Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.) Patents (Class 463/1)
  • Patent number: 11003499
    Abstract: The present disclosure provides for predictively allocating computing resources based on movement of a simulation agent through a simulation environment, such as in a video game. In order to support the movement of the simulation agent, computing resources may be allocated in various ways. For example, one option may be to transfer data assets associated with the simulation agent from the first computing resource to the second computing resource. Another option may be leave the data assets at the first computing resource and transfer authority over at least a portion of the second region from the second computing resource to the first computing resource. In various embodiments, the way in which the computing resources are allocated may be determined based on various factors, such as resource costs, so that the movement of the simulation agent can be supported with optimal system efficiency.
    Type: Grant
    Filed: June 14, 2017
    Date of Patent: May 11, 2021
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventors: Daniel A. Abretske, Justin Boswell
  • Patent number: 10987587
    Abstract: A system and method for building and rendering in-game objects. In some embodiments, the system includes a plurality of metadata records describing available assets, wherein each metadata record comprises an asset identifier, which identifies an asset, and a property tag. In some embodiments, the system receives the metadata asset record or the asset identified by the metadata asset record from an asset interface to instruct a rendering engine to load the asset identified by the metadata asset record into a 3D environment.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: April 27, 2021
    Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.
    Inventors: Aaron Garbut, Klaas Schilstra, Flavius Alecu, John Whyte
  • Patent number: 10990753
    Abstract: A user interface may be presented to a creator to facilitate the creation of narrative content. The user interface may be part of a system configured to generate recommendations pertaining to narrative content. The narrative content is meant to be experienced by users, e.g., in a virtual space. Feedback and/or other responses from the creator may be used to train and/or modify the generation of new recommendations. Feedback and/or other responses from the users may be used to train and/or modify the generation of new recommendations.
    Type: Grant
    Filed: November 16, 2016
    Date of Patent: April 27, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Malcolm E. Murdock, Mohammad Poswal, Taylor Hellam, Dario Di Zanni
  • Patent number: 10974143
    Abstract: A terminal device includes a memory that stores, characters in a game, a plurality of slots into which action reservations for the characters are to be registered, an action sequence for each of the slots, and effects, a display, a receiver that receives a request of an action reservation for a first character, and a processor that outputs, to the memory, the request when the processor determines the first character is in an active state in which the character is allowed to register the action reservation. The memory registers the first character in an earliest slot in the action sequence among the slots in which no other characters have been registered. The processor causes the first character to execute an action associated with the slot according to the action sequence. The effect associated with the first character is applied to the executed action.
    Type: Grant
    Filed: August 18, 2017
    Date of Patent: April 13, 2021
    Assignee: SEGA CORPORATION
    Inventors: Kenji Taguchi, Akihiro Nakamura, Motonobu Shinotsuka, Toshifumi Imai, Yusuke Takiguchi, Naoko Maekawa, Seiki Saito, Makoto Niina, Toshiyuki Mukaiyama
  • Patent number: 10967280
    Abstract: A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.
    Type: Grant
    Filed: May 23, 2019
    Date of Patent: April 6, 2021
    Assignee: GREE, INC.
    Inventors: Nariaki Wada, Akira Usami, Asuka Kawamura, Shuichi Kura, Taichi Wakabayashi, Taishun Ko, Totaro Nakashima
  • Patent number: 10967264
    Abstract: A server device determines a selected game content from among the multiple game media base on a request from a user belonging to one team, and if the selected game content is a first selected game content whose associated attribute is of a specified content and a returnable condition is met, displays the first selected game content to the user in a state in which the user can select return or acquisition of the first selected game content. The server device, if the user selects return of the first selected game content, stores, in the memory and in association with the user, a game content that is different from the multiple game media, and if the user selects acquisition of the first selected game content, stores, in the memory and in association with the user, the first selected game content.
    Type: Grant
    Filed: October 26, 2018
    Date of Patent: April 6, 2021
    Assignee: POKELABO, Inc.
    Inventor: Yusuke Nogami
  • Patent number: 10970932
    Abstract: A method is disclosed, including providing data indicative of dimensions of a real-world space within which a virtual world is to be consumed. The method may also include identifying one or more objects within said real-world space, and determining one or more available areas within the real-world space for rendering three-dimensional virtual content, based at least partly on the dimensions of the real-world space. The method may also include identifying one or more of the objects as being movable, identifying, from a set of three-dimensional virtual content items, one or more candidate items unable to be rendered within the available area(s) and which can be rendered if one or more of the movable objects is moved and providing an indication to a virtual reality user device of the candidate virtual item(s) and of the movable object(s) required to be moved.
