Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.) Patents (Class 463/1)
  • Patent number: 10653966
    Abstract: Data specifying a first segment of a set of clients forming part of a peer-tournament system and first configuration parameters can be received. The first configuration parameters can specify operation of a first peer tournament interface. The first peer-tournament interface can be integrated into a third-party gaming application. The first peer-tournament interface can provide a peer-to-peer tournament for the third-party gaming application. The first segment, including a first subset of the set of clients forming part of the peer-tournament system, can be determined. A request for initiation of peer-tournament operation can be received from the first peer-tournament interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first peer-tournament interface in response to receiving the transmitted configuration parameters.
    Type: Grant
    Filed: February 7, 2019
    Date of Patent: May 19, 2020
    Assignee: Skill, Inc
    Inventors: Andrew Paradise, Miriam Aguirre
  • Patent number: 10646783
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world.
    Type: Grant
    Filed: May 3, 2017
    Date of Patent: May 12, 2020
    Assignee: Niantic, Inc.
    Inventors: Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Leor Stern, Mark A. Aubin, James Dinkelacker, William J. Kilday, Yennie Solheim, Keith P. Golden, Charles Spirakis
  • Patent number: 10646776
    Abstract: A server apparatus, method, and program are provided that are capable of causing information about the real world to be reflected in the virtual world of a game. First, a server apparatus receives a signal including at least one of location information sent from a terminal apparatus or specific point-to-point distance information calculated based on the location information. Next, the server apparatus, based on at least one of the location information or the distance information, calculates a cumulative distance between a plurality of other points through which the terminal apparatus has passed in the real world. Next, the server apparatus sets a reward to be granted to the terminal apparatus in accordance with the cumulative distance. This makes it possible, for example, to cause an online game to be closely correlated with the daily life of the user, and to arouse the interest of users in the online game.
    Type: Grant
    Filed: June 15, 2016
    Date of Patent: May 12, 2020
    Assignee: GungHo Online Entertainment, Inc.
    Inventors: Kazuki Morishita, Daisuke Yamamoto, Kenji Kobayashi, Koichi Nobori, Tomoyuki Morishita, Hajime Miyajima, Atsuo Kamiya, Satoru Obana
  • Patent number: 10636055
    Abstract: The current invention is a system where a user can interact with advertised content on numerous platforms via a plethora of devices while watching a promotional event, with the goal of driving sales to advertisers through rewards, by combining gaming, branded entertainment, and direct response. Users will receive product information through the inclusion of a variety of state-of-the-art methods that can be utilized in order to engage users. This is done in order to reach the consumer base and deliver relevant product information to them in dynamic ways: for example but not limited to, via audio and/or visual triggers, sending links through push notifications, providing information based upon user location, and personalizing AR/VR visuals based upon each user's profiled data.
    Type: Grant
    Filed: November 15, 2016
    Date of Patent: April 28, 2020
    Inventor: Eric Koenig
  • Patent number: 10628113
    Abstract: The present invention provides an information processing apparatus that can switch display modes in accordance with conditions when a plurality of display devices are allowed to display a video. The information processing apparatus executes a program for drawing videos that a first display device browsed by a first user and a second display device browsed by a second user is individually allowed to display, switches a common display mode for drawing a common video that both of the display devices are allowed to display and an individual display mode for drawing two videos of a first video that the first display device is allowed to display and a second video that the second display device is allowed to display in accordance with contents of a process of the program, and allows the first display device and the second display device to display videos to be drawn.
    Type: Grant
    Filed: June 24, 2016
    Date of Patent: April 21, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Toru Ogiso, Yuji Nakamura
  • Patent number: 10629023
    Abstract: The present invention generally relates to a compact multi-user gaming system, and specifically to a multi-user gaming system in the form of a gaming table, provided with an integrated automated mechanical gaming machine visibly viewable by the users during a gaming operation. The invention also relates to a corresponding control method and a computer program product.
    Type: Grant
    Filed: January 19, 2017
    Date of Patent: April 21, 2020
    Assignee: Tangiamo Touch Technology AB
    Inventors: Jimmy Eiterjord, Mats Nordahl
  • Patent number: 10625148
    Abstract: A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
    Type: Grant
    Filed: February 25, 2016
    Date of Patent: April 21, 2020
    Assignee: GREE, Inc.
