In A Game Including A Simulated Projectile (e.g., Bullet, Missile, Ball, Puck, Etc.) Patents (Class 463/2)
  • Publication number: 20100304807
    Abstract: In the computer data security field, cryptographic hash function processes embodied in a computer system and which are typically keyless, but are highly secure. The processes are based on the type of randomness exhibited by well known table “cue sports” games such as billiards, snooker, and pool played on a billiards table involving the players striking one of a plurality of balls with a cue, the struck ball then hitting other balls, the raised sides of the table, and in some cases one or more balls going into pockets in the corners and/or sides of the table. Computation of the hash value (digest) is the result of providing a model (such as expressed in computer code) of such a game algorithm and using the message as an input to the game algorithm, then executing the game algorithm. A state of the game after one or several “shots” gives the hash digest value of the message.
    Type: Application
    Filed: August 14, 2009
    Publication date: December 2, 2010
    Applicant: Apple Inc.
    Inventors: Benoit Chevallier-Mames, Mathieu Ciet, Augustin J. Farrugia
  • Patent number: 7841933
    Abstract: A multi-level single elimination sports tournament with wagering for a field of players divided into groups of generally equal size. Each group competes within itself in a series of play sequences, such as a series of golf holes. Each play sequence comprises at least one competitive play action toward a goal, such as one or more golf strokes toward a hole. The players wager after each play action on their expected results in the current play sequence. Players are eliminated when they can no longer meet a minimum ante on the next play sequence. A round of the tournament is completed when only a single player remains in each group. The survivors are divided into new groups for another round. This continues until a last round that has only one group. A single winner survives, and is awarded most of the pot.
    Type: Grant
    Filed: October 5, 2004
    Date of Patent: November 30, 2010
    Assignee: World Series of Golf, Inc.
    Inventor: Kenneth L. Maul
  • Publication number: 20100279753
    Abstract: The invention is a statistics based fantasy style interactive sports game of a predetermined duration that may be played in a bar or restaurant or over the internet. Each game takes place during a fixed time period (such as one hour), before which players choose a number of athletes from one or more sports that will be playing during that time period. During the course of the hour a player is awarded points for plays completed by selected athletes. At the end of the hour, the game player with the most points wins.
    Type: Application
    Filed: April 30, 2010
    Publication date: November 4, 2010
    Inventors: Robert S. Goldberg, Adam T. Goldberg, Alex John Moses
  • Publication number: 20100273130
    Abstract: A shooting training system includes a display device for displaying visual information on a display area, wherein the display device is embedded with photo sensors for receiving a first user input from a first input device transmitted to and directed to a first location on the display area; and a computing device coupled with the display device, wherein the computing device is configured to instruct the display device to display a shooting-training environment; process the first user input to identify at least the location of the first user input relative to the display area and a timing of the first user input; and display training results based on the location and timing of the first user input.
    Type: Application
    Filed: April 22, 2009
    Publication date: October 28, 2010
    Inventors: Fu-Yuan CHAI, Chun-Yuan Lee
  • Publication number: 20100273544
    Abstract: An information storage medium storing a program that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space.
    Type: Application
    Filed: March 24, 2010
    Publication date: October 28, 2010
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Tsutomu KOGANEZAWA, Masatoshi OGITA
  • Publication number: 20100267435
    Abstract: To provide a game device capable of improving operability for a user when a player character of an opponent team holds a moving object in a sport game to be played by a user team and the opponent team. A first marker control unit (72d) controls the position of a marker player character selected from among the player characters of the user team, based on the position of a marking target player character selected from among the player characters of the opponent team and a predetermined position. A second marker control unit (72e) controls the position of the marker player character, based on the position of the marking target player character and the position of a moving object or the position of a player character holding the moving object. The marker control switching unit (72g) switches between the first marker control unit (72d) and the second marker control unit (72e), based on a result of determination as to whether or not a predetermined switching condition is satisfied.