    Type: Grant
    Filed: June 27, 2018
    Date of Patent: April 6, 2021
    Assignee: Nokia Technologies Oy
    Inventors: Jussi Leppanen, Arto Lehtiniemi, Antti Eronen, Juha Arrasvuori
  • Patent number: 10967267
    Abstract: The camera view of an avatar traversing in a three-dimensional (3D) world in an electronic game may be changed to avoid occlusion of the avatar by a graphical object that in the camera view. The camera view may be moved forward towards the avatar to avoid the occlusion, and the camera view may then be moved backward away from the avatar after the avatar has passed the graphical object. Graphical objects that do not significantly occlude the avatar in the camera view may not trigger a change in the camera view.
    Type: Grant
    Filed: August 6, 2019
    Date of Patent: April 6, 2021
    Assignee: Roblox Corporation
    Inventor: Parker C. Stebbins
  • Patent number: 10972205
    Abstract: The present technology relates to a reception apparatus, a transmission apparatus, and a data processing method capable of providing content according to preferences of an end user. The reception apparatus provides content according to the preferences of an end user by processing question information, which indicates a question about the preferences of the end user and is delivered together with content, on the basis of at least one of delivery information indicating that a service for providing dynamic metadata expressing the preferences of the end user is delivered or reference information indicating a reference destination of an application for generating first answer information indicating an answer set by the end user for the question about the preferences of the end user. The present technology can be applied to, for example, a television receiver.
    Type: Grant
    Filed: October 6, 2017
    Date of Patent: April 6, 2021
    Assignee: Saturn Licensing LLC
    Inventor: Yasuaki Yamagishi
  • Patent number: 10963334
    Abstract: A method for fault tolerant data integrity verification of safety-related data in a safety-related computer system is disclosed. The method includes a) randomly generating a set of at least two or more initial values; b) calculating, for each of the initial values, one specific CRC reference value, wherein each specific CRC reference value is calculated jointly from the safety-related data to be verified and the initial value associated with the specific CRC reference value; c) storing the pairs of initial value and associated specific CRC reference value; and d) following the steps a)-c), d1) randomly choosing an initial value out of the set of initial values generated in step a), d2) the non-safety-related hardware-engine calculating a CRC value jointly from the randomly chosen initial value and the safety-related data to be verified, and d3) comparing the calculated CRC value from step d2) to the reference CRC value.
    Type: Grant
    Filed: November 13, 2019
    Date of Patent: March 30, 2021
    Assignee: TTTech Auto AG
    Inventor: Maximilian Rosenblattl
  • Patent number: 10953317
    Abstract: Techniques are described herein for automatically determining play states, intrinsic motivators, play types/patterns and a play personality of a user/subject. Play personalities develop from activation of play states, and vary individually and are expressed in a variety of play type/patterns. These states, personalities, patterns and associated intrinsic motivations may be automatically determined by computing devices based on that user/subject's information, behaviors and biometric data. The play personality may be additionally used as the means for identifying and integrating intrinsic motivators into player-centric design which can alter and personalize user/subject/player engagement, experience and outcomes.
    Type: Grant
    Filed: May 22, 2019
    Date of Patent: March 23, 2021
    Assignee: PlayNovation LLC
    Inventors: Kristen Cozad, Stuart Brown
  • Patent number: 10957158
    Abstract: An artificial intelligence (AI) learning machine is integrated into a gaming system to adaptively learn to predict when and where excessive chronological clustering of winning hits is likely to occur for a progressive jackpot (e.g., a high frequency one) within the gaming system, to preemptively prepare for such occurrences by prefunding one or more smart-awards funds to cope with such excessive chronological clusterings of hits and to use the one or more smart-awards funds to pay off not-first-in-time winners with a same jackpot award amount as is paid to the true first-in-time winner of the jackpot if such runner up winners hit their respective win conditions within a predetermined smart-awards time span after the first-in-time winner hits. This can avoid or reduce feelings of unfairness by the not-first-in-time winners especially when the latter hit just a split second after the true first-in-time winner hits the jackpot.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: March 23, 2021
    Assignee: AGS LLC
    Inventors: Scott Andrew Melnick, Andrew James Burke, Anil Kumar Narra, Bradley Donald Schultz, Leah Anne Pinnow
  • Patent number: 10950234
    Abstract: A method and apparatus for determining a speech interaction satisfaction are provided. The method includes: acquiring a speech interaction feature, the speech interaction feature including objective data of speech interaction and subjective data of the speech interaction, and the objective data and the subjective data being data for a given topic; evaluating the objective data to obtain an objective evaluation, and evaluating the subjective data to obtain a subjective evaluation; and obtaining a speech interaction satisfaction outputted by a satisfaction evaluation model by using the objective evaluation and the subjective evaluation as an input of the satisfaction evaluation model. Some embodiments may provide an authentic and comprehensive evaluation of the speech interaction.
