In A Game Including A Simulated Projectile (e.g., Bullet, Missile, Ball, Puck, Etc.) Patents (Class 463/2)
  • Patent number: 11960637
    Abstract: An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.
    Type: Grant
    Filed: January 25, 2022
    Date of Patent: April 16, 2024
    Assignee: WHITEWATER WEST LTD.
    Inventors: Aaron Mendelson, Rick Sebulsky, Mohammed Rafiq, William Andrews, Keith Campden
  • Patent number: 11931648
    Abstract: The present invention allows stress of a user that may occur until matching is completed when carrying out matching of a plurality of users with each other to be reduced. The users are arranged by taking into consideration a waiting time of a user who has never cleared content. When the user carries out a play request for content, the user is arranged in the content. The content in which the user is arranged is extracted by using an extraction condition regarding the waiting time of a non-cleared user. The plurality of users arranged in the content are thus matched.
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: March 19, 2024
    Assignees: SQUARE ENIX CO., LTD., SQUARE ENIX CO., LTD.
    Inventors: Jun Takemura, Yoshinori Aoyagi, Mitsutoshi Gondai, Tsuyoshi Yokozawa
  • Patent number: 11921930
    Abstract: An input device for an information handling system ay detect an adjustment to a position of a damping medium of a linear magnetic ram of the input device. The input device may generate haptic feedback based on the detected adjustment to the position of the damping medium of the linear magnetic ram of the input device.
    Type: Grant
    Filed: January 4, 2023
    Date of Patent: March 5, 2024
    Assignee: Dell Products L.P.
    Inventors: Yi-Ming Chou, Chiu-Jung Tsen, Hsu-Feng Lee, Gerald Rene Pelissier
  • Patent number: 11918897
    Abstract: A computing system retrieves historical event data for a plurality of games in a league. The historical event data includes (x,y) coordinates of players within each game and game context data. The computing system learns one or more attributes of each team in each game and each player on each team in each game. The computing system receives a request to simulate a play in a historical game. The request includes substituting a player that was in the play with a target player that was not in the play. The computing system simulates the play with the target player in place of the player based on the one or more attributes learned by the computing system. The computing system generates a graphical representation of the simulation.
    Type: Grant
    Filed: April 27, 2022
    Date of Patent: March 5, 2024
    Assignee: STATS LLC
    Inventor: Patrick Joseph Lucey
  • Patent number: 11883751
    Abstract: A virtual scene display method, includes obtaining, an adsorption region of a target virtual object in response to detection of a viewing-angle adjustment operation. The method further includes obtaining, in response to a determination that an aiming point is located in the adsorption region of the target virtual object, a target rotation speed of a viewing angle of a virtual scene according to a location of the aiming point, a location of the target virtual object, and the viewing-angle adjustment operation. Further, the method includes displaying, with the circuitry of the electronic device, a target virtual scene based on the target rotation speed of the viewing angle.
    Type: Grant
    Filed: April 29, 2021
    Date of Patent: January 30, 2024
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Shuohuan Wu, Zhihong Liu
  • Patent number: 11877049
    Abstract: This application discloses a viewing angle adjustment method and device, a storage medium, and an electronic device. The method may include: detecting, by a terminal by using a sensor in the terminal, that the terminal changes from a first position to a second position, the terminal displaying a first image in a virtual scene at a first viewing angle when the terminal is located at the first position, and the first image displaying an object targeting identifier; determining a second viewing angle according to the first position, the second position, the first viewing angle, a second variation quantity from the first viewing angle to the second viewing angle corresponding to a first variation quantity from the first position to the second position; and displaying, by the terminal, a second image in the virtual scene at the second viewing angle when the terminal is located at the second position, the second image also displaying the object targeting identifier.