    Inventor: Yoshiyuki Higo
  • Patent number: 10625117
    Abstract: Tracking and monitoring athletic activity offers individuals with additional motivation to continue such behavior. An individual may track his or her athletic activity by completing goals. These goals may be represented by real-world objects such as food items, landmarks, buildings, statues, other physical structures, toys and the like. Each object may correspond to an athletic activity goal and require an amount of athletic activity to complete the goal. For example, a donut goal object may correspond to an athletic activity goal of burning 350 calories. The user may progress from goal object to goal object. Goal objects may increase in difficulty (e.g., amount of athletic activity required) and might only be available for selection upon completing an immediately previous goal object, a number of goal objects, an amount of athletic activity and the like.
    Type: Grant
    Filed: May 31, 2017
    Date of Patent: April 21, 2020
    Assignee: NIKE, Inc.
    Inventors: Michael T. Hoffman, Kwamina Crankson, Jason Nims
  • Patent number: 10620710
    Abstract: In various embodiments, computerized systems and methods for displacement oriented interaction with objects in a computer-mediated environment are provided. In one embodiment, the system detects a wearable device moved with a displacement transversal to a longitudinal axis of the wearable device. If the system determines that the displacement is within a displacement range associated with an actionable item, the system may select the actionable item or activate an operation associated with the actionable item, such as modifying an object in the computer-mediated reality environment.
    Type: Grant
    Filed: June 15, 2017
    Date of Patent: April 14, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Michel Pahud, Nathalie Riche, Eyal Ofek, Christophe Hurter
  • Patent number: 10614671
    Abstract: At a high-level, method to enable viewers of online or televised gaming tournaments to actively participate in the tournament through monetary or other means.
    Type: Grant
    Filed: July 9, 2018
    Date of Patent: April 7, 2020
    Inventor: Roger D. Isaac
  • Patent number: 10606683
    Abstract: Methods for providing crash clustering with game state data are provided. In one aspect, a method includes receiving a plurality of crash reports associated with an application, wherein each of the plurality of crash reports includes a call stack and a plurality of game state parameters. The method also includes determining, by a machine learning algorithm, a plurality of clusters for grouping the plurality of crash reports, wherein each of the plurality of clusters is associated with at least one game state parameter of the plurality of game state parameters. The method also includes associating each of the plurality of crash reports with one of the plurality of clusters. The method also includes selecting a priority cluster from the plurality of clusters. The method also includes causing a quality assurance action to be performed based on the selected priority cluster. Systems and machine-readable media are also provided.
    Type: Grant
    Filed: October 24, 2017
    Date of Patent: March 31, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Milan Culibrk, Martin Talbot
  • Patent number: 10589180
    Abstract: The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
    Type: Grant
    Filed: September 11, 2017
    Date of Patent: March 17, 2020
    Assignee: GREE, Inc.
    Inventors: Chang Hyun Jo, Ki Hoon Lee, Jung Ho Lee, Sae Rom Kim
  • Patent number: 10594761
    Abstract: An application execution section executes an application that is executable without communicating with a server system. An other user information obtaining section obtains, from the server system, information of another user who has accessed disclosed information of a user of an information processing system, which disclosed information is present on the server system. The application execution section adds a change to execution of the application, based on the information of the another user which is obtained by the other user information obtaining section.
    Type: Grant
    Filed: March 11, 2013
    Date of Patent: March 17, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Teruyuki Shimoyamada, Toru Nagihashi
  • Patent number: 10576376
    Abstract: In a communication system including a server and a plurality of communication terminals capable of communication with the server, based on a variety of parameters indicating the status of a space formed within a game playable by the user of each communication terminal over the communication system, the server transmits advisory information, which suggests the next action for the space, to the communication terminal. The communication terminal displays a screen including the received advisory information.
    Type: Grant
    Filed: September 14, 2018
    Date of Patent: March 3, 2020
    Assignee: GREE, INC.
    Inventor: Takayuki Sano
  • Patent number: 10576368
    Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.