    Type: Grant
    Filed: March 7, 2019
    Date of Patent: March 16, 2021
    Assignee: Baidu Online Network Technology (Beijing) Co., Ltd.
    Inventor: Wandong Mao
  • Patent number: 10946268
    Abstract: A system and method for facilitating user voting for potential future game content in an online game are disclosed. Multiple sets of the potential future game content may be presented to users for voting. A user vote for a given set of the potential future game content may cost an amount of voting power associated with the user. The user may earn voting power by engaging in gameplays, making in-game purchases, and/or undertaking any other game-related actions desired by the provider(s) of the online game. A set of potential future game content may be selected based on votes received from the users. In some examples, rewards may be determined for distribution to the users based on the voting for the potential future game content.
    Type: Grant
    Filed: November 30, 2018
    Date of Patent: March 16, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Travis Hawk, Daria Fluor-Scacchi, Brian DeSanti
  • Patent number: 10948300
    Abstract: The present disclosure is related to systems and methods for open-surface navigation for a vehicle based on a time-space map. The method includes determining a time-space map of a first area. The time-space map may include a plurality of time-space grids. Each time-space grid may include temporal information and geographic information corresponding to the time-space grid. The method also includes obtaining obstacle status of each of one or more obstacles corresponding to a first time period. The method also includes determining a plurality of navigable grids and a plurality of unnavigable grids among the plurality of time-space grids, based on the obstacle status. The method further includes determining a path for the vehicle based on the plurality of navigable grids.
    Type: Grant
    Filed: December 30, 2018
    Date of Patent: March 16, 2021
    Assignee: BEIJING VOYAGER TECHNOLOGY CO., LTD.
    Inventor: Yanlong Wang
  • Patent number: 10940395
    Abstract: A device and method groups sport players into tiers for a fantasy sports auction and generates bid recommendations. The method includes receiving at least one parameter value for each of a plurality of sport players. The method includes determining a score value for each of the sport players as a function of the at least one parameter value. The method includes determining a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values. The method includes providing first player data for one of the plurality of sport players including at least identity data and the corresponding tier value. The method includes accepting the nomination of a second player, and generating recommended bid data using the at least one parameter value, and optionally modifying the recommendation thereupon.
    Type: Grant
    Filed: December 24, 2015
    Date of Patent: March 9, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: J. Nathaniel Sloan, David Michael Fishel
  • Patent number: 10943231
    Abstract: A system includes a transaction terminal that is configured to examine an authorization response for an indicator, which, when set, causes the transaction terminal to communicate with a portal to obtain content relevant to the receipt for the transaction approved by the authorization response. The content may identify the benefit of an offer applied to the transaction, which is not reflected in the authorization response. The content may direct the user to select an option regarding the delivery of the receipt. Options presented for selection include suppression of the printing of the paper receipt in favor of an electronic receipt transmitted to a communication reference of the user, printing a mini paper receipt in addition to transmitting an electronic receipt, and/or printing the full paper receipt at the transaction terminal.
    Type: Grant
    Filed: August 28, 2018
    Date of Patent: March 9, 2021
    Assignee: Visa International Service Association
    Inventors: Joseph Bjorn Ovick, Mark Carlson, Ryan Hagey, Margaret Reid, Patrick Stan, Patrick Wright, Krishna Prasad Koganti, Glenn Powell, Phillip Lyle Kumnick, Nancy L. Kim
  • Patent number: 10943435
    Abstract: Systems and methods for betting on a live sporting event are disclosed. At least one input capture device and at least one user device are in network communication with a server platform. The at least one input capture device collects and transmits live raw data relating to the live sporting event. The server platform receives and aggregates the live raw data relating to the live sporting event from the at least one input capture device. The server platform accesses personal and/or emotional factors for each player in the live sporting event. The at least one user device places at least one bet on at least one aspect of the live sporting event to the server platform via an interactive graphic user interface (GUI) at least based on the live raw data. The server platform determines at least one betting outcome relating to the live sporting event.
