In A Game Including A Simulated Projectile (e.g., Bullet, Missile, Ball, Puck, Etc.) Patents (Class 463/2)
  • Patent number: 6629887
    Abstract: Provided is a game device using game tokens with a newly added element not found in conventional game devices. In the present token game device, the token game processing system and the video game processing system are linked. That is, the processing of the video game in the satellite unit (2) is commenced in accordance with whether or not a token hit the target (3). The processing contents of the video game are altered in accordance with the player's operation of the lever (23). Then, tokens are paid out to the player in accordance with the processing results of such video game. Therefore, the player is able to enjoy various operations, and provided is a game in which the player will not lose interest.
    Type: Grant
    Filed: November 12, 1999
    Date of Patent: October 7, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Mitsuru Todaiji, Susumu Murata, Makoto Tanaka, Katsumi Kobayashi, Tetsuya Hamada, Kazuhiro Hagino, Takashi Semuna
  • Patent number: 6626756
    Abstract: A player inputs the first and second instructions utilizing an input device, to move an object toward a target in a virtual field. A power for moving the object is displayed by a graph and a cursor within a range not exceeding the maximum power value. The cursor moves according to lapsed time after the first instruction detection, to make an optical transmission of change in power to the player. When the second instruction is given, the power is determined based on lapsed time from the first instruction detection to the second instruction detection. The object moves based on the determined movement power in the virtual field. When the player inputs change instruction in the maximum movement power value with the use of the input device, the above-mentioned maximum movement power value is changed and the movement power for moving the object is determined within the range, which does not exceed the maximum movement power value as changed.
    Type: Grant
    Filed: December 26, 2000
    Date of Patent: September 30, 2003
    Assignee: Konami Corporation
    Inventor: Norihide Sugimoto
  • Patent number: 6582299
    Abstract: By making a game with greater richness in its feeling of realism, the level of (player) interest is increased. A game apparatus according to the present invention is equipped with image display means which displays on the screen of monitor a 3-dimensional game field image which includes enemy characters and display means for enlarged images which enlarges the image of the small area corresponding to the part of above-indicated image at which above-indicated model gun is pointed and displays it on liquid crystal unit of scope which is built onto model gun.
    Type: Grant
    Filed: September 28, 2001
    Date of Patent: June 24, 2003
    Assignee: Konami Corporation
    Inventors: Shigenobu Matsuyama, Masaaki Kukino, Hitoshi Konishi, Yoshihisa Inoue, Shinichi Nakagawa, Koichi Nishio, Hirofumi Nagao
  • Patent number: 6572478
    Abstract: A video game system includes a game machine and a memory medium. The game machine is connected with a controller to be operated by a player and a display device for displaying game images. The memory medium generates player object image data and influencing object image data, as well as generates message data. The message data is a message to teach the player how to operate the controller. A player object and an influencing object are displayed on the display device. Also, the display device displays a message of how to operate the controller.
    Type: Grant
    Filed: July 18, 2001
    Date of Patent: June 3, 2003
    Assignee: Nintendo Co. Ltd.
    Inventors: Shigeru Miyamoto, Takao Shimizu, Takaya Imamura, Kazuaki Morita, Tsuyoshi Kihara
  • Publication number: 20030100355
    Abstract: This invention provides an electronic game having a ball, a spinner and the environment. The ball moves around the environment and as the ball touches the environment is depleted of some energy and bounced back. The spinner is controlled by the player so as to move into the path of the ball and if the spinner touches the ball the spinner boosts the energy of the ball and changes its direction of travel.
    Type: Application
    Filed: November 12, 2002
    Publication date: May 29, 2003
    Inventor: Alexander Hannay
  • Publication number: 20030064765
    Abstract: An entertainment system includes an application program recording system which record an application program which can input at least one command of operation an which the player sets the action of the character on a display screen. The command is stored in an action set frame in the unit of one operation to action set frame used to create the movements of the player character. The system further has an input, operation system where the player inputs instructions and a control system which controls the operation of the player character on the display screen based on the command from the application program recorded by the application program record system and the input operation system.
    Type: Application
    Filed: November 5, 2002
    Publication date: April 3, 2003
    Inventors: Kazuhiro Kobayashi, Noriyuki Watanabe
  • Publication number: 20030064764
    Abstract: A game device, which enables a player to play a game comfortably without feeling a stress or an unpleasant sensation, is provided.
