Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.) Patents (Class 463/1)
  • Patent number: 11325033
    Abstract: A system that stores information related to a first plurality of game contents; receives a first user operation to select a second plurality of game contents from among the first plurality of game contents; controls a display to display a plurality of identification images based on information corresponding to the second plurality of game contents; receives a second user operation to change a first parameter corresponding to the second plurality of game contents; and modifies each of the plurality of identification images in accordance with the change to the first parameter.
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: May 10, 2022
    Assignee: GREE, Inc.
    Inventor: Tomoaki Nishikawa
  • Patent number: 11318376
    Abstract: A game processing device controls a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space, and controls a second mounted display worn by a second player to display the virtual space in association with a second virtual position in the virtual space. The device also determines a position of the first player in a real space based on an output of a first sensor, moves the first virtual position in accordance with the position of the first player, determines a position of the second player in the real space based on an output of a second sensor, and moves the second virtual position in accordance with the position of the second player. The device produces a game special effect when a distance between the first and second virtual positions is within a predetermined range.
    Type: Grant
    Filed: May 29, 2020
    Date of Patent: May 3, 2022
    Assignee: GREE, INC.
    Inventor: Makoto Chida
  • Patent number: 11315387
    Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
    Type: Grant
    Filed: September 17, 2021
    Date of Patent: April 26, 2022
    Assignee: ANGEL GROUP CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 11305173
    Abstract: The present disclosure is directed to a system for sensor-based objective determination. In general, sensor data may be used to render objective determinations that were not previously possible due to the unavoidable subjectivity of human-based officiating systems. For example, at least one device may be configured to make objective determinations during the course of a sporting event. Data collection circuitry may receive data from sensor devices coupled to players, equipment, playing surfaces, etc. Data analysis circuitry may categorize the data and input the data into a model to determine if an infraction occurred. For example, categorization may involve determining a type of infraction that may have occurred based on the sensor data. The model may then be selected based on the type of infraction, the model being developed utilizing prior sensor data, rules for the sporting event, etc. Output circuitry may generate a notification based on the infraction determination.
    Type: Grant
    Filed: January 2, 2020
    Date of Patent: April 19, 2022
    Assignee: Intel Corporation
    Inventors: Richard Paul Crawford, David I. Poisner, Yuri I. Krimon
  • Patent number: 11305182
    Abstract: A haptic actuator may include a housing, at least one coil carried by the housing, and a field member having opposing first and second sides. The haptic actuator may also include a respective at least one flexure bearing mounting each of the first and second sides of the field member to be reciprocally movable within the housing responsive to the at least one coil. Each flexure bearing may include two diverging arms joined together at proximal ends and having spaced distal ends operatively coupled between adjacent portions of the field member and the housing. The two diverging arms may each have a reduced size medial portion relative to respective proximal and distal ends.
    Type: Grant
    Filed: July 31, 2017
    Date of Patent: April 19, 2022
    Assignee: Apple Inc.
    Inventors: Arman Hajati, Jere C. Harrison, Jason C. Law, Logan M. Ames
  • Patent number: 11301916
    Abstract: A promotion processing system may include a remote device and a promotion server. The promotion server may be configured to generate a promotion within a social media feed. The promotion may be associated with a given product brand. The promotion server may be configured to operate a chatbot conversation on the remote device corresponding to the promotion. The chatbot may be operated to determine a recommended product within the given product brand, validate a purchase of the recommended product, and permit redemption of the promotion based upon validation of the purchase.
    Type: Grant
    Filed: October 16, 2019
    Date of Patent: April 12, 2022
    Assignee: INMAR CLEARING, INC.
    Inventors: Jeffery Hayes, Gregory Clem, Nathanael Georgeson, Tyler Lenderman, Lee Lovett, Samuel May, O'Ryan McEntire, Zackary Wolfe
  • Patent number: 11288568
    Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for computing Q values for actions to be performed by an agent interacting with an environment from a continuous action space of actions. In one aspect, a system includes a value subnetwork configured to receive an observation characterizing a current state of the environment and process the observation to generate a value estimate; a policy subnetwork configured to receive the observation and process the observation to generate an ideal point in the continuous action space; and a subsystem configured to receive a particular point in the continuous action space representing a particular action; generate an advantage estimate for the particular action; and generate a Q value for the particular action that is an estimate of an expected return resulting from the agent performing the particular action when the environment is in the current state.