    Type: Grant
    Filed: February 23, 2018
    Date of Patent: March 9, 2021
    Assignee: SPORTSMEDIA TECHNOLOGY CORPORATION
    Inventors: Gerard J. Hall, John D. Dengler
  • Patent number: 10933318
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Grant
    Filed: January 23, 2020
    Date of Patent: March 2, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Seth Luisi, Mark Rogers
  • Patent number: 10939081
    Abstract: An image processing apparatus for processing an image of a projection content to be projected onto a projection target object including a pattern or a figure in a part thereof, including: a positioning unit configured to perform positioning of the image of the projection content and the projection target object with respect to each other; a transformation unit configured to transform the image of the projection content on the basis of the result of the positioning by the positioning unit; and an output unit configured to output the image transformed by the transformation unit to a projection device.
    Type: Grant
    Filed: May 21, 2019
    Date of Patent: March 2, 2021
    Assignee: CANON KABUSHIKI KAISHA
    Inventors: Sonoko Miyatani, Nozomu Kasuya
  • Patent number: 10930173
    Abstract: According to some embodiments, an investment teaching system and method is provided. The system comprises a processor, an investment training server, and a non-transitory computer-readable medium comprising processor steps that when executed by the processor perform a method for teaching about investing using an investment game. The method comprises assigning, an allotment of virtual money to each of a plurality of game participants. Each of the plurality of game participants are assigned a portion of the total allotment of virtual money. In response to hearing a pitch from one of the plurality of game participants, a simulated investment amount is received at one of a plurality of game participant devices. The simulated investment amount is transmitted to the investment training server. A determination of a winner is received where the determination is based on a total of simulated investment amounts received from the plurality of participants.
    Type: Grant
    Filed: June 26, 2019
    Date of Patent: February 23, 2021
    Inventor: Sarbjeet S. Rayat
  • Patent number: 10918951
    Abstract: Systems and methods to provide a game based on common media consumption are described herein. Exemplary implementations may: obtain sets of consumption information for users of a game; identify common media content that has been consumed by two or more users from the sets of consumption information for the two or more users; responsive to requests from users to play the game together, obtain game information that corresponds to the common media content; effectuate presentation of the game on computing platforms of the users based on the game information; and/or perform other operations.
    Type: Grant
    Filed: September 13, 2019
    Date of Patent: February 16, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Hunter Gibson, Janice Rosenthal, Nathan Nocon, Michael Goslin, Elliott Baumbach, Jason Yeung
  • Patent number: 10922700
    Abstract: According to some embodiments, it may be recognized that a consumer has placed a consumer object, such as a toy or action figure, into a field of view of a camera (e.g., a video camera incorporated into a portable computer). A software benefit associated with the consumer object may then be automatically determined, and, responsive to the recognition and determination, it may be arranged for the consumer to receive that software benefit (e.g., in a virtual world).
    Type: Grant
    Filed: September 29, 2010
    Date of Patent: February 16, 2021
    Assignee: Disney Enterprises, Inc.
    Inventor: Christopher W. Heatherly
  • Patent number: 10922927
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Grant
    Filed: October 18, 2019
    Date of Patent: February 16, 2021
    Assignee: ARUZE GAMING (HONG KONG) LIMITED
    Inventors: Eric Persson, Kenji Enokido, Hiroki Munakata, Aaron Huang, Motoya Nakamura, Kenji Hamao
  • Patent number: 10908812
    Abstract: Content of an application is presented for display. A virtual controller module receives information relating to keyboard characters for controlling operation of the application. The virtual controller module presents, based on the received information, a first set of buttons for display, where the buttons are to control operation of the application, and where the buttons are mapped to corresponding ones of the keyboard characters.
