Pivotally-translatable Handle (e.g., Joystick, Etc.) Patents (Class 463/38)
  • Patent number: 8786555
    Abstract: Computer-readable media, computerized methods, and a touchscreen device manipulating user-input elements are provided. Generally, manipulation includes identifying a predefined configuration associated with a request received from a user and/or application, deriving configuration settings from the predefined configuration, and transmitting the configuration settings to an electromechanical device that adjusts a portion of user-input elements to an extended orientation and activates a portion of user-input elements. In embodiments, the extended user-input elements positioned in the extended orientation are activated, while the remainder are set to an idle condition. Typically, the extended user-input elements produce outwardly-extending protrusions expressed at a flexible touchpad incorporated in the touchscreen device. These outwardly-extending protrusions may replicate keys of a standard keyboard and correspond with the presently-running application implemented on the touchscreen device.
    Type: Grant
    Filed: March 21, 2008
    Date of Patent: July 22, 2014
    Assignee: Sprint Communications Company L.P.
    Inventors: Eric M. Bloomcamp, Shane R. Werner, Warren B. Cope
  • Patent number: 8781151
    Abstract: A method for use in obtaining input data from an object includes capturing a live image of the object with an image capture device, receiving information related to a tilt angle of the object from one or more sensors other than the image capture device, using the information related to a tilt angle of the object to obtain at least one rotated reference image of the object, comparing the live image of the object with the rotated reference image of the object, and generating an indication in response to the live image matching the rotated reference image. An apparatus and a storage medium storing a computer program executable by a processor based system are also disclosed.
    Type: Grant
    Filed: August 16, 2007
    Date of Patent: July 15, 2014
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Richard Marks, Gary M. Zalewski
  • Patent number: 8777708
    Abstract: Targeting control may be facilitated in a simulated environment. In an example embodiment, a method includes acts of monitoring, generating, moving, and firing. A button input and a directional input are monitored. If a press and hold of the button input is detected, a fine aiming mode is generated. If movement of the directional input is detected during the fine aiming mode, a location of a target indicator is moved responsive to the detected movement. When a release of the button input is detected, a ranged weapon is fired based on the location of the target indicator.
    Type: Grant
    Filed: June 27, 2008
    Date of Patent: July 15, 2014
    Assignee: Microsoft Corporation
    Inventor: Adam J. Langridge
  • Publication number: 20140179432
    Abstract: A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a preferred embodiment of the invention, the toys flock and/or form a procession of toys which follow a leader toy, for example a mother goose and a plurality of following and preferably quacking goslings.
    Type: Application
    Filed: February 26, 2014
    Publication date: June 26, 2014
    Applicant: Dialware Inc.
    Inventors: Moshe COHEN, Alan SEGE
  • Patent number: 8758133
    Abstract: Respective orientations (a pitch angle, a roll angle, and a yaw angle) of the input device are detected based on angular velocity data outputted from a gyro sensor unit of an input device. Then, it is determined whether the pitch angle is within a first range or within a second range. When it has been determined that the pitch angle is within the first range, a posture of an object is updated based on the roll angle. When it has been determined that the pitch angle is within the second range, the posture of the object is updated based on the yaw angle. Accordingly, operability can be improved in a game executed in accordance with an orientation of the input device.
    Type: Grant
    Filed: November 29, 2010
    Date of Patent: June 24, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Ryo Tanaka, Hidemaro Fujibayashi
  • Patent number: 8760390
    Abstract: An interactive device for improving image processing. The interactive device includes a processing module and a controller. The processing module includes a substrate, an image sensor formed on the substrate for generating a plurality of pixel signals, a calculation unit formed on the substrate for calculating at least one motion vector based on the plurality of pixel signals, and a transmission interface formed on the substrate for serially outputting the motion vector. The controller is used for controlling operation of the interactive device based on the motion vector output by the transmission interface.
    Type: Grant
    Filed: March 19, 2010
    Date of Patent: June 24, 2014
    Assignee: PixArt Imaging Inc.
