Patents Examined by Lawrence S Galka
  • Patent number: 11534688
    Abstract: A system and method for improved graphics rendering in a video game environment.
    Type: Grant
    Filed: April 2, 2019
    Date of Patent: December 27, 2022
    Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.
    Inventors: Alexandre Hadjadj, Raymond Kerr, Steve Reed, Tyler Robertson, Owen Shepherd, Flavius Alecu, Rick Stirling
  • Patent number: 11529562
    Abstract: A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.
    Type: Grant
    Filed: March 25, 2020
    Date of Patent: December 20, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Everest Law, Christopher Albert Pierse, Lisa Renee Ryan
  • Patent number: 11524232
    Abstract: In some embodiments, techniques for managing interaction permissions for an object in a shared virtual environment are provided. The techniques may determine whether to present an object in a limited-interaction mode or in an interactive mode based on a permission condition. The permission condition may include a proximity condition that specifies a proximity threshold between two objects within the shared virtual environment that should be met in order to provide the object in the interactive mode. The proximity threshold may specify a distance between an avatar of an owning user of the object and the object; a distance between an avatar of an owning user of the object and an avatar of a user being presented the object, or other distances.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: December 13, 2022
    Assignee: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Patent number: 11504630
    Abstract: The present invention describes methods to customize massively-multiplayer-online-game (MMOG) Avatars beyond what can be displayed during general game-play. General game play refers to when a user is in a game with control of their Avatar. One knowledgeable in the art would understand that MMOGs are limited by their game engines to the complexity of Avatars that may be displayed to a user during general game-play, while maintaining acceptable frame rates. Furthermore one knowledgeable in the art would understand that Avatar complexity may further be limited due to the target machine the MMOG is designed to run on. The current invention describes methods to produce a custom Avatar image for non-game use, wherein the custom Avatar has higher resolution and greater choices than are available in-game.
    Type: Grant
    Filed: March 17, 2020
    Date of Patent: November 22, 2022
    Inventors: Steven Bress, Daniel Bress, James Edward Dunstan, Mark Bernard Jacobs
  • Patent number: 11501608
    Abstract: The present invention relates to a system and method for integrating player tracking and cash access in a casino or other gaming environment. One aspect of the invention relates to integrating player tracking and cash access transactions by allowing a player to utilize a player tracking card for each financial transaction conducted in a gaming environment, wherein financial account information for the player, such as bank or credit card information, is linked to their player tracking account and card.
    Type: Grant
    Filed: August 13, 2020
    Date of Patent: November 15, 2022
    Assignee: Even Payments Inc.
    Inventors: Mike LeStrange, Richard Beer, Craig Potts, Tim Richards
  • Patent number: 11494875
    Abstract: A computer system is provided for converting images through use of a trained neural network. A source image is divided into blocks and context data is added to each pixel block. The context blocks are split into channels and each channel from the same context block is added to the same activation matrix. The action matrix is then executed against a trained neural network to produce a changed activation matrix. The changed activation matrix is then used to generate a converted image.
    Type: Grant
    Filed: March 25, 2020
    Date of Patent: November 8, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Alexandre Delattre, Théo Charvet
  • Patent number: 11484787
    Abstract: A method for causing a computer to execute a process, the process includes receiving an input operation from each of a plurality of referees in a match of a competitive game; specifying, based on the input operation, a referee who performs an input, a first input or a second input, and a plurality of players in the match; generating a first image including middle areas and small areas, the middle areas being assigned for each player of the plurality of players, the small areas being assigned to each of the plurality of referees for each of the middle areas and being provided to be arranged along a timeline indicating a progress of the match; and adding, in the first image, an index indicating the first input or the second input to a position determined by the specified player, the specified referee, and a timing related to the input operation.
    Type: Grant
    Filed: October 20, 2020
    Date of Patent: November 1, 2022
    Assignee: FUJITSU LIMITED
    Inventors: Kouji Nakamura, Hiroyuki Sumida, Tomohiro Takada
  • Patent number: 11452926
    Abstract: Methods are disclosed in which the user defines three or more categories of plays that an American football opponent may run and multiple regression techniques are used to estimate the probability that the opponent will run a play in each such category, under particular game conditions, based on data collected from the opponent's past games. The regression coefficients and game condition data are entered into a computer device, which calculates the predicted probabilities and sorts and displays the categories of plays according to such probabilities. The user may assign ratings or rankings to schemes that the user may execute, based on the expected effectiveness of each such scheme against each category of plays that the opponent may run, and such ratings or rankings may be combined with the predicted probabilities to recommend schemes to the user under various game conditions. If permitted by the rules, such predictions or recommendations may be used to assist the user in play calling during a game.