    Type: Application
    Filed: May 13, 2002
    Publication date: April 3, 2003
    Applicant: Konami Corporation
    Inventor: Munetaka Kanno
  • Publication number: 20030060249
    Abstract: A game apparatus having a lane surface and electronic scoring that incorporates a variety of electronic features such as a video monitor display and interconnections with other games and/or external databases. These features permit conducting of competitions with distant games, the displaying of advertising on the game's display device, and upgrading of a particular game via downloaded software. The game apparatus also features a “Mulligan” or “do-over” option which allows a player to void an unsatisfactory turn and thereby permits him to redo this turn.
    Type: Application
    Filed: September 26, 2002
    Publication date: March 27, 2003
    Inventor: Jack Guarnieri
  • Publication number: 20030050105
    Abstract: A program has routines S3, S4 of computing an attack form AP of a first character 22 on the basis of an instruction by a player, a routine S4 of computing and displaying an attack probability AR according to the instruction of the attack position by the player, a routine of automatically proceeding a game after the attack form is computed and set, and routines S5, S6, S13, S14 of controlling to display an attack action and a defense action of a ball by the first and the second characters with a series of pictures in the routines. After the player instructs the attack form, the attack action and the defense action of the ball are displayed with a series of pictures. The player can concentrate on the instruction action of the attack form, and can enjoy a brain play.
    Type: Application
    Filed: September 12, 2002
    Publication date: March 13, 2003
    Inventors: Noriaki Okamura, Shigemitsu Takamiya
  • Patent number: 6527640
    Abstract: When a trigger signal is outputted from a simulated gun 30A to 30D, a trigger image is displayed on image monitor means 20 in response to the trigger signal. In response to a timing signal of the simulated gun 30A to 30D, an indicated position, a value of an image display counter 12 at the time is set in a register 13. Coordinate values of the indicated position of the simulated gun 30A to 30D set in the register 13 is inputted to a game control unit 14 in a horizontal flyback time of a scanning line. The indicated position detection processing for detecting indicated positions indicated on the image monitor means 20 by the simulated guns 30A to 30D is performed at every horizontal scan displaying the video screen. The video screen indicated position detecting method and device is quick in responding to an indication even when a plurality of indicated positions are detected, without increasing costs of the device.
    Type: Grant
    Filed: February 1, 2000
    Date of Patent: March 4, 2003
    Assignee: Sega Enterprises, Ltd.
    Inventors: Morihisa Tezuka, Makoto Tamaki
  • Patent number: 6522312
    Abstract: There is disclosed a mixed reality presentation apparatus which generates and displays a three-dimensional virtual image on a see-through display device so as to allow a plurality of players to play a multi-player game in a mixed reality environment. The apparatus has a CCD camera for detecting the mallet positions of the plurality of players, and a sensor for detecting the view point position of each player in the environment of the multi-player game. The apparatus generates a three-dimensional virtual image that represents a game result of the multi-player game that has progressed in accordance with changes in mallet position detected by the CCD camera and is viewed from the view point position of each player detected by the sensor, and outputs the generated image to the corresponding see-through display device. The apparatus determines the motion of each player by detecting infrared rays output from the corresponding mallet on the basis of an image captured by the CCD camera.
    Type: Grant
    Filed: March 23, 1998
    Date of Patent: February 18, 2003
    Assignee: Canon Kabushiki Kaisha
    Inventors: Toshikazu Ohshima, Kiyohide Sato, Hiroyuki Yamamoto, Masakazu Fujiki, Naosato Taniguchi, Akihiro Katayama
  • Publication number: 20030032466
    Abstract: In providing a gun shooting game allowing selective use of one or more types of controller among multiple types of controller, the effect of difference between controllers on the game can be diminished. A gun shooting game device 10 allowing selective use of one or more types of controller among multiple types of controller includes a target display unit 100 for displaying a target, a controller type determination unit 102 for determining the type of a currently used controller, a hit determination unit 103 for determining whether or not a bullet has hit the target based on data supplied by the controller, and a range extent control unit 104 for controlling the extent of a range in which the bullet is determined as hitting the target among supplied data based on the controller type.
    Type: Application
    Filed: July 19, 2002
    Publication date: February 13, 2003
    Applicant: KONAMI CORPORATION and KONAMI COMPUTER ENTERTAINMENT TOKYO, INC.
    Inventor: Yu Watashiba
  • Publication number: 20030027613
    Abstract: In a laser gun, a signal generating unit generates an emission permission signal in response to a shooting permission signal. A laser beam bullet emitting unit emits a laser beam bullet based on the emission permission signal generated by the signal generating unit in response to an operation of the trigger.