    Type: Grant
    Filed: August 31, 2018
    Date of Patent: March 3, 2020
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
  • Patent number: 10552920
    Abstract: There are provided systems and methods for detecting location data of co-located users having a common interest. A interest may be determined for a first user, which may correspond to a subject matter (e.g., item, action, or other matter) that the first user has recently expressed interest in. A location of the first user may be determined for the user and, using the location, nearby users to the first user may be located. Using the nearby users, a service provider may determine whether any of the nearby users shared the interest in common with the first user. For example, a second user may have knowledge of the interest of the first user. Based on the knowledge that the second user has in the interest, the first user and the second user may be connected. The users may receive communication information and/or locations of the other user.
    Type: Grant
    Filed: December 2, 2015
    Date of Patent: February 4, 2020
    Assignee: PayPal, Inc.
    Inventor: Michael Charles Todasco
  • Patent number: 10543425
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Grant
    Filed: May 11, 2018
    Date of Patent: January 28, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Seth Luisi, Mark Rogers
  • Patent number: 10546459
    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
    Type: Grant
    Filed: February 18, 2014
    Date of Patent: January 28, 2020
    Assignee: IGT
    Inventors: Binh T. Nguyen, Joseph R. Hedrick, Bryan Wolf
  • Patent number: 10546463
    Abstract: The present disclosure relates generally to a system that enables funds attempted to be transferred into the system from one or more funding sources to be used in association with various system components prior to the fund transfers being completed by such funding sources.
    Type: Grant
    Filed: July 16, 2019
    Date of Patent: January 28, 2020
    Assignee: IGT
    Inventors: Kevin Higgins, Jeffery Shepherd
  • Patent number: 10537810
    Abstract: A data collection device (20) includes: a collection unit (21) that collects game results from game devices (10) that are each used by a different one of a plurality of players when the game devices (10) of the plurality of players have executed a game that allows each player to associate a topic with a prepared description by performing an operation via a graphical interface; and a data analysis unit (22) that applies statistical processing to the collected game results.
    Type: Grant
    Filed: April 22, 2015
    Date of Patent: January 21, 2020
    Assignee: NEC CORPORATION
    Inventor: Daishi Kato
  • Patent number: 10536753
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect one or more user-generated remarks from each of a plurality of computing devices where the one or more user-generated remarks are temporally associated with media content in the form of a gaming session presented at the plurality of computing devices and present the one or more user-generated remarks as an overlay combined with the gaming session as a presentation to at least a set among the plurality of computing devices. Other embodiments are disclosed.
    Type: Grant
    Filed: July 12, 2016
    Date of Patent: January 14, 2020
    Assignee: AT&T Intellectual Property I, L.P.
    Inventors: Linda Ann Roberts, E-Lee Chang, Ja-Young Sung, Natasha Barrett Schultz, Robert King
  • Patent number: 10518162
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: November 19, 2018
    Date of Patent: December 31, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10512838
    Abstract: A gaming system has a game server executing software managing a game based on a virtual environment, the game server interacting with a plurality of gaming platforms used by players, receiving update commands from players, updating the virtual environment and serving updated display data to the platforms, and a plurality of game-play behavioral profiles stored in a data repository accessible to the game server, the behavioral profiles specific to individual ones of the players and gaming platforms used by the players, and storing predictive responses associated with circumstances of update commands received. Upon receiving an update command from a player concerning an object controlled by that player, the game server, through the software, poses a query conditioned by the circumstances to the behavioral profile of the player, and if a predictive response is returned, conditions updated predictive display data sent to all players according to the predictive response.
    Type: Grant
    Filed: September 19, 2018
    Date of Patent: December 24, 2019
    Assignee: Roblox Corporation
    Inventor: John T Kerr
  • Patent number: 10507390
    Abstract: There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.
    Type: Grant
    Filed: March 22, 2017
    Date of Patent: December 17, 2019
    Inventors: Andrew Jack Thomas, Jane Dudley
  • Patent number: 10503582
    Abstract: A method for fault tolerant data integrity verification of safety-related data in a safety-related computer system is disclosed. The method includes a) randomly generating a set of at least two or more initial values, b) calculating, for each of the initial values, one specific CRC reference value, wherein each specific CRC reference value is calculated jointly from the safety-related data to be verified and the initial value associated with the specific CRC reference value, c) storing the pairs of initial value and associated specific CRC reference value, and d) following the steps a)-c), d1) randomly choosing an initial value out of the set of initial values generated in step a), d2) the non-safety-related hardware-engine calculating a CRC value jointly from the randomly chosen initial value and the safety-related data to be verified, d3) comparing the in step d2) calculated CRC value to the reference CRC value.
