Patents Assigned to Capcom Co.. Ltd.
  • Patent number: 11117052
    Abstract: In a case where operations to a player character are restricted and a virtual camera is controlled according to event data, motion of the user's head, which is detected by an HMD 300, is reflected on the direction of the virtual camera that is set based on the event data. As a result, even in a situation where the user cannot operate the player character as he/she wants, images displayed on the HMD 300 move together with motion of the head. Therefore, it is possible to reduce occurrence of simulator sickness.
    Type: Grant
    Filed: June 6, 2017
    Date of Patent: September 14, 2021
    Assignee: CAPCOM CO., LTD.
    Inventors: Kazuhiro Takahara, Keisuke Yamakawa, Hiroshi Hattori
  • Patent number: 11027200
    Abstract: A distance measuring unit 331 measures a distance of a path of sound based on the number of map units between the map unit where a sound source is located and the map unit where a player character is located. An effect unit 332 attenuates the volume of a game sound based on the distance calculated by the distance measuring unit 331. Thereby, it is possible to attenuate the volume level of the sound effect depending on the distance where the sound is transmitted, even if the sound comes around an object obstructing sound.
    Type: Grant
    Filed: March 12, 2015
    Date of Patent: June 8, 2021
    Assignee: CAPCOM CO., LTD.
    Inventors: Kazuki Kitamura, Hideki Hosoi, Yuichi Sakatani, Kazuki Sakakibara
  • Publication number: 20210129027
    Abstract: There are provided a game program and a game system for achieving a game in which, even when it is difficult to determine the location of an enemy character while searching for the enemy character in a virtual game space, it is not too difficult to find the enemy character. A game program 30a causes a CPU 10 to function as a virtual-space generating unit 40, a character control unit 42, a trace generating unit 43 that generates a trace of a non-player character and locates it in the virtual game space, a point managing unit 45 that manages a trace point obtained when a trace located in the virtual game space is collected, and a guidance executing unit 47 that performs the guidance regarding the non-player character to the user when an accumulated value Vs of the trace points reaches a predetermined threshold value.
    Type: Application
    Filed: March 6, 2018
    Publication date: May 6, 2021
    Applicant: CAPCOM CO., LTD.
    Inventors: Yuya TOKUDA, Kaname FUJIOKA, Teruki ENDO, Mitsuru ENDO, Daiki HOSOKAWA, Hirokazu TANAKA, Riki SHIGEMATSU
  • Patent number: 10994204
    Abstract: There are provided a game program and a game system for achieving a game in which, even when it is difficult to determine the location of an enemy character while searching for the enemy character in a virtual game space, it is not too difficult to find the enemy character. A game program 30a causes a CPU 10 to function as a virtual-space generating unit 40, a character control unit 42, a trace generating unit 43 that generates a trace of a non-player character and locates it in the virtual game space, a point managing unit 45 that manages a trace point obtained when a trace located in the virtual game space is collected, and a guidance executing unit 47 that performs the guidance regarding the non-player character to the user when an accumulated value Vs of the trace points reaches a predetermined threshold value.
    Type: Grant
    Filed: March 6, 2018
    Date of Patent: May 4, 2021
    Assignee: CAPCOM CO., LTD.
    Inventors: Yuya Tokuda, Kaname Fujioka, Teruki Endo, Mitsuru Endo, Daiki Hosokawa, Hirokazu Tanaka, Riki Shigematsu
  • Publication number: 20200306636
    Abstract: In a case where operations to a player character are restricted and a virtual camera is controlled according to event data, motion of the user's head, which is detected by an HMD 300, is reflected on the direction of the virtual camera that is set based on the event data. As a result, even in a situation where the user cannot operate the player character as he/she wants, images displayed on the HMD 300 move together with motion of the head. Therefore, it is possible to reduce occurrence of simulator sickness.
    Type: Application
    Filed: June 6, 2017
    Publication date: October 1, 2020
    Applicant: CAPCOM CO., LTD.
    Inventors: Kazuhiro TAKAHARA, Keisuke YAMAKAWA, Hiroshi HATTORI
  • Patent number: 10556178
    Abstract: A control unit includes: a virtual space generating unit configured to generate the virtual space and display the virtual space on a display unit; a character control unit configured to control an action of the player character based on the operation of a operating unit by the user; a sound detecting unit configured to detect a sound generated place in a predetermined region determined based on a position of the player character in the virtual space; a map display unit configured to display a simplified map in the game screen image, the simplified map simply displaying the predetermined region of the virtual space; and a sound generated place display unit configured to display the sound generated place in the predetermined region at a corresponding position on the simplified map.
    Type: Grant
    Filed: September 13, 2016
    Date of Patent: February 11, 2020
    Assignee: CAPCOM CO., LTD
    Inventors: Koji Wakasono, Kazuki Kitamura
  • Patent number: 10549193
    Abstract: A game system includes: a virtual camera control unit configured to control a virtual camera configured to take an image of a three-dimensional virtual game space; a game image generating unit configured to generate a game image based on the taken image; a sound reproducing unit configured to reproduce sound data in accordance with a situation of a game; and a first operation acquiring unit configured to acquire a physical and continuous displacement amount of a first operating portion operated by a user. In accordance with a continuous change in the displacement amount of the first operating portion, the virtual camera control unit continuously changes a zoom ratio of the virtual camera, and the sound reproducing unit continuously changes a method of reproducing the sound data.
    Type: Grant
    Filed: September 12, 2016
    Date of Patent: February 4, 2020
    Assignee: CAPCOM CO., LTD
    Inventor: Kazuki Kitamura
  • Patent number: 10543429
    Abstract: PROBLEM To appropriately produce a sound effect caused by an action of an object when the object is made to perform an action such as jogging. SOLUTION An object is made to perform an action in which two or more sets of motion data are blended, each one of two or more sets of sequence data associated with two or more motion data are switched depending on a blend condition, and an effect is produced with reference to the switched sequence data. Also, cumulative number of times of produced effects in a correction period before the switch of the sequence data is counted. No effect is produced in the correction period after the switch if a predetermined number of times of effects has produced before the switch, and a predetermined number of times of effects is produced in the correction period after the switch if a predetermined number of times of effects have not produced before the switch.
    Type: Grant
    Filed: December 7, 2016
    Date of Patent: January 28, 2020
    Assignee: CAPCOM CO., LTD.
    Inventors: Kenji Kojima, Yuki Noto, Wataru Hachisako, Yuji Higashiyama
  • Publication number: 20190262714
    Abstract: The game system includes a storage unit and a control unit. The control unit includes: a virtual space generating unit that generates a virtual space; a first character control unit that controls action of a first character moving in the virtual space; a second character control unit that controls action of a second character moving in the virtual space; a trace position storing unit that sequentially stores, in the storage unit, positions of the first character in the virtual space as trace positions at predetermined time intervals; and a chase processing unit that executes chasing of the first character by the second character based on the trace positions stored in the storage unit.
    Type: Application
    Filed: October 30, 2017
    Publication date: August 29, 2019
    Applicant: CAPCOM CO., LTD.
    Inventors: Yuya TOKUDA, Teruki ENDO, Koji TOMINAGA, Yuichi SAKATANI
  • Patent number: 10391401
    Abstract: The disclosure describes a game system equipped with a game space generating unit generating a virtual game space where the character acts, displays on a display unit connected to a game system together with the character acting in the game space, a character control unit which controls the character's action in the game space, a storing unit which stores a plurality of action pattern routines providing a predetermined action pattern of the character; and an action pattern set generating unit which generates an action pattern set of the character by reading a plurality of action pattern routines from the storing unit and selects more than two action pattern routine from the plurality of action pattern routines determining the order to perform and determining an action modification condition to modify the action pattern routine to be exercised from the selected action pattern routine from more than two action pattern routines.
    Type: Grant
    Filed: July 21, 2015
    Date of Patent: August 27, 2019
    Assignee: CAPCOM CO., LTD.
    Inventors: Koji Izumaru, Tsuyoshi Nagayama, Yuichi Sakatani, Isamu Hara
  • Patent number: 10307679
    Abstract: The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit and a fluid displaying unit. A fluid displaying unit displays pseudo three-dimensional representation of fluid in virtual space on a game screen. And the fluid displaying includes a model setting unit, a polygon mesh setting unit and a fluid setting unit. The model setting unit sets a predetermined linear model on the virtual space and moves a basis portion of the linear model to a predetermined direction, and moves the linear model to follow virtual points which are shot from the basis portion at intervals and which move to follow a predetermined track including the basis portion as a starting point.
    Type: Grant
    Filed: February 23, 2017
    Date of Patent: June 4, 2019
    Assignee: CAPCOM CO., LTD.
    Inventors: Yuki Noto, Koshi Watamura
  • Patent number: 10275936
    Abstract: The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit, a billboard setting unit, a data acquiring unit and a transmittance setting unit. The billboard setting unit sets a billboard which has a plain object and which rotates around a predetermined center point in the plain object so that the plain object faces the virtual camera in the virtual space. The data acquiring unit acquires drawing data of the object and two-dimensional-thickness map data, the two-dimensional thickness map data showing relationship between a two-dimensional coordinate on the object shown on the billboard and thickness information on each position coordinate of the object. The transmittance setting unit sets transmittance of light from a light source in the virtual space based on the thickness information.
    Type: Grant
    Filed: February 23, 2017
    Date of Patent: April 30, 2019
    Assignee: CAPCOM CO., LTD.
    Inventors: Haruna Akuzawa, Teppei Yoneyama, Koshi Watamura
  • Patent number: 10272337
    Abstract: The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit and a fluid displaying unit. A fluid displaying unit displays pseudo three-dimensional representation of fluid in virtual space on a game screen. And the fluid displaying includes a billboard setting unit and a two-dimensional simulation unit. A billboard setting unit sets a billboard which has a plain object and which rotates around a predetermined center point in the plain object so that the plain object faces the virtual camera in the virtual space. A two-dimensional simulation unit executes a two-dimensional simulation and displays a simulation result on the plain object.
    Type: Grant
    Filed: February 23, 2017
    Date of Patent: April 30, 2019
    Assignee: CAPCOM CO., LTD.
    Inventors: Akihiro Shimizu, Wataru Ikeda, Koshi Watamura, Teppei Yoneyama
  • Patent number: 10245511
    Abstract: The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit and a fluid displaying unit. The fluid displaying unit displays pseudo three-dimensional representation of fluid in a virtual space on a game screen. And the fluid displaying unit includes a two-dimensional data acquiring unit for acquiring two-dimensional data including a two-dimensional map by processing at least part of the surface of a three-dimensional object into a two-dimensional manner and a simulating unit for simulating a flow of the fluid on the two-dimensional map and displaying a simulating result on the surface of the object. The two-dimensional map includes height information of each point on the surface of the object. The simulating unit simulates the flow of the fluid on the two-dimensional map based on the height information.
    Type: Grant
    Filed: February 23, 2017
    Date of Patent: April 2, 2019
    Assignee: CAPCOM CO., LTD.
    Inventors: Stefanus Nanami, Shusuke Iwasaki, Hitoshi Mishima
  • Patent number: 10176643
    Abstract: Three-dimensional reference object data indicating a boundary of a reference object contained in a real video image is generated from first data containing the real video image based on a positional relation between a virtual screen position where the real video image is displayed and a virtual camera position corresponding to a camera position. Second data is generated, which indicates an object constituting a virtual three-dimensional CG space generated by reproducing an actual space where the real video image is taken. Third data is data in which the virtual camera position in the virtual three-dimensional CG space is determined in such a manner that the boundary of the reference object in the reference object data and a boundary of the object corresponding to the reference object in the second data are caused to coincide with each other.
    Type: Grant
    Filed: March 30, 2015
    Date of Patent: January 8, 2019
    Assignee: CAPCOM CO., LTD.
    Inventors: Thomas Hart, Minoru Nakai, Koichi Yamagishi
  • Publication number: 20180361246
    Abstract: PROBLEM To appropriately produce a sound effect caused by an action of an object when the object is made to perform an action such as jogging. SOLUTION An object is made to perform an action in which two or more sets of motion data are blended, each one of two or more sets of sequence data associated with two or more motion data are switched depending on a blend condition, and an effect is produced with reference to the switched sequence data. Also, cumulative number of times of produced effects in a correction period before the switch of the sequence data is counted. No effect is produced in the correction period after the switch if a predetermined number of times of effects has produced before the switch, and a predetermined number of times of effects is produced in the correction period after the switch if a predetermined number of times of effects have not produced before the switch.
    Type: Application
    Filed: December 7, 2016
    Publication date: December 20, 2018
    Applicant: CAPCOM CO., LTD.
    Inventors: Kenji KOJIMA, Yuki NOTO, Wataru HACHISAKO, Yuji HIGASHIYAMA
  • Patent number: 10155162
    Abstract: Provided is a game system which can suppress flooding of game stages which cannot be cleared, while suppressing a limitation on occasions in which another user(s) play(s) a game stage created by a particular user. The game system includes a game stage creating section for creating a game stage in response to a user's manipulation; an uncleared game stage management section for managing the game stage as an uncleared game stage; a play executing section for executing test play of the uncleared game stage; and a cleared game stage management section for managing the uncleared game stage having been cleared in test play as a cleared game stage.
    Type: Grant
    Filed: February 15, 2012
    Date of Patent: December 18, 2018
    Assignee: CAPCOM CO., LTD.
    Inventors: Tobuto Dezaki, Yoshitake Suzuki
  • Publication number: 20180264362
    Abstract: A game system includes: a virtual camera control unit configured to control a virtual camera configured to take an image of a three-dimensional virtual game space; a game image generating unit configured to generate a game image based on the taken image; a sound reproducing unit configured to reproduce sound data in accordance with a situation of a game; and a first operation acquiring unit configured to acquire a physical and continuous displacement amount of a first operating portion operated by a user. In accordance with a continuous change in the displacement amount of the first operating portion, the virtual camera control unit continuously changes a zoom ratio of the virtual camera, and the sound reproducing unit continuously changes a method of reproducing the sound data.
    Type: Application
    Filed: September 12, 2016
    Publication date: September 20, 2018
    Applicant: CAPCOM CO., LTD.
    Inventor: Kazuki KITAMURA
  • Patent number: 10076704
    Abstract: In such a timing game that a user taps on a collision position at a time when fore ends of a line object 51A and a line object 51B (hereinafter line objects 51) collide, a background image in perspective is displayed as if moving in depth direction. Simultaneously, the line objects 51 are moved corresponding to the background image. Therefore, it is possible to display the line objects 51 as if moving in depth direction, so that it is possible to provide the timing game with sense of speed.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: September 18, 2018
    Assignee: CAPCOM CO., LTD.
    Inventors: Haruka Tawarayama, Hsinyun Hsieh, Yoshiyuki Yoshita, Naoki Maeda, Naoki Tarama, Takenobu Fujishima
  • Patent number: 10076707
    Abstract: A game system including a server device connected to a network and one or more terminal devices operated by users and executing a video game that a player character plays a quest in a game space which has a quest data storing unit which stores quest data, a playing status storing unit which stores playing status of the quest, a quest control unit which permits the start of the quest and a hint control unit which notifies the information for the starting conditions. The playing status storing unit acquires the playing status from the quest control unit and updates the playing status, and the hint control unit determines the information for the starting conditions based on the playing status.
    Type: Grant
    Filed: February 24, 2015
    Date of Patent: September 18, 2018
    Assignee: CAPCOM CO., LTD.
    Inventors: Kento Kinoshita, Seiji Hamajima, Akira Tamura