In A Game Including A Simulated Projectile (e.g., Bullet, Missile, Ball, Puck, Etc.) Patents (Class 463/2)
  • Patent number: 9630113
    Abstract: A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
    Type: Grant
    Filed: November 20, 2015
    Date of Patent: April 25, 2017
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Jesper Jensen
  • Patent number: 9619938
    Abstract: Specification of a point of interest is received. After then, a distance of movement on a path from an initial viewpoint is obtained based on an operation amount obtained at an operation unit, such as a mouse. View line vectors are set by sequentially changing the view line vectors from an initial view line vector with its start point located at the initial viewpoint to a shortest view line vector connecting a point of interest and a viewpoint at a shortest distance by moving, along the path, a viewpoint of a virtual endoscope on the path from the initial viewpoint closer to the point of interest and by changing the direction of a view line of the virtual endoscope closer to a direction toward the point of interest. Virtual endoscopic images are sequentially generated based on the set view line vectors, and the generated virtual endoscopic images are sequentially displayed.
    Type: Grant
    Filed: June 23, 2015
    Date of Patent: April 11, 2017
    Assignee: FUJIFILM Corporation
    Inventor: Yoshinori Itai
  • Patent number: 9582077
    Abstract: A method and apparatus for providing force feedback to a user operating a human/computer interface device in conjunction with a graphical user interface (GUI) displayed by a host computer system. A physical object, such as a joystick or a mouse, controls a graphical object, such as a cursor, within the GUI. The GUI allows the user to interface with operating system functions implemented by the computer system. A signal is output from the host computer to the interface device to apply a force sensation to the physical object using one or more actuators. This desired force sensation is associated with at least one of the graphical objects and operating system functions of the graphical user interface and is determined by a location of the cursor in the GUI with respect to targets that are associated with the graphical objects. The graphical objects include icons, windows, pull-down menus and menu items, scroll bars (“sliders”), and buttons.
    Type: Grant
    Filed: February 6, 2007
    Date of Patent: February 28, 2017
    Assignee: Immersion Corporation
    Inventors: Louis B. Rosenberg, Scott B. Brave
  • Patent number: 9579563
    Abstract: A game system can implements a multiplayer game. The game system includes: a union event processing section that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state; an individual play processing section that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players; and a cooperative play processing section that controls the united object based on the input information input by the plurality of players, the union event processing section determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results.
    Type: Grant
    Filed: January 23, 2014
    Date of Patent: February 28, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Tetsuya Shinoda
  • Patent number: 9579565
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: August 25, 2008
    Date of Patent: February 28, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Patent number: 9561436
    Abstract: According to one embodiment, a shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: February 21, 2014
    Date of Patent: February 7, 2017
    Assignee: GREE, Inc.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 9563723
    Abstract: Generation of an observer view in a virtual environment in response to real-time input during a simulation is disclosed. In one embodiment, a device initiates a simulation of a virtual environment. Core view data that identifies a core view in the virtual environment is maintained. The core view is associated with an object in the virtual environment. Core view imagery that depicts a portion of the virtual environment based on the core view data is generated. During the simulation, real-time input that includes first observer view data that identifies a first observer view in the virtual environment is received. The first observer view is unassociated with any object in the virtual environment. First observer view imagery that depicts a portion of the virtual environment based on the first observer view data is generated.
    Type: Grant
    Filed: October 30, 2012
    Date of Patent: February 7, 2017
    Assignee: Lockheed Martin Corporation
    Inventor: Adam R. Breed
  • Patent number: 9530330
    Abstract: A device for visualizing military operations for depicting a scenario for a plurality of action subjects represents each action subject by a representative. The device for visualizing military operations has a memory unit, a first representation unit, and a computing unit. The computing unit is designed to control the first representation unit in such a way that a scenario stored in the memory unit together with the action subjects represented by the representatives are reproduced.
