Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
  • Patent number: 8210925
    Abstract: Systems and methods for controlling a difficulty level of a multiplayer networked game are provided herein. One exemplary method includes setting an initial difficulty level at a gaming server for a game played by a main gaming client and one or more challenger gaming clients. The method further includes sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level. The method further includes receiving main user input from the main gaming client, and challenger user input from each challenger gaming client responsive to the input request. The method also includes adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input.
    Type: Grant
    Filed: May 26, 2009
    Date of Patent: July 3, 2012
    Assignee: Microsoft Corporation
    Inventor: Brett Johnson
  • Patent number: 8210933
    Abstract: Gaming apparatus, e.g. an Electronic Gaming Machine (EGM) (1), includes a controller (2) for implementing e.g. a slot-machine game, a poker game or the like. The EGM (1) displays a gaming image on a display (5), e.g. virtual symbol reels or card hands, and receives player instructions via an input (6) or the like, e.g. to spin the reels or manage the cards. The EGM (1) includes a guarantee feature in which an event is guaranteed to trigger if a monitored event (e.g. of the same type as the guaranteed event) does not occur within a set amount of gameplay. A guarantee indicator (9), e.g. a numerical countdown or gauge, indicates the remaining amount of gameplay required before the guarantee feature triggers. The monitored and/or guaranteed event may be a win event or a feature event, e.g. the triggering of a bonus round, free game or the like.
    Type: Grant
    Filed: June 22, 2010
    Date of Patent: July 3, 2012
    Assignee: Dynamite Games PTY, Ltd.
    Inventor: Benjamin James Ellis
  • Patent number: 8206224
    Abstract: A computer-implemented method of providing an environment for a crafting player to craft a role-playing content and/or quests in a computer game, the method including: obtaining tokens that represent in-game assets; placing the tokens to craft the role-playing content and/or quests; inviting other players to participate in the role-playing content and/or quests; running the role-playing content and/or quests; receiving at least one reward based on the rating entered by the other players; and saving a layout and composition of the crafted role-playing content and/or quests in a blueprint. Keywords include MMO, role-playing event, quests, and souvenirs.
    Type: Grant
    Filed: May 22, 2009
    Date of Patent: June 26, 2012
    Assignee: Sony Online Entertainment LLC
    Inventors: Mike Farone, Travis Hicks, Jesse Benjamin, Chris Cao
  • Patent number: 8206206
    Abstract: A gaming machine which determines establishment/non-establishment of a shift condition for shifting a game mode from a normal game mode to a special game mode, shifts to the special game mode based on the determination result, and allows an instruction of A player to be inputted thereto, extracts predetermined number of card data to be used in the special game mode, selects a first and a second card data on the gaming machine side and a player side from among the extracted card data, and determines right/wrong of a designating instruction according to a result of comparison between the card data. Upon win, this gaming machine determines establishment/non-establishment of a winning combination based on the extracted card data, and when a winning combination is established, the machine performs payout corresponding to the established combination.
    Type: Grant
    Filed: December 10, 2004
    Date of Patent: June 26, 2012
    Assignee: Universal Entertainment Corporation
    Inventor: Hiroaki Kashima
  • Publication number: 20120157186
    Abstract: A method is described of providing a game for use with a gaming machine that is arranged to select symbols, present the selected symbols on a display and award an award if a winning outcome occurs. The method comprises receiving identification data for a player and displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects. At least one attribute of the character may be amended if a triggering event occurs during game play. The amended attribute may be stored for retrieval in a subsequent game session by the player, wherein the stored amended attribute is associated with the identification data for the player.
    Type: Application
    Filed: February 28, 2012
    Publication date: June 21, 2012
    Inventor: Chi We Chim
  • Patent number: 8202155
    Abstract: The game system includes a plurality of game machines and at least one server device, in which the server device includes: an acquiring means for, among a predetermined number of character cards each associating a game character with an ability value indicating an ability in fighting motion, acquiring use information on the type of a character card presently used in a two-person game for each game; a conversion-value calculating means for calculating a conversion value as result data for narrowing the difference of the ability values corresponding to the types of character cards according to the type of the character card depending upon the amount of the acquired use information; and a transmitting means for associating the conversion value according to the type of the character card with each character card and transmitting the conversion value to each game machine.