    Type: Application
    Filed: July 25, 2002
    Publication date: February 6, 2003
    Applicant: NEC Corporation
    Inventors: Hiroyuki Hasebe, Makoto Oki
  • Publication number: 20030027612
    Abstract: In a laser gun, a signal generating unit generates an emission permission signal in response to a shooting permission signal. A laser beam bullet emitting unit emits a laser beam bullet based on the emission permission signal generated by the signal generating unit in response to an operation of the trigger.
    Type: Application
    Filed: July 25, 2002
    Publication date: February 6, 2003
    Applicant: NEC Corporation
    Inventors: Hiroshi Watanabe, Tadashi Andoh
  • Publication number: 20030017872
    Abstract: A 3-dimensional video game apparatus comprises display 40 for displaying an image; image-processing means 16 for creating a 3-dimensional image from the viewpoint of a simulated camera and displaying that image on a display screen; and game controller 14 which conducts the game in response to reactions of the player, responsive to images displayed on display 40. The game apparatus further comprises camera unit 42 which can be arranged in such an orientation that its field of view is the play area in front of the display screen, and which periodically captures images of the play area in the state thus arranged; a position recognizing part which detects the player's head from the captured image, and detects the two-dimensional movement of the detected head position; and viewpoint change processor which moves the viewpoint of said simulated camera in conjunction with the change direction and change amount of the position of the detected marked region.
    Type: Application
    Filed: July 17, 2002
    Publication date: January 23, 2003
    Applicant: Konami Corporation
    Inventors: Toshimitsu Oishi, Toru Okubo, Hideyuki Domitsu, Tomoya Yamano
  • Patent number: 6501478
    Abstract: An image generation device and information storage medium that make it possible to increase the realism and degree of variety of the motion of a target object. When a shot has hit a target object within an object space, the motion of the target object varies with the direction of the trajectory of the shot that hit the target object. If a plurality of players are playing the game, the motion of the target object varies depending upon which player's shot has hit the target object. The system determines which of a plurality of angular ranges contains the angle between the direction of the shot trajectory and the direction in which the target object is facing, and plays motion data that has been set for the angular range that contains that angle. The orientation of the target object is corrected on the basis of this angle. Images as seen from first and second viewpoints are generated and output to first and second display screens.
    Type: Grant
    Filed: December 9, 1998
    Date of Patent: December 31, 2002
    Assignee: Namco Ltd.
    Inventors: Masahide Kawakami, Takashi Satsukawa
  • Patent number: 6500065
    Abstract: In a game device for use in displaying an image on a display device to play a video basketball game in response to an operation of a user, a shot image which takes a shot at a goal by a character is displayed on the display device while manipulation timing of the user is monitored to determine whether the shot succeeds or not. On the display device, a gauge is displayed which has a shot success zone and a movable cursor and which is used to determine whether the movable cursor is placed within the shot success zone at the manipulation timing. The gauge is helpful to determine success or failure of the shot.
    Type: Grant
    Filed: February 16, 2000
    Date of Patent: December 31, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Masahiro Sato
  • Publication number: 20020193156
    Abstract: An after-image of a ball is displayed on traces of the ball so that each gamer recognizes in which direction and at which speed the shot ball flies. A real ball 30 really exists in a virtual space on a screen and flies from the left to the right in the figure. After-images 311 to 314 of the real ball 30 are displayed at the back of the real ball 30. The after-image 312 is displayed at a position of the real ball 30 before one interval (corresponding to {fraction (1/60)} sec), the after-image 312 is displayed at a position of the real ball 30 before two intervals, the after-image 313 is displayed at a position of the real ball 30 before three intervals, and the after-image 314 is displayed at a position of the real ball 30 before four intervals. As the after-image is more apart from the real ball 30, the degree of transparency is higher.
    Type: Application
    Filed: May 31, 2002
    Publication date: December 19, 2002
    Inventor: Keisuke Nishimura
  • Patent number: 6482090
    Abstract: After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and in the rising process of the ball, the mark is displayed in, for example, a star shape and blue, and in the falling process of the ball, the mark is displayed in, for example, an elliptical shape and red. Therefore, enjoyment of operations by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.
    Type: Grant
    Filed: September 27, 2000
    Date of Patent: November 19, 2002
    Assignee: Square Co., Ltd.
    Inventors: Shiyu Rimoto, Toshiaki Nagashima
  • Patent number: 6482086
    Abstract: After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions respectively positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and before the peak, the mark has a first color and the size of the mark is enlarged in a rising process of the ball, and after the peak, the mark has a second color and the size of the mark is reduced in a falling process of the ball. Therefore, the real pleasure of the operation by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.
    Type: Grant
    Filed: September 27, 2000
    Date of Patent: November 19, 2002
    Assignee: Square Co., Ltd.
    Inventors: Shiyu Rimoto, Tomoaki Yoshinobu
  • Patent number: 6478678
    Abstract: After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and in a rising process of the ball, the mark is displayed in a first color, and in a falling process of the ball, the mark is displayed in a second color. Therefore, the enjoyment of operations by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.
    Type: Grant
    Filed: September 27, 2000
    Date of Patent: November 12, 2002
    Assignee: Square Co., Inc.
    Inventors: Shiyu Rimoto, Toshiaki Nagashima
  • Patent number: 6458034
    Abstract: To provide a game system which can lighten the burden imposed on a player and even the third person can enjoy, when a gun shooting game is played using a rifle equipped with a scope, a proximity sensor section (210) is provided on a gun device 200, for changing an image from a long-distance image to a short-distance image, using an image changing section (130) when it is judged that the player has come close to the proximity sensor section (210) and looks into the scope section (220), to thereby display the short-distance image on the display section (140).
    Type: Grant
    Filed: May 15, 2001
    Date of Patent: October 1, 2002
    Assignee: Namco Ltd.
    Inventors: Shinichiro Aiki, Koji Kawashima
  • Publication number: 20020111201
    Abstract: A location-based game system for players over a wide region that uses location information transmitted from their wireless devices to a wide area computer network. Information from the wide area computer network can be downloaded to other players to determine the physical location of the players participating in the game. The location-based game system includes a location-based game software program preferably loaded into the memory of a central computer coupled to the wide area computer network that control the game and monitors the action and location of the players. During the game, data from each wireless device is uploaded to a player databank on the central computer. In one embodiment, each player wears a laser beam activated sensor at which their opponents shoot. Each sensor is coupled to a wireless device that uploads the number of “hits” recorded by the sensor to the wide area computer network. A central computer records the number of hits recorded by the sensor.
    Type: Application
    Filed: February 12, 2002
    Publication date: August 15, 2002
    Inventor: Brook W. Lang
  • Patent number: 6431982
    Abstract: Using a game system, an operator performs a virtual play in which soccer player characters on a virtual field are divided into two teams that compete to handle a ball and to carry the ball into a rival-team goal. The system includes game progress control unit for repeatedly obtaining instructions inputted by the operator and for sequentially changing a game playing situation of the player characters by repeating calculation necessary for specifying the game playing situation based on the instructions; and display control unit for displaying, based on a calculated result by the game progress control unit, a play picture representing the game playing situation within a restricted area centered on a position of the ball in the field and a radar picture representing positions of the player characters in a range of the field wider than a range represented by the play picture in a manner reduced by a scale-down rate.
    Type: Grant
    Filed: October 21, 1998
    Date of Patent: August 13, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Yukihiro Kobayashi
  • Publication number: 20020098880
    Abstract: A coin-operated video game machine has a VDU (4) and player controls, such as push buttons (9). In play of a game the screen shows a representation of coins rolling down a run (22) to fall through a fall zone (24), in which the trajectory of fall is influenced by protruding pins (25), onto a bed (14) across which a pusher (27) moves. The player can influence the movement of the coins which fall with trajectories in accordance with gravity and the laws of physics. An award is attained whenever a coin is pushed off the bed (14) into an outlet (6).
    Type: Application
    Filed: November 1, 2001
    Publication date: July 25, 2002
    Inventors: Anthony Ian Rodden, Paul Daniel Smith
  • Publication number: 20020094852
    Abstract: Erroneous input is prevented on the event of input of instructions by a game player, which instructions are likely to change according to the state of a game character's abilities, while providing the player with a firm grasp of the state of abilities of the character. In a competitive action game which mimics baseball, among the players operating two connected portable game devices, the player engaged in defense is prompted to select a pitch type for pitching from a pitcher character 450 to a batter character 460. Here pitching ability data is set such that the pitcher character 450 can pitch, as breaking pitches, a sinker, curveball, or slider, with a curve width of 3, 1 and 5, respectively; based on this pitching ability data, the icons 403, 404, 405 are displayed in the vicinity of the strike zone display 410.
    Type: Application
    Filed: December 27, 2001
    Publication date: July 18, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kenji Fujioka, Naoki Nishikawa, Hideto Inoue, Hiroshi Miyaoka
  • Publication number: 20020077164
    Abstract: A computerized golf game to be played on a computer and including information relating to at least one golf course. The golf course information can be displayed on a display screen in the form of a map of the course, and the player can select an appropriate club and mark the spot at which he intends the ball to land. The player then executes a stroke, and the game determines where the ball actually lands. The computerized golf game can also include statistical information relating to the player's game on actual golf courses, and it is programmed to calculate the result of the player's strokes on the basis of the statistical information.
    Type: Application
    Filed: March 12, 2001
    Publication date: June 20, 2002
    Inventor: G?ouml;ran Sundstrm
  • Patent number: 6379249
    Abstract: An image generation device and an information storage medium that make it possible to increase the virtual realism and dramatic effect of a shooting, game in an efficient manner. A plurality of objects such as target objects are set within an object space, and a hit check is performed on shots from 1P and 2P players and the target objects. First and second viewpoints for the 1P and 2P players are controlled and images as seen from those first and second viewpoints are output to first and second display screens, respectively. Although the viewpoints of the 1P and 2P players are the same in the prior art, they can be made different in this game. The first and second viewpoints move along first and second movement paths, and the first and second viewpoints are controlled in such a manner that the first and second movement paths diverge when a given circumstance occurs.
    Type: Grant
    Filed: December 9, 1998
    Date of Patent: April 30, 2002
    Assignee: Namco Ltd.
    Inventors: Takashi Satsukawa, Naohito Hanai, Masahide Kawakami, Atsushi Hayashi
  • Patent number: 6379253
    Abstract: A game device which plays a game in which a player manipulates a character compelled to live in an uninhibited island alone, and through the game, the player experiences virtual actions relating to a matter of life and death to acquire knowledge to survive. The player instructs the character in the game to create a new tool to get the food and to eat the food. A state of health of the character varies similarly to the real world, according to whether the character eats the food or not and how the character eats it.
    Type: Grant
    Filed: April 20, 2000
    Date of Patent: April 30, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Hidenori Nishioka
  • Patent number: 6379250
    Abstract: In a system and method for simulating a ball movement game, the system includes an input ball adapted to enable movement of a simulated ball in a graphical representation of the simulated game, responsive to movement of the input ball imparted by the player. The system further includes an air bearing for supporting the input ball so as to enable the player to directly impart movement to the input ball. The system also includes an optical encoder for generating the parameters of movement of the simulated ball responsive to detecting the parameters of movement of the input ball imparted by the player. The system still further includes a processor and software adapted to simulate a ball and movement of the simulated ball, responsive to the parameters of movement of the input ball detected by the optical encoder, and to simulate a game environment for movement of the simulated ball therein.
    Type: Grant
    Filed: December 28, 1998
    Date of Patent: April 30, 2002
    Assignee: Hyper Management, Inc.
    Inventors: J. Walt Adamczyk, Donald L. Updyke, Jr., William George Adamson
  • Patent number: 6354939
    Abstract: Provides a game processing apparatus capable of getting players more excited about playing games. For that reason, the game processing apparatus of the present invention processes games on the basis of players' operating signals, and is equipped with processing circuits (10), which process the above-mentioned games on the basis of operating signals supplied from input devices (2b) operated by the players, and which generate the image data for these games. When an operating signal equivalent to a player's victory declaration is input from an input device (2b), the processing circuits (10) process subsequent operating signals input by the player as invalid signals until a prescribed condition is achieved.
    Type: Grant
    Filed: October 8, 1997
    Date of Patent: March 12, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Masamoto Morita, Akiyoshi Shinpo, Akira Nishino, Tooru Ohara, Shuntarou Tanaka, Yuuichi Matsuoka
  • Publication number: 20020028705
    Abstract: A system and method for creating computer-based simulations, using database entries and menu selections, rather than writing complex software code. A new authoring language is used to enable programming of interactive learning in the form of educational software that may include games, tests and electronic books, where such programming retrieves object based data, such as text or pictures, from a simulation database. The simulation database queries any number of preconditions established by the author and applies a chance value in a range to create an element of randomness for the user to experience. Randomness created with this system provides a realistic experience not available in traditional forms of computer-based learning without advanced computer programming skills and extensive capital investments. The object based programming enabled by the system allows users to update the database with minimal effort to manifest modifications in training techniques and material.
    Type: Application
    Filed: May 1, 2001
    Publication date: March 7, 2002
    Inventor: Patrick Fitz-Gerald Kelly
  • Patent number: 6322451
    Abstract: An objective is to provide a game machine and information storage medium enabling a player to freely select another player for playing a game together. A list screen of other players' information (or information relating to any other player for playing a game together within a common game space) is displayed. When a player selects another player for playing a game together while viewing the list screen, a computation is performed for implementing a game play between the player and the selected player in a common game space. The other players' information may include information of other players' game scores, information of other players' histories (which can be retrieved by inputted identification information), information of characters controlled by other players. The other players' information may further include remodeling information of motorcars and message information inputted by other players.
    Type: Grant
    Filed: July 31, 2000
    Date of Patent: November 27, 2001
    Assignee: Namco Ltd.
    Inventor: Katsuhiro Miura
  • Publication number: 20010044333
    Abstract: The present invention improves amusement in terms of the analysis of a pitching result in a baseball game. For this, the present invention comprises a monitor 2 which can display game images, including a pitcher game character that executes a pitching action, a pitching instruction section 42b for instructing a pitching course to the pitcher game character, a pitching storage section 49 for storing the result of a pitch executed based on an instruction from the pitching instruction section 42b for each pitch, a coordinate setting section 50a for setting a two-dimensional coordinate for displaying a pitching course in a predetermined area on a display screen of the monitor 2, a data conversion section 50b for converting the a pitching course data of each pitch to a corresponding position data on the coordinate based on the pitching result read from the pitching storage section 49, and a mark display section 50c for displaying a mark M on the converted position on the coordinate.
    Type: Application
    Filed: April 12, 2001
    Publication date: November 22, 2001
    Inventors: Toyomu Okishio, Hiroshi Tanibuchi, Akira Toyama, Mitsuo Nagamoto
  • Patent number: 6319119
    Abstract: The objective of this invention is to provide a game machine and information storage medium that make it possible for players to perceive which player has succeeded in attacking which target, in a simple manner. When players have launched attacks against a target, attacking player identification information, which is information for identifying which player has succeeded in attacking that target, is associated with that target and is kept and saved. Targets 40-1 and 40-2 that have been hit by shots 32-1 and 32-2 from players 1 and 2 turn red and blue, which are symbolic colors for players 1 and 2, or change shape to symbolic shapes for players 1 and 2. If player 1, whose symbolic color is red, succeeds in attacking a target then player 2, whose symbolic color is blue, succeeds in attacking the same target, the color of the target first changes from a neutral color to red, then to blue.
    Type: Grant
    Filed: July 10, 2000
    Date of Patent: November 20, 2001
    Assignee: Namco Ltd.
    Inventors: Yutaka Konoe, Tatsuhiko Mochizuki
  • Publication number: 20010041607
    Abstract: In a system and method for simulating a ball movement game, the system includes an input ball adapted to enable movement of a simulated ball in a graphical representation of the simulated game, responsive to movement of the input ball imparted by the player. The system further includes an air bearing for supporting the input ball so as to enable the player to directly impart movement to the input ball. The system also includes an optical encoder for generating the parameters of movement of the simulated ball responsive to detecting the parameters of movement of the input ball imparted by the player. The system still further includes a processor and software adapted to simulate a ball and movement of the simulated ball, responsive to the parameters of movement of the input ball detected by the optical encoder, and to simulate a game environment for movement of the simulated ball therein.
    Type: Application
    Filed: December 28, 1998
    Publication date: November 15, 2001
    Inventors: J. WALT ADAMCZYK, DONALD L. UPDYKE, WILLIAM GEORGE ADAMSON
  • Publication number: 20010036852
    Abstract: A game system includes: a storage device for storing data of imaginary game field constituted by a plurality of areas to be displayed in scenes of game; and a control device for advancing the game according a predetermined program and reading out the data of the imaginary game field from the storage device to produce images to be displayed. The control device includes: a judgment table producing unit for judging whether or not a character located in an area is within a visual field of another character located in another area for all areas in the imaginary game field in which the character can be located, when the data of the imaginary game field is read out, and for producing judgment tables based on judgment results; and a unit for controlling action of the character located in the areas of the imaginary game field based on the judgment tables.
    Type: Application
    Filed: April 26, 2001
    Publication date: November 1, 2001
    Applicant: KONAMI COMPUTER ENTERTAINMENT JAPAN, INC.
    Inventor: Kenichirou Shigeno
  • Patent number: 6292706
    Abstract: A computer game simulates the playing of an athletic game such as a baseball game to its conclusion. In particular, the game simulates the sequential game play events and determines the outcomes of the events in accordance with historical or simulated data representative of the game playing characteristics of each team member under selected circumstances. The progress of the game is tracked in accordance with the outcomes through completion of the events to determine the winner of the athletic game and the score thereof.
    Type: Grant
    Filed: April 17, 1998
    Date of Patent: September 18, 2001
    Inventors: Larry D. Birch, Lawrence E. Judy, Harold W. Kuebler
  • Patent number: 6283862
    Abstract: A computer-controlled game system comprising a computer unit (10) which is adapted for the generation of a game sequence from at least one computer program and from game sequence data, a playback device (12) which is adapted to play back the game sequence in a projection zone and which is connected with the computer unit (10), at least one transmitter means (16) which is adapted for emitting an electromagnetic beam (S) into a predeterminable partial section of the projection zone, a detector means (18) which is adapted for the detection of the electromagnetic beam (S) when same hits the predeterminable partial section of the projection zone, said detector means (18) being connected with the computer unit (10) and adapted to transmit a signal to the computer unit (10), which is characteristic for the respective detected beam, and an alignment device (20) which is associated with the detector means (18) and which is connected with the computer unit (10) in order to align the detector unit (18) to a predetermina
    Type: Grant
    Filed: April 3, 1998
    Date of Patent: September 4, 2001
    Assignees: Rosch Geschaftsfuhrungs GmbH & Co., Virtual Laser Games KG
    Inventor: Wolfgang Richter
  • Patent number: 6270402
    Abstract: A ROM is provided, storing a game space having a plurality of places, a main character belonging to a sport team, and a plurality of other characters provided with different capabilities regarding the sport. A wandering processing means causes the main character displayed on a monitor to move to desired places in the game space according to operation of operating keys, executing conversation processing regarding the above solicitation between the displayed main character and other characters, and in the event that the result of the conversation is success in solicitation, the other character is registered to the member registering means. Thus, a game with a high gaming nature and absorbing interest can be provided, wherein the relation between the character of the player and a specific character can be influenced via a main character, and this influence can be reflected on the game story.
    Type: Grant
    Filed: December 9, 1999
    Date of Patent: August 7, 2001
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Kenji Fujioka, Hideto Inoue, Naoki Nishikawa, Keiichi Maekawa
  • Publication number: 20010008840
    Abstract: A player inputs the first and second instructions utilizing an input device, to move an object toward a target in a virtual field. A power for moving the object is displayed by a graph and a cursor within a range not exceeding the maximum power value. The cursor moves according to lapsed time after the first instruction detection, to make an optical transmission of change in power to the player. When the second instruction is given, the power is determined based on lapsed time from the first instruction detection to the second instruction detection. The object moves based on the determined movement power in the virtual field. When the player inputs change instruction in the maximum movement power value with the use of the input device, the above-mentioned maximum movement power value is changed and the movement power for moving the object is determined within the range, which does not exceed the maximum movement power value as changed.
    Type: Application
    Filed: December 26, 2000
    Publication date: July 19, 2001
    Applicant: KONAMI CORPORATION
    Inventor: Norihide Sugimoto
  • Patent number: 6256047
    Abstract: The invention provides a method of of judging a hit between at least two objects in a game system, the game system being adapted to display a plurality of objects on a screen such that at least one or more objects are moved on the screen in accordance with the operation performed by a player with a controller and/or such that at least on or more objects are moved on the screen by a CPU, the method being characterized in that each object comprises image information to be displayed and a plurality of areas used to judge a hit. Preferably, the plurality of areas are moved in accordance with the motion of each corresponding object.
    Type: Grant
    Filed: June 1, 1998
    Date of Patent: July 3, 2001
    Assignee: Konami Co., Ltd.
    Inventors: Keiichi Isobe, Teisaku Seki, Kazue Seki, Katsuya Kawarazaki, Takayuki Kobayashi
  • Patent number: 6254486
    Abstract: Disclosed is a gaming system which utilizes successively transmitted infra-red signals. The system includes two user controlled components which interact with one another. In the preferred embodiment, each component is made up of a hand-held controller and a robot. The controller has both directional controls and a fire control. When a fire control signal is initiated a signal is transmitted to the robot. Upon its reception, a new signal is generated and transmitted by the robot. In this manner, weapons fire is simulated.
    Type: Grant
    Filed: January 24, 2000
    Date of Patent: July 3, 2001
    Inventors: Michael Mathieu, Michael Sivan
  • Patent number: 6251011
    Abstract: A shooting video game machine comprising a mock gun having a trigger, a monitor which presents flying characters and characters other than flying characters to form a game playing display while causing a bullet to travel in a predetermined direction in synchronization of the pulling of the trigger, and a controller module comprising a game controller and a graphic controller. The graphic controller comprises a graphic processor, a character control block, a bullet control block, a hit determining block, and a proximity determining block. The hit determining block determines whether the bullet hits each of the characters, and the proximity determining block determines whether the bullet hits the proximity area of each flying character, when the hit determining block determines that the bullet hits none of the characters. When the hit determining block determines that the bullet hits a character, a strike display is presented.
