In A Game Requiring Strategy Or Problem Solving By A Participant (e.g., Problem Eliciting Response, Puzzle, Etc.) Patents (Class 463/9)
  • Patent number: 11298621
    Abstract: A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
    Type: Grant
    Filed: July 21, 2020
    Date of Patent: April 12, 2022
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 11288919
    Abstract: Systems and methods for generating a multidimensional data structure based on fantasy sports account activity are described herein. Processors can maintain user profiles, each user profile having player lineups associated with fantasy sports contests. The processors can identify, for a first user profile, player lineups of the first user profile and respective contests for which the player lineups were entered. Each player lineup including players having players attributes. Each contest having contest attributes. The processors can generate, for the first user profile, a multidimensional data structure including a plurality of features. Each feature can have a respective value that is based on the player attributes corresponding to the players included in the player lineups and the contest attributes corresponding to the contests for which the player lineups were entered.
    Type: Grant
    Filed: June 11, 2019
    Date of Patent: March 29, 2022
    Assignee: DraftKings, Inc.
    Inventors: Rick Sawyer, Jordan Mendell, Frank Lo, Alexander John Krusz, Brendan Thompson Grove
  • Patent number: 11288355
    Abstract: An approach is provided in which the approach provides a first question to a requestor requesting access to a resource. The first question corresponds to a first cognitive level and includes at least one image selected from a set of images. The approach computes a confidence value of a first answer received from the requestor responding to the first question. In response to determining that the confidence value is below a confidence threshold, the approach provides a second question to the requestor corresponding to a second cognitive level that is increased from the first cognitive level. The approach grants access to the requestor in response to determining that a second answer received from the requestor responding to the second question is a correct answer.
    Type: Grant
    Filed: May 5, 2020
    Date of Patent: March 29, 2022
    Assignee: International Business Machines Corporation
    Inventors: Chengmin Ding, Stanley John Vernier, Elinna Shek, Renee F. Decker
  • Patent number: 11253778
    Abstract: The present disclosure provides method and apparatus for providing content in an electrical game. Current interface information of the electrical game may be obtained. Content associated with the electrical game may be provided in a chat flow based on at least the current interface information.
    Type: Grant
    Filed: March 1, 2017
    Date of Patent: February 22, 2022
    Assignee: Microsoft Technology Licensing, LLC
    Inventor: Xianchao Wu
  • Patent number: 11253782
    Abstract: To provide a game that uses a position of a player terminal in the real world and can improve satisfaction of a player who cannot perform sufficient movement in the real world is an object. To give a game which advance based on a position of a player terminal. To give a game which advance based on a predetermined position in the real world that is different from a position of a player in a case where a predetermined first condition is satisfied.
    Type: Grant
    Filed: August 16, 2017
    Date of Patent: February 22, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Yasuhiro Kidera, Hirohito Suzuki
  • Patent number: 11235239
    Abstract: A computer device has a display, a user interface, and at least one processor. The processor is configured to provide a game board of a computer implemented game. The game board comprising a first dedicated area associated with a first player and a second dedicated area associated with a second player. When it is the first player's turn, the processor is configured to cause the display to display the first dedicated area and the common area. When it is the second player's turn, the processor is configured to cause the display to display the second dedicated area and the common area.
    Type: Grant
    Filed: February 11, 2020
    Date of Patent: February 1, 2022
    Assignee: KING.COM LTD.
    Inventor: Krishna Israney
  • Patent number: 11222505
    Abstract: The present disclosure relates generally to a server that manages a plurality of gaming machines. As a non-limiting example, the server may include instructions that receive a message indicating that a user has requested assistance in connection with a gaming machine, instructions that analyze the message to determine a type of assistance required to satisfy the user request, instructions that determine a destination address for a service communication device, where the service communication device is selected based on the type of assistance required to satisfy the user request, and instructions that cause a service request message to be transmitted to the destination address.