    Inventors: Hsuan-Hsien Lee, Chin-Hsin Yang, Tzu-Yi Chao
  • Patent number: 8753207
    Abstract: In an example game device, a second character is caused to rotate based on an input operation performed on a stick of a terminal device and a change in an attitude of the terminal device. In the game device, when an enemy character is present behind the second character, a rotation angle based on an input operation performed on the stick is adjusted so that the second character is easily caused to face the enemy character. In the game device, when an orientation of the second character is changed based on the change in the attitude of the terminal device, a rotation angle based on the change in the attitude of the terminal device is adjusted so that the second character is easily caused to face the enemy character. In the game device, the second character is caused to rotate based the adjusted rotation angle.
    Type: Grant
    Filed: January 23, 2012
    Date of Patent: June 17, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiromasa Shikata, Kenta Sato
  • Patent number: 8754853
    Abstract: An ergonomic control instrument for an operator's hand is provided to be disposable on a platform and communicate with a processor. The instrument includes a base for mounting to the platform, a pistol-grip handle disposed on the base to tilt from perpendicular to the platform, a head unit disposed on the handle, a deck within the head unit connecting to the handle, and a plurality of input devices disposed on at least one of the head unit and the handle, each device of the plurality for receiving a command from the operator's hand. Also, an ergonomic control station for an operator is provided, with the station including a platform in front of the operator, a first hand-held instrument mountable to the platform, a second hand-held instrument mountable to the platform, and a processor having a plurality of connections to the first and second pluralities of input devices.
    Type: Grant
    Filed: September 29, 2010
    Date of Patent: June 17, 2014
    Assignee: The United States of America as represented by the Secretary of the Navy
    Inventor: Justin R. Helton
  • Patent number: 8753208
    Abstract: The invention relates to a speed controller, in particular for video games, capable of operating according to a sequential mode and a manual mode comprising: a support casing (1), a lever (2) hingeably mounted on said support casing and capable of pivoting from a neutral position, in a longitudinal direction around a transversal axis and in a transversal direction around a longitudinal axis, and detection means for detecting, in the manual mode, at least two different positions of the lever obtained by the pivoting thereof in at least the longitudinal direction from the neutral position and, in the sequential mode, at least two different positions of the lever, characterized in that the detection means are capable of detecting, in the sequential mode, at least two different positions of the lever obtained by the pivoting thereof in the transversal direction from the neutral position.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: June 17, 2014
    Assignee: Guillemot Corporation
    Inventors: Jean-Yves Jaouen, Patrick Pennaneac'h
  • Patent number: 8747225
    Abstract: A gaming chair for use with a gaming machine that conducts a wagering game, the chair includes a seat and a tactile device for providing tactile sensations via the seat according to at least one of events occurring in the wagering game, and player input through an input device.
    Type: Grant
    Filed: January 11, 2012
    Date of Patent: June 10, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Stephen A. Canterbury, Jacob C. Greenberg, Timothy C. Loose, Eric M. Pryzby, Norman R. Wurz
  • Patent number: 8747196
    Abstract: A method and apparatus for providing force feedback to a user operating a human/computer interface device and interacting with a computer-generated simulation. In one aspect, a computer-implemented method simulates the interaction of simulated objects displayed to a user who controls one of the simulated objects manipulating a physical object of an interface device. The position of the simulated object, as provided within the simulation and as displayed, is mapped directly to the physical position of the user object. This mapping is broken under conditions that are effective to provide force feedback to the user which imparts a physical sensation corresponding to the interaction of the simulated objects. In another aspect, hand-to-hand combat is simulated wherein a user controls a simulated object by manipulating a physical object, such a sword hilt, to allow the user to utilize a wide range of physical skill and dexterity in interacting with the simulation.
    Type: Grant
    Filed: September 22, 2005
    Date of Patent: June 10, 2014
    Assignee: Immersion Corporation
    Inventors: Louis B. Rosenberg, Scott B. Brave
  • Patent number: 8740708
    Abstract: According to one embodiment, a controller attachment apparatus is provided configured to adapt a game controller having a battery compartment with a cover into a firearm-shaped game controller, the controller attachment apparatus comprising: a body; and a grip attached to and extending away from a rear section of the body; wherein the body comprises a cradle having a clip, the cradle configured to accept the game controller, the clip configured to selectively retain the game controller, and the cradle and clip further configured to attach to the game controller in place of the cover.