    Type: Grant
    Filed: March 2, 2018
    Date of Patent: December 10, 2019
    Assignee: TTTECH AUTO AG
    Inventor: Maximilian Rosenblattl
  • Patent number: 10498689
    Abstract: A method and apparatus for creating and running contests are provided. In the method and apparatus one or more groups of predetermined criteria based on one or more user posts collected by a software client are generated. The one or more groups of predetermined criteria to one or more challenges are assigned. A response to the one or more challenges is received. In response to receiving the response to the one or more challenges, the response to the one or more predetermined criteria is compared and the correctness of the received response is determined.
    Type: Grant
    Filed: July 20, 2016
    Date of Patent: December 3, 2019
    Inventors: Eric Paul Speier, Michael R Givens, Benjamin B Spees
  • Patent number: 10486068
    Abstract: A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: November 26, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10478732
    Abstract: An arbitration system is configured to receive, as a set of results data, separate instances of results data from corresponding client computing devices being used to participate in a multiplayer game session. In some examples, an instance of results data comprises input representing an indication or a selection of an identity associated with an outcome of the multiplayer game session. For instance, the input can indicate a participant identity that won the multiplayer game session. In some examples, an instance of results data comprises game data describing the overall activity in a multiplayer game session from a perspective of a player's client computing device, the game data indicating a particular participant identity as a winner of the multiplayer game session. The arbitration system is configured to use the set of results data to determine an arbitrated outcome for the multiplayer game session.
    Type: Grant
    Filed: December 22, 2016
    Date of Patent: November 19, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Wisgary F. Torres, Justin David Brown, Michael A. Siebert, Keith R. Kline
  • Patent number: 10477042
    Abstract: A communication apparatus includes: a first type communication unit configured to perform communication with a portable device in a near field communication mode; a display unit; and a control device configured to perform: a receiving process of receiving a radio wave for connection with the portable device in the near field communication mode, from the portable device through the first type communication unit; and a display process of controlling the display unit to display a notice for prompting a user to perform operation for permitting the portable device to transmit information to the communication apparatus in the near field communication mode, in response to receipt of the radio wave in the receiving process.
    Type: Grant
    Filed: January 29, 2019
    Date of Patent: November 12, 2019
    Assignee: Brother Kogyo Kabushiki Kaisha
    Inventor: Mitsuru Nakamura
  • Patent number: 10474947
    Abstract: An electronic device is provided. The electronic device comprises: a storage for storing interaction setting information and behavior setting information; an interaction interface; and a processor electrically connected to the storage and the interaction interface. When the processor receives a behavior-driving command from the interaction interface, the processor is configured to select the behavior setting information and the interaction setting information according to the behavior-driving command. The processor is configured to perform a behavior according to the behavior setting information. The processor is further configured to perform an interaction operation based on the behavior according to the behavior setting information and the interaction setting information when the behavior is had. A control method and a non-transitory computer readable storage medium are also provided.
    Type: Grant
    Filed: May 22, 2017
    Date of Patent: November 12, 2019
    Assignee: ASUSTeK COMPUTER INC.
    Inventors: Wei-Long Lee, Mei-Chieh Ku, Tzu-Yu Kung, Chung-Yi Wu, Tai-Yin Lin, Jia-Wei Chou, Chao-Yang Huang
  • Patent number: 10463975
    Abstract: Disclosed are systems and methods for improving interactions with and between computers in content generating, searching, hosting and/or providing systems supported by or configured with personal computing devices, servers and/or platforms. The systems interact to identify and retrieve data within or across platforms, which can be used to improve the quality of data used in processing interactions between or among processors in such systems. The disclosed systems and methods provide systems and methods for automatic fantasy sports data analysis, including analysis of data to equalize player attractiveness in contestant composition of a fantasy sports team.
    Type: Grant
    Filed: June 30, 2016
    Date of Patent: November 5, 2019
    Assignee: OATH INC.