    Type: Grant
    Filed: February 9, 2017
    Date of Patent: March 29, 2022
    Assignee: Google LLC
    Inventors: Shixiang Gu, Timothy Paul Lillicrap, Ilya Sutskever, Sergey Vladimir Levine
  • Patent number: 11278806
    Abstract: Disclosed are a method and system for promoting a player character in a sports game using a dualized space. A player character promotion method may include processing a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for the progress of a sports game, providing a user interface for promoting a promotion mode for a given player character between sports game instances, and performing a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface.
    Type: Grant
    Filed: May 18, 2020
    Date of Patent: March 22, 2022
    Assignee: GAMEVIL INC.
    Inventor: Dong Won Lee
  • Patent number: 11270550
    Abstract: Gaming systems, methods, and machines provided herein may include dynamic displays in which one or more first display panels are arranged around an opening to provide a display frame, and a plurality of second display panels, each part of a different movable display unit, are arranged within the opening. A plurality of linear drive mechanisms may be configured to cause the movable display units to translate inward and outward relative to the display frame.
    Type: Grant
    Filed: April 22, 2020
    Date of Patent: March 8, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Eric F. Taylor, Eric P. Winston, Timothy William Seckel, Steven M. Santisi
  • Patent number: 11270312
    Abstract: Systems and methods are disclosed for generating a consumer value score. One method includes: receiving a user identifier associated with a first user; receiving a designation of a period of time for analysis; receiving transaction data associated with the user identifier, the transaction data including a record of one or more transactions, wherein each transaction is associated with the user identifier, a merchant, a transaction time, and a purchase amount; identifying, of the received transaction data, a set of transactions conducted during the received period of time, based on the transaction time of each transaction; identifying, of the set of transactions, purchase data related to a given merchant; determining, of the purchase data related to a given merchant, a value of a purchase amount; and generating a consumer value score based on the determined value of the purchase amount.
    Type: Grant
    Filed: December 27, 2018
    Date of Patent: March 8, 2022
    Assignee: WORLDPAY, LLC
    Inventor: Nicole S. Jass
  • Patent number: 11265510
    Abstract: According to one aspect, a web optimized user device is provided. The web optimized device reduces complexity and facilitates interaction with web-based services and content. The web optimized device can be configured without a hard drive, facilitating integration of web-based services into a computing experience. The web optimized device presents a user interface that integrates video functionality into every aspect of the computer content accessed. In particular, a display manager manages the user interface presented and integrates video displays and features into the content displays in a content and/or context aware manner. These displays permit a user to intuitively interact with the video content and features while the user changes content, for example, web-based services, web-based applications, and other media content, without interruption of or interference from the video content.
    Type: Grant
    Filed: November 13, 2019
    Date of Patent: March 1, 2022
    Assignee: LiTL LLC
    Inventors: Aaron Tang, John H. Chuang, Robert Sanford Havoc Pennington, Chris Bambacus, Eben Eliason, Chris Moody, Johan Bilien
  • Patent number: 11244541
    Abstract: Disclosed is an online crane game apparatus. The crane game apparatus includes: a body accommodated therein with prizes; a camera for photographing an inside of the body to generate a game play image; a screen unit provided on at least one surface of the body and having a single color; a communication unit for synthesizing a background video or image to an area corresponding to the screen unit in the game play image to transmit the synthesized background video or image to an outside; and a control unit for controlling the communication unit. Accordingly, the user plays the game while watching the game play image that is more exciting, so that a dynamic and realistic game is implemented.
    Type: Grant
    Filed: June 5, 2020
    Date of Patent: February 8, 2022
    Inventor: Hyun Ki Kim
  • Patent number: 11235234
    Abstract: The application discloses a method for motion synchronization of a virtual object. A first accumulation time and a second accumulation time are detected. The first accumulation time is accumulated from a previous speed update of the virtual object. The second accumulation time is accumulated from a previous location update of the virtual object. A speed of the virtual object is updated when the first accumulation time reaches a preset speed update time. In addition, the first accumulation time is reset after the speed of the virtual object is updated. A location of the virtual object is updated when the second accumulation time reaches a preset location update time. The second accumulation time is reset after the location of the virtual object is updated. The preset speed update time is greater than the preset location update time.