    Type: Grant
    Filed: May 27, 2011
    Date of Patent: June 3, 2014
    Assignee: Performance Designed Products LLC
    Inventors: Ozhan Karacal, Christopher F. Richards, Nicholas Raymond Simmons
  • Patent number: 8740706
    Abstract: A gaming machine has a flat panel display screen that is pivotable over a range of angles to allow the player to tilt the screen to directly face the player. The screen also can be pulled toward the player for maximum comfort. The screen has user interface controls, such as part of a touch screen. The screen contains one or more accelerometers for detecting movement of the screen. The player grips the screen with both hands to control the game via movement of the screen (e.g., shaking, tilting, pushing in, or pulling out) and the touching of the user interface controls. The screen may include a vibrator for providing tactile sensations to the player. The screen allows a player to completely control a game, including wagering and carrying out the game, without releasing the screen from the player's two-handed grip.
    Type: Grant
    Filed: October 25, 2011
    Date of Patent: June 3, 2014
    Assignee: Spielo International Canada ULC
    Inventors: Caprice Klein, Günter Brand, Lukas Angermayer, Martin Oswald, Stefan Keilwert, August Moser
  • Patent number: 8730166
    Abstract: Systems and methods incorporating an embedded sensor in a control stick to detect the presence of an object, such as a thumb. A presence detect signal may be generated by the additional sensor and auto calibration logic then may automatically remove bias from the control stick in real time when the presence detect signal indicates the control stick is not under the influence of a force external to the controller, and therefore at its neutral mechanical position. In further embodiments, embedded sensors are arrayed across an exterior surface of a control stick as a secondary control stick-based positional input device. In such embodiments, tactile or proximity sensor technology may be applied to either improve precision of first positional information generated by the control stick or to control a coordinate space separate from that controlled by first position information provided by the control stick.
    Type: Grant
    Filed: October 20, 2011
    Date of Patent: May 20, 2014
    Assignee: Sony Computer Entertainment, Inc.
    Inventors: Eric J. Larsen, Richard Lee Marks, Anton Mikhailov
  • Patent number: 8727879
    Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.
    Type: Grant
    Filed: May 9, 2011
    Date of Patent: May 20, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
  • Patent number: 8715080
    Abstract: A first game controller that can be used by both a first game apparatus and a second game apparatus transmits its operation data by using a data format having a first data region including a header, a second data region including key data, and a third data region including data of an extended controller. A second game controller that can be used by the first game apparatus also uses a data format having similar three data regions, but the second data region is merely secured as a region, while all operation information is included in the third data region and transmitted.
    Type: Grant
    Filed: May 25, 2012
    Date of Patent: May 6, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shunpei Yasuda, Naoto Kobe
  • Publication number: 20140121021
    Abstract: Computer system to facilitate video gaming comprising a processing unit and a computer readable medium coupled to the processing unit comprising instructions executable by the processing unit. Instructions are for a video game to process first input triggered by operation of multiple input devices. Instructions are for input adaptation module to facilitate playing the same video game using an input device such as the game controller that is free from facility to provide the first input using the multiple input devices. The input adaptation module receives second input triggered by operation of the input device such as the game controller used to navigate the game. It generates the first input from the second input, based at least upon a translation mapping between input events receivable from the input device such as the game controller and input events receivable from the multiple input devices. Associated method is also provided.
    Type: Application
    Filed: January 28, 2013
    Publication date: May 1, 2014
    Inventors: NISHITH SHAH, HARDIK BELANI, VIMALESH KAMAT, RAVIPRASHANT YADAV
  • Publication number: 20140121022
    Abstract: Video gaming over television has been popular. Such video gaming is typically facilitated using a “game console” connected to the television display. The game console is typically a computer system that executes the game software and produces audio and video signal for the display device such as the television. The video game player typically uses a device called “game controller” or gamepad that is connected to the game console to navigate the game and the game menus. The game console also often includes facility for connection to a computer network such as the Internet. Video gaming systems such as Xbox provided by Microsoft Corporation and PlayStation provided by Sony Corporation have been popular. Some game consoles such as Wii provided by Nintendo also offer the ability to play games using motion input.
    Type: Application
    Filed: January 28, 2013
    Publication date: May 1, 2014
    Inventors: NISHITH SHAH, HARDIK BELANI, VIMALESH KAMAT
  • Publication number: 20140121010
    Abstract: Computer system to facilitate video gaming comprising a processing unit and a computer readable medium coupled to the processing unit comprising instructions executable by the processing unit. Instructions are for a video game that receives first input events triggered by operation of first input devices used to navigate the video game. Instructions are for input adaptation module to facilitate playing the same video game using the second input device that is free from facility to provide the first input events using the first input devices. The input adaptation module receives second input events triggered by operation of the second input device used to navigate the game. It generates the first input events from the second input events, based at least upon the game-specific translation mapping between input events receivable from the second input device and input events receivable from the first input devices. Associated method is also provided.