    Inventors: Michael Lazarus, Maxim Sviridenko, Justin Thaler
  • Patent number: 10463976
    Abstract: One or more techniques and/or systems for managing a fantasy league are disclosed to incorporate one or more reality factors, equity lines, luxury tax, and/or revenue sharing policies into administration of the fantasy league. A reality factor may influence real life scenarios between at least one of a real player, a real team, and/or a real league, for example. Accordingly, the reality factor may be applied to at least one of a corresponding fantasy player, fantasy team, and/or fantasy league to create a fantasy rule configured to enable a fantasy environment (e.g., the fantasy player, fantasy team, fantasy league, and/or relationships thereof) to more closely emulate the real player, real team, real league, and/or corresponding relationships.
    Type: Grant
    Filed: January 30, 2017
    Date of Patent: November 5, 2019
    Assignee: Front Office Media LLC
    Inventors: Paul Gabrail, Andrew Strigle, Benjamin Murphy
  • Patent number: 10469975
    Abstract: The present disclosure provides a number of techniques for personalization of spatial audio across a plurality of systems. A participant media system participating in a session may generate two outputs: personalized audio data and depersonalized audio data. When a spectator attempts to spectate the session, a media sharing platform may distribute shared depersonalized audio data to the spectator system. Based on this shared depersonalized audio data, the spectator media system can personalized the audio data to cause an endpoint device to render spectator personalized audio based on HRTF data for the spectator. Accordingly, the spectator personalized audio is personalized and allows a rich, immersive spectating experience that overcome drawbacks associated with receiving personalized audio from participant systems.
    Type: Grant
    Filed: May 15, 2017
    Date of Patent: November 5, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Philip Andrew Edry, Todd Ryun Manion, Robert Norman Heitkamp, Steven Marcel Elza Wilssens
  • Patent number: 10449457
    Abstract: Techniques are disclosed for dynamically herding a matchmaking population for a multi-player game. A new player requesting to play a multi-player game is presented with a gameplay selection mode interface based on metrics gathered by monitoring the matchmaking population for the different gameplay modes of the multi-player game. The metrics are evaluated by a metric evaluation engine to determine a configuration of the gameplay mode selection interface that is designed to herd the matchmaking population to evenly balance the players across the different gameplay modes of the multi-player game. A herding incentive may be determined based on the evaluation of the metrics and included in the gameplay mode selection interface.
    Type: Grant
    Filed: April 20, 2011
    Date of Patent: October 22, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Robert Sienkiewicz, Kim Burrows, Rowen P. E. Holt
  • Patent number: 10449454
    Abstract: Implementations of the present disclosure are directed to a method, a system, and an article for identifying events of interest in a multi-player online game and enabling users to witness the events of interest. An example computer-implemented method can include: obtaining a set of parameters for each of a plurality of events in an online game played by a plurality of users; calculating a score for each event based on the set of parameters, the score providing an indication of a user interest in witnessing the event; identifying one or more events as having a highest user interest, based on the scores; notifying at least one user from the plurality of users about the identified one or more events; receiving an indication that the at least one user has selected one of the identified one or more events; and enabling the at least one user to witness the selected event.
    Type: Grant
    Filed: January 24, 2018
    Date of Patent: October 22, 2019
    Assignee: MZ IP Holdings, LLC
    Inventor: Matt Walsh
  • Patent number: 10441877
    Abstract: There is provided a system and method for communicating with a first peripheral device, of a plurality of peripheral devices, using a touch-sensitive system that has a processor and a touch surface. According to an exemplary embodiment, a method includes detecting, using the processor, a plurality of touches on the touch surface of the touch-sensitive system that are made by the first peripheral device. The method further includes identifying, using the processor, the first peripheral device based on the plurality of touches on the touch surface of the touch-sensitive system that are made by the first peripheral device. The method additionally includes communicating data, using the processor, to a receptive circuit of the first peripheral device in response to the identifying of the first peripheral device.
    Type: Grant
    Filed: January 10, 2018
    Date of Patent: October 15, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Christopher W. Heatherly, Armen Mkrtchyan, Jonathan Backer, Brian White
  • Patent number: 10445983
    Abstract: An artificial intelligence (AI) learning machine is integrated into a gaming system to adaptively learn to predict when and where excessive chronological clustering of winning hits is likely to occur for a progressive jackpot (e.g., a high frequency one) within the gaming system, to preemptively prepare for such occurrences by prefunding one or more smart-awards funds to cope with such excessive chronological clusterings of hits and to use the one or more smart-awards funds to pay off not-first-in-time winners with a same jackpot award amount as is paid to the true first-in-time winner of the jackpot if such runner up winners hit their respective win conditions within a predetermined smart-awards time span after the first-in-time winner hits. This can avoid or reduce feelings of unfairness by the not-first-in-time winners especially when the latter hit just a split second after the true first-in-time winner hits the jackpot.
    Type: Grant
    Filed: April 20, 2018
    Date of Patent: October 15, 2019
    Assignee: AGS LLC
    Inventors: Scott Andrew Melnick, Andrew James Burke, Anil Kumar Narra, Bradley Donald Schultz, Leah Anne Pinnow
  • Patent number: 10434422
    Abstract: In some aspects, a system is provided that includes a plurality of mobile devices and an application on at least a first mobile device. The application is adapted to track position information regarding the first mobile device, communicate the position information to a web server, receive position information from the web server regarding other mobile devices within a predetermined distance of the first mobile device, and use the position information regarding the other mobile devices to affect one or more characteristics of a video game executed on the first mobile device. Numerous other aspects are provided.
    Type: Grant
    Filed: December 26, 2017
    Date of Patent: October 8, 2019
    Inventor: Brian M. Dugan
  • Patent number: 10427047
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: October 1, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10431046
    Abstract: A gaming machine is provided. The gaming machine includes a display, a user interface, and a processor. The display is configured to present a player with a choice among at least first and second game presentation objects for a bingo game. A selection of the first game presentation object is made by the player through the user interface. The processor is coupled to the user interface and the display. The processor is configured to respectively associate the first and second game presentation objects to first and second bingo cards. The processor is further configured to receive the selection and admit the first bingo card to the bingo game according to the association between the first game presentation object and the first bingo card.
    Type: Grant
    Filed: October 23, 2015
    Date of Patent: October 1, 2019
    Assignee: VIDEO GAMING TECHNOLOGIES, INC.
    Inventor: Justin Hoover
  • Patent number: 10423283
    Abstract: There is provided an information processing apparatus including circuitry configured to control output of a first content according to first content information, determine information related to a real object which is different from a manipulation body used for content selection or object manipulation by a user, and control output of a second content, which is different from the first content, according to second content information, wherein the second content information is based on the first content information and the determined information related to the real object.
    Type: Grant
    Filed: February 23, 2016
    Date of Patent: September 24, 2019
    Assignee: SONY CORPORATION
    Inventors: Tetsuo Ikeda, Hiroshi Saito, Maya Kamachi, Yu Hayashi
  • Patent number: 10420983
    Abstract: Tracking and monitoring athletic activity offers individuals with additional motivation to continue such behavior. An individual may track his or her athletic activity by completing goals. These goals may be represented by real-world objects such as food items, landmarks, buildings, statues, other physical structures, toys and the like. Each object may correspond to an athletic activity goal and require an amount of athletic activity to complete the goal. For example, a donut goal object may correspond to an athletic activity goal of burning 350 calories. The user may progress from goal object to goal object. Goal objects may increase in difficulty (e.g., amount of athletic activity required) and might only be available for selection upon completing an immediately previous goal object, a number of goal objects, an amount of athletic activity and the like.
    Type: Grant
    Filed: April 26, 2016
    Date of Patent: September 24, 2019
    Assignee: NIKE, Inc.
    Inventors: Michael T. Hoffman, Kwamina Crankson, Jason Nims
  • Patent number: 10417863
    Abstract: A user device supports a computer implemented game. An input from a user is received. This input requests a purchase of an in-game item. When this input is received, a determination is made as to whether the user device is on-line or not. If the user device is off-line, it is determined if the in-game item can be purchased in dependence on a locally available in-game currency budget. If so, the requested in-game item is provided in the computer implemented game.
    Type: Grant
    Filed: March 16, 2018
    Date of Patent: September 17, 2019
    Assignee: KING.COM LTD.
    Inventor: Michael Sjoberg
  • Patent number: 10417859
    Abstract: Provided is a method for controlling a computer and the like that cause players to effectively use possessed game contents in a game, and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified.