    Type: Grant
    Filed: February 10, 2012
    Date of Patent: February 2, 2021
    Assignee: BlackBerry Limited
    Inventors: William Alexander Cheung, Tudor Coman, Matthew Nicholaos Staikos, Michael Thomas Winkler
  • Patent number: 10893398
    Abstract: A system for self-activation of a portable device on a wireless network includes a first server that receives a first message from a particular portable device with a unique identifier that indicates the device type of the device that is at least one of a first type or a second type of portable device. A second message comprising data including the device type corresponding to the portable device is sent to a second server. The second server sends an activation message in response to receiving the second message when the device type determined is the first type; and the second server sends the activation message after a delay interval that is longer than a boot-up sequence time when the device type determined is the second type. The activation message prompts the user to activate the device for use on the wireless network.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: January 12, 2021
    Assignee: GIESECKE+DEVRIENT MOBILE SECURITY AMERICA, INC.
    Inventor: Christoph Jahr
  • Patent number: 10881970
    Abstract: A game system, comprising: a data processing system configured to execute program instructions allowing a user to engage in digital game play; a physical toy; and a detection device configured to detect a presence of the toy within a detection area of the detection device; wherein the toy comprises two or more identification elements each detectable by the detection device when the identification element is positioned within the detection area, wherein the toy is configured to allow a user to selectively position the toy with a user-selected subset of one or more of said identification elements within the detection area; and wherein the data processing system is configured to control said digital game play responsive to the detected subset of identification elements.
    Type: Grant
    Filed: February 12, 2020
    Date of Patent: January 5, 2021
    Inventors: Jesper Carol Nielsen, Bjarke Pedersen
  • Patent number: 10887737
    Abstract: A method and system includes a first radio generating a beacon signal. The beacon signal has group beacon data for a group comprising a plurality of radios and the first radio. The first radio transmits the beacon signal during a beacon timeslot of a frame. The frame has a plurality of timeslots. A second radio outside the group receives the beacon signal, identifies a first timeslot that is unused based on the group beacon data and communicates data from the second radio to the group during the first timeslot.
    Type: Grant
    Filed: December 12, 2018
    Date of Patent: January 5, 2021
    Assignee: Polaris Industries Inc.
    Inventors: Steven B. Elgee, Richard I. Klaus
  • Patent number: 10878661
    Abstract: A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game. The particular reward offered to incentivize player interaction with particular sponsored content (e.g., a particular advertisement) can be dynamically variable based on the attributes of the player, thus providing user-specific custom rewards for interaction with sponsored content. Properties of incentive rewards that may be dynamically variable can include a custom type of in-game asset or resource, and/or a custom amount of a particular in-game asset or resource.
    Type: Grant
    Filed: November 14, 2017
    Date of Patent: December 29, 2020
    Assignee: Zynga Inc.
    Inventors: Joshua Marc Burgin, Diwakar Gupta, Simon Asselin
  • Patent number: 10864446
    Abstract: Systems and methods are disclosed for converting a player-controlled character or virtual entity in a video game to at least temporarily be under emulated control when certain criteria is met, such as when the player's device has lost its network connection to a game server. The character or virtual entity may continue to behave in the game in a manner that emulates or mimics play of the actual player until the end of the game session or until the underlying connection problem or other issue is resolved, such that other players participating in the game session have the same or similar gameplay experience as they would have had if the disconnected player had continued to play.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: December 15, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Igor Borovikov, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 10863230
    Abstract: Techniques described herein include systems and methods for identifying areas of a user interface to position overlay content without obscuring primary content. A scene in a content stream may be identified based on one or more user interface elements included in the content stream. Boundaries and positions of the one or more user interface elements may be identified in the scene based on an edge detection algorithm. A prominence value may be determined for a container that corresponds to an area of a user interface that includes the one or more user interface elements based on aggregate user input for the scene. Instructions for updating the scene may be transmitted to a user device to incorporate an overlay that includes containers that correspond to areas of the user interface that enables a user to place an overlay user interface element in a particular container based on the prominence value.
    Type: Grant
    Filed: September 21, 2018
    Date of Patent: December 8, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Dominick Pham, Janet Galore, Xerxes Irani
  • Patent number: 10846990
    Abstract: A gaming machine is configured to play one of a plurality of games. The gaming machine includes a display including a first display area, a second display area, and a third display area. A game controller executes instructions to display on the first display area a carousel of first representations of a plurality of games and display on a second display area second representations of the plurality of games, and, in response to receipt of a first input, display a rotation of the first representations in the carousel in the first display area, display a plurality of selectable denominations in the third display area, and in response to receipt of a second input with respect to a selected representation of the first representations in the carousel, highlight a second representation of the second representations corresponding to the selected representation.