    Type: Grant
    Filed: July 8, 2020
    Date of Patent: September 27, 2022
    Inventor: Edward Han
  • Patent number: 11452912
    Abstract: A system and method for continuously tracking a competitor on an athletics track, including: a wireless transmitter operable to wirelessly submit a query provided with a timestamp, a wearable transponder attachable to the competitor, and configured to receive the query, to generate a transponder specific response and to wirelessly transmit the response, stationary receivers distributed across or around the athletics track. Each of the stationary receivers is configured to receive the transponder specific response and to determine a runtime, which is indicative of a point in time relative to the timestamp at which the transponder specific response has been received by the respective stationary receiver. A processor is connected to the stationary receivers and is configured to determine a position of the wearable transponder relative to the athletics track or relative to the stationary receivers on the basis of the runtimes received from the stationary receivers.
    Type: Grant
    Filed: August 17, 2020
    Date of Patent: September 27, 2022
    Assignee: SWISS TIMING LTD.
    Inventors: Andreas Meissner, Christian Voelker
  • Patent number: 11446574
    Abstract: A method and apparatus for vertex reconstruction based on terrain cutting, a processor and a terminal are provided. The method includes: position information of a unit block to be removed is acquired, terrain resources in a game scene are cut into multiple terrain chunks, and each terrain chunk is cut into multiple unit blocks; vertex data of at least one adjacent unit block of the unit block to be removed is determined according to the position information; and at least one triangular patch to be rendered is reconstructed according to the vertex data. The present disclosure solves a technical problem that a terrain change mode provided in the related art is limited within a region of a single plane thereby lacking flexibility and realism.
    Type: Grant
    Filed: November 4, 2019
    Date of Patent: September 20, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Yongsheng Ye, Kunda Zhong
  • Patent number: 11439907
    Abstract: A storage medium storing therein a program, an information processing apparatus, an information processing method, a game system and a mobile device are disclosed. For example, disclosed is a non-transitory storage medium storing therein a program that is readable by a computer of an information processing apparatus, the program being configured to cause the computer to: acquire input coordinates of input performed based on an operation performed by a user; generate drawing information for displaying a path corresponding to the input coordinates on a display apparatus; determine a movement direction of the input based on a change in the input coordinates, which are acquired continuously while the input is performed; generate sound information of a virtual writing sound that is changed based on the movement direction in response to the input coordinates changing; and output the sound information of the virtual writing sound to a speaker.
    Type: Grant
    Filed: June 12, 2020
    Date of Patent: September 13, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Masami Yone, Yuichi Ozaki
  • Patent number: 11426661
    Abstract: A virtual resource processing method and apparatus in a game scene, a terminal, and a storage medium are disclosed. The method includes: in response to a disassembly instruction, detecting whether the virtual resource is attacked by a virtual character; when detecting that the virtual resource is attacked by the virtual character, determining the virtual resource attacked by the virtual character as a first virtual resource to be disassembled; and when the first virtual resource to be disassembled satisfies a preset condition removing, the first virtual resource to be disassembled from the game scene. A processing apparatus, a mobile terminal and a computer storage medium are also disclosed. The present disclosure provides a novel user interaction mode. A user may conveniently achieve attacking and removing of a virtual resource in a game scene. The number of interactions between the user and an interaction interface is reduced. The user experience is improved.
    Type: Grant
    Filed: November 21, 2018
    Date of Patent: August 30, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Changkun Wan, Chuanbei Wu, Jiazhen Chen, Qingxin Zheng, Haohua He
  • Patent number: 11420111
    Abstract: A large-screen VR integrated game machine comprises an upper assembly moveably attached to a lower assembly. A VR head mounted display retracting device positioned within the interior of the upper display, comprises a power transmission system, an electrical control system and a pulley system. The VR integrated game machine moveable upper assembly provides a folding structure that allows easier maintenance and upgrades of the equipment under unattended operation. Because the game machine is foldable the height can be shortened to alleviate transportation difficulties and set up at an operation site.
    Type: Grant
    Filed: March 18, 2020
    Date of Patent: August 23, 2022
    Assignee: VR LEO USA, INC
    Inventor: Xiuchao Chen
  • Patent number: 11410188
    Abstract: The invention relates to a system and method for analysing an activity session. Data from a monitoring device worn by a user of the system for example is received over a period of time or distance and a classification system of the invention is utilised in real time or post session to determine the activities performed by the user during the session. The data collected relates to multiple parameters monitored during the activity session. The classification system defines an activity using a set of threshold criteria for a combination of parameters and therefore identifies a particular activity performed during the activity session when a combination of monitored parameters satisfies the threshold criteria for a particular activity. Determining the activities performed in this way allows for more useful interpretation of the data which in turn leads to more effective coaching advice and feedback for the user.
