In A Game Including A Simulated Projectile (e.g., Bullet, Missile, Ball, Puck, Etc.) Patents (Class 463/2)
  • Publication number: 20130079071
    Abstract: An interactive video game is provided on a video gaming system in which one or more sports teams having individual players compete in a simulated sporting event that has a set of rules enforceable by an official. A method of operating the video game includes allowing a user to control the actions of the official in enforcing the set of rules by manipulating a controller to provide input data, processing the input data and comparing the input data against a reference set of appropriate actions of the official, and assigning a performance grade to the user based on the comparison of the input data against said reference set of appropriate actions of the official. In this manner, the officiating skills of the user may be evaluated against a reference set of appropriate officiating calls or rulings involving the actions of the individuals in the simulated sporting event.
    Type: Application
    Filed: September 23, 2011
    Publication date: March 28, 2013
    Inventor: Keith A. Norris
  • Publication number: 20130079072
    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.
    Type: Application
    Filed: November 16, 2012
    Publication date: March 28, 2013
    Applicant: IGT
    Inventor: IGT
  • Publication number: 20130065655
    Abstract: Various embodiments relate to a method and related apparatus that simulates planned athletic plays. A device such as a touchscreen tablet or mobile device can use a simulation platform that produces a visualization of one or more athletes in a planned scenario. The platform can then display and/or animate the one or more athletes as they progress through multiple stages of a simulated athletic play. The simulated athletic play can be edited, saved, and sent to other devices, which may also play back the simulated athletic play. In some embodiments, a user can capture video or load saved video clips and associate such videos with the simulated athletic play or steps comprising part of the simulated athletic play. In some embodiments, a user can pause a simulated athletic play during playback to add and edit steps that comprise the play.
    Type: Application
    Filed: September 6, 2012
    Publication date: March 14, 2013
    Applicant: MVP IQ, Inc.
    Inventor: Errol M. King
  • Patent number: 8376852
    Abstract: An electronic sensing device includes a blanket, at least a sensor unit, and a display unit. The blanket has a circuit unit thereon and a plurality of couplers electrically connected to the circuit unit. The sensor unit is detachably fastened to the blanket and electrically connected to the couplers. The sensor unit has an impact surface. The display unit is electrically connected to the circuit unit of the blanket to show a message when the impact surface of the sensor unit receives an external force.
    Type: Grant
    Filed: March 19, 2010
    Date of Patent: February 19, 2013
    Assignee: Sport-Ace International Co., Ltd.
    Inventor: Eddie Kao
  • Patent number: 8374341
    Abstract: In the computer data security field, cryptographic hash function processes embodied in a computer system and which are typically keyless, but are highly secure. The processes are based on the type of randomness exhibited by well known table “cue sports” games such as billiards, snooker, and pool played on a billiards table involving the players striking one of a plurality of balls with a cue, the struck ball then hitting other balls, the raised sides of the table, and in some cases one or more balls going into pockets in the corners and/or sides of the table. Computation of the hash value (digest) is the result of providing a model (such as expressed in computer code) of such a game algorithm and using the message as an input to the game algorithm, then executing the game algorithm. A state of the game after one or several “shots” gives the hash digest value of the message.
    Type: Grant
    Filed: August 14, 2009
    Date of Patent: February 12, 2013
    Assignee: Apple Inc.
    Inventors: Benoit Chevallier-Mames, Mathieu Ciet, Augustin J. Farrugia
  • Publication number: 20130030903
    Abstract: Systems and methods of simulated objects in simulated environments for marketplaces, gaming, sporting events and/or performance events are disclosed herein. In one aspect, embodiments of the present disclosure include a method to control a simulated object that is associated with a physical location in a real world environment. One embodiment includes enabling access of the simulated object in a simulated environment by a user via a device responsive to determining that a location data or timing data satisfies a criterion. The simulated environment can include a marketplace associated with the physical location in the real world environment where the simulated object represents virtual goods or real goods associated with the marketplace.
