Abstract: An embodiment of the present invention relates to the technical field of computing and discloses an artificial intelligence apparatus, a behavior control method and a system. The method includes: acquiring a behavior control instruction; parsing the behavior control instruction to obtain a behavior feature set sequence to be executed by the artificial intelligence apparatus; parsing the behavior control instruction to obtain a behavior feature set sequence to be executed by the artificial intelligence apparatus; and matching the behavior feature set sequence to be executed with data pre-stored in an ethical behavior control database, and controlling a behavior of the artificial intelligence apparatus according to a matching result.
Type:
Grant
Filed:
July 11, 2020
Date of Patent:
December 10, 2024
Assignee:
SHENZHEN TATFOOK WISDOM HEALTH TECHNOLOGY CO., LTD.
Abstract: A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game comprising a virtual game world presented to a player of the video game, and a plurality of characters in the virtual game world including a first character, and a second character controlled by the player, the program causing the computer apparatus to function as: a state indicator generating unit configured to generate a state indication, wherein the state indication is an indication of an emotional or physical state of the first character; and a coupling indicator generating unit configured to generate a coupling indication, wherein the coupling indication is an indication of a coupling occurring between the emotional or physical state of the first character and an emotional or physical state of the second character.
Type:
Grant
Filed:
March 30, 2020
Date of Patent:
November 12, 2024
Assignee:
SQUARE ENIX LTD.
Inventors:
Zak Garriss, Mark Lyons, Jonathan Zimmerman, Andy Weatherl, Todd Bolinger, Zachary Shore, Philip Lawrence
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A network optimization method, a device, and a non-transitory computer-readable storage medium are disclosed. The method may include: modeling problems existing in cells in a first region to obtain N agents, a modeling method and a training method, where a proportion of cells in which existing problems belong to a same problem category among the cells contained in the first region is greater than or equal to a preset threshold, geographic locations of the cells contained are consecutive, and an outline of the first region is an outwardly convex figure, and N is an integer greater than or equal to 1; and for each of the agents, determining an initial model of the agent according to the modeling method and the training method, and training the initial model of the agent using a reinforcement learning method according to the modeling method and the training method.
Abstract: A system, method, device, and platform for monetizing user data. One or more data elements associated with user data of a user are received from one of a number of sources. One or more tokens are created based on the user data. The user data is stored in a secure location. The user data is vended to one of a number of parties utilizing the one or more tokens. The user data is accessible from the secure location utilizing an indicator included in the one or more tokens. The user is compensated for vending the user data.
Type:
Grant
Filed:
December 11, 2020
Date of Patent:
September 24, 2024
Assignee:
DATA VAULT HOLDINGS, INC.
Inventors:
Alfred Blair Blaikie, III, Nathaniel T. Bradley, Joshua S. Paugh
Abstract: A method of managing evolution of an active object in a game space based on interaction of one or more players with the active object, the method including the following steps implemented concurrently and independently by server-side and client-side modules: acquiring data indicative of a first player's interaction with the active object during gameplay; determining data indicative of a first state of the active object and data indicative of a first attribute associated with the first state; determining altered state data indicative of a second state of the active object, wherein a second attribute is associated with the second state; and determining evolved object data indicative of a change from the first attribute to the second attribute. Further, the client-side module uses the evolved object data to render the active object on the first player's client device in the second state and the second attribute.
Abstract: The present disclosure provides a method of notifying a user of a friend's wager allowing the user to place the same wager or the opposite wager to bet with or against their friends. The method includes being able to add friends on a wagering app, determining the current wager market that the user is in, and using the friend data stored to determine if one or more of the user's friends are in the same wager market or participating in wagering on the same live event and then notifying the user if one or more of their friends places a wager through a notification on the wagering app.
Type:
Grant
Filed:
February 2, 2023
Date of Patent:
September 24, 2024
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A moral analysis unit extracts, as a moral expression word, a word matching a morality-related word related to morality from acquired data which is text data on the basis of a moral foundations dictionary which is dictionary data defining the morality-related word. A processed data display unit analyzes the moral value of the acquired data by using the moral expression word.
Type:
Grant
Filed:
February 25, 2022
Date of Patent:
September 17, 2024
Assignee:
HITACHI, LTD.
Inventors:
Koji Takahashi, Yasuto Nishiwaki, Masataka Oshima, Hiromasa Nakashima
Abstract: Systems and methods are disclosed for receiving a request to display an avatar within a graphical user interface of a client device, authenticating the request based on user data, retrieving the avatar from a database, transmitting the avatar to the client device and presenting the avatar within the user interface of the client device.
Type:
Grant
Filed:
March 19, 2020
Date of Patent:
August 27, 2024
Assignee:
Snap Inc.
