Abstract: There is provided a power supply arbitration device that makes it possible for side of a power consumer to take initiative to stabilize a power grid and suppress peak power for the power consumer. The power supply arbitration device including a control unit, a communication unit that communicates with another device through a communication network, and a storage unit that stores information, in which, in a case where a power request received by the communication unit is requested from a power consumption device registered in the storage unit, the control unit specifies a power supply device registered in the storage unit as a power feeding device that supplies power requested by the registered power consumption device on a basis of a power consumption profile associated with the registered power consumption device.
Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing an in-game status bar. A gaming application is launched from a messaging application. A state in the messaging application from which the gaming application was launched is determined. A communication interface that is associated with the messaging application is generated for display, concurrently with a display of the gaming application. Functionality of the communication interface is modified based on the state in the messaging application from which the gaming application was launched.
Type:
Grant
Filed:
June 11, 2021
Date of Patent:
June 13, 2023
Assignee:
Snap Inc.
Inventors:
William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
Abstract: In some embodiments, an electronic device displays time-synced lyrics of content items playing on an electronic device. In some embodiments, an electronic device displays representations of content items in a playback sequence on an electronic device. In some embodiments, an electronic device shares an item of content with another user account of another electronic device.
Type:
Grant
Filed:
September 26, 2019
Date of Patent:
June 13, 2023
Assignee:
Apple Inc.
Inventors:
Agnes Won, Erik Lindholm, Drew R. Domm, Adam Silver
Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
Type:
Grant
Filed:
July 26, 2021
Date of Patent:
June 6, 2023
Assignee:
Circadence Corporation
Inventors:
Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
Abstract: A collection of data corresponding to a player is assembled at a server from a data provider. A base value of the player based on at least the primary data is added as an attribute to an internal object stored at the server. A modifier is mapped to a second attribute of the internal object. The modifier is based on at least a portion of the secondary data and the tertiary data. A projected value is generated from the base value by applying a modifier and a rule converting the modified second attribute to a projected value. Internal objects are generated according to constraints including having a sum of limiting factors of the internal objects that does not exceed a maximum factor and a sum of projected values a maximum, subject to the first constraint. The server transmits application data including a list representing the internal objects.
Type:
Grant
Filed:
October 8, 2019
Date of Patent:
May 30, 2023
Assignee:
BetFully, Inc.
Inventors:
Peter Groset, Erik Groset, William Switzer
Abstract: A method of generating an outcome for a sporting event is disclosed herein. A computing system retrieves tracking data from a data store. The computing system generates a predictive model using a deep neural network. The one or more neural networks of the deep neural network generates one or more embeddings comprising team-specific information and agent-specific information based on the tracking data. The computing system selects, from the tracking data, one or more features related to a current context of the sporting event. The computing system learns, by the deep neural network, one or more likely outcomes of one or more sporting events. The computing system receives a pre-match lineup for the sporting event. The computing system generates, via the predictive model, a likely outcome of the sporting event based on historical information of each agent for the home team, each agent for the away team, and team-specific features.
Type:
Grant
Filed:
January 22, 2019
Date of Patent:
May 30, 2023
Assignee:
STATS LLC
Inventors:
Hector Ruiz, Sujoy Ganguly, Nathan Frank, Patrick Lucey
Abstract: In accordance with some embodiments, a method is performed at a first device with one or more processors, non-transitory memory, and a display. The method includes displaying, on the display, a device control transfer affordance while operating the first device based on user input from an input device that is in communication with the first device. The method includes receiving a device control transfer user input from the input device selecting the device control transfer affordance that is displayed on the display of the first device. In response to receiving the device control transfer user input, the method includes configuring a second device to be operated based on user input from the input device and ceasing to operate the first device based on user input from the input device.
Type:
Grant
Filed:
March 18, 2020
Date of Patent:
May 16, 2023
Assignee:
APPLE INC.
Inventors:
Christopher Brian Fleizach, Clare T. Kasemset, Darren Christopher Minifie, Gregory F. Hughes, Ibrahim G. Yusuf, James Nathan Cartwright, James Plowden Craig, Patti P. Hoa
Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining a game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback over a period of time while the user is playing the video game. The method may continue with determining, based on the feedback, one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data. The modified game music data may be provided to the user while the user is playing the video game.
Abstract: A rendering method for a drone game includes the following steps. Firstly, a drone, a control device, a display device and an information node are provided. The drone includes a plurality of cameras. Then, a plurality of images acquired from the plurality of cameras of the drone are stitched as a panoramic image by the control device, and the panoramic image is displayed on the display device. Then, a ready signal is issued from the information node to the display device, and the control device accesses the drone game through an authorization of the information node in response to the ready signal. Then, at least one virtual object is generated in the panoramic image. Consequently, the sound, light and entertainment effects of the drone game are effectively enhanced, and the fun and diversity of the drone game are increased.
Abstract: Instructions recorded on a non-transitory recording medium cause an information processing device that executes a battle game to execute the steps of storing different attribute information in association with each of at least two players; displaying a field including a plurality of regions, a predetermined event being set for each region, and attribute information being associable with each region; upon a player selecting at least one region from among the plurality of regions, executing processing for the event of the selected region; based on a processing result for the event, determining whether newly to associate the attribute information of the player with the selected region; and determining victory and defeat for the plurality of players based on at least one of a count, a total area, and a total volume of regions with which each piece of attribute information is associated.
Abstract: A system and method for media-object binding and predicting performance in a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an object displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and other stored object data may be formed and stored the one or more databases. The one or more object-object associations may form one or more object aggregations. A determination may for made regarding if any of the one or more object aggregations meet or pass a threshold.
Abstract: An example of an information processing system executes an application including a plurality of games using characters to each of which at least one of a plurality of skills influencing progress of a game is added. In a first game that is one of the plurality of games, a possessed character that is a character possessed by a user is used. The information processing system adds at least one skill that satisfies a condition for being designated by the user, among the plurality of skills, to the possessed character on the basis of designation by the user. In a second game different from the first game among the plurality of games, a use character prepared to be used in the second game is used. The information processing system adds at least one skill among the plurality of skills to the use character in accordance with progress of the second game.
Abstract: A portable information handling system interacts with haptic devices of a game controller though a direct wired interface when the game controller couples to opposing sides of the information handling system and through a wireless interface when the game controller couples to a bridge having a wired interface to communicate with the game controller and a wireless interface to communicate with the information handling system. The haptic devices provide a first haptic response associated with a desired vibration for a weight of game controller and information handling system when the game controller couples directly to the information handling system, and a second haptic response associated with the desired vibration for a weight of the game controller and bridge when the game controller couples directly to the bridge for wireless communication with the information handling system.
Abstract: Aspects of the present disclosure may address a virtual gaming system. The virtual gaming system may present various graphical user interfaces (GUIs) to a user, in conjunction with a device used by the user, in a client-server configuration. The virtual gaming system may facilitate play of games using at least two virtual currencies, where one virtual currency is purchased and has no monetary value and the second virtual currency may not be purchased but has monetary value. Separate sets of games may be provided for play using the at least two virtual currencies. It may also be possible, in some cases, to obtain first virtual currency, second virtual currency, or both, other than by purchase.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: User action data characterizing action by a player in a game environment executing at a user client is received at a server. The game environment is created by the user client separate from the server. Data characterizing a selected viewing position is received. The selected viewing position is different than a player viewing position. The selected viewing position characterizes a viewing location within the game environment. A recreated game environment is generated from the user action data at the server. A video stream of the recreated game environment is generated. The video stream includes video from a perspective of the selected viewing position. The video stream is transmitted to a viewing client. Related apparatus, systems, articles, and techniques are also described.
Abstract: A player distraction detector for gaming environments configured to determine player distraction level data usable to cause a change an output by a gaming system based on the player distraction level data.
Type:
Grant
Filed:
April 8, 2021
Date of Patent:
February 7, 2023
Assignee:
IGT
Inventors:
Sven Aurich, Michael Russ, Stefan Keilwert
Abstract: A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.
Abstract: An exercise feedback system receives exercise data such as images or video captured by client devices of users performing exercises. The exercise feedback system may access a machine learning model trained using image of a population of users. The images used for training may be labeled, for example, as having proper or improper musculoskeletal form. The exercise feedback system may determine a metrics describing the musculoskeletal form of a user by applying the trained machine learning model to images of the user as input features. The exercise feedback system may generate feedback for a certain exercise using the metrics based on output predictions of the model. The feedback can be provided to a client device of the user or a physical therapist for presentation.
Type:
Grant
Filed:
August 7, 2018
Date of Patent:
January 17, 2023
Assignee:
Physera, Inc.
Inventors:
Yigal Dan Rubinstein, Cameron Marlow, Todd Riley Norwood, Jonathan Chang, Shane Patrick Ahern, Daniel Matthew Merl
Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
Abstract: Methods and systems are provided for executing a video game for a plurality of players. The method includes determining a plurality of golden paths associated with a gameplay of each of the plurality of players. The plurality of golden paths includes a plurality of main story quests associated with the plurality of golden paths. The method includes processing the gameplay to identify player gaming metrics for the plurality of players as the plurality of players progresses along the plurality of golden paths associated with each of the plurality of players. The method includes generating a dynamic quest for each of the plurality of players. The dynamic quest is generated with one or more sub-parts to influence one or more of the plurality of players to move toward a game environment associated with a first player of the plurality of players. The game environment of the first player includes a co-op game space.
Type:
Grant
Filed:
November 30, 2020
Date of Patent:
December 20, 2022
Assignee:
Sony Interactive Entertainment LLC
Inventors:
George Weising, Ernesto Corvi, David Thach
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing games in a chat interface. A conversation interface is presented in a messaging application to enable a plurality of participants in a conversation to exchange messages with each other. A request from a first participant of the plurality of participants is received to launch a gaming application. In response to receiving the request from the first participant, a first message is transmitted to a second participant of the plurality of participants that indicates the first participant has launched the gaming application. In response to receiving the first message, an option is presented to the second participant in the conversation interface, the option associated with the gaming application to enable the second participant to join the first participant in the gaming application.
Type:
Grant
Filed:
January 4, 2021
Date of Patent:
November 22, 2022
Assignee:
Snap Inc.
Inventors:
William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
Abstract: An entertainment system includes: a robot device capable of acting in an autonomous action mode in a real world; a server device configured to cause a virtual robot associated with the robot device to act in a virtual world; and a terminal device capable of displaying an image of the virtual world in which the virtual robot acts. The server device provides the image of the virtual world to the terminal device. The server device transmits a request from the virtual robot to the robot device. When the robot device acquires the request from the virtual robot, the robot device acts in a collaboration action mode in which collaboration is made with the virtual robot.
Abstract: An electronic gaming device comprising a first display device operable to present a game, an activation structure, a three-dimensional second display device positioned relative to the first display device and the activation structure, and a game controller having at least one processor and a memory storing a set of symbols and at least a sequence of instructions. When the instructions are executed, the game controller causes the at least one processor to at least levitate the three-dimensional second display device relative to the first display device and the activation structure, move the three-dimensional second display device in relation to at least one of a plurality of axes, and display game information on the three-dimensional second display.
Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for presenting a conversation interface in a messaging application to enable a plurality of participants in a conversation to exchange messages with each other. A request from a participant of the plurality of participants to view a list of gaming applications is received. In response to receiving the request, a size of a display region in which to present the list of gaming applications to the participant is determined. Based on the determined size of the display region, a presentation format is selected for displaying the list of gaming applications.
Type:
Grant
Filed:
November 20, 2020
Date of Patent:
November 8, 2022
Assignee:
Snap Inc.
Inventors:
William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
Abstract: A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.
Abstract: In various examples, the present system tracks gameplay timeframes for when a user is engaged in an instance of gameplay. The system can then determine one or more typical timeframe(s) for when the user engages in gameplay. In some embodiments, the user can access a team matching UI and request to be matched with other user accounts and/or to be presented with a list of other user accounts who might be a good match for the user, such as those associated with similar typical timeframes for gameplay. Based on the request from the user, a set of user accounts available to be matched can be ranked based, at least in part, on a similarity between gameplay timeframes associated with the user and each of the user accounts in the set of user accounts. Using the ranking, the system can generate a team of users with similar typical gameplay timeframes.
Type:
Grant
Filed:
March 23, 2021
Date of Patent:
November 1, 2022
Assignee:
Riot Games, Inc.
Inventors:
Rahul Tripathi, Jonathan Blair Moormann, Tomasz Mozolewski, Jordan Braman Checkman, Cody Bryant Germain, Lawrence Lihuan Xie, Wenbin Xiang
Abstract: The disclosure discloses a user interface display method and apparatus, a device, and a storage medium. The method includes: displaying a user interface; receiving a display instruction from a server, the display instruction including data of a first-class object and data of a second-class object, the first-class object being a virtual object having obtained a larger quantity of virtual resources than a target virtual object, the second-class object being a virtual object having obtained a same or smaller quantity of virtual resources than the target virtual object; and displaying first visible information corresponding to the first-class object in the user interface, or displaying first visible information and second visible information corresponding to the second-class object in the user interface.
