Access Or Authorization (e.g., Game Selection, Security, Etc.) Patents (Class 463/29)
  • Patent number: 10417873
    Abstract: Provided is a game system comprising an element selection device which selects some selective elements from a plurality of selective elements and controls a value for each of game elements displayed in a game screen based on the selection by the element selection device, wherein: a growth attribute and a modification attribute are set as factors which determine the value of the game element; and a change condition is set for each attribute in order to make a state of each attribute change in relation to the selection by the element selection device, and the value of the game element is controlled by changing the state of each attribute based on the selection by the element selection device and the change condition set for each attribute.
    Type: Grant
    Filed: March 28, 2017
    Date of Patent: September 17, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Takayuki Hosokawa, Shinya Ito
  • Patent number: 10410475
    Abstract: Apparatuses, systems, methods, and computer-readable media are disclosed for detecting, storing, and retrieving information about the composition of present and past hands of cards in a casino table game. The method includes causing a card-handling device to substantially automatically generate a plurality of hands wherein each hand includes one or more cards. Card information is identified that includes a rank and a suit of each card as each card moves through the card-handling device. A play history is maintained of a card composition of more than one round wherein the card composition of each round includes the cards in each hand of each round. The card information of at least one hand from at least one round may be displayed.
    Type: Grant
    Filed: March 19, 2018
    Date of Patent: September 10, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Attila Grauzer, Feraidoon Bourbour, Mark L. Yoseloff
  • Patent number: 10398986
    Abstract: Described are embodiments of systems and methods for a platform configured to allow players to search for a match across multiple game titles simultaneously as well as by a map(s) and/or mode(s) based filter(s). In embodiments, a matchmaking interface allows the player to find a map and mode that best suits the player's style of play, as well as cut down on wait time by providing both multiplayer and single player search results that meet preset user criteria. In certain embodiments, the system is configured to generate a gaming experience for a player on a game client by substituting AI player objects for real players.
    Type: Grant
    Filed: December 20, 2016
    Date of Patent: September 3, 2019
    Inventor: Colton Henroid
  • Patent number: 10405007
    Abstract: A system for a video sharing service for inmates in correctional facilities is disclosed. The system includes an inmate device of an inmate, a database storing inmate profiles, and a video sharing server configured to receive a registration request from the inmate device for registration of an inmate for the video sharing service, the registration request including user credentials of the inmate, retrieve an inmate profile of the inmate from the database, authenticate the inmate based on the user credentials and the inmate profile, create an account for the inmate for the video sharing service in response to authentication of the inmate, receive an upload request to upload a video from the inmate device, analyze the video for restricted content, and assign a rating to the video based on the analysis.
    Type: Grant
    Filed: July 27, 2017
    Date of Patent: September 3, 2019
    Assignee: Global Tel*Link Corporation
    Inventor: Stephen Lee Hodge
  • Patent number: 10402393
    Abstract: A method for use by a source storage unit of a dispersed storage network includes identifying a slice name corresponding to a slice to migrate from a source storage unit to a destination storage unit; sending the slice to migrate to the destination storage unit; generating a slice verification request and sending the slice verification request to the destination storage unit; receiving an integrity value from the destination storage unit; and determining when the integrity value compares favorably to the slice verification request. When the source storage unit determines that the integrity value compares favorably to the slice verification request, a slice name assignment associated with the slice name is updated and the slice is deleted from the source storage unit.
    Type: Grant
    Filed: August 1, 2016
    Date of Patent: September 3, 2019
    Assignee: PURE STORAGE, INC.
    Inventors: Greg R. Dhuse, Jason K. Resch
  • Patent number: 10391403
    Abstract: Various aspects of a system and a method for providing one or more game extensions in a gaming environment are disclosed herein. The one or more game extensions that correspond to a selected game are dynamically determined. The game is selected based on a user input at a computing device. The one or more game extensions are transmitted to the computing device. Each of the one or more game extensions are associated with one or more pre-defined configurable actions that are triggered based on user interaction with a respective game extension.
    Type: Grant
    Filed: August 26, 2014
    Date of Patent: August 27, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Stephen Yong, Yehya Fahimuddin, Alexander J Bustin
  • Patent number: 10380330
    Abstract: A method for logging into a user gaming account may include connecting with a host game console and receiving a login code at a game controller from the host game console. The login code may be encrypted with a combination key and sent to the host game console. Consequently, user gaming account data may be provided to the host game console. Additionally, a method for receiving user gaming account data may include connecting to a game controller and connecting to a game server. A login code for a gaming account login may be received from the game server and the login code may be sent to the game controller. Next, an encrypted login code that has been encrypted with a combination key may be received from the game controller, and subsequently sent to the game server. Accordingly, user gaming account data may be received from the game controller.
    Type: Grant
    Filed: January 31, 2013
    Date of Patent: August 13, 2019
    Assignee: GOOGLE LLC
    Inventors: Hsing-Sheng Lin, Chia Hang Yeh
  • Patent number: 10380844
    Abstract: A gaming system having a gaming server, and a plurality of user terminals, the gaming server and the gaming machines being connected via a network. The gaming server providing a database to store a plurality of records, each record having an account number as a key value; each of the gaming machines including a biometric interface for requesting a user's biometric data for storing with the account. A system is provided for handling e-wallet cash information of the user. Wherein at least one user terminal is adapted as a cash out terminal to provide cash payout of the users e-wallet to the user upon authentication by way of the biometric interface and the stored biometric data.
    Type: Grant
    Filed: September 3, 2014
    Date of Patent: August 13, 2019
    Assignee: NOVOMATIC AG
    Inventor: Janusz Lech
  • Patent number: 10376791
    Abstract: A system and methodology for executing a trivia contest/tournament simultaneously to a plurality of electronic devices, while eliminating fraud associated with trivia contests by ensuring that every gameplay experience across multiple devices, regardless of location, is consistent. This is accomplished by onboarding an electronic device, receiving a current date and time of the underlying user in a predetermined set of parameters, generating a payload (start time of contest, questions, order of questions, duration of each question, termination time of contest, etc.) and transmitting it to the electronic device at a time before the start of the contest. The lag time between all electronic devices is calculated and accounted for, so that each device starts the contest at the same time. The trivia contest takes place and terminates, so that each player has the same experience. Their answers are encrypted and transmitted back to the system for recording and assessment.
    Type: Grant
    Filed: October 24, 2017
    Date of Patent: August 13, 2019
    Assignee: Nobel Trivia, LLC
    Inventors: Prem Thomas, Nathan Lehoux, Arun Umapathy
  • Patent number: 10374967
    Abstract: A client placement module and method for placing a client in a distributed computer system uses at least one requirement profile with profile parameters to determine whether any host computer in the distributed computer system satisfies resource requirements of the client and also matches the profile parameters in the at least one requirement profile.
    Type: Grant
    Filed: December 20, 2013
    Date of Patent: August 6, 2019
    Assignee: VMware, Inc.
    Inventor: Badarinadh Vissamsetti
  • Patent number: 10373421
    Abstract: A method of operating a gaming machine includes receiving a deposit of wagering credits from a player, determining a threshold stress level for the player, initiating a gaming session, wherein the gaming session includes a plurality of plays of a primary game on the gaming machine, and wherein in at least one of the plurality of plays of the primary game, the gaming machine receives a wager by the player from the deposited wagering credits, monitoring a performance of the player in the gaming session, generating a player stress metric in response to the performance of the player in the gaming session, wherein the player stress metric is indicative of a stress level of the player, comparing the player stress metric to the threshold stress level, and in response to the player stress metric exceeding the threshold stress level, activating a stress relieving feature of the gaming machine.
    Type: Grant
    Filed: March 14, 2017
    Date of Patent: August 6, 2019
    Assignee: IGT
    Inventors: Georgette M. Pan, Neil Abrams
  • Patent number: 10375000
    Abstract: A terminal device is provided. The terminal device includes an input unit configured to receive an input of a user command inviting a non-subscriber of a messaging service to join a messaging group, and a communication unit configured to transmit a request for invitation information to a server, when the invitation information is received from the server, to transmit an invitation message including the invitation information and an application installation Uniform Resource Locator (URL) to a non-subscriber terminal, and when a join result of the non-subscriber joining the messaging service is received, to transmit a request for an invitation of the non-subscriber to the messaging group.
    Type: Grant
    Filed: October 2, 2017
    Date of Patent: August 6, 2019
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Yong Seok Park, Hyo Jin Jung, Jae Young Lee
  • Patent number: 10357719
    Abstract: One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
    Type: Grant
    Filed: June 29, 2018
    Date of Patent: July 23, 2019
    Assignee: Kabam, Inc.
    Inventor: Luc Pieron
  • Patent number: 10357718
    Abstract: Embodiments presented herein include systems and methods for performing dynamic difficulty adjustment using processes that may not be detectable or are more difficult to detect by users compared to static and/or existing difficulty adjustment processes. Historical user information may be utilized by a machine learning system to generate a prediction model that predicts an expected duration of game play. Before or during game play, the prediction model can be applied to information about the user to predict the user's expected duration of game play. Based on the expected duration, in some embodiments, the system may then utilize a mapping data repository to determine how to dynamically adjust the difficulty of the game, such as, for example, changing the values of one or more gameplay parameters to make portions of the game less difficult.
    Type: Grant
    Filed: February 28, 2017
    Date of Patent: July 23, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman, Meng Wu
  • Patent number: 10357713
    Abstract: A system includes at least one hardware processor in communication with a user computing device associated with a user and a memory storing instructions. When executed by the at least one hardware processor, the instructions cause the at least one hardware processor to perform operations including receiving gaming behavior data associated with the user playing a computer game on the user computing device, the gaming behavior data includes one or more of session-based behavior data, game-selection behavior data, and ancillary gaming behavior data, determining a first trait of the user based on the gaming behavior data, and automatically computing a financial risk factor associated with the user based on the determined first trait.
    Type: Grant
    Filed: August 5, 2016
    Date of Patent: July 23, 2019
    Assignee: Wells Fargo Bank, N.A.
    Inventors: Edward J. Landers, Byron G. Chun, Samuel B. Martin, Michael H. Chang, Abhijit Rao, Traci H. Nguyen, Douglas S. Pelton
  • Patent number: 10360042
    Abstract: The method includes authenticating a chip card terminal to a chip card by a chip card operating system, verifying the authorization of the chip card terminal to load executable program instructions by the chip card operating system, storing data in a predefined memory region of the NVM, which data indicate a successful execution of the authentication and the verification, by the chip card operating system, starting execution of a boot loader by the chip card operating system and interrupting the execution of the chip card operating system following the start of the boot loader, reading the data from the predefined memory region by the boot loader, loading the program instructions from the chip card terminal into the NVM by the boot loader on the precondition that the data indicate the successful authentication and verification in the predefined memory region.
    Type: Grant
    Filed: October 1, 2015
    Date of Patent: July 23, 2019
    Assignee: BUNDESDRUCKEREI GMBH
    Inventors: Steffen Scholze, Matthias Schwan, Frank Muller, Klaus-Dieter Wirth, Elke Filzhuth
  • Patent number: 10356214
    Abstract: Provided is a process configured to convert a multi-container application into a monolithic application, the process including: obtaining a multi-container application; converting the multi-container application into a monolithic application; forming an installation package comprising the monolithic application; and storing the installation package in memory.
    Type: Grant
    Filed: March 29, 2017
    Date of Patent: July 16, 2019
    Assignee: CA, Inc.
    Inventors: Prabodh Joshi, Mark Emeis, James Douglas Engquist, Dann M. Church
  • Patent number: 10343068
    Abstract: A system and method for dynamically determining parameters of crafting activities for individual users in a virtual space are disclosed. The crafting activity parameters may be determined based on rate of usage of the virtual space by the users. In some examples, a user usage rate of the virtual space may be determined to measure an amount of time a user spend in the virtual space during a period of real-world time. Based on the determined user usage rate of the virtual space, crafting activity parameters may be determined, for example, to balance differences in time spent in the virtual space by the users. In some implementations, for such determinations of the crafting activity parameters, one or more user normalization standards may be obtained.
    Type: Grant
    Filed: November 4, 2016
    Date of Patent: July 9, 2019
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 10343057
    Abstract: A video game processing apparatus for controlling progress of a video game including a turn-based battle against an enemy character by displaying a player character on a display screen of a display device includes a profile information storage section for storing summon admissibility information in which a battle command used in the turn-based battle is associated with other player character that carries out an action corresponding to the battle command; receives the summon admissibility information from other video game processing apparatus in which the other player character is used as a main character; receives a summoning request indicating a usage request of the summon admissibility information in the turn-based battle; determines summon admissibility information to be used in a case where the summoning request is received; and summons the other player character indicated by the determined summon admissibility information to be caused to carry out the action.
    Type: Grant
    Filed: December 28, 2012
    Date of Patent: July 9, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Tomoya Asano, Masashi Takahashi
  • Patent number: 10339760
    Abstract: A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.
    Type: Grant
    Filed: November 2, 2017
    Date of Patent: July 2, 2019
    Assignee: AG 18, LLC
    Inventors: Brian Frenkel, Jordan Simons
  • Patent number: 10339759
    Abstract: Some embodiments include a method of operating a gaming system, the method comprising receiving, over one or more networks from a mobile device, a check-in message indicating a physical location external to a wagering game establishment and an identification of a wagering game player account. The method can also include detecting log-in of the wagering game player account on a wagering game machine in the casino, wherein the wagering game machine is configured to present a wagering game and establish a credit balance upon detection of a physical item associated with value. The method can also include in response to detecting the log-in, determining modified game content that includes an attribute associated with the physical location, and transmitting the modified game content over the one or more networks to the wagering game machine to replace wagering game content of the wagering game machine for use in presenting the wagering game.
    Type: Grant
    Filed: December 29, 2016
    Date of Patent: July 2, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Michael V. Dicillo, Dave Savage, Jamie W. Vann, Matthew J. Ward
  • Patent number: 10327662
    Abstract: Methods for mental treatments, such as treatments for mental disorders, are described. Such methods can include measuring user brainwaves while the user plays a video game, such as a video game where the user is exposed to a competitive environment. The user can be rewarded within the video game based upon brainwave measurements.
    Type: Grant
    Filed: February 8, 2016
    Date of Patent: June 25, 2019
    Inventor: Samuel Ware
  • Patent number: 10319182
    Abstract: In example embodiments, a method of mitigating the effects of fraudulent usage of game accounts is disclosed. One or more values stored in one or more fields of a row of a database table maintained by the game networking system are received. The one or more fields correspond to features of a game account that are relevant to determining whether the game account is potentially being used fraudulently. Based on a combination of the one or more values transgressing a threshold value, it is determined that the game account is potentially being used fraudulently. At least some use of the potentially fraudulent game account is automatically locked to mitigate the effect of the potentially-fraudulent use.
    Type: Grant
    Filed: October 3, 2016
    Date of Patent: June 11, 2019
    Assignee: Zynga Inc.
    Inventor: Jia Wang
  • Patent number: 10296239
    Abstract: Systems and methods are disclosed for object-based commands with quality of service identifiers. In an embodiment, an apparatus may comprise a memory device having a processor configured to store data as objects, each object including an object identifier field to track the object, and a user data field for user data of the object. The processor may be further configured to receive a command including an operation directed to an object, and a quality of service identifier that specifies a level of service associated with the operation. Commands may be directed toward put, get, and delete operations, among others.
    Type: Grant
    Filed: December 18, 2015
    Date of Patent: May 21, 2019
    Assignee: Seagate Technology LLC
    Inventors: Timothy R Feldman, James Prescott Hughes, Martin R Furuhjelm
  • Patent number: 10291619
    Abstract: A system, method, and device includes a platform data storage that stores a wrap that secures an executable controller and executable sensors. The wrap is verified, optionally through a downloaded authentication driver. After verifying the wrap, the wrap is opened and a sister of the executable controller is installed into the platform memory to cooperate with the executable controller. Additionally or alternatively, the authentication driver may cooperate with the executable controller. The executable controller allows the platform processor to access data secured in a vault and/or verify the platform to create a connection to an application server.
    Type: Grant
    Filed: March 5, 2018
    Date of Patent: May 14, 2019
    Inventors: Wayne Odom, Karolyn Gee
  • Patent number: 10272325
    Abstract: A game controller for use with a hand-held electronic device having a touch screen display, such as a smart phone or tablet, for more comfortably and easily playing a video game on the electronic device. The game controller has one or more control assemblies that define a securing mechanism for securing the electronic device in the game controller. In a preferred configuration, the securing mechanism clamps against the sides of the electronic device. Each control assembly has one or more screen engaging mechanisms that are configured to contact the touch screen display. The screen engaging mechanisms include a trigger that is mechanically connected to a stylus having a capacitive tip. The user can rapidly and repeatedly press the trigger to drive the tip against the touch screen display to control the game and/or one or more game objects thereof. The game controller can include one or more user handles.
    Type: Grant
    Filed: June 9, 2017
    Date of Patent: April 30, 2019
    Inventor: James F. Nevarez
  • Patent number: 10272343
    Abstract: One aspect of the disclosure relates to providing an online game for facilitating assumption of a player identity. The online game comprises a player account associated with the player. By facilitating assumption of a first player identity associated with a first player account, game support personnel and/or an administrator may be substituted for a player in the online game. The assumption of the first player identity may be accomplished through transmission and/or implementation of a private key stored on a client computing platform associated with the first player account, in order to facilitate a different client computing platform (e.g., associated with support personnel) to be authenticated to the first player account. This may allow the support personnel and/or an administrator to directly experience the player problems in the online game.
    Type: Grant
    Filed: January 23, 2018
    Date of Patent: April 30, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Charles Bowman, Brian Brause
  • Patent number: 10265620
    Abstract: A server includes drawing means for drawing an item by lottery from among an item group including a plurality of types of items with different scarcity values and providing the item to a user, and additional item providing means for providing an additional item to the user in accordance with a provision count of the number of times an item is provided by the drawing means.
    Type: Grant
    Filed: April 9, 2018
    Date of Patent: April 23, 2019
    Assignee: GREE, INC.
    Inventor: Masahito Maeda
  • Patent number: 10264458
    Abstract: In various embodiments, methods and systems for implementing motion-based parental controls on mobile devices using virtual private network (VPN)-based parental control services are provided. A parental control profile is received at a controlled device where the parental control profile includes instructions to configure the controlled device with a device motion-based control policy. The device motion-based control policy includes a motion-related condition and a resource that is restricted when the motion-related condition is met. A VPN is configured using the parental control profile. The VPN comprises a virtual point-to-point connection between the controlled device and a network of the parental control service. When it is determined that the motion-related condition of the controlled device has been met, a restricted mode is initiated on the controlled device to restrict the resource.
    Type: Grant
    Filed: May 19, 2016
    Date of Patent: April 16, 2019
    Assignee: Oath Inc.
    Inventors: Scott Dorfman, Umesh S. Chhatre
  • Patent number: 10252161
    Abstract: A plurality of characters including a player character appears in a video game. An arrangement position of at least one of characters is specified in a virtual space in accordance with progress of the video game. A display mode is set up to any one of a first display mode and a second display mode. A game control is carried out in the first display mode in which a photographed image of the virtual space photographed by a virtual camera is displayed on a game screen or the second display mode in which an arrangement image is displayed on the game screen. Each of the plurality of characters is arranged at a predetermined position in the arrangement image with a predetermined relationship with the arrangement position of the corresponding character in the virtual space. The game control is carried out in the display mode thus set up.
    Type: Grant
    Filed: January 23, 2017
    Date of Patent: April 9, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Nobuhiro Tsukioka, Yoshihiko Kobayashi, Masaki Ono
  • Patent number: 10255759
    Abstract: In an interactive entertainment game, passively actuated enabling elements are provided when a player elects to include them. Passively actuated enabling elements are enabling elements that are consumed through game play of the entertainment game but not directly through player action by a player. The system determines when a passively actuated enabling element is consumed in the game. A gambling event is provided based upon the consumption of the passively actuated enabling element. The system then resolves the gambling event and associated wagers on the outcome of the gambling event.
    Type: Grant
    Filed: April 30, 2018
    Date of Patent: April 9, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Frank Cire
  • Patent number: 10249140
    Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.
    Type: Grant
    Filed: May 10, 2018
    Date of Patent: April 2, 2019
    Assignee: Huuuge Global Ltd.
    Inventors: Anton Gauffin, Wojciech Wronowski
  • Patent number: 10245514
    Abstract: Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: April 2, 2019
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Henry Rull, Kevin Simmons, Sam McLellan
  • Patent number: 10242527
    Abstract: Systems, methods, devices, and computer readable media for monitoring card game activities at gaming tables, such as for example, counting the number of card hands at gaming tables. The devices may include a sensor array network to detect game events; a microcontroller for running logic level code for checking sensors of the sensors of the sensor array network for pre-defined thresholds defining the detected game events and in response generating game event data; and a connection cable for coupling to a server device for transmitting the game event data. Systems may connect client hardware devices with sensors for monitoring card game activities. A game monitoring server may collect, process and aggregate hand event data received from the client hardware devices to generate hand count data for gaming tables. A front end interface device may receive notifications relating to hand count data for provision to end user systems.
    Type: Grant
    Filed: October 16, 2015
    Date of Patent: March 26, 2019
    Assignee: ARB LABS INC.
    Inventors: Adrian Bulzacki, Vlad Cazan
  • Patent number: 10235965
    Abstract: A method for interacting with a virtual game environment in an actor/director model is performed on a first computing device in an actor mode of operation and a second computing device in a director mode of operation. Both devices display the shared virtual environment. The second device pairs with the first device and synchronizes with the virtual environment of the first device during the pairing. After the pairing, the first device receives a message from the second device to request a change in the virtual environment. The first device implements the requested change and transmits changes including the requested change to the second device. The second device displays the virtual environment and additional controls. After pairing, responsive to receiving a user input on a control of an element in the virtual environment, the second device generates and transmits a message to the first device to request the element change.
    Type: Grant
    Filed: March 15, 2017
    Date of Patent: March 19, 2019
    Assignee: Kuato Games (UK) Limited
    Inventors: Mark Horneff, Chris Liu, Kris Turvey, Scott Lamb, Richard Winter
  • Patent number: 10220318
    Abstract: A system and method for generating individual player bases in a virtual space using markup information are disclosed. Player base definitions specific individual players may be managed. The player base definitions may indicate boundaries of player bases in the virtual space, a base type for the player bases, and/or any other information related to the player bases. Player base markup information may be obtained for a given player base type. The obtained player base markup information may indicate, in a markup language format, building information regarding one or more default buildings within a player base having the given base type. Individual player bases may be generated in the virtual space base on the boundaries of the player bases as indicated in the player base definitions associated with the individual players and further based on the player base markup information for the base type of the player bases.
    Type: Grant
    Filed: December 14, 2017
    Date of Patent: March 5, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Justin Rhinesmith, Christopher Vukicevich
  • Patent number: 10216909
    Abstract: Technical solutions are described for monitoring health of a user by a healthcare system. An example computer-implemented method includes accessing a current image of the user. The computer-implemented method also includes determining a healthcare routine for the user. The computer-implemented method also includes generating a modified image of the user, where the modified image includes a predicted effect of the healthcare routine. The computer-implemented method also includes displaying, for viewing by the user, the modified image, and information about the healthcare routine.
    Type: Grant
    Filed: June 16, 2016
    Date of Patent: February 26, 2019
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Rick A. Hamilton, II, James R. Kozloski, Brian M. O'Connell, Ninad D. Sathaye
  • Patent number: 10207191
    Abstract: A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
    Type: Grant
    Filed: April 21, 2017
    Date of Patent: February 19, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Jesper Jensen
  • Patent number: 10201758
    Abstract: A system configured to facilitate user customization of the distribution of virtual items usable in a virtual space. Virtual items may be distributed via probability item bundles. Probability item bundles may be associated with a set of potential awards. The potential awards included in the set of potential awards may be individually associated with a probability of being distributed once the probability item bundle is activated by a user. Customization of probability item bundles may comprise facilitating user selection of the potential awards included in the sets of potential awards of the probability item bundles.
    Type: Grant
    Filed: November 13, 2017
    Date of Patent: February 12, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Sam McLellan, Luc Pieron, Stephanie Schultz
  • Patent number: 10204239
    Abstract: Systems and methods for detecting device or carrier change conversions based on device information and carrier information that is received with requests to provide content to communication devices is provided. A system can receive requests to provide content including a device identifier, an account identifier identifying an account agnostic to the device, and a carrier identifier. The system can serve content items in response to the requests to provide content that are related to communication devices different from the device associated with the device identifier or carriers different from the carrier associated with the carrier identifier. The system can detect, from the contents of a subset of the requests to provide content, that the account identifier is associated with a different device identifier or carrier identifier and identify one or more content items corresponding to the different device identifier or carrier identifier.
    Type: Grant
    Filed: January 12, 2015
    Date of Patent: February 12, 2019
    Assignee: Google LLC
    Inventors: Lakshmi Kumar Dabbiru, Senthil Hariramasamy, Gaurav Garg
  • Patent number: 10198915
    Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.
    Type: Grant
    Filed: October 29, 2015
    Date of Patent: February 5, 2019
    Assignee: IGT
    Inventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
  • Patent number: 10200198
    Abstract: A data storage system creates a data signature for a data element that is to be stored by hashing the data element. The data storage system also creates a sequence signature for the data element and stores the sequence signature in a signature database. The sequence signature is created using the data signature of the data element and the previous sequence signature stored in the signature database. The data storage system transmits a copy of the sequence signature to an anchor system. The anchor system stores the copy as an export anchor and creates an import anchor based on the export anchor and information associated with the present time. The anchor system stores the import anchor and transmits a copy to the data storage system. An audit system uses the export anchor and import anchor to determine whether data stored by the data storage system has been modified.
    Type: Grant
    Filed: June 10, 2016
    Date of Patent: February 5, 2019
    Assignee: PeerNova, Inc.
    Inventors: Gangesh Kumar Ganesan, David John Hudson
  • Patent number: 10198905
    Abstract: Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: February 5, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Clifford Kaylin, Eric Meyerhofer, Frank Cire
  • Patent number: 10188951
    Abstract: A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.
    Type: Grant
    Filed: July 31, 2017
    Date of Patent: January 29, 2019
    Assignee: Kabam, Inc.
    Inventors: Brent Jason Kawaguchi, Hannah Won Lee, Peter Im
  • Patent number: 10192404
    Abstract: A jackpot wager that a player may qualify for as long as the player is playing on any of the designated games and places a jackpot wager. A player may participate in the jackpot while playing Blackjack, Pai Gow Poker or Baccarat and may either win a portion, percentage or the entire jackpot based on the qualifying hand dealt. The jackpot is not limited to the individual premise and may encompass multiple premises. The jackpot is not limited to the games listed but may be attached to all games to hands similar in frequency of being dealt. Card games are often now played in an electronic format online or utilizing an electronic gaming cabinet or video poker type machine. The present invention relates to a game that can be played both in the traditional format using a deck of cards or in an electronic format.
    Type: Grant
    Filed: April 14, 2016
    Date of Patent: January 29, 2019
    Inventor: John Park
  • Patent number: 10188950
    Abstract: An approach is provided of generating real-world privacy policies based on in-game behavior. A privacy policy platform determines in-game behavior data associated with at least one user while the at least one user is playing at least one location-based game. The privacy platform causes, at least in part, a mapping of the in-game behavior data to one or more game locations within the at least one location-based game. The privacy platform further causes, at least in part, a correlation of the one or more game locations to one or more real-world locations. The privacy platform then causes, at least in part, a generating of one or more privacy policies for the one or more real-world locations based, at least in part, on the in-game behavior data mapped to the correlated one or more game locations.
    Type: Grant
    Filed: October 23, 2014
    Date of Patent: January 29, 2019
    Assignee: Nokia Technologies Oy
    Inventors: Debmalya Biswas, Julian Nolan, Matthew John Lawrenson
  • Patent number: 10192389
    Abstract: A method of transforming behavioral interaction data into visually interpretable information, the method including the steps of providing instructions to an end user to assist the end user in obtaining behavioral interaction data associated with a gaming environment including one or more gaming assets; determining one or more summaries of the obtained behavioral interaction data that enable the end user to understand how the gaming environment is affected by the behavioral interaction data.
    Type: Grant
    Filed: August 31, 2009
    Date of Patent: January 29, 2019
    Assignee: New BIS Safe Luxco S.à.r.l.
    Inventors: Andrew John Cardno, Peter Stewart Ingham, Bart Andrew Lewin, Ashok Kumar Singh
  • Patent number: 10185875
    Abstract: The purpose of the present invention is to make a facial expression when the eyes are moved more natural. An image processing device (100) is provided with the following: an image acquisition unit (5a) for acquiring an image that includes the eyes; an iris detection unit (5c) for detecting from the acquired image the iris region of the eyes; and an eye image generation unit (5f) for supplementing a deficient portion of the iris region so that the shape of the detected iris region becomes substantially circular.
    Type: Grant
    Filed: October 3, 2014
    Date of Patent: January 22, 2019
    Assignee: CASIO COMPUTER CO., LTD.
    Inventor: Tetsuji Makino
  • Patent number: 10186113
    Abstract: In one embodiment, an intermediary gaming trusted electronic device for use with an untrusted PED may include a position sensor configured to acquire position information, a memory configured to store at least game session data, and a processor configured to at least: securely communicate with a gaming apparatus via the wireless transceiver; securely communicate with the associated untrusted PED; determine whether a gaming session is permitted based on the position information; receive gaming data from the gaming apparatus if it is determined that the gaming session is permitted; transmit presentation data to the associated untrusted PED for presentation on a display of the associated PED, wherein the intermediary gaming trusted device is able to support interaction between the gaming apparatus and the associated untrusted PED so that the associated untrusted PED, when coupled to the intermediary gaming trusted device, can execute a gaming software.
    Type: Grant
    Filed: January 19, 2018
    Date of Patent: January 22, 2019
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10166473
    Abstract: A computer-implemented method and system to deliver enhanced augmented reality gameplay experience for Trading Card Games. The computer-implemented method includes setting up a gaming session with a plurality of Gamers through a user interface. The computer-implemented method includes scanning one or more relevant cards and identifying a Game Component represented by the relevant cards. The computer-implemented method includes retrieving a pre-defined sequence of animated movements of a 3D model of the Game Component from a database by the game server. Further, the computer-implemented method includes superimposing the sequence of animated movements onto the image of the trading card as captured by the camera of the gaming device, thereby giving the effect of the animated 3D model augmenting the real image of the static trading card so that the Game Component appears to be alive.
    Type: Grant
    Filed: August 29, 2017
    Date of Patent: January 1, 2019
    Inventor: Justin Hanyan Wong