    Type: Application
    Filed: January 28, 2013
    Publication date: May 1, 2014
    Inventors: NISHITH SHAH, HARDIK BELANI, SAMIR PATEL, VIMALESH KAMAT, RAVIPRASHANT YADAV
  • Patent number: 8711119
    Abstract: A display system includes a touch screen and a driving circuit. The touch screen includes touch sensors and a light source. A converter of the driving circuit receives an input voltage and provides a first output voltage to the light source according to a driving signal. A controller of the driving circuit converts the first output voltage to a second output voltage to drive the touch sensors, compares a voltage feedback signal indicating whether the second output voltage reaches a desired voltage level with a current feedback signal indicating whether a current through the light source reaches a desired current level, selects a feedback signal from the voltage feedback signal and the current feedback signal according to the comparison, and generates the driving signal to adjust the first output voltage according to the selected feedback signal.
    Type: Grant
    Filed: April 3, 2012
    Date of Patent: April 29, 2014
    Assignee: O2Micro, Inc.
    Inventors: Da Liu, Horia Udrea Spenea
  • Patent number: 8704768
    Abstract: An image processing apparatus provided with a display unit for displaying an operation picture, showing control indicia (e.g., icons) corresponding to multiple image processing functions, is operated to display the operation picture on an external display device. The operator selects one of the indicia shown on the external display device by operating an input device, such as touch screen of the apparatus or a remote control, to indicate the position of the desired one of the indicia. The operator can thereby quickly and reliably select an image processing function to be executed, without any need to view an operation picture on the display unit when making the selection.
    Type: Grant
    Filed: November 13, 2012
    Date of Patent: April 22, 2014
    Assignee: Nikon Corporation
    Inventors: Masahiro Juen, Kenji Toyoda, Osamu Ikeda, Hisato Ide
  • Patent number: 8696471
    Abstract: An electronic device (1) has hold parts (1R, 1L) constituting respective right and left side parts of the electronic device 1 and being available to be held by a user. Operating sticks (3R, 3L) are provided on the respective hold parts (1R, 1L). A rear touch panel (21) is provided on the rear surface of the electronic device (1). The rear touch panel (21) is provided in at least an area located further upward than a positions P opposite from the operation sticks (3R, 3L). This layout of the rear touch panel (21) allows a user to smoothly operate the rear touch panel (21) while holding the hold parts of the electronic device.
    Type: Grant
    Filed: January 23, 2012
    Date of Patent: April 15, 2014
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Kenji Sakakibara, Takashi Sogabe, Kazuya Wakabayashi
  • Patent number: 8692770
    Abstract: A movable operation unit is movable on a two-dimensional operation surface of a main body. The two-dimensional operation surface is defined by an X-axis and a Y-axis perpendicular to each other. A Y-axis movable portion is rotatable around a rotation axis. The Y-axis movable portion is movable in the Y-axis direction when rotating around the rotation axis. The rotation axis extends in the X-axis direction relative to the main body. The Y-axis movable portion includes a sliding rail portion on which the movable operation unit is slidable in the X-axis direction. The movable operation unit is operable to slide in the X axial direction and move in the Y axial direction accompanied with rotation of the Y-axis movable portion around the rotation axis to performs a parallel shift in the two dimensional direction while regularly and constantly maintaining a posture of the movable operation unit.
    Type: Grant
    Filed: September 2, 2010
    Date of Patent: April 8, 2014
    Assignee: Denso Corporation
    Inventor: Masahiro Itoh
  • Patent number: 8692767
    Abstract: Input devices and methods are provided in which a sensing system is adapted to detect motion of an object on a surface and a processing system is coupled to the sensing system. The processing system is adapted to effect movement of a display pointer on a display in a first direction in response to motion of the object on the surface and effect continued movement of the display pointer in the first direction in response to the object being removed from the surface.