    Type: Application
    Filed: July 9, 2008
    Publication date: October 21, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Junichi Taya
  • Publication number: 20100259005
    Abstract: A poker-like game played during a live sporting event utilizing cards corresponding to scores, statistics, teams, athletes and various contingencies associated with the sporting event. The game is preferably played during a live sporting event with a sequence of betting events. A player can make a bet during a betting event, as long as said player is still in the game, and as long as said player was not the last player to make a bet. If a player makes a bet, then each of the remaining players must call the bet within a given time or fold. The values of the cards are determined by the outcome of the sporting event, so they are not known with certainty until the betting event terminates. When the betting event terminates, the remaining player with the best hand, as determined by the values of the cards, wins the pot.
    Type: Application
    Filed: April 7, 2010
    Publication date: October 14, 2010
    Inventor: Burton Simon
  • Publication number: 20100255894
    Abstract: The present invention provides a method for combing multiple actions in single video game, wherein the method includes the steps of (a) providing a single video game, having two or more play actions; (b) selecting a first action of a first game character; (c) selecting a second action of a second game character; and (d) cooperatively playing the first and second action of the video game in responsive to a command of an input device of an electronic device for performing the video game. The first and second actions are embodied as driving and aiming action respectively, so that the aiming action has to incorporate with the turning direction and speed of the driving action for shooting, throwing, or the likes on a target object of the video game, so as to provide multiple players video game to cooperatively play the multiple actions of the video game.
    Type: Application
    Filed: April 1, 2010
    Publication date: October 7, 2010
    Inventors: Chira Kidakarn, Michael Kidakarn
  • Patent number: 7806777
    Abstract: Methods and apparatus, including computer program products, for determining a user skill level for user interaction with virtual equipment in an interactive computer game. The virtual equipment is capable of being manipulated through user interaction with an associated representation. Automatically adapting a virtual equipment model associated with the virtual equipment to reflect the determined user skill level. The virtual equipment model governs how the virtual equipment behaves in response to user interaction with the representation.
    Type: Grant
    Filed: April 18, 2006
    Date of Patent: October 5, 2010
    Assignee: World Golf Tour, Inc.
    Inventor: Yuchiang Cheng
  • Publication number: 20100248850
    Abstract: An amusement ride system includes: a shooting device adapted to shoot a projectile; an aiming facility operable by a user to aim the shooting device; and a triggering device operable by the user to fire the shooting device. The user rides the vehicle, aims the shooting device, and fires the device to shoot the projectile. A method for a ride includes: providing a shooting device; providing a plurality of projectiles; and aiming and shooting the projectiles utilizing the shooting device.
    Type: Application
    Filed: November 4, 2009
    Publication date: September 30, 2010
    Applicant: BLAMMO, LLC
    Inventors: Philip Stephen Bloom, Bing Yeh
  • Publication number: 20100248803
    Abstract: A method of forming a computer game that is arranged to move an object along a path in a virtual environment of the computer game, wherein the method comprises steps of: (a) performing a plurality of object movement simulations for an object, wherein each simulation comprises moving that object with a respective speed along a path with a respective curvature in the virtual environment to determine whether that object can successfully travel along that path at that speed; (b) using the simulations to determine a relationship between curvature and a corresponding speed with which the object can successfully travel along a path with that curvature; and (c) storing data indicating the relationship as a part of the computer game.
    Type: Application
    Filed: March 31, 2009
    Publication date: September 30, 2010
    Applicant: Codemasters Software Company Ltd.
    Inventors: Nicholas Melder, Karl Johan Hammarling
  • Patent number: 7803048
    Abstract: Methods and systems for deceiving other characters in a video game are disclosed. A video game may include a simulated environment in which player and computer controlled characters can monitor each other's positions using radar, e.g., an acoustic radar that detects noise (such as the firing of various weapons) associated with other characters. A character may fire a decoy bullet, which creates noise at the location of impact rather than the location of firing. A character may temporarily jam another character's radar so that the other character's radar does not display character locations. A first character may mimic an enemy character so that the first character appears as a friend to enemy characters on each enemy characters' radar. A special weapon may make all visible characters visually appear as enemies to a first character, thereby confusing the first character. Another special weapon may create a duplicate image of a character, thereby confusing others.