    Type: Grant
    Filed: May 6, 2019
    Date of Patent: January 11, 2022
    Assignee: IGT
    Inventors: Xiang Wu, Jun Li, Haiyun Zhang
  • Patent number: 11213752
    Abstract: Systems and methods for capturing and utilizing multimedia-based analytics to generate predictions about game-play in computer-based games and contests. In an embodiment, a video feed analyzes one or more video feeds frame by frame to determine one or more features within each video frame. Each feature may be collected in a central data collector and converted to one or more metrics about each collected parameter or feature. These metrics may be used to analyze and predict various aspects of the underlying game or contest, such as probability of winning by one side or the other. Further, the predictive data and analytical data may be displayed on a display separate from actual gameplay or may be overlaid upon the game play video feed. In this manner, the overlay video may be synchronized with the original video feed to present predictive data in conjunction with the video data used to influence the predictive data at the time.
    Type: Grant
    Filed: January 23, 2020
    Date of Patent: January 4, 2022
    Assignee: Turnt Gaming LLC
    Inventors: Ryan Kosai, Ansel Santosa, Sean M. Robinson, John B. Crenshaw
  • Patent number: 11213751
    Abstract: A computer device has a display and a user interface which detects user input. A memory stores information about other users and their associated game progress information. When a game with a game parameter is started, the processor will change the game parameter depending on the stored information. The updated parameter is displayed.
    Type: Grant
    Filed: October 24, 2019
    Date of Patent: January 4, 2022
    Assignee: KING.COM LTD.
    Inventor: Marcus Edstrom
  • Patent number: 11210894
    Abstract: Techniques for an analytics platform associated with gaming are described. According to certain aspects, systems and methods include ingesting data from a plurality of data sources into a database to support one or more tools. The tools may be configured to cause the analytics platform generate a temporary data table used to populate user interfaces associated with the tools. Additionally, systems and methods may include obtaining user-directed performance levels for one or more players. In response, the analytics platform executes a modeling algorithm based on the user-directed performances levels to generate a user-adjusted event outcome.
    Type: Grant
    Filed: August 8, 2019
    Date of Patent: December 28, 2021
    Assignee: POFFIT LLC
    Inventors: Eliot Crist, Dave Connors, Todd J. Gross, Zijun Nie
  • Patent number: 11189129
    Abstract: A game system includes: terminal devices on each of which a game is playable; and a server which is connected to the terminal devices in a communicable manner and manages game data used in the game played on the terminal devices, each of the terminal devices including a controller, and the controller being programmed to execute the processes of: executing the game in which an accumulable gaming value is increased or decreased in accordance with a result; and requesting the server to send the game data managed by the server, when an amount of increase of the gaming value as a result of the game is equal to or larger than a predetermined threshold.
    Type: Grant
    Filed: July 8, 2019
    Date of Patent: November 30, 2021
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventors: Masaki Oyama, Toshikazu Jinnouchi, Masamichi Miyara
  • Patent number: 11188357
    Abstract: Systems and methods disclosed include a multiple step process in providing a visual or audiovisual experience, with the multiple steps providing a combination of different types of interactive visual or audiovisual experiences. By combining different types of experiences in this way, the user interactive visual experience is made significantly more interesting to a user. In addition, by linking multiple experiences in this way, the benefits of multiple experiences are gained while reducing the technological processing power required to create the experiences.
    Type: Grant
    Filed: March 6, 2017
    Date of Patent: November 30, 2021
    Assignees: SONY CORPORATION, SONY PICTURES ENTERTAINMENT INC.
    Inventors: Paul Joffe, Shereef Morse
  • Patent number: 11170004
    Abstract: Disclosed herein is an application enabling users to interface dynamically with live sports. Algorithmic generation of user-tailored editorial content that influences sports-bettor behavior, to increase engagement and manage risk. By showing bettors editorial content that could influence the side of the bet they might wish to take (for example, by pointing out that a certain player is playing particularly well or poorly), a sportsbook can influence the ratio of bets (or better, dollars wagered) on either side of a given event. On a more individual level, by showing users content that increases their engagement—such as content about a favorite player or local team, for example—the book can increase a user's propensity to bet in general, with a good sense for which types of bet the user is likely to favor.
    Type: Grant
    Filed: August 28, 2020
    Date of Patent: November 9, 2021
    Assignee: UNBLOCKABLE, INC.