    Type: Grant
    Filed: June 26, 2008
    Date of Patent: April 8, 2014
    Assignee: Synaptics Incorporated
    Inventors: Shawn P. Day, Richard R. Schediwy
  • Patent number: 8690675
    Abstract: A game system includes a game device, and a hand-held device having a predetermined input surface. The hand-held device transmits operation data which includes touch data representing a player input position on the predetermined input surface and movement data whose value changes in accordance with movement of the hand-held device. The game device controls an attitude of a control surface placed in a three-dimensional game space based on the movement data. The game device calculates a control direction in the game space based on the attitude of the control surface and the touch data, and performs a game process based on the control direction. The first game image representing the game space is output to and displayed on a display device which is separate from the hand-held device.
    Type: Grant
    Filed: November 28, 2012
    Date of Patent: April 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Jun Ito, Keizo Ohta
  • Publication number: 20140094310
    Abstract: A gaming machine comprises one or more display devices, a configurable joystick, and one or more memory devices. The memory devices store instructions that, when executed by at least one processor, cause the machine to dispose the joystick in a first joystick state during a first game part and, responsive to a trigger, dynamically reconfigure the joystick to a second joystick state for use during a second game part. A method comprises receiving an input to play a game, providing a configurable joystick in a first joystick state, conducting a first game part with the joystick in the first joystick state, dynamically reconfiguring the joystick from the first joystick state to a second joystick state responsive to a trigger, and conducting a second wagering game part with the joystick in the second joystick state.
    Type: Application
    Filed: March 8, 2013
    Publication date: April 3, 2014
    Applicant: WMS Gaming Inc.
    Inventors: Charles R. Bleich, Paul M. Lesley, Timothy C. Loose, Scott A. Massing
  • Patent number: 8684845
    Abstract: A game system includes a game apparatus and a controller. For example, whether an operation of waving the controller has been performed is determined based on at least one of a pointed position on a display screen by the controller and acceleration. A wind object is generated and moved in virtual game space according to the waving operation. When it is determined that the wind object has collided with a windmill object disposed in the virtual game space, the windmill object is influenced by the wind and its rotation speed is changed.
    Type: Grant
    Filed: December 18, 2006
    Date of Patent: April 1, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Tsutomu Kaneshige, Takayuki Shimamura
  • Patent number: 8681096
    Abstract: Touchpad devices emulating button functionality (“click pad” devices) that simultaneously emulates multiple functionalities are described herein. In addition, embodiments provide for click pad emulation of both TrackPoint and touchpad functionality. According to embodiments, a click pad device emulating multiple functionalities may enable or disable certain functionalities based on user interaction with the click pad device. For example, a click pad device emulating both TrackPoint and touchpad functionality may enable TrackPoint functionality and disable touchpad functionality if user gestures on the click pad device indicate that the user is interacting with the click pad as a TrackPoint device.
    Type: Grant
    Filed: November 19, 2010
    Date of Patent: March 25, 2014
    Assignee: Lenovo (Singapore) Pte. Ltd.
    Inventors: Aaron Michael Stewart, Harriss C. Ganey
  • Patent number: 8678926
    Abstract: In order to achieve the above objective, a game apparatus determines whether there has been an input to each of an A button and a B button. It is determined whether there has been an input to the other of the A button and the B button before a predetermined time period elapses after a determination that there has been an input to one of the A button and the B button, that is, whether a simultaneous operation has been performed. Then, it is determined whether one of: a first timing which is a timing of the input to the one of the A button and the B button; and a second timing which is a timing of the input to the other of the A button and the B button is within a simultaneous operation period. When a result of the determination is affirmative, and it is determined that the simultaneous operation has been performed, it is determined that the simultaneous operation has been performed at a correct timing.
    Type: Grant
    Filed: February 28, 2011
    Date of Patent: March 25, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Kazuyoshi Ohsawa, Takafumi Masaoka
  • Patent number: 8675915
    Abstract: Systems, methods and for analyzing game control input data are disclosed. A machine-readable medium having embodied thereon instructions for analyzing game control input data is also disclosed.
    Type: Grant
    Filed: December 14, 2010
    Date of Patent: March 18, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Gary M. Zalewski, Richard L. Marks, Xiadong Mao
  • Patent number: 8672763
    Abstract: Methods and systems for interfacing a controller device with an interactive program executing at a computer are presented. A controller includes a camera for capturing images of a display. The position of the controller is determined based on the perspective distortion, size, location and orientation of the display in the captured images. The controller may additionally include an IR projector and an IR camera. The IR projector generates an IR beam, which creates a projection on a surface. The IR camera captures IR images of the projection. The distance of the controller from the surface and its relative orientation are determined based on analysis of the IR images.
