Patents Assigned to Capcom Co.. Ltd.
-
Publication number: 20180256977Abstract: A control unit includes: a virtual space generating unit configured to generate the virtual space and display the virtual space on a display unit; a character control unit configured to control an action of the player character based on the operation of a operating unit by the user; a sound detecting unit configured to detect a sound generated place in a predetermined region determined based on a position of the player character in the virtual space; a map display unit configured to display a simplified map in the game screen image, the simplified map simply displaying the predetermined region of the virtual space; and a sound generated place display unit configured to display the sound generated place in the predetermined region at a corresponding position on the simplified map.Type: ApplicationFiled: September 13, 2016Publication date: September 13, 2018Applicant: CAPCOM CO., LTD.Inventors: Koji WAKASONO, Kazuki KITAMURA
-
Patent number: 9925462Abstract: A drill unit 111 expands a dungeon based on a parameter in two directions from the starting point X and selects a start S and a goal G from each area expanded in two directions. Thus, it is possible to generate a path from the start S to the goal G passing through the starting point X. Moreover, it is possible to determine a board form of the whole dungeon by determining expanding directions with the parameter.Type: GrantFiled: September 10, 2014Date of Patent: March 27, 2018Assignee: CAPCOM CO., LTD.Inventor: Kazuki Sakakibara
-
Publication number: 20180068488Abstract: Three-dimensional reference object data indicating a boundary of a reference object contained in a real video image is generated from first data containing the real video image based on a positional relation between a virtual screen position where the real video image is displayed and a virtual camera position corresponding to a camera position. Second data is generated, which indicates an object constituting a virtual three-dimensional CG space generated by reproducing an actual space where the real video image is taken. Third data is data in which the virtual camera position in the virtual three-dimensional CG space is determined in such a manner that the boundary of the reference object in the reference object data and a boundary of the object corresponding to the reference object in the second data are caused to coincide with each other.Type: ApplicationFiled: March 30, 2015Publication date: March 8, 2018Applicant: CAPCOM CO., LTD.Inventors: Thomas HART, Minoru NAKAI, Koichi YAMAGISHI
-
Patent number: 9789402Abstract: According to the present invention, in response to the change of the menu hierarchy, it is possible to diversify the BGM easily. First, BGM 1, BGM 2, and BGM 3 (hereinafter the BGM 1, 2, and 3) that are the same piece of music performed with different sounds are played back simultaneously. Only the volume of the BGM 1 is turned up and the volume of the BGM 2 and 3 are turned down to mute. Next, in response to the change of the menu hierarchy, the volume of the BGM 1 is muted and the volume of one of the muted BGM 2 or 3 is turned up.Type: GrantFiled: May 29, 2014Date of Patent: October 17, 2017Assignee: CAPCOM CO., LTD.Inventors: Naoki Maeda, Yuki Urabe
-
Patent number: 9789404Abstract: There are provided a game system, and a controlling method and a readable storage medium for a game system increasing opportunity of matching a plurality of users in a virtual game space. Present invention has a game control module (41), a difficulty setting module (42), and a participation accepting module (43). The game control module (41) generates the virtual game space, progresses the game, and controls actions of characters acting correspondingly to the operation input by at least one of users joining a session. The difficulty setting module (42) sets a difficulty of the game based on a first character. The participation accepting module (43) accepts a request from a second user for joining the game, wherein the participation accepting module allows the second user to join the session, and wherein the second user operates a second character whose difficulty is different from the difficulty set for first character.Type: GrantFiled: September 20, 2013Date of Patent: October 17, 2017Assignee: CAPCOM CO., LTD.Inventors: Jirou Taoka, Atsushi Fukushima, Hideaki Moine
-
Publication number: 20170243394Abstract: The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit, a billboard setting unit, a data acquiring unit and a transmittance setting unit. The billboard setting unit sets a billboard which has a plain object and which rotates around a predetermined center point in the plain object so that the plain object faces the virtual camera in the virtual space. The data acquiring unit acquires drawing data of the object and two-dimensional-thickness map data, the two-dimensional thickness map data showing relationship between a two-dimensional coordinate on the object shown on the billboard and thickness information on each position coordinate of the object. The transmittance setting unit sets transmittance of light from a light source in the virtual space based on the thickness information.Type: ApplicationFiled: February 23, 2017Publication date: August 24, 2017Applicant: CAPCOM CO., LTD.Inventors: Haruna AKUZAWA, Teppei YONEYAMA, Koshi WATAMURA
-
Publication number: 20170239573Abstract: The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit and a fluid displaying unit. A fluid displaying unit displays pseudo three-dimensional representation of fluid in virtual space on a game screen. And the fluid displaying includes a billboard setting unit and a two-dimensional simulation unit. A billboard setting unit sets a billboard which has a plain object and which rotates around a predetermined center point in the plain object so that the plain object faces the virtual camera in the virtual space. A two-dimensional simulation unit executes a two-dimensional simulation and displays a simulation result on the plain object.Type: ApplicationFiled: February 23, 2017Publication date: August 24, 2017Applicant: CAPCOM CO., LTD.Inventors: Akihiro SHIMIZU, Wataru IKEDA, Koshi WATAMURA, Teppei YONEYAMA
-
Publication number: 20170239574Abstract: The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit and a fluid displaying unit. A fluid displaying unit displays pseudo three-dimensional representation of fluid in virtual space on a game screen. And the fluid displaying includes a model setting unit, a polygon mesh setting unit and a fluid setting unit. The model setting unit sets a predetermined linear model on the virtual space and moves a basis portion of the linear model to a predetermined direction, and moves the linear model to follow virtual points which are shot from the basis portion at intervals and which move to follow a predetermined track including the basis portion as a starting point.Type: ApplicationFiled: February 23, 2017Publication date: August 24, 2017Applicant: CAPCOM CO., LTD.Inventors: Yuki NOTO, Koshi WATAMURA
-
Publication number: 20170239572Abstract: The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit and a fluid displaying unit. The fluid displaying unit displays pseudo three-dimensional representation of fluid in a virtual space on a game screen. And the fluid displaying unit includes a two-dimensional data acquiring unit for acquiring two-dimensional data including a two-dimensional map by processing at least part of the surface of a three-dimensional object into a two-dimensional manner and a simulating unit for simulating a flow of the fluid on the two-dimensional map and displaying a simulating result on the surface of the object. The two-dimensional map includes height information of each point on the surface of the object. The simulating unit simulates the flow of the fluid on the two-dimensional map based on the height information.Type: ApplicationFiled: February 23, 2017Publication date: August 24, 2017Applicant: CAPCOM CO., LTD.Inventors: Stefanus NANAMI, Shusuke IWASAKI, Hitoshi MISHIMA
-
Publication number: 20170216726Abstract: A game system equipped with a game space generating unit generating a virtual game space where the character acts, displays on a display unit connected to a game system together with the character acting in the game space, a character control unit which controls the character's action in the game space, a storing unit which stores a plurality of action pattern routines providing a predetermined action pattern of the character; and an action pattern set generating unit which generates an action pattern set of the character by reading a plurality of action pattern routines from the storing unit and selects more than two action pattern routine from the plurality of action pattern routines determining the order to perform such action and determining an action modification condition to modify the action pattern routine to be exercised from the selected action pattern routine from more than two action pattern routines.Type: ApplicationFiled: July 21, 2015Publication date: August 3, 2017Applicant: CAPCOM CO., LTD.Inventors: Koji IZUMARU, Tsuyoshi NAGAYAMA, Yuichi SAKATANI, Isamu HARA
-
Patent number: 9675885Abstract: A game system, a controlling method thereof, and a non-transitory readable storage medium thereof to diversify the game by diversifying the way a player character join are provided. The game system has a communication module (42) sending and receiving data so as to synchronize with a first computer operated by a first user and a second computer operated by a second user joining the game during a predetermined period before both the first user and the second user operating different characters start a first stage.Type: GrantFiled: September 20, 2013Date of Patent: June 13, 2017Assignee: CAPCOM CO., LTD.Inventors: Jirou Taoka, Atsushi Fukushima
-
Publication number: 20170157519Abstract: A game system including a server device connected to a network and one or more terminal devices operated by users and executing a video game that a player character plays a quest in a game space which has a quest data storing unit which stores quest data, a playing status storing unit which stores playing status of the quest, a quest control unit which permits the start of the quest, and a hint control unit which notifies the information for the starting conditions. The playing status storing unit acquires the playing status from the quest control unit and updates the playing status, and the hint control unit determines the information for the starting conditions based on the playing status.Type: ApplicationFiled: March 18, 2015Publication date: June 8, 2017Applicant: CAPCOM CO., LTD.Inventors: Junhiro NISHIYAMA, Ryuhei ANDO
-
Publication number: 20170151501Abstract: A distance measuring unit 331 measures a distance of a path of sound based on the number of map units between the map unit where a sound source is located and the map unit where a player character is located. An effect unit 332 attenuates the volume of a game sound based on the distance calculated by the distance measuring unit 331. Thereby, it is possible to attenuate the volume level of the sound effect depending on the distance where the sound is transmitted, even if the sound comes around an object obstructing sound.Type: ApplicationFiled: March 12, 2015Publication date: June 1, 2017Applicant: CAPCOM CO., LTD.Inventors: Kazuki KITAMURA, Hideki HOSOI, Yuichi SAKATANI, Kazuki SAKAKIBARA
-
Publication number: 20170144066Abstract: A loads counting unit 12 counts loads applied to a distribution server 1 during a counting period. A benefit provision unit 13 extracts the counting period in which the loads was lower during a counting term and provides a benefit to users who have downloaded during the extracted counting period. Consequently, it can be expected that the game program is downloaded in the time zone with a lower amount of the loads and it is possible to reduce the peak load applied to the distribution server 1.Type: ApplicationFiled: March 12, 2015Publication date: May 25, 2017Applicant: CAPCOM CO., LTD.Inventor: Koji HASUNUMA
-
Patent number: 9656171Abstract: Embodiments of computers, non-transitory mediums having one or more computer programs stored therein, and methods are provided to enable multiple users of a video game to defeat a character in a fight. Embodiments of a computer device include, for example, a communication module, an enemy vitality management module, a fight application accepting module, an enemy vitality determination module, first mode execution module, a second mode execution modules, a first enemy vitality transmission module, and an enemy vitality updating module. Embodiments of the computer device operate in a first mode when a vitality number of a gaming character is greater than a predetermined value, and a second mode when the number is less than or equal to the predetermined value. Updates to the vitality number are enabled only in the first execution mode according to an embodiment of the invention.Type: GrantFiled: March 28, 2013Date of Patent: May 23, 2017Assignee: CAPCOM CO., LTDInventor: Hideaki Itsuno
-
Publication number: 20170136349Abstract: A game device including a virtual operation device display module and an operation input control module. The virtual operation device display module displays a virtual operation device showing an object for a predetermined operation input made by a user on the screen. The operation input control module sets a predetermined operation input area for the virtual operation device on the screen and executes a predetermined function related to the virtual operation device when the predetermined operation input is made towards the operation input area. The operation input control module changes a setting range for the operation input area according to the operation input made by the users and the status of the game.Type: ApplicationFiled: February 25, 2015Publication date: May 18, 2017Applicant: CAPCOM CO., LTD.Inventors: Kazuhiro TSUCHIYA, Kenji KATAOKA
-
Patent number: 9616340Abstract: Provided are a computer device, a storage medium, and a method of controlling the computer device, which enable a player character to perform various actions according to the user's intention. A game program causes a CPU of a game device to function as a game space generating section and a PC control section. The PCU control section causes the CPU to function as a movement control section and a stance control section. The stance control section increases the variation in the player character's stance changed from a reference stance, with an increase in the operation amount of a second operation unit, and decreases the variation in the player character's stance changed from the reference stance, with a decrease in the operation amount of the second operation unit.Type: GrantFiled: May 28, 2013Date of Patent: April 11, 2017Assignee: Capcom Co., LTD.Inventors: Kouji Wakazono, Yuichi Sakatani
-
Publication number: 20170072313Abstract: A game system including a server device connected to a network and one or more terminal devices operated by users and executing a video game that a player character plays a quest in a game space which has a quest data storing unit which stores quest data, a playing status storing unit which stores playing status of the quest, a quest control unit which permits the start of the quest and a hint control unit which notifies the information for the starting conditions. The playing status storing unit acquires the playing status from the quest control unit and updates the playing status, and the hint control unit determines the information for the starting conditions based on the playing status.Type: ApplicationFiled: February 24, 2015Publication date: March 16, 2017Applicant: CAPCOM CO., LTD.Inventors: Kento KINOSHITA, Seiji HAMAJIMA, Akira TAMURA
-
Patent number: 9522325Abstract: A game which makes it possible to display a small image for recognizing a target object easily is provided. This invention includes game space control unit for generating a virtual game space, player object control unit for generating a player object and causing the player object to act in the game space, target object control unit for generating a target object in the game space and causing the target object to act in the game space, and game image display unit of generating a game image which is an image obtained by photographing the game space from a specified sight line by a virtual came and displaying the game image on a display, target image display unit for displaying the target image which is a small image for specifying the target object on the display, and lock on unit for controlling the sight line of the virtual camera so that there exists the target object in the game image when a lock-on operation is performed.Type: GrantFiled: September 6, 2012Date of Patent: December 20, 2016Assignee: CAPCOM CO., LTD.Inventors: Kaname Fujioka, Yuya Tokuda, Akira Matsumoto, Tsuyoshi Kogata
-
Patent number: 9492749Abstract: Provided is a game program capable of chronologically automatically analyzing the degree of excitement in a game played by a user in order to present where during game-play that the excitement is occurring. The invention causes a computer to function as: operation data acquisition means (300) for acquiring operation data (200); computation means (120) which, on the basis of data including time elapse in a game and the operation data (200), performs computation related to progress of the game at regular time intervals in order to generate game status data (210) describing the state of the game-space and objects within the game-space at each point in time; and heat-up point analysis means (310) which, on the basis of the game status data (210), calculates heat-up points (230) which are degrees of excitement during the game.Type: GrantFiled: February 28, 2013Date of Patent: November 15, 2016Assignee: CAPCOM CO., LTD.Inventor: Taisaku Okada