    Type: Grant
    Filed: July 13, 2018
    Date of Patent: September 17, 2019
    Assignee: GREE, INC.
    Inventor: Takashi Shiratori
  • Patent number: 10402240
    Abstract: A system for mediating interactions among system agents and system clients includes a computing platform having a hardware processor and a system memory storing an interaction cueing software code including decision trees corresponding to storylines. The hardware processor executes the interaction cueing software code to receive interaction data corresponding to an interaction of a system client with a first system agent, identify a storyline for use in guiding subsequent interactions with the system client based on the interaction data, and store the interaction data and data identifying the storyline in a client profile assigned to the system client. The interaction cueing software code further determines an interaction cue or cues for coaching the same or another system agent in a second interaction with the system client based on the interaction data and a decision tree corresponding to the storyline, and transmits the interaction cue(s) to the system agent.
    Type: Grant
    Filed: December 14, 2017
    Date of Patent: September 3, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Raymond J. Scanlon, Douglas A. Fidaleo, Robert P. Michel, Daniel C. Pike, Jordan K. Weisman
  • Patent number: 10391390
    Abstract: A method is performed at a terminal for locking a target in a game application, the method comprising: obtaining input gesture information from a user on an operation interface of a game application; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and after performing the operation, automatically repeating the locking and the performing operations on a next target virtual character in the object category until finishing a last virtual character in the object category.
    Type: Grant
    Filed: September 13, 2017
    Date of Patent: August 27, 2019
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Changyan Liao
  • Patent number: 10384131
    Abstract: The present technology provides a system and method for assembling a fantasy sports team using augmented reality. The technology employs a fantasy game server in communication with one or more users' electronic mobile devices, such as smartphones. The technology displays digital images of sports players and/or promotion or other tokens on the users' mobile devices, on which the users can capture the sports players they wish to add to their fantasy sports teams through a user interface of the fantasy game server. The fantasy game server generates geolocation information for a plurality of real-world players and compares it to geolocation data from the mobile device to determine when a real world player is within a threshold radius of the user and sends an alert to the user.
    Type: Grant
    Filed: September 6, 2018
    Date of Patent: August 20, 2019
    Assignee: AR Sports LLC
    Inventor: Leonard J. Parisi
  • Patent number: 10384127
    Abstract: An approach to facilitating consideration-based non-player character counseling is provided. A non-player character counsel may be controlled within a game space to provide counsel content to users in exchange for virtual consideration purchased with real world money. For example, responsive to reception of adequate virtual consideration from a first user, the non-player character counsel may be controlled to provide a first set of counsel content to the first user in the game space. The first set of counsel content may be a subset of the counsel content provided by the non-player character counsel to the users in the game space. The counsel content may include instructions for and/or demonstrations of activities to be performed by a first character under control of the first user in the game space.
    Type: Grant
    Filed: June 2, 2017
    Date of Patent: August 20, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Kenneth Yu, Tian Lan, Bing Liu, Sainath Shenoy
  • Patent number: 10384130
    Abstract: The present technology provides a system and method for assembling a fantasy sports team using augmented reality. The technology employs a fantasy game server in communication with one or more users' electronic devices. The technology uses environmental data provided by the imaging device of the users' electronic devices to generate a real-world depth map, generates a virtual depth map depicting digital images of sports players and/or promotion and other tokens, and blends the virtual depth map with the real-world depth map to generate an augmented reality depth map. The users of the system access the augmented reality depth map through the user interface on their electronic devices to capture the sports players they wish to add to their fantasy sports teams.
    Type: Grant
    Filed: December 16, 2016
    Date of Patent: August 20, 2019
    Assignee: AR Sports LLC
    Inventor: Leonard J Parisi
  • Patent number: 10369472
    Abstract: The present disclosure provides embodiments of a virtual mapping system for using real world geographical locations to generate virtual environments within game applications. The virtual mapping system allows a game application to identify geographical information associated with real world locations. The geographical information can be used by the game application to recreate the selected geographical location using virtual assets from the game application.
    Type: Grant
    Filed: March 30, 2017
    Date of Patent: August 6, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Mohamed Marwan Mattar, Meng Wu, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman