Access Or Authorization (e.g., Game Selection, Security, Etc.) Patents (Class 463/29)
  • Patent number: 10296239
    Abstract: Systems and methods are disclosed for object-based commands with quality of service identifiers. In an embodiment, an apparatus may comprise a memory device having a processor configured to store data as objects, each object including an object identifier field to track the object, and a user data field for user data of the object. The processor may be further configured to receive a command including an operation directed to an object, and a quality of service identifier that specifies a level of service associated with the operation. Commands may be directed toward put, get, and delete operations, among others.
    Type: Grant
    Filed: December 18, 2015
    Date of Patent: May 21, 2019
    Assignee: Seagate Technology LLC
    Inventors: Timothy R Feldman, James Prescott Hughes, Martin R Furuhjelm
  • Patent number: 10291619
    Abstract: A system, method, and device includes a platform data storage that stores a wrap that secures an executable controller and executable sensors. The wrap is verified, optionally through a downloaded authentication driver. After verifying the wrap, the wrap is opened and a sister of the executable controller is installed into the platform memory to cooperate with the executable controller. Additionally or alternatively, the authentication driver may cooperate with the executable controller. The executable controller allows the platform processor to access data secured in a vault and/or verify the platform to create a connection to an application server.
    Type: Grant
    Filed: March 5, 2018
    Date of Patent: May 14, 2019
    Inventors: Wayne Odom, Karolyn Gee
  • Patent number: 10272325
    Abstract: A game controller for use with a hand-held electronic device having a touch screen display, such as a smart phone or tablet, for more comfortably and easily playing a video game on the electronic device. The game controller has one or more control assemblies that define a securing mechanism for securing the electronic device in the game controller. In a preferred configuration, the securing mechanism clamps against the sides of the electronic device. Each control assembly has one or more screen engaging mechanisms that are configured to contact the touch screen display. The screen engaging mechanisms include a trigger that is mechanically connected to a stylus having a capacitive tip. The user can rapidly and repeatedly press the trigger to drive the tip against the touch screen display to control the game and/or one or more game objects thereof. The game controller can include one or more user handles.
    Type: Grant
    Filed: June 9, 2017
    Date of Patent: April 30, 2019
    Inventor: James F. Nevarez
  • Patent number: 10272343
    Abstract: One aspect of the disclosure relates to providing an online game for facilitating assumption of a player identity. The online game comprises a player account associated with the player. By facilitating assumption of a first player identity associated with a first player account, game support personnel and/or an administrator may be substituted for a player in the online game. The assumption of the first player identity may be accomplished through transmission and/or implementation of a private key stored on a client computing platform associated with the first player account, in order to facilitate a different client computing platform (e.g., associated with support personnel) to be authenticated to the first player account. This may allow the support personnel and/or an administrator to directly experience the player problems in the online game.
    Type: Grant
    Filed: January 23, 2018
    Date of Patent: April 30, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Charles Bowman, Brian Brause
  • Patent number: 10265620
    Abstract: A server includes drawing means for drawing an item by lottery from among an item group including a plurality of types of items with different scarcity values and providing the item to a user, and additional item providing means for providing an additional item to the user in accordance with a provision count of the number of times an item is provided by the drawing means.
    Type: Grant
    Filed: April 9, 2018
    Date of Patent: April 23, 2019
    Assignee: GREE, INC.
    Inventor: Masahito Maeda
  • Patent number: 10264458
    Abstract: In various embodiments, methods and systems for implementing motion-based parental controls on mobile devices using virtual private network (VPN)-based parental control services are provided. A parental control profile is received at a controlled device where the parental control profile includes instructions to configure the controlled device with a device motion-based control policy. The device motion-based control policy includes a motion-related condition and a resource that is restricted when the motion-related condition is met. A VPN is configured using the parental control profile. The VPN comprises a virtual point-to-point connection between the controlled device and a network of the parental control service. When it is determined that the motion-related condition of the controlled device has been met, a restricted mode is initiated on the controlled device to restrict the resource.
    Type: Grant
    Filed: May 19, 2016
    Date of Patent: April 16, 2019
    Assignee: Oath Inc.
    Inventors: Scott Dorfman, Umesh S. Chhatre
  • Patent number: 10255759
    Abstract: In an interactive entertainment game, passively actuated enabling elements are provided when a player elects to include them. Passively actuated enabling elements are enabling elements that are consumed through game play of the entertainment game but not directly through player action by a player. The system determines when a passively actuated enabling element is consumed in the game. A gambling event is provided based upon the consumption of the passively actuated enabling element. The system then resolves the gambling event and associated wagers on the outcome of the gambling event.
    Type: Grant
    Filed: April 30, 2018
    Date of Patent: April 9, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Frank Cire
  • Patent number: 10252161
    Abstract: A plurality of characters including a player character appears in a video game. An arrangement position of at least one of characters is specified in a virtual space in accordance with progress of the video game. A display mode is set up to any one of a first display mode and a second display mode. A game control is carried out in the first display mode in which a photographed image of the virtual space photographed by a virtual camera is displayed on a game screen or the second display mode in which an arrangement image is displayed on the game screen. Each of the plurality of characters is arranged at a predetermined position in the arrangement image with a predetermined relationship with the arrangement position of the corresponding character in the virtual space. The game control is carried out in the display mode thus set up.
    Type: Grant
    Filed: January 23, 2017
    Date of Patent: April 9, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Nobuhiro Tsukioka, Yoshihiko Kobayashi, Masaki Ono
  • Patent number: 10245514
    Abstract: Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: April 2, 2019
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan
  • Patent number: 10249140
    Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.
    Type: Grant
    Filed: May 10, 2018
    Date of Patent: April 2, 2019
    Assignee: Huuuge Global Ltd.
    Inventors: Anton Gauffin, Wojciech Wronowski
  • Patent number: 10242527
    Abstract: Systems, methods, devices, and computer readable media for monitoring card game activities at gaming tables, such as for example, counting the number of card hands at gaming tables. The devices may include a sensor array network to detect game events; a microcontroller for running logic level code for checking sensors of the sensors of the sensor array network for pre-defined thresholds defining the detected game events and in response generating game event data; and a connection cable for coupling to a server device for transmitting the game event data. Systems may connect client hardware devices with sensors for monitoring card game activities. A game monitoring server may collect, process and aggregate hand event data received from the client hardware devices to generate hand count data for gaming tables. A front end interface device may receive notifications relating to hand count data for provision to end user systems.
    Type: Grant
    Filed: October 16, 2015
    Date of Patent: March 26, 2019
    Assignee: ARB LABS INC.
    Inventors: Adrian Bulzacki, Vlad Cazan
  • Patent number: 10235965
    Abstract: A method for interacting with a virtual game environment in an actor/director model is performed on a first computing device in an actor mode of operation and a second computing device in a director mode of operation. Both devices display the shared virtual environment. The second device pairs with the first device and synchronizes with the virtual environment of the first device during the pairing. After the pairing, the first device receives a message from the second device to request a change in the virtual environment. The first device implements the requested change and transmits changes including the requested change to the second device. The second device displays the virtual environment and additional controls. After pairing, responsive to receiving a user input on a control of an element in the virtual environment, the second device generates and transmits a message to the first device to request the element change.
    Type: Grant
    Filed: March 15, 2017
    Date of Patent: March 19, 2019
    Assignee: Kuato Games (UK) Limited
    Inventors: Mark Horneff, Chris Liu, Kris Turvey, Scott Lamb, Richard Winter
  • Patent number: 10220318
    Abstract: A system and method for generating individual player bases in a virtual space using markup information are disclosed. Player base definitions specific individual players may be managed. The player base definitions may indicate boundaries of player bases in the virtual space, a base type for the player bases, and/or any other information related to the player bases. Player base markup information may be obtained for a given player base type. The obtained player base markup information may indicate, in a markup language format, building information regarding one or more default buildings within a player base having the given base type. Individual player bases may be generated in the virtual space base on the boundaries of the player bases as indicated in the player base definitions associated with the individual players and further based on the player base markup information for the base type of the player bases.
    Type: Grant
    Filed: December 14, 2017
    Date of Patent: March 5, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Justin Rhinesmith, Christopher Vukicevich
  • Patent number: 10216909
    Abstract: Technical solutions are described for monitoring health of a user by a healthcare system. An example computer-implemented method includes accessing a current image of the user. The computer-implemented method also includes determining a healthcare routine for the user. The computer-implemented method also includes generating a modified image of the user, where the modified image includes a predicted effect of the healthcare routine. The computer-implemented method also includes displaying, for viewing by the user, the modified image, and information about the healthcare routine.
    Type: Grant
    Filed: June 16, 2016
    Date of Patent: February 26, 2019
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Rick A. Hamilton, II, James R. Kozloski, Brian M. O'Connell, Ninad D. Sathaye
  • Patent number: 10207191
    Abstract: A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
    Type: Grant
    Filed: April 21, 2017
    Date of Patent: February 19, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Jesper Jensen
  • Patent number: 10204239
    Abstract: Systems and methods for detecting device or carrier change conversions based on device information and carrier information that is received with requests to provide content to communication devices is provided. A system can receive requests to provide content including a device identifier, an account identifier identifying an account agnostic to the device, and a carrier identifier. The system can serve content items in response to the requests to provide content that are related to communication devices different from the device associated with the device identifier or carriers different from the carrier associated with the carrier identifier. The system can detect, from the contents of a subset of the requests to provide content, that the account identifier is associated with a different device identifier or carrier identifier and identify one or more content items corresponding to the different device identifier or carrier identifier.
    Type: Grant
    Filed: January 12, 2015
    Date of Patent: February 12, 2019
    Assignee: Google LLC
    Inventors: Lakshmi Kumar Dabbiru, Senthil Hariramasamy, Gaurav Garg
  • Patent number: 10201758
    Abstract: A system configured to facilitate user customization of the distribution of virtual items usable in a virtual space. Virtual items may be distributed via probability item bundles. Probability item bundles may be associated with a set of potential awards. The potential awards included in the set of potential awards may be individually associated with a probability of being distributed once the probability item bundle is activated by a user. Customization of probability item bundles may comprise facilitating user selection of the potential awards included in the sets of potential awards of the probability item bundles.
    Type: Grant
    Filed: November 13, 2017
    Date of Patent: February 12, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Patent number: 10198905
    Abstract: Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: February 5, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Clifford Kaylin, Eric Meyerhofer, Frank Cire
  • Patent number: 10198915
    Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.
    Type: Grant
    Filed: October 29, 2015
    Date of Patent: February 5, 2019
    Assignee: IGT
    Inventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
  • Patent number: 10200198
    Abstract: A data storage system creates a data signature for a data element that is to be stored by hashing the data element. The data storage system also creates a sequence signature for the data element and stores the sequence signature in a signature database. The sequence signature is created using the data signature of the data element and the previous sequence signature stored in the signature database. The data storage system transmits a copy of the sequence signature to an anchor system. The anchor system stores the copy as an export anchor and creates an import anchor based on the export anchor and information associated with the present time. The anchor system stores the import anchor and transmits a copy to the data storage system. An audit system uses the export anchor and import anchor to determine whether data stored by the data storage system has been modified.
    Type: Grant
    Filed: June 10, 2016
    Date of Patent: February 5, 2019
    Assignee: PeerNova, Inc.
    Inventors: Gangesh Kumar Ganesan, David John Hudson
  • Patent number: 10188950
    Abstract: An approach is provided of generating real-world privacy policies based on in-game behavior. A privacy policy platform determines in-game behavior data associated with at least one user while the at least one user is playing at least one location-based game. The privacy platform causes, at least in part, a mapping of the in-game behavior data to one or more game locations within the at least one location-based game. The privacy platform further causes, at least in part, a correlation of the one or more game locations to one or more real-world locations. The privacy platform then causes, at least in part, a generating of one or more privacy policies for the one or more real-world locations based, at least in part, on the in-game behavior data mapped to the correlated one or more game locations.
    Type: Grant
    Filed: October 23, 2014
    Date of Patent: January 29, 2019
    Assignee: Nokia Technologies Oy
    Inventors: Debmalya Biswas, Julian Nolan, Matthew John Lawrenson
  • Patent number: 10188951
    Abstract: A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.
    Type: Grant
    Filed: July 31, 2017
    Date of Patent: January 29, 2019
    Assignee: Kabam, Inc.
    Inventors: Brent Jason Kawaguchi, Hannah Won Lee, Peter Im
  • Patent number: 10192404
    Abstract: A jackpot wager that a player may qualify for as long as the player is playing on any of the designated games and places a jackpot wager. A player may participate in the jackpot while playing Blackjack, Pai Gow Poker or Baccarat and may either win a portion, percentage or the entire jackpot based on the qualifying hand dealt. The jackpot is not limited to the individual premise and may encompass multiple premises. The jackpot is not limited to the games listed but may be attached to all games to hands similar in frequency of being dealt. Card games are often now played in an electronic format online or utilizing an electronic gaming cabinet or video poker type machine. The present invention relates to a game that can be played both in the traditional format using a deck of cards or in an electronic format.
    Type: Grant
    Filed: April 14, 2016
    Date of Patent: January 29, 2019
    Inventor: John Park
  • Patent number: 10192389
    Abstract: A method of transforming behavioral interaction data into visually interpretable information, the method including the steps of providing instructions to an end user to assist the end user in obtaining behavioral interaction data associated with a gaming environment including one or more gaming assets; determining one or more summaries of the obtained behavioral interaction data that enable the end user to understand how the gaming environment is affected by the behavioral interaction data.
    Type: Grant
    Filed: August 31, 2009
    Date of Patent: January 29, 2019
    Assignee: New BIS Safe Luxco S.à.r.l.
    Inventors: Andrew John Cardno, Peter Stewart Ingham, Bart Andrew Lewin, Ashok Kumar Singh
  • Patent number: 10185875
    Abstract: The purpose of the present invention is to make a facial expression when the eyes are moved more natural. An image processing device (100) is provided with the following: an image acquisition unit (5a) for acquiring an image that includes the eyes; an iris detection unit (5c) for detecting from the acquired image the iris region of the eyes; and an eye image generation unit (5f) for supplementing a deficient portion of the iris region so that the shape of the detected iris region becomes substantially circular.
    Type: Grant
    Filed: October 3, 2014
    Date of Patent: January 22, 2019
    Assignee: CASIO COMPUTER CO., LTD.
    Inventor: Tetsuji Makino
  • Patent number: 10186113
    Abstract: In one embodiment, an intermediary gaming trusted electronic device for use with an untrusted PED may include a position sensor configured to acquire position information, a memory configured to store at least game session data, and a processor configured to at least: securely communicate with a gaming apparatus via the wireless transceiver; securely communicate with the associated untrusted PED; determine whether a gaming session is permitted based on the position information; receive gaming data from the gaming apparatus if it is determined that the gaming session is permitted; transmit presentation data to the associated untrusted PED for presentation on a display of the associated PED, wherein the intermediary gaming trusted device is able to support interaction between the gaming apparatus and the associated untrusted PED so that the associated untrusted PED, when coupled to the intermediary gaming trusted device, can execute a gaming software.
    Type: Grant
    Filed: January 19, 2018
    Date of Patent: January 22, 2019
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10166473
    Abstract: A computer-implemented method and system to deliver enhanced augmented reality gameplay experience for Trading Card Games. The computer-implemented method includes setting up a gaming session with a plurality of Gamers through a user interface. The computer-implemented method includes scanning one or more relevant cards and identifying a Game Component represented by the relevant cards. The computer-implemented method includes retrieving a pre-defined sequence of animated movements of a 3D model of the Game Component from a database by the game server. Further, the computer-implemented method includes superimposing the sequence of animated movements onto the image of the trading card as captured by the camera of the gaming device, thereby giving the effect of the animated 3D model augmenting the real image of the static trading card so that the Game Component appears to be alive.
    Type: Grant
    Filed: August 29, 2017
    Date of Patent: January 1, 2019
    Inventor: Justin Hanyan Wong
  • Patent number: 10140814
    Abstract: A wagering game machine includes a processor and a wagering game module, executable on the processor, configured to present a wagering game on which monetary value can be wagered to a wagering game player. The machine includes a receiver configured to communicate with a transmitter of a mobile device to receive a mobile payment from the mobile device. The machine includes a bill validator that is communicatively coupled to the receiver. The bill validator configured to receive the mobile payment from the receiver, wherein the bill validator is configured to output a first communication to issue a first wagering game credit for the wagering game machine in response to receipt of a monetary bill, wherein in response to receipt of the mobile payment from the receiver the bill validator is configured to output a second communication to issue a second wagering game credit on the wagering game machine.
    Type: Grant
    Filed: January 31, 2012
    Date of Patent: November 27, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Peter R. Anderson, Dale R. Buchholz, Mark B. Gagner, Damon E. Gura, Alfred Thomas, Matthew J. Ward
  • Patent number: 10134233
    Abstract: An electronic gaming machine including an interactive processing device, a process controller and a wager controller that operate together to provide an interactive application, trigger a wager request based on user input, generate application resources based on a wager result, allow application resource management by a user, determine updated application resources, and generate a bonus item event based on the user selected application resources.
    Type: Grant
    Filed: November 6, 2017
    Date of Patent: November 20, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Timothy Isaacson, Edvard Toth, Carlos Schulte
  • Patent number: 10130889
    Abstract: Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.
    Type: Grant
    Filed: May 23, 2017
    Date of Patent: November 20, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Joseph Riego
  • Patent number: 10127766
    Abstract: Nested commit/reveal sequences using randomized inputs from each participant in a gaming transaction (e.g., the house and each player) may be employed to provide a selection of outcome or outcomes that can be verified by each participant as free from cheating. In general, techniques may be employed in a variety of distributed gaming transaction environments and as a verification facility for any of a wide variety of games in which the risk of player collusion can be eliminated. Nonetheless, several variations on a distributed card dealing method are illustrative and will be appreciated by persons of ordinary skill in the art as applicable in other gaming environments, including games employing outcomes denominated in die (or dice) rolls, coin toss, wheel spins, blind selection or other ostensibly random selection of an outcome from a predefined set thereof.
    Type: Grant
    Filed: January 12, 2017
    Date of Patent: November 13, 2018
    Assignee: Versata Development Group, Inc.
    Inventors: Brian Showers, Graham Prud'homme, Daniel S. Gindikin, Kyle A. Oppenheim
  • Patent number: 10096198
    Abstract: A processor-based gaming machine running wager-based games can include an exterior housing, a master gaming controller, a display device, and an anonymous player tracking device adapted to detect passively biometric information from players to facilitate the anonymous tracking of gaming activities without the use of traditional player tracking instruments. A player tracking system can include multiple such gaming machines, a database storing a plurality of player profiles that include biometric data, and a remote player tracking server configured to receive passively detected biometric data regarding anonymous players, determine whether the received biometric data is associated with existing player profiles, attribute credit for the anonymous gaming activity if it is, and create a new player profile if it is not. Player profiles can include multiple biometrics for each player, and confidence levels can be associated with a given biometric to a profile and a given gaming session to a profile.
    Type: Grant
    Filed: November 29, 2011
    Date of Patent: October 9, 2018
    Assignee: IGT
    Inventors: Chauncey W. Griswold, Scott T. Gowin, Steven G. Lemay, Dwayne R. Nelson, Gregory A. Silva
  • Patent number: 10096207
    Abstract: A kiosk for gaming by patrons. An identification scanner may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the kiosk may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The kiosk may ask a patron to insert an identification document into the identification scanner, and scan the document. The kiosk may obtain biological data describing the patron. The kiosk may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The kiosk may accept currency for deposit into a wagering account.
    Type: Grant
    Filed: January 14, 2016
    Date of Patent: October 9, 2018
    Assignee: CFPH, LLC
    Inventors: Paul Williams, Matthew Morrissette
  • Patent number: 10089822
    Abstract: In at least some aspects, the present concepts include a wearable haptic device including one or more input devices, one or more haptic output devices, one or more processors, and a communication device, wherein the one or more processors are configured to cause the one or more haptic output devices to output a haptic output, of a plurality of haptic outputs, responsive to an event in a game, of a plurality of possible game events, in accord with a mapping of haptic outputs to game events.
    Type: Grant
    Filed: December 20, 2016
    Date of Patent: October 2, 2018
    Assignee: Bally Gaming, Inc.
    Inventor: James W. Vann
  • Patent number: 10086277
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Grant
    Filed: September 21, 2015
    Date of Patent: October 2, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 10080970
    Abstract: A game system has one or more network-connected servers executing system software (SSW) on one or more processors from a non-transitory medium, providing virtual reality games for players logged in to the system to select and play, and a plurality of mobile digital devices in use by players logged in to the system, associated by the system with individual player identity, executing a mobile application (MA) enabled to interact with the SSW, and equipped with GPS tracking. The MA reports GPS coordinates for individual ones of the plurality of players to the SSW periodically, and the SSW identifies clusters of players based on pre-programmed geography limitations, and uses cluster data for various interactions between players and the system, and between players and other players.
    Type: Grant
    Filed: March 21, 2016
    Date of Patent: September 25, 2018
    Assignee: Roblox Corporation
    Inventor: Antoni Choudhuri
  • Patent number: 10082954
    Abstract: Challenging a current user of a computing device by measuring characteristics of user actions sensed by a computing device, determining that the measurements meet a uniqueness condition with respect to corresponding measurements in a comparison set of actions, recording the user actions and their measurements in a set of challenge actions associated with an authorized user, and responsive to a challenge requirement to determine whether a current user of the computing device is the authorized user, selecting challenge actions associated with an authorized user, prompting the current user to perform the selected challenge actions that are then sensed by the computing device, measuring characteristics of the prompted actions, and determining that the measurements of the characteristics of the prompted actions meet a similarity condition with respect to measurements of corresponding characteristics of the selected challenge actions.
    Type: Grant
    Filed: September 4, 2015
    Date of Patent: September 25, 2018
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Ayman Jarrous, Alexandra Shulman-Peleg, Eitan Menahem
  • Patent number: 10074238
    Abstract: A ticketless system and method of managing casino patron money balances which eliminates paper media handling and reconciliation. The system includes a self-service computer for receiving a first amount of money from a casino patron during a first transaction. The self-service computer stores the first amount and a phone number of a mobile communication device of the patron in a record associated with the patron. The record is accessible to a gaming machine in response to a first message from the mobile communication device of the patron. The self-service computer retrieves a second amount of money from the record during a second transaction representing money transferred from the gaming machine in response to a second message from the mobile communication device of the patron, and transfers the second amount of money to the patron.
    Type: Grant
    Filed: November 18, 2009
    Date of Patent: September 11, 2018
    Assignee: NCR Corporation
    Inventor: Norman G. Taylor
  • Patent number: 10068425
    Abstract: Systems and methods enable one or more players to play a wagering game. A game system includes a game server configured to connect to at least one gaming device over a network. The game server includes a processor configured to provide at least one wagering game to a player using the gaming device. Each wagering game is played by a plurality of players at a virtual table who are dealt a plurality of cards to form a hand, and the hand satisfying a winning criterion is determined to be a winning hand. The game system also includes at least one non-relational database configured to be connected to the game server. The database is configured to store a state of the hands of each table as a plurality of document-oriented datasets.
    Type: Grant
    Filed: November 10, 2016
    Date of Patent: September 4, 2018
    Assignee: Z4 Poker, LLC
    Inventors: Eric D. Colvin, Paul Zain, Matthew Joseph Kaufman, Tobias Block
  • Patent number: 10062091
    Abstract: The present disclosure is directed generally to systems and methods for allowing a website publisher to integrate a website's paywall system with the website's supplemental content server system. The system and methods of the disclosure allow a publisher to offer subscriptions to customers that result in the display of fewer or no supplemental content items to paying customers while the supplemental content retrieving code remains in place for all website visitors. Additionally, the system allows website analytics to be calculated for all visitors to the website.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: August 28, 2018
    Assignee: Google LLC
    Inventor: Michael Schwimmer
  • Patent number: 10039981
    Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.
    Type: Grant
    Filed: December 29, 2016
    Date of Patent: August 7, 2018
    Assignee: PEXS LLC
    Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
  • Patent number: 10039496
    Abstract: A physiological condition monitoring system (e.g., a continuous glucose monitoring system) includes a physiological condition meter and a physiological condition sensor. The physiological condition meter and the physiological condition sensor are be placed in proximity to exchange a secret key using a near field wireless link, which is used to encrypt data to secure a radio frequency (RF) wireless channel.
    Type: Grant
    Filed: December 14, 2012
    Date of Patent: August 7, 2018
    Assignee: Becton, Dickinson and Company
    Inventors: Michael Yarger, James Petisce, Ellen DiResta, Deborah Burns, David Mason
  • Patent number: 10038938
    Abstract: Systems and methods for controlling permissions to change parental control settings based on vocal characteristics of a user. In some aspects, the media guidance application may receive a voice command from a user to update a parental control setting. The media guidance application may determine both what the requested change is and an age (or age range) of the user is who is attempting to change the parental control setting based on vocal characteristics of the voice command. If the media guidance application determines that an age range associated with the user exceeds an age associated with the requested change to the parental control setting, the media guidance application may update the parental control setting at a media device based on the requested change. Accordingly, the media guidance application may allow only users of appropriate ages to change parental control settings at the media device.
    Type: Grant
    Filed: June 2, 2017
    Date of Patent: July 31, 2018
    Assignee: Rovi Guides, Inc.
    Inventors: Glen E. Roe, Michael McCarty
  • Patent number: 10029170
    Abstract: A casino table poker game where all cards are dealt face-up and the dealer plays a hand. Players each place an ante wager and are initially dealt a partial face-up poker hand and the dealer is dealt a complete face-up poker hand. If the dealer's poker hand meets or exceeds a kick out threshold, the dealer folds her poker hand. The kick out threshold can vary based on the number of players in the game. Then, from lowest to highest rank of partial face-up poker hands, players can fold or pay an additional wager to receive additional cards to complete their face-up poker hand. The pot is awarded to the dealer or player with the best poker hand according to a predetermined set of poker game rules.
    Type: Grant
    Filed: September 19, 2016
    Date of Patent: July 24, 2018
    Inventor: John P. Miller
  • Patent number: 10027487
    Abstract: A processor generates a first seed, wherein the first seed is a random number. The processor generates, a digital signature of the first seed. An interface communicates digital signature of the first seed to a first remote entity. The interface receives a digital signature of a second seed. After communicating the digital signature of the first seed to the first remote entity, the interface receives the second seed from the first remote entity. After receiving the digital signature of the second seed, the interface communicates the first seed to the first remote entity. The processor determines, using the digital signature of the second seed and the second seed, whether the second seed is valid. Upon a determination that the second seed is valid, the processor combines the first seed and the second seed to form a drawing seed. The processor generates a first draw result using the drawing seed and a drawing algorithm. The interface receives a second draw result from the first remote entity.
    Type: Grant
    Filed: May 11, 2016
    Date of Patent: July 17, 2018
    Assignee: SCA Promotions, Inc.
    Inventors: Robert David Hamman, William Carey Kennedy, III, William John Rump, Kenneth Earl Irwin
  • Patent number: 10021215
    Abstract: The present invention discloses a method and a server for allocating game resources, which belongs to the field of network technology. The method includes: receiving a game participation request including game subzone information sent by a user; when the user enters a game subzone identified by the game subzone information, assigning the user to a waiting queue corresponding to the user in the game subzone in accordance with a predetermined condition; and when the user is successfully assigned to the waiting queue, selecting participants to play in the same group with the user from waiting queues other than the waiting queue of the user, and allocating game resources for the user and the selected participants. The present technical solution can effectively reduce occurrence of the game participants' cheating.
    Type: Grant
    Filed: August 19, 2014
    Date of Patent: July 10, 2018
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Liang Ma, Jing Zhou, Zhiqiang He, Xuan Yu, Qi Li, Tao Lin
  • Patent number: 10010796
    Abstract: One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
    Type: Grant
    Filed: June 2, 2017
    Date of Patent: July 3, 2018
    Assignee: Kabam, Inc.
    Inventor: Luc Pieron
  • Patent number: 10013052
    Abstract: A method for controlling an electronic device includes activating a camera to acquire an image of a user of the electronic device. A distance from the user to the electronic device is acquired. A distance range of the acquired distance is obtained by searching the mapping table, and a value is calculated based on the image of the user. When the user is determined to be a specific type based on the calculated value and the predetermined value corresponding to the determined distance range, a first function is executed, and a second function is executed when the user is determined not to be the specific type.
    Type: Grant
    Filed: October 28, 2016
    Date of Patent: July 3, 2018
    Assignee: FIH (HONG KONG) LIMITED
    Inventor: Yen-Hsing Lee
  • Patent number: 10009180
    Abstract: An interface receives a first digital signature of real-world data. A memory stores the first digital signature as seed data. The interface receives a second digital signature of real-world data. The memory stores the second digital signature as seed data. A processor generates first draw seed based, at least in part, on the seed data. The processor generates a first draw result based upon the first draw seed and a drawing algorithm. The interface receives a second draw result from a remote entity, the second draw result based, at least in part, on the first digital signature and the second digital signature. The processor determines whether the first draw result and the second draw result are in agreement. Upon a determination that the first draw result and the second draw result are in agreement, the interface communicates at least one of the first draw result and the second draw result.
    Type: Grant
    Filed: May 11, 2016
    Date of Patent: June 26, 2018
    Assignee: SCA Promotions, Inc.
    Inventors: Robert David Hamman, William Carey Kennedy, III, William John Rump, Kenneth Earl Irwin
  • Patent number: 10007332
    Abstract: A gaming system provides player adjusted entertainment content through: a) multiple player input terminals having player input controls in communication with a gaming processor and a display screen; b) a library of motion images or a motion capture suit in communication with a display processor. The display processor is in communication with a community display system viewable from all of the multiple number of player input terminals in communication with the gaming processor. The gaming processor is configured to execute software to accept and resolve wagers from the player input terminals and the player input terminal is in communication with the display processor and a controller for the library and/or motion capture suit such that command input can be conveyed to the controller for the motion capture suit.
    Type: Grant
    Filed: September 28, 2015
    Date of Patent: June 26, 2018
    Assignee: Interblock d.d.
    Inventor: Joze Pececnik