    Inventors: Eben Smith, Greg Dean, Gianni Settino, Jesse Pizarro, Taylor Tanita
  • Patent number: 11159841
    Abstract: Methods and systems are disclosed herein for automatically indicating, during display of video of an event, actions in event that could satisfy side-game scoring scenarios. This may be accomplished by a media application that generates a live video of an event and retrieves data relating to a current status of a side-game in which a user is participating. The media application determines that a next play of the event could affect an outcome of the side-game and, in response, determines a particular action within the event that could affect the outcome of the side-game. The media application generates for display, within the video, an overlay on top of a playing space of the event, the overlay indicating where the particular action would need to occur to affect the outcome of the side-game.
    Type: Grant
    Filed: November 4, 2019
    Date of Patent: October 26, 2021
    Assignee: Rovi Guides, Inc.
    Inventors: Ida Wahlquist-Ortiz, Richard Daniel Lee
  • Patent number: 11148041
    Abstract: A lockbox game is presented herein. The game includes a locked container with one or more prizes therein. The locked container, with the cover locked, is provided to a participant along with a series of puzzles. The participant is required to solve the puzzles in order to collectively reveal a lock code that can be used to open the locked container and retrieve the one or more prizes therein. The game can be presented in a number of different versions, including a stationary or tabletop version and a travel version. A mobile application may be used to display puzzles, convert puzzle solutions to portions of the lock code, or reveal locations to which the participant must travel during the game.
    Type: Grant
    Filed: August 23, 2019
    Date of Patent: October 19, 2021
    Assignee: Lockbox Adventures LLC
    Inventor: Benjamin L. Ferry
  • Patent number: 11138007
    Abstract: Disclosed is a method and a system for facilitating assessment on a pseudo coding platform. The method includes identifying a coding question and a program code answering the coding question. The method further includes identifying a logic in the program code. The method furthermore includes eliminating the logic from the program code to generate fillable blanks for a candidate to answer the coding question thereby creating a pseudo coding platform for assessment. Further, the method includes receiving an answer to the coding question from the candidate. The candidate enters the answer in the fillable blanks. Finally, the method includes assessing the answer using keyword matching techniques. It may be noted that the assessment includes at least an exact match assessment, a partial match assessment, and a keyword match assessment.
    Type: Grant
    Filed: December 16, 2020
    Date of Patent: October 5, 2021
    Assignee: MOCHA TECHNOLOGIES INC.
    Inventors: Sujit Karpe, Nilesh Pethani, Amit Mishra, Wolfgang Holtgen
  • Patent number: 11128924
    Abstract: Systems and methods for presenting custom navigation options are described herein. In some embodiments, the media guidance application displays a first portion of a media asset, and receives a user selection of an entity depicted within the portion. The media guidance application identifies a playlist of media asset portions associated with the entity, and generates for display a transport bar associated with the entity comprising an indicator identifying the entity and only one or more regions associated with the playlist of media asset portions. The media guidance application then receives a second user selection, and generates for display a second portion of the media asset associated with the entity in response. In some embodiments, the media guidance application identifies the playlist by searching a custom presentation database for entries associated with the entity, and retrieves the playlist from the identified entry.
    Type: Grant
    Filed: June 16, 2020
    Date of Patent: September 21, 2021
    Assignee: ROVI GUIDES, INC.
    Inventors: William L. Thomas, Margret B. Schmidt, Ajay Kumar Gupta, Alexander W. Liston, Jonathan A. Logan, Mathew C. Burns, Gabriel C. Dalbec
  • Patent number: 11123631
    Abstract: New and unique puzzle mechanics, systems, and methods are described herein. A puzzle grid comprising linearly arranged intersecting words, with each individual letter placed on a separate puzzle tile, may be divided into a plurality of puzzle pieces, where each puzzle piece is formed of one or more contiguous puzzle tiles. Each puzzle piece shape conforms to one of a predefined set of shapes. To mix up the puzzle grid, identically shaped puzzle pieces may be randomly shuffled and rotated if required so that the puzzle layout remains unchanged whereas the letters are scrambled. Also puzzle pieces whose shape exhibit rotational symmetry may be optionally rotated within the puzzle layout. Letters may maintain upright legibility. A user may then attempt to solve the puzzle by swapping identically shaped puzzle pieces and optionally rotating puzzle pieces whose shape exhibit rotational symmetry.