    Type: Grant
    Filed: November 9, 2007
    Date of Patent: June 19, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Satoshi Uchiyama
  • Patent number: 8197332
    Abstract: A gaming machine enables a common game with a common game bet amount when a common game start condition has been met based on an accumulated value of bet amount information transmitted from each gaming terminal for each unit base game. The gaming machine also enables a common game with a bet amount to which a special bet amount is added, at a specific gaming terminal selected to be a shooter. A gaming terminal having won the common game is awarded a payout corresponding to a common game bet amount, and the specific gaming terminal having been selected to be the shooter is awarded a payout of an amount corresponding to a bet amount where the special bet amount is added to the common game bet amount.
    Type: Grant
    Filed: May 13, 2010
    Date of Patent: June 12, 2012
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventor: Kazuo Okada
  • Patent number: 8192278
    Abstract: A gaming terminal runs a base game and a special game simultaneously; awards a payout according to a result of the base game; awards the number of chance flags according to a result of the chance game; accumulatively stores, in a terminal storage unit, the number of chance flags in association with ID data and a PIN code; when ID data is newly inputted, determines whether the ID data is correct, referring to the original ID data stored; when the ID data is incorrect, determines whether the PIN code inputted through a PIN code input device is correct, referring to the PIN code stored; when the PIN code is incorrect, initializes the number of chance flags associated with the original ID data stored; when the PIN code is correct, stores the ID data newly inputted, replacing the original ID data stored.
    Type: Grant
    Filed: September 18, 2008
    Date of Patent: June 5, 2012
    Assignee: Universal Entertainment Corporation
    Inventor: Kazumasa Yoshizawa
  • Patent number: 8192272
    Abstract: A gaming system and method for conducting a wagering game during which a designated cascade-triggering outcome can cause some symbols to be removed from the display and can move adjacent symbols to cascade and replace the removed symbols in a cascade outcome. A cascade outcome that includes a winning outcome can pay the player a higher value than the same winning outcome that is not included in a cascade outcome.
    Type: Grant
    Filed: June 29, 2006
    Date of Patent: June 5, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Alfred Thomas, Joel R. Jaffe, Larry J. Pacey, Allon G Englman
  • Patent number: 8187085
    Abstract: This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: May 29, 2012
    Assignee: KingsIsle Entertainment Incorporated
    Inventors: J. Todd Coleman, Josef Hall, James L. Nance
  • Patent number: 8187083
    Abstract: According to a gaming machine 1 of the present invention, a specific number of free games are generated when three or more trigger symbols 100 have been stop-displayed in a normal game. Further, when one or two trigger symbols 100 have been stop-displayed in a free game, numeric values in number equivalent to the number of stop-displayed trigger symbols 100 are selected, and then the number of times obtained by summing up the selected numeric values is added to the number of free games.
    Type: Grant
    Filed: November 13, 2008
    Date of Patent: May 29, 2012
    Assignee: Aruze Gaming America, Inc.
    Inventors: Hiroki Saito, Masafumi Uchida
  • Patent number: 8182320
    Abstract: This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: May 22, 2012
    Assignee: KingsIsle Entertainment Incorporated
    Inventors: J. Todd Coleman, Josef Hall, James L. Nance
  • Publication number: 20120122552
    Abstract: Improved capabilities are described for managing prior game play data for asynchronous computer game play, comprising: providing fast response searchable memory for storage of game play data having a data search and data retrieval speed that is substantially faster than a data search and data retrieval speed from a structured database; receiving game play data from a live participant; identifying a game attribute; providing a plurality of game play data buckets in the fast response searchable memory, forming a bucket attribute corresponding to each bucket; and storing the game play data in one of the buckets where the bucket attribute and the game attribute substantially match, such that, upon receipt of a gaming request that includes a desired attribute, the desired attribute can be used as a basis for identifying a bucket from the buckets in which to search for prior game data to be used to simulate an opponent.
    Type: Application
    Filed: January 24, 2011
    Publication date: May 17, 2012
    Inventor: Eui-Joon Youm
  • Publication number: 20120122553
    Abstract: Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount.
    Type: Application
    Filed: October 3, 2011
    Publication date: May 17, 2012
    Applicant: BALLY GAMING, INC.