    Type: Grant
    Filed: January 25, 2013
    Date of Patent: December 27, 2016
    Assignee: Airbus Defence and Space GmbH
    Inventors: Dietmar Vogelmann, Martin Foerster, Martin Koch, Arne Radetzky
  • Patent number: 9519987
    Abstract: Character control in a virtual space may be managed between user instructions and non-user instructions. User instructions associated with controllable aspects of characters within the virtual space may be received. The characters may include a first character associated with a first user and a second character. Non-user instructions associated with controllable aspects of characters within the virtual space may be provided. A determination may be made as to whether two or more characters are coupled together. The first character may be coupled with the second character responsive to a coupling action performed by one or both of the first character or the second character. A determination may be made as to whether user instructions or non-user instructions should dictate control of controllable aspects of characters. Individual characters may be configured to be agnostic as to whether user instructions or non-user instructions dictate control of controllable aspects.
    Type: Grant
    Filed: September 17, 2012
    Date of Patent: December 13, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Sandeep V. Kharkar, Jaren J. Peterson, Andrew Cantlay Marre
  • Patent number: 9446325
    Abstract: Provided is a communication processing module, which is compatible with various kinds of devices to be operated by an operation input device. The communication processing module for the device to be operated receives any one of a standard operation signal specifying a standard action and a specific operation signal specifying an action unique to the device to be operated, which are transmitted by the operation input device. When the received operation signal is the standard operation signal, the communication processing module causes the device to be operated to execute an action corresponding to a content of the operation signal, and when the received operation signal is the specific operation signal, transfers data contained in the signal to a unique processing module. The unique processing module causes the device to be operated to execute an action corresponding to a content of the data transferred from the communication processing module.
    Type: Grant
    Filed: May 11, 2010
    Date of Patent: September 20, 2016
    Assignees: Sony Corporation, Sony Interactive Entertainment Inc.
    Inventors: Gen Kudo, Toshiyuki Kurosaki, Hideki Tanabe, Kiyoto Shibuya
  • Patent number: 9399165
    Abstract: A game device includes an owned card storage unit for storing player cards owned by a game player, and a player card exchange unit for exchanging a player card owned by the game player with an exchangeable card presented by a CPU, wherein the player card exchange unit includes an exchangeable card presentation unit for determining the exchangeable cards based on the player cards owned by the game player to be presented on a screen, an exchange condition presentation unit for setting an exchange condition for exchanging the exchangeable card with the player card owned by the game player to be presented on the screen; and an exchange execution unit for approving the exchange of the player card and the exchangeable card when the player card that satisfies the exchange condition is selected by the game player, and updating the memory content of the owned card storage unit to a content after the approval of the exchange.
    Type: Grant
    Filed: September 3, 2013
    Date of Patent: July 26, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tsuyoshi Yamaguchi, Jun Hayashi
  • Patent number: 9387399
    Abstract: A switching section switches an operation subject of a user among a plurality of game characters. A first control section causes the game character that is set as the operation subject of the user among the plurality of game characters to behave based on a direction acquired based on an operation state of a first operation member. A second control section causes the game character that is not set as the operation subject of the user among the plurality of game characters to behave based on an operation of a computer. A selection section selects any one of the game characters controlled by the second control section based on a direction acquired based on an operation state of a second operation member. The switching section switches the operation subject of the user to the game character selected by the selection section.
    Type: Grant
    Filed: June 5, 2012
    Date of Patent: July 12, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masatoshi Ojima
  • Patent number: 9358473
    Abstract: An interactive amusement attraction includes a track arranged inside a building and a transportation system having ride vehicles configured to move along the track. There are screens secured inside the building and projectors configured to display video content along the track on the screens. There are also input devices associated with passenger seats of the ride vehicles, which are configured to receive visitor inputs. The attraction also includes a controlling system configured to determine a location of the ride vehicle or visitors on the track, receive the visitor inputs from the input devices, and cause modifying and displaying of the video content based on the visitor inputs and the location of ride vehicle or visitor. The controlling system further causes the transportation system to move the ride vehicle based on the visitor inputs and the location of ride vehicle or visitor.