Inventors:
Dorian Franklin Baldwin, Jacob Edward Blackstock, Maoning Guo, David James Kennedy, Shahan Panth, Rahul Bhupendra Sheth, Leah Spontaneo, Wenzhou Wang, Artem Yagodin
Abstract: A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.
Abstract: A control method and apparatus of a virtual object, an electronic device, and a storage medium are disclosed. The method includes: receiving an object swap instruction on a pattern matrix of a first interface of a screen; swapping positions of a first pattern object and a second pattern object according to the object swap instruction, and upon detection that a predetermined number of pattern objects of the same type are connected after the positions of the first pattern object and the second pattern object are swapped, eliminating the connected pattern objects; increasing an energy value of a corresponding target defense object among all defense objects in the first interface according to the eliminated pattern objects; and attacking the attack object with stronger power when the energy value of the target defense object reaches a preset value.
Abstract: Provided is a control method of a game executed by an information processing device, the method including: storing a plurality of first game media associated with a first player and a plurality of second game media associated with a second player, the plurality of first game media being associated with ability information, placing one or more first selection game media; producing an effect corresponding to the ability information selected; placing one or more second selection game media; converting at least a part of the one or more first selection game media placed in the field from the first parameter state to the second parameter state; and changing a use status of the ability information associated with the one or more first selection game media converted from the first parameter state to the second parameter state.
Abstract: User action data characterizing action by a player in a game environment executing at a user client is received at a server. The game environment is created by the user client separate from the server. Data characterizing a selected viewing position is received. The selected viewing position is different than a player viewing position. The selected viewing position characterizes a viewing location within the game environment. A recreated game environment is generated from the user action data at the server. A video stream of the recreated game environment is generated. The video stream includes video from a perspective of the selected viewing position. The video stream is transmitted to a viewing client. Related apparatus, systems, articles, and techniques are also described.
Abstract: Delivering pre-rendered holographic content over a network is disclosed. A first camera view segment of a plurality of camera view segments that compose a holographic video is selected. Each camera view segment corresponds to a different camera view perspective of a scene and includes rendered holographic content that depicts a plurality of concurrent different viewer perspectives of the scene. The first camera view segment is streamed toward a holographic display for presentation of the first camera view segment on the holographic display.
Type:
Grant
Filed:
January 26, 2021
Date of Patent:
July 9, 2024
Assignee:
Charter Communications Operating, LLC
Inventors:
Dhananjay Lal, Andrew Ip, Matthew Ringenberg, Dell Wolfensparger, Omar Alami
Abstract: An example of an information processing apparatus performs, in a predetermined area (e.g., a room) in a virtual space, editing including at least one of selecting a placement object to be placed in the area, placing the placement object, and moving the placement object, on the basis of an operation input. The information processing apparatus counts an editing time during which the editing is performed. The information processing apparatus stores, in a memory, arrangement data indicating arrangement of the placement object in the predetermined area. The information processing apparatus performs evaluation of the editing, based on at least the editing time such that a lower evaluation is given when the editing time is shorter than when the editing time is longer.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: The present disclosure generally relates to logging user activities during a subset of a recurring time period. In some embodiments, based on received physiological data, a computer system enables logging of one or more user activities to be performed during a subset of a recurring time period. In some embodiments, based on performance of the one or more user activities during a subset of a recurring time period, a computer system enables logging of one or more user activities to be performed during a subset of a recurring time period for a predetermined period of time.
Type:
Grant
Filed:
September 23, 2022
Date of Patent:
June 4, 2024
Assignee:
Apple Inc.
Inventors:
Aneesha Narra, Justin P. Dobson, Ottavia Golfetto, Shonn P. Hendee, Rajiv B. Kumar, Tal Lorberbaum, Ron D. Lue-Sang, Divya Nag, Andrew Plummer, Heather R. Schneck, Ryan D. Shelby, Jonathan C. Stemmle, Connie V. Tung
Abstract: A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.
Abstract: The present disclosure provides a method and apparatus for processing resources. The method comprises: in response to a trigger operation for supplementing first virtual resources, determining a current remaining resource amount of second virtual resources; then, when the remaining resource amount of the second virtual resources meets preset conditions, determining the consumption amount of the second virtual resources according to a resource amount conversion relationship between the first virtual resources and the second virtual resources, and the amount of the first virtual resources to be supplemented; and finally, according to the consumption amount of the second virtual resources and the amount of the first virtual resources to be supplemented, updating the remaining resource amounts of the first virtual resources and the second virtual resources.
Abstract: This invention is an engine that allows, for any play in an “in play” or single play betting game, that both calculates “basic odds” (calculated by using historical database mining) and at least one more odds making formula to calculate odds on at least one outcome of a single play in a live event, crossing at least two different odds making formulas to create crossed odds. Then utilizes artificial intelligence to correlate the crossed odds with the final odds on similar historical plays in which odds were calculated. Then utilizes machine learning after the outcome of the play is known to correlate the odds generated by each odds making formula with the most profitable odds calculated on previous similar plays.