    Inventors: David Bunch, Bryan M. Kelly, Sean C. Martin, Roderick Ang, Martin S. Lyons
  • Publication number: 20120115579
    Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
    Type: Application
    Filed: December 21, 2011
    Publication date: May 10, 2012
    Inventors: Kurt Buecheler, Peter Sauers, C. Rowland Hanson, David Cantu
  • Patent number: 8167693
    Abstract: A target information storage unit (203) stores information regarding a group of targets (target panels) which are disposed dispersedly on a virtual race course and which each have an objective speed set therefor. An operation input reception unit (201) receives an operation input for a moving object (racing car) to be run on the course. Then, a running condition managing unit (204) manages the running condition of the moving object based on this operation input. Meanwhile, a passage determination unit (206a) sequentially determines whether or not the moving object has passed on the course by contacting the respective targets, based on the managed running condition. Further, a speed comparison unit (206b) compares the speed of the moving object at the time of the passage and the objective speed of each target. Then, an evaluation unit (206) evaluates the operation input from a user based on the determination result and comparison result.
    Type: Grant
    Filed: September 12, 2005
    Date of Patent: May 1, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Daisuke Fujii, Takeshi Okubo
  • Patent number: 8162745
    Abstract: A gaming machine for playing a wagering game includes a game display and a controller. The game display is operable to display a randomly selected outcome of a wagering game in response to receiving a wager from a player. The wagering game has a game-play progression that includes a plurality of game episodes, at least one of the plurality of game episodes having a plurality of episode features. The controller is in communication with the game display and is programmable to cause, in response to a manual selection received from the player, the start of the wagering game from any previously played feature of the plurality of episode features.
    Type: Grant
    Filed: October 30, 2007
    Date of Patent: April 24, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Joel R. Jaffe, Jamie Vann
  • Patent number: 8157630
    Abstract: A game of skill and chance is provided in which a random element selection device is used to indicate an element a player or computer is to remove from a grid of objects. When a predetermined outcome in the game is obtained, then the player is a winner if the outcome is attained within a predetermined period. A player may play against the odds or may play against other players.
    Type: Grant
    Filed: October 8, 2004
    Date of Patent: April 17, 2012
    Assignee: Scientific Games Holdings Limited
    Inventors: Mark E. Herrmann, Steven N. Kane, Stuart Roseman, Jason Yanowitz
  • Patent number: 8157640
    Abstract: Apparatus, systems, and methods may operate to present a wagering game upon which monetary value may be wagered; to present an initial image including a subset of a swarm in space representing a portion of the wagering game; and to determine the actual outcome of the wagering game based on player input indications, swarm behavior modeling, and a selected statistical game outcome. An updated image may then be generated and presented, derived from the initial image and the actual outcome.
    Type: Grant
    Filed: June 11, 2008
    Date of Patent: April 17, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Marwan Ansari, Benjamin Gomez, Jeremy Hornik, Joel R. Jaffe
  • Patent number: 8152630
    Abstract: In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player's current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player's previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout.
    Type: Grant
    Filed: November 13, 2008
    Date of Patent: April 10, 2012
    Assignee: IGT
    Inventor: Alexander Casey Naglestad Cohen
  • Publication number: 20120083330
    Abstract: A method is provided for automatic generation of achievement objects corresponding to the achievement of a user in a computer implemented game which encapsulates renderable event sequence data defining a sequence of events graphically illustrating the achievement of the user. The generation of renderable event sequence data and the creation of achievement objects may be in automatic response to the detection of an achievement by a user within the context of the computer implemented game. Achievement objects, once generated, may be posted to a news feed or an electronic leaderboard for viewing by users of an online gaming community. In some embodiments, achievement objects may be customized such as through an editor interface that facilitates insertion of text, video, or audio comments. Achievement objects may also be commented on in the form of other achievement objects, having their own renderable event sequence.
    Type: Application
    Filed: October 5, 2010
    Publication date: April 5, 2012
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Matthew Adam OCKO, Frank Randall FARMER
  • Patent number: 8147323
    Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.
    Type: Grant
    Filed: May 2, 2011
    Date of Patent: April 3, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
  • Patent number: 8147305
    Abstract: A game apparatus includes a CPU, and the CPU executes a game process. When a player character encounters an enemy character in a game world, a battle screen is displayed on a monitor. On the battle screen, an input pattern is displayed, and background music (BGM) is output from a speaker. A player determines an operation timing based on the input pattern and the BGM (drum part). If there is a high level of coincidence between the operation timing by the player and a timing of the music pattern, damage which the player character applies to the enemy character and experienced obtained by the player character increases.
    Type: Grant
    Filed: April 22, 2004
    Date of Patent: April 3, 2012
    Assignees: HAL Laboratory, Inc., Nintendo Co., Ltd.
    Inventors: Shigesato Itoi, Shogo Sakai, Nobuyuki Inoue, Masaki Aikyo, Satoru Iwata
  • Patent number: 8147306
    Abstract: The invention provides a role-playing game environment wherein the nature of various NPCs within the game may be varied over time within the game. The goals of various NPCs within the game may be dynamically and automatically changed within the game. At certain in-game time periods, the game server may dynamically assign one or more new goals for some or all of the NPCs based on the current status of each NPC. When a player later interacts with a given NPC assist (or impede) that NPC in reaching its currently assigned goal, the method may dynamically determine a steps that the player's avatar may perform to assist (or impede) the goal. Thus, players cannot predict what will happen when they move through the game and reach a location at which they can interact with a given NPC, making the game-playing experience ever fresh and challenging.
    Type: Grant
    Filed: November 11, 2009
    Date of Patent: April 3, 2012
    Assignee: Rampart Studios, LLC
    Inventors: V. Thomas Rhyne, IV, Joseph W. Barry, Andrew R. Menard
  • Patent number: 8147331
    Abstract: A video game player can control the movement of a moving object in a video game during a moving object dispatch operation by a character, thereby allowing the video game player to experience nervousness and a sense of realism when causing the character to dispatch the moving object. This video game program includes a first request receiving function, a operation display function, a second request receiving function, a moving object control function, and a moving object display function. In the video game implemented with this program, a dispatch request for dispatching the moving object is received from the controller in the second request receiving function when the dispatch operation of the character is displayed on the monitor. According to the timing at which the second request receiving function received the dispatch request, the movement of the moving object is controlled in the moving object control function.
    Type: Grant
    Filed: September 7, 2004
    Date of Patent: April 3, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Yokoyama
  • Patent number: 8142277
    Abstract: A game system receives special command input information input by the player when a moving object and a target have a predetermined positional relationship, and moves the moving object to a position at which bullets fired from the moving object can hit the target irrespective of movement input information when the game system has received the special command input information.
    Type: Grant
    Filed: March 18, 2009
    Date of Patent: March 27, 2012
    Assignee: Namco Bandai Games Inc.
    Inventors: Masanori Kato, Masashi Koyanagi
  • Patent number: 8133105
    Abstract: A method in accordance with one or more embodiments of the present invention is provided, the method comprising the steps of receiving a wager, determining an intermediate outcome of a game of chance, determining a first option for play, determining a first final outcome based on the intermediate outcome and the first option for play, determining a second option for play, and determining a second final outcome based on the intermediate outcome and the second option for play.
    Type: Grant
    Filed: October 14, 2005
    Date of Patent: March 13, 2012
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Stephen C. Tulley, Geoffrey M. Gelman
  • Patent number: 8128476
    Abstract: Peggle is a game that balances skill and luck. The Peggle board is made up of different types of pegs, some of which the player must clear. The player begins a turn by aiming a ball at the pegs. When the player releases the ball, the ball travels through the pegs, contacting some and eventually falling to the bottom of the board. The ball may bounce off many pegs, and those pegs that the ball contacts are removed. A score is calculated based on the number and types of pegs hit during a turn.
    Type: Grant
    Filed: February 1, 2008
    Date of Patent: March 6, 2012
    Assignee: PopCap Games, Inc.
    Inventors: Sukhbir Sidhu, Brian Rothstein, Eric Tams
  • Patent number: 8128487
    Abstract: Methods, systems, and computer program products for compensating participants of events or activities of virtual environments, such as on-line games, digital or virtual worlds, and virtual universes are disclosed. One or more embodiments may comprise conducting an event, measuring event participation by the participant, and compensating the participant based upon the measured participation. Various embodiments may compensate the participant based upon the amount of time the participant spends at the event, while other embodiments may compensate the participant based upon amounts or types of activity of the participant while attending the event. Some embodiments may compensate the participant based upon such activity as chat activity, keyboard activity, and mouse activity. Some embodiments may compensate the participant based upon one or more referrals that the participant makes other participants.
    Type: Grant
    Filed: October 15, 2007
    Date of Patent: March 6, 2012
    Assignee: International Business Machines Corporation
    Inventors: Rick A. Hamilton, II, Robert A. Hood, Robert C. McGinley, James W. Seaman
  • Publication number: 20120052938
    Abstract: Method, article and apparatus for executing computer games, and in particular, computer-based platform games. In a platform game, a user may interact directly with and articulate pop-up book elements to modify the game level. The modified game level may be navigable by a game character also controlled by the user.
    Type: Application
    Filed: August 30, 2010
    Publication date: March 1, 2012
    Inventors: Neill Glancy, Michael Hadwin
  • Patent number: 8123608
    Abstract: A gaming apparatus includes a player terminal operable by a player to simulate a slots game, and a random event generator for generating a random event upon which an outcome of the slots game is based. The slots game has a plurality of successful outcomes, each associated with a corresponding prize. A wagering facility enables the player to place a wager on the occurrence of any specific successful outcome of the slots game, or to make a plurality of different wagers, each corresponding to a different specific one of the successful outcomes of the slots game. The different specific successful outcomes include a favorable outcome and a number of intermediate outcomes. The prize corresponding to the favorable outcome is a jackpot prize. The prize corresponding to an intermediate outcome is repayment of the player's wager at fixed odds inversely proportional to the probability of that intermediate outcome occurring.
    Type: Grant
    Filed: May 25, 2004
    Date of Patent: February 28, 2012
    Assignee: Waterleaf Limited
    Inventor: Martin Moshal
  • Publication number: 20120046093
    Abstract: A game server of a game system includes: a player existence determination unit for determining whether a player exists in a predetermined area (ballpark or the like) of a real world during a predetermined time span; a strength improvement information generation unit for generating strength improvement information which improves the strength of the player when the versus game is to be performed in the in-game match-up area (in-game ballpark) corresponding to the predetermined area when the player existence determination unit determines that the player exists in the predetermined area during the predetermined time span; and a distribution unit for distributing the strength improvement information generated by the strength improvement information generation unit to the terminal device of the player.
    Type: Application
    Filed: August 11, 2011
    Publication date: February 23, 2012
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Tsuyoshi Yamaguchi
  • Patent number: 8118681
    Abstract: Various aspects are directed to a gaming system configured or designed for use with a bar top or table top. In at least one embodiment, the gaming system may include a movable gaming unit, the movable gaming unit which is operable to be lowered below an upper surface of the bar top or table top, and which is operable to be raised, at least partially, above the upper surface of the bar top or table top. In at least one embodiment, the gaming system may be operable to control a wager-based game played on the gaming system. The gaming system may be further operable to lower the gaming unit below the upper surface of the bar top or table top in response to detecting at least one first condition or event. The gaming system may be further operable to raise a first portion of the gaming unit above the upper surface of the bar top or table top in response to detecting at least one second condition or event.
    Type: Grant
    Filed: April 12, 2007
    Date of Patent: February 21, 2012
    Assignee: IGT
    Inventors: Harold E. Mattice, Chris Gadda, Chan Griswold, James Stockdale, Richard Wilder
  • Patent number: 8118653
    Abstract: An approach is described for instructing a player character to automatically take cover in a region of a simulated environment without receiving express commands from a user. The approach determines whether the player character should take cover based on one or more factors. Such factors may include: the presence of an enemy-type character in the region; the presence of a nearby object in the region that can be used to seek cover; and a determination whether the player character's behavior is consistent with a decision to seek cover.
    Type: Grant
    Filed: June 16, 2008
    Date of Patent: February 21, 2012
    Assignee: Microsoft Corporation
    Inventor: Adam J. Langridge
  • Publication number: 20120034971
    Abstract: Optional commitments may be provided to players within a videogame. The optional commitments commit players to perform and/or abstain from certain actions within the videogame. The players may be rewarded for accepting commitments. The players may be penalized for failing to fulfill commitments. This model for rewarding optional behaviors may provide an alternative for incenting actions within a videogame to conventional models in which players are rewarded and/or penalized only after attempting an activity or activities.
    Type: Application
    Filed: August 6, 2010
    Publication date: February 9, 2012
    Applicant: Maslow Six Entertainment, Inc.
    Inventors: Derek Harp, Bengt Gregory-Brown
  • Publication number: 20120028700
    Abstract: Systems, methods and articles of manufacture are disclosed for providing concurrent gameplay of a single-player mode of a computer game. In one embodiment, a first instance of the single-player mode of the computer game is being played by a first player and receives, from a second instance of the single-player mode of the computer game, data associated with an avatar controlled by a second player. The first instance may provide, to the first player, an indication of the avatar controlled by the second player, as both players play the computer game.
    Type: Application
    Filed: July 27, 2010
    Publication date: February 2, 2012
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Jason Avent, Jonathan Gibson, Chris Bowles, James Callin, David Jefferies
  • Patent number: 8105142
    Abstract: The following types of processing are provided in the present invention. 1) Projection processing in which a shadow projected onto the ground of a flying object flying through a virtual space is prevented from becoming too small. 2) Viewpoint moving processing in which a viewpoint is moved automatically so that a character to be displayed is accommodated within the field of vision of the viewpoint at all times. 3) Semi-transparentizing processing in which, when display objects overlap, the display object with the smaller surface area according to [a comparison of] the displayed surface area is made semi-transparent. 4) Relative strength judgment processing in which the relative strength of teams in a team competition is determined on the basis of the sum of the fighting abilities. 5) Leader setting processing in which a leader character is determined and the outcome of the game is judged according to whether or not the leader character is active.
    Type: Grant
    Filed: July 6, 2006
    Date of Patent: January 31, 2012
    Assignee: Sega Corporation
    Inventors: Yoshifumi Ishihata, Nobukazu Naruke
  • Patent number: 8105153
    Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
    Type: Grant
    Filed: December 12, 2007
    Date of Patent: January 31, 2012
    Assignee: Dugac Remote Systems, LLC
    Inventors: Kurt Buecheler, Peter Sauers, C. Rowland Hanson, David Cantu
  • Patent number: 8105152
    Abstract: To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller within a determination target period, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes a length of the determination target period based on a result of a past determination on at least one of the one or more controllers.
    Type: Grant
    Filed: December 19, 2005
    Date of Patent: January 31, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Akinori Tamura, Takao Yamagishi
  • Patent number: 8100756
    Abstract: A system that facilitates enhancing a game, game play or playability of a game may include an experience component, a game component and an alteration component. The experience component can collect a portion of data related to a game in which the portion of data indicates at least one of a tip or a tactic for the game. The game component can dynamically incorporate the portion of data into the game during game play to enhance playability of such game for a user with assistance provided by at least one of the tip or the tactic. The alteration component may alter the game during game play.
    Type: Grant
    Filed: September 28, 2007
    Date of Patent: January 24, 2012
    Assignee: Microsoft Corporation
    Inventors: Bret P. O'Rourke, Eric P. Wilfrid, Nigel S. Keam, Steven Bathiche, James M. Alkove, Zachary L. Russell, Jon Marcus Randall Whitten, Boyd C. Multerer, Andrew D. Wilson
  • Patent number: 8100757
    Abstract: An apparatus, system, and method are disclosed in which players achieve various lifestyle goals through interactive game-playing. A plurality of game elements is provided, wherein information regarding an activity in pursuit of a lifestyle improvement goal is displayed on a surface of each game element. A game framework is provided, comprising a spatial representation of an actual accomplishment by a player of the activity in pursuit of the lifestyle improvement goal. A journal is also provided, comprising a written representation of the actual accomplishment by the player of the activity in pursuit of the lifestyle improvement goal. A timing device may also be provided that times the actual accomplishment of the activity in pursuit of a lifestyle improvement goal by the player, according to a timing criterion that comprises at least one of a lower time limit and an upper time limit.