    Type: Grant
    Filed: March 24, 2015
    Date of Patent: June 7, 2016
    Inventor: Anthony Frolov
  • Patent number: 9345957
    Abstract: Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: May 24, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin A. Geisner, Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, John Clavin
  • Patent number: 9345963
    Abstract: A setting change image is displayed on an LCD of a terminal device while an in-play user is playing a game while viewing a game image displayed on a monitor. A user different from the in-play user can change various settings of the game without hindering the progress of the game performed by the in-play user, by operating the terminal device while viewing the setting change image displayed on the LCD, such as increasing the number of participants in the game, and changing difficulty level of the game.
    Type: Grant
    Filed: January 26, 2012
    Date of Patent: May 24, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Masataka Takemoto
  • Patent number: 9327191
    Abstract: A pivoting camera viewpoint is provided so that when an animated game character uses a bow and arrow or other weapon, the camera adopts a third person 3D view based on the relative position of the game character and the target that game character is aiming his bow at. The user positions a target cursor on the desired target. This causes an imaginary line segment or plane to be drawn in 3D space between the desired target and the game character (or possibly the game character's bow). The imaginary line segment or plane continues through and past the game character, and the character keeps the weapon, if it is a missile weapon, pointed along this line segment. Additionally, the player can lock onto a target, and freely move a character around. While in lock-on mode, the camera automatically repositions itself to keep both the character and the target visible to a player.
    Type: Grant
    Filed: May 8, 2007
    Date of Patent: May 3, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Shigeru Miyamoto, Eiji Aonuma
  • Patent number: 9302181
    Abstract: The present application facilitates reconstruction of a party after game over to avoid wastefulness in time required for party construction. Moreover, the present application aims at hastening reconstruction of the party to improve real thrill of the game. A game server executes the game. The game server includes a party storage for storing party information relating to the party. The party includes characters. A reached points storage stores, for each character, at least one point that the character has reached. An interface transmits, for a first character, display information that is operative to display to the first character the at least one point that the first character has reached. The display information is also operative to display to the first character the at least one point that each other character has reached and that the first character has also reached.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 5, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jin Fujisawa, Takashi Anzai, Kyoko Yamazaki
  • Patent number: 9274699
    Abstract: A large scale multi-user, multi-touch system with a specialized zone-based user interface including methods for space management and spatial apportioning of audio cues. The system comprises a multi-touch display component fabricated in dimensions sufficient for at least a plurality of users and for displaying projected images and for receiving multi-touch input. The apparatus includes a plurality of image projectors, a plurality of cameras for sensing multi-touch input and the apparatus includes interface software for managing user space. The interface software implements techniques for managing multiple users using the same user interface component by allocating physical spaces within the multi-touch display component and coordinating movement of displayed objects between the physical spaces.
    Type: Grant
    Filed: September 3, 2009
    Date of Patent: March 1, 2016
    Assignee: Obscura Digital
    Inventors: Steve Mason, Ammon Haggerty, Michael Harville, Niklas Lundback, Nikolai Cornell
  • Patent number: 9242172
    Abstract: A game device includes: an image processing unit operative to display a screen image of a game field including vertical land features; a passage forming unit operative to form a passage in the game field through which fluid can move, in accordance with an instruction by a user; fluid control unit operative to control fluid supplied to the passage; and a terrestrial character control unit and an aquatic character control unit operative to control an action of a character disposed in the game field. The aquatic character control unit moves the character, which exists in the passage in which the fluid exists, together with the fluid when the fluid is moved along the passage to a lower position by the fluid control unit.
