Patents Assigned to Capcom Co.. Ltd.
-
Publication number: 20130116019Abstract: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.Type: ApplicationFiled: December 28, 2012Publication date: May 9, 2013Applicant: CAPCOM CO., LTD.Inventor: Capcom Co., Ltd.
-
Publication number: 20130038623Abstract: A computer device is provided, in which in a case where a user manipulates characters displayed on a touch screen via a manipulation section displayed on the display, the user can easily figure out images located behind and overlapping with the manipulation section. A game machine includes a virtual manipulation section display module (virtual manipulation section display means) for displaying on a touch screen, a virtual manipulation section which accepts a user's manipulation; and a display color changing module (display color changing means) for changing display color information of the virtual manipulation section in response to the user's manipulation.Type: ApplicationFiled: February 24, 2011Publication date: February 14, 2013Applicant: CAPCOM CO., LTD.Inventors: Takeshi Tezuka, Yoshiyuki Ishikawa
-
Publication number: 20130023341Abstract: A computer functions as a posture change amount calculation unit that receives a detection value of a posture sensor provided in an operation device of a game and calculates an amount of change in posture of the operation device from a reference posture based on the detection value, an object control unit that controls an object of the game based on the amount of change in posture of the operation device calculated with the posture change amount calculation unit, and a reset unit that, when a prescribed condition is established during execution of the game, resets the reference posture of the operation device for calculating the amount of change in posture with the posture change amount calculation unit. Because the reference posture of the operation device is reset during execution of the game, detection error of the posture sensor decreases.Type: ApplicationFiled: March 2, 2011Publication date: January 24, 2013Applicant: CAPCOM CO., LTD.Inventor: Takaaki Yamanouchi
-
Patent number: 8342961Abstract: There are provided controller control means for receiving acceleration of movement of a housing or an angular speed of rotation of the housing from a controller operated by a user and image generating means for generating a game image obtained by photographing a predetermined direction from a predetermined viewpoint in a three-dimensional game space and for moving the viewpoint when the received acceleration or angular speed exceeds a predetermined threshold value. Alternatively, there are provided controller control means for receiving an angular speed of rotation in a first specific direction of a housing from a controller operated by a user and image generating means for generating a game image obtained by photographing a three-dimensional game space from a predetermined viewpoint and for starting movement to the first specific direction of the viewpoint when the received angular speed exceeds a predetermined threshold value.Type: GrantFiled: December 26, 2008Date of Patent: January 1, 2013Assignee: Capcom Co., Ltd.Inventor: Youichiro Ikeda
-
Publication number: 20120295707Abstract: A wireless controller (WC) and a stick-type controller (MC) are connected to a computer that is caused to function as a reception unit that receives an operation signal from each controller, a specification unit that specifies a control mode that corresponds to the usage of the controllers based on received operation signals, and a presentation control unit that, if a predetermined condition is satisfied, causes a monitor (M) to display a control guidance icon (CI) that is stored in advance in association with the condition and the specified control mode.Type: ApplicationFiled: January 31, 2011Publication date: November 22, 2012Applicant: CAPCOM CO., LTD.Inventor: Daisuke Nonaka
-
Publication number: 20120295712Abstract: A computer to which multiple operation units can be connected is caused to function as a reception unit that receives identification information and operation information from each operation unit that is connected, an association setting unit that sets an association between connected operation units based on the identification information received from the connected operation units and an association condition that is set in advance, and an execution unit that executes processing on the same processing target based on the operation information received from the associated operation units.Type: ApplicationFiled: February 2, 2011Publication date: November 22, 2012Applicant: CAPCOM CO., LTD.Inventor: Daisuke Nonaka
-
Publication number: 20120184376Abstract: In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.Type: ApplicationFiled: March 16, 2012Publication date: July 19, 2012Applicant: Capcom Co., Ltd.Inventors: Jiro TAOKA, Takaaki Yamanouchi
-
Publication number: 20120178530Abstract: In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.Type: ApplicationFiled: March 16, 2012Publication date: July 12, 2012Applicant: Capcom Co., Ltd.Inventors: Jiro TAOKA, Takaaki Yamanouchi
-
Publication number: 20100267451Abstract: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.Type: ApplicationFiled: March 18, 2010Publication date: October 21, 2010Applicant: CAPCOM CO., LTD.Inventors: Takahiro KAWANO, Hidenori Kouyama, Kenta Yamaki
-
Patent number: 6252581Abstract: A color image signal generator is provided for generating red, green and blue analog image signals based on first red, green and blue image data and on first brightness data. Each of the first red, green and blue image data has a predetermined first bit number, while the first brightness data has a predetermined second bit number. The color image signal generator includes a brightness data modifier for providing second brightness data based on the first brightness data, so that the second brightness data has a predetermined third bit number which is greater than the second bit number. The color image signal generator also includes a data multiplier arranged to multiply the second brightness data with the first red, green and blue image data. As a result of multiplication, second red, green and blue image data are output, so that each of the second image data has a fourth bit number which is greater than the first and the third bit numbers.Type: GrantFiled: February 26, 1999Date of Patent: June 26, 2001Assignee: Capcom Co.. Ltd.Inventor: Naomitsu Fukazawa
-
Patent number: 6004209Abstract: A sound feeling device (1) having a case main body (4) which is constituted of, at least, a case (3) having a bottom (3x) in contact with the body when the device (1) is used and a partition plate (5) which is mounted with a loudspeaker (6), and, together with the case (3), defines a sound producing space. The bottom (3x) vibrates upon receiving sounds from the loudspeaker (6), and is curved at least, at the part which is in contact with the body when used, along the shape of the body.Type: GrantFiled: November 29, 1996Date of Patent: December 21, 1999Assignee: Capcom Co., Ltd.Inventors: Atsushi Katsumoto, Akira Fujiwara, Koji Miura, Tokurou Fujiwara, Nobuo Takenouchi, Kazuyuki Seri, Masahiko Kurokawa, Keiji Fujimoto
-
Patent number: 5586195Abstract: A body-acoustic device is provided which comprises a housing (1), a diaphragm (4) dividing an inner space of the housing into a first chamber (5) and a second chamber (6), and a loudspeaker (7) mounted to an opening provided in the diaphragm, wherein the diaphragm is made of a transversely vibratory member and/or has a perimetric edge supported by an inner surface of the housing via an elastic member (10), and wherein the diaphragm (4) is further provided with a port (9) for air movement between the first and second chambers (5), (6). When the loudspeaker (7) is operated, the diaphragm vibrates with a cone paper (8) to generate sufficient heavy bass sound with high sound clarity as if the diameter of the loudspeaker had increased. The port provided in the vibrating diaphragm facilitates the vibration of the diaphragm, further increasesing the sound pressure created by the diaphragm vibration due a sound throttling effect caused by the port.Type: GrantFiled: July 15, 1994Date of Patent: December 17, 1996Assignee: Capcom Co., Ltd.Inventors: Hitomi Ishigaki, Masako Tamura
-
Patent number: 5561419Abstract: A wireless communication apparatus for transmitting signals between a plurality of controllers and a master unit in a wireless fashion and a game machine using the wireless communication apparatus are disclosed, wherein different delay times are set for the respective controllers, each of the controllers comprises a first receiver for receiving a reference time signal from the master unit, an input device for inputting an operating signal by a user and a first transmitter for transmitting the operating signal to the master unit at the delay time set for the controller after receiving the reference time signal and the master unit comprises a reference time signal generator for repeatedly generating the reference time signal, a second transmitter for transmitting the reference time signal to each controller, a second receiver for receiving the operating signal transmitted from each of the controllers and a discriminator for taking out output signals from the signals received by the second receiver, respectivelyType: GrantFiled: January 19, 1996Date of Patent: October 1, 1996Assignees: Nippon Steel Corporation, Capcom Co. Ltd.Inventors: Yuzuru Sasaki, Noboru Shiina, Kuniharu Itoh, Akio Sakai
-
Patent number: 4850591Abstract: A pneumatic operating device particularly suited for a video boxing game machine in which a displayed boxer is made by a player to fight against an opponent. The device includes an air chamber whose volume is variable by applying an impact to a slider button. The air chamber is connected through a pressure transmission passage to a pressure sensor which detects the pressure variation within the air chamber to produce a corresponding electric signal for controlling the displayed boxer.Type: GrantFiled: November 17, 1987Date of Patent: July 25, 1989Assignee: Capcom Co., Ltd.Inventors: Keisuke Takezawa, Masatsugu Kamimori, Tsuyoshi Morohashi, Takashi Kubozono