    Type: Grant
    Filed: March 26, 2019
    Date of Patent: November 24, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Natalie Bryant, Kevan Rush, Kenneth Mark Upton
  • Patent number: 10839603
    Abstract: Interactive zones are created in a virtual environment by a head mounted display device executing a virtual reality application. The interactive zones correspond to physical objects that are external to the user such as keyboards, mice, notepads, cups, and other objects that the user may desire to interact with. Each interactive zone includes real time video of the corresponding object so that the user can easily interact with the object, and view their interaction with the object, while still participating in the virtual reality application. If the user moves one of the physical objects, the corresponding interactive zone is also moved in the virtual environment.
    Type: Grant
    Filed: May 25, 2018
    Date of Patent: November 17, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Yijie Wang, Yangming Chong, Alexandru Octavian Balan
  • Patent number: 10832525
    Abstract: An electronic gaming machine includes a game controller configured to perform operations including: (i) simulating a plurality of reels including a plurality of symbols; (ii) presenting an upgradeable game object; (iii) spinning and stopping each reel, whereby symbols from each reel are stopped and displayed; (iv) determining that the symbols stopped and displayed include a number of special symbols greater than at least a threshold number of special symbols; (v) depicting, in response, a first upgrade to the visual appearance of the upgradeable game object; (vi) increasing, in addition to depicting the first upgrade to the visual appearance of the upgradeable game object, the credit value of the upgradeable game object by a first credit amount; and (vii) adding, in response to a specified trigger event, the credit value associated with the upgradeable object to the credit balance of the player.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: November 10, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Michael Robert Cicchi, Michael Landon Stribling
  • Patent number: 10821364
    Abstract: Systems and methods are provided for enhanced item discovery and delivery for electronic video game systems. An example method includes establishing connections with a plurality of user devices, the user devices executing respective game engines associated with an electronic game, with each user device being controlled by a respective player of a same game world and presenting a respective view of the game world associated with a respective character within the game world. Information indicating that a wishlist associated with a first player is to be updated is received, with updating including associating a particular item with the wishlist, the particular item being equipped by a second character of a second player within the game world. Information is obtained which indicates that the particular player has provided user input to cause ordering of the particular item.
    Type: Grant
    Filed: September 20, 2018
    Date of Patent: November 3, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Shaun Mackenzie Laker, Dylan Charles Loney
  • Patent number: 10825303
    Abstract: The invention is a system, process, and method that allows players to bet on sports or esports events from their mobile device in a way that is easy-to-understand, simple and fast-paced. Through the use of artificial intelligence, it allows the operator to offer bets only to certain registered members of the system rather than the public at-large thereby automating the balancing of their books through a dynamic offering. It also allows the operator to effectively and automatically generate more bets placed and automatically comply with taxation, laws and regulations of any jurisdiction in the world.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: November 3, 2020
    Inventors: Brett Dwain McDonald, Philip Z. Maymin
  • Patent number: 10827083
    Abstract: A communication apparatus includes: a first type communication unit configured to perform communication with a portable device in a near field communication mode; a display unit; and a control device configured to perform: a receiving process of receiving a radio wave for connection with the portable device in the near field communication mode, from the portable device through the first type communication unit; and a display process of controlling the display unit to display a notice for prompting a user to perform operation for permitting the portable device to transmit information to the communication apparatus in the near field communication mode, in response to receipt of the radio wave in the receiving process.
    Type: Grant
    Filed: November 11, 2019
    Date of Patent: November 3, 2020
    Assignee: Brother Kogyo Kabushiki Kaisha
    Inventor: Mitsuru Nakamura
  • Patent number: 10825237
    Abstract: Methods, devices, and apparatuses are provided to facilitate a positioning of an item of virtual content in an extended reality environment. For example, a first user may access the extended reality environment through a display of a mobile device, and in some examples, the methods may determine positions and orientations of the first user and a second user within the extended reality environment. The methods may also determine a position for placement of the item of virtual content in the extended reality environment based on the determined positions and orientations of the first user and the second user, and perform operations that insert the item of virtual content into the extended reality environment at the determined placement position.