    Type: Grant
    Filed: September 10, 2010
    Date of Patent: January 26, 2016
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Masami Yamamoto, Haruyuki Ohashi, Satoru Koyama
  • Patent number: 9155967
    Abstract: A technique is disclosed that makes it possible to prevent or suppress various problems that may occur due to character placement control when implementing a multi-player game that utilizes an augmented reality space. A basic area is set based on the relative position of each game device with respect to an AR marker, and an element area is set so that the AR marker does not lie outside the imaging range of a CCD camera module of each game device. An overlapping area of the basic area and the element area is calculated to be a placement area. The motion of an attention object is controlled so that the attention object remains within the placement area.
    Type: Grant
    Filed: August 31, 2012
    Date of Patent: October 13, 2015
    Assignee: BANDAI NAMCO GAMES INC.
    Inventors: Tsutomu Koganezawa, Shinichiro Umetani
  • Patent number: 9149720
    Abstract: In order to attain the object described above, a game apparatus is able to use display means and coordinate input means such as a touch panel, and positions a virtual camera Ca in a virtual space. Whether the coordinate input means is in an inputted state in which a player is performing a coordinate input (touch operation) on the coordinate input means, or in a non-inputted state in which a player is not performing coordinate input on the coordinate input means, is determined. When it is determined that the coordinate input means is in the non-inputted state, the game apparatus changes the imaging direction of the virtual camera Ca, based on change of an input coordinate position that is designated on the coordinate input means immediately before the coordinate input means enters the non-inputted state.
    Type: Grant
    Filed: June 13, 2011
    Date of Patent: October 6, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Masahiro Sakurai, Shinya Abe, Teppei Ikeda
  • Patent number: 9061206
    Abstract: A method and related system of generating a frame of video is disclosed. In the method, a request is received. For instance, the request may initiate a video game. A motion search between an object in a subsequent frame of video and the object in a current frame of video is performed. A pre-determined motion vector for the object is selected. The object in the subsequent frame of video may correspond to a set of pre-encoded macro-blocks and the performing the motion search may include searching a corresponding set of macro-blocks associated with the current frame of video. The pre-encoded macro-blocks may be pre-encoded prior to the request. The motion vector may be pre-determined prior to the request.
    Type: Grant
    Filed: July 8, 2005
    Date of Patent: June 23, 2015
    Assignee: ActiveVideo Networks, Inc.
    Inventors: Robert Craig, Clifford Wayne Mercer, Ulrich Sigmund
  • Publication number: 20150141100
    Abstract: An error correction system for a shooting simulation system. The error correction system includes a mechanism for gathering and storing historical data of a communication device utilized in a shooting simulation system. The historical data includes hit and miss results of the communication device in a targeting of a target over a predetermined period of time. The system also includes a processor for analyzing the historical data of the communication device to determine errors caused by the communication device. The processor determines an error correction to correct the errors caused by the communication device. The processor then implements the error correction to determine a hit or miss of a targeting of a target. The error correction system may also utilize historical data from shots taken by a shooter and motion of the communication device being aimed immediately prior to targeting a target to determine an appropriate error correction.
    Type: Application
    Filed: January 27, 2015
    Publication date: May 21, 2015
    Inventor: George Carter
  • Patent number: 9028312
    Abstract: A sensing apparatus may be provided capable of detecting a hit by a projectile, such as a BB pellet. The sensing apparatus may include a surface and accelerometer to detect the acceleration of the surface. A processor may determine whether a projectile hit has occurred. The sensing apparatus may be mounted onto a vehicle. The vehicle may be a robot capable of participating in a game. The robot game may occur within a facility.
    Type: Grant
    Filed: May 15, 2014
    Date of Patent: May 12, 2015
    Assignee: SZ DJI Technology Co., Ltd
    Inventors: Ji Dong Wei, Sheng Yang Chen, Tao Wang, Ji Yuan Ao, Yi Jun Guan
  • Patent number: 9028311
    Abstract: A video game combines finger swiping to hurl a projectile at a target, with strategic elements arising from various combinations of player and target characteristics. User actions such as a direction of finger swipe against a touchscreen, a speed of finger swipe against the touchscreen, and/or a length of finger swipe against the touchscreen, may determine the trajectory and/or force of the projectile. The player may dynamically select specific roles from a plurality of cards available in a deck, with the particular role determining game parameters such as offensive effectiveness and defensive strength. The game may incorporate one or more strategic concepts such as the ability to combine roles, the evolution of roles over time, and the selective enlistment of allies.
    Type: Grant
    Filed: January 29, 2013
    Date of Patent: May 12, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Takeshi Otsuka, Hidde Tonegawa, James Marr, Simon Paredes
  • Publication number: 20150119121
    Abstract: The game system provides a game in which, by a player operating a touch panel when an object reaches a first determination line, the object can be hit back to a second determination line. The game machine includes a detection unit that detects tilting of the game machine. In a case that the detection unit detects tilting of the game machine when the player operates the touch panel, in a partial section of a moving path, the object moves at a moving speed that is set according to the tilting, and, in a remaining section, the object moves at a moving speed that is set so that the object moves from the first determination line to the second determination line in a setting time.
    Type: Application
    Filed: January 5, 2015
    Publication date: April 30, 2015
    Inventor: Takao Yamamoto
  • Patent number: 9011250
    Abstract: A gaming system for enabling three-dimensional game play of remote-control craft controlled by a controller, each craft including a communication system with both radio frequency (RF) and infrared (IR) capabilities. The system can include a plurality of hovering remote-control flying craft each controlled by a handheld controller, and further may include at least one additional game accessory elements, such as a puck, a ground station or a gun. Each pairing of craft and controllers communicate via an RF protocol that transmits at least control communications between the controller and the craft based on pair identification information in an RF communication protocol. The craft and game-accessory elements also communicate via at least an IR protocol that communicates game-play information. Selectable pairs of craft and controllers may be assigned to different teams for playing multiplayer team games based on team identification information in the RF communication protocol.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 21, 2015
    Assignee: QFO Labs, Inc.
    Inventors: John Paul Condon, James Edward Fairman, Bradley Dean Pedersen
  • Patent number: 9004997
    Abstract: Methods, systems, computer-readable media, and apparatuses for dynamically locking a camera-linked reticle onto a target vehicle are presented. In one or more embodiments, a computing device may provide a user interface that includes a controlled vehicle and a target vehicle. Subsequently, the computing device may receive user input moving a camera-linked reticle within a predetermined distance of the target vehicle. In response to receiving the user input moving the camera-linked reticle within the predetermined distance of the target vehicle, the computing device may lock the camera-linked reticle onto the target vehicle. In some embodiments, the camera-linked reticle may include a reticle portion of the user interface that is configured to indicate an aim of at least one gun associated with the controlled vehicle, and may be further configured to maintain a substantially constant directional relationship with a viewing angle.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: April 14, 2015
    Assignee: Wargaming.net LLP
    Inventors: Alexey Prosin, Stepan Drozd
  • Publication number: 20150094127
    Abstract: Methods, systems, and computer programs are presented for handling a touch input to a game executed on a device. The method includes the operation of rendering the game on the device. The device includes a touch screen for receiving touch input from a user. The game renders a game object that is moveable in one or more directions within a scene of the game. A touch input is detected from the touch screen when the game object is selected for movement. The touch input is analyzed to determine if the touch input is a movement gesture with a swipe profile and a direction. When the touch input is a movement gesture, the game object is caused to move along the direction defined by the touch input.
    Type: Application
    Filed: September 30, 2014
    Publication date: April 2, 2015
    Inventors: Joseph Canose, Priamos Georgiades
  • Patent number: 8992320
    Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
    Type: Grant
    Filed: October 3, 2013
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
  • Patent number: 8986089
    Abstract: Sports based computer game, e.g., football game, is played using data from actual games. Updates are received about new information from more recent games. Each game is divided into plays, and each play is characterized so that the play can be replayed on the game. Characteristics of the plays can be changed to simulate what is scenarios.
    Type: Grant
    Filed: December 27, 2011
    Date of Patent: March 24, 2015
    Assignee: Harris Technology, LLC
    Inventor: Scott C. Harris
  • Publication number: 20150080071
    Abstract: A software application for portable computing devices adapted to simulate weapon combat. A camera is used to display images onto a display screen of the computing device. The image may be modified based on a set of predefined criteria. The predefined criteria may vary based on a virtual weapon being used, environmental conditions, and other factors. Responsive to user input, the current image is captured. The time of the image capture, the geographic location of the user, and identification of the enemy depicted in the image are transmitted along with the image to a centralized server. The time stamp of each transmitted image is analyzed to confirm that the user had not been eliminated prior to capturing the image. Explosives are simulated by using the GPS to determine the location of the explosion and the damage radius.
    Type: Application
    Filed: August 11, 2014
    Publication date: March 19, 2015
    Inventor: Nathan Eyal
  • Publication number: 20150057056
    Abstract: An obtaining unit of a moving control device obtains a first contact position and a second contact position on a touch panel. A determination unit determines information about a trajectory of a moving object in a virtual space based on the first contact position and second contact position. A moving control unit moves the moving object in the virtual space based on the information.
    Type: Application
    Filed: August 25, 2014
    Publication date: February 26, 2015
    Inventors: Kuka LEE, Kenta TAKAHASHI, Kentaro NAGAYAMA
  • Patent number: 8948457
    Abstract: Methods and apparatus for determining a trajectory of a axisymmetric object in 3-D physical space using a digital camera which records 2-D image data are described. In particular, based upon i) a characteristic length of the axisymmetric object, ii) a physical position of the camera determined from sensors associated with the camera (e.g., accelerometers) and iii) captured 2-D digital images from the camera including a time at which each image is generated relative to one another, a position, a velocity vector and an acceleration vector can be determined in three dimensional physical space for axisymmetric object objects as a function of time. In one embodiment, the method and apparatus can be applied to determine the trajectories of objects in games which utilize axisymmetric object objects, such as basketball, baseball, bowling, golf, soccer, rugby or football.
    Type: Grant
    Filed: June 18, 2013
    Date of Patent: February 3, 2015
    Assignee: Pillar Vision, Inc.
    Inventors: Alan W. Marty, John Carter
  • Publication number: 20150031421
    Abstract: The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
    Type: Application
    Filed: April 5, 2013
    Publication date: January 29, 2015
    Applicant: GREE, INC.
    Inventors: Chang Hyun Jo, Ki Hoon Lee, Jung Ho Lee, Sae Rom Kim
  • Patent number: 8941768
    Abstract: According to an aspect, an electronic device includes an image display unit, an image taking unit, and a control unit. The image display unit displays a first image. The image taking unit takes a second image of a target object. The control unit detects a motion of the target object in the second image taken by the image taking unit, and changes the first image displayed by the image display unit in accordance with the detected motion of the target object.
    Type: Grant
    Filed: August 26, 2010
    Date of Patent: January 27, 2015
    Assignee: Kyocera Corporation
    Inventor: Daisuke Shimada
  • Patent number: 8936512
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: January 20, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Toshiyuki Itahana, Motomu Toriyama
  • Publication number: 20150018057
    Abstract: A shooting simulation system. The system includes a plurality of communication devices with each communication device associated with a separate player. In addition, each mobile phone includes an A-GPS device for determining a location indicia of the communication device and a mechanism for communicating the location indicia to a network. A game server communicates with the network for relaying the location indicia of each communication device to all of the communication devices. Each communication device includes a mechanism for determining a directional orientation of the communication device when aimed and a processor for determining if a simulated targeting of another player is a hit or miss based on the location indicia of a shooting communication device, the location indicia of a communication device of a targeted player, and the directional orientation of the shooting communication device.