    Type: Grant
    Filed: June 5, 2020
    Date of Patent: January 16, 2024
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Ning He, Yiqing Yang, Yang Deng
  • Patent number: 11869156
    Abstract: Eyewear presenting text corresponding to spoken words (e.g., in speech bubbles) and optionally translating from one language to another. In one example, an interactive augmented reality experience is provided between two users of eyewear devices to allow one user of an eyewear device to share a personal attribute of the user with a second user. The personal attribute can be speech spoken by a remote second user of eyewear converted to text. The converted text can be displayed on a display of eyewear of the first user proximate the viewed second user. The personal attribute may be displayed in a speech bubble proximate the second user, such as proximate the head or mouth of the second user. The language of the spoken speech can be recognized by the second user eyewear, and translated to a language that is understood by the first user.
    Type: Grant
    Filed: June 29, 2021
    Date of Patent: January 9, 2024
    Assignee: Snap Inc.
    Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
  • Patent number: 11826662
    Abstract: Embodiments of this application relate to the computer field, and disclose a ballistic trajectory display method, apparatus, and device in a virtual environment, and a readable medium. The method includes receiving a first shooting signal of a first type of ammunition transmitted by a first terminal The method may further include transmitting an ammunition creating instruction to the first terminal and a second terminal simultaneously according to the first shooting signal. The method may further include transmitting a first display instruction to the first terminal and the second terminal simultaneously in a case of determining that the first type of ammunition hits a target.
    Type: Grant
    Filed: June 10, 2020
    Date of Patent: November 28, 2023
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventor: Yatao Tian
  • Patent number: 11828867
    Abstract: A system for tracking the movement of an object includes a radar device having a first field of view. The radar device generates radar data indicating one of a range corresponding to a distance of a moving object within the first field of view from the radar device and a range rate corresponding to a rate at which the distance is changing relative to the radar device. The system also includes an imager having a second field of view at least partially overlapping the first field of view in an overlap field of view. The imager generates imager data measuring, when the object is in the second field of view, an angular position of the object relative to the imager in at least one dimension. In addition, the system includes a processor combining the radar data and imager data, when the object is in the overlap field of view, to identify a track of the object in at least two dimensions.
    Type: Grant
    Filed: April 2, 2021
    Date of Patent: November 28, 2023
    Assignee: TRACKMAN A/S
    Inventors: Fredrik Tuxen, Thomas Søndergaard
  • Patent number: 11772001
    Abstract: A game processing device changes a movement direction of a moving object from a first direction, which is a movement direction of the moving object, to a second direction based on an operation direction of the controller if an operation of the controller in a direction that is different from the first direction is detected.
    Type: Grant
    Filed: April 6, 2021
    Date of Patent: October 3, 2023
    Assignee: GREE, INC.
    Inventor: Masashi Watanabe
  • Patent number: 11766614
    Abstract: Disclosed herein are systems and methods utilizing an application that utilizes the hardware and software capabilities of a mobile device to extend the time of user engagement. The hardware and software capabilities of the mobile device that are utilized can include gaze tracking, requiring user engagement for award redemption, requiring two-device confirmation in a trading system, blockchain tracking, geo-location reminders, Global Positioning System (GPS) reminders, and combinations thereof.
    Type: Grant
    Filed: May 20, 2022
    Date of Patent: September 26, 2023
    Assignee: PJ HAMMER CORPORATION
    Inventors: Pj Putnam, Ruben Hammer
  • Patent number: 11747974
    Abstract: A non-transitory computer-readable medium stores a program that makes it easy to operate a numerical value input and a character in a virtual space by changing an orientation of a device. By setting a rotation axis of a device, the program calculates an arbitrary numeral value input from inclination of the device. Moreover, by making it possible to perform a moving operation for a character in a virtual space by using a numerical value according to the inclination, mainly in a device that includes a touch panel, the program provides a user with an operation of a character with a higher degree of freedom in particular in a first-person perspective or a third-person perspective.
    Type: Grant
    Filed: July 26, 2021
    Date of Patent: September 5, 2023
    Inventor: Leona Mochizuki
  • Patent number: 11712634
    Abstract: The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
    Type: Grant
    Filed: November 8, 2021
    Date of Patent: August 1, 2023
    Assignee: GREE, INC.