    Type: Grant
    Filed: January 15, 2020
    Date of Patent: September 21, 2021
    Assignee: GJC IP Holdings Ltd.
    Inventor: Geoffrey J. Crammond
  • Patent number: 11120218
    Abstract: Matching bias and relevancy in online reviews is provided. A review from an internet media source is gathered and parsed to identify a number of entities with the review. A number of internet media posts are parsed to identify entities within the posts. Entities in the review are mapped to entities in the internet media posts. A bias and context are determined for the review. A bias and context are also determined for a user reading the review. A relevancy score of the review is determined by comparing the bias and context of the review to the bias and context of the user, and the review is displayed among a number of reviews according to its relevancy score for the user.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: September 14, 2021
    Assignee: International Business Machines Corporation
    Inventors: Shubhadip Ray, Andrew S. Christiansen, Craig M. Trim, Sarbajit K. Rakshit
  • Patent number: 11117053
    Abstract: Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.
    Type: Grant
    Filed: September 11, 2019
    Date of Patent: September 14, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Landon Noss
  • Patent number: 11110359
    Abstract: A method of scoring in a fantasy sports league comprising the steps of: providing a system server in communication with a sports data server and a weather data server; receiving a sports data source from the sports data server; receiving real time weather data from the weather data server; storing a score enhancing modifier that instructs the system server how to modify scores based on the weather data; receiving a fantasy lineup roster including a plurality of players, each participating in a real life competition; assigning the scores to each of the plurality of players based on the statistics derived from the real life competition; modifying the assigned score of a player in real time by the score enhancing modifier based on the weather data; and calculating a fantasy lineup score by aggregating the assigned, modified scores of each of the players.
    Type: Grant
    Filed: July 9, 2019
    Date of Patent: September 7, 2021
    Inventor: David A. Thormann
  • Patent number: 11110358
    Abstract: If an update condition is satisfied in a battle game, a replacement process including a process of erasing a player's unit included in a first player's group from a battle field while maintaining a position of an enemy unit on the battle field, and a process of placing a player's unit included in a second player's group on the battle field is performed, and a battle game where the player's unit and the enemy unit after the replacement process are caused to battle against each other in accordance with a positional relationship on the battle field is continued.
    Type: Grant
    Filed: August 26, 2019
    Date of Patent: September 7, 2021
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuji Ohashi
  • Patent number: 11103779
    Abstract: A computer game program obtains data input by a player. Puzzle display information is output to cause number of puzzle elements forming part of a puzzle to be displayed in a game field so that at least one puzzle element among the number of puzzle elements is selectable. Outputting object display information causes an object to be displayed on a screen on which the number of puzzle elements are displayed. Puzzle attribute information and/or puzzle arrangement information associated with the selected puzzle element may be updated and a determination is made as to whether or not the updated puzzle attribute information and/or the puzzle arrangement information satisfies a predetermined condition. An object displayed on or around the puzzle element associated with the puzzle attribute information and/or the puzzle arrangement information may be moved to produce a predetermined effect in a game when the predetermined condition is satisfied.
    Type: Grant
    Filed: December 16, 2019
    Date of Patent: August 31, 2021
    Assignee: GREE, Inc.
    Inventor: Hiroki Kamobayashi
  • Patent number: 11077374
    Abstract: In a communication system including a server and a plurality of communication terminals capable of communication with the server, based on a variety of parameters indicating the status of a space formed within a game playable by the user of each communication terminal over the communication system, the server transmits advisory information, which suggests the next action for the space, to the communication terminal. The communication terminal displays a screen including the received advisory information.
    Type: Grant
    Filed: November 15, 2019
    Date of Patent: August 3, 2021
    Assignee: GREE, INC.
    Inventor: Takayuki Sano
  • Patent number: 11065548
    Abstract: The subject disclosure relates to systems and methods for ranking video game players based on performance statistics recorded during game-play. In some aspects, a process of the subject technology can include operations for receiving a first set of game-play attributes including two or more game-play statistics for measuring a first player's performance relative to a first game and a second game, receiving a second set of game-play attributes including two or more game-play statistics for measuring a second player's performance relative to the first game and the second game, and automatically ranking the first player and the second player based on the first set of game-play attributes and the second set of game-play attributes. Systems and computer-readable media are also provided.