    Type: Application
    Filed: September 26, 2014
    Publication date: January 15, 2015
    Inventor: George Carter
  • Publication number: 20150011278
    Abstract: A method for providing an online sports game is implemented in an online sports game providing system that provides an online sports game to users through a plurality of game clients. The method includes (a) checking whether the plurality of users of each participating team of a pair of teams participating in a match have relationships of friendship, (b) strengthening and compensating for the ability of player characters belonging to a sports team of first users at the lowest level, and (c) providing a match for an online sports game. By compensating for and increasing the ability of player characters belonging to a beginner user sports team, a beginner user may enjoy the game on equal terms with an existing user, and the rate of new user dropout may be minimized.
    Type: Application
    Filed: December 4, 2012
    Publication date: January 8, 2015
    Applicant: Intellectual Discovery Co., Ltd.
    Inventor: Woo Hyun Kim
  • Patent number: 8926416
    Abstract: A sports simulator calculates spin of a sports object using image analysis. A velocity vector is also calculated. These are combined to produce a predicted future trajectory of the sports object. In one embodiment, the sports object is a golf ball and the sports simulator simulates golf.
    Type: Grant
    Filed: August 10, 2007
    Date of Patent: January 6, 2015
    Assignee: Full Swing Golf
    Inventor: Daniel Nicora
  • Publication number: 20140370948
    Abstract: The present invention includes a game contents server that provides a plurality of users connected through an Internet network with the contents of an online first personal shooter game, in which the game contents server includes a dual processing module that provides the uses two or more weapons of a plurality of weapons in the process of a mission of the game, holds two weapons selected by the users to the left side and the right side, respectively, determines new one characteristic parameter by combining a characteristic parameter of the weapon at the left side and a characteristic parameter of the weapon at the right side, and applies the determined new one characteristic parameter to setting a target.
    Type: Application
    Filed: December 5, 2012
    Publication date: December 18, 2014
    Applicant: REDDUCK INC.
    Inventors: Seung Han Noh, Nak Ho Sung, Dong Soo Oh
  • Patent number: 8911235
    Abstract: The invention is a trigger pull training device for improving trigger pull technique. The device has a frame with a trigger track opening and a trigger which goes through that opening. A proximity sensor or a plurality of proximity sensors are placed proximate the trigger track opening. The sensors are connected to an indicator whereby pulling the trigger such that the trigger is within the sensing zone causes the proximity sensor to emit a signal. A plurality of sensors can be lined along the trigger track opening to indicate the accuracy of any pull.
    Type: Grant
    Filed: October 14, 2013
    Date of Patent: December 16, 2014
    Assignee: TriggerMaster, Inc.
    Inventor: Malcom Baxter
  • Publication number: 20140364180
    Abstract: A video game control device is designed as a toy gun which may be compatible with a plurality of video game consoles having combat-style video games for providing video game enthusiasts with a control stick in the form of a semi-automatic rifle which compliments the game itself.
    Type: Application
    Filed: June 10, 2014
    Publication date: December 11, 2014
    Inventor: Edward Olivar
  • Patent number: 8908922
    Abstract: Methods and apparatus for determining a trajectory of a axisymmetric object in 3-D physical space using a digital camera which records 2-D image data are described. In particular, based upon i) a characteristic length of the axisymmetric object, ii) a physical position of the camera determined from sensors associated with the camera (e.g., accelerometers) and iii) captured 2-D digital images from the camera including a time at which each image is generated relative to one another, a position, a velocity vector and an acceleration vector can be determined in three dimensional physical space for axisymmetric object objects as a function of time. In one embodiment, the method and apparatus can be applied to determine the trajectories of objects in games which utilize axisymmetric object objects, such as basketball, baseball, bowling, golf, soccer, rugby or football.
    Type: Grant
    Filed: January 16, 2014
    Date of Patent: December 9, 2014
    Assignee: Pillar Vision, Inc.
