of Patent: November 18, 1997Inventor: Matthew W. Merritt
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Patent number: 5679000Abstract: A board game relating to knowledge of different cultures of people comprising a plurality of game pieces with each piece representing a player; a planar game board having an upper surface, a peripheral edge portion, and indicia on the upper surface defining a plurality of home spaces, and a plurality of traveling spaces that are interconnected with the home spaces to create a continuous traveling path upon which the game pieces move during play of a game; a pair of dice for controlling movement of the game pieces; a first deck of game cards with each card bearing a question thereon related to a specific culture of people, and wherein one of the cards of is drawn when one of the player's game pieces is placed upon one of the traveling spaces; and a second deck of game cards with each card bearing a question thereon related to a specific culture of people, and wherein one of the cards is selected by one of the players when that player begins the game and wherein another card is selected by this same player in aType: GrantFiled: December 26, 1995Date of Patent: October 21, 1997Inventor: William S. Joyce
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Patent number: 5678001Abstract: A computer readable memory operable with a computer having a display screen to cause the computer to store problems and solutions and permit various different kinds of hints and suggestions to be accessed during the solution of the problems.Type: GrantFiled: April 5, 1996Date of Patent: October 14, 1997Inventors: Ralph Nagel, Roger Roberts
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Patent number: 5626477Abstract: An education system for teaching young children basic shapes, colors, numbers, letters and words is disclosed. The system is comprised of three board-game components. The first component teaches basic shapes and colors, the second component teaches numbers and colors and the third component teaches numbers, letters, and words.Type: GrantFiled: September 28, 1995Date of Patent: May 6, 1997Inventor: Joan F. Adkison
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Patent number: 5580252Abstract: The invention is a method and apparatus for a geographical trivia boardgame for learning about a state. The apparatus consists of a gameboard with a state map affixed thereon. The state map is divided into city regions. The players also are provided a score sheet and trivia cards. The players may place individual game pieces on the map after successfully locating the city name and answering a trivia question located on a trivia card. Points are also awarded and recorded on the score sheet.Type: GrantFiled: November 4, 1994Date of Patent: December 3, 1996Inventor: Robert McCrady
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Patent number: 5516290Abstract: A board game is disclosed wherein a plurality of players are entertained while learning lingo and safety aspects of skateboarding. A game board having a path printed thereon is provided. The pathway includes a plurality of spaces with at least a beginning space and an ending space. A die is used to indicate the number of spaces a player moves their playing piece each turn. The die is also used to determine the consequences of having to "ride" the "skate pool". Other aspects of the game include a store where safety items are purchased and a bank from which players can obtain money. The object of the game is to gather all of the safety equipment required and then land on the ending space, otherwise known as the winners circle.Type: GrantFiled: December 21, 1993Date of Patent: May 14, 1996Inventors: Robert L. Quigley, Robert A. N. Quigley
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Patent number: 5484287Abstract: A character revealing game having a ternary game piece, a plurality of character revealing elements and a character decoding device. A surface area of the ternary game piece is divided into sub-areas, and pictoral characters are arranged on the sub-areas in groups such that all characters arranged in a given group share a common indicium which is different from indicia of pictoral characters of any of the other groups. Each character revealing element has an indicium identical to a indicium of pictoral characters of exactly one group arranged on the ternary game piece. The arrangement of particular pictoral characters in particular groups on the ternary game piece takes advantage of particular characteristics of a distinct ternary number representation assigned to each pictoral character so that a first player may ascertain a pictoral character secretly selected by a second player merely by knowing all indicia with which the secretly selected pictoral character appears on the ternary game piece.Type: GrantFiled: March 16, 1994Date of Patent: January 16, 1996Assignee: Commonwealth of Puerto RicoInventor: Abelardo Concepcion-Diaz