Type:
Grant
Filed:
August 19, 2021
Date of Patent:
May 14, 2024
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
Abstract: A method of locating a target in a geographical space includes providing information to searcher users searching for the target, and potentially selecting among multiple targets for location, and providing rewards to the searchers after locating the target. The target may be a virtual object, and the method may use augmented reality features in locating the virtual object. The method may also provide for participating users who are not actively searching for the target, but may team with a searcher to receive a reward if the searcher locates the target, and who may potentially assist the user in locating the target. Participating users may be eligible if they are located in a designated participation area. The method may further provide for observing users who can observe progress of searchers in searching for the target but are not involved in the search or reward.
Type:
Grant
Filed:
August 8, 2022
Date of Patent:
May 7, 2024
Assignee:
NIKE, Inc.
Inventors:
Christopher Andon, Ron G. Faris, Jett House, Aaron L. Uhrmacher
Abstract: A system and method for transferring host data from a host server to a user device during a KVM session, using an HTML5 KVM/virtual media client running in a Web browser of a user device, is disclosed. The user device may run a Web browser that allows the user to select an image file which then appears as a new drive letter (e.g., a virtual drive) on the server system to be managed. The system and method bypass the inability of the read-only virtual drives to transfer files back to the HTML client of the user device by modifying the original files received from the user device, which are packaged and sent back to the user device via the persistent sandbox. In this manner, important log files and other data files generated from the host server may be received by the user device via a user-friendly Web browser.
Abstract: In various example embodiments, a system and method for providing dynamic bidding notifications and price guidance for buyers are presented. The system receives a selection of a present item listing and accesses historical auction data for a set of historical item listings. The system generates a dynamic bidding model for bidding on the present item and generates one or more bidding notifications based on the dynamic bidding model. The system then causes presentation of the one or more bidding notifications on a client device.
Abstract: The application determines what the typical wager is. The application flags a new wager is uncommon. The application notifies the user of the uncommon wager.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: Gaming systems, methods, and machines provided herein may include wheel displays with movable wheel segments that may be caused to have at least portions thereof that at least translate along axes parallel to a center axis of the wheel display when the wheel is in a “spin” mode.
Type:
Grant
Filed:
September 23, 2022
Date of Patent:
March 12, 2024
Assignee:
Aristocrat Technologies Australia Pty Ltd.
Abstract: An operating element for operating an entertainment system for a motor vehicle, having an interface to a media playback unit and at least one panelling element for a vehicle compartment panelling. The operating element is an element of the panelling element. The operating element is configured for an entertainment system and is able to be stowed easily in a motor vehicle.
Type:
Grant
Filed:
June 22, 2022
Date of Patent:
March 12, 2024
Assignee:
Dr. Ing. h.c. F. Porsche Aktiengesellschaft
Abstract: An electronic gaming machine may present a wagering game in which a player goal is displayed for a player of the electronic gaming machine. In general, the player goal may specify a goal to be achieved by the player in an associated reel game. In one embodiment, such a player goal is displayed on a simulated wheel (or “goal wheel”). During play of the wagering game, the electronic gaming machine may spin and stop the goal wheel to identify one of the player goals displayed on the goal wheel. Likewise, the electronic gaming machine may spin and stop a plurality of reels to display a game outcome. The electronic gaming machine may compare the identified player goal to the game outcome, and if the game outcome matches or otherwise satisfies the player goal, the electronic gaming machine may provide a game award (and/or another game feature, such as a bonus game) to the player.
Type:
Grant
Filed:
May 16, 2022
Date of Patent:
March 5, 2024
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: Systems, methods, and articles of manufacture for electronic gaming are disclosed. In a first aspect, a gaming system may implement a method of electronic gaming. The method may include selecting a first plurality of symbols, displaying the first plurality of symbols in a first column of symbol display positions, selecting a second plurality of symbols, displaying the second plurality of symbols in a second column of symbol display positions, determining that the first plurality of symbols satisfies a symbol change condition, and replacing, in response to the determining that the first plurality of symbols satisfies the symbol change condition, the first plurality of symbols with a first plurality of jackpot symbols.
Type:
Grant
Filed:
December 11, 2020
Date of Patent:
March 5, 2024
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: A method of locating a target in a geographical space includes providing information to searcher users searching for the target, and potentially selecting among multiple targets for location, and providing rewards to the searchers after locating the target. The target may be a virtual object, and the method may use augmented reality features in locating the virtual object. The method may also provide for participating users who are not actively searching for the target, but may team with a searcher to receive a reward if the searcher locates the target, and who may potentially assist the user in locating the target. Participating users may be eligible if they are located in a designated participation area. The method may further provide for observing users who can observe progress of searchers in searching for the target but are not involved in the search or reward.