    Type: Application
    Filed: September 28, 2012
    Publication date: January 31, 2013
    Applicant: ZAMBALA LLLP
    Inventor: ZAMBALA LLLP
  • Publication number: 20130023314
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Application
    Filed: June 18, 2012
    Publication date: January 24, 2013
    Inventors: Masayuki SUMI, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 8353737
    Abstract: A toy system includes a drivable surface that includes location encoding markings. A toy vehicle or mobile agent is provided that includes a drive motor, an imaging system for taking images of the markings, a vehicle wireless transceiver, and a microcontroller operatively coupled to the motor, the imaging system, and the vehicle wireless transceiver. A basestation is provided that includes a controller operatively coupled to a basestation wireless transceiver. Via wireless communication between the wireless transceivers of the toy vehicle and the basestation, an action to be implemented by the toy vehicle can be determined by the basestation and communicated to the toy vehicle, whereupon the microcontroller of the toy vehicle controls detailed movement of the toy vehicle on the drivable surface based on images taken of the markings of the drivable surface by the imaging system to cause the toy vehicle to implement the action on the drivable surface.
    Type: Grant
    Filed: May 27, 2010
    Date of Patent: January 15, 2013
    Assignee: Anki, Inc.
    Inventors: Boris Sofman, Hanns W. Tappeiner, Mark Palatucci
  • Patent number: 8348746
    Abstract: Methods for emulating rotating physical reels on a display screen are disclosed. Graphics for “static” reel symbols are intentionally blurred for those reel symbols “in motion.” Gaming machines include an exterior housing, master gaming controller, display device and virtual reels. Virtual reels include reel stops, static reel symbols and corresponding dynamic blurred reel symbols. A blurred reel symbol generator provides corresponding blurred reel symbols for existing static reel symbols, and can be located at a remote host and/or within the gaming machine. A remote host can provide downloadable virtual reel strips, reel symbols and blurred reel symbols to gaming machines. The blurred reel symbol generator can accept manually entered blurred reel symbol images, and/or can also generate blurred reel symbol images itself in automated fashion. Blurred reel symbols can be generated on the fly at runtime, or can be taken from a stored location.
    Type: Grant
    Filed: August 10, 2011
    Date of Patent: January 8, 2013
    Assignee: IGT
    Inventors: Zachery Tyler Wilson, Jae Man Yi
  • Patent number: 8348735
    Abstract: Provided is a game machine allowing a game player to give an instruction to perform predetermined game processing to the game machine and an instruction of the condition of when the predetermined game processing is started. The game machine performs game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen. A storage unit (50) stores a parameter condition representing the condition of parameters in correspondence with each of a plurality of items of operation information indicating details of an operation for making the game machine execute given game processing. A judging unit (56) judges whether or not the one or more parameters satisfy the parameter condition corresponding to operation information indicating details of a game player's operation. A game processing executing unit (58) starts executing the given game processing in accordance with a judgment made by the judging unit (56).
    Type: Grant
    Filed: July 5, 2005
    Date of Patent: January 8, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Tadakatsu Izumi, Shin Tsuchiya
  • Patent number: 8342925
    Abstract: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.
    Type: Grant
    Filed: September 21, 2009
    Date of Patent: January 1, 2013
    Assignee: Arachnid, Inc.
    Inventors: John R. Martin, Patrick G. Rice
  • Publication number: 20120329538
    Abstract: A mobile device is configured as a point and shoot type weapon for gaming, training, or the like. Utilizing the mobile device based weapon, such as a smart phone for example, a user thereof can simply aim the mobile device at a target and shoot. Shooting may be accomplished by tapping the mobile device, activating a button or soft key on the mobile device, making a gesture (e.g., moving a finger as if a trigger is being pulled), providing an audible command (e.g., “shoot”), or the like.
    Type: Application
    Filed: June 27, 2011
    Publication date: December 27, 2012
    Applicant: AT&T INTELLECTUAL PROPERTY I, LP
    Inventor: Robert Hall
  • Publication number: 20120322522
    Abstract: An object control device includes an action control unit configured to control an action of a first object, an action of a second object, and an action of an item, in a virtual space. The object control device also includes an item/object storing unit configured to store first object identification information and item identification information in association with each other, when the action control unit controls the first object to possess the item. The object control device also includes a collision determining unit configured to determine whether the item and the second object have collided. When the collision determining unit determines that the item and the second object have collided, the action control unit acquires the first object identification information stored in association with the item identification information and controls the second object to perform a first action based on the first object identification information.
    Type: Application
    Filed: June 8, 2012
    Publication date: December 20, 2012
    Applicant: SONY COMPUTER ENTERTAINMENT INC.
    Inventors: Hitoshi Ishikawa, Masashi Kudo, Fumito Ueda
  • Publication number: 20120322523
    Abstract: A system for targeting and attack of one or more enemies in a game environment is provided. A player may designate an enemy or enemies on a display screen as a target and subsequently initiate an attack of the targeted enemy or enemies. The display allows for flexibility in choosing which enemies to attack.
    Type: Application
    Filed: July 3, 2012
    Publication date: December 20, 2012
    Inventors: Bruce Woodard, Dylan Jobe
  • Patent number: 8333642
    Abstract: A system comprising a processor and computer executable instructions readable by the processor and operative to solicit at least one selection of at least one coach. A system comprising a communications module to solicit at least one selection of at least one coach, and a processor module to determine a coach's score based on at least one action of at least one member of a team. A method comprising using a processor to perform at least a portion of one or more of the following: soliciting at least one selection of at least one coach, monitoring at least one action of at least one member of a team, and determining a coach's score based on the at least one action.
    Type: Grant
    Filed: November 6, 2009
    Date of Patent: December 18, 2012
    Assignee: F3M3 Companies, Inc.
    Inventor: Isaac Sayo Daniel
  • Publication number: 20120309479
    Abstract: A switching section switches an operation subject of a user among a plurality of game characters. A first control section causes the game character that is set as the operation subject of the user among the plurality of game characters to behave based on a direction acquired based on an operation state of a first operation member. A second control section causes the game character that is not set as the operation subject of the user among the plurality of game characters to behave based on an operation of a computer. A selection section selects any one of the game characters controlled by the second control section based on a direction acquired based on an operation state of a second operation member. The switching section switches the operation subject of the user to the game character selected by the selection section.
    Type: Application
    Filed: June 5, 2012
    Publication date: December 6, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masatoshi OJIMA
  • Publication number: 20120302301
    Abstract: Aspects of this disclosure relate to systems and methods for conducting sport-specific activities. Illustrated systems may be adjustable to permit a performance of different sport-specific activities. Further aspects relate to using sensor data to evaluate a user's performance and determine sport-specific fitness parameters. Various fitness parameters may measure reactive agility and/or the physiological state of the user, such as when in an exhausted state. Illustrated systems may have structures with an output device and a sensor. The structure may include a vertically-arranged planar surface to form a wall. Several structures may be configured to form a boundary. The boundary may be automatically adjustable, for example, depending on one or more specific fitness routines to be implemented. Calculated fitness parameters may be visually mapped on the structures of the system.
    Type: Application
    Filed: May 24, 2011
    Publication date: November 29, 2012
    Applicant: NIKE, INC.
    Inventor: Kristopher L. Homsi
  • Patent number: 8317580
    Abstract: The present invention provides a game apparatus, a game progressing method, and a recording medium that remove dissatisfaction of a player generated when an operation is not reflected on a progressing result of a game in spite of the operation being made at an appropriate timing and enhance entertaining potentialities. If an operation instruction on a player character is received from a player, a time period that has elapsed since a previous state has changed to a current state is measured. When the elapsed time is within a predetermined time, allowable actions in the current state and the previous state are inquired. When the elapsed time is not within the predetermined time, allowable actions in the current state are inquire. Based on an inquiry result, it is determined whether the operation instruction from the player is an allowable action.
    Type: Grant
    Filed: March 22, 2010
    Date of Patent: November 27, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Keiji Kikuchi
  • Publication number: 20120295677
    Abstract: Disclosed herein are an apparatus and method for virtual golf simulation that is capable of providing various contents based on user history information of a user who has previously played golf through the virtual golf simulation apparatus during a virtual golf procedure through virtual golf simulation and enabling a user to play golf with the user, another user, or a virtual user acquired based on play information of a celebrity, thereby improving user convenience and inducing interest in virtual golf.
    Type: Application
    Filed: December 30, 2010
    Publication date: November 22, 2012
    Applicant: GOLFZON CO., LTD.
    Inventor: Jae Yoon Ok
  • Patent number: 8303386
    Abstract: The present invention is related to controlling a video game in which ability of a game character is adjusted on the basis of events in the video game. For example, in a baseball video game, if the game player operating a pitcher character keeps selecting a pitching trajectory that a batter character is bad at hitting the ball object, the extent that the batter character is bad at hitting the ball object in the pitching trajectory will be gradually reduced. Therefore, it becomes difficult for the pitcher character to make the batter character out. Accordingly, advantageous level for the pitcher character will be reduced. Therefore, imbalance of the baseball video game is to be solved between the pitcher character and the batter character.
    Type: Grant
    Filed: December 19, 2008
    Date of Patent: November 6, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Daisuke Sogabe
  • Patent number: 8292744
    Abstract: The present invention pertains to a method and apparatus for building online games. In one embodiment, the method may include providing a user interface that facilitates user selection of parts, and placing a set of parts selected by a user in a three-dimensional (3D) world. The method may also include joining parts within the set based on their proximity to each other in the 3D world to form one or more models for a game, and sending a model file for each of these models to a server via a network for use by various users.
    Type: Grant
    Filed: December 15, 2010
    Date of Patent: October 23, 2012
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Erik S. Cassel
  • Patent number: 8282499
    Abstract: A method, system and golf ball are provided to determine the deceleration of a golf ball and, in turn, the speed of a green. The system may include a golf ball and an offboard display device. The golf ball may include a golf ball body, a motion sensor disposed within the golf ball body to measure acceleration of the golf ball along each of three mutually perpendicular axes, and a transmitter disposed within the golf ball body to transmit data representative of deceleration. The display device may include a receiver to receive data representative of the deceleration of the golf ball from transmitter and a display to provide a representation of the deceleration of the golf ball. At least one of the golf ball and the display device may include a processor to determine deceleration of the golf ball based upon the acceleration measured by the motion sensor.
    Type: Grant
    Filed: November 30, 2011
    Date of Patent: October 9, 2012
    Assignee: Callaway Golf Company
    Inventor: David B. Rankin
  • Patent number: 8282493
    Abstract: An improved display provides information regarding a projectile trajectory so that a user is informed whether or not there is a clear shot. Such information facilitates accurate, effective, and safe firearm and bow use by providing indications regarding obstacles that are between the shooter and target and which may or may not be in the projectile trajectory. The improved display provides one or more path indicators shown over the cross hairs. In some embodiments the highest point in the projectile trajectory (being a true aim point) is indicated in relation to the visualized target and possible obstacles. An improved rangefinder device generally includes a range sensor operable to determine a first range to a target, a tilt sensor operable to determine an angle to the target relative to the device, and a computing element, coupled with the range sensor and the tilt sensor, operable to determine an accurate projectile trajectory based on the first range and the determined angle.
    Type: Grant
    Filed: August 19, 2010
    Date of Patent: October 9, 2012
    Inventors: Kendyl A. Román, John Livacich
  • Patent number: 8262477
    Abstract: An information storage medium storing a program that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space.
    Type: Grant
    Filed: March 24, 2010
    Date of Patent: September 11, 2012
    Assignee: Namco Bandai Games Inc.
    Inventors: Tsutomu Koganezawa, Masatoshi Ogita
  • Publication number: 20120225703
    Abstract: A method for playing a video game on a mobile device by starting up the mobile device for enabling the mobile device to select a predetermined game program and to execute the selected game program so that the user can give an instruction to the mobile device by hand gesture, voice or touch control, controlling the processor of the mobile device to run the boosted game program and to display the video on a display screen of the mobile device after a recognition step by comparing the inputted signal with multiple 3D space hand gesture signal data in a database of the mobile device by the processor.
    Type: Application
    Filed: May 15, 2012
    Publication date: September 6, 2012
    Applicant: AIBELIVE CO., LTD
    Inventors: Chen-Wei SU, Chun-Ping Fang
  • Patent number: 8251789
    Abstract: A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. A serve control unit receives the first input operation from a user and makes the character perform an action of tossing the ball when the character performs a serve. The serve control unit receives the second input operation from the user and makes the character perform an action of the serve. The serve control unit determines a ball power or ball speed in the serve based on the first input operation, and determines a shot type in the serve based on the second input operation. The serve control unit makes the character perform the serve according to the determined ball power or ball speed and the determined shot type.
    Type: Grant
    Filed: September 25, 2006
    Date of Patent: August 28, 2012
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Daisaku Ikejiri, Masashi Muramori
  • Publication number: 20120214562
    Abstract: Provided are a massively multiplayer online first person shooting (MMOFPS) game service system and method, more particularly, an MMOFPS game service system and method providing various online game modes and capable of promoting teamwork, bonding, and solidarity with peers. The MMOFPS game service method includes preparing for an MMOFPS game service, checking whether teams accessing the game service are three or more, starting the game when the accessing teams are three or more, regarding all users except for allies as enemies, checking whether a user is in a normal state, checking whether an adjacent user is an ally when the user is in the normal state, coming close to the adjacent user to help the user recover when the adjacent user is an ally, and defeating the adjacent user by an execution including melee attack and execution actions such as curb stomp when the adjacent user is a knocked-down enemy.
    Type: Application
    Filed: February 23, 2012
    Publication date: August 23, 2012
    Applicant: DOOBIC Co., Ltd.
    Inventor: Jun Hyok Im
  • Publication number: 20120202569
    Abstract: A method, including defining an interaction surface containing an interaction region in space, capturing a sequence of depth maps over time of at least a part of a body of a human subject, and processing the depth maps in order to detect a direction and speed of movement of the part of the body as the part of the body passes through the interaction region. A software application, selected from a group of software applications consisting of a flight simulation and an interactive tennis game, is controlled responsively to the detected direction and speed.
    Type: Application
    Filed: March 19, 2012
    Publication date: August 9, 2012
    Applicant: PRIMESENSE LTD.
    Inventors: Aviad Maizels, Ziv Hendel, Tamir Berliner
  • Publication number: 20120190415
    Abstract: A method and apparatus for playing pool on a pool table is disclosed. A plurality of target raised pockets is located on the pool table and pool balls are hit into an indentation on the raised pocket. For example, a plurality of pool balls is arranged in a starting position on the playing surface of the pool table. Players alternate turns wherein each player attempts to hit balls from a set of pool balls assigned to that player onto the target raised pockets on the pool table using a pool cue. The game ends when the player has hit all of his assigned balls onto an indentation on a top level of the target raised pocket.
    Type: Application
    Filed: November 8, 2011
    Publication date: July 26, 2012
    Inventors: Stewart C. Gardner, Joseph E. Tucker
  • Publication number: 20120184340
    Abstract: A virtual golf simulation apparatus and method are provided. In the apparatus and method, a golfer is allowed to selectively or arbitrarily set a hole-cup position on a green during a simulation procedure of a virtual golf course and a hole-cup is generated at the set position to provide virtual golf simulation environments meeting various needs of golfers who enjoy virtual golf games while arousing their interest. The virtual golf simulation apparatus for a golf course includes a setting unit for setting a hole-cup position on a putting green and an image processing unit for generating and rendering a hole-cup at the set hole-cup position on the putting green.
    Type: Application
    Filed: September 28, 2010
    Publication date: July 19, 2012
    Applicant: GOLFZON CO., LTD.
    Inventor: Cheol Ho Jang
  • Publication number: 20120178510
    Abstract: A method and system for conducting a fantasy sports league. A video game provided with all of the teams and their active rosters for a particular sport and season would be used to simulate the play of the game for an actual or projected season for that sport. Team owners, coaches or managers would draft players off the active roster for that sport and matchups between the teams in the fantasy league would utilize statistics generated during the simulated play of a schedule of games to determine comprehensive performance points for each team which would be utilized to determine the winner of matchups between fantasy league teams.
    Type: Application
    Filed: March 2, 2011
    Publication date: July 12, 2012
    Inventor: Simon Harris DeVore
  • Patent number: 8216036
    Abstract: An entertainment system comprises a remotely controlled toy having a video camera operable to capture video images of a real environment and an entertainment device operable to communicate using a data communications link with the remotely controlled toy, in which the device comprises transmitting means operable to transmit, via the data communications link, control data to the remotely controlled toy that relates to the control of the remotely controlled toy, receiving means operable to receive, from the data communications link, video images captured by the video camera—of the remotely controlled toy, detecting means operable to detect a real environment feature within the real environment, processing means operable to generate a virtual image feature in dependence upon the detected real environment feature, and displaying means operable to generate a combined display of the captured video images and the virtual image feature such that the virtual image feature is arranged with respect to the video images s
    Type: Grant
    Filed: May 27, 2008
    Date of Patent: July 10, 2012
    Assignee: Sony Corporation Entertainment Europe Limited
    Inventors: Adriana Maria Eyzaguirre, Peter John Hodges
  • Patent number: 8210943
    Abstract: A system for targeting and attack of one or more enemies in a game environment is provided. A player may designate an enemy or enemies on a display screen as a target and subsequently initiate an attack of the targeted enemy or enemies. The display allows for flexibility in choosing which enemies to attack.
    Type: Grant
    Filed: January 4, 2007
    Date of Patent: July 3, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Bruce Woodard, Dylan Jobe
  • Patent number: 8210917
    Abstract: A simulated eye is capable of being changed between a normal state and a dilated state. The simulated eye includes a circuit board, a controller electrically connected to the circuit board, a simulated iris electrically connected to the circuit board, and a simulated pupil. When the simulated iris is irradiated with light, the size of the colored area of the simulated iris is changeable by operationally powering on and powered off the simulated iris via the controller, whereby the simulated eye is changed between the normal state and the dilated state.
    Type: Grant
    Filed: November 4, 2009
    Date of Patent: July 3, 2012
    Assignees: Hong Fu Jin Precision Industry (ShenZhen) Co., Ltd., Hon Hai Precision Industry Co., Ltd.
    Inventors: Kim-Yeung Sip, Yung-Hung Chu
  • Patent number: 8197314
    Abstract: A batter control unit controls a batter to start a preparation swing at the timing at which an input of a first operation information is detected by an operation determination unit after a pitching movement is started, and controls the batter to start a batting swing at the timing at which an input of a second operation information is detected by the operation determination unit. A ball control unit changes the movement result of a ball by batting, according to the period from the starting timing of the pitching movement until the starting timing of the preparation swing, and the starting timing of the batting swing.
    Type: Grant
    Filed: July 18, 2008
    Date of Patent: June 12, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Yoshinori Ito
  • Patent number: 8182373
    Abstract: A hockey training device includes a substantially elevated panel and a substantially horizontally positioned board having a top playing surface on which a puck is to be moved, following instantly on-and-off conditions of lights distributed in desired locations on the playing surface. The elevated panel displays the locations of the lights with the instant on-and-off condition of the lights to guide the player in a head-up position, to move the puck to the location of the light which is currently turned on, on the playing surface.
    Type: Grant
    Filed: April 21, 2010
    Date of Patent: May 22, 2012
    Assignee: Hockey Stars Training and Development Inc.
    Inventor: Pierre Delorme
  • Publication number: 20120122530
    Abstract: A fantasy sports gaming system and method that uses a multi-tiered promotion and relegation pyramid model structure to reward winners and losers of head to head fantasy sports game league competitions. The promotion and relegation model provides for the league championship winners to compete in a head to head competition for an annual grand championship trophy, accolades, cash rewards and bragging rights.
    Type: Application
    Filed: November 14, 2011
    Publication date: May 17, 2012
    Inventors: David Aaron Stephenson, Keith Alexander Thomas
  • Publication number: 20120115555
    Abstract: An apparatus and method for providing a fishing game using a mobile projector are provided. The apparatus includes an output unit for outputting a fishing game image; a projector for projecting the fishing game image output from the output unit onto a projection surface; a sensor unit for calculating a direction and a speed in and at which the apparatus is moved, upon detecting a motion of the apparatus during the fishing game; and a controller for projecting the fishing game image using the projector module, and controlling a change in motion of a specific object in the fishing game image projected onto the projection surface, depending on the calculated direction and speed of the apparatus.
    Type: Application
    Filed: November 10, 2011
    Publication date: May 10, 2012
    Applicant: Samsung Electronics Co., Ltd.
    Inventors: Jae-Yong CHO, Byeong-Hoon Park
  • Patent number: 8147304
    Abstract: The game apparatus shoots a moving object from a predetermined weapon object and moves the moving object in a three-dimensional space in a case where an input from an input device is received. At least one of the size, the shape, and the number of a contact determination area defined for the moving object is changed in accordance with a distance over which the moving object moves in the three-dimensional space. The game apparatus determines whether or not the contact determination area defined for the moving object contacts a contact determination area defined for a target object. A predetermined game process is performed when the determination result of a contact determination step is positive.
    Type: Grant
    Filed: August 29, 2007
    Date of Patent: April 3, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Yoichi Yamada
  • Patent number: 8142267
    Abstract: A method of training a baseball pitcher comprising the steps of providing a data processor, providing data capture devices which function to capture pitching data relating to the pitcher's pitching motion at a first location and which function to capture ball arrival data relating to the arrival of the pitched ball at a second location. The method further comprises providing a database storage device for storing predetermined pitching data and inputting personal data into said data processor. The method also includes capturing pitching data by said data capture devices relating to said pitcher's pitching motion at the first location, capturing ball arrival data by said data capture devices as the ball arrives at the second location, and inputting said pitching data, ball arrival data and predetermined pitching data into said data processor. The pitching data, ball arrival data and predetermined pitching data are processed in the data processor to generate output data.
    Type: Grant
    Filed: August 18, 2008
    Date of Patent: March 27, 2012
    Inventor: Derek Adams
  • Patent number: 8144118
    Abstract: In one implementation, a first captured image is accessed. The first captured image includes (1) a first display produced at a first point in time, and (2) a user interacting with the first display and not part of the first display. A second captured image is accessed. The second captured image includes (1) a second display produced at a second point in time, and (2) the user interacting with the second display and not part of the second display. The first captured image and the second captured image are compared. The motion of the user is determined based on a result of the comparing of the first captured image and the second captured image. The determined motion of the user is related to a portion of one or more of the first and second captured images.
    Type: Grant
    Filed: January 23, 2006
    Date of Patent: March 27, 2012
    Assignee: QUALCOMM Incorporated
    Inventor: Evan Hildreth
  • Patent number: 8142277
    Abstract: A game system receives special command input information input by the player when a moving object and a target have a predetermined positional relationship, and moves the moving object to a position at which bullets fired from the moving object can hit the target irrespective of movement input information when the game system has received the special command input information.
    Type: Grant
    Filed: March 18, 2009
    Date of Patent: March 27, 2012
    Assignee: Namco Bandai Games Inc.
    Inventors: Masanori Kato, Masashi Koyanagi
  • Publication number: 20120071219
    Abstract: Methods and system for presenting a plurality of attributes of a plurality of players from a plurality of teams that are part of a league includes obtaining a plurality of attributes of the plurality of players and the plurality of teams. The plurality of attributes of the plurality of the players and of the teams is populated in one or more databases along with any updates to these attributes. The databases are queried to retrieve updated plurality of attributes of the plurality of players and the plurality of teams. A roster grid is generated for the plurality of teams for rendering at a client in substantial real time. The roster grid displays the updated status of the plurality of attributes of the plurality of players and the plurality of teams simultaneously in a clean, concise and effective manner.
    Type: Application
    Filed: September 22, 2010
    Publication date: March 22, 2012
    Applicant: Yahoo!, Inc.
    Inventors: Ron Belmarch, Ed Lu, Joseph Trdinich, Edwin Pankau, David Geller, Dave Pawson, Paul Cameron, Shaelyn Clements
  • Publication number: 20120052932
    Abstract: A game that allows fans to play along as their favorite sports teams (or individuals) compete is described. In one embodiment, fans choose to watch a particular sports game, such as a NFL professional football game, and score points themselves as the teams play. For each drive in the football game, fan(s) score points in their play along game based on the results of the drive. In another embodiment, another type of game is selected as the particular underlying game. As a game progresses, fans' point totals change based mainly on actions in the underlying game; thereby keeping fans engaged in the underlying game as it progresses while adding an additional level of play and excitement via the play-along-game. In other embodiments, additional scoring options can be added and the number of fans playing in the play along game can change as the game progresses.
    Type: Application
    Filed: August 28, 2010
    Publication date: March 1, 2012
    Inventor: Sami Yunus
  • Patent number: 8123526
    Abstract: A simulated real-time environment employs a plurality of computer controlled video projectors and screens at least fore and aft of a participant-trainee to present life-size displays mutually coordinated to represent views of a same environment from a participant's perspective, each screen representing the participant's view looking in a different direction. In response to a participant's actions, the computer seamlessly changes a projected video to match the participant' actions and maintain a scenario consistent between the two screens. The participant uses a light-emitting simulated firearm or his own firearm loaded with a light-emitting cartridge and/or other equipment with which he is familiar, such as a modified or simulated flashlight, taser, chemical spray container or the like, tethered or untethered by a communication wire, to respond to a simulated situation, which response detected and interpreted by the computer to direct a branch in the projected videos and even shoot back a simulated bullet.
    Type: Grant
    Filed: January 27, 2003
    Date of Patent: February 28, 2012
    Inventors: Steven G. Hoover, David McLean, Scott E. Martin, George W. T. Haynes, William J. Halley
  • Patent number: 8113938
    Abstract: A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
    Type: Grant
    Filed: February 14, 2010
    Date of Patent: February 14, 2012
    Assignee: Olympian Gaming LLC
    Inventors: Stacy Friedman, Jon Muskin
  • Patent number: 8100752
    Abstract: A method displays a number of symbol locations with a respective graphic symbol at each symbol location. Each symbol location may comprise an actual reel or simulated reel which is capable of displaying any one of a number of graphic symbols included in a group of presentation symbols. This group of presentation symbols includes a target symbol. In response to a first player input, each of the number of symbol locations is caused to conduct a respective symbol change process one or more times to change the graphic symbol included at each respective symbol location to a respective one of the graphic symbols included in the group of presentation symbols. The symbol locations all ultimately stop at the end of a game cycle to show a respective graphic symbol included in the group of presentation symbols, and an award may be presented to the player at the end of the game cycle depending upon the particular graphic symbols shown at the various symbol locations.
    Type: Grant
    Filed: March 17, 2006
    Date of Patent: January 24, 2012
    Assignee: Multimedia Games, Inc.
    Inventors: Brian Alexander Watkins, Galen Tanner Svanas
  • Patent number: 8092287
    Abstract: Disclosed are systems and methods for providing a real-time interactive surface. In one embodiment, such a system comprises an activity surface for use as a venue for an interactive experience, and an interactive experience control unit including an events management application. The events management application is configured to monitor and coordinate events occurring during the interactive experience. The system also comprises a surface rendering application interactively linked to the events management application, the surface rendering application configured to render a visual image for display at the activity surface in real-time, the visual image corresponding to one or more visual assets associated with a subset of the events occurring during the interactive experience.
    Type: Grant
    Filed: December 4, 2008
    Date of Patent: January 10, 2012
    Assignee: Disney Enterprises, Inc.
    Inventors: Christopher J. Purvis, Jonathan Michael Ackley
  • Publication number: 20120004017
    Abstract: In order to attain the object described above, a game apparatus is able to use a touch panel 13 and operation means, executes a shooting game, and positions an aim G3 representing a shooting direction at a predetermined position. When sliding operation is received on the touch panel, the aim G3 is displaced from the predetermined position by a moving distance based on change of a touch position (input coordinate position). Shooting is virtually performed in a direction based on the position of the aim according to an operation on the operation means.
    Type: Application
    Filed: June 13, 2011
    Publication date: January 5, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Masahiro SAKURAI, Nobuhiro Yamasaki, Teppei Ikeda
  • Patent number: 8083577
    Abstract: Sports based computer game, e.g., football game, is played using data from actual games. Updates are received about new information from more recent games. Each game is divided into plays, and each play is characterized so that the play can be replayed on the game. Characteristics of the plays can be changed to simulate what is scenarios.
    Type: Grant
    Filed: October 20, 2008
    Date of Patent: December 27, 2011
    Assignee: Harris Technology, LLC
    Inventor: Scott C. Harris