    Type: Grant
    Filed: March 15, 2006
    Date of Patent: September 28, 2010
    Assignee: Microsoft Corporation
    Inventors: Christopher Ian Tilston, Laurence Richard Cheers
  • Patent number: 7798904
    Abstract: Provided is an input device for a billiard game comprising: a simulative ball provided as an object to be shot by a player; a link portion having a ball axis on which the simulative ball is mounted; a support portion for movably supporting the link portion; and a sensor for outputting a signal that corresponds to an operation of the link portion, wherein at least either one of rotational motion of the simulative ball around an axle of a ball axis and linear motion of the simulative ball in a predetermined range along an axial direction of the ball axis is permitted.
    Type: Grant
    Filed: December 19, 2005
    Date of Patent: September 21, 2010
    Assignee: Konami Corporation
    Inventors: Takashi Hamano, Koki Atobe, Hiroshi Kinomoto, Hideki Hashimoto, Ryo Mahara
  • Patent number: 7794327
    Abstract: A display device 12 covered by a touch panel 13 displays a game space on a display screen. Position coordinates (tx, ty) obtained when the touch panel 13 is touch-operated are detected at a predetermined periodic cycle. At least one of a movement speed (V) and a movement direction (?) is calculated as a movement parameter for a second object based on current position coordinates (tx, ty) and position coordinates (tpx, tpy) having been detected in an immediately preceding time. A new movement parameter (V and ?) is determined using movement parameters having been previously determined (Vp and ?p) and the newly calculated movement parameter (V and ?). When the first object and the second object satisfy a predetermined positional relationship therebetween, the second object is moved and display-controlled based on the updated movement parameter.
    Type: Grant
    Filed: October 20, 2005
    Date of Patent: September 14, 2010
    Assignee: Nintento Co., Ltd.
    Inventors: Yuji Sawatani, Motoi Okamoto, Shigeru Miyamoto
  • Patent number: 7789742
    Abstract: A system that wirelessly integrates actual golf equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between two players, via the internet, having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system.
    Type: Grant
    Filed: May 12, 2000
    Date of Patent: September 7, 2010
    Inventors: Wilbert Quinc Murdock, Robert Pollock, Mohamed Aboshihata, Philip A. Williams
  • Patent number: 7789741
    Abstract: A squad versus squad shooter video game receives input from one or more players via their respective use of controllers in communication with one or more console-based video game systems. The input from each controller is interpreted as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers. Each squad includes a plurality of characters. Each player is assigned to one of the squads. Actions of each character in the video game are a function of commands given to that character by one of the players. Players can join or exit their assigned squad during game play.
    Type: Grant
    Filed: February 28, 2003
    Date of Patent: September 7, 2010
    Assignee: Microsoft Corporation
    Inventors: Timothy V. Fields, James R. J. York
  • Patent number: 7785203
    Abstract: A communication game system controlling a development of a game by establishing communication between plural terminal apparatuses and displaying shared information at the terminal apparatuses is provided, the system enabling easy recognition of a communication state of a communication established between the terminal apparatuses. The system includes plural game apparatuses that are adapted to establish communication. The game apparatus includes a display unit, an operation unit, and a processing unit for conducting self-controlled character display control and other character display control. The self-controlled character display control includes displaying on the display unit a self-controlled character that is controlled by an operation of the operation unit of the game apparatus. The other character display control includes receiving information pertaining to another character that is controlled by another game apparatus, and displaying the other character on the display unit.
    Type: Grant
    Filed: March 15, 2004
    Date of Patent: August 31, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuro Uchida, Masato Kuwahara
  • Publication number: 20100210330
    Abstract: A fantasy sports game provides for a league of fantasy teams, each managed and owned by a fantasy game contestant. A contestant selects a set of games for a game day from a screen of such sets, pays an entry fee in points, and then drafts players from the teams playing in his selected set of games, subject to a salary cap for his team. As the games are being played and also after the games have been completed, the contestants playing against each other are ranked according to how well their players did that day, and the winning constant is awarded points for the win.
    Type: Application
    Filed: April 28, 2010
    Publication date: August 19, 2010
    Applicant: SPORTS DRAFT DAILY,LLC
    Inventor: Christopher Scott Fleming
  • Publication number: 20100203934
    Abstract: A system for providing a game includes: a sponsor-league-providing-server which transmits a sponsor league list to an electronic device according to a sponsor league selection signal received from the electronic device, and transmits advertisement data registered in a particular sponsor league when executing a game corresponding the particular sponsor league selected from the sponsor league list. An electronic device requests a sponsor league list to the sponsor-league-providing-server and receives the sponsor league list in case the sponsor league is selected from a menu list of game mode, and displays a game execution screen including advertisement data at one side when a game corresponding to the particular sponsor league is executed.
    Type: Application
    Filed: February 11, 2010
    Publication date: August 12, 2010
    Applicant: SAMSUNG ELECTRONICS CO., LTD.
    Inventors: Dong Hoon HAHN, Hyun Chul SEO, Sung Wouk KANG, Jong In PARK
  • Publication number: 20100203933
    Abstract: An entertainment system comprises a remotely controlled toy having a video camera operable to capture video images of a real environment and an entertainment device operable to communicate using a data communications link with the remotely controlled toy, in which the device comprises transmitting means operable to transmit, via the data communications link, control data to the remotely controlled toy that relates to the control of the remotely controlled toy, receiving means operable to receive, from the data communications link, video images captured by the video camera—of the remotely controlled toy, detecting means operable to detect a real environment feature within the real environment, processing means operable to generate a virtual image feature in dependence upon the detected real environment feature, and displaying means operable to generate a combined display of the captured video images and the virtual image feature such that the virtual image feature is arranged with respect to the video images s
    Type: Application
    Filed: May 27, 2008
    Publication date: August 12, 2010
    Applicant: Sony Computer Entertainment Europe Limited
    Inventors: Adriana Maria Eyzaguirre, Peter John Hodges
  • Publication number: 20100190538
    Abstract: A game playing apparatus is described that displays in an image space (12) an aspect of a playing environment and overlays on the image space zones (14,16) that have relevance to the playing environment. An event occurs in the playing environment in a delineated zone. A game participant is able to mark (18) with a marker a zone or zones before the event in anticipation of a reward if they mark the zone in which the event occurs. Their reward may be set by predetermined odds available before the event or a portion of pooled wagers. The playing environment may be a live event, a live sporting event or a pre-planned scenario. The image space (12) may only be a representation of the playing environment or an aspect of the playing environment. The game participant may wager remotely of the game apparatus with remote control devices that allow them to mark and wager. The remote control device may be built into other devices such as mobile telephone handsets etc.
    Type: Application
    Filed: September 23, 2009
    Publication date: July 29, 2010
    Inventors: Neil Siewert, Timothy Gard
  • Publication number: 20100178966
    Abstract: The invention relates to a method of recognizing objects for a video shooter game, the system comprising a first remote-controlled vehicle (51) having an on-board video camera (25), a second remote-controlled vehicle (53), and an electronic video display entity serving to remote control the first vehicle (51).
    Type: Application
    Filed: February 13, 2008
    Publication date: July 15, 2010
    Applicant: PARROT
    Inventor: Henri Seydoux
  • Publication number: 20100178965
    Abstract: Methods and systems for damaging objects in digital environments are provided. The objects may be defined by a number of tiles. Tiles may be joined together to form objects of various sizes, shapes, and facades. The tiles may be broken up or divided into smaller tiles as the objects sustain damage. These smaller tiles may be rejoined to the objects providing virtually unlimited ways in which the objects can be damaged. In addition, the objects may incorporate stress-related damage that allows the object to break or collapse under its own weight.
    Type: Application
    Filed: January 14, 2009
    Publication date: July 15, 2010
    Inventors: David Ratdogg Williams, Andrew Graham Styles, Scott Francis Butler
  • Publication number: 20100173686
    Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.
    Type: Application
    Filed: January 5, 2010
    Publication date: July 8, 2010
    Inventors: Danny A. Grant, Erin Ramsay, Ali Modarres, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
  • Publication number: 20100160012
    Abstract: Methods and systems are provided herewith for managing a wagering system. In one exemplary embodiment, state information of a live event may be received in real time. The live event may comprise a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event. An initial state and a plurality of possible future states of a performance parameter of the live event may be determined based on the state information. A first betting market for betting on at least one of the plurality of possible future states may be created. The act of creating a first betting market may comprise (1) determining by the processor probabilities for the plurality of possible future states, and (2) based at least in part on the probabilities, determining by the processor odds for betting on at least one of the plurality of possible future states.
    Type: Application
    Filed: July 4, 2009
    Publication date: June 24, 2010
    Inventors: Lee Amaitis, Andrew Garrood, Mike Colbert, Heather Parks, Anthony Storm, Foster Barton, Thomas D. Bradshaw
  • Patent number: 7740532
    Abstract: A key reception processing unit 203 receives a key-designated area designated by means of a tenkey 211, a timing detector 205 detects a timing at which the key-designated area was received, a meet section detector 204 detects a meet section where the center position of a ball object 402 displayed to move on a display screen of a monitor 22 passes, and a game progress processing unit 206 proceeds a game in accordance with a batting result obtained by combining a batting result corresponded beforehand to the detected timing and a batting result corresponded beforehand to the detected meet section.
    Type: Grant
    Filed: July 23, 2002
    Date of Patent: June 22, 2010
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi, Norio Nakayama
  • Patent number: 7736230
    Abstract: A control device for controlling a display of a computer system for use with a video game includes a coordinate control unit for providing information related to a vertical and horizontal tilt of the control device, a mouse control unit for inputting conventional mouse input information, a game control unit for inputting game control information and a controller for processing the information provided by the coordinate control unit, mouse control unit and game control unit. The vertical and horizontal point of view of the user in the video game and/or the vertical and horizontal position of a cursor on the display is determined based on the information related to the vertical and horizontal tilt of the control device. The control device is preferably shaped like a firearm to enhance the realism of the video game, but may be shaped like a conventional game pad.
    Type: Grant
    Filed: December 9, 2004
    Date of Patent: June 15, 2010
    Inventor: Eric J. Argentar
  • Publication number: 20100133747
    Abstract: A game that uses a source of compressed gas, such as compressed air, to provide gas to move a play object across a play surface. The compressed gas source is capable of providing compressed gas to jets in communication with the play surface for directing the gas to move the play object across the play surface. A triggering device allows the player to select one or more jets and selectively trigger the flow of gas from a selected jet.
    Type: Application
    Filed: February 2, 2010
    Publication date: June 3, 2010
    Inventor: Terry RUDDELL
  • Patent number: 7722452
    Abstract: A game program of the present invention causes a computer to execute a first delete condition setting step of setting a delete condition of puzzle elements in which puzzle elements of the same kind in a first number or more are continuously arranged in a predetermined direction as a first delete condition and a second delete condition setting step of setting a next delete condition of the puzzle elements in which puzzle elements of the same kind in a second number which is smaller than the first number or more are continuously arranged in a predetermined direction as a second delete condition when it is judged that the first delete condition is achieved in the first delete condition judgment step.
    Type: Grant
    Filed: August 18, 2006
    Date of Patent: May 25, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Akihiko Miura, Masayuki Kawamoto
  • Patent number: 7717780
    Abstract: A game machine is comprised of means for producing a field having two or more stages which are connected with each other on world coordinates, means for respectively locating two or more characters appearing in a game in the stage, means for locating an operation character, means for computing a character density in the stage where the operation character is located, means for judging as to whether or not the character density is lower than a predetermined character density, means for computing a number of short characters, and means for extracting the short characters from the stages other than the stage where the operation character is located and relocating the short characters.
    Type: Grant
    Filed: July 1, 2005
    Date of Patent: May 18, 2010
    Assignee: Konami Corporation
    Inventors: Noriaki Okamura, Takashi Muto, Satoshi Hirayae
  • Publication number: 20100113197
    Abstract: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.
    Type: Application
    Filed: September 21, 2009
    Publication date: May 6, 2010
    Applicant: Arachnid, Inc.
    Inventors: John R. Martin, Patrick G. Rice
  • Patent number: 7704135
    Abstract: The present invention provides an integrated game with five subsystems: (i) electronic spell-casting system, (ii) card game system, (iii) user-created card system, (iv) system for replacing the use of dice and/or random number generation; and (v) board game system. Spell-casting system provides a physical input mechanism, e.g., sensor-equipped “magic wand”, and a verbal input mechanism which together trigger a spell. Cards form formations affecting their powers and are marked as “spent” by being placed under another card. Users create their own cards through a Web-accessible site. Random number (generated by computer or dice) usage is replaced by “challenges,” i.e., player-performed tasks. Chess pieces follow standard rules but are deployed one-by-one, as are squares of the chess board. Licensing information is available through www.inventerprise.com.
    Type: Grant
    Filed: August 23, 2005
    Date of Patent: April 27, 2010
    Inventor: Shelton E. Harrison, Jr.
  • Publication number: 20100099472
    Abstract: Sports based computer game, e.g., football game, is played using data from actual games. Updates are received about new information from more recent games. Each game is divided into plays, and each play is characterized so that the play can be replayed on the game. Characteristics of the plays can be changed to simulate what is scenarios.
    Type: Application
    Filed: October 20, 2008
    Publication date: April 22, 2010
    Inventor: Scott C. Harris
  • Patent number: 7690988
    Abstract: A method is disclosed for controlling a character object in a virtual space by means of an information processing program. When a specific event occurs in the execution of the information processing program, a passing rate of time of the character object in the virtual space is changed, for example, by changing the rate at which the object is displaced in the virtual space as compared to a rate of change prior to the specific event. This method can be used, for example, to decrease a rate of displacement of only the object in the virtual space so that the object may be more easily manipulated.
    Type: Grant
    Filed: October 14, 2004
    Date of Patent: April 6, 2010
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Kenji Kaido, Tamichi Otsu
  • Publication number: 20100075728
    Abstract: An online gaming system for simulating a soccer game comprising a server with a processor, a network in communication with the server, at least one client device in communication with the network, wherein the at least one client device has an input device, a display device, and a monetary acceptance feature, and a database in communication with the processor. The database comprises an electronic deck of playing cards comprising offensive play cards and defensive play cards and an electronic deck of special plays cards. Computer instructions in the database instruct the processor to permit input of bets, electronically deal cards from the electronic decks, designate offensive and defensive players, permit selection of cards by players, make game plays using a chess like strategy, determine game outcomes based on the selected cards, and award winnings based on bets and game outcomes.
    Type: Application
    Filed: September 21, 2009
    Publication date: March 25, 2010
    Inventor: Renald Poisson
  • Patent number: 7682251
    Abstract: A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.
    Type: Grant
    Filed: April 4, 2008
    Date of Patent: March 23, 2010
    Assignee: Microsoft Corporation
    Inventors: Michal Bortnik, Steven D. Lamb, Max Hoberman, Johan P. Hansen
  • Publication number: 20100035672
    Abstract: A method and system for playing a virtual game is disclosed. The virtual game is associated with a real game, such as a baseball or golf game. Users play the virtual game which is based on events in a real game that is followed by the users simultaneously as they play the virtual game. In one embodiment, the real game is a baseball game. In another embodiment, the real game is a golf game. A server communicates with clients to allow multiple users to compete in the virtual game via the use of client devices.
    Type: Application
    Filed: August 11, 2009
    Publication date: February 11, 2010
    Inventor: John Root
  • Patent number: 7646372
    Abstract: A method for detecting direction when interfacing with a computer program is provided. The method includes capturing an image presented in front of an image capture device. The image capture device has a capture location in a coordinate space. When a person is captured in the image, the method includes identifying a human head in the image and assigning the human head a head location in the coordinate space. The method also includes identifying an object held by the person in the image and assigning the object an object location in coordinate space. The method further includes identifying a relative position in coordinate space between the head location and the object location when viewed from the capture location. The relative position defines a pointing direction of the object when viewed by the image capture device. The method may be practiced on a computer system, such as one used in the gaming field.
    Type: Grant
    Filed: December 12, 2005
    Date of Patent: January 12, 2010
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Richard L. Marks, Hrishikesh R. Deshpande
  • Publication number: 20090325660
    Abstract: Targeting control may be facilitated in a simulated environment. In an example embodiment, a method includes acts of monitoring, generating, moving, and firing. A button input and a directional input are monitored. If a press and hold of the button input is detected, a fine aiming mode is generated. If movement of the directional input is detected during the fine aiming mode, a location of a target indicator is moved responsive to the detected movement. When a release of the button input is detected, a ranged weapon is fired based on the location of the target indicator.
    Type: Application
    Filed: June 27, 2008
    Publication date: December 31, 2009
    Applicant: MICROSOFT CORPORATION
    Inventor: Adam J. Langridge
  • Publication number: 20090318207
    Abstract: A medal as the first game medium and a ball as the second game medium are supplied to a play field section based on the player's operation, a basic game is executed in association with the operation of the medal, and while a dividend depending on the game result of the basic game is imparted to the player, a chance for obtaining dividend is imparted to the player, when the ball is ejected from the play field section due to the operation of the ball linked with the operation of medal, the number of the balls as the game media existing in the game field section is detected, and a privilege tied to delivery of dividend is imparted depending on a decrease of the number of the balls.
    Type: Application
    Filed: February 15, 2007
    Publication date: December 24, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masato Okuaki, Hiroto Nakamoto, Toru Omoto, Junichi Yamaguchi
  • Patent number: 7635301
    Abstract: A tennis game system includes a game machine connected to a television set via an AV cable, and a racket-shaped input device for inputting operation to the game machine. A game player instructs a ball striking player to strike a ball on a monitor screen by operating the racket-shaped input device. At this time, a game processor included in the game machine calculates a predicted return position of a ball returned by the opposite player, compares a current position of the ball striking player with the predicted return position, and judges whether the predicted return position is within a ball strikable range for the ball striking player. If a judgment means judges that the predicted return position is out of the ball strikable range, a ball striking position movement means, i.e. the game processor moves the ball striking position.
    Type: Grant
    Filed: April 16, 2003
    Date of Patent: December 22, 2009
    Assignee: SSD Company Ltd.
    Inventor: Hiromu Ueshima
  • Patent number: 7627632
    Abstract: Techniques enable the reduction of bandwidth requirements for peer-to-peer gaming architectures. In some embodiments, these techniques allow differentiation among players to decide which players should receive continuous updates and which should receive periodic updates. For those gaming systems receiving periodic updates, guided artificial intelligence is employed to simulate activity of a game object based on guidance provided by the periodic updates. Conversely, for those gaming systems receiving continuous updates, the continuous updates may be employed to update the activity of the game object rather than simulating the activity.
    Type: Grant
    Filed: November 13, 2006
    Date of Patent: December 1, 2009
    Assignee: Microsoft Corporation
    Inventors: John R. Douceur, Jacob R. Lorch, Jeffrey Anson Pang, Frank Christopher Uyeda
  • Patent number: 7607982
    Abstract: A billiard game machine is used for playing a billiard game. A player operates a dummy cue (19) to thrust a cue ball object displayed on the screen (9a) of a display (9) disposed at a position corresponding to a back part of a dummy billiard table (7) so that the cue ball object rolls on a table object displayed on the screen (9a) of the display (9) and hits against an object ball object. A dummy bridge (11) for supporting the dummy cue (19) so that the dummy cue (19) is able to move for longitudinal back and forth movement in a predetermined range is disposed on the dummy billiard table (7). The billiard game machine enhances the verisimilitude of the billiard game.