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Patent number: 5474455Abstract: A mathematical calculation board game comprises 128 playing pieces and a game board having 144 squares. The playing pieces are arranged on the game board according to certain game rules. The game board is divided into "blue" and "red" sides and is marked with red, blue, purple, white and orange game squares. Fifty squares contain the operators +, -, .times. .div.. Each operator square has a blue square on one side of it and a red square on the other side. The operator squares are arranged in four files vertically and ten rows transversely. Ten purple squares are arranged transversely to divide the game board into its blue and red portions. There are 51 red game pieces, 51 blue ones, 10 purple ones, 10 white ones, and 6 orange ones. One red and one blue piece are marked with a "-". The remaining pieces are marked with numbers or numerical expressions.Type: GrantFiled: November 5, 1992Date of Patent: December 12, 1995Inventor: Jinxian Yang
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Patent number: 5435726Abstract: An amusement game and teaching aid is provided stimulating innovation, creativity, imagination, vocal expression, memory, native American Indian culture, history and exercising fundamental thinking and communications skills and development of motor skills. A storyteller is provided with a plurality of story stones, with each story stone being imprinted with a native American Indian hieroglyphic symbol and legend characterizing a different subject of the story being told, whether it be a true story of history or a randomly made up story by the storyteller. On successfully completing the telling of the story, the storyteller ties one knot in the jute rope.Type: GrantFiled: December 20, 1993Date of Patent: July 25, 1995Inventor: Stephanye S. Taylor
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Patent number: 5413484Abstract: The game apparatus includes a board bearing a regular pattern with a plurality of adjoining octagonal units arranged in horizontal rows and vertical columns and a plurality of square units interposed between the octagonal units. A series of markers each bearing a numeral are placed at the commencement of the game on the octagonal units. Two series of counters are provided, one for each player or team of players. Each series of counters includes a number of counters each of which bears a numeral. A first counter-yard is located in the region of one edge of the board for receiving the counters of one player or team of players. A second counter-yard is located in the region of the opposite edge of the board for receiving the counters of the other player or team of players.Type: GrantFiled: March 6, 1992Date of Patent: May 9, 1995Inventors: Paul Banerjee, Sr., Paul Banerjee, Jr.
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Patent number: 5405150Abstract: An educational game comprising a game board having a closed loop of four legs, each containing eight spaces numbered from 1-4, tokens for each player, a pair of dice, and a plurality of cards, each of which have a word and four numbered statements instructing the player what to do with that word. A player rolls the dice, moves his token into a numbered space and the player to his left reads the card and the instruction having the number corresponding to the number of his space. If the player answers correctly, he takes another turn. The winner is the first player who gets his tokens completely around the loop.Type: GrantFiled: July 5, 1994Date of Patent: April 11, 1995Inventor: Maria A. Loder
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Patent number: 5395242Abstract: The invented computer simulation playback method includes the steps of recording commands entered during use of a simulation, operating the simulation with the recorded commands and allowing new commands to be entered at any point during the step of operating the simulation with the recorded commands. More specifically, the invented method runs a simulation on a computer system that includes a user input device and a visual display. Images are shown on the display and the person using the simulation enters commands through the user input device. The commands affect the images shown on the visual display and are recorded in the sequence that they were entered. The method then runs the simulation again and automatically enters the recorded commands in the same sequence that they were recorded so that substantially the same images that were produced when the commands were initially entered are displayed again. During that step, new commands can be entered.Type: GrantFiled: June 2, 1994Date of Patent: March 7, 1995Assignee: Dynamix, Inc.Inventors: Damon H. Slye, Paul R. Bowman, Lincoln Hutton
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Patent number: 5318447Abstract: An educational game for teaching arithmetic includes a game board having a travel route divided into segments, at least one arithmetic problem printed within each of at least some of the segments, several individual game tokens, each token for marking a player's location along the travel route, a chance control device for determining the extent of a single movement of each token, and an answer card providing the solution to the at least one arithmetic problem, and is offered at several levels of difficulty.Type: GrantFiled: November 9, 1992Date of Patent: June 7, 1994Inventor: Margaret E. Mooney
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Patent number: 5316482Abstract: A vocabulary board game is provided which consists of a game board, vowel cube playing pieces, a die, a color cube, a star cube, free pass tokens, point tokens, scoring method cards, vocabulary cards, playing position cards, a timer, pencils, pads of paper and storage files for the vocabulary cards. The object of the game is for a player to accumulate as many points as possible to beat the opponents by knowledge of vocabulary words, stopping on the player's own vowel space on the game board by the roll of the die and rolling a star on the star cube.Type: GrantFiled: October 5, 1992Date of Patent: May 31, 1994Inventor: Kirk R. Bryson
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Patent number: 5304064Abstract: An educational game that aids in the development of the fundamentals of freehand drawing and assists players of the game in learning the relationship between all of the parts that comprise a whole. According to the present invention, there is provided a drawing area, such as a sheet of paper, erasable form board, etc., having imprinted thereon a single image which, when combined with several other images drawn by a player, results in a fully completed picture. In conjunction with the drawing area, a die or other selectiion device is used to determine each players' opportunity to complete the picture. Each side of the die presents the player with a different option for proceeding.Type: GrantFiled: November 12, 1992Date of Patent: April 19, 1994Inventor: Suzanne Atkinson
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Patent number: 5295834Abstract: An educational device employing charades and answer-based question formulation in a game situation to teach subject matter of a particular religious nature is disclosed. The educational device is typically comprised of a playing board having a plurality of contiguous spaces extending in a path parallel to the perimeter and converging on the center thereof. Certain of the contiguous spaces contain indicia which correspond to subject matter area categories and associated subject matter area text entries on the cards of a card deck. Certain of the contiguous spaces correspond to a card deck containing question-answer and player interaction/movement cards. The remaining contiguous spaces specifically direct player movement. The playing board also contains a plurality of non-contiguous spaces located on various portions thereof. A plurality of markers are used by the players and chance means initially directs player movement about the board.Type: GrantFiled: December 16, 1992Date of Patent: March 22, 1994Inventor: Reginald E. Saunders
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Patent number: 5280913Abstract: A modified chess game for play by two opposing players comprises a game board eight squares wide and sixteen squares deep, foldable at its midsection to create a carrying case for the pieces. Each player has a playing pieces set consisting of two kings, two queens, four rooks, four knights, four bishops and sixteen pawns. The pieces are positioned as in conventional chess, except that each row is doubled. Playing pieces are moved pursuant to conventional movements and rules of capture, except that pawns may advance two spaces at a time as long as they are in their own territory, and must reach the sixteenth row to be exchanged for any playing piece but the king. The game may be played so that a player wins by capturing both of his opponent's kings, or by capturing only one.Type: GrantFiled: February 2, 1993Date of Patent: January 25, 1994Inventor: Michael W. Sirk
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Patent number: 5273430Abstract: A game board includes a plurality of circular areas, each having a circular array of wedge-shaped segments to receive a circular overlay, wherein the segments may have a number indicated thereon or the overlay may be provided to indicate arbitrary numbers, wherein a plurality of dice are employed, with individuals mathematically computing employing addition, subtraction, division, and multiplication to calculate a final summation indicated by the dice to indicate a predetermined number of one of the segments, wherein a token member is positioned over a segment to indicate a correct total thusly derived. Each player is afforded various time intervals to assemble a correct total.Type: GrantFiled: December 31, 1992Date of Patent: December 28, 1993Inventor: Richard E. Strychewski
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Patent number: 5273431Abstract: The educational linguistic game includes a game board having a number of separate, spaced tracks, each track being divided into a number of separate, sequential, color coded spaces bearing separate playing instructions, depending on the color of each space. The game also includes a number of dice, a number of player's tokens for moving along the spaces of the tracks, a roulette wheel bearing monetary indicia, play money and decks of educational game question cards, the number of the decks corresponding to the number of tracks, each deck being of a different level of difficulty of questions on the cards thereof. Game operating cards are also included: "chance" cards determining whether a player wins or loses play money; "no penalty" cards to pay off fines for wrong answers to questions on the game question cards; and, "player's choice" cards which permit a player to select the type of game question to be answered.Type: GrantFiled: September 8, 1992Date of Patent: December 28, 1993Inventor: Thomas G. Charouhas
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Patent number: 5261820Abstract: The invented computer simulation playback method includes the steps of recording commands entered during use of a simulation, operating the simulation with the recorded commands and allowing new commands to be entered at any point during the step of operating the simulation with the recorded commands. More specifically, the invented method runs a simulation on a computer system that includes a user input device and a visual display. Images are shown on the display and the person using the simulation enters commands through the user input device. The commands affect the images shown on the visual display and are recorded in the sequence that they were entered. The method then runs the simulation again and automatically enters the recorded commands in the same sequence that they were recorded so that substantially the same images that were produced when the commands were initially entered are displayed again. During that step, new commands can be entered.Type: GrantFiled: December 21, 1990Date of Patent: November 16, 1993Assignee: Dynamix, Inc.Inventors: Damon H. Slye, Paul R. Bowman, Lincoln Hutton
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Patent number: 5257787Abstract: A chess-like game is provided to simplify the teaching and playing of basic chess. It includes a game board having a lesser number of squares, for example, five vertical rows and six horizontal rows. A reduced number of pieces are provided, with each opponent's set including one each of a KING, QUEEN, BISHOP, KNIGHT and ROOK and five PAWNS. The lesser number of pieces are set up on the smaller game board such that they still incorporate many of the basic interrelationships and strategic aspects of conventional chess while permitting a more rapid and simpler game.Type: GrantFiled: January 28, 1993Date of Patent: November 2, 1993Inventor: Joseph A. Miccio
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Patent number: 5257938Abstract: A game is disclosed for teaching the players the new multilingual alphabet of Tienstrokes on paper, video or computer screen, or any other information or communication device, as the Global Education Alphabet, composed of only ten English letters, simulating ten fundamental Chinese ideographic strokes. This translingual graphic alphabet represents ten basic hand motions as embodied in the Tienstrokes Indicators. The game shows how Chinese ideographs are transformed into Tienstrokes Similacode, an ideographic sequence of English letters. The Tienstrokes Similacode is then looked up in the dictionary to ascertain the corresponding words spelled in English, Japanese, Chinese or any other phonetic script.Type: GrantFiled: January 30, 1992Date of Patent: November 2, 1993Inventor: Hsin C. Tien
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Patent number: 5244391Abstract: An educational board game relating to the subject of illegal chemical substances (e.g. narcotics or "drugs") comprising a game board, player tokens, question cards and fact cards. The board includes a track or path of spaces along which the tokens are moved in response to manipulation of a chance means. The fact cards or the question cards are read aloud to all players depending upon which spaces on the track the individual tokens land on. The object of the game is to gain knowledge about the dangers of illegal drug use as the individual player tokens progress along the track.Type: GrantFiled: May 5, 1992Date of Patent: September 14, 1993Inventor: John E. Bryant
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Patent number: 5167503Abstract: An educational game has a playing board on which is imprinted a pathway. The pathway contains a plurality of segments, each segment being separated, one from the other by an object image portion. Each segment is sub-divided into spaces bearing alpha-numeric indicia with each segment being a different selected color. There is a die associated with each of the segments and which bears the color of an associated segment. Each such die bears the alpha-numeric indicia associated with that given colored segment. On one face of each die is an object image as depicted in the object image portions between the primary segments of the pathway on the playing board. A child learns the colors of the segments, the colors of each of the dice employed, and the names of the objects which appear in the object spaces and on the object face of each die. Play is easily learned by the preschool children.Type: GrantFiled: April 17, 1992Date of Patent: December 1, 1992Inventor: Herbert W. Jordan
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Patent number: 5129654Abstract: An electronic game apparatus which includes a playing board having a playing surface and playing areas and is capable of identifying game pieces and their position on the playing surface. First and second sets of parallel transmission lines are located beneath the playing surface of the playing board. The second set of parallel transmission lines is orthogonal to the first set of transmission lines. The first and second sets of transmission lines form intersecting points which are positioned proximate to a playing area of the playing surface. A source of electromagnetic energy has a plurality of predetermined different frequencies within a predetermined frequency range. A plurality of game pieces, each containing a resonant circuit having a predetermined resonant frequency, correspond to a frequency within a predetermined frequency range. A selector sequentially supplies electromagnetic energy at a selected frequency within the predetermined frequency range to the first set of transmission lines.Type: GrantFiled: January 3, 1991Date of Patent: July 14, 1992Assignee: Brehn CorporationInventor: Bruce F. Bogner
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Patent number: 5114344Abstract: A method of playing an educational game concerning the environment in which a student enters a domino trail, takes a number of domino steps along the trail, stops at a domino to read educational information and takes an additional number of domino steps unless the student arrives at a stop sign. The student stops at the stop sign to enter an educational center staffed by a person who reviews educational facts with the student. The student has a plate with a portion corresponding to the educational facts reviewed and receives a cover piece for the corresponding portion.Type: GrantFiled: September 19, 1991Date of Patent: May 19, 1992Assignees: Katherine M. Love, Carrin SchechterInventors: Lisbeth L. Fumagalli, Katherine M. Love, Carrin Schechter
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Patent number: 5098106Abstract: A playing device for learning how to play chess designed in the form of a chess teaching computer comprises a housing having on its top a board divided into sixty-four squares of equal size and taking up in its interior a chess computer whose signal inputs and outputs are connected with the individual squares. The improved arrangement is such that the chess computer (5) is connected with an additional program memory means (9) which is also disposed within the housing (2) and contains a plurality of practice positions (11) in a stored form, a switch (14) is disposed on the side beside the board (3) for switching over the electrical connection between the individual squares (4) each having a control switch (7) and the chess computer (5) to the program memory means (9), and the leads (12) of the practice positions (11) contained in the program memory means (9) are each connected with a control switch (7) of the squares (4).Type: GrantFiled: November 21, 1990Date of Patent: March 24, 1992Assignee: Hegener & Glaser AGInventor: Manfred Hegener
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Patent number: 5092776Abstract: An apparatus including a unitary structure defined by a first, second and third dwelling container, each of ascending sizes, with each respective dwelling container defined by respective first, second, and third contrastingly patterned or colored receptacle. Each of the dwelling containers includes a plurality of variously patterned or colored plate members of a like pattern coloration as to that of an associated dwelling container, with each dwelling container demarcating an increasing monetary value associated with each plate member. The dwelling containers may further include a removable tray receivable within a cavity directed through an upper end of each dwelling container for storage and securement of the plate members therewithin. Positioning of the various plate members within each of the associated receptacles of each of the respective dwelling containers permits visual reinforcing to a child of the various monetary value association of the plate members for indication of arbitrary monetary values.Type: GrantFiled: July 23, 1990Date of Patent: March 3, 1992Inventor: Ann M. Shanahan
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Patent number: 5018975Abstract: A game card includes a playing matrix with squares arranged in rows and columns. Starter words or starter letters may be pre-printed in the playing matrix. The player examines advertisements to derive words which are to be inserted in the playing matrix. Aligned with the rows of the playing matrix are spaces for the player to identify the sources of the advertisements or for the sources to be identified to the player. A word completion matrix aligned with the rows of the playing matrix is provided to receive the terminal portions of any words that are too long for the playing matrix. After the player has completed the playing matrix he examines it in an attempt to find the maximum number of row words in the rows of the playing matrix and the maximum number of column words in the columns of the playing matrix.Type: GrantFiled: September 14, 1990Date of Patent: May 28, 1991Inventor: Alan B. Todd
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Patent number: 5013047Abstract: An apparatus for determining the identity and position of game pieces disposed at any desired location within various fields of a playing area, such as a chessboard. The fields are subdivided into at least two subfields and an electrical signal is applied to one of the subfields. The signal is conducted to a second subfield by means of identification devices disposed at the underside of the game pieces where the signal is detected by a scanning device and evaluated in an evaluation device. The evaluation device stores signals associated with the individual game pieces as a function of the identification devices so that a signal comparison determines the identity, as well as the position, of each respective game pieces disposed in the playing area.Type: GrantFiled: September 12, 1988Date of Patent: May 7, 1991Assignee: Dr. Schwab Gesellschaft fur Technologieberatung mbHInventor: Gunther Schwab
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Patent number: 4986757Abstract: A board game aimed at three to six year olds which is designed to teach and promote good nutrition and exercise habits which result in healthy cardiovascular systems to young children as well as provide entertainment and reinforcement for normative values.Type: GrantFiled: September 8, 1989Date of Patent: January 22, 1991Inventor: Laverne J. Mueller
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Patent number: 4981300Abstract: A sensory electronic game which includes a board having a number of defined positions each provided with an isotropic field sensor such as a reed switch which has open and closed positions depending upon the presence or absence of a magnetic field, and two sets of playing pieces. All pieces have a magnet with its N-S axis substantially upright to provide a magnetic field which will open or close the sensor when a piece is positioned on the associated board position. To avoid a lack of detection if one piece is quickly replaced by another piece, the pieces of one set have the N pole facing downwardly whilst the pieces of the other set have the S pole facing downwardly. Then, by detecting the opening and closing of the sensors including momentary open and closed positions during capture or replacement of a piece of one set by a piece of another set, movement of pieces can be determined.Type: GrantFiled: February 1, 1989Date of Patent: January 1, 1991Assignee: Saitek LimitedInventor: Eric E. Winkler
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Patent number: 4501422Abstract: An apparatus is provided for playing a game in combination with a dispensing machine, such as a beer pump (2). The apparatus comprises two or more columns (4, 5) of lights with the lights in each column being illuminated one at a time cyclically when the beer pump is operated. A switch (3) is provided for use by a player to try to stop cycling with the illuminated lights in a winning position.Type: GrantFiled: December 2, 1982Date of Patent: February 26, 1985Inventor: Edward A. Leshik
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Patent number: 4492581Abstract: A game apparatus enabling a person to learn the standard orders of development in or to solve a problem of the game of Go, shogi (Japanese chess), chess or the like. In the case of learning the standard orders of development in the game, this game apparatus detects and displays the move of a game piece, and in the case of the game problem, the game apparatus counts the number of error moves of the game piece and does not display the correct move of the game piece until the counted number of error moves of the game piece is greater than a predetermined value, and then displays the correct move of the game piece.Type: GrantFiled: May 11, 1982Date of Patent: January 8, 1985Assignee: Matsushita Electric Industrial Co., Ltd.Inventors: Kazuo Arai, Takeshi Shimamoto
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Patent number: 4391447Abstract: An electronic game for positional games such as chess comprises a playing board and a plurality of playing pieces, each piece being movable between playing positions on the playing board in accordance with a predetermined pattern which is influenced by the locations of other playing pieces. Each playing piece is encoded in accordance with its identity, and each playing position automatically responds to the encoding when it is occupied by a playing piece. An electrical circuit associated with the playing position causes other positions to which the playing piece is capable of moving to be illuminated with an appropriate color. Each playing piece includes light sources which are illuminated when the playing piece is in jeopardy of being captured by an opposing playing piece or is covered by a friendly playing piece. The intensity of attack and the depth of cover may also be indicated.Type: GrantFiled: November 20, 1980Date of Patent: July 5, 1983Inventor: Raymond Dudley
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Patent number: 4343609Abstract: A chess instruction apparatus comprises a board defining a playing area consisting of an array of playing squares, and a plurality of playing pieces of opposing colors. Each playing square contains a spacial configuration of switches, the configuration being the same in each square, and each playing piece provides a set of switch actuating members positioned to engage selected ones of said switches when the playing piece is placed on the square, the switch actuating members being arranged in a coded configuration corresponding uniquely to the color and function of the playing piece. A plurality of display circuits are provided to display the pattern of control, each display circuit being assigned to a respective playing square and being operable to denote control of the square by a playing piece.Type: GrantFiled: April 24, 1981Date of Patent: August 10, 1982Inventor: David V. Cardinal
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Patent number: 4268255Abstract: An arrangement of audible sounds which is useful in instructing persons having poor vision, said sounds being representative of one or more events of a sequence of events which are generally perceived visually and are particularly useful when correlated to a sequence of moves encountered in the game of chess.Type: GrantFiled: September 17, 1979Date of Patent: May 19, 1981Inventors: Clifford J. Gillis, Alfred B. Ramage