    Type: Grant
    Filed: February 28, 2018
    Date of Patent: July 20, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Steven Trombetta, Christopher Thielbar
  • Patent number: 11052316
    Abstract: A method for generating an image parameter for a reproducible virtual character includes: receiving a trigger signal for generating a virtual character; acquiring a generation rule of an image parameter of the virtual character, the image parameter comprising n characteristic parameters configured to indicate an image of the virtual character; and generating a gene sequence of an ith characteristic parameter in the n characteristic parameters according to the generation rule.
    Type: Grant
    Filed: March 13, 2020
    Date of Patent: July 6, 2021
    Assignee: BEIJING XIAOMI MOBILE SOFTWARE CO., LTD.
    Inventors: Gaoyu Wang, Maohua Zhou, Hong Zhu, Lei Xiong, Di Pan, Chan Liu
  • Patent number: 11040283
    Abstract: On a plurality of paths within a virtual space, objects moving in movement directions that are determined for the paths, respectively, are displayed. When an operation input has been performed by a player, whether a plurality of the objects that satisfy a predetermined condition have been designated is determined. When it is determined that the plurality of the objects that satisfy the predetermined condition have been designated, the plurality of the designated objects are caused to enter a state of being selected. At predetermined timing, control in which a display manner of selected objects that are the objects in the state of being selected is changed or the selected objects are eliminated from the path is performed.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: June 22, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Hitoshi Yamagami, Kaori Ando, Takayasu Morisawa, Yuki Sakamoto
  • Patent number: 11033818
    Abstract: A method for providing a close-range battle royale game in which a permitted number of players and a permitted area in a game map are determined dynamically is provided. The method includes steps of: a game server (a) (i) determining a permitted number of the players by using a first algorithm, and (ii) determining specific users as specific players by referring to a specific counted number of the specific users during waiting time; (b) (i) selecting a set of coordinates for a base point in a permitted area by using a second algorithm, (ii) determining a size by referring to the permitted number, and (iii) determining the permitted area by referring to the set of the coordinates and the size; and (c) at least one of allowing the specific players to view the permitted area and determining starting positions of the specific players by referring to the permitted area.
    Type: Grant
    Filed: November 13, 2020
    Date of Patent: June 15, 2021
    Assignee: WONDER PEOPLE CO., LTD.
    Inventor: Min Hur
  • Patent number: 11037371
    Abstract: Methods, systems, and computer programs are presented for managing the sensory stimulus generated by a head mounted display (HMD). One method includes identifying a game state of a game being executed for a current session by a computer for display on a head mounted display (HMD) for a user. Then, determining a game intensity value for said game state based on user intensity feedback received from one or more prior gaming sessions by users. The user intensity feedback describes levels of sensory stimulus obtained from the users during user play of the game via an HMD of the respective users, and the determined game intensity value is calculated by analysis of the levels of sensory stimulus received from the users. Processing the game intensity value to cause a higher rendering priority to a viewpoint of the user's gaze than regions outside of the viewpoint. The viewpoint is a portion of the display of the HMD.
    Type: Grant
    Filed: November 26, 2019
    Date of Patent: June 15, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Xiaodong Mao
  • Patent number: 11039275
    Abstract: Disclosed herein are systems and methods for dynamic generation of an intelligent and location-based puzzle. The method comprises locating a mobile device within a proximity zone associated with an establishment and generating a user dataset comprising a counter representing how many times the user has been identified within the proximity zone. The method further comprises querying, receiving, and displaying a first media element associated with a puzzle. Upon locating the mobile device within the proximity zone for the second time, the method comprises adjusting the counter value and querying, receiving, and displaying a second media element associated with the puzzle.
    Type: Grant
    Filed: January 13, 2020
    Date of Patent: June 15, 2021
    Assignee: Massachusetts Mutual Life Insurance Company
    Inventor: Michal Knas
  • Patent number: 11007450
    Abstract: A system, method, and device for identifying building blocks and suggesting ways to assemble the identified blocks are described. The method comprises of capturing, by an electronic device, one or more images of one or more building blocks. An identification information is determined related to each of the one or more building blocks based on the captured one or more images. Each of the one or more building blocks is identified based on the corresponding identification information. Then, instructions for combining the one or more building blocks are determined. Finally, the one or more instructions for utilizing the one or more building blocks are provided on the electronic device.