    Type: Grant
    Filed: April 19, 2002
    Date of Patent: October 27, 2009
    Assignee: Sega Corporation
    Inventors: Yuji Sugimori, Takashi Nakajima
  • Publication number: 20090247250
    Abstract: A game system receives special command input information input by the player when a moving object and a target have a predetermined positional relationship, and moves the moving object to a position at which bullets fired from the moving object can hit the target irrespective of movement input information when the game system has received the special command input information.
    Type: Application
    Filed: March 18, 2009
    Publication date: October 1, 2009
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Masanori KATO, Masashi KOYANAGI
  • Patent number: 7594847
    Abstract: A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
    Type: Grant
    Filed: October 11, 2002
    Date of Patent: September 29, 2009
    Assignee: Microsoft Corporation
    Inventors: James R. J. York, Randy J. Pagulayan, Tim V. Fields
  • Publication number: 20090181737
    Abstract: Improvements relating to a control device for controlling a display of a computer system for use with a video game includes a coordinate control unit for providing information related to a vertical and horizontal tilt of the control device, a game control unit for inputting game control information and a controller for processing the information provided by the coordinate control unit and game control unit. The vertical and horizontal point of view of the user in the video game and/or the vertical and horizontal position of a cursor on the display is determined based on the information related to the vertical and horizontal tilt of the control device. The control device is preferably shaped like a firearm to enhance the realism of the video game, and may include an LCD display mounted on the control device, as the primary display, and may also include an LCD mounted in a sighting device of the control device.
    Type: Application
    Filed: June 4, 2007
    Publication date: July 16, 2009
    Inventor: Eric Argentar
  • Publication number: 20090181736
    Abstract: An example video game includes a virtual game world including a video game character movable within the virtual game world and one or more targets. A first target in the virtual game world can be locked onto so that the first target remains substantially at the center of a field of view of the game character within the virtual game world. A reticle may be moved to target one or more second targets in the virtual game world while the first target remains locked onto.
    Type: Application
    Filed: August 18, 2008
    Publication date: July 16, 2009
    Applicant: Nintendo of America Inc.
    Inventors: Mark Haigh-Hutchinson, Melanie Haigh-Hutchinson
  • Patent number: 7559834
    Abstract: A squad-based shooter video game allows players to dynamically join and leave the game, while that game is in progress, without the players having to save and restart the game. When a new player joins an in-progress game, a new squad member is allocated to the new player and the screen is split to present a viewing panel for the new player that depicts scenes from the perspective of the new squad member. When an existing player leaves the game, the screen is unsplit to remove the viewing panel for the exiting player and that player's squad member becomes part of the squad being controlled by the remaining player(s).
    Type: Grant
    Filed: December 2, 2002
    Date of Patent: July 14, 2009
    Assignee: Microsoft Corporation
    Inventor: James R. J. York
  • Patent number: 7557808
    Abstract: An image processing device for realizing more realistic pictures of explosions in video game devices and the like. Objects displaying such pictures of explosions are formed of spherical polygons (R1, R2, R3, . . . ) and planar polygons (S1, S2, S3, . . . ). Pictures of explosions are realized by alternately arranging these spherical polygons and planar polygons with the lapse in time. Preferably, pictures of polygons are realized by arranging the spherical polygons in layers on the boundary of the planar polygons.
    Type: Grant
    Filed: October 31, 2007
    Date of Patent: July 7, 2009
    Assignee: Kabushiki Kaisha Sega
    Inventors: Makoto Yamamoto, Kenji Tohma, Shinobu Hayashi, Tsuyoshi Matsuda, Yoshitaka Maeyama, Tomoya Takasugi
  • Publication number: 20090170579
    Abstract: A player brings a stylus pen into contact with a batting position mark 32 displayed on a second liquid crystal display that includes a touch panel, and inputs a batting start timing and a hitting direction by inputting a stroke operation along the direction of a hitting direction guide 34R, 34C, or 34L.
    Type: Application
    Filed: December 12, 2008
    Publication date: July 2, 2009
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Kentaro ISHII, Tomohiro MAKI, Tamaki NODA, Ryouichi KIKUCHI