    Inventors: Chang Hyun Jo, Ki Hoon Lee, Jung Ho Lee, Sae Rom Kim
  • Patent number: 11699329
    Abstract: Example embodiments relate to predicting aspects of an unknown event. A system may involve an electronic device communicatively coupled to a server. The server may provide a set of possible parameters relating to an unknown event to the electronic device. The electronic device may enable a user to select predicted parameters via a user interface and may further transmit the predicted parameters to the server. The server may generate a combination from the set of possible parameters to use to retrieve a pre-recorded event and transmit the event to the electronic device for display to the user. The server may also compare the predicted parameters to the generated parameters to determine a result and provide the result to the electronic device for display to the user.
    Type: Grant
    Filed: November 9, 2020
    Date of Patent: July 11, 2023
    Assignee: Games Global Operations Limited
    Inventors: Rodney Pillay, Sidesh Jungbahadur
  • Patent number: 11675488
    Abstract: This application includes a method and an apparatus for constructing a target object in a virtual environment of an application, a device, and a storage medium. A first picture of the virtual environment is displayed according to a first perspective corresponding to a first observation direction of a virtual movable object in the virtual environment. An object construction controller corresponding to the target object is displayed. A touch operation on the object construction controller is received. A target construction position of the target object is determined based on the touch operation, a target distance, and the first observation direction of the virtual movable object. A touch release operation corresponding to the touch operation is received. Further, the target object is constructed at the determined target construction position according to the touch release operation.
    Type: Grant
    Filed: April 14, 2021
    Date of Patent: June 13, 2023
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Meng Qiu, Jiaqi Pan
  • Patent number: 11654346
    Abstract: A billiard table top lighting apparatus provides substantially uniform lighting across the surface of a billiard table surface. In one form, the lighting apparatus includes a frame supporting lights that are non-centrally placed such that no lights are supported above a middle portion of the billiard table surface. So configured, the frame can have an attractive profile and further mount additional items above the billiard table surface to enable a variety of other features. For example, the frame may support one or more cameras, one or more motion sensors, one or more microphones, and/or one or more computing devices to enable any of a variety of innovative features. Such features could include automatic game play recording from one or more perspectives, merged video track storage for replay, review, and analysis, automatic lighting and dimming control, control of the apparatus from any mobile device, and the like.
    Type: Grant
    Filed: June 29, 2021
    Date of Patent: May 23, 2023
    Assignee: Smart Billiard Lighting LLC
    Inventors: James W. Bacus, James V. Bacus
  • Patent number: 11633664
    Abstract: A game system includes a mode switching unit switching a play mode between a one-player play mode and a two-player play mode, on the basis of at least one of first operation data from a left controller and second operation data from a right controller, and a control unit controlling a player character and a sub-player character in a virtual space. In the one-player play mode, the control unit switches an operation target between the player character and the sub-player character is set as an operation target, on the basis of the first operation data and the second operation data, and in the two-player play mode, the control unit controls the player character on the basis of the first operation data and controls the sub-player character on the basis of the second operation data.
    Type: Grant
    Filed: October 8, 2019
    Date of Patent: April 25, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Satoshi Kira, Yoshihito Ikebata, Bryce Holliday, Christopher Rice, Jeffrie Wu
  • Patent number: 11623152
    Abstract: A fantasy sports management system provides an interaction between fantasy sports and real-time sporting events. In embodiments, the system receives real-time statistical information regarding a plurality of sports players participating in one or more real-time sporting events. The sports players are assigned to teams in a fantasy sports league. The system outputs, on a display of a device of one of the users of the fantasy sports league, the real-time statistical information of the plurality of sports players that are on the user's roster of sports players. In response to the real-time statistical information of one of the sports players on the user's roster exceeding a threshold (e.g., the team of the one of the sports players entering the “red zone”), the system provides the user with an option to view the real-time sporting event in which the one player is participating in.
