Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
  • Publication number: 20100304839
    Abstract: Systems and methods for controlling a difficulty level of a multiplayer networked game are provided herein. One exemplary method includes setting an initial difficulty level at a gaming server for a game played by a main gaming client and one or more challenger gaming clients. The method further includes sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level. The method further includes receiving main user input from the main gaming client, and challenger user input from each challenger gaming client responsive to the input request. The method also includes adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input.
    Type: Application
    Filed: May 26, 2009
    Publication date: December 2, 2010
    Applicant: MICROSOFT CORPORATION
    Inventor: Brett Johnson
  • Patent number: 7837544
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: February 22, 2010
    Date of Patent: November 23, 2010
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 7837552
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Grant
    Filed: October 10, 2003
    Date of Patent: November 23, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Publication number: 20100279762
    Abstract: An apparatus for adjusting difficulty level of a game, includes: an artificial intelligence unit for storing artificial intelligence algorithms; a strategy toolkit for generating metadata for game resources and creating game strategies by applying the artificial intelligence algorithms using the metadata; and a simulation toolkit for calculating relative difficulty levels of the game strategies and combinations of the game strategies and applying to the game one of the game strategies and the combinations of the game strategies based on a user's skill level determined during the game.
    Type: Application
    Filed: September 2, 2009
    Publication date: November 4, 2010
    Applicant: Electronics and Telecommunications Research Institute
    Inventors: Kang Min SOHN, Chang Joon PARK
  • Publication number: 20100267444
    Abstract: In accordance with one or more embodiments, a method comprises associating, with a casino patron, a benefit of a first value. The benefit of the first value is determined based on a first algorithm and based on the patron's activity during a first portion of a period of time. The method further comprises associating, with the patron, a benefit of a second value. The benefit of the second value is determined based on a second algorithm and based on the patron's activity during a second portion of the period of time, the second portion occurring after the first portion. Associating the benefit of the second value is only performed if the associating the benefit of the first value is first performed.
    Type: Application
    Filed: June 28, 2010
    Publication date: October 21, 2010
    Applicant: IGT
    Inventors: Jay S. Walker, Geoffrey M. Gelman, James A. Jorasch, Stephen C. Tulley, Steven M. Santisi, Daniel E. Tedesco, Magdalena M. Fincham
  • Publication number: 20100267443
    Abstract: A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.
    Type: Application
    Filed: July 17, 2009
    Publication date: October 21, 2010
    Inventors: Takayuki Shimamura, Takeshi Miyamoto
  • Patent number: 7811171
    Abstract: A game image representing a part or all of an identical game space is displayed on game machines. A first game machine detects the link strength of wireless communication between the first game machine and a second game machine. The first game machine executes predetermined game processing such that a processing result changes depending on the detected link strength. Further, the first game machine updates the game image based on a result of the predetermined game processing. The first game machine sends game processing information indicating the result of the predetermined game processing, to the second game machine. The second game machine updates the game image based on the game processing information sent from the first game machine.
    Type: Grant
    Filed: August 25, 2004
    Date of Patent: October 12, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Masaru Mitsuyoshi, Kouzou Tahara, Eiji Ikeda
  • Patent number: 7811164
    Abstract: A method of playing a game of skill is provided which includes providing a display, providing several different insignia, and providing a group of several sets of insignia. Each set includes an equal number of insignia in a prearranged order. The group includes first and last sets and a plurality of sets arranged in a designated order on a virtual track. The first set abuts the last set thereby forming a continuous virtual track. The order remains constant. A player provides credits for a play and the display sequentially displays one set of the plurality of sets in the designated order on for a finite period of time. Each set is displayed in a matrix until the player requests the sets to stop the sequential displaying at a particular set. The player is awarded credits for stopping the sequential displaying on a set displaying a winning pattern of indicia.
    Type: Grant
    Filed: June 11, 2007
    Date of Patent: October 12, 2010
    Inventor: John Fox
  • Publication number: 20100240441
    Abstract: The present invention is to be capable of increasing an opportunity for a user to start playing a game apparatus that the user does not often play so as to allow a large number of users to know enjoyment of that game apparatus. The present game system includes two or more game apparatuses, each of which comprises a game progress control unit for controlling progress of a game of which content differs from each other.