    Type: Grant
    Filed: June 5, 2009
    Date of Patent: January 24, 2012
    Inventor: Michelle L. Melendez
  • Patent number: 8096875
    Abstract: A gaming system includes a wager input device and a display for displaying a wagering game. The gaming system further includes a manufacturer player identification reader for receiving a manufacturer player identifier and a casino player identification reader for receiving a casino player identifier. The system further includes a controller operative to associate the casino player identifier with the manufacturer player identifier.
    Type: Grant
    Filed: April 18, 2007
    Date of Patent: January 17, 2012
    Assignee: WMS Gaming Inc.
    Inventor: Chad A. Ryan
  • Patent number: 8092300
    Abstract: A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player.
    Type: Grant
    Filed: March 24, 2008
    Date of Patent: January 10, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Masakazu Shibamiya, Kenichi Yamamoto, Kazuma Konishi
  • Patent number: 8087995
    Abstract: A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines.
    Type: Grant
    Filed: September 15, 2008
    Date of Patent: January 3, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Allon G. Englman, Larry J. Pacey, Mark B. Gagner, Jeremy M. Hornik
  • Publication number: 20110312407
    Abstract: A game apparatus includes a CPU, and the CPU displays a difficulty level setting screen on a second LCD prior to a start of the virtual game. On the difficulty level setting screen, a player sets a difficulty level so as to be higher or lower than an initial value by using coins that a player character obtains by playing a virtual game. For example, in a case that the difficulty level is high, the virtual game is made difficult, but a possibility of obtaining a rare item is made high, On the other hand, in a case that the difficulty level is low, the virtual game is made easy, but a possibility of obtaining a rare item is made low.
    Type: Application
    Filed: June 9, 2011
    Publication date: December 22, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Masahiro SAKURAI, Michiko Sakurai, Kou Otani, Nagi Koike, Nobuhiro Yamasaki
  • Patent number: 8075383
    Abstract: A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
    Type: Grant
    Filed: February 14, 2010
    Date of Patent: December 13, 2011
    Assignee: Olympian Gaming LLC
    Inventors: Stacy Friedman, Jon Muskin
  • Publication number: 20110294564
    Abstract: Consolidated game flow for a plurality of different productivity applications is provided by a challenge director program module which may be local to a computing device or accessible via a remote network server at a challenge director interface of the productivity application currently utilized by a user. A consolidated game board display output of the challenge director at the computing device may encourage learning features of different productivity applications via attractive images that may be animated. Animation sequences may be provided at the challenge director interface which may grab the attention of a user of a productivity application to play a challenge or reward usage of learned productivity application features. Further animation sequences may be provided for entertainment during interactive game board play such as animation sequences played between skill levels of play or during play.
    Type: Application
    Filed: May 19, 2011
    Publication date: December 1, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Jennifer P. Michelstein, Jonas Helin, Abhishek Agrawal, Steve Courtney
  • Publication number: 20110294565
    Abstract: Consolidated game flow for a plurality of different productivity applications is provided by a challenge director which may be local to a computing device or accessible via a remote network server. A consolidated game board display output of the challenge director at the computing device may encourage learning features of different productivity applications, for example, based on achieving at least one challenge for a feature that is of a different productivity application than one currently utilized by a user. The challenge director may launch a productivity application associated with a challenge from a version of the productivity application currently available at the computing device at the beginning of challenge play. An overall theme of the consolidated game board display may link a plurality of levels of play to one another with individual related sub-themes for each skill level of game play.
    Type: Application
    Filed: May 19, 2011
    Publication date: December 1, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: JENNIFER P. MICHELSTEIN, Jonas Helin, Abhishek Agrawal, Steve Courtney, David Edery, Chad Waldman
  • Publication number: 20110281639
    Abstract: In an embodiment, education games may be played on user systems or online. Game developer can make available games that test various skills. Games may be integrated with monitor software to evaluate skills and deficiencies. Reports of games may be made available for analysis.
    Type: Application
    Filed: April 7, 2011
    Publication date: November 17, 2011
    Inventors: Eli Porat, Idan Bar
  • Publication number: 20110281638
    Abstract: Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.
    Type: Application
    Filed: May 12, 2010
    Publication date: November 17, 2011
    Inventors: Charnjit Singh Bansi, Paul Kerby