Type:
Grant
Filed:
April 12, 2021
Date of Patent:
October 18, 2022
Assignee:
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Abstract: Gaming systems, methods, and machines provided herein may include wheel displays with movable wheel segments that may be caused to have at least portions thereof that at least translate along axes parallel to a center axis of the wheel display when the wheel is in a “spin” mode.
Type:
Grant
Filed:
December 10, 2020
Date of Patent:
October 11, 2022
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: A game system comprising: a plurality of game tokens, an image capturing device and a processor; the image capturing device being operable to capture one or more images of one or more game tokens placed within a field of view of the image capturing device; wherein the processor is configured to: execute a digital game, the digital game comprising computer executable code configured to cause the processor to implement a virtual card game, the virtual card game including a plurality of virtual playing cards; receive one or more images captured by said image capturing device; recognise one or more game tokens of the plurality of game tokens within the one or more images; responsive to recognising a set of game tokens in the one or more images, create a virtual playing card based on the recognised set.
Type:
Grant
Filed:
November 10, 2017
Date of Patent:
September 27, 2022
Assignee:
LEGO A/S
Inventors:
Roberto Marchesi, Melissa Jane Pickering, Maiken Hillerup Fogtmann, Henrik Munk Storm, Rasmus Harr, Cephas Edgar Howard
Abstract: A computer that includes a processor and memory storing instructions executable by the processor. The computer may be programmed to: determine feature-selection data; determine that a mobile device is within a proximity threshold of a vehicle; and in response to the determinations, control a vehicle display in accordance with the feature-selection data.
Type:
Grant
Filed:
February 3, 2017
Date of Patent:
September 20, 2022
Assignee:
Ford Global Technologies, LLC
Inventors:
Stuart C. Salter, Annette Lynn Huebner, Paul Kenneth Dellock, James J. Surman
Abstract: A system for determining an assessment of at least one exercise performed by a user is described. The system includes an input device, and a computing device. The input device is configured to monitor at least one exercise performed by a user. The computing device includes processors and a memory. The memory is coupled to the processors and stores program instructions that when executed by the processors cause the processors to: (1) generate a user interface displaying a content; (2) provide an instruction associated with the at least one exercise; (3) determine an indication of movement associated with the at least one exercise; (4) in response to a determination of the indication of movement, determine an assessment of the at least one exercise; and (5) in response to a determination of the assessment of the at least one exercise, perform an operation.
Abstract: A method for gaming assistance. Information related to a plurality of game plays of players for a gaming application is received over a network at a back-end server. A query is received from a first player playing the gaming application, wherein the query is related to a first game play of the first player. A current game context of a first game play of a first player is determined from the information. A response to the query and the current game context is generated based on the information related to the plurality of game plays. The response is delivered back to a device of the first player.
Type:
Grant
Filed:
May 29, 2018
Date of Patent:
September 13, 2022
Assignee:
Sony Interactive Entertainment LLC
Inventors:
Warren Benedetto, Landon Noss, Tom Srisook, Andrew Herman, Chad Rolinski, Parsa Shirazi
Abstract: A method for playing a video includes: playing a first video; displaying a first plot development selection interface in response to end of playing of the first video, wherein the first plot development selection interface includes a first plot prompt message including a plurality of prompt messages, each prompt message corresponding to a plot development direction of the first video; determining a target prompt message, wherein the target prompt message includes the prompt message selected on the first plot development selection interface; and acquiring a second video based on the target prompt message; and playing the second video.
Type:
Grant
Filed:
July 1, 2020
Date of Patent:
September 6, 2022
Assignee:
BEIJING DAJIA INTERNET INFORMATION TECH. CO, LTD.
Abstract: A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game that is progressed by controlling a character operated by a player in a virtual game world, the program causing the computer apparatus to function as: a character generating unit that generates the character operated by the player, wherein the character is of one of a plurality of character classes in the game world, each character class having at least one associated behavioural trait; a character behaviour monitoring unit that evaluates a player-controlled behavioural characteristic of the character and determines whether the evaluated behavioural characteristic satisfies a respective predetermined condition, the predetermined condition being respective to the behavioural trait associated with the class of the character; and an award generating unit that generates at least one of: a positive indicator or reward if the evaluated behavioural characteristic satisfies the respective predete
Abstract: A system is disclosed for providing array-based games reflecting the performance of participants in sporting events. The array-based games include skill-based games and event bingo games. The skill based games depend on selecting prospective winners that match actual winners based on real events. The event bingo games provide bingo cards with randomized numbers associated with each position on the card. Winning cards are the first cards that match the randomized numbers with another set of randomized numbers to form a game ending patterns of matches. The system includes at least one server having a processor configured to execute machine-readable code. The processor is configured to cause the server to create and provide a set of array-based games to the plurality of presentation devices of the users, which each present the set of games on a respective display, each game of the set having an assigned fixed odds payout.
Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
Abstract: Systems, apparatuses and methods for enhancing poker cards in subsequent poker games that are randomly incremented thereto, such as through advancements toward a threshold from a random initial value. One embodiment involves poker cards that are enhanced when reaching a random increment of poker games played relative to a triggering event, such as through expiration of a random count value. An initial count value or other tracking measure is established and displayed to the player, and when that count/tracking reaches a threshold, the card having the expired counter and/or cards in a vicinity of the card having the expired counter are enhanced, such as by converting those cards to Wild cards.
Abstract: Disclosed is a game play strategy recommendation method and apparatus. The game play strategy recommendation method includes recording game play data of a user playing a game, extracting a game play feature from the game play data, determining a pro player of the game corresponding to a game play style of the user from the extracted game play feature using a player recommendation model, and providing a game play strategy of the determined pro player to the user.
Abstract: A communication apparatus includes: a first type communication unit configured to perform communication with a portable device in a near field communication mode; a display unit; and a control device configured to perform: a receiving process of receiving a radio wave for connection with the portable device in the near field communication mode, from the portable device through the first type communication unit; and a display process of controlling the display unit to display a notice for prompting a user to perform operation for permitting the portable device to transmit information to the communication apparatus in the near field communication mode, in response to receipt of the radio wave in the receiving process.
Abstract: Systems and computer-implemented methods for a bet exchange. The bet exchange receives bet orders from users and matches bet-for orders with bet-against orders to generate instances of standardized bet contracts. The bet-for orders are bets on a bet event occurring, and bet-against orders are bets on a bet event not occurring. The bet events are listed in contests based on a real-life event. The bet events have a standardized payout amount, which transfers to the user that made the bet-for order when the bet event occurs, or to the user that made the bet-against order when the bet event does not occur.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Abstract: A patient support apparatus includes a frame, a stationary member mounted relative to the frame, a movable member having a pivot member rotatably mounting the movable member about the stationary member, and a fastener securing the pivot member to the stationary member. The patient support apparatus also includes a joint between the pivot member and the stationary member, which is configured to apply a tension force on the fastener.
Type:
Grant
Filed:
June 2, 2020
Date of Patent:
July 12, 2022
Assignee:
Stryker Corporation
Inventors:
Anish Paul, Matthew A. Cutler, Kaitlin Therese Konopacz, Christopher Stuart Hough, Joseph Adam Upchurch
Abstract: A system for providing remote touch of a first person to a second person. The system comprises first device, haptic terminal and communication network. The first device, associated with the first person, comprises a first touch sensor for capturing data related to sliding movement of pointer along first touch sensor, and communication means for sending the captured data to haptic terminal using communication network. The haptic terminal, associated with the second person, comprises receiving means for receiving the captured data, processing unit to form a control signal by using the received captured data, and touch replicator for replicating touch based on control signal, wherein the replicated touch is a caress. Disclosed further is a method for providing remote touch using the aforementioned system.
Abstract: As a user interface (UI) when changing a wearing item, a UI showing a change in a parameter in a case where a wearing item set to a player object is changed to another wearing item, from a state before the change, is generated. Here, an additional item that adds a change to the parameter independently of the wearing item can be set to the wearing item. The UI is configured such that it is possible to switch between a first display showing a change in the parameter such that an effect of the additional item is reflected and a second display showing a change in the parameter such that the effect of the additional item is not reflected. Change of the wearing item is fixed on the basis of a wearing instruction input.
Abstract: Relative movement, in relation to a vehicle interior, of an electronic display device worn on the head is ascertained by an acquisition device arranged on the electronic display device. A virtual perspective of a wearer of the electronic display device, located in the vehicle interior, of displayed virtual content is adapted in accordance with the ascertained relative movement. In addition, a contour of the vehicle interior is acquired by the acquisition device and a virtual contour corresponding to the contour of the vehicle interior is displayed.