Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
  • Publication number: 20110275431
    Abstract: Dynamic role selection of players for different roles in multiplayer gaming sessions is provided. Users seeking to participate in different roles in the game may request participation in the role. Selection of players for roles is made dynamically by varying a selection component for different sessions of the game. The selection component may be a user's game score over different time periods, and can be rotated for different sessions of the game, so that various levels of players have an opportunity to fill game roles.
    Type: Application
    Filed: May 7, 2010
    Publication date: November 10, 2011
    Applicant: Microsoft Corporation
    Inventors: Holly Hirzel, Brett Johnson, Felix Livni, Hardik Shah, Mike Scavezze, Jay Thaler, Matthew Van Gorder
  • Patent number: 8052521
    Abstract: Techniques are provide for linking actions in an online fantasy sports game to a currency balance associated with a user of the game. The techniques adjust the balance by a first quantity in response to a sports player action, where the first quantity is based upon the player action, and adjust the balance by a second quantity in response to transfer of a sports player to or from a fantasy sports team associated with the user, where the second quantity is based upon a value of the sports player; and, prevent transfer of the sports player to the fantasy sports team in response to the second quantity being greater than the balance. The currency balance may be increased by the first quantity in response to the sports player action. The sports player action may include scoring a number of game points, and the first quantity may be based upon the number of game points.
    Type: Grant
    Filed: June 27, 2008
    Date of Patent: November 8, 2011
    Assignee: Yahoo! Inc.
    Inventors: Brian A. Webb, Miles A. Libbey, IV
  • Patent number: 8052511
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: October 12, 2006
    Date of Patent: November 8, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Publication number: 20110269528
    Abstract: Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game a user's performance is monitored. It is then determined if the player's performance is within a desired range of performance, and game parameters are adjusted if the user's performance is outside the desired range. In a multi-player game, parameters can be adjusted differently for each of the players to make the overall game play more competitive.
    Type: Application
    Filed: July 14, 2011
    Publication date: November 3, 2011
    Applicant: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventor: Mark Lester JACOB
  • Patent number: 8043156
    Abstract: The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.
    Type: Grant
    Filed: August 2, 2007
    Date of Patent: October 25, 2011
    Assignee: Disney Enterprises, Inc.
    Inventors: Jonathan Ackley, Jonathan Blossom, Charles Ryan Jordan
  • Patent number: 8038537
    Abstract: Systems and methods utilize a game rules script that defines a set of winning outcomes. The games rules script may be parsed into a game rules data structure that may be utilized by a gaming application. The gaming system generates a game outcome, and uses the game rules data structure defined by the game rules script to determine if the game outcome matches at least one winning outcome in the set of winning outcomes defined in the script.
    Type: Grant
    Filed: September 12, 2003
    Date of Patent: October 18, 2011
    Assignee: WMS Gaming Inc.
    Inventors: Michael Mastropietro, Paul McInerny, Brian Veenker, Matthew J. Ward
  • Patent number: 8033912
    Abstract: The present invention relates to gaming systems and methods where enablement for play of a bonus game is linked to play of a primary game. A player may qualify for the bonus game by preselected criteria associated with play of the primary game. The qualified players may participate in the bonus game and compete against one another in one or more rounds to achieve a final winning outcome based on the individual player's skill, strategy, or knowledge. The player who achieves the final winning outcome at the end of a plurality of rounds of the bonus game is awarded a bonus pool funded by a portion of wagers accumulated during play of the primary game.
    Type: Grant
    Filed: August 1, 2008
    Date of Patent: October 11, 2011
    Assignee: IGT
    Inventor: Lee E. Cannon
  • Publication number: 20110244946
    Abstract: A method includes sensing data uniquely associated with a user of a gaming system through a sensor associated therewith and/or the gaming system. The method also includes intelligently personalizing a gaming experience of the user on the gaming system based on the sensed data.
    Type: Application
    Filed: April 5, 2010
    Publication date: October 6, 2011
    Applicant: NVIDIA CORPORATION
    Inventor: Gunjan Porwal
  • Patent number: 8029348
    Abstract: A game apparatus includes a video game machine. A CPU provided in the video game machine controls movements, etc. of a player character operated by a player. There exist a predetermined number of player characters (e.g., four persons), and all of them are assigned to players depending on the number thereof. For example, four player characters are assigned to one player in a 1P mode, and two player characters each are assigned to two players in a 2P mode. While playing a game, each player may change formations of the four player characters or plunder a player character existing in an array belonging to another player.
    Type: Grant
    Filed: November 17, 2004
    Date of Patent: October 4, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Toshiaki Suzuki
  • Patent number: 8029352
    Abstract: Game play requests in a bingo gaming system are associated with different play characteristic classes and collected into different game play groups simultaneously according to play characteristic class. Once a sufficient number of game play requests are collected in a respective game play group, a bingo game is conducted with the respective game play group and results are returned to the players associated with that game play group. Play characteristic class may be defined on the basis of the speed at which players take any required actions to claim results in a game so that players who may take the required actions relatively slowly will not be grouped for games with players who may take the required actions relatively quickly.
    Type: Grant
    Filed: March 3, 2008
    Date of Patent: October 4, 2011
    Assignee: Multimedia Games, Inc.
    Inventors: Clifton E. Lind, Jefferson C. Lind
  • Patent number: 8025561
    Abstract: A gaming system includes a plurality of gaming machines and a continual game sequence including a plurality of symbols and a plurality of sessions. Each session includes a number of games. At the beginning of a game sequence, the gaming system draws all of the symbols. When the number of games of the current session has been played without a winner, the game sequence proceeds to the next session. For each session, the gaming system activates a number of the drawn symbols based on the session number. Upon player activation, a gaming machine generates a symbol subset, marking each symbol in the subset which matches the activated symbols. If the marked symbols match a predetermined pattern, the gaming system provides an award for a player, basing the award on an award pool amount and the session number. As the session number increases, the award provided to the player decreases.
    Type: Grant
    Filed: September 12, 2005
    Date of Patent: September 27, 2011
    Assignee: IGT
    Inventors: Christopher D. Reddicks, Connie L. Thome
  • Patent number: 8025565
    Abstract: In a particular embodiment of the present invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter.
    Type: Grant
    Filed: June 2, 2008
    Date of Patent: September 27, 2011
    Assignee: Cantor Index Limited
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 8016664
    Abstract: The field of the invention relates to interactive computer systems and more particularly to systems and methods for simulating a particular user's behavior in an interactive computer system. In one embodiment, a computer program product includes a simulator configured to simulate a user interacting with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, the simulator is configured to monitor the user's interaction with the computer program for one or more events and analyze one or more current circumstances during the occurrence of the one or more events. The simulator is further configured to record one or more user inputs in response to the occurrence of the one or more events, store the one or more user inputs in one or more data fields, and associate the one or more data fields with the one or more events and the one or more current circumstances.
    Type: Grant
    Filed: April 13, 2005
    Date of Patent: September 13, 2011
    Assignee: Take Two Interactive Software, Inc.
    Inventors: Jeffrey J. Thomas, Abraham J. Navarro, Gordon K. Read, David M. Zdyrko, Jr.
  • Patent number: 8016663
    Abstract: A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards.
    Type: Grant
    Filed: September 11, 2006
    Date of Patent: September 13, 2011
    Assignee: The United States Playing Card Company
    Inventors: Richard Soltys, Richard Huizinga
  • Patent number: 8012025
    Abstract: A video game controller hub receives a number of control input sets from an equal number of video game controllers, and provides a preferably smaller number of control input sets to a video game console. Each of the control input sets provided to the video game console by the controller hub is used to control a distinct on-screen entity, e.g. vehicle, character, or team. A number of players therefore collectively control a single on-screen entity. The reduction in the number of control input sets is performed according to reduction and combination schemes that are preferably specified by the user to suit a particular video game. The reduction in the number of control input sets increases the number of players that may concurrently participate in a video game without requiring support from the video game console or software, and the collaborative nature of the control of on-screen entities provides for exciting variations in game play.
    Type: Grant
    Filed: December 11, 2003
    Date of Patent: September 6, 2011
    Assignee: Applied Minds, LLC
    Inventors: W. Daniel Hillis, Bran Ferren
  • Patent number: 8007365
    Abstract: A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit.
    Type: Grant
    Filed: May 19, 2009
    Date of Patent: August 30, 2011
    Assignee: Kabushiki Kaisha Square ENIX
    Inventor: Ryutaro Ichimura
  • Patent number: 7985132
    Abstract: A method and system for operating a video game or video game tournament (e.g., via a Web site) is disclosed. In accordance with the method and system a bonus is provided to a player playing the video game or participating in the video game tournament. In some embodiments a bonus is provided to the player if a rating associated with the player is worse than a threshold rating. In some embodiments a bonus is provided to the player if the occurrence of at least one predetermined condition is identified. Such a condition may be, for example, a condition that indicates the player will soon cease playing the video game or participating in the tournament.
    Type: Grant
    Filed: January 19, 2007
    Date of Patent: July 26, 2011
    Assignee: Walker Digital, LLC
    Inventors: Jay S. Walker, James A. Jorasch, Russell P. Sammon, Magdalena M. Fincham
  • Patent number: 7985135
    Abstract: A gaming machine switchable between an insurance mode and a non-insurance mode and which activates insurance compensation irrespective of a result of a game when a predetermined condition is established and a playing method thereof are disclosed. In accordance therewith, when a bet value or a payout value to be paid out includes a value less than one credit, that value is accumulatively stored as a fractional value, and the mode is switched from an insurance mode to a non-insurance mode when the accumulatively added fractional values reach a predetermined value or the number of unit games in which the fractional value is accumulatively added reaches a predetermined number.
    Type: Grant
    Filed: October 31, 2007
    Date of Patent: July 26, 2011
    Assignee: Universal Entertainment Corporation
    Inventors: Jun Fujimoto, Yukinori Inamura
  • Patent number: 7985134
    Abstract: An integrated environment for sports watching, sports wagering, and fantasy league play is provided. Odds, spread, or money line information may be displayed for any available sporting contest. Wagers may be accepted and payout information may be automatically calculated. The desired wager amount may be deducted from a wagering account bank balance associated with the user. Data relating to the sporting contest may be received from a supplemental data feed or data source in real-time, and the user's wagering account bank balance may be automatically updated based on the received data and the placed wager. The integrated fantasy league feature allows a user to create or join a public or private fantasy league, create new teams, view player or team statistics, and send messages between other users. Fantasy league point totals may be automatically computed and displayed to the user.
    Type: Grant
    Filed: July 31, 2007
    Date of Patent: July 26, 2011
    Assignee: Rovi Guides, Inc.
    Inventor: Michael D. Ellis
  • Patent number: 7980946
    Abstract: The present invention displays increasing values of two or more wildcard symbols in the symbol matrix. A preferred embodiment called “Up, Up & Way Wilds” displays increasing multiplier values for two or more wildcard symbols used in winning symbol combinations.
    Type: Grant
    Filed: October 30, 2007
    Date of Patent: July 19, 2011
    Assignee: PTT, LLC
    Inventors: Daniel M. Marks, Anthony M Singer, Howard Mitchell Marks
  • Patent number: 7976383
    Abstract: A gaming machine switchable between an insurance mode and a non-insurance mode and which activates insurance compensation irrespective of a result of a game when a predetermined condition is established and a playing method thereof are disclosed. In accordance therewith, when a bet value or a payout value to be paid out includes a value less than one credit, that value is accumulatively stored as a fractional value, and the mode is switched from an insurance mode to a non-insurance mode when the accumulatively added fractional values reach a predetermined value or the number of unit games in which the fractional value is accumulatively added reaches a predetermined number.
    Type: Grant
    Filed: October 30, 2007
    Date of Patent: July 12, 2011
    Assignee: Universal Entertainment Corporation
    Inventors: Jun Fujimoto, Yukinori Inamura
  • Patent number: 7976380
    Abstract: Advantage is taken of the fact that as a player tires, the high frequency components of the player's movement typically decreases in comparison with the low frequency components of the player's movement. By analyzing the frequency components of the player's motion, as obtained from signals generated by the motion input device, the system is able to determine changes in a player's response level and change the game accordingly. In one embodiment, wavelet analysis of an input device signal is used to control or adjust a program.
    Type: Grant
    Filed: August 10, 2006
    Date of Patent: July 12, 2011
    Assignee: Avago Technologies General IP (Singapore) Pte. Ltd.
    Inventor: Nobutaka Itagaki
  • Patent number: 7978173
    Abstract: A pointing device includes a moveable puck that is capable of moving over a surface in a puck field of motion. The surface includes a detent feature defined within the puck field of motion for engaging with a detent feature of the moveable puck.
    Type: Grant
    Filed: January 14, 2005
    Date of Patent: July 12, 2011
    Assignee: Avago Technologies ECBU IP (Singapore) Pte. Ltd.
    Inventors: Jonah A. Harley, John Stewart Wenstrand, Storrs T. Hoen
  • Patent number: 7976389
    Abstract: A tournament gaming system is disclosed including one or more gaming machines programmed for play of at least one tournament game. A plurality of gaming machines may be linked for tournament play, as through a host computer. Qualification for tournament play may be, at least in part, effectuated through participation in one or more primary games at a gaming machine programmed for tournament play. Tournament games may be conducted at a predetermined minimum rate of play. Variable rates of play responsive to specific game outcomes during tournament games are also disclosed.
    Type: Grant
    Filed: May 24, 2001
    Date of Patent: July 12, 2011
    Assignee: IGT
    Inventors: Lee E. Cannon, Robert Guinn
  • Patent number: 7971226
    Abstract: An interactive computer game system (10) for one or more players includes a game server (12) that generates a first game piece (19A) controlled by a first player, and a second game piece (19B). The first game piece (19A) has a first adjustable battle parameter that is adjustable by the first player and a first fixed battle parameter that is not adjustable by the first player. The second game piece (19B) can have a second adjustable battle parameter that is adjustable by the second player and a second fixed battle parameter that is not adjustable by the second player. The game pieces (19A, 19B) engage in a battle having an outcome determined by an algorithm that is based at least partly upon one or more of the adjustable battle parameters and/or one or more of the fixed battle parameters. In another embodiment, the game server (12) generates a pool of game pieces from which the players select activated first game pieces and second game pieces, respectively.
    Type: Grant
    Filed: April 1, 2005
    Date of Patent: June 28, 2011
    Assignee: The Upper Deck Company, LLC
    Inventors: Toby Alfaro, David Hewitt
  • Patent number: 7967670
    Abstract: The invention is directed to a method and apparatus for a video game system where a player tile is a part of a moving grid or grid-like display and also moves through it. Moves of the player tile may be allowed or disallowed according to the relationship between the design of the player tile and that of other identifiable areas of the display. The designs displayed may have special significance in the field of education or advertising or entertainment. In a variation of the game the objective is to change areas of the display to the same state.
    Type: Grant
    Filed: November 20, 2006
    Date of Patent: June 28, 2011
    Inventor: Felix Andrew Burbidge
  • Publication number: 20110124392
    Abstract: Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines.
    Type: Application
    Filed: August 3, 2010
    Publication date: May 26, 2011
    Inventors: John G. Kroeckel, Gennady I. Soliterman, Bryan M. Kelly, Dennis Lockard, Jeffrey C. Tallcott, Jeffrey Allen, Robert Luciano, Robert Luciano, SR.
  • Publication number: 20110117996
    Abstract: Disclosed are games, gaming machines, gaming systems and methods having a horserace bonus feature game including randomly generated icons which serve to advance one or more horses toward a finish line. In some embodiments, a progressive award associated with the winning horse is paid to a player. In other embodiments, multiple progressive awards may be paid in the event of a tie.
    Type: Application
    Filed: June 30, 2010
    Publication date: May 19, 2011
    Applicant: BALLY GAMING, INC.
    Inventors: William Rommerdahl, David B. Schultz
  • Patent number: 7922586
    Abstract: A system featuring a server communicating with the network with game hosting software programmed on the server, a terrain database and a time sequence GPS position linked message database each stored on the server and accessed by the game hosting software is disclosed. The terrain database stores a plurality of three dimensional renderings of golf courses created from digital aerial photographs of each golf course, wherein each photo includes elevational and slope data for each aerial photo. The time sequence GPS position linked message database contains a plurality of messages collected by a portable computing device and transmitted to the server by the device during an actually played round of golf. Each message is: transmitted by the device to the server; associated with an elapsed time from the beginning of the play of the round of golf, and linked to a GPS determined position from where the message was transmitted.
    Type: Grant
    Filed: March 22, 2006
    Date of Patent: April 12, 2011
    Inventors: Francis Aicher Heckendorf, III, Mathew N. Matelan
  • Publication number: 20110070942
    Abstract: An exemplary method includes maintaining a user profile associated with a user of a media content access subsystem, presenting, by the media content access subsystem, a media content instance and an interactive game associated with the media content instance to the user, and tailoring the interactive game to the user in accordance with the user profile. Corresponding methods and systems are also disclosed.
    Type: Application
    Filed: September 18, 2009
    Publication date: March 24, 2011
    Applicant: VERIZON PATENT AND LICENSING, INC.
    Inventors: Japan A. Mehta, Shahzaib Zafar
  • Patent number: 7909693
    Abstract: A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.
    Type: Grant
    Filed: November 24, 2003
    Date of Patent: March 22, 2011
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Keith Donald Kammler, J. Christopher McNamee, Alan Gael Sheldon, Robert L. O'Donnell
  • Patent number: 7909699
    Abstract: This invention provides automated systems and methods for configuring and reconfiguring gaming machines and games playable on a gaming machine. The automated systems and methods employ a complementary gaming machine configuration device, such as a paper-based ticket, and interface operably associated with a gaming machine, such as a note acceptor or bill validator that receives and reads the paper-based ticket. The gaming machine configuration device stores game parameter configuration information in the form of configuration indicia. The indicia may contain the content required to effect configuration directly or may do so indirectly by containing a reference to a location where a set of configuration parameters have been stored. This location may reside within the gaming machine or external to it, but accessible via. a communications link. The interface reads the indicia from the configuration device, and provides a signal to a processor responsible for managing the gaming machine.
    Type: Grant
    Filed: June 27, 2002
    Date of Patent: March 22, 2011
    Assignee: IGT
    Inventors: Greg Parrott, Franco Crivelli
  • Patent number: 7896740
    Abstract: Entries in one or more sports competitions are determined and distributed to a plurality of users. The one or more sports competitions have one or more stages. In some implementations relating to a first sports competition, the entries include entries in which each of the entries corresponds to a respective team of a set of teams participating in the first sports competition. In some implementations relating to a second sports competition, the entries include entries in which each of the entries corresponds to a respective individual of a set of individuals participating in the second sports competition.
    Type: Grant
    Filed: November 9, 2009
    Date of Patent: March 1, 2011
    Assignee: Cantor Index, LLC
    Inventors: Joseph M. Asher, Dominic Crosthwaite, Howard W. Lutnick
  • Patent number: 7892089
    Abstract: A entrance-exchange structure and method of execution thereof, comprising a house and an activity of uncertain outcome (e.g., game of chance, game of skill, etc.) that is entered by a participant (e.g., a participant such as a player). The house pays the participant a takehome in relevant scrip, or cash and relevant scrip, for an activity entered into by the participant, based on betting by the participant. An existing outside vendor may exchange the participant's scrip at a scrip-to-items exchange rate for at least one item provided by the outside vendor. The outside vendor may exchange the relevant scrip with the house for cash at an outside-vendor scrip-to-cash exchange rate. The house may also function as a vendor with whom the participant may exchange relevant scrip for cash at a house-vendor scrip-to-cash exchange rate. The relevant scrip is a virtual currency that may be generated by the entrance-exchange structure.
    Type: Grant
    Filed: January 11, 2002
    Date of Patent: February 22, 2011
    Assignee: First Principles, Inc.
    Inventor: Keith A. Raniere
  • Patent number: 7892078
    Abstract: An automatic algorithm for finding racing lines via computerized minimization of a measure of the curvature of a racing line is derived. Maximum sustainable speed of a car on a track is shown to be inversely proportional to the curvature of the line it is attempting to follow. Low curvature allows for higher speed given that a car has some maximum lateral traction when cornering. The racing line can also be constrained, or “pinned,” at arbitrary points on the track. Pinning may be randomly, deterministically, or manually and allows, for example, a line designer to pin the line at any chosen points on the track, such that when the automatic algorithm is run, it will produce the smoothest line that still passes through all the specified pins.
    Type: Grant
    Filed: December 30, 2005
    Date of Patent: February 22, 2011
    Assignee: Microsoft Corporation
    Inventors: Michael E. Tipping, Mark Andrew Hatton, Ralf Herbrich
  • Patent number: 7887411
    Abstract: A entrance-exchange structure and method of execution thereof, comprising a house and an activity of uncertain outcome (e.g., game of chance, game of skill, etc.) that is entered by a participant (e.g., a participant such as a player). The house pays the participant a takehome in relevant scrip, or cash and relevant scrip, for an activity entered into by the participant, based on betting by the participant. An existing outside vendor may exchange the participant's scrip at a scrip-to-items exchange rate for at least one item provided by the outside vendor. The outside vendor may exchange the relevant scrip with the house for cash at an outside-vendor scrip-to-cash exchange rate. The house may also function as a vendor with whom the participant may exchange relevant scrip for cash at a house-vendor scrip-to-cash exchange rate. The relevant scrip is a virtual currency that may be generated by the entrance-exchange structure.
    Type: Grant
    Filed: November 1, 2005
    Date of Patent: February 15, 2011
    Assignee: First Principles, Inc.
    Inventor: Keith A. Raniere
  • Patent number: 7883402
    Abstract: A golf game operable by data processing apparatus by one or more players comprising a video golf game having various scoring features emulating a corresponding feature of a golf game played on an actual golf course; a rank-assigning element for responsively assigning a virtual military ranking for each of the one or more players for each scoring feature of the video golf game as playing of the video golf game progresses; and an interface element interconnecting the rank-assigning element in communication with the video golf game. The virtual military ranking of each of the one or more players playing the video golf game is promoted or demoted based on his golfing scores as playing of the video golf game progresses.
    Type: Grant
    Filed: June 7, 2007
    Date of Patent: February 8, 2011
    Inventor: William E. Peiser
  • Patent number: 7883412
    Abstract: A system for detecting and controlling collusion in a game with a plurality of participating players includes a gaming server and a number of portals in the form of websites on the World Wide Web in the Internet. Each of the portal websites is an online casino website hosted on a corresponding casino web server (not shown). Each of the casino websites is accessible by one or more would-be poker players. Each player accesses the website using a computer with a display and an associated pointing device. The system further includes an administration facility, which communicates with the gaming server along a communication channel, and a collusion detection server in communication with the gaming server via the communication channel.
    Type: Grant
    Filed: December 2, 2003
    Date of Patent: February 8, 2011
    Assignee: Waterleaf Limited
    Inventors: David A. Daniel, Ricardo S. Pessanha
  • Patent number: 7878899
    Abstract: A tournament feature is herein disclosed. In an embodiment, a method of providing the tournament feature comprises receiving a tournament participation authorization for a player to participate in said tournament feature; assigning a handicap to a tournament participation in said tournament feature; providing said player on one game machine with said tournament participation comprising a tournament play sequence depending on which a tournament score is obtained; storing said score in storing means with a plurality of scores throughout conduct of said tournament feature; evaluating stored scores upon or after detection of the conduct of said tournament feature having ended to establish a winning score and a winning player who obtained said winning score; and awarding a prize to said winning player.
    Type: Grant
    Filed: July 29, 2005
    Date of Patent: February 1, 2011
    Assignee: Labtronix Concept inc.
    Inventors: Gërald Duhamel, Marie-Claude Gagnon, Martin Roy
  • Patent number: 7878892
    Abstract: Systems and methods for playing live casino games. The systems have changeable displays which portray virtual playing cards or symbols to live participants. Shuffling, cutting, dealing and return of playing cards are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed quickly and without manual manipulation of playing cards. The invention allows casinos to speed play and reduce the risk of cheating while maintaining the attractive ambiance of a live table game. The systems can also be multi-user slot machines using the processor to associate or assign one or more symbols either with the virtual playing cards or as slot symbols in participant subsets. The participant subsets are compared to a predetermined list so that payoffs can be awarded on the basis of winning symbols or combinations of symbols.
    Type: Grant
    Filed: March 31, 2006
    Date of Patent: February 1, 2011
    Assignee: Digideal Corporation
    Inventors: Randy D. Sines, Michael J. Kuhn
  • Publication number: 20110009186
    Abstract: Gaming apparatus, e.g. an Electronic Gaming Machine (EGM) (1), includes a controller (2) for implementing e.g. a slot-machine game, a poker game or the like. The EGM (1) displays a gaming image on a display (5), e.g. virtual symbol reels or card hands, and receives player instructions via an input (6) or the like, e.g. to spin the reels or manage the cards. The EGM (1) includes a guarantee feature in which an event is guaranteed to trigger if a monitored event (e.g. of the same type as the guaranteed event) does not occur within a set amount of gameplay. A guarantee indicator (9), e.g. a numerical countdown or gauge, indicates the remaining amount of gameplay required before the guarantee feature triggers. The monitored and/or guaranteed event may be a win event or a feature event, e.g. the triggering of a bonus round, free game or the like.
    Type: Application
    Filed: June 22, 2010
    Publication date: January 13, 2011
    Inventor: Benjamin James Ellis
  • Patent number: 7862418
    Abstract: A gaming system and related methods comprising a gaming device and a voucher mechanism in communication with the gaming device. The voucher mechanism is configured to present various types of vouchers to the player depending on a game outcome. The types of vouchers include, without limitation, a jackpot voucher, a merchandise voucher, a free play voucher, a mystery voucher, a competition entry voucher, and a restricted machine play voucher.
    Type: Grant
    Filed: November 20, 2002
    Date of Patent: January 4, 2011
    Assignee: Bally Gaming, Inc.
    Inventors: Robert A. Luciano, Jr., Warren R. White, Russ T. Bradford
  • Publication number: 20100331075
    Abstract: Elements of game play are incorporated into a productivity application to assist in motivating users to learn features of the productivity application. For example, the elements of game play that are incorporated into learning features of the productivity application may include items such as usage statistics, scores, levels, challenges, achievements, competition, and the like. A recommendation system assists users in determining what features to learn next. For instance, the recommendations may be based on what features the user has already learned and/or based on what features the user's peers are using. Help content that is associated with the productivity application is also tied to the features that are currently being used by the user.
    Type: Application
    Filed: June 26, 2009
    Publication date: December 30, 2010
    Applicant: MICROSOFT CORPORATION
    Inventors: JENNIFER P. MICHELSTEIN, MARINA DUKHON, JONAS HELIN, MARK R. ALEXIEFF, NINA F. SHIH
  • Patent number: 7857692
    Abstract: A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.
    Type: Grant
    Filed: March 1, 2007
    Date of Patent: December 28, 2010
    Assignee: Screenlife, LLC
    Inventors: Craig E. Kinzer, David Long, William Kuper, Trevor Steinthal, Matthew J. Griesse, John Hendricks, William J. Patterson, Michael J. Ausich
  • Patent number: 7857317
    Abstract: A game machine is provided with a target, a CRT, a card reader and a cash-box on a front face. A player inserts his own ID card into the card reader. The CRT displays information concerning a game and has a function of a game display when a game adopting darts is executed. A target is both a target hit by an arrow and also a tool by which players obtain points, areas or numerals by arrow throwing. A button is provided on the game machine for “Player Change” of the darts, which is used as an operation input switch for a control unit (100).
    Type: Grant
    Filed: November 1, 2004
    Date of Patent: December 28, 2010
    Assignee: Sega Corporation
    Inventors: Masataka Noda, Rie Tomimatsu
  • Publication number: 20100323783
    Abstract: Whether or not an angular velocity detected by an angular velocity sensor is used for a game process is determined, and a difficulty level of a game to be subjected to a game process is set so as to vary depending on whether the angular velocity is determined to be used or the angular velocity is determined not to be used. When the angular velocity is determined not to be used, a process of specifying a motion direction of an input device is performed by using acceleration detected by an acceleration sensor, whereas when the angular velocity is determined to be used, at least a part of the process of specifying the motion of the input device is performed by using the angular velocity detected by the angular velocity sensor. Accordingly, based on the specified motion direction, the game process is performed while the set difficulty level is applied.
    Type: Application
    Filed: September 9, 2009
    Publication date: December 23, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Toyokazu NONAKA, Nobuo Matsumiya, Yuki Hatakeyama
  • Patent number: 7849043
    Abstract: A system for matching users of learning application programs is provided. As one example, a learning service program can assess the performance of a user based on their interaction with at least one learning application program. Where the user requests an interactive session with other users for a particular learning application program, a learning service program can perform matching of the plurality of users according to the users' assessed abilities in the learning activities involved to achieve multi-user interaction that promotes learning by each of the users.
    Type: Grant
    Filed: April 12, 2007
    Date of Patent: December 7, 2010
    Assignee: Microsoft Corporation
    Inventors: Susan D. Woolf, Mythreyee Ganapathy, Patrick O'Kelley
  • Patent number: 7846014
    Abstract: A system and method for a computer-implemented educational investment and trading game comprising a player interface for display on player computer comprising a computer-usable medium comprising computer-executable instructions for continuous display of current values for indicia in the group comprising player account equity, where player account equity comprises cash, stocks, and bonds in a player account object, economic indicators, where economic indicators comprise economic indicators used in a real-life economy and selected by the player from a database of pre-defined economic indicators during a game initialization step, and current stock price for each corporation selected by the player in a game initialization step, the indicia being adjusted upon execution of each play iteration of the game, the player interface further comprising a notice of activity icon during the execution of the play iteration comprising a textual explanation of the step being executed.
    Type: Grant
    Filed: March 12, 2009
    Date of Patent: December 7, 2010
    Assignee: Shelton Communications, LLC
    Inventor: Sylvester Martin Shelton
  • Publication number: 20100304839
    Abstract: Systems and methods for controlling a difficulty level of a multiplayer networked game are provided herein. One exemplary method includes setting an initial difficulty level at a gaming server for a game played by a main gaming client and one or more challenger gaming clients. The method further includes sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level. The method further includes receiving main user input from the main gaming client, and challenger user input from each challenger gaming client responsive to the input request. The method also includes adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input.
    Type: Application
    Filed: May 26, 2009
    Publication date: December 2, 2010
    Applicant: MICROSOFT CORPORATION
    Inventor: Brett Johnson
  • Patent number: 7837544
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Grant
    Filed: February 22, 2010
    Date of Patent: November 23, 2010
    Assignee: Microsoft Corporation
    Inventors: Michael Tipping, Mark Andrew Hatton