    Type: Grant
    Filed: June 26, 2020
    Date of Patent: April 11, 2023
    Inventors: Michael Neil MacCallum, Mark Aleksandar Jotanovic, Marco Joseph Gatti
  • Patent number: 11617950
    Abstract: A video game that is progressed by controlling a character operated by a player in a virtual game world in which the character is vulnerable to attack. A computer apparatus functions as: an attack analysing unit configured to determine a direction of an incoming attack, and an intensity of the incoming attack or a level of damage inflicted upon the character as a consequence of the incoming attack; and a graphical indicator generating unit configured to generate an on-screen graphical indicator comprising: a first pointing part arranged to indicate the determined direction of the incoming attack, and a second part arranged to indicate the determined intensity of the incoming attack or the determined level of damage inflicted upon the character as a consequence of the incoming attack; wherein the first pointing part and the second part are joined together to form the graphical indicator.
    Type: Grant
    Filed: January 27, 2020
    Date of Patent: April 4, 2023
    Assignee: Square Enix Ltd.
    Inventors: Bartosz Kmita, Piotr Nowakowski
  • Patent number: 11612822
    Abstract: Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The method includes examining the player gaming metrics to identify a game region along the golden path where the player is determined to need assistance to advance in the video game. The method includes generating a dynamic quest for the player. The dynamic quest is generated with one or more sub-parts to enable acquisition of a reward that is useful for assisting the player to make advancement in said video game along the golden path. The method includes inserting the dynamic quest along the golden path, the inserting presents the dynamic quest to the player and enables said acquisition of said reward.
    Type: Grant
    Filed: November 30, 2020
    Date of Patent: March 28, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: George Weising, Ernesto Corvi, David Thach
  • Patent number: 11600147
    Abstract: Gaming systems and methods which utilize the results of a sporting event to modify one or more parameters of a play of a game, such as a wagering game of chance.
    Type: Grant
    Filed: June 24, 2021
    Date of Patent: March 7, 2023
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jeffrey Knox
  • Patent number: 11590414
    Abstract: Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.
    Type: Grant
    Filed: June 28, 2021
    Date of Patent: February 28, 2023
    Assignee: Supercell Oy
    Inventors: Touko Tahkokallio, Jonne Loikkanen, Jon Franzas
  • Patent number: 11513434
    Abstract: A projector mount assembly for a sports enclosure includes a frame structure mountable to rear and front cross beams of a sports enclosure, at least one extension bracket secured to the frame structure and mountable to the front cross beam, and a projector mounting arm mounted to the at least one extension bracket and extending forwardly therefrom. The projector mounting arm is adapted to support, and facilitate front-to-back adjustment of, a projector. The projector mounting arm is pivotable relative to the at least one extension bracket to facilitate adjustment of an elevation of the projector.
    Type: Grant
    Filed: February 22, 2021
    Date of Patent: November 29, 2022
    Assignee: ALLSPORTSYSTEMS, INC.
    Inventors: David A. Hill, Caelan Jones
  • Patent number: 11484764
    Abstract: A scoring system is disclosed for a shuffleboard table 2 having a sliding surface 4 on which a puck 6 can be thrown. A camera 26 is arranged to point in a direction 28 that is angled relative to the normal 30 of the sliding surface 4. A puck 6 can be thrown and a computer 32 can detect a moving object within a throwing zone 16. The computer 32 analyses whether the detected moving object corresponds to a valid puck. When all pucks are stationary on the sliding surface 4 the computer 32 can calculate a score.
    Type: Grant
    Filed: October 19, 2017
    Date of Patent: November 1, 2022
    Assignee: Electric Shuffle IP Limited
    Inventors: Jason Dale, Stephen Moore
  • Patent number: 11481050
    Abstract: A function parameter switching memory circuit for a peripheral device is provided. The peripheral device includes a function parameter switching memory circuit, a power management device and an optical sensor. The function parameter switching memory circuit includes a function parameter switching key and a simulation control circuit. The function parameter switching key generates and outputs a physical switch signal in response to a switching trigger action of a user. The simulation control circuit generates a virtual switch signal to the optical sensor. The simulation control circuit analyzes the physical switch signal to memorize a switched-and-set function parameter storage value. The simulation control circuit generates the virtual switch signal according to one of the physical switch signal and the switched-and-set function parameter storage value. The optical sensor performs a function parameter switching process according to the virtual switch signal.