    Type: Grant
    Filed: June 2, 2016
    Date of Patent: May 18, 2021
    Inventor: Leigh M. Rothschild
  • Patent number: 10987593
    Abstract: A method for launching interactive content including associating one or more templates with a corresponding one or more activities of an interactive content title and transmitting the one or more templates to a platform server. The method includes selecting and displaying a set of templates generated from the one or more templates received on a user device. The method includes launching the activity in the interactive title based on a template selected by a user.
    Type: Grant
    Filed: September 19, 2018
    Date of Patent: April 27, 2021
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Steven Trombetta, Charles Wayne Denison, II, Benedikt Neuenfeldt, Akihiko Kusumoto, Nobukazu Koyama, Atsushi Fuse
  • Patent number: 10981058
    Abstract: A computer implemented method comprises display of a navigable image on a display. The navigable image comprises a plurality of game objects. Game resources are associated with at least one of said game objects. A given amount of game resources are provided in a respective time period. The providing of the game resources can be speeded up if a computer game is played and an objective associated with the game achieved.
    Type: Grant
    Filed: May 30, 2017
    Date of Patent: April 20, 2021
    Assignee: KING.COM LTD.
    Inventor: Mathew Baker
  • Patent number: 10974146
    Abstract: A non-transitory computer readable recording medium stores game program code instructions for a game in which users do battle, and the game program code instructions cause a computer to perform a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; a control function of receiving information regarding a selection by the first user, the selection being for one or more panels indicating characters to be disposed in one or more divisions of a game display screen including a display region formed by the divisions; the data storage function further stores the panel associated with information of motion to the storage unit, and the control function transmits information for displaying the panel as a moving character according to the information of motion associated with the panel when the panel is disposed in a target division.
    Type: Grant
    Filed: September 26, 2019
    Date of Patent: April 13, 2021
    Assignee: GREE, INC.
    Inventor: Hirohiko Atobe
  • Patent number: 10967248
    Abstract: Methods and systems that facilitate generating and presenting a crossword puzzle. Methods include obtaining, from a content source, a plurality of data items. Using the plurality of data items, a dictionary of clue-word pairs are generated. A crossword layout is generated using a random crossword layout generator. The generated crossword layout is input to a model that outputs a likelihood that the input crossword layout results in a valid crossword. If the likelihood that the crossword layout results in a valid crossword puzzle satisfies a first threshold, a plurality of words in a set of clue-word pairs from among the plurality of clue-word pairs is inserted into the crossword layout. If the plurality of words inserted into the crossword layout results in a valid crossword puzzle, the crossword puzzle is provided to a user on a user device using the set of clue-word pairs.
    Type: Grant
    Filed: June 12, 2019
    Date of Patent: April 6, 2021
    Assignee: Google LLC
    Inventors: Adam Lelkes, Colin Keogh, Regis McHugh Gaughan, III, Katrina Tempero, Cong Yu, Vinh Quoc Tran, Ziad Raymond Sultan
  • Patent number: 10957149
    Abstract: A server apparatus provides a game which accompanies a resource increasing or decreasing in a game space to a plurality of terminal apparatuses via a network. The server apparatus collects and accumulates the resources from the plurality of terminal apparatuses in the first mode and releases the accumulated resource in the second mode. The server apparatus selectively switches between the first mode and the second mode so as to distribute the resources upon reception of a request from a terminal apparatus.
    Type: Grant
    Filed: November 9, 2018
    Date of Patent: March 23, 2021
    Assignee: GREE, INC.
    Inventor: Toshitaka Inukai
  • Patent number: 10943437
    Abstract: Some embodiments include a fantasy sports wagering game. A gaming operator may assign real life sporting players into brackets based on their expected performance so that players with similar expected performance are in a same bracket as each other. Participants in a fantasy sports wagering game may be required to select a player from each of a plurality of brackets to form a fantasy sports team for the fantasy sports wagering game.
    Type: Grant
    Filed: May 21, 2019
    Date of Patent: March 9, 2021
    Assignee: CFPH, LLC
    Inventors: Lee Amaitis, Matthew Holt, Mike Colbert, Reed Stephens
  • Patent number: 10926173
    Abstract: Systems and methods are disclosed for enabling a player of a video game to designate custom voice utterances to control an in-game character. One or more machine learning models may learn in-game character actions associated with each of a number of player-defined utterances based on player demonstration of desired character actions. During execution of an instance of a video game, current game state information may be provided to the one or more trained machine learning models based on an indication that a given utterance was spoken by the player. A system may then cause one or more in-game actions to be performed by a non-player character in the instance of the video game based on output of the one or more machine learning models.
    Type: Grant
    Filed: June 10, 2019
    Date of Patent: February 23, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Dhaval Hemant Shah, Igor Borovikov, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 10924439
    Abstract: Method, system and media for a hybrid chat bot system that enables a user interface that can interact via simple text messages or rich chat bubbles with smart analytical data and provide a rich and efficient way for the user to respond. The hybrid chat bot system may also include a configurable scripting language for guiding the flow of the interview based on the information to be gathered, the user history with the system and the user's preferred method of interaction. The hybrid chat system may also include a way for a subject matter expert to seamlessly enter and exit the chat in the event of user difficulty to provide additional explanation or guidance, while retaining access to the rich chat bubbles with the associated variety of user interaction patterns.
    Type: Grant
    Filed: March 6, 2017
    Date of Patent: February 16, 2021
    Assignee: HRB Innovations, Inc.
    Inventors: Vinayak Kamat, Roman Breslav
  • Patent number: 10881947
    Abstract: A method of playing a game between two or more players. The game comprises game-tokens, and playable-tokens comprising a plurality of action-tokens. The action tokens comprise a sequence of first action-tokens, and a sequence of second action-tokens wherein each second action-token corresponds to the identifier of a respective one of the first action tokens. The method comprises: providing one of the game-tokens to each player of the game; dealing a respective plurality of playable-tokens to each player; and playing in turn, by each player, a playable-token of the player's respective plurality of playable tokens if permitted by rules.
    Type: Grant
    Filed: May 24, 2019
    Date of Patent: January 5, 2021
    Assignee: Leggi Studios Pty Ltd.
    Inventor: Leigh Michael Ryan
  • Patent number: 10881968
    Abstract: The present invention provides methods and system of identifying and communicating optimal fantasy sports pick(s). The methods comprise receiving, from one or more individual user(s), requests for entry into a contest; accepting said requests for entry into said contest; initiating said contest; and awarding prizes based on said ranking of users at the end of the contest.
    Type: Grant
    Filed: January 10, 2019
    Date of Patent: January 5, 2021
    Assignee: Fantech Software Inc.
    Inventors: Ofer Baazov, Michael Brooks
  • Patent number: 10861347
    Abstract: A device with a tactile surface is operative for teaching phonics and improving literacy. The device includes a plurality of tiles with each tile comprising a grapheme and a touchable surface. An interface array is configured to receive at least one tile of the plurality of tiles. A control device is in electrical communication with the interface array and a media output and is configured to detect the tiles in the array, identify the tile, and convey the tile identifier to the media output.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: December 8, 2020
    Inventor: Alex B. Tavares
  • Patent number: 10786730
    Abstract: A terminal device includes a display for displaying first and second objects, a memory for storing computer-readable instructions and object attribute information of the first and second objects, and a processor for executing configured to execute the computer-readable instructions. The processor selects one of the first objects, moves the selected first object to another position, and display the second object on the display at an arrangement position of an adjacent series of ones of the first objects when the object attribute information of the adjacent series of ones of the first objects have a predetermined relationship.
    Type: Grant
    Filed: January 30, 2018
    Date of Patent: September 29, 2020
    Assignee: GungHo Online Entertainment, Inc.
    Inventors: Kazuki Morishita, Akihiro Nara, Shin Yamamoto, Kento Takeda
  • Patent number: 10780346
    Abstract: A server apparatus for providing a game using game media to a user over a network may include a storage unit, an identifier obtaining unit, and a game content output unit. The storage unit may store identifiers and game media in association with each other. The identifier obtaining unit may obtain, from a terminal apparatus, an identifier selected through a user operation. The game content output unit may obtain a game content associated with the identifier obtained by the identifier obtaining unit and may output the game content to the terminal apparatus. The game content may not be identifiable using the identifier.