    Type: Grant
    Filed: April 5, 2019
    Date of Patent: November 3, 2020
    Assignee: QUALCOMM Incorporated
    Inventors: Pushkar Gorur Sheshagiri, Pawan Kumar Baheti, Ajit Deepak Gupte, Sandeep Kanakapura Lakshmikantha
  • Patent number: 10814226
    Abstract: Players with a wide range of levels or attack strength can enjoy a time-limited group battle, and the participation rate can be expected to improve throughout the set time slot. A battle time managing unit refers to a timer and a memory resource to manage the time of a battle between groups. A battle condition extraction unit refers to the memory resource and checks whether to change a battle condition during the time of the battle. A target changing unit refers to the memory resource to set a target of change based on the battle condition. A battle condition changing unit changes the battle condition for the target of change that was selected by the target changing unit. Based on the changed battle condition, a battle rendering unit executes rendition processing for the game related to the battle.
    Type: Grant
    Filed: November 20, 2019
    Date of Patent: October 27, 2020
    Assignee: GREE, Inc.
    Inventor: Koichi Suzuki
  • Patent number: 10814225
    Abstract: Users may build structures having an area of effect surrounding the structure in a game as a result of in-game actions. In-game actions may include building an instance of a structure controlled by a user. The structure may have an associated area of effect configured to impact at least one of resource accumulation, structure properties, and event frequency within the area of effect. The area of effect may be presented on a map with information relating to its impact. The area of effect may impact the cost of building other buildings therein, the rate at which resources are accumulated therein, the defensive ratings of other buildings therein, the effectiveness of other buildings therein in carrying out an intended functionality, and the frequency at which various positive or negative events occur therein. Some buildings can only be built within the area of effect of a specific other building.
    Type: Grant
    Filed: October 22, 2015
    Date of Patent: October 27, 2020
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Michael Sellers
  • Patent number: 10799793
    Abstract: A system that stores information related to a first plurality of game contents; receives a first user operation to select a second plurality of game contents from among the first plurality of game contents; controls a display to display a plurality of identification images based on information corresponding to the second plurality of game contents; receives a second user operation to change a first parameter corresponding to the second plurality of game contents; and modifies each of the plurality of identification images in accordance with the change to the first parameter.
    Type: Grant
    Filed: December 10, 2018
    Date of Patent: October 13, 2020
    Assignee: GREE, Inc.
    Inventor: Tomoaki Nishikawa
  • Patent number: 10803695
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for collecting eye gaze data associated with a player's experience at an electronic gaming machine and utilizing one or more electronic gaming machine communication links to transmit the collected eye gaze data to one or more entities for further analysis.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: October 13, 2020
    Assignee: IGT
    Inventors: Kurt Larsen, Marcus Schwendener
  • Patent number: 10780344
    Abstract: A system and method are described for storing program code and data within an application hosting center. For example, one embodiment of a computer-implemented method comprises: subdividing program code and/or data used to execute an online application into a first type and a second type; storing program code and data of the first type in a first type of memory, the first type of memory providing relatively low latency memory access; storing program code and data of the second type in a second type of memory, the second type of memory providing relatively higher latency memory access compared to the first type of memory; retrieving program code and data from the first memory and the second memory in response to a client request to execute an online application; and transmitting a streaming interactive video stream representing images generated by the application to the client.
    Type: Grant
    Filed: April 3, 2018
    Date of Patent: September 22, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 10773168
    Abstract: An electronic game server determines, during a disruption in a network connection between the server and a client device, a simulated gameplay input for the first client device; updates a first game state based on the simulated gameplay input, resulting in a placeholder game state; receives, upon resumption of the network connection, a recovered gameplay input initially transmitted by the first client device during the disruption; updates the first game state based on the recovered gameplay input, resulting in an intended game state; compares the placeholder game state to the intended game state; updates the placeholder game state based on the comparison of the placeholder game state to the intended game state, resulting in a subsequent game state; and transmits a frame depicting the subsequent game state to an output device associated with the first client device.
    Type: Grant
    Filed: March 28, 2019
    Date of Patent: September 15, 2020
    Assignee: GOOGLE LLC
    Inventor: Matthew Rodgers
  • Patent number: 10765951
    Abstract: Provided is a game system including at least one processor configured to: select at least one game object from a plurality of selection candidate game objects, as a game object to be associated with first user identification information, based on predetermined lottery processing; associate the selected game object with the first user identification information; and set, as one of the plurality of selection candidate game objects, a game object which is associated with second user identification information and generated based on a game play by a second user who is identified by the second user identification information.