    Type: Grant
    Filed: November 23, 2021
    Date of Patent: October 25, 2022
    Assignee: PRIMAX ELECTRONICS LTD.
    Inventors: Chun-Nan Su, Jian-Bin Wu
  • Patent number: 11465058
    Abstract: A game program causing a computer to execute a function of controlling progress of a video game based on an operation input of a user causes the computer to implement a first control function of controlling operation of a first reference object having a predetermined shape and an enlarging and reducing object that is repeatedly enlarged and reduced between a state of being contained in the first reference object and a state of containing the first reference object, a second control function of displaying a game image that is an image of a game space including the first reference object and the enlarging and reducing object on a display unit, and a decision function of deciding an arrival location of a moving object released from a predetermined position in the game space based on a state of the enlarging and reducing object if a decision operation is performed.
    Type: Grant
    Filed: July 28, 2020
    Date of Patent: October 11, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Yui Sawada
  • Patent number: 11446581
    Abstract: The present disclosure provides a control method and apparatus for a Virtual Reality (VR) shooting game. The control method includes: detecting a shooting operation instruction in the VR shooting game; when the shooting operation instruction is detected, controlling a shooting weapon to execute a shooting action; in response to the shooting weapon executing the shooting action, applying a first acting force to a virtual weapon holder, the first acting force being used for simulating a recoil force to the virtual weapon holder when the shooting weapon executes the shooting action; calculating and controlling a position change of the virtual weapon holder based on the first acting force; and after the first force disappears, applying a second acting force to the virtual weapon holder, and calculating and controlling the position change of the virtual weapon holder based on the second acting force.
    Type: Grant
    Filed: May 25, 2020
    Date of Patent: September 20, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Fan Jiang
  • Patent number: 11446576
    Abstract: A server system controls execution of a game where a plurality of characters including a player character operated by at least one player move in a game space. In the server system, a first movement control section performs a control to provide a predetermined identification display on the track of movement of the first character. A second movement control section changes a display mode of the identification display when a second character that is the same as the first character or is different from the first character has moved through a position with the identification display in an overlapping manner.
    Type: Grant
    Filed: September 30, 2020
    Date of Patent: September 20, 2022
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Toru Takahashi
  • Patent number: 11426664
    Abstract: Embodiments relate to providing dynamic destruction of a game object displayed in an electronic game. During a gameplay session, a determination is made that the game object has been damaged. Responsive to the determination that the game object has been damaged, a level of destructive detail is determined. A destruction object having the determined level of destructive detail is created. Using the destruction object, a graphical indication of the damage of the game object is rendered.
    Type: Grant
    Filed: April 13, 2021
    Date of Patent: August 30, 2022
    Assignee: Square Enix Ltd.
    Inventors: Gary Linn Snethen, Konstantin Khitrin, Dharmik Dave, Kevin Do, Mike Oliver
  • Patent number: 11400362
    Abstract: A system that mirrors motion of a physical object by displaying a virtual object moving in a virtual environment. The mirroring display may be used for example for feedback, coaching, or for playing virtual games. Motion of the physical object is measured by motion sensors that may for example include an accelerometer, a gyroscope, and a magnetometer. Sensor data is transmitted to a computer that calculates the position and orientation of the physical object and generates a corresponding position and orientation of the virtual object. The computer may correct or adjust the calculations using sensor data redundancies. The virtual environment may include constraints on the position, orientation, or motion of the virtual object. These constraints may be used to compensate for accumulating errors in position and orientation. The system may for example use proportional error feedback to adjust position and orientation based on sensor redundancies and virtual environment constraints.
    Type: Grant
    Filed: September 29, 2020
    Date of Patent: August 2, 2022
    Assignee: Blast Motion Inc.
    Inventors: Juergen Haas, Bhaskar Bose, Michael Bentley, Ryan Kaps
  • Patent number: 11395965
    Abstract: The present disclosure generally relates to a system and method for capturing, replaying, and modifying data inputs and methods of using the same, and it specifically relates to a system and method adapted for capturing, replaying, editing, and modifying controller inputs to a video game system and a method of using the same in connection with generating scripted video sequences using an in-game rendering engine.
    Type: Grant
    Filed: October 16, 2020
    Date of Patent: July 26, 2022
    Assignee: Dark Burn Creative LLC
    Inventors: Tanner Lucas Boyajian, Christopher Addison Harris, Clifford Solomon Elion
  • Patent number: 11369876
    Abstract: During an attack preparation state, a starting point of a first attack is moved from a first position to a second position that is a position where the first attack is executed, and in accordance with switching of an attack execution object from the attack preparation state to an attack execution state, the attack execution object is caused to execute the first attack. On the other hand, in accordance with switching of the attack execution object from a pre-attack-preparation state to the attack preparation state, a second shadow is drawn so that when a range where the first attack of which a starting point is the second position is blocked by a blocking object, the blocked range is a shadow of the blocking object.
    Type: Grant
    Filed: July 21, 2021
    Date of Patent: June 28, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinya Hiratake, Katsuyasu Ando
  • Patent number: 11331485
    Abstract: A method for providing galvanic vestibular stimulation corresponding to accelerations in scenes of a video. Embodiments include (1) receiving a three dimensional video signal including three dimensional video angular velocity information, (2) receiving a three dimensional head orientation signal including three dimensional head angular velocity information, (3) calculating resultant three dimensional angular velocity information based on the video angular velocity information and the head angular velocity information, (4) calculating three dimensional acceleration information based on the resultant three dimensional angular velocity information, and (5) generating three dimensional galvanic vestibular stimulation signals corresponding to the resultant three dimensional angular acceleration information, wherein the three dimensional stimulation signals will stimulate three dimensional acceleration sensations corresponding to accelerations on the user viewing the displayed scenes.
    Type: Grant
    Filed: December 19, 2016
    Date of Patent: May 17, 2022
    Assignee: Mayo Foundation for Medical Education and Research
    Inventors: Gaurav N. Pradhan, Michael J. Cevette, Jan Stepanek
  • Patent number: 11325036
    Abstract: An interface display update method is performed by an electronic device, including: displaying a virtual item currently controlled by a virtual object in a virtual scene; detecting a perspective rotation operation associated with the virtual object; obtaining a target rotation angle, a first rotation speed of a perspective of the virtual object, and a second rotation speed of the virtual item according to the perspective rotation operation, the second rotation speed being less than the first rotation speed; and updating the virtual scene, based on the target rotation angle, the first rotation speed of the perspective of the virtual object, and the second rotation speed of the virtual item, using a target animation in which the virtual scene changes in accordance with the perspective rotation operation, the target animation visualizing an effect that rotation of the virtual item lags behind rotation of the perspective of the virtual object.
    Type: Grant
    Filed: July 7, 2020
    Date of Patent: May 10, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Yourui Fan
  • Patent number: 11325030
    Abstract: A game pad holder for video games adapted to simulate a weapon, the holder has a mechanical force feedback device designed to simulate the recoil of the weapon at the moment of a trigger pressure during a game event, and the force feedback device includes: a casing in the form of a butt in physical contact with a zone of the body of the player, a firing pin forming a physical contact with the zone of the body of the player, and the firing pin is mounted mobile in the casing between: a folding position, and an advanced position to impact the zone of the body of the player. The device further includes a spring element, an actuator and an electronic management unit so that only pressure exerted on the firing pin the player allows to make the firing pin to pass from an advanced position to the folding position.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: May 10, 2022
    Assignee: PROTUBEVR
    Inventor: Romain Armand
  • Patent number: 11325038
    Abstract: A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: identify a game element in a virtual space, or a position of the game element in the virtual space, based on an indicated direction in the virtual space in accordance with an operation input made by a user; and generate first information to enable a position designation image to be displayed on a display unit, the position designation image being to representative of the position in the virtual space depending on an identification result obtained by identifying the game element or the position of the game element.
    Type: Grant
    Filed: February 28, 2020
    Date of Patent: May 10, 2022
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yota Tsutsumizaki, Yuji Kaine
  • Patent number: 11295576
    Abstract: A system for providing enhanced services to users of a gaming application comprises a server and a platform remotely coupled to the server. The server executes a gaming application. The platform receives a request for enhanced services, and establishes an enhanced services session with a user of the gaming application in response to the request for enhanced services. The enhanced services session corresponds in time at least in part with the execution of the gaming application. The platform further provides enhanced services to the user of the gaming application during the enhanced services session.
    Type: Grant
    Filed: June 4, 2020
    Date of Patent: April 5, 2022
    Assignee: Interactive Games Limited
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 11285385
    Abstract: A system (information processing device) is caused to determine at least one game medium from among a plurality of game media to be provided to a communication terminal, cause the communication terminal to display the at least one game medium, provide the communication terminal with a game environment to test the at least one game medium; and store the at least one game medium in association with an identifier of the communication terminal upon receiving a notification from the communication terminal indicating that the at least one game medium has been selected for possession.
    Type: Grant
    Filed: October 7, 2019
    Date of Patent: March 29, 2022
    Assignee: GREE, INC.
    Inventor: Koji Hakuta
  • Patent number: 11278794
    Abstract: A shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: March 22, 2022
    Assignee: GREE, Inc.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 11207606
    Abstract: An amusement attraction provides a reactive game experience to a guest. The amusement attraction includes a robot control system having a show robot and a robot controller communicatively coupled to the show robot. The robot controller is configured to instruct the show robot to execute a baseline performance, which is predetermined and stored within the robot controller. The robot controller is configured to receive game input from an input device and instruct the show robot to interrupt the baseline performance by executing a reactive performance comprising a sequence of reactive actions that is responsive to the game input. Additionally, the robot controller is configured to instruct the show robot to execute a connective performance that links an end of the sequence of the reactive actions back to the baseline performance.
    Type: Grant
    Filed: March 2, 2020
    Date of Patent: December 28, 2021
    Assignee: Universal City Studios LLC
    Inventor: Michelle Elizabeth Smith
  • Patent number: 11154776
    Abstract: A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.
    Type: Grant
    Filed: November 8, 2018
    Date of Patent: October 26, 2021
    Assignee: IDHL Holdings, Inc.
    Inventors: Arno Penzias, Matthew G. Liberty
  • Patent number: 11138835
    Abstract: A method, system, and computer readable storage to implement a skill based video game wagering system. Different video games can be implemented, and within each video game, a player's skill can affect the award model that is initiated when the player takes an action to earn an award (e.g., successfully destroying a target). Upon each award model being initiated, a credit cost is deducted from the player's credit meter, and then award model is activated which can generate an award, or a value of zero which is a loss for the player.
    Type: Grant
    Filed: July 31, 2018
    Date of Patent: October 5, 2021
    Assignee: Next Gaming, LLC
    Inventor: Stacy Friedman
  • Patent number: 11117035
    Abstract: The present application is directed to a system and method providing vision algorithms for identifying objects traveling in space and identifying the configuration of one or more targets of the objects. The system is suitably programmed to record data related to movement of objects in relation to one or more targets.
    Type: Grant
    Filed: July 2, 2019
    Date of Patent: September 14, 2021
    Inventor: Stephen Joseph Stemle
  • Patent number: 11045720
    Abstract: Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.