    Type: Grant
    Filed: November 30, 2018
    Date of Patent: February 1, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yifan Wu, Lei Liu, Chao He
  • Patent number: 11237598
    Abstract: Embodiments of systems and methods for application management for a multi-form factor Information Handing System (IHS) are described. In an illustrative, non-limiting embodiment, an IHS may include a processor and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution by the processor, cause the IHS to: produce a work area on a second display, wherein the second display is coupled to a first display via a hinge; detect that a keyboard is placed on the second display; and in response to the detection, reduce the work area into one or more areas unobstructed by the keyboard.
    Type: Grant
    Filed: November 15, 2018
    Date of Patent: February 1, 2022
    Assignee: Dell Products, L.P.
    Inventors: Philip M. Seibert, Vivek Viswanathan Iyer
  • Patent number: 11219826
    Abstract: Players with a wide range of levels or attack strength can enjoy a time-limited group battle, and the participation rate can be expected to improve throughout the set time slot. A battle time managing unit refers to a timer and a memory resource to manage the time of a battle between groups. A battle condition extraction unit refers to the memory resource and checks whether to change a battle condition during the time of the battle. A target changing unit refers to the memory resource to set a target of change based on the battle condition. A battle condition changing unit changes the battle condition for the target of change that was selected by the target changing unit. Based on the changed battle condition, a battle rendering unit executes rendition processing for the game related to the battle.
    Type: Grant
    Filed: November 20, 2019
    Date of Patent: January 11, 2022
    Assignee: GREE, Inc.
    Inventor: Koichi Suzuki
  • Patent number: 11219832
    Abstract: A non-transitory computer-readable medium includes computer program instructions, which when executed by an information processing system, cause the information processing system to: store a plurality of game media in association with each of a plurality of players, the game media each having a plurality of parameters; place a first of the plurality of game media in a predetermined area among areas of a field, based on an operation by a first player, in association with a state of first parameter indicating that a first parameter among the plurality of parameters is valid; and specify one or more specific areas in which is placed a second game medium associated with a different state of parameter indicating that a different parameter, other than the first parameter, is valid.
    Type: Grant
    Filed: April 14, 2020
    Date of Patent: January 11, 2022
    Assignee: GREE, INC.
    Inventors: Keiya Ohashi, Akiyoshi Maeda
  • Patent number: 11207592
    Abstract: A position and an orientation of a user in a virtual 3D scene is determined (22), an action is executed (24) in the virtual 3D scene for the user in function of the position and orientation of the user with respect to a given place, and a result of the action is outputted (25). For at least one event in the scene consisting in a presence of at least one determined virtual content, metadata linking the event(s) and at least one place of the event(s) are obtained (21). A given event and the given place linked by those metadata are determined (241), in function of the above position and orientation and of a relationship between that event and a user profile of the user. The action regarding the determined given event and place is executed.
    Type: Grant
    Filed: November 16, 2017
    Date of Patent: December 28, 2021
    Assignee: INTERDIGITAL CE PATENT HOLDINGS, SAS
    Inventors: Kiran Varanasi, Quang Khanh Ngoc Duong, Julien Fleureau, Philippe Robert
  • Patent number: 11179640
    Abstract: Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.
    Type: Grant
    Filed: February 25, 2021
    Date of Patent: November 23, 2021
    Assignee: Mythical, Inc.
    Inventor: Rudy Koch
  • Patent number: 11173403
    Abstract: An example information processing device chooses a subset of game objects as candidate game objects from among available game objects; selects a candidate game object as a selected game object according to the user's instruction; updating, when an update condition is satisfied, possession data in the memory so that the selected game object is set as a possessed game object possessed by the user; on a condition that the remaining time has been expired, replacing the candidate game object on the selection screen with a game object newly chosen from among the available game objects; and on at least one of a first condition that the candidate game object has been selected as a selected game object and a second condition that the update condition is satisfied, replacing the selected game object with a game object newly chosen from among the available game objects.