    Type: Grant
    Filed: December 9, 1997
    Date of Patent: June 26, 2001
    Assignee: Konami Co., Ltd.
    Inventor: Atsushi Yamazaki
  • Patent number: 6220963
    Abstract: A combination pool cue stick and controller is provided which includes a housing adapted to move over a flat surface. The housing includes a receptacle member adapted to receive a pool cue, sensing means in the receptacle member to sense the position and movement of the pool cue, and circuit means receiving and processing this information for input into a computer having appropriate compatible software to display the effects of the pool cue activity.
    Type: Grant
    Filed: May 12, 1999
    Date of Patent: April 24, 2001
    Inventor: Christopher Meredith
  • Patent number: 6217450
    Abstract: A computerized pool cue and a controller device are provided which are connected to a computer screen to simulate and display playing a game of pool or billiards. The pool cue is supported above an underlying surface for movement in at least two dimensions with respect to the underlying surface. Movement of the pool cue with respect to game balls in play is shown on the computer screen. A signal is generated from the pool cue to the computer for coaction with software to simulate the game of pool or billiards on the computer screen without using actual game balls.
    Type: Grant
    Filed: October 22, 1998
    Date of Patent: April 17, 2001
    Inventor: Christopher Meredith
  • Patent number: 6196844
    Abstract: The present invention concerns the integration of laser engagement systems such as the MITS and MILES laser systems with standard two dimensional silhouettes, thereby creating a silhouette which can be defeated by laser fire. A laser enhanced silhouette allows live fire target systems (infantry systems and armor systems) to be engaged and defeated with the use of MILES laser Code. The laser enhanced silhouette replaces the plywood or plastic live fire silhouette which is normally utilized on live fire target systems. By connecting the laser enhanced silhouette electronics to the live fire target system's hit sensor electrical connection, the live fire target system can be engaged by laser equipped weapons.
    Type: Grant
    Filed: February 19, 1998
    Date of Patent: March 6, 2001
    Inventors: Michael S. Bradshaw, Allen D. Beets, Albert G. Corkery, III, Christopher B. Hickman
  • Patent number: 6196917
    Abstract: A user interface is provided that allows for the control of the movement of multiple objects by the identification of a target location associated with each of the multiple objects. The identification of the target location is via a coordinate pointer associated with an input device, and the association of the target location to a particular object is via the closure of a switch on an input device that is associated with the particular object. After identifying an associated target location, the object is moved toward the target location without further input from the user. In a preferred embodiment, the movement of the object toward the target location is dependent upon rules of motion and rules of engagement with other objects or obstacles, thereby facilitating a realistic rendering of the object's path toward the target. The rules of motion and engagement may be specific to each type of object being moved, and also subject to the interactions of multiple objects and obstacles.
    Type: Grant
    Filed: November 20, 1998
    Date of Patent: March 6, 2001
    Assignee: Philips Electronics North America Corp.
    Inventors: Keith E. Mathias, J. David Schaffer
  • Patent number: 6168519
    Abstract: In a game system, an atmosphere, such as a temperature and a humidity, is set to a field where player characters compete with each other. The atmosphere Is displayed on a display screen. While a game advances, an ability value of each player character is changed depending on the atmosphere, and a change in ability value is displayed on the display screen. Since the ability of each player character is determined according to the ability value, the ability of each player character is changed as the game advances so that the development of the game is also changed. Accordingly, based on the displayed atmosphere, a game player can elaborate a strategy so that attractiveness of the game is enhanced.
    Type: Grant
    Filed: June 1, 1999
    Date of Patent: January 2, 2001
    Assignee: Konami Co., Ltd.
    Inventors: Eiji Nakagawa, Yasuo Okuda
  • Patent number: 6155924
    Abstract: Motivation is provided for a game character in accordance with the situation or the progress of a game, and is reflected in the character's operation. In a game machine, a character displayed on a monitor screen performs various game-related operations in response to an instruction provided from a controller. The game machine includes a situation determining portion for determining whether a predetermined game-related situation has occurred. A motivation-level setting portion sets the motivation level, influencing the character's operation, in response to an occurrence of the situation. An operation control portion controls the character to operate in response to the set motivation level. In this manner, the motivation level is provided for the character in accordance with an occurrence of the situation, and the character is operated with the characteristics and the ability corresponding to the provided motivation level.
    Type: Grant
    Filed: June 1, 1999
    Date of Patent: December 5, 2000
    Assignee: Konami Co., Ltd.
    Inventors: Eiji Nakagawa, Yasuo Okuda