Type:
Grant
Filed:
August 8, 2022
Date of Patent:
February 27, 2024
Assignee:
NIKE, Inc.
Inventors:
Christopher Andon, Ron G. Faris, Jett House, Aaron L. Uhrmacher
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
Abstract: A system includes processor(s) and a gaming application to: store system data of the system in memory; receive data representative of a listing of at least one interactive electronic game(s) from a gaming platform hosting interactive electronic game(s); cause the listing to be viewable on an electronic display device; receive, via the electronic display device, objectives for winning for a selection of one of the interactive electronic game(s); determine a collusion enforcement policy for the selected interactive electronic game according to the system data; adjust a skill level of the selected interactive electronic game according to the objectives; initiate play for the selected interactive electronic game; monitor player action within, and changes to the system data during, play of the selected interactive electronic game; and enforce collusion rules for the selected interactive electronic game according to the collusion avoidance policy.
Abstract: In one aspect, an electronic gaming system is described. The electronic gaming system includes a plurality of electronic gaming machines (EGMs), the plurality of EGMs spaced apart from a central axis by a distance and defining an interior portion therebetween. The electronic gaming system also includes a flexible display device extending from the interior portion to an overhead position above the plurality of EGMs, the flexible display device including a plurality of flexible display panels, each flexible display panel of the plurality of flexible display panels controlled by at least one EGM of the plurality of EGMs.
Type:
Grant
Filed:
August 2, 2022
Date of Patent:
January 16, 2024
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Frank Rodriguez, Stephen Shaffer, Jr., Xiaoqiang Gong
Abstract: Methods and systems for remote monitoring of a portable generator. A method for monitoring portable generators includes removably attaching a telemetry module to a portable generator, the telemetry module including a processor, a service provider cable modem, and sensors for obtaining telemetry data from the portable generator, sending, to a service provider system via the service provider cable modem and over a service provider coaxial cable system, portable generator telemetry data when the portable generator is active, receiving, by the service provider cable modem from the service provider system, control commands based on actionable data generated from the portable generator telemetry data, and executing, by the processor, the control commands on the portable generator.
Abstract: A method of identifying wagers trends from a user's wagering history in order to alert the user of similar wagers that are available. The user interacts with a betting platform which displays all of the live plays available to be wagered upon, and the odds of those wagers. The user's interaction with the application may be recorded, along with their wagering data and a plurality of play characteristics. As the betting platform receives a new live play available to be wagered on, it may compare the characteristics of the new play to the user's history and may notify the user of the new play if it is highly correlated with their past wagering interactions with the platform.
Type:
Grant
Filed:
January 27, 2022
Date of Patent:
January 2, 2024
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Michael D'Andrea, Joseph Bodkin
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A computer simulation object such as a chair is described by voice or photo input to render a 2D image. Machine learning may be used to convert voice input to the 2D image. The 2D image is converted to a 3D object and the 3D object or portions thereof are used in the computer simulation, such as a computer game, as the object such as a chair. A physics engine can be used to modify the 3D objects.
Abstract: A game processing device controls a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space, and controls a second mounted display worn by a second player to display the virtual space in association with a second virtual position in the virtual space. The device also determines a position of the first player in a real space based on an output of a first sensor, moves the first virtual position in accordance with the position of the first player, determines a position of the second player in the real space based on an output of a second sensor, and moves the second virtual position in accordance with the position of the second player. The device produces a game special effect when a distance between the first and second virtual positions is within a predetermined range.
Abstract: A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
Abstract: Methods and systems are provided to display a real world event on a client device with avatars. Appropriate parameters for the real world event are provided and participants in the real world event are associated to avatars. As the real world event begins, a server is configured to provide information on the real world event to the client device, and the client device displays a representation of a virtual event using the avatars and the information received from the server.
Abstract: A method for controlling movement of a virtual object in a virtual environment is performed at a terminal. The method includes: obtaining first recorded trajectory information, the first recorded trajectory information being information that is recorded when a first user account of an online gaming application controls a first virtual object to race in a virtual scene and is used for drawing a movement trajectory of the first virtual object; displaying a racing battle interface, the racing battle interface being used for presenting a racing battle including a second virtual object and a third virtual object, the second virtual object being a virtual object controlled by a second user account of the online gaming application, the third virtual object being a virtual object controlled by a computer; and controlling movement of the third virtual object according to the first recorded trajectory information in the racing battle.
Type:
Grant
Filed:
August 11, 2021
Date of Patent:
December 12, 2023
Assignee:
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED