Abstract: An electronic gaming system including a memory with instructions stored thereon and a processor in communication with the memory is described. The instructions, when executed by the processor, cause the processor to cause display of an electronic game with a first theme, receive an input associated with a second theme, and transmit an identifier associated with the second theme to a host component. The instructions also cause the processor to receive content associated with the second theme and cause display of the electronic game with the second theme. The instructions further cause the processor to cause a game outcome for the electronic game to be stored in a game log wherein upon generation of a replay of the game outcome the replay includes the at least one symbol, and cause display of the game outcome.
Type:
Grant
Filed:
September 30, 2022
Date of Patent:
July 1, 2025
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Dinesh Dua, Daniel Marks, John Milliner, III
Abstract: A method for adjusting game intensity for reimmersion into gameplay of a user includes identifying a gap in time between a prior session of gameplay and a current session of gameplay of the user, and applying an intensity adjustment for the gameplay of the current session. The intensity adjustment is configured to reduce a level of interactive input required to advance in the game. The method also includes monitoring a success of the interactive input of the user during the current session, and removing the applied intensity adjustment gradually as the success of the interactive input approaches a level achieved in the prior session.
Abstract: Gaming systems, methods, and machines provided herein may include wheel displays with movable wheel segments that may be caused to have at least portions thereof that at least translate along axes parallel to a center axis of the wheel display when the wheel is in a “spin” mode.
Type:
Grant
Filed:
February 1, 2024
Date of Patent:
June 24, 2025
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: A social agent system includes a computing platform having processing hardware and a system memory storing a social agent software code. The processing hardware is configured to execute the social agent software code to receive, from a client system, input data provided by a user of the client system when the user is interacting with the social agent system using the client system, and to select, using the input data, a dialogue template for responding to the user. The dialogue template includes one or more placeholder fields to be filled by the client system to create a personalized dialogue for responding to the user. The processing hardware is further configured to execute the social agent software code to deliver, to the client system, the dialogue template including the one or more placeholder fields to be filled by the client system to create the personalized dialogue for responding to the user.
Abstract: A networked computer system for displaying images associated with non-fungible tokens (NFTs) on electronic gaming machines (EGMs) is described herein. The networked computer system includes a computer server coupled to a plurality of EGMs located within a casino property. The computer server includes a processor programmed to execute an algorithm to display an animated sequence of computer-generated images on a display device of a corresponding EGM including the steps of querying a blockchain system to identify a casino charm NFT owned by a casino patron, querying a charms content database to retrieve image data associated with the identified casino charm NFT, and rendering an image of the identified casino charm NFT on a game screen displayed on the corresponding EGM.
Type:
Grant
Filed:
August 31, 2023
Date of Patent:
May 27, 2025
Assignee:
Station Casinos LLC
Inventors:
Tom Mikulich, Pat Gordon, Jon Von Tobel, William Chad Little
Abstract: Systems and methods for camera-based player and gameplay tracking in a gaming environment are provided. Cameras positioned proximate to the table game can also be used to capture and verify various transactions between the players and the dealer. And informational overlay is graphically displayed on a dealer interface system to display player information to allow for manual entry of the information into input fields of the dealer interface system.
Type:
Grant
Filed:
June 15, 2023
Date of Patent:
May 13, 2025
Assignee:
NRT TECHNOLOGY CORP.
Inventors:
Steven L. Nagata, Nasr F. Sattar, Joshua W. Sidsworth, Ryan P. McClellan, Joseph Alexander Coady
Abstract: A system is disclosed for providing cube-based games reflecting the performance of participants in events. The cube-based games include skill-based games and event bingo games. In skill-based games users select projected winners that match actual winners based on real events. Winning cubes match randomized numbers with another set of randomized numbers forming a game ending patterns of matches. The system includes a server having a processor configured to execute machine-readable code. The processor causes the server to create and provide a set of cube-based games to the plurality of presentation devices of the users, which present the games on a respective display, each game of the set having an assigned fixed-odds payout. The server updates the event data pertinent to participants in the actual events associated with the cube-based games. The server uses the updated data to calculate and assign payoffs to the users based on the fixed payout odds.
Abstract: Techniques for identifying content in video conferences and virtual meetings are disclosed. In an example, a method involves establishing a virtual meeting and client devices to the virtual meeting. Each client device is associated with a corresponding participant. The method further involves accessing a data store having available multimedia content items. The method further involves selecting, based on metadata associated with the virtual meeting, from multimedia content items in the data store, a multimedia content item that is relevant to the virtual meeting. The method further involves transmitting the selected multimedia content item to one or more of the client devices.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: Gaming systems that determine a total award based on a play of a card game and a play of a supplemental game and then display the determined total award via an alternative gaming presentation different from the play of the card game and the play of the supplemental game.
Abstract: Gaming systems that determine a total award based on a play of a card game and a play of a supplemental game and then display the determined total award via an alternative gaming presentation different from the play of the card game and the play of the supplemental game.
Abstract: Techniques for robust multi-agent reinforcement learning (MARL) are described. An exemplary method includes initializing a plurality of parameters for a plurality of agents including at least policy parameters and action-value (Q) parameters; performing robust multi-agent reinforcement learning to learn polices for the agents, wherein in the learned polices no agent has an incentive to deviate, the agents include an implicit agent that is to select a worst-case at any given time during the learning process; and at least one agent utilizing its learned policy.
Abstract: Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: Systems and techniques for providing multilevel autonomous tournaments for wagering game are provided. In some implementations, players may earn entry into such a tournament by meeting one or more criteria and then be associated with a tournament entry for that tournament. Each tournament entry may be associated with a set of tournament entries and, after a requisite number of tournament entries for a given tournament entry set has been associated with players, a selection of a tournament entry, and thus at least implicitly a player, may be made. The players selected in such a selection event may then be associated with a tournament entry in a next-highest tournament tier. Such selections may occur until a single player is selected from the highest-ranked tournament tier of the tournament.
Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback while the user is playing the video game, the feedback including data associated with the user's performance; an express user action; an evaluation of game results; the user's emotional state; and a user input. The method may continue with determining one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data.
Abstract: Using various embodiments, methods and systems for displaying information associated with a three dimensional (3D) digital asset on a graphical user interface are disclosed. In one embodiment, a system receives metric data related to user interaction or viewability of a set of 3D digital assets in the 3D environment. The system generates a list of 3D digital assets sorted based on the metric data of at least one 3D digital asset out of the set of 3D digital assets, and transmits information of the at least one 3D digital asset and the sorted list of 3D digital assets to the user interface. The information that is related to a 3D digital asset with the highest metric data value is displayed first on the user interface, and wherein information related to the set of 3D digital assets is ordered based on the sorted list.
Abstract: A gaming machine having a number of reels. Each of the reels includes at least one special symbol that in either in an active state or a normal state. Each of the reels is in either a held state or a symbol collection state indicative of a number of special symbols currently collected. During a game, when the number of special symbols of a reel reaches a predetermined number, the special symbols on the reel are in an active state for a next play of the game. While in the active state, when a special symbol is selected for the reel, the reel is in a held state a subsequent play of the game.
Abstract: Content distribution systems for displaying a virtual space to user terminals, content distribution methods executed by a content distribution system including at least one processor, and non-transitory computer-readable media storing a content distribution program are disclosed. An example system according to the disclosure includes at least one processor that detects when an avatar corresponding to a first user performs a predetermined action in a virtual space, and displays a content image of the virtual space on a user terminal of a second user among the plurality of user terminals. The predetermined action is invisible in the content image when the processor detects that the avatar performs the predetermined action.
Abstract: The present disclosure provides a method of offering a pooled progressive jackpot in a play-by-play wagering network in which groups of users have a portion of their losses assigned to a progressive jackpot. One or more plays in a live sporting event have the progressive jackpot assigned to one or more wagers. When a user wins the wager that the progressive jackpot has been randomly assigned to, and the wager and user meet the eligibility requirements, the progressive jackpot is awarded.
Type:
Grant
Filed:
May 1, 2023
Date of Patent:
March 4, 2025
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
Abstract: A system and method for media-object binding and predicting performance in a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an object displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and other stored object data may be formed and stored the one or more databases. The one or more object-object associations may form one or more object aggregations. A determination may for made regarding if any of the one or more object aggregations meet or pass a threshold.
Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing an in-game status bar. A gaming application is launched from a messaging application. A state in the messaging application from which the gaming application was launched is determined. A communication interface that is associated with the messaging application is generated for display, concurrently with a display of the gaming application. Functionality of the communication interface is modified based on the state in the messaging application from which the gaming application was launched.
Type:
Grant
Filed:
April 27, 2023
Date of Patent:
February 25, 2025
Assignee:
Snap Inc.
Inventors:
William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
Abstract: A tracking device broadcasts beacon signals that are separated in time by broadcast intervals. The tracking device determines the broadcast intervals based on a behavior model. The behavior model specifies one or more conditions, such as times of day within a 24-hour day, and associates a usage probability with each condition. A higher usage probability causes the tracking device to broadcast beacon signals at shorter broadcast intervals. A mobile device in communication with the tracking device can reconfigure the behavior model, either by modifying portions of the behavior model or by replacing the behavior model with a different behavior model. This allows the behavior model to adapt to different circumstances, such as different usage patterns during weekdays, weekends, and vacations.
Type:
Grant
Filed:
June 15, 2023
Date of Patent:
February 18, 2025
Assignee:
Tile, Inc.
Inventors:
Josselin de la Broise, Aaron Okano, Akhila Hegde
Abstract: An electronic gaming machine for playing a wagering dice game. A player terminal of the electronic gaming machine has a display device having three display areas. The first display area displays a plurality of user-selectable wagering options associated with the wagering dice game. The second display area displays a first plurality of colored die images, each die image displaying a predicted die outcome. The third display area displays a second plurality of colored die images, each die image displaying an actual die outcome. If the predicted die outcomes displayed on the first plurality of colored die images at least partially match the actual die outcomes displayed on the second plurality of respectively colored die images, a user wins a reward in a bonus game. The reward enables the user to repeat eligible user-placed wagers in a bonus round of the wagering game, without requiring user funding for the repeated wagers.
Abstract: The disclosure discloses a user interface display method and apparatus, a device, and a storage medium. The method includes: displaying a user interface; receiving a display instruction from a server, the display instruction including data of a first-class object and data of a second-class object, the first-class object being a virtual object having obtained a larger quantity of virtual resources than a target virtual object, the second-class object being a virtual object having obtained a same or smaller quantity of virtual resources than the target virtual object; and displaying first visible information corresponding to the first-class object in the user interface, or displaying first visible information and second visible information corresponding to the second-class object in the user interface.
Type:
Grant
Filed:
August 23, 2022
Date of Patent:
February 4, 2025
Assignee:
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Abstract: Methods and/or apparatus provide for controlling a controller configured to for provide user operation inputs to an computer apparatus operating under the control of a system program and a game application program, including: controlling a first light emitting area of the controller; controlling a second light emitting area of the controller; causing at least a part of the first light emitting area to emit light in accordance with a control signal corresponding to an execution status of the game application program; and causing at least a part of the second light emitting area to emit light in accordance with a control signal corresponding to an execution status of the system program.
Abstract: The present disclosure is directed to a non-intrusive, integrated system comprising an umpire bot for automatically monitoring, umpiring, scoring, analytics, learning and coaching for players while eliminating need for human umpires and scorers. The automated umpire bot with intelligent telescopic function monitors, cognitively recognizes and captures movements from all equipment's, analyses them, moves up and down and even avoid ball collision travelling towards it. The non-intrusive real time system captures all the game moments right from players initiation, toss of coin, commencement of game, monitoring field positions, keeping scores, umpiring decisions, overs, valid/in-valid deliveries, validating balls per over, wickets, catches, boundaries, sixes and displaying scores and statistics all throughout the game.
Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
Type:
Grant
Filed:
May 11, 2023
Date of Patent:
January 28, 2025
Assignee:
CIRCADENCE CORPORATION
Inventors:
Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A deck constructed according to a deck recipe corresponding to each level of each CPU player is similar to a CPU player deck corresponding to the CPU player and the level. Thus, a player can understand how to use cards in the deck constructed according to the deck recipe corresponding to the CPU player and the level in the course of repeatedly playing battles against the CPU player at the level. Thus, in this embodiment, it becomes easier for the player to use decks constructed according to deck recipes corresponding to individual levels of individual CPU players in battles.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A method of displaying wagers to a user viewing a live sporting event in which the wagers displayed to the user are dependent upon what element in the live sporting event are in the field of view being presented to the user. As the point of view of the user changes, either by user selection or based on the camera angle of the broadcast the user is viewing, the elements of the live sporting event, such as players or the ball, that are in the field of view are identified and the wagers available of those elements are displayed for the user to select.
Type:
Grant
Filed:
April 27, 2023
Date of Patent:
January 14, 2025
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
Abstract: An autonomous drop cart processing system is described. The system is configured to communicably couple with a drop cart that includes an array of cashbox data readers configured to interface with cashbox data transmitters associated with cashboxes inserted into compartments of the drop cart. As a result of this construction, the autonomous drop cart processing system can remove contents of each cashbox on the drop cart without needing to remove the cashbox from the drop cart in order to read the data from the cashbox data transmitter.
Abstract: An embodiment of the present invention relates to the technical field of computing and discloses an artificial intelligence apparatus, a behavior control method and a system. The method includes: acquiring a behavior control instruction; parsing the behavior control instruction to obtain a behavior feature set sequence to be executed by the artificial intelligence apparatus; parsing the behavior control instruction to obtain a behavior feature set sequence to be executed by the artificial intelligence apparatus; and matching the behavior feature set sequence to be executed with data pre-stored in an ethical behavior control database, and controlling a behavior of the artificial intelligence apparatus according to a matching result.
Type:
Grant
Filed:
July 11, 2020
Date of Patent:
December 10, 2024
Assignee:
SHENZHEN TATFOOK WISDOM HEALTH TECHNOLOGY CO., LTD.
Abstract: A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game comprising a virtual game world presented to a player of the video game, and a plurality of characters in the virtual game world including a first character, and a second character controlled by the player, the program causing the computer apparatus to function as: a state indicator generating unit configured to generate a state indication, wherein the state indication is an indication of an emotional or physical state of the first character; and a coupling indicator generating unit configured to generate a coupling indication, wherein the coupling indication is an indication of a coupling occurring between the emotional or physical state of the first character and an emotional or physical state of the second character.
Type:
Grant
Filed:
March 30, 2020
Date of Patent:
November 12, 2024
Assignee:
SQUARE ENIX LTD.
Inventors:
Zak Garriss, Mark Lyons, Jonathan Zimmerman, Andy Weatherl, Todd Bolinger, Zachary Shore, Philip Lawrence
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A network optimization method, a device, and a non-transitory computer-readable storage medium are disclosed. The method may include: modeling problems existing in cells in a first region to obtain N agents, a modeling method and a training method, where a proportion of cells in which existing problems belong to a same problem category among the cells contained in the first region is greater than or equal to a preset threshold, geographic locations of the cells contained are consecutive, and an outline of the first region is an outwardly convex figure, and N is an integer greater than or equal to 1; and for each of the agents, determining an initial model of the agent according to the modeling method and the training method, and training the initial model of the agent using a reinforcement learning method according to the modeling method and the training method.
Abstract: The present disclosure provides a method of notifying a user of a friend's wager allowing the user to place the same wager or the opposite wager to bet with or against their friends. The method includes being able to add friends on a wagering app, determining the current wager market that the user is in, and using the friend data stored to determine if one or more of the user's friends are in the same wager market or participating in wagering on the same live event and then notifying the user if one or more of their friends places a wager through a notification on the wagering app.
Type:
Grant
Filed:
February 2, 2023
Date of Patent:
September 24, 2024
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
Abstract: A method of managing evolution of an active object in a game space based on interaction of one or more players with the active object, the method including the following steps implemented concurrently and independently by server-side and client-side modules: acquiring data indicative of a first player's interaction with the active object during gameplay; determining data indicative of a first state of the active object and data indicative of a first attribute associated with the first state; determining altered state data indicative of a second state of the active object, wherein a second attribute is associated with the second state; and determining evolved object data indicative of a change from the first attribute to the second attribute. Further, the client-side module uses the evolved object data to render the active object on the first player's client device in the second state and the second attribute.
Abstract: A system, method, device, and platform for monetizing user data. One or more data elements associated with user data of a user are received from one of a number of sources. One or more tokens are created based on the user data. The user data is stored in a secure location. The user data is vended to one of a number of parties utilizing the one or more tokens. The user data is accessible from the secure location utilizing an indicator included in the one or more tokens. The user is compensated for vending the user data.
Type:
Grant
Filed:
December 11, 2020
Date of Patent:
September 24, 2024
Assignee:
DATA VAULT HOLDINGS, INC.
Inventors:
Alfred Blair Blaikie, III, Nathaniel T. Bradley, Joshua S. Paugh
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A moral analysis unit extracts, as a moral expression word, a word matching a morality-related word related to morality from acquired data which is text data on the basis of a moral foundations dictionary which is dictionary data defining the morality-related word. A processed data display unit analyzes the moral value of the acquired data by using the moral expression word.
Type:
Grant
Filed:
February 25, 2022
Date of Patent:
September 17, 2024
Assignee:
HITACHI, LTD.
Inventors:
Koji Takahashi, Yasuto Nishiwaki, Masataka Oshima, Hiromasa Nakashima
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: Systems and methods are disclosed for receiving a request to display an avatar within a graphical user interface of a client device, authenticating the request based on user data, retrieving the avatar from a database, transmitting the avatar to the client device and presenting the avatar within the user interface of the client device.
Type:
Grant
Filed:
March 19, 2020
Date of Patent:
August 27, 2024
Assignee:
Snap Inc.
Inventors:
Dorian Franklin Baldwin, Jacob Edward Blackstock, Maoning Guo, David James Kennedy, Shahan Panth, Rahul Bhupendra Sheth, Leah Spontaneo, Wenzhou Wang, Artem Yagodin
Abstract: A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.