    Inventors: Alan W. Marty, John Carter
  • Publication number: 20140349722
    Abstract: A system according to an embodiment allows a player to easily enjoy a competition game using a plurality of game contents while feeling the playability. The system includes: a game progress control unit; an information storage unit; a first formation setting unit for setting formations used by the player and an opponent and arrangement of athlete cards to a plurality of positions constituting the formations; a first competition processing unit for performing a competition process in a first half based on the formations and information on the arranged athlete cards; a second formation setting unit for setting, after the competition process in the first half, formations to be used by the player and the opponent and the arrangement of the athlete cards; and a second competition processing unit for performing a competition process in a second half based on the set formations and the information on the arranged athlete cards.
    Type: Application
    Filed: February 10, 2014
    Publication date: November 27, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Ken NAKATANI, Yuichiro MORI
  • Publication number: 20140342788
    Abstract: Provided is a method of applying multiple crosshairs, and more particularly, a method of applying multiple crosshairs in a shooting game, in which a background and a target are displayed on a screen by a user's operation and crosshairs are displayed on the screen. The method comprises displaying multiple crosshairs on the screen, and upon receiving a shooting instruction, shooting a projectile toward the crosshairs.
    Type: Application
    Filed: September 27, 2013
    Publication date: November 20, 2014
    Inventor: Sin Woo KIM
  • Publication number: 20140323187
    Abstract: Embodiments of the present invention concern a virtual hunting apparatus that employs an imaging device mounted on top of the barrel of a simulated firearm such as a rifle or other toy. A cable can be used to connect the imaging device to the trigger of the simulated firearm. An imaging device can run a variety of applications and play videos. Pulling the trigger of the simulated firearm takes a picture of a target animal, records a video or plays a video of interest within the imaging device, without displacing a bullet or pellet to injure or kill the target animal.
    Type: Application
    Filed: April 25, 2014
    Publication date: October 30, 2014
    Inventor: Ronnie VALDEZ
  • Patent number: 8862431
    Abstract: An apparatus for determining and retrieving positional information including a surface having a plurality of first elements and a plurality of second elements, a first detection element connected to at least one of the plurality of first elements, and a second detection element connected to at least one of the plurality of second elements. The detection elements may include pulse detection elements or current sensing circuits. The plurality of first elements and the plurality of second elements may include conductive and non-conductive threads, and the conductive threads may include piezoelectric crystals embedded within conductive plastic.
    Type: Grant
    Filed: December 13, 2010
    Date of Patent: October 14, 2014
    Inventor: Bruce Hodge
  • Publication number: 20140302898
    Abstract: A gaming system and method includes receiving a wager input indicative of a wager to play a wagering game including a skill-based game. A skill-based input indicative of play of the skill-based game is received receive via at least one of the one or more input devices. A skill-level adjustment is applied to the skill-based game to decrease the skill-level needed to achieve an award outcome in the skill-based game. The skill-level adjustment includes compensating for the received skill-based input. An outcome of the skill-based game is determined. The outcome is based at least in part on the compensating for the received second input. In response to the outcome being an award outcome, an award is provided for the skill-based game.
    Type: Application
    Filed: April 2, 2014
    Publication date: October 9, 2014
    Applicant: WMS Gaming Inc.
    Inventor: Jamie W. Vann
  • Publication number: 20140274239
    Abstract: Provided herein is a computer readable medium recording a shooting game. The shooting game includes a character moving module, a screen moving module, a focusing module, and an attack module. The character moving module moves the location of a character. The screen moving module senses the movement of a terminal using a gyrosensor and then moves the game screen depending on the variation in the angle of the terminal. The focusing module senses dragging when a drag icon is dragged. The attack module generates an attack signal to the center of the game screen at the time at which the dragging is terminated. The attack module generates a hitting signal for the character when the character is located at the center of the game screen at the time at which the dragging is terminated, or a preset time after the time at which the dragging is terminated.
    Type: Application
    Filed: November 11, 2013
    Publication date: September 18, 2014
    Applicant: FOURTHIRTYTHREE INC.
    Inventor: Gwi Seong HAN