    Type: Grant
    Filed: September 6, 2019
    Date of Patent: November 16, 2021
    Assignee: NINTENDO CO., LTD
    Inventor: Masahiro Sakurai
  • Patent number: 11163490
    Abstract: A memory chip having a predefined memory region configured to store program data transmitted from a microchip. The memory chip also having a programmable engine configured to facilitate access to a second memory chip to read data from the second memory chip and write data to the second memory chip according to stored program data in the predefined memory region. The predefined memory region can include a portion configured as a command queue for the programmable engine, and the programmable engine can be configured to facilitate access to the second memory chip according to the command queue.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: November 2, 2021
    Assignee: Micron Technology, Inc.
    Inventors: Kenneth Marion Curewitz, Shivam Swami, Samuel E. Bradshaw, Justin M. Eno, Ameen D. Akel, Sean S. Eilert
  • Patent number: 11159766
    Abstract: A device may be configured to determining display properties for virtual content in an environment with a plurality of physical participants by capturing an image of the environment, analyzing the captured image to identify at least one object in the environment, determining a parameter for the identified object, and determining a display property of a digital representation of virtual content based on the determined parameter. Embodiments may include negotiating display properties with other devices to generate coordinated display properties, and rendering the digital representation of the virtual content so that the remote participant appears to be in the same fixed position to all co-located participants and sized consistent with the co-located participants.
    Type: Grant
    Filed: September 16, 2019
    Date of Patent: October 26, 2021
    Assignee: QUALCOMM Incorporated
    Inventors: Jonathan Kies, Robert Tartz, Daniel James Guest
  • Patent number: 11150057
    Abstract: The present disclosure relates to a method for providing a betting dart game. The betting dart game method is provided to induce an interest and tension of a user, thereby enhancing fun of a game.
    Type: Grant
    Filed: September 1, 2016
    Date of Patent: October 19, 2021
    Assignee: PHOENIXDARTS CO., LTD.
    Inventor: Sang Uk Hong
  • Patent number: 11113928
    Abstract: In the information processor, the following processes are executed: (a) executing first random determination of determining whether to set the high-probability game random determination table; (b) when it is determined in the first random determination not to set the high-probability game random determination table, setting the normal game random determination table as a random determination table used in the normal game and executing second random determination based on the normal game random determination table; (c) when it is determined in the first random determination to set the high-probability game random determination table, setting the high-probability game random determination table as a random determination table used in the normal game and executing third random determination based on the high-probability game random determination table; and (d) when the predetermined benefit is to be awarded as a result of the second random determination or the third random determination, awarding the predetermin
    Type: Grant
    Filed: August 7, 2019
    Date of Patent: September 7, 2021
    Assignee: Universal Entertainment Corporation
    Inventors: Masaki Oyama, Toshikazu Jinnouchi
  • Patent number: 11103783
    Abstract: A sports simulation system comprises a projectile tracking apparatus configured to detect a projectile traveling through a projectile tracking region towards a display surface, a controller comprising one or more actuatable buttons, each actuatable button configured to communicate one or more control signals in response to actuation thereof, and at least one processing stage configured to receive data from the projectile tracking apparatus and determine three-dimensional positions, velocity and acceleration of a detected launched projectile traveling through said projectile tracking region, the three-dimensional positions, velocity and acceleration used by said at least one processing stage to calculate a trajectory of said launched projectile into a three-dimensional sports scene, receive one or more control signals from the controller and determine one or more control commands of one or more animated objects based on the one or more control signals, and use said calculated trajectory and said one or more co
    Type: Grant
    Filed: May 2, 2018
    Date of Patent: August 31, 2021
    Assignee: INTERACTIVE SPORTS TECHNOLOGIES INC.
    Inventors: Wayne Dawe, Silviu Druma, Aaron Fritz, Zuqiang Zhao, Yijun Tang
  • Patent number: 11106499
    Abstract: A method for allocating a resource associated with a root node is disclosed. The method includes: obtaining resource distribution data, wherein the resource distribution data indicates a proportional distribution of resources among one or more descendant nodes of a child node of the root node; and allocating the resource to the one or more descendant nodes of the child node by: determining a total amount of resources allocated to the child node; based on the resource distribution data, allocating respective portions from the total amount of resources allocated to the child node to the one or more descendant nodes of the child node; and automatically generating reports for the one or more descendant nodes of the child node based on respective amount of resources allocated to the one or more descendant nodes of the child node.
    Type: Grant
    Filed: October 7, 2019
    Date of Patent: August 31, 2021
    Assignee: The Toronto-Dominion Bank
    Inventors: Victoria Juretic, Xiaotian Fan, Basil Chan, Stephen Banquier, John Jong-Suk Lee
  • Patent number: 11100753
    Abstract: This invention is an engine that allows, for any play in an “in play” or single play betting game, that both calculates “basic odds” (calculated by using historical database mining) and at least one more odds making formula to calculate odds on at least one outcome of a single play in a live event, crossing at least two different odds making formulas to create crossed odds. Then utilizes artificial intelligence to correlate the crossed odds with the final odds on similar historical plays in which odds were calculated. Then utilizes machine learning after the outcome of the play is known to correlate the odds generated by each odds making formula with the most profitable odds calculated on previous similar plays.
    Type: Grant
    Filed: November 24, 2020
    Date of Patent: August 24, 2021
    Assignee: AdrenalineIP
    Inventors: Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
  • Patent number: 11084055
    Abstract: A master control device in the configuration of a wand may control pre-programmed aspects of the user's environment using RFID/NFC tags and RFID/NFC readers to initiate pre-programmed behavior in a computer database. This pre-programmed behavior be the control of items that rely on electricity and/or gas, such as lights, electric fireplaces, electric valves, activating the listening feature on a home assistant, accruing a balance, paying for items with a topped-up balance, and locking and unlocking doors. This master control device can be used in the connected home or business, such as a pub, restaurant, hotel, or immersive experience.
    Type: Grant
    Filed: April 13, 2020
    Date of Patent: August 10, 2021
    Assignee: The Cauldron London Ltd.
    Inventors: Matthew Cortland, David Duckworth
  • Patent number: 11071901
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 24, 2019
    Date of Patent: July 27, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11068284
    Abstract: A system for managing user experience in an application portal. The system includes an application recorder and a processing unit including a first module and a second module. The application recorder configured to capture data corresponding to actions of a first user in the first application. The processing unit communicatively coupled to the application recorder. The first module is configured to acquire the captured data from the application recorder and train a first digital entity based on the captured data to simulate the actions of the first user. The second module is configured to implement the first digital entity in the second application to perform the actions therein.
    Type: Grant
    Filed: July 25, 2019
    Date of Patent: July 20, 2021
    Assignee: Huuuge Global Ltd.
    Inventor: Anton Gauffin
  • Patent number: 11065549
    Abstract: A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: July 20, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Javier Fernandez Rico, Michael Taylor, Glenn Black
  • Patent number: 11062402
    Abstract: Information can be provided in a convenient manner to help a user decide what events to attend. The information can include information regarding a popularity of the events. The popularity of the events can be based upon the number of people expected to attend, the number of the user's friends expected to attend, and/or the number of people fitting user-defined criteria who are expected to attend. The events for a user-specified time period can be shown on a map along with information representing the popularity of the events. Thus, the user can choose to attend those events in the user's area which are more popular. The map can be displayed on a user device, such as a cellular telephone. In this manner, the user can more readily attend those particular events which the user is more likely to enjoy.
    Type: Grant
    Filed: January 25, 2019
    Date of Patent: July 13, 2021
    Assignee: StubHub, Inc.
    Inventors: Ramon Elias, Matthew B. Gustke, Srini Venkatesan
  • Patent number: 11043078
    Abstract: A method of managing bets includes receiving first types of bets and second types of bets. Each first type of bet comprises a bet that the number of units earned by a participant in a plurality of events will fall within a first range of numbers. Each second type of bet comprises a bet that the number of units earned by the participant over a course of a plurality of events will fall within a second range of numbers. The total number of units earned by the participant is determined based on the positioning of the participant in each event. The method includes determining whether the first or second type of bets are winning bets. A betting pool is determined based on the total amounts associated with the first and second types of bets. A payout is determined based on the betting pool and the total amounts of the winning bets.
    Type: Grant
    Filed: April 23, 2019
    Date of Patent: June 22, 2021
    Assignee: Cantor Index, LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, Adam Burgis, Dominic Crosthwaite
  • Patent number: 11030857
    Abstract: A gaming system is provided. The gaming system includes a plurality of game machines and a game server. The game server is programmed to associate each bingo card of a plurality of bingo cards to a game presentation object. The game server is also programmed to transmit, to at least two of a plurality of game machines, the game presentation objects. The game server is programmed to receive, from each of the at least two game machines, a selection of a game presentation object. The game server is programmed to evaluate each bingo card associated with a selected game presentation object against a ball call to determine at least one bingo card having a winning pattern. The game server is programmed to determine results for a competitive wagering game, and transmit the results to each of the at least two game machines.
    Type: Grant
    Filed: September 23, 2019
    Date of Patent: June 8, 2021
    Assignee: Video Gaming Technologies, Inc.
    Inventor: Justin Hoover
  • Patent number: 11020673
    Abstract: User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Grant
    Filed: February 26, 2019
    Date of Patent: June 1, 2021
    Assignee: GREE, INC.
    Inventor: Yoshiyuki Higo
  • Patent number: 11023688
    Abstract: Some implementations relate to methods, systems, and computer-readable media to generate text tags for games. In some implementations, a computer-implemented method to generate one or more text tags includes obtaining a plurality of chat transcripts, each chat transcript associated with a respective gameplay session of a respective game of a plurality of games. Each chat transcript includes content provided by participants in the gameplay session. The method further includes programmatically analyzing the plurality of chat transcripts to determine one or more characteristics for each game of the plurality of games, and generating a text tag for at least one game of the plurality of games based on the one or more characteristics of the at least one game.
    Type: Grant
    Filed: May 27, 2020
    Date of Patent: June 1, 2021
    Assignee: Roblox Corporation
    Inventors: Eric Holmdahl, Nikolaus Sonntag, Aswath Manoharan
  • Patent number: 11007444
    Abstract: Systems and methods of conducting a fantasy sport contest are disclosed. According to some embodiments, the fantasy sport contest is provided for participants to join. The fantasy sport contest includes one or more fantasy teams where each fantasy team includes a multiplicity of real-life players. A player adjustment value (PAV) is determined for each of the real-life players. Accumulated statistics of the real-life player during real-life games are converted into a baseline fantasy score according to a baseline scoring system. The baseline fantasy score is adjusted according to the real-life player's PAV to produce an adjusted fantasy score of the real-life player.
    Type: Grant
    Filed: July 22, 2019
    Date of Patent: May 18, 2021
    Inventor: Tom Perkin
  • Patent number: 11003499
    Abstract: The present disclosure provides for predictively allocating computing resources based on movement of a simulation agent through a simulation environment, such as in a video game. In order to support the movement of the simulation agent, computing resources may be allocated in various ways. For example, one option may be to transfer data assets associated with the simulation agent from the first computing resource to the second computing resource. Another option may be leave the data assets at the first computing resource and transfer authority over at least a portion of the second region from the second computing resource to the first computing resource. In various embodiments, the way in which the computing resources are allocated may be determined based on various factors, such as resource costs, so that the movement of the simulation agent can be supported with optimal system efficiency.
    Type: Grant
    Filed: June 14, 2017
    Date of Patent: May 11, 2021
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventors: Daniel A. Abretske, Justin Boswell
  • Patent number: 10987587
    Abstract: A system and method for building and rendering in-game objects. In some embodiments, the system includes a plurality of metadata records describing available assets, wherein each metadata record comprises an asset identifier, which identifies an asset, and a property tag. In some embodiments, the system receives the metadata asset record or the asset identified by the metadata asset record from an asset interface to instruct a rendering engine to load the asset identified by the metadata asset record into a 3D environment.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: April 27, 2021
    Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.
    Inventors: Aaron Garbut, Klaas Schilstra, Flavius Alecu, John Whyte
  • Patent number: 10990753
    Abstract: A user interface may be presented to a creator to facilitate the creation of narrative content. The user interface may be part of a system configured to generate recommendations pertaining to narrative content. The narrative content is meant to be experienced by users, e.g., in a virtual space. Feedback and/or other responses from the creator may be used to train and/or modify the generation of new recommendations. Feedback and/or other responses from the users may be used to train and/or modify the generation of new recommendations.
    Type: Grant
    Filed: November 16, 2016
    Date of Patent: April 27, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Malcolm E. Murdock, Mohammad Poswal, Taylor Hellam, Dario Di Zanni
  • Patent number: 10974143
    Abstract: A terminal device includes a memory that stores, characters in a game, a plurality of slots into which action reservations for the characters are to be registered, an action sequence for each of the slots, and effects, a display, a receiver that receives a request of an action reservation for a first character, and a processor that outputs, to the memory, the request when the processor determines the first character is in an active state in which the character is allowed to register the action reservation. The memory registers the first character in an earliest slot in the action sequence among the slots in which no other characters have been registered. The processor causes the first character to execute an action associated with the slot according to the action sequence. The effect associated with the first character is applied to the executed action.
    Type: Grant
    Filed: August 18, 2017
    Date of Patent: April 13, 2021
    Assignee: SEGA CORPORATION
    Inventors: Kenji Taguchi, Akihiro Nakamura, Motonobu Shinotsuka, Toshifumi Imai, Yusuke Takiguchi, Naoko Maekawa, Seiki Saito, Makoto Niina, Toshiyuki Mukaiyama
  • Patent number: 10970932
    Abstract: A method is disclosed, including providing data indicative of dimensions of a real-world space within which a virtual world is to be consumed. The method may also include identifying one or more objects within said real-world space, and determining one or more available areas within the real-world space for rendering three-dimensional virtual content, based at least partly on the dimensions of the real-world space. The method may also include identifying one or more of the objects as being movable, identifying, from a set of three-dimensional virtual content items, one or more candidate items unable to be rendered within the available area(s) and which can be rendered if one or more of the movable objects is moved and providing an indication to a virtual reality user device of the candidate virtual item(s) and of the movable object(s) required to be moved.
    Type: Grant
    Filed: June 27, 2018
    Date of Patent: April 6, 2021
    Assignee: Nokia Technologies Oy
    Inventors: Jussi Leppanen, Arto Lehtiniemi, Antti Eronen, Juha Arrasvuori
  • Patent number: 10967267
    Abstract: The camera view of an avatar traversing in a three-dimensional (3D) world in an electronic game may be changed to avoid occlusion of the avatar by a graphical object that in the camera view. The camera view may be moved forward towards the avatar to avoid the occlusion, and the camera view may then be moved backward away from the avatar after the avatar has passed the graphical object. Graphical objects that do not significantly occlude the avatar in the camera view may not trigger a change in the camera view.
    Type: Grant
    Filed: August 6, 2019
    Date of Patent: April 6, 2021
    Assignee: Roblox Corporation
    Inventor: Parker C. Stebbins
  • Patent number: 10967280
    Abstract: A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.
    Type: Grant
    Filed: May 23, 2019
    Date of Patent: April 6, 2021
    Assignee: GREE, INC.
    Inventors: Nariaki Wada, Akira Usami, Asuka Kawamura, Shuichi Kura, Taichi Wakabayashi, Taishun Ko, Totaro Nakashima
  • Patent number: 10972205
    Abstract: The present technology relates to a reception apparatus, a transmission apparatus, and a data processing method capable of providing content according to preferences of an end user. The reception apparatus provides content according to the preferences of an end user by processing question information, which indicates a question about the preferences of the end user and is delivered together with content, on the basis of at least one of delivery information indicating that a service for providing dynamic metadata expressing the preferences of the end user is delivered or reference information indicating a reference destination of an application for generating first answer information indicating an answer set by the end user for the question about the preferences of the end user. The present technology can be applied to, for example, a television receiver.
    Type: Grant
    Filed: October 6, 2017
    Date of Patent: April 6, 2021
    Assignee: Saturn Licensing LLC
    Inventor: Yasuaki Yamagishi
  • Patent number: 10967264
    Abstract: A server device determines a selected game content from among the multiple game media base on a request from a user belonging to one team, and if the selected game content is a first selected game content whose associated attribute is of a specified content and a returnable condition is met, displays the first selected game content to the user in a state in which the user can select return or acquisition of the first selected game content. The server device, if the user selects return of the first selected game content, stores, in the memory and in association with the user, a game content that is different from the multiple game media, and if the user selects acquisition of the first selected game content, stores, in the memory and in association with the user, the first selected game content.
    Type: Grant
    Filed: October 26, 2018
    Date of Patent: April 6, 2021
    Assignee: POKELABO, Inc.
    Inventor: Yusuke Nogami
  • Patent number: 10963334
    Abstract: A method for fault tolerant data integrity verification of safety-related data in a safety-related computer system is disclosed. The method includes a) randomly generating a set of at least two or more initial values; b) calculating, for each of the initial values, one specific CRC reference value, wherein each specific CRC reference value is calculated jointly from the safety-related data to be verified and the initial value associated with the specific CRC reference value; c) storing the pairs of initial value and associated specific CRC reference value; and d) following the steps a)-c), d1) randomly choosing an initial value out of the set of initial values generated in step a), d2) the non-safety-related hardware-engine calculating a CRC value jointly from the randomly chosen initial value and the safety-related data to be verified, and d3) comparing the calculated CRC value from step d2) to the reference CRC value.
    Type: Grant
    Filed: November 13, 2019
    Date of Patent: March 30, 2021
    Assignee: TTTech Auto AG
    Inventor: Maximilian Rosenblattl
  • Patent number: 10957158
    Abstract: An artificial intelligence (AI) learning machine is integrated into a gaming system to adaptively learn to predict when and where excessive chronological clustering of winning hits is likely to occur for a progressive jackpot (e.g., a high frequency one) within the gaming system, to preemptively prepare for such occurrences by prefunding one or more smart-awards funds to cope with such excessive chronological clusterings of hits and to use the one or more smart-awards funds to pay off not-first-in-time winners with a same jackpot award amount as is paid to the true first-in-time winner of the jackpot if such runner up winners hit their respective win conditions within a predetermined smart-awards time span after the first-in-time winner hits. This can avoid or reduce feelings of unfairness by the not-first-in-time winners especially when the latter hit just a split second after the true first-in-time winner hits the jackpot.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: March 23, 2021
    Assignee: AGS LLC
    Inventors: Scott Andrew Melnick, Andrew James Burke, Anil Kumar Narra, Bradley Donald Schultz, Leah Anne Pinnow
  • Patent number: 10953317
    Abstract: Techniques are described herein for automatically determining play states, intrinsic motivators, play types/patterns and a play personality of a user/subject. Play personalities develop from activation of play states, and vary individually and are expressed in a variety of play type/patterns. These states, personalities, patterns and associated intrinsic motivations may be automatically determined by computing devices based on that user/subject's information, behaviors and biometric data. The play personality may be additionally used as the means for identifying and integrating intrinsic motivators into player-centric design which can alter and personalize user/subject/player engagement, experience and outcomes.
    Type: Grant
    Filed: May 22, 2019
    Date of Patent: March 23, 2021
    Assignee: PlayNovation LLC
    Inventors: Kristen Cozad, Stuart Brown
  • Patent number: 10950234
    Abstract: A method and apparatus for determining a speech interaction satisfaction are provided. The method includes: acquiring a speech interaction feature, the speech interaction feature including objective data of speech interaction and subjective data of the speech interaction, and the objective data and the subjective data being data for a given topic; evaluating the objective data to obtain an objective evaluation, and evaluating the subjective data to obtain a subjective evaluation; and obtaining a speech interaction satisfaction outputted by a satisfaction evaluation model by using the objective evaluation and the subjective evaluation as an input of the satisfaction evaluation model. Some embodiments may provide an authentic and comprehensive evaluation of the speech interaction.
    Type: Grant
    Filed: March 7, 2019
    Date of Patent: March 16, 2021
    Assignee: Baidu Online Network Technology (Beijing) Co., Ltd.
    Inventor: Wandong Mao
  • Patent number: 10948300
    Abstract: The present disclosure is related to systems and methods for open-surface navigation for a vehicle based on a time-space map. The method includes determining a time-space map of a first area. The time-space map may include a plurality of time-space grids. Each time-space grid may include temporal information and geographic information corresponding to the time-space grid. The method also includes obtaining obstacle status of each of one or more obstacles corresponding to a first time period. The method also includes determining a plurality of navigable grids and a plurality of unnavigable grids among the plurality of time-space grids, based on the obstacle status. The method further includes determining a path for the vehicle based on the plurality of navigable grids.
    Type: Grant
    Filed: December 30, 2018
    Date of Patent: March 16, 2021
    Assignee: BEIJING VOYAGER TECHNOLOGY CO., LTD.
    Inventor: Yanlong Wang