    Type: Application
    Filed: September 2, 2008
    Publication date: September 23, 2010
    Inventors: Nobuhiro Goto, Takashi Uchiyama, Kazuhiro Kusuda, Hiroshi Tomaru, Masato Okuaki
  • Publication number: 20100234096
    Abstract: A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied.
    Type: Application
    Filed: September 19, 2008
    Publication date: September 16, 2010
    Inventors: Manabu Hazama, Keiko Sato, Yasumi Takase, Naohiro Yamamoto, Kota Wakasa, Takashi Nishibori
  • Patent number: 7794321
    Abstract: An on-line video game video game control server serves to read out a mini-game score information generated every player, in which three scores used for determining parameter of a summoned beast used for a main story in sub-game scores having no relation to a main story of the video game and a player who obtained that score are matched, and to renew a mini-game score information A of a player A by setting three scores in the score set in the mini-game score information A of the player A and a score set in a mini-game score information B of a player B.
    Type: Grant
    Filed: November 25, 2008
    Date of Patent: September 14, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Tomoya Asano
  • Publication number: 20100227669
    Abstract: In an online game methods and systems disclosed herein can permit characters to give help to or offer to give help to other characters. In an embodiment, the game tracks the amount of helpfulness of each character is provided. Characters may be rewarded or paid for giving help to each other.
    Type: Application
    Filed: May 18, 2010
    Publication date: September 9, 2010
    Inventor: Andrew Van Luchene
  • Patent number: 7789756
    Abstract: A wagering gaming device that enables a player to affect the movement of a functional element of a game by use of a user input device. More specifically, the present invention provides a processor controlled wagering gaming device that receives input from a user input device. The user manipulates the input device in the manner in which he wishes the functional element or to move. The processor receives the information from the input device and calculates parameters. The processor moves the functional element. This sequence or feature may be employed in a primary game, bonus game or in any stand alone game.
    Type: Grant
    Filed: September 13, 2002
    Date of Patent: September 7, 2010
    Assignee: IGT
    Inventors: Aaron T. Jones, Nicole M. Beaulieu, Lance R. Peterson
  • Publication number: 20100222131
    Abstract: The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses. The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication.
    Type: Application
    Filed: September 2, 2008
    Publication date: September 2, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Nobuhiro Goto, Kazuhiro Kusuda, Masato Okuaki, Takashi Uchiyama
  • Patent number: 7782298
    Abstract: A user interface for multimedia centers advantageously utilizes hand-held inertial-sensing user input devices to select channels and quickly navigate the dense menus of options. Extensive use of the high resolution and bandwidth of such user input devices is combined with strategies to avoid unintentional inputs and with dense and intuitive interactive graphical displays.
    Type: Grant
    Filed: January 11, 2006
    Date of Patent: August 24, 2010
    Assignee: Thomson Licensing
    Inventors: Gregory C. Smith, Thomas J. Quinn, James J. Leftwich
  • Publication number: 20100210349
    Abstract: A computer-implemented method of creating enhancements in a computer game for a recipient experiencing a performance, the method including: selecting an enhancement to apply to a recipient; modifying the enhancement; and applying the modified enhancement to the recipient, wherein the modified enhancement is effective for a fixed duration of time proportional to the time spent by the recipient experiencing the performance. Keywords include MMO, buffs, packages and performance.
    Type: Application
    Filed: November 20, 2009
    Publication date: August 19, 2010
    Applicant: SONY ONLINE ENTERTAINMENT LLC.
    Inventors: Thomas Blair, Mark Halash
  • Patent number: 7775871
    Abstract: An electronic gaming unit for allowing a user to play a video gambling game, may generally include a time generator that may a time signal and the video gambling game may adapt in response to the time signal. The electronic gaming unit may further include a currency-accepting mechanism that is capable of allowing the user to deposit a medium of currency and a controller operatively coupled to the display unit and the input device.
    Type: Grant
    Filed: November 25, 2003
    Date of Patent: August 17, 2010
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Publication number: 20100203952
    Abstract: Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof.
    Type: Application
    Filed: February 12, 2009
    Publication date: August 12, 2010
    Inventor: Gary M. Zalewski
  • Publication number: 20100197381
    Abstract: A gaming machine is provided which includes: an operation sequence table 211 storing an operation sequence in which one or more groups of time-series input timings are associated with operation means to be operated for input by a player based on the group of the input timings; operation instructing means 202 that outputs an operation instruction based on the operation sequence; evaluation means 205 that evaluates a game score based on comparison between the input timings and an operation timings; a criterion table 212 storing a criterion for determining a master level of the player; a master level determining means 203 that determines a master level of the player based on the criterion; and operation sequence changing means 204 that changes a part of at least one group of input timings, in the case where the player has a master level equal to or more than a predetermined value.
    Type: Application
    Filed: April 6, 2010
    Publication date: August 5, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroyuki MASUDA, Mitsuhiro NOZAKI, Yoshito FUKUDA, Masanori KONO
  • Patent number: 7766743
    Abstract: A system, method, apparatus, means, and computer program code for facilitating or allowing a user's affinity for a property to be evaluated, recognized, rewarded and/or monetized. A user may access a Web site, computer system, kiosk, or other resource operated by, for or on behalf of a property. For example, a server may implement a Web site on behalf of one or more properties. The user may then provide or authorize a payment that allows the user to receive or take a test directed to examining the user's knowledge of a property and/or to receive information regarding one or more actions that the user may complete to demonstrate the user's affinity for the property. A user demonstrating affinity for the property may receive recognition or other benefit associated with the property.
    Type: Grant
    Filed: August 29, 2002
    Date of Patent: August 3, 2010
    Inventors: Douglas Schoellkopf Jebb, James Everett Byrne
  • Patent number: 7766737
    Abstract: In a method for analyzing performance of a golfer, a number greens hit in regulation by the golfer during at least one round of golf and a number of long game strokes taken by the golfer during the at least one round of golf are determined, a long game efficiency index of the golfer is calculated by dividing the determined number of long game strokes by the determined number of greens hit in regulation, and a long game handicap of the golfer is determined based at least in part upon the calculated long game efficiency index and a known relationship between long game handicap versus long game efficiency index. The method may be performed by a computer system if desired.
    Type: Grant
    Filed: January 31, 2007
    Date of Patent: August 3, 2010
    Inventor: Peter Sanders
  • Patent number: 7762891
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: November 19, 2003
    Date of Patent: July 27, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Patent number: 7753795
    Abstract: Maintenance of community integrity in a gaming network is disclosed. One or more devices interacting with a particular game in the gaming network may be monitored. During the course of monitoring these devices, indicia of the violation of certain rules that define fair game play may be identified. A user and/or device engaged in certain illicit game play activity that resulted in the violation of the rules that define fair game play may subsequently be identified. The identified user and/or device may then be penalized as to maintain the integrity of the gaming community. Various penalties may be implemented, including ejection from the gaming network or prohibitions with regard to future access to the gaming network. Various retributive actions may also be taken against a particular user who has engaged in illicit game play activity with respect to future game session activity.
    Type: Grant
    Filed: March 16, 2007
    Date of Patent: July 13, 2010
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Adam P. Harris, Steve C. Schneider
  • Publication number: 20100173695
    Abstract: The present invention is directed to a method and system for controlling the state of an interactive application and controlling delivery of the interactive application to one or more users. The system of the present invention is a system for delivering an interactive application to one or more users of a communications network and may comprise an interactive application adapted to the communications network; a user access device adapted to receive said interactive application; control means for establishing parameters under which said interactive application is rendered on said user access device; and mediation means for establishing terms for the interaction between the at least one user and other users and the communications network.
    Type: Application
    Filed: December 1, 2009
    Publication date: July 8, 2010
    Inventors: Doug Hutcheson, Richard Robinson, Steven Caliguri
  • Patent number: 7749057
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: October 29, 2008
    Date of Patent: July 6, 2010
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 7748714
    Abstract: A card game and method of playing the card game is disclosed. The card game is premised on the game of Texas Hold'em and pits a player against one or more virtual players. Initially, the player places a blind wager and then the player and multiple virtual players are provided two hole cards. The player's two hole cards are provided face-up and each virtual player receives the hole cards face down. In one version, at least one virtual hand is eliminated from play during the game. Elimination criteria can be based on a ranking of the virtual player's hand or other suitable criteria. At the end of the game the player's hand is compared to each remaining virtual player's hand. If the player's hand outranks each virtual player's hand, the player wins a payout. A hand swap or exchange, “All In” wager and a side wager are other features of the game.
    Type: Grant
    Filed: December 14, 2005
    Date of Patent: July 6, 2010
    Assignee: IGT
    Inventors: Mark C. Nicely, Ernie M. Lafky, Paul E. Parker
  • Patent number: 7744451
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: November 14, 2005
    Date of Patent: June 29, 2010
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Publication number: 20100151933
    Abstract: A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player.
    Type: Application
    Filed: March 24, 2008
    Publication date: June 17, 2010
    Inventors: Masakazu Shibamiya, Kenichi Yamamoto, Kazuma Konishi
  • Patent number: 7736220
    Abstract: An object of the present invention is to impose a penalty on a player, without causing a sudden deceleration, when a moving body moving on a course formed in a virtual space contacts a sidewall at the edge of the course. To achieve this object, assume that a vehicle running on a course formed in a virtual space has contacted a sidewall at point A which corresponds to the 0th frame. Whereupon, at point B which corresponds to the 1st frame, an amount, Rf, is subtracted from vehicle speed V, and from the 2nd frame until point C which corresponds to the 60tth frame, processing to subtract RSd from vehicle speed V is successively performed.
    Type: Grant
    Filed: September 18, 2002
    Date of Patent: June 15, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventor: Kazuhiro Mori
  • Publication number: 20100144424
    Abstract: Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms.
    Type: Application
    Filed: August 31, 2009
    Publication date: June 10, 2010
    Applicant: TETRIS HOLDING LLC
    Inventors: Henk B. Rogers, Alexey L. Pajitnov
  • Patent number: 7722450
    Abstract: A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.
    Type: Grant
    Filed: September 9, 2004
    Date of Patent: May 25, 2010
    Assignees: Namco Bandai Games Inc., Nintendo Co., Ltd.
    Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
  • Patent number: 7722452
    Abstract: A game program of the present invention causes a computer to execute a first delete condition setting step of setting a delete condition of puzzle elements in which puzzle elements of the same kind in a first number or more are continuously arranged in a predetermined direction as a first delete condition and a second delete condition setting step of setting a next delete condition of the puzzle elements in which puzzle elements of the same kind in a second number which is smaller than the first number or more are continuously arranged in a predetermined direction as a second delete condition when it is judged that the first delete condition is achieved in the first delete condition judgment step.
    Type: Grant
    Filed: August 18, 2006
    Date of Patent: May 25, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Akihiko Miura, Masayuki Kawamoto
  • Publication number: 20100124959
    Abstract: A method for indicating the relative odds of winning a gambling game is disclosed. Specifically, a gambling game with an initial configuration and a final configuration, in which the player may chose an action or actions to perform upon the initial configuration which influence the final configuration, displays an indicator when the player has chosen the best possible action or actions to perform upon the initial configuration. A refinement of such gambling games wherein the indicator is not displayed until after the player has committed to their choice of actions, so as to educate and entertain the player without assisting them in the instant choice, is also disclosed. An alternate version wherein an indicator which indicates that the player's choice was not the best play is also described.
    Type: Application
    Filed: November 11, 2009
    Publication date: May 20, 2010
    Applicant: Incredible Technologies
    Inventors: Randy Demsetz, Richard Ditton, Lawrence Hodgson, Leif Marwede
  • Publication number: 20100120515
    Abstract: To provide a game system that makes players' play order comply with a predetermined rule but nevertheless allows, with appropriate measure, any delaying player to join the game, each terminal device constituting the system stores in a storage unit game's stage/delay information regarding all players including players operating other terminal devices, a stage updating unit updates the storage unit based on an operation entry accepted by an operation entry unit from an owner player as a play determining unit determines that the owner player's turn has come, and an operation entry received by an operation receiving unit from any other terminal device, and a delay updating unit updates the storage unit when an abort entry unit accepts an abort entry from the player or an abort notification is received, or updates delay information when stage information is updated.
    Type: Application
    Filed: February 21, 2008
    Publication date: May 13, 2010
    Inventor: Masahiro Inoue
  • Publication number: 20100113115
    Abstract: A system and method for computerized competition useful for rewarding a player. The system and method may be utilized in arcade games, personal computer games, dedicated video games, networked games, and simulators. The method may include selecting a target reward level or threshold such as by selecting a score from a list of past scores, and dynamically adjusting the reward level according to the ability of the players of the system. The method may further include adjusting the playback of a previous competition sequence according to the adjusted reward level. In one embodiment, a previous vehicle race sequence is stored and played back as a ghost or phantom vehicle simultaneously with a present vehicle of a player.
    Type: Application
    Filed: June 1, 2009
    Publication date: May 6, 2010
    Inventor: Aaron Hightower
  • Patent number: 7710396
    Abstract: A user interface for multimedia centers advantageously utilizes hand-held inertial-sensing user input devices to select channels and quickly navigate the dense menus of options. Extensive use of the high resolution and bandwidth of such user input devices is combined with strategies to avoid unintentional inputs and with dense and intuitive interactive graphical displays.
    Type: Grant
    Filed: January 11, 2006
    Date of Patent: May 4, 2010
    Assignee: Thomson Licensing
    Inventors: Gregory C. Smith, Thomas J. Quinn, James J. Leftwich
  • Patent number: 7708637
    Abstract: Each time a player character performs a boom triggering act, “1” is added to the corresponding act number counter provided for each non-player character. The value of each act number counter is periodically added to a boom value provided for each non-player character. When a boom value reaches an upper limit, the corresponding non-player character performs an act related to the boom triggering act performed by the player character. Thus, the act of each non-player character is changed in accordance with the act performed by the player character in the game world, which provides the player with a fresh feeling that the act performed by the player character set a trend in the game world.
    Type: Grant
    Filed: June 19, 2006
    Date of Patent: May 4, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Hajime Takahashi, Gentaro Takaki
  • Patent number: 7704134
    Abstract: With a game implemented by the present game program, an expected pass display area of a ball will be displayed on a monitor between a dispatch position of the ball and a arrival position of the ball. When a dispatch operation of a pitcher character is initiated, the contact position of a command means in the expected pass display area will be identified if the command means is placed into contact with the expected pass display area. If the contact position is moved in the expected pass display area by the command means before a character has dispatched a moving object, the contact position after movement will be identified as the final contact position. When this occurs, a ball character will be dispatched from the pitcher character to the final contact position.
    Type: Grant
    Filed: March 14, 2007
    Date of Patent: April 27, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kenji Fujioka, Naoki Nishikawa
  • Patent number: 7690993
    Abstract: A game apparatus includes a CPU, and the CPU generates a game Background Music (BGM) corresponding to a proceeding situation of a game, and etc. The CPU selects data, from a main memory conductor, according to the proceeding of the game, and etc., and generates BGM data regarding one or more track data included in the conductor data. When generating the BGM data, rhythm data, within a rhythm group designated by the track data, is selected in predetermined order or at random, and phrase data, within the same designated phrase group, is selected at random. Then, the BGM data is generated from the selected rhythm data and the phrase data.