    Type: Grant
    Filed: May 7, 2021
    Date of Patent: August 9, 2022
    Assignee: Performance Lab Technologies Limited
    Inventors: Jonathan Edward Bell Ackland, Kerri Anne McMaster
  • Patent number: 11406902
    Abstract: Systems and methods for sharing benefits in affiliations of users of an online gaming platform are disclosed. Exemplary implementations may: store information that includes affiliations of users of an online gaming platform; create an asset that represents a beneficiary right to at least part of a benefit; record ownership of the asset as being owned by the first user; distribute a first portion of the benefit to the first user, responsive to a verification that the first user owns the asset; transfer the ownership of the asset to a second user; record the ownership of the asset as being owned by the second user; and distribute a second portion of the benefit to the second user, responsive to a second verification that the second user owns the asset.
    Type: Grant
    Filed: May 4, 2020
    Date of Patent: August 9, 2022
    Assignee: Mythical, Inc.
    Inventor: Rudy Koch
  • Patent number: 11400371
    Abstract: An interactive video game system includes an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each of a plurality of players. The system includes a controller communicatively coupled to the array of volumetric sensors. The controller is configured to: receive, from the array of volumetric sensors, respective volumetric data of each of the plurality of players; to combine the respective volumetric data of each of the plurality of players to generate at least one respective model for each of the plurality of players; to generate a respective virtual representation for each player of the plurality of players based, at least in part, on the generated at least one respective model of each player of the plurality of players; and to present the generated respective virtual representation of each player of the plurality of players in a virtual environment.
    Type: Grant
    Filed: May 18, 2020
    Date of Patent: August 2, 2022
    Assignee: Universal City Studios LLC
    Inventors: Travis Jon Cossairt, Wei Cheng Yeh
  • Patent number: 11398139
    Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.
    Type: Grant
    Filed: June 11, 2020
    Date of Patent: July 26, 2022
    Assignee: The Board of Regents of the Nevada Systems of Higher Education on Behalf of the University of Nevada, Las Vegas
    Inventor: John Lukasik
  • Patent number: 11395959
    Abstract: A glasses case for a pair of glasses that in turn includes an integral display, the glasses case including a housing, where the housing encloses a volume in which the glasses are to be stored; and a battery operably coupled to a power access unit from which the glasses, when stored in the housing volume, can draw power; and where the housing of the glasses case includes, on the outer portion thereof, user control inputs laid out in a configuration similar to, and operational as, a conventional handheld videogame controller, and adapted to provide inputs to a computing system driving the integral display of the glasses.
    Type: Grant
    Filed: November 19, 2020
    Date of Patent: July 26, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Lloyd Preston Stemple
  • Patent number: 11393278
    Abstract: A display for an electronic gaming machine (EGM) may have a display including a main display portion and one or more curved display side portions. In some examples, the EGM may include a sensor system residing at least in part on the one or more curved display side portions. A control system may be configured to cause the main display portion to display one or more images corresponding to a touch, gesture or force detected by the sensor system. One or more of the curved display side portions may be used to display images corresponding to virtual control devices and/or an attract sequence for a game. In some instances, one or more of the curved display side portions may be used to display images corresponding to an attract sequence, player identification information and/or advertising while the main display portion is being used to present an instance of the wagering game.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: July 19, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Rajendrasinh B. Jadeja
  • Patent number: 11383162
    Abstract: Provided are a voice skill game editing method, an apparatus, a device and a readable storage medium, which involve displaying a plurality of node elements having a hierarchical relationship and a cascading element for connecting a parent node and a child node in a node editing area of a user editing interface; acquiring voice scenario information configured by a user for the node elements in an element configuration area of the node elements when the node elements are determined as in an active state; acquiring voice skill control information configured by the user for the cascading element in an element configuration area of the cascading element when the cascading element is determined as in an active state; and determining, according to the hierarchical relationship corresponding to the node elements and the voice skill control information configured for the cascading element, game logic between the voice scenario information.
    Type: Grant
    Filed: June 25, 2020
    Date of Patent: July 12, 2022
    Inventors: Kaisheng Song, Xuening Deng, Yaowen Qi, Jiale Wang, Huan Tang, Liangcheng Wu, Lei Zhong, Peng Yuan, Linlin Zhao, Sen Li