    Type: Grant
    Filed: December 6, 2019
    Date of Patent: September 22, 2020
    Assignee: GREE, Inc.
    Inventor: Seokhoon Choi
  • Patent number: 10773152
    Abstract: An intelligent magic cube, and a sensing shaft center structure and a timing method used thereby. The sensing shaft center structure comprises a main body; the main body comprises a core (1) having an internal cavity, and several tubular shafts (2) communicated with the core (1). An internal central control module (3) is provided inside the cavity, and comprises a state obtaining unit. Each tubular shaft (2) is provided with a state signal sending set (4). The state signal sending set (4) comprises a signal selector and multiple signal exciters. The signal selector may be paired with any signal exciter, and generate a corresponding state signal. The state obtaining unit is configured to be able to receive the state signal sent from the state signal sending set (4).
    Type: Grant
    Filed: February 11, 2019
    Date of Patent: September 15, 2020
    Assignee: FS GIIKER TECHNOLOGY CO., LTD.
    Inventors: Ziming Su, Juncheng Zhou, Changping Li
  • Patent number: 10769650
    Abstract: A data mining system and method retrieve data related to an item from a database. A survey is generated for presentation in a game. The survey includes the retrieved item data and solicits from a user input data pertaining to the retrieved item data. The input data is received from the survey and stored in a database with the item data. The input data is transmitted to the game and incorporated into the game such that the user interacts with the input data as part of playing the game.
    Type: Grant
    Filed: March 17, 2017
    Date of Patent: September 8, 2020
    Assignee: EBAY INC.
    Inventors: Kirk Lanciani, Nicole Tran, Steve Washington, Neelakantan Sundaresan
  • Patent number: 10751611
    Abstract: The present disclosure generally relates to game consoles including game controllers and connected to one or more computing device. Specifically, a game console may receive, via a game controller, a first input triggering an activation of a multi-mode controller switching application at the game console. Further, while a multi-mode controller switching application is active and the game controller is operating in the first controller mode, the game console may receive, via the controller, a second input representing a selection of the second controller mode different from the first controller mode, switch from the first controller mode to the second controller mode in response to receiving the second input, and controlling the computing device in communication with the game console in accordance with the second controller mode.
    Type: Grant
    Filed: January 23, 2018
    Date of Patent: August 25, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Oleksandr Monastyrskyy, Chinweizu Uzodinma Owunwanne, Anders Edgar Klemets, Matthew Bruce Andrews
  • Patent number: 10726435
    Abstract: A method of locating a target in a geographical space includes providing information to searcher users searching for the target, and potentially selecting among multiple targets for location, and providing rewards to the searchers after locating the target. The target may be a virtual object, and the method may use augmented reality features in locating the virtual object. The method may also provide for participating users who are not actively searching for the target, but may team with a searcher to receive a reward if the searcher locates the target, and who may potentially assist the user in locating the target. Participating users may be eligible if they are located in a designated participation area. The method may further provide for observing users who can observe progress of searchers in searching for the target but are not involved in the search or reward.
    Type: Grant
    Filed: September 11, 2018
    Date of Patent: July 28, 2020
    Assignee: NIKE, Inc.
    Inventors: Christopher Andon, Ron G. Faris, Jett House, Aaron L. Uhrmacher
  • Patent number: 10668366
    Abstract: The present disclosure relates to an information processing method and a smart cube.
    Type: Grant
    Filed: April 17, 2018
    Date of Patent: June 2, 2020
    Assignee: Beijing Xiaomi Mobile Software Co., Ltd.
    Inventor: Qiang Fu
  • Patent number: 10665121
    Abstract: A system and method for an online educational game to improve skills without spending money are disclosed. It further provides a system and method for the players to increase their winnings by providing gift certificates from companies who want to attract these winners. This game provides players an opportunity to win a prize without having to spend money to buy a ticket and an opportunity to improve vital skills. This invention provides a way of experiencing the thrill of gaming without betting any money. The games could be drawn instantly or periodically. The winnings could be a preset amount or a progressive jackpot.
    Type: Grant
    Filed: June 21, 2016
    Date of Patent: May 26, 2020
    Inventor: Sakthi A Vel