    Type: Grant
    Filed: November 20, 2009
    Date of Patent: March 18, 2014
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Xiadong Mao, Noam Rimon
  • Patent number: 8672767
    Abstract: A portable electronic device 100 includes a horizontally long casing, both ends of which are gripped by a user's both hands, respectively. The device further includes a LCD fit into the front face of the casing 10. Outwardly projecting bulges are respectively formed at both sides of the rear face of the casing where fingers of the user gripping the casing 10 placed. Since the fingers and palms are naturally flexed to fit to the dome-like bulges 42L, 42R, the portable electronic device 100 fits comfortably in the user's hands. The operability is hard to be degraded even if the device is vibrated strongly during a game play with the device.
    Type: Grant
    Filed: December 16, 2011
    Date of Patent: March 18, 2014
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Shinichi Ogasawara, Masayasu Ito, Hajime Ishihara, Nobutoshi Hamada, Shuuichi Miyazaki
  • Publication number: 20140073432
    Abstract: A gaming system with performance tuning and optimized data sharing functions essentially includes a server, a performance detection module, a performance adjusting module, a peripheral control module, a plurality of PCs, and a plurality of input devices. The performance detection module detects the performance of, and generates a PC performance table for, one of the PCs. The performance adjusting module optimizes the original instruction set of a chosen game according to the PC performance table and the standard action table of the game and generates an optimized instruction set, which is output by the peripheral control module. By the update and sharing functions of the server, the optimized instruction set can be shared among the PCs or input devices, allowing each PC or input device to read the optimized instruction set using a corresponding ID and thereby achieve optimized game operation.
    Type: Application
    Filed: October 23, 2012
    Publication date: March 13, 2014
    Applicant: DEXIN CORPORATION
    Inventors: Ho-Lung Lu, Yuan-Jung Chang
  • Patent number: 8665233
    Abstract: A control method includes: receiving a user's input through a touch area of the input device; and recognizing the user's touch input to the touch area through a recognition area of the input device corresponding to the touch area and changing and assigning a range of the recognition area corresponding to the touch area according to a predetermined standard.
    Type: Grant
    Filed: March 21, 2011
    Date of Patent: March 4, 2014
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jong-bo Moon, Eun-seok Choi, Ho-june Yoo, Sang-on Choi, Chang-soo Noh
  • Patent number: 8663008
    Abstract: A plurality of regions are set for a target, and target information for specifying information relating to a second movable object, which is set to be moveable toward a first movable object for each region, is stored. The game controller judges, in response to the operation of the operator, in which region the first movable object, at an arrival position, which has started movement from the reference position, is located, refers to the target information, and arranges the second movable object in a virtual space based on the information relating to the second movable object corresponding to the region in which the first movable object is located.
    Type: Grant
    Filed: August 24, 2009
    Date of Patent: March 4, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroshi Tsujino, Kunio Sasayama, Daisuke Takeda
  • Patent number: 8659402
    Abstract: A variable operation sensation input device includes: an operation member slidable along a plane including first and second directions perpendicular to each other; a first driving member including a first engagement portion driven by sliding movement of the operation member in the first direction; a second driving member including a second engagement portion driven by sliding movement of the operation member in the second direction; a first motor connected to the first driving member via a first power transmission section; a second motor connected to the second driving member via a second power transmission section; a first detection section detecting a movement state of the operation member in the first direction; a second detection section detecting a movement state of the operation member in the second direction; and a control section controlling a driving of the motors on the basis of outputs of the first and second detection sections.
    Type: Grant
    Filed: September 17, 2010
    Date of Patent: February 25, 2014
    Assignee: Alps Electric Co., Ltd.
    Inventors: Yoshitsugu Wakita, Shinji Ishikawa
  • Patent number: 8657683
    Abstract: Gestures of a computer user are observed with a depth camera. A first gesture of the computer user is identified as one of a plurality of different action selection gestures, each action selection gesture associated with a different action performable within an interactive interface controlled by gestures of the computer user. A second gesture is identified as a triggering gesture that causes performance of the action associated with the action selection gesture.
    Type: Grant
    Filed: May 31, 2011
    Date of Patent: February 25, 2014
    Assignee: Microsoft Corporation
    Inventors: Adam Jethro Langridge, Christopher Matthews, Guy Simmons, Peter Douglas Molyneux
  • Patent number: 8651952
    Abstract: Operation data acquisition means acquires operation data at least including motion data, which is data representing a motion of a predetermined input device, from the input device. Amount-of-change calculation means calculates an amount of change of the input device in a predetermined period of time, based on the motion data. Position orientation calculation means calculates a position and an orientation of a player object in a virtual game space. Degree-of-contact calculation means calculates a degree of contact, which represents a degree of the player object and a field object contacting each other in the virtual game space. Orientation change means changes the orientation of the player object, based on the amount of change and the degree of contact.
    Type: Grant
    Filed: December 11, 2008
    Date of Patent: February 18, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takuhiro Dohta, Takayuki Shimamura
  • Patent number: 8638398
    Abstract: A cursor control method for controlling a cursor on an image display includes: providing at least two reference points for generating light of a predetermined spectrum and defining a predetermined area; providing an image sensor pointing inside the predetermined area; receiving the light of the predetermined spectrum by the image sensor to form a digital image; identifying positions and shapes of the images of the reference points on the digital image to form a first parameter; performing distance and angle compensations on the first parameter; moving the aiming point of the image sensor inside the predetermined area to form a second parameter; and calculating an displacement of the images of the reference points on the digital image according to the compensated first and second parameters so as to accordingly control the cursor. The present invention further provides a cursor control apparatus.
    Type: Grant
    Filed: January 13, 2012
    Date of Patent: January 28, 2014
    Assignee: PixArt Imaging, Inc.
    Inventors: Tzu Yi Chao, Meng Tsung Wu, Hsin Chia Chen, Chih Hsin Lin, Chang Che Tsai, Chao Chien Huang, Yi Fang Lee
  • Patent number: 8633946
    Abstract: Methods of interacting with a mixed reality are presented. A mobile device captures an image of a real-world object where the image has content information that can be used to control a mixed reality object through an offered command set. The mixed reality object can be real, virtual, or a mixture of both real and virtual.
    Type: Grant
    Filed: July 20, 2009
    Date of Patent: January 21, 2014
    Assignee: Nant Holdings IP, LLC
    Inventor: Ronald Cohen
  • Patent number: 8632401
    Abstract: In a game program for a multi-player game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: January 21, 2014
    Assignee: Capcom Co., Ltd.
    Inventors: Jiro Taoka, Takaaki Yamanouchi
  • Patent number: 8628416
    Abstract: Provided in embodiments of the present invention is a gaming device with a player interaction mechanism included in a gaming machine handle. In one embodiment, a gaming device operable by a player includes a gaming cabinet housing a processor to operate gaming sessions on the gaming device and having a display to visually represent the outcome of the gaming session. The gaming device also includes a first player interaction mechanism arranged on the gaming cabinet, a gaming handle attached to the gaming cabinet, and a second player interaction mechanism located on the gaming handle.
    Type: Grant
    Filed: March 28, 2007
    Date of Patent: January 14, 2014
    Assignee: IGT
    Inventors: William Scott, Nicholas Koenig
  • Patent number: 8622833
    Abstract: A controller interface processor of a user interface apparatus acquires the tilt of a game controller as a rotational value from a sensor built in the game controller. An operation amount determining unit selects a sensitivity characteristic pattern from a plurality of sensitivity characteristic patterns different in the reaction sensitivity of an operation amount with respect to the rotational value in accordance with the width of a range of the rotational value, refers to the selected sensitivity characteristic pattern, and determines the operation amount corresponding to the rotational value acquired.
    Type: Grant
    Filed: June 26, 2007
    Date of Patent: January 7, 2014
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventor: Tomokazu Kake
  • Patent number: 8616974
    Abstract: Separate active and passive controllers each detect a generated magnetic field. The active controller phase corrects the detected magnetic field information transmitted from the passive controller and uses that to calculate the position and orientation of the passive controller. The active controller also phase corrects its own detected magnetic field information and uses that to calculate its position and orientation. The active controller transmits each of these calculated positions and orientations to a video game system directly or indirectly through the source of the generated magnetic field. The video game system is thus informed of the position and orientation of each of the active and passive controllers. Alternatively, the active controller creates a signal matrix using the phase corrected information and the position and orientation of a controller is calculated by either the source of the generated magnetic field or the video game system using the signal matrix.