    Type: Grant
    Filed: July 23, 2019
    Date of Patent: June 29, 2021
    Assignee: Supercell Oy
    Inventors: Touko Tahkokallio, Jonne Loikkanen, Jon Franzas
  • Patent number: 11025900
    Abstract: A video stream management system includes a video controller that live renders video. Moreover, the video stream management system also includes a display that is communicatively coupled to the video controller and displays a primary video feed that includes the live rendered video. The video controller, the display, or a combination thereof, embeds a pixel pattern in the primary video feed. Additionally, the video feed management system monitors one or more displayed images on the display to identify an error in the primary video feed.
    Type: Grant
    Filed: July 16, 2019
    Date of Patent: June 1, 2021
    Assignee: Universal City Studios LLC
    Inventors: Patrick J. Goergen, Danielle Marie Holstine, Christopher Herbert, Wei Cheng Yeh, Travis Jon Cossairt
  • Patent number: 10949867
    Abstract: A method of locating a target in a geographical space includes providing information to searcher users searching for the target, and potentially selecting among multiple targets for location, and providing rewards to the searchers after locating the target. The target may be a virtual object, and the method may use augmented reality features in locating the virtual object. The method may also provide for participating users who are not actively searching for the target, but may team with a searcher to receive a reward if the searcher locates the target, and who may potentially assist the user in locating the target. Participating users may be eligible if they are located in a designated participation area. The method may further provide for observing users who can observe progress of searchers in searching for the target but are not involved in the search or reward.
    Type: Grant
    Filed: March 13, 2019
    Date of Patent: March 16, 2021
    Assignee: NIKE, Inc.
    Inventors: Christopher Andon, Ron G. Faris, Jett House, Aaron L. Uhrmacher
  • Patent number: 10898789
    Abstract: A system and method for digitally connecting a network of physical games are disclosed. According to one embodiment, a system comprises a table game having a first goal. A first sensor is inside first the goal. The system has a microcontroller in communication with the first sensor that collects first data. A computing device is in communication with the microcontroller that detects when a ball has entered the first goal.
    Type: Grant
    Filed: April 24, 2018
    Date of Patent: January 26, 2021
    Assignee: THROWMOTION INC.
    Inventors: Aditya Dayal, Alex Hayashi, Vishaal Prasad, Shreerag Jayakrishnan, Maisem J. Ali
  • Patent number: 10854042
    Abstract: Systems and methods in accordance with embodiments of the invention include: an entertainment game that provides outcomes based upon skillful execution of the entertainment game by utilizing elements, where elements are a limited resource consumed within an entertainment game to advance entertainment game gameplay; a gambling game constructed to provide a randomly generated payout of elements from a wager of elements; and a transportable variables module constructed to: communicate an entertainment gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game to the gambling game; associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and determine a cash out value of real world credits for the player based upon elements associated with the player.
    Type: Grant
    Filed: September 2, 2016
    Date of Patent: December 1, 2020
    Assignee: Gamblit Gaming, LLC
    Inventor: Miles Arnone
  • Patent number: 10792565
    Abstract: A game server receives game data associated with a computer implemented game played on a user device. Using this data the computer implemented game is recreated in dependence to generate video data which corresponds to the computer implemented game being played on the user device.
    Type: Grant
    Filed: October 25, 2016
    Date of Patent: October 6, 2020
    Assignee: KING.COM LTD.
    Inventor: Fredrik Persson
  • Patent number: 10788296
    Abstract: A real-life target is hit with a virtual bullet or projectile using GPS-enabled or otherwise location aware devices which report their location. Real world information is taken into account, such as the terrain, elevation, weather, and line of sight, to determine if the virtual bullet hits the real-life target. Virtual information is also taken into account, such as which weapon is selected and what its distance and accuracy are. Further, information about the shooter is taken into account, such as his/her accuracy, how tired he/she is (based on recent travel distance and velocity), and how steady the GPS-enabled device is being held.
    Type: Grant
    Filed: February 2, 2018
    Date of Patent: September 29, 2020
    Inventor: Joel Glauber