    Type: Grant
    Filed: March 19, 2018
    Date of Patent: September 8, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Mitsuhiro Kishimoto, Masanori Kono, Kiyoshi Tada, Junichiro Tsubaki, Mitsuhiro Nozaki
  • Patent number: 10758826
    Abstract: Embodiments of the systems and methods described herein provide an editor hub that can host a virtual environment and allow multiple game developer systems to connect to. The editor hub can manage all change requests by connected game developers and execute the change requests into the runtime version of the data. The connected game developers can receive the same cached build results from the build pipeline, which can allow for simultaneous updates for a plurality of game developers working together on the same virtual content.
    Type: Grant
    Filed: November 2, 2018
    Date of Patent: September 1, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Bryan Scott Sefcik, Matthew Jeremy Doell
  • Patent number: 10761639
    Abstract: A character inputting method and a mobile terminal are provided. The method includes: detecting a pressing operation made by a user on a touch panel of the mobile terminal at a display region of the keyboard when a keyboard for inputting characters is displayed on a display panel of a mobile terminal; acquiring a pressure detection value for the pressing operation and a target key on which the pressing operation is performed when the pressing operation has been detected; selecting one character from first-type characters corresponding to the target key and inputting the selected character into a predetermined word editable region when the pressure detection value is greater than a predetermined threshold; and selecting one character from second-type characters corresponding to the target key and inputting the selected character into the predetermined word editable region when the pressure detection value is smaller than or equal to the predetermined threshold.
    Type: Grant
    Filed: March 20, 2018
    Date of Patent: September 1, 2020
    Assignee: VIVO MOBILE COMMUNCATION CO., LTD.
    Inventor: Conghua Fu
  • Patent number: 10761862
    Abstract: A server may store application objects for a plurality of application scenarios of an application. The server may receive from a remote terminal configured to access a first application scenario, an operation message indicative of an interaction with an interactive graphic displayed on the remote terminal. The interactive graphic may be representative of an application object for a second application scenario. The server may select from the application objects, a group application objects for the second application scenario. The group of application objects not include the application object represented by the interactive graphic displayed on the remote terminal. The server may include, in a cache configured for the first application scenario, the selected group of application objects for the second application scenario. The server may cause the remote terminal to display interactive graphics corresponding to the selected group of application objects that are included in the cache.
    Type: Grant
    Filed: May 31, 2018
    Date of Patent: September 1, 2020
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventor: Guoliang Wang
  • Patent number: 10761611
    Abstract: This document describes techniques and systems that enable a radar-image shaper for radar-based applications. A radar field enables an electronic device to accurately determine a characteristic disposition (e.g., a location, orientation, velocity, or direction) of an object in the radar field. The characteristic disposition is determined by detecting a radar cross-section (or radar signature) of a radar-image shaper that is included in the object. The shape of the radar-image shaper produces a known signature when illuminated by the radar field. Using these techniques, the electronic device can determine a characteristic disposition of the object, which allows the object to be used to interact with the electronic device using gestures and other position-based techniques. Because the radar-image shaper enables a passive object to control applications on the electronic device, users have an interaction method with a rich library of gestures and controls that does not require additional components or a battery.
    Type: Grant
    Filed: November 13, 2018
    Date of Patent: September 1, 2020
    Assignee: Google LLC
    Inventors: Leonardo Giusti, Ivan Poupyrev, Eiji Hayashi, Patrick M. Amihood, Bryan Allen
  • Patent number: 10744413
    Abstract: Systems and methods for dynamically generating event cards from message streams is provided. A system receives a message of a sequence of messages from a content source, determine, from the message, the game condition of the game, compare the game condition with a previous game condition and determines events that occurred in the game based on the message and the comparison. The system can determine, for each event of the one or more events, an event type and individual player contributions of one or more players and assign, for each event of the one or more events, to each player that contributed in the event, a points allocation corresponding to the player's contribution in the event based on the points assignment policy and the event type. The system can generate event cards and transmit the event cards to emote devices according to a content filtering policy.
    Type: Grant
    Filed: September 6, 2018
    Date of Patent: August 18, 2020
    Assignee: DraftKings, Inc.
    Inventors: Daniel Kesack, William Hester, Jessie Haffey, Jonathan Nguyen