    Type: Grant
    Filed: July 10, 2009
    Date of Patent: December 31, 2013
    Assignee: Sixense Entertainment, Inc.
    Inventors: Amir Rubin, Jeffrey Peter Bellinghausen
  • Patent number: 8614667
    Abstract: An ergonomic apparatus for generating data signals that may be indicative of alphanumeric characters for use with an electronic device or system such as a computer or electric typewriter, for example. The apparatus may be configured in accordance with ergonomic principles and use one or two hands to generate the data signals. The apparatus may include a set of domes that are shaped and contoured to conform to the shape of hands in a relaxed state and to distribute pressures across the splayed underside of the user's hand. Each dome may be capable of movement in a plurality of directions extending radially from a home position to generate the data signal or a portion of the data signal. The two-handed implementation disclosed utilizes input movements that enable keystroke actuation via only slight arm or hand movement, no finger movement being required.
    Type: Grant
    Filed: June 27, 2006
    Date of Patent: December 24, 2013
    Assignee: Blue Orb, Inc.
    Inventor: Peter J. McAlindon
  • Patent number: 8613646
    Abstract: A system that enables player character interactions in an interactive multiplayer game or story including a user interface that enables a user to control a player character in the interactive multiplayer game or story and a processor, in communication with the user interface, that i) tracks the actions of the player character within the interactive multiplayer game or story, and ii) transfers control of the player character from the user to the processor during an interaction event with a second player character in response to an interaction condition.
    Type: Grant
    Filed: January 20, 2012
    Date of Patent: December 24, 2013
    Inventor: Henk B. Rogers
  • Patent number: 8608566
    Abstract: A music based video game provides an auxiliary palm input on an associated guitar shaped video game controller. In some embodiments, the auxiliary palm input is positioned near a strum input on a body of the guitar shaped video game controller, allowing for simultaneous operation of both the strum input and the auxiliary palm input with one hand. In some embodiments, the auxiliary palm input modifies audio outputs generated in the music based video game. In some embodiments, the auxiliary palm input triggers an alternate game mode, for example, a bonus mode, during video game play of the music based video game.
    Type: Grant
    Filed: April 15, 2008
    Date of Patent: December 17, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Lee Guinchard, Travis Chen, Brian Bright, Clark Wen, Michael Chrzanowski
  • Patent number: 8608565
    Abstract: An operating device used in a game machine for playing a television game includes a main body and first and second finger-manipulatable operating units positioned symmetrically on the main body. The operating device may include first and second grips projecting at spaced positions from the main body, with the first and second operating units being positioned adjacent the first and second grips. The operating device may further include vibration-imparting units for imparting vibrations to the user's hands.
    Type: Grant
    Filed: December 11, 2012
    Date of Patent: December 17, 2013
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Teiyu Goto, Hiroki Ogata
  • Patent number: 8602870
    Abstract: To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. A gaming machine being provided with a display device, which can display an image and can be switched to a transmissive condition or a non-transmissive condition, in front of a plurality of symbols which can be variably displayed, in the event that a combination of the plurality of symbols reaches a lizhi, as well as portions in front of the plurality of symbols taking on the non-transmissive condition, a symbol image corresponding to a last stop displayed symbol is variably displayed on the display device.
    Type: Grant
    Filed: January 20, 2012
    Date of Patent: December 10, 2013
    Assignee: Universal Entertainment Corporation
    Inventor: Hideaki Iwamoto
  • Patent number: 8591333
    Abstract: A video game controller for a video game and a receptor assembly may include a controller core unit including a housing formed with a top, bottom and opposite sides, at least the top having a plurality of control buttons thereon; and a base portion provided with a first connector; a receptor having a shape substantially similar to a component appearing in the video game. The receptor may be a gun-shaped sub-unit with a barrel portion and a gripper portion with an open slot adapted to receive the core unit.
    Type: Grant
    Filed: April 27, 2007
    Date of Patent: November 26, 2013
    Assignee: Nintendo Co. Ltd.
    Inventors: Kenichiro Ashida, Junji Takamoto, Masato Ibuki, Shinji Yamamoto, Daisuke Kumazaki, Fumiyoshi Suetake, Akiko Suga