    Type: Grant
    Filed: April 16, 2004
    Date of Patent: April 6, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Kazumi Totaka, Mitsuhiro Hikino
  • Patent number: 7690988
    Abstract: A method is disclosed for controlling a character object in a virtual space by means of an information processing program. When a specific event occurs in the execution of the information processing program, a passing rate of time of the character object in the virtual space is changed, for example, by changing the rate at which the object is displaced in the virtual space as compared to a rate of change prior to the specific event. This method can be used, for example, to decrease a rate of displacement of only the object in the virtual space so that the object may be more easily manipulated.
    Type: Grant
    Filed: October 14, 2004
    Date of Patent: April 6, 2010
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Kenji Kaido, Tamichi Otsu
  • Patent number: 7690986
    Abstract: A gaming device including a award mode in a primary game that increases the probability of obtaining an award in the primary game. The gaming device includes a plurality of reels having several symbols where the symbols include award symbols, at least one trigger symbol and at least one wild symbol. The gaming device activates the reels and initiates the award mode when the trigger symbol is indicated on one of the paylines associated with the reels. In the award mode, the gaming device re-activates all of the reels except the reel including the trigger symbol until those reels indicate a wild symbol on the payline. The gaming device then re-activates the reel including the trigger symbol until an award symbol is indicated on that reel. The gaming device provides the award associated with the indicated award symbol on the payline on that reel to the player.
    Type: Grant
    Filed: May 22, 2006
    Date of Patent: April 6, 2010
    Assignee: IGT
    Inventors: Erick T. Ching, Jasonlee Kissee Hohman
  • Publication number: 20100081496
    Abstract: A system and method for conducting a game with two or more participants that provides selections of the final two contestants for a particular contest. In the game, at least one winning participant is determined by comparing each participant's selections of the final two contestants to the actual final two contestants in the contest. Participants may also provide an indication of the first place contestant from among the selected final two contestants. Ties may be broken by comparing each participant's selection of a first place contestant to the actual first place contestant in the contest. Also described is a system for implementation of the method including means for carrying out the steps of the method. The method and system provide a fun, straightforward game that can be adapted to a wide variety of contests, be played by a large number of participants and be implemented over the World Wide Web.
    Type: Application
    Filed: December 8, 2009
    Publication date: April 1, 2010
    Applicant: DOT HOLDINGS, LLC
    Inventor: David SONN
  • Publication number: 20100075761
    Abstract: Systems and methods are provided to implement a technique for generating interactive events in a simulation, such as creating encounters in an online computer game. In one implementation, encounters are created based on the players and the environment and allow for interaction that is different for different players. Players can select encounters for interaction and choose how to handle the encounter. Encounters may have one or more objectives for participating players to resolve. The objectives for the same encounter may be different for different characters depending on the characteristics of the player characters. If multiple player characters interact with the same encounter, they may each be presented with different objectives, some or all of which may be competing. In addition, the objectives for an encounter may change depending on how other objectives are resolved.
    Type: Application
    Filed: July 22, 2009
    Publication date: March 25, 2010
    Applicant: Sony Online Entertainment LLC
    Inventors: Shawn Lord, Andre Arsenault
  • Patent number: 7682243
    Abstract: Disclosed are an online game providing method including the steps of: maintaining a unit information database recording unit information on at least one unit, in which the unit information includes at least one piece of unit ability information and sync point information; maintaining a pilot information database recording pilot information on at least one pilot, in which the pilot information includes a unit identifier associated with a pilot, at least one piece of pilot ability information and unit ability information associated with the pilot ability information; receiving updating request information on first pilot ability information of a first pilot; searching for unit identifier information associated with the first pilot by referring to the pilot information database; searching for sync point information associated with the searched unit identifier information by referring to the unit information database; and updating and recording first pilot ability information and unit ability information associate
    Type: Grant
    Filed: June 23, 2005
    Date of Patent: March 23, 2010
    Assignee: NHN Corporation
    Inventor: Byoung Wook Kim
  • Patent number: 7677970
    Abstract: A matchmaking service that selects matches based on personal/social characteristics as well as skill and experience. The service takes into account direct feedback from other players about positive and negative experiences with a particular player and expectations about appropriate conduct and type of game being played before a player joins the game session.
    Type: Grant
    Filed: December 8, 2004
    Date of Patent: March 16, 2010
    Assignee: Microsoft Corporation
    Inventors: Patrick W. O'Kelley, II, Jerry Alan Johnson, Michal Bortnik, Ling Tony Chen, Johan Peter Hansen
  • Publication number: 20100056285
    Abstract: A gaming system and method of game play is provided wherein the gaming is earned out within a themed physical play space comprising an existing or specially configured entertainment facility or play structure. The game utilizes electronically identifiable objects, such as colored balls, shaped objects, cards, bands, tags and/or the like, to provide an interactive game play experience generally simulative of a computer adventure game. Play participants are challenged to work and cooperate with other play participants to find identified objects, clues or other information to solve various puzzles or problems that present encumbrances inhibiting players' advancement in the game. Optionally, each play participant possesses a band, card or the like, that electronically identifies the play participant and enables the system to award and track points or other rewards to successful play participants.
    Type: Application
    Filed: November 6, 2009
    Publication date: March 4, 2010
    Applicant: CREATIVE KINGDOMS, LLC
    Inventors: Denise Chapman Weston, Jonathan A. Barney, Rick A. Briggs
  • Publication number: 20100035678
    Abstract: Video game apparatus in which a game object acts within a game environment of a video game under the control of a user controller, the video game ending in respect of that game object when a game continuation variable reaches a game end amount; comprises: means for adjusting the game continuation variable towards the game end amount in response to time spent-playing that instance of the game; means for detecting game actions in respect of the game object; means for maintaining a game style variable indicative of the manner in which one or more predetermined game actions are carried out by the game object; means, responsive to a game action carried out successfully by the game object, for adjusting the game style variable to indicate a greater game style; means, responsive to a game action adverse to the game object, for adjusting the game style variable to indicate a lower game style or, if the game style variable reaches a level indicative of zero game style, for adjusting the game continuation variable towa
    Type: Application
    Filed: July 19, 2007
    Publication date: February 11, 2010
    Applicant: SONY COMPUTER ENTERTAINMENT EUROPE LIMITED
    Inventor: Tameem Nadi Antoniades
  • Publication number: 20100029352
    Abstract: A system and method for updating parameters of a video game is provided. As events occur in the real world that may influence a game attribute, a parameter is recorded on a server. A video game player may connect to the server and download the parameter. The parameter is stored by the video game and changes an attribute of the video game. Thus, for example, the new performance characteristics of the rising star may be recorded on the server as improved performance parameters. When these parameters are downloaded by the video game player, the video game incorporates the star-like qualities of the rising star.
    Type: Application
    Filed: August 25, 2009
    Publication date: February 4, 2010
    Applicant: WHITE KNUCKLE GAMING, LLC
    Inventor: Athanasios Angelopoulos
  • Publication number: 20100016063
    Abstract: A gaming machine for playing a wagering game includes a game display and a controller. The game display is operable to display a randomly selected outcome of a wagering game in response to receiving a wager from a player. The wagering game has a game-play progression that includes a plurality of game episodes, at least one of the plurality of game episodes having a plurality of episode features. The controller is in communication with the game display and is programmable to cause, in response to a manual selection received from the player, the start of the wagering game from any previously played feature of the plurality of episode features.
    Type: Application
    Filed: October 30, 2007
    Publication date: January 21, 2010
    Applicant: WMS GAMING INC
    Inventors: Joel R. Jaffe, Jamie Vann
  • Patent number: 7641549
    Abstract: A method of distributing, managing, and exchange entries in one or more activities is provided. The entries may be distributed by any suitable process including, without limitation an auction or lottery process. The distributed entries may be exchanged in a market environment. The exchange may operate on an electronic platform. Revenues may be collected from distributions and/or exchanges of entries. A portion of the revenues may be paid to one or more users who hold an one or more particular winning entries determined by any number of parameters and at the occurrence of any number of events.
    Type: Grant
    Filed: April 12, 2004
    Date of Patent: January 5, 2010
    Assignee: Cantor Index LLC
    Inventors: Joseph M. Asher, Dominic